src/sdl-main.c (view raw)
1#include "debugger.h"
2#include "gba-thread.h"
3#include "gba.h"
4#include "renderers/video-software.h"
5#include "sdl-audio.h"
6#include "sdl-events.h"
7
8#include <SDL.h>
9
10#include <fcntl.h>
11#include <errno.h>
12#include <signal.h>
13#include <sys/time.h>
14#include <unistd.h>
15
16struct SoftwareRenderer {
17 struct GBAVideoSoftwareRenderer d;
18 struct GBASDLAudio audio;
19 struct GBASDLEvents events;
20};
21
22static int _GBASDLInit(struct SoftwareRenderer* renderer);
23static void _GBASDLDeinit(struct SoftwareRenderer* renderer);
24static void _GBASDLRunloop(struct GBAThread* context);
25static void _GBASDLStart(struct GBAThread* context);
26static void _GBASDLClean(struct GBAThread* context);
27
28int main(int argc, char** argv) {
29 const char* fname = "test.rom";
30 if (argc > 1) {
31 fname = argv[1];
32 }
33 int fd = open(fname, O_RDONLY);
34 if (fd < 0) {
35 return 1;
36 }
37
38 struct GBAThread context;
39 struct SoftwareRenderer renderer;
40 GBAVideoSoftwareRendererCreate(&renderer.d);
41
42 if (!_GBASDLInit(&renderer)) {
43 return 1;
44 }
45
46 context.fd = fd;
47 context.fname = fname;
48 context.useDebugger = 1;
49 context.renderer = &renderer.d.d;
50 context.frameskip = 0;
51 context.sync.videoFrameWait = 0;
52 context.sync.audioWait = 1;
53 context.startCallback = _GBASDLStart;
54 context.cleanCallback = _GBASDLClean;
55 context.userData = &renderer;
56
57 SDL_Surface* surface = SDL_GetVideoSurface();
58 SDL_LockSurface(surface);
59 renderer.d.outputBuffer = surface->pixels;
60#ifdef COLOR_16_BIT
61 renderer.d.outputBufferStride = surface->pitch / 2;
62#else
63 renderer.d.outputBufferStride = surface->pitch / 4;
64#endif
65
66 GBAThreadStart(&context);
67
68 _GBASDLRunloop(&context);
69
70 SDL_UnlockSurface(surface);
71 GBAThreadJoin(&context);
72 close(fd);
73
74 _GBASDLDeinit(&renderer);
75
76 return 0;
77}
78
79static int _GBASDLInit(struct SoftwareRenderer* renderer) {
80 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
81 return 0;
82 }
83
84 GBASDLInitEvents(&renderer->events);
85 GBASDLInitAudio(&renderer->audio);
86
87#ifdef COLOR_16_BIT
88 SDL_SetVideoMode(240, 160, 16, SDL_DOUBLEBUF | SDL_HWSURFACE);
89#else
90 SDL_SetVideoMode(240, 160, 32, SDL_DOUBLEBUF | SDL_HWSURFACE);
91#endif
92
93 return 1;
94}
95
96static void _GBASDLRunloop(struct GBAThread* context) {
97 SDL_Event event;
98 SDL_Surface* surface = SDL_GetVideoSurface();
99
100 while (context->started && (!context->debugger || context->debugger->state != DEBUGGER_EXITING)) {
101 GBASyncWaitFrameStart(&context->sync, context->frameskip);
102 SDL_UnlockSurface(surface);
103 SDL_Flip(surface);
104 SDL_LockSurface(surface);
105
106 while (SDL_PollEvent(&event)) {
107 GBASDLHandleEvent(context, &event);
108 }
109 GBASyncWaitFrameEnd(&context->sync);
110 }
111}
112
113static void _GBASDLDeinit(struct SoftwareRenderer* renderer) {
114 free(renderer->d.outputBuffer);
115
116 GBASDLDeinitEvents(&renderer->events);
117 GBASDLDeinitAudio(&renderer->audio);
118 SDL_Quit();
119}
120
121static void _GBASDLStart(struct GBAThread* threadContext) {
122 struct SoftwareRenderer* renderer = threadContext->userData;
123 renderer->audio.audio = &threadContext->gba->audio;
124}
125
126static void _GBASDLClean(struct GBAThread* threadContext) {
127 struct SoftwareRenderer* renderer = threadContext->userData;
128 renderer->audio.audio = 0;
129}