src/gba/extra/cli.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "cli.h"
7
8#include "arm/debugger/cli-debugger.h"
9#include "core/serialize.h"
10#include "gba/io.h"
11#include "gba/serialize.h"
12
13#ifdef USE_CLI_DEBUGGER
14
15static void _GBACLIDebuggerInit(struct CLIDebuggerSystem*);
16static bool _GBACLIDebuggerCustom(struct CLIDebuggerSystem*);
17static uint32_t _GBACLIDebuggerLookupIdentifier(struct CLIDebuggerSystem*, const char* name, struct CLIDebugVector* dv);
18
19static void _frame(struct CLIDebugger*, struct CLIDebugVector*);
20static void _load(struct CLIDebugger*, struct CLIDebugVector*);
21static void _rewind(struct CLIDebugger*, struct CLIDebugVector*);
22static void _save(struct CLIDebugger*, struct CLIDebugVector*);
23
24struct CLIDebuggerCommandSummary _GBACLIDebuggerCommands[] = {
25 { "frame", _frame, 0, "Frame advance" },
26 { "load", _load, CLIDVParse, "Load a savestate" },
27 { "rewind", _rewind, CLIDVParse, "Rewind the emulation a number of recorded intervals" },
28 { "save", _save, CLIDVParse, "Save a savestate" },
29 { 0, 0, 0, 0 }
30};
31
32struct GBACLIDebugger* GBACLIDebuggerCreate(struct mCore* core) {
33 struct GBACLIDebugger* debugger = malloc(sizeof(struct GBACLIDebugger));
34 ARMCLIDebuggerCreate(&debugger->d);
35 debugger->d.init = _GBACLIDebuggerInit;
36 debugger->d.deinit = NULL;
37 debugger->d.custom = _GBACLIDebuggerCustom;
38 debugger->d.lookupIdentifier = _GBACLIDebuggerLookupIdentifier;
39
40 debugger->d.name = "Game Boy Advance";
41 debugger->d.commands = _GBACLIDebuggerCommands;
42
43 debugger->core = core;
44
45 return debugger;
46}
47
48static void _GBACLIDebuggerInit(struct CLIDebuggerSystem* debugger) {
49 struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger;
50
51 gbaDebugger->frameAdvance = false;
52}
53
54static bool _GBACLIDebuggerCustom(struct CLIDebuggerSystem* debugger) {
55 struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger;
56
57 if (gbaDebugger->frameAdvance) {
58 if (!gbaDebugger->inVblank && GBARegisterDISPSTATIsInVblank(((struct GBA*) gbaDebugger->core->board)->memory.io[REG_DISPSTAT >> 1])) {
59 mDebuggerEnter(&gbaDebugger->d.p->d, DEBUGGER_ENTER_MANUAL, 0);
60 gbaDebugger->frameAdvance = false;
61 return false;
62 }
63 gbaDebugger->inVblank = GBARegisterDISPSTATGetInVblank(((struct GBA*) gbaDebugger->core->board)->memory.io[REG_DISPSTAT >> 1]);
64 return true;
65 }
66 return false;
67}
68
69static uint32_t _GBACLIDebuggerLookupIdentifier(struct CLIDebuggerSystem* debugger, const char* name, struct CLIDebugVector* dv) {
70 UNUSED(debugger);
71 int i;
72 for (i = 0; i < REG_MAX; i += 2) {
73 const char* reg = GBAIORegisterNames[i >> 1];
74 if (reg && strcasecmp(reg, name) == 0) {
75 return BASE_IO | i;
76 }
77 }
78 dv->type = CLIDV_ERROR_TYPE;
79 return 0;
80}
81
82static void _frame(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
83 UNUSED(dv);
84 debugger->d.state = DEBUGGER_CUSTOM;
85
86 struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
87 gbaDebugger->frameAdvance = true;
88 gbaDebugger->inVblank = GBARegisterDISPSTATGetInVblank(((struct GBA*) gbaDebugger->core->board)->memory.io[REG_DISPSTAT >> 1]);
89}
90
91static void _load(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
92 if (!dv || dv->type != CLIDV_INT_TYPE) {
93 printf("%s\n", ERROR_MISSING_ARGS);
94 return;
95 }
96
97 int state = dv->intValue;
98 if (state < 1 || state > 9) {
99 printf("State %u out of range", state);
100 }
101
102 struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
103
104 mCoreLoadState(gbaDebugger->core, dv->intValue, SAVESTATE_SCREENSHOT);
105}
106
107static void _rewind(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
108 struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
109 if (!dv) {
110 // TODO: Put back rewind
111 } else if (dv->type != CLIDV_INT_TYPE) {
112 printf("%s\n", ERROR_MISSING_ARGS);
113 } else {
114 // TODO: Put back rewind
115 }
116}
117
118static void _save(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
119 if (!dv || dv->type != CLIDV_INT_TYPE) {
120 printf("%s\n", ERROR_MISSING_ARGS);
121 return;
122 }
123
124 int state = dv->intValue;
125 if (state < 1 || state > 9) {
126 printf("State %u out of range", state);
127 }
128
129 struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
130
131 mCoreSaveState(gbaDebugger->core, dv->intValue, SAVESTATE_SCREENSHOT);
132}
133#endif