CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.7.0: (Future)
22Features:
23 - ELF support
24 - Game Boy Camera support
25 - Qt: Set default Game Boy colors
26 - Game Boy Printer support
27 - Super Game Boy support
28 - Customizable autofire speed
29 - Ability to set default Game Boy model
30 - Map viewer
31 - Automatic cheat loading and saving
32 - GameShark and Action Replay button support
33 - AGBPrint support
34 - Debugger: Conditional breakpoints and watchpoints
35 - Ability to select GB/GBC/SGB BIOS on console ports
36 - Optional automatic state saving/loading
37 - Access to ur0 and uma0 partitions on the Vita
38Bugfixes:
39 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
40 - GB Serialize: Fix audio state loading
41 - GB Video: Fix dot clock timing being slightly wrong
42 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
43 - ARM: Fix MSR when T bit is set
44 - GB Serialize: Fix game title check
45 - GB: Revamp IRQ handling based on new information
46 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
47 - GB Video: Fix loading states while in mode 3
48 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
49 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
50 - GB Timer: Minor accuracy improvements
51 - GB Audio: Clock frame events on DIV
52 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
53 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
54 - GBA Savedata: Fix savedata modified time updating when read-only
55 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
56 - GBA Video: Start timing mid-scanline when skipping BIOS
57 - Core: Fix audio sync breaking when interrupted
58 - Qt: Improve FPS timer stability
59 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
60 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
61 - GBA BIOS: Fix BitUnPack final byte
62 - GB I/O: DMA register is R/W
63 - GB Video: Fix SCX timing
64 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
65Misc:
66 - GBA Timer: Use global cycles for timers
67 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
68 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
69 - Qt: Redo GameController into multiple classes
70 - Test: Restructure test suite into multiple executables
71 - Python: Integrate tests from cinema test suite
72 - Util: Don't build crc32 if the function already exists
73 - GBA: Implement display start DMAs
74 - Qt: Prevent window from being created off-screen
75 - Qt: Add option to disable FPS display
76 - GBA: Improve multiboot image detection
77 - GB MBC: Remove erroneous bank 0 wrapping
78 - GBA Cheats: Allow multiple ROM patches in the same slot
79 - GB: Skip BIOS option now works
80 - Libretro: Add frameskip option
81 - GBA Memory: 64 MiB GBA Video cartridge support
82 - PSP2: Use system enter key by default
83 - 3DS: Remove deprecated CSND interface
84 - Qt: Options to mess around with layer placement
85 - GBA Savedata: Remove ability to disable realistic timing
86 - Qt: Add load alternate save option
87 - GB Audio: Improved audio quality
88 - GB, GBA Audio: Increase max audio volume
89 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
90 - GB Video: Darken colors in GBA mode
91 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
92 - FFmpeg: Support lossless h.264 encoding
93 - Feature: Added loading savestates from command line
94 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
95
960.6.3: (2017-04-14)
97Bugfixes:
98 - GB Audio: Revert unsigned audio changes
99 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
100 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
101
1020.6.2: (2017-04-03)
103Bugfixes:
104 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
105 - 3DS: Fix opening files in directory names with trailing slashes
106 - LR35902: Fix watchpoints not reporting new value
107 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
108 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
109 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
110 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
111 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
112 - GBA: Fix SharkPort saves for EEPROM games
113 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
114 - GBA BIOS: Fix incorrect exit condition in LZ77
115 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
116 - GBA Cheats: Fix slide codes not initializing properly
117 - GBA DMA: ROM reads are forced to increment
118 - GBA Hardware: RTC accuracy improvements
119 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
120 - GBA Memory: Fix copy-on-write memory leak
121 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
122 - GBA Savedata: Fix crash when resizing flash
123 - GBA Video: Force align 256-color tiles
124 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
125 - PSP2: Fix issues causing poor audio
126 - Python: Fix package directory
127 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
128 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
129 - Wii: Fix screen tear when unpausing
130 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
131Misc:
132 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
133 - GB MBC: Remove erroneous bank 0 wrapping
134 - GBA: Improve multiboot image detection
135 - PSP2: Use system enter key by default
136
1370.6.1: (2017-10-01)
138Bugfixes:
139 - GB, GBA: Fix crashes when attempting to identify null VFiles
140 - GB, GBA: Fix sync to video with frameskip
141 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
142 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
143 - GB Core: Fix palette loading when loading a foreign config
144 - GB MBC: Pocket Cam memory should be accessible without enabling
145 - GB MBC: Fix SRAM sizes 4 and 5
146 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
147 - GB MBC: Fix RTC loading when file size is off
148 - GB Memory: Initialize peripheral pointers
149 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
150 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
151 - GB Memory: Actually load latch time from savestate
152 - GB Serialize: Fix deserializing video STAT
153 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
154 - GB Video: Fix potential hang when ending mode 0
155 - GB Video: Fix read mode when enabling LCD
156 - GBA: Reset active region as needed when loading a ROM
157 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
158 - GBA BIOS: Use core's VRAM variable instead of renderer's
159 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
160 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
161 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
162 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
163 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
164 - Python: Fix importing .gb or .gba before .core
165 - Qt: Fix command line debugger closing second game
166 - Qt: Fix LOG argument order
167 - Qt: Fix timezone issues with time overrides
168 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
169 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
170Misc:
171 - CMake: Fix CPack dependencies for libpng 1.6
172 - GBA: Detect hardware for Pokémon FireRed ROM hacks
173 - GBA Cheats: Improve detection of raw cheats
174 - Qt: Don't rebuild library view if style hasn't changed
175 - Qt: Allow overrides to be saved before a game is loaded
176 - Qt: Hide mouse immediately when loading
177 - SDL: Fix 2.0.5 build on macOS under some circumstances
178 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
179
1800.6.0: (2017-07-16)
181Features:
182 - Library view
183 - Sprite viewer
184 - Debugging console
185 - Improved memory viewer
186 - Memory search
187 - Command line ability to override configuration values
188 - Add option to allow preloading the entire ROM before running
189 - Add option for whether rewinding restores save games
190 - Savestates now contain any RTC override data
191 - Add option to lock video to integer scaling
192 - LR35902: Watchpoints
193 - LR35902/GB-Z80 disassembler
194 - GB: Tile viewer
195 - GB: Video/audio channel enabling/disabling
196 - GB: Symbol table support
197 - GB MBC: Add MBC1 multicart support
198 - GBA: Support printing debug strings from inside a game
199 - GBA: Better cheat type autodetection
200 - Implement keypad interrupts
201 - Configuration of gamepad hats
202 - Video log recording for testing and bug reporting
203 - Debugger: Segment/bank support
204 - Debugger: Execution tracing
205 - Qt: German translation (by Lothar Serra Mari)
206 - Qt: Spanish translation (by Kevin López)
207 - Qt: Italian translation (by theheroGAC)
208Bugfixes:
209 - ARM7: Fix MLA/*MULL/*MLAL timing
210 - Core: Fix crash with rewind if savestates shrink
211 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
212 - Core: Fix directory sets crashing on close if base isn't properly detached
213 - FFmpeg: Fix overflow and general issues with audio encoding
214 - GB: Fix flickering when screen is strobed quickly
215 - GB: Fix STAT blocking
216 - GB MBC: Fix ROM bank overflows getting set to bank 0
217 - GB MBC: Fix swapping carts not detect new MBC
218 - GB Timer: Improve DIV reset behavior
219 - GB Timer: Fix DIV batching if TAC changes
220 - GB Video: Reset renderer when loading state
221 - GBA: Fix multiboot ROM loading
222 - GBA: Fix multiboot loading resulting in too small WRAM
223 - GBA BIOS: Implement BitUnPack
224 - GBA BIOS: Fix ArcTan sign in HLE BIOS
225 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
226 - GBA BIOS: Fix INT_MIN/-1 crash
227 - GBA Hardware: Fix crash if a savestate lies about game hardware
228 - GBA I/O: Handle audio registers specially when deserializing
229 - GBA Memory: Improve initial skipped BIOS state
230 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
231 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
232 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
233 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
234 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
235 - LR35902: Fix core never exiting with certain event patterns
236 - LR35902: Fix pc overflowing current region off-by-one
237 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
238 - OpenGL: Fix some shaders causing offset graphics
239 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
240 - Qt: Fix window icon being stretched
241 - Qt: Fix data directory path
242 - Qt: Fix timing issues on high refresh rate monitors
243 - Qt: Fix linking after some windows have been closed
244 - Qt: Fix crash when changing audio settings after a game is closed
245 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
246 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
247 - Qt: Fix game unpausing after frame advancing and refocusing
248 - SDL: Fix game crash check
249 - SDL: Fix race condition with audio thread when starting
250 - SDL: Fix showing version number
251 - Test: Fix crash when loading invalid file
252 - Test: Fix crash when fuzzing fails to load a file
253 - Test: Don't rely on core for frames elapsed
254 - Test: Fix crash when loading invalid file
255 - Test: Fix crash when fuzzing fails to load a file
256 - Tools: Fix recurring multiple times over the same library
257 - Util: Fix overflow when loading invalid UPS patches
258 - Util: Fix highest-fd socket not being returned by SocketAccept
259 - Windows: Fix VDir.rewind
260Misc:
261 - All: Add C++ header guards
262 - All: Move time.h include to common.h
263 - 3DS, PSP2, Wii: Last directory loaded is saved
264 - CMake: Add ability to just print version string
265 - Core: New, faster event timing subsystem
266 - Core: Clean up some thread state checks
267 - Core: Add generic checksum function
268 - Core: Cores can now have multiple sets of callbacks
269 - Core: Restore sleep callback
270 - Core: Move rewind diffing to its own thread
271 - Core: Ability to enumerate and modify video and audio channels
272 - Core: List memory segments in the core
273 - Core: Move savestate creation time to extdata
274 - Core: Config values can now be hexadecimal
275 - Core: Improved threading interrupted detection
276 - Debugger: Modularize CLI debugger
277 - Debugger: Make building with debugging aspects optional
278 - Debugger: Add functions for read- or write-only watchpoints
279 - Debugger: Make attaching a backend idempotent
280 - Debugger: Add mDebuggerRunFrame convenience function
281 - Feature: Move game database from flatfile to SQLite3
282 - Feature: Support ImageMagick 7
283 - Feature: Make -l option explicit
284 - FFmpeg: Return false if a file fails to open
285 - FFmpeg: Force MP4 files to YUV420P
286 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
287 - GB: Reset with initial state of DIV register
288 - GB MBC: New MBC7 implementation
289 - GB Audio: Simplify envelope code
290 - GB Audio: Improve initial envelope samples
291 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
292 - GB Video: Improved video timings
293 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
294 - GBA, GB: ROM is now unloaded if a patch is applied
295 - GBA DMA: Refactor DMA out of memory.c
296 - GBA DMA: Move DMAs to using absolute timing
297 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
298 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
299 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
300 - GBA Memory: Support reading/writing POSTFLG
301 - GBA Memory: Remove unused prefetch cruft
302 - GBA Timer: Improve accuracy of timers
303 - GBA Video: Clean up unused timers
304 - GBA Video: Allow multiple handles into the same tile cache
305 - GBA Video, GB Video: Colors are now fully scaled
306 - GBA Video: Optimize when BLD* registers are written frequently
307 - OpenGL: Add xBR-lv2 shader
308 - Qt: Move last directory setting from qt.ini to config.ini
309 - Qt: Improved HiDPI support
310 - Qt: Expose configuration directory
311 - Qt: Merge "Save" and "OK" buttons in shader options
312 - Qt: Automatically load controller profile when plugged in
313 - Qt: Rename "Resample video" option to "Bilinear filtering"
314 - Qt: Remove audio thread
315 - Qt: Remove audio buffer sizing in AudioProcessorQt
316 - Qt: Re-enable QtMultimedia on Windows
317 - Qt: Make "Mute" able to be bound to a key
318 - Qt: Add .gb/.gbc files to the extension list in Info.plist
319 - Qt: Relax hard dependency on OpenGL
320 - Qt: Better highlight active key in control binding
321 - SDL: Remove scancode key input
322 - SDL: Automatically map controllers when plugged in
323 - Test: Add a basic test suite
324 - Util: Add size counting to Table
325 - Util: Add 8-bit PNG write support
326 - Util: Tune patch-fast extent sizes
327 - VFS: Call msync when syncing mapped data
328 - VFS: Allow truncating memory chunk VFiles
329 - VFS: Fix some minor VFile issues with FILEs
330 - VFS: Optimize expanding in-memory files
331 - VFS: Add VFileFIFO for operating on circle buffers
332Changes from beta 1:
333Features:
334 - Qt: Italian translation (by theheroGAC)
335 - Qt: Updated German translation
336Bugfixes:
337 - GB Audio: Fix incorrect channel 4 iteration
338 - GB Audio: Fix zombie mode bit masking
339 - GB Serialize: Fix timer serialization
340 - GB Video: Fix LYC regression
341 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
342 - GBA Timer: Fix count-up timing overflowing timer 3
343 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
344 - Qt: Fix memory search close button (fixes mgba.io/i/769)
345 - Qt: Fix window icon being stretched
346 - Qt: Fix initial window size (fixes mgba.io/i/766)
347 - Qt: Fix data directory path
348 - Qt: Fix controls not saving on non-SDL builds
349 - Qt: Fix translation initialization (fixes mgba.io/i/776)
350 - Qt: Fix patch loading while a game is running
351 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
352 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
353 - Qt: Fix GL-less build
354 - Qt: Fix Software renderer not handling alpha bits properly
355 - Qt: Fix screen background improperly stretching
356 - SDL: Fix cheats not loading
357Misc:
358 - GB Serialize: Add MBC state serialization
359 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
360 - GBA Timer: Improve accuracy of timers
361 - PSP2: Update toolchain to use vita.cmake
362 - Qt: Add language selector
363 - Qt: Minor test fixes
364 - Qt: Move shader settings into main settings window
365 - Qt: Dismiss game crashing/failing dialogs when a new game loads
366 - Qt: Properly ship Qt translations
367 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
368
3690.6 beta 1: (2017-06-29)
370 - Initial beta for 0.6
371
372medusa alpha 2: (2017-04-26)
373Features:
374 - DS Audio: Add PSG audio
375 - DS Slot-1: Improve savedata setup via IPC sniffing
376 - DS Video: Add display capture blending
377Bugfixes:
378 - DS: Fix exposed CPU frequencies and audio timing
379 - DS Audio: Fix audio sampling slightly too quickly
380 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
381 - DS GX: Fix 4-color texture coordinates
382 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
383 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
384 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
385 - DS GX: Allow viewport to change in the middle of a frame
386 - DS GX: Properly mask address for slot 2 4x4-texel textures
387 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
388 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
389 - DS GX: Fix large textures wrapping
390 - DS Slot-1: Emulate initial SPI command delay
391 - DS Timers: Fix ARM9 timers running too fast
392 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
393 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
394 - DS Video: Capture with alpha bit set
395 - DS Video: Bitmap sprites use alpha bit for transparent
396 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
397 - DS Video: Enable overflow bit on extended affine modes
398 - DS Video: Fix extended mode 0 without extended palettes
399 - DS Video: Fix caputre stride
400 - DS Video: Fix affine transformations in video capture
401 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
402Misc:
403 - ARM9: Implement SMLAW<y> and SMULW<y>
404 - ARM9: Implement STRD/LDRD
405 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
406 - DS: Attempt to detect if a game is homebrew
407 - DS Memory: Ensure DS9 I/O is 8-byte aligned
408 - DS Slot-1: Emulate KEY delay
409 - FFmpeg: Allow framerate to be adjusted
410 - Qt: Add .nds files to the extension list in Info.plist
411 - Qt: Add .srl as an extension for DS ROMs
412
413medusa alpha 1: (2017-04-08)
414Features:
415 - Partial DS Support
416Bugfixes:
417 - SDL: Prevent crash on cores with no audio
418 - ARM7: Decode MCR/MRC
419 - ARM7: Clean up instruction decoding for future expandability
420 - Core: Don't save state if core fails to serialize
421
4220.5.2: (2016-12-31)
423Bugfixes:
424 - All: Fix fullscreen config option being ignored
425 - ARM7: PSR mode bits should not get sign extended
426 - GB: Fix audio not being deinitialized
427 - GB: Fix crash when masking savedata
428 - GB: Properly initialize sramRealVf variable
429 - GB Audio: Fix serialization of channel 3 and NR52 properties
430 - GB Audio: Reset envelope timer when reseting sound channel
431 - GB MBC: Fix SRAM dangling pointer with RTC games
432 - GB MBC: Fix initializing MBC when no ROM is loaded
433 - GB Memory: Fix patching ROM bank 0
434 - GB Memory: Fix starting HDMAs during mode 0
435 - GB Memory: Fix HDMA5 value after DMA completes
436 - GB Video: Initialize LCDC in renderer
437 - GB Video: Hblank IRQs should mask LYC=LY IRQs
438 - GBA: Fix IRQs firing after already being cleared
439 - GBA: Only unhalt CPU if appropriate bit is set in IE
440 - GBA: Add savegame override for Crash Bandicoot 2
441 - GBA BIOS: Fix MidiKey2Freq BIOS reads
442 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
443 - GBA Cheats: Fix GameShark ROM patches
444 - GBA I/O: Mask off WAITCNT bits that cannot be written
445 - GBA Memory: Fix misaligned BIOS reads
446 - GBA Memory: Fix VCOUNT being writable
447 - GBA Video: Fix out of bounds sprite transforms
448 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
449 - Libretro: Fix disabling BIOS
450 - Libretro: Fix Game Boy savestates and audio
451 - Qt: Fix changing resolution of software renderer
452 - Qt: Fix setting overrides
453 - Qt: Fix cut off tiles and alignment issues in tile viewer
454 - Qt: Only reset window dimensions when first shown
455 - Qt: Fix Qt Multimedia audio driver on big endian
456 - Qt: Fix Apply button for key and controller configurations
457 - VFS: Fix resizing memory chunks when not needed
458 - Windows: Fix Unicode directory handling
459Misc:
460 - GB, GBA: Prevent loading null ROMs
461 - GB Audio: Initialize wave RAM to GBC values
462 - GB Memory: Reset ROM bank when loading a ROM
463 - PSP2: Improved controller rumble
464
4650.5.1: (2016-10-05)
466Bugfixes:
467 - Core: Fix importing save games as read-only
468 - FFmpeg: Fix encoding AAC
469 - GB: Fix invalid STOP behavior on Game Boy Color
470 - GB: Initialize audio properly
471 - GB: Properly clear KEY1 bit 0 when switching speeds
472 - GB: Properly unload save files when unloading a ROM
473 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
474 - GB MBC: Fix MBC7 when size is incorrectly specified
475 - GB MBC: Fix RTC access when no save file is loaded
476 - GB SIO: Don't auto-clock external shift clock
477 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
478 - GB Video: Fix video frames getting missed when LCDC is off
479 - GB Video: Clear screen when LCDC is off
480 - GBA Cheats: Fix holding onto pointers that may get invalidated
481 - GBA Cheats: Fix key-activated CodeBreaker cheats
482 - GBA Cheats: Fix uninitialized memory getting freed when saving
483 - GBA Hardware: Improve Game Boy Player rumble behavior
484 - GBA Memory: Fix several unused I/O register read values
485 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
486 - LR35902: Fix events running with the wrong cycle active
487 - Qt: Fix "close" button on Overrides view
488 - Qt: Fix saving overrides
489 - Qt: Fix directory set unloading when replacing the ROM
490 - Qt: Fix patch loading
491 - Qt: Fix crash when saving an override if a game isn't loaded
492 - Qt: Fix showing default display driver as OpenGL (force 1.x)
493 - SDL: Attach rumble in SDL frontend
494 - Util: Fix PNG identification on files too small to be a PNG
495Misc:
496 - All: Only update version info if needed
497 - All: Split out install locations for Libretro and OpenEmu
498 - FFmpeg: Encoding cleanup
499 - GB: Reset active region when reloading ROM
500 - GB Memory: Initialize RAM pattern for GBC
501 - GB Video: Improved video timings
502 - Qt: Manage window sizes slightly better
503 - Qt: Remember scale option independent of core dimensions
504
5050.5.0: (2016-09-19)
506Features:
507 - Game Boy support
508 - Support for encrypted CodeBreaker GBA cheats
509 - Emulation of Vast Fame protected GBA carts (taizou)
510 - Tile viewer
511 - Threaded rendering mode
512 - Libretro: Memory map and achievement support (leiradel)
513 - GUI: Add UI control remapping
514 - GUI: Add fast-forward
515 - Wii: 240p support
516 - 3DS: Adjustable screen darkening
517 - Ability to temporarily load a savegame
518 - Load specific files out of archives
519 - Automatic BIOS detection
520Bugfixes:
521 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
522 - Debugger: Fix GDB breakpoints
523 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
524 - GBA: Fix filehandle leak with savegames
525 - GBA: Timer 0 cannot be count up
526 - GBA: Count up timers should not count themselves
527 - GBA Memory: Fix mirror on non-overdumped Classic NES games
528 - GBA Memory: Fix ldm {pc}
529 - GBA Savedata: Fix savedata sync timer
530 - GBA Savedata: Only unmap savedata if present
531 - GBA Serialize: Savestates now properly store prefetch
532 - GBA Video: WIN0/1 take priority over OBJWIN
533 - GBA Video: Fix out-of-order OBJWIN
534 - PSP2: Fix GPU crash while exiting
535 - PSP2: Fix VSync
536 - PSP2: Fix accelerometer range
537 - PSP2: Actually load screen mode setting
538 - PSP2: Fix gyroscope direction
539 - PSP2: Delete threads after they return
540 - PSP2: Fix mapping/unmapping from not at 0
541 - Qt: Fix bug in software renderer scaling
542 - Qt: Fix hanging key press after disabling autofire
543 - Qt: Fix being unable to pause manually when using auto-pausing
544 - SDL: Fix axes being mapped wrong
545 - Util: Fix realloc semantics in utf16to8
546 - Util: Fix inserting too many items into a hash table
547 - VFS: Fix uninitialized varaible reading from 7z
548 - VFS: Fix reading multiple files from a 7z archive
549 - Wii: Fix framelimiting after a slowdown
550 - Wii: Fix garbage flash at startup
551Misc:
552 - 3DS: Use blip_add_delta_fast for a small speed improvement
553 - 3DS: Allow UTF-16 filenames
554 - 3DS: Port to using citro3D
555 - 3DS: Use system font for menus
556 - 3DS: Attempt to use Core 2 for threads
557 - 3DS: Adjustable filering
558 - 3DS: 3D banner
559 - All: Add QUIET parameter to silence CMake
560 - All: Faster memory read/write
561 - ARM7: Support forcing Thumb mode via MSR
562 - ARM7: Flush prefetch cache when loading CPSR via MSR
563 - ARM7: Clean up instruction decoding for future expandability
564 - Debugger: Support register and memory writes via GDB stub
565 - Debugger: Add software breakpoint support to gdb
566 - FFmpeg: Full support for libavcodec 56+
567 - GBA: Better debug logging if event processing breaks
568 - GBA Audio: Force audio DMAs to not increment destination
569 - GBA BIOS: Use custom ArcTan, not relying on OS
570 - GBA Hardware: Clean up dead code in GBP
571 - GBA Memory: Optimize stalling behavior
572 - GBA Memory: Optimize Load-/StoreMultiple
573 - GBA Savedata: Add realistic timing for EEPROM
574 - GBA Serialize: Savestates now store if CPU was halted
575 - GBA Video: Remove old slow path fallback
576 - GBA Video: Optimize sprite drawing
577 - GBA Video: Optimize mode 0 rendering
578 - GBA Video: Optimize compositing cases slightly
579 - GUI: Screenshot dimensions are now passed through
580 - GUI: Add back logging
581 - GUI: Only reload config if manually saved
582 - GUI: Increase scrolling speed
583 - OpenGL: Log shader compilation failure
584 - OpenGL: Add texSize uniform
585 - Qt: Make -g flag work in Qt build
586 - Qt: Simplify OpenGL context creation
587 - Qt: Thread startup improvements
588 - Qt: Make audio channel/video layer options shortcut mappable
589 - Qt: Remove some C99isms from C++ code
590 - Qt: Remove default autofire mappings
591 - Qt: Make reseting when pasued frame-accurate
592 - Qt: Rearchitect game closing codepath
593 - PSP2: Use system font for menus
594 - PSP2: Add rumble for PS TV
595 - PSP2: Add fit-to-height screen mode
596 - PSP2: Sync files per descriptor
597 - PSP2: Allow UTF-8 filenames
598 - PSP2: Screenshots are now saved into the Photo Gallery
599 - PSP2: Stop underclocking when menuing
600 - SDL: Increase default audio buffer size to 1024 samples
601 - SDL: More responsive rumble
602 - Util: Add Vector GetConstPointer
603 - Util: Add rtrim
604 - Util: Add endswith
605 - VFS: Improve zip file detection
606 - Wii: Add pixelated resample filter
607 - Windows: Add native VDir support
608 - Util: Add PRIz macro for libc versions that don't support %z
609 - GBA: Better debug logging if event processing breaks
610
6110.4.1: (2016-07-11)
612Bugfixes:
613 - All: Fix several file handle leaks
614 - All: Fix instruction tables getting zeroed when linking sometimes
615 - ARM7: Fix flags on SBC/RSC
616 - ARM7: Fix setting spsr privilege bits when spsr is empty
617 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
618 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
619 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
620 - GBA Memory: Fix executing code from OBJ region of VRAM
621 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
622 - GBA Serialize: Fix loading savegames from savestates
623 - OpenGL: Correct boolean vector strcmp strings for uniforms
624 - Qt: Fix sending gameStopped twice
625 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
626 - Qt: Fix initial state of key mapping
627 - Qt: Initialize m_useBios
628 - SDL: Fix joystick initialization on BSD
629 - SDL: Fix potential joystick crash in games with rumble
630 - SDL: Fix SDL 1.2 build
631 - SDL: Fix sporadic crash when deinitializing audio
632 - Shaders: Fix AGS-001 shader with some bad drivers
633 - Util: Use closesocket on Windows
634 - Util: Fix socket bind addresses
635 - VFS: Fix reading 7z archives without rewinding first
636 - VFS: VFileFromFD should not open directories
637 - Wii: Fix tilting direction
638 - Util: Fix realloc semantics in utf16to8
639Misc:
640 - All: Allow use of external minizip library
641 - Debugger: CLI debugger now exits when end-of-stream is reached
642 - FFmpeg: Update dependencies on Ubuntu
643 - GBA: Slightly optimize GBAProcessEvents
644 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
645 - GBA Video: Null renderer should return proper register values
646 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
647 - Qt: Add preset for DualShock 4
648 - Qt: Update 360 input profile on OS X to reflect newer drivers
649 - Qt: Remove use of NaN
650 - Qt: Canonicalize file paths when loading games
651 - Qt: Add refresh button to controller editing
652 - SDL: Remove default gamepad mappings
653 - Util: Fix intermittent build failure on OS X
654 - VFS: VFile.sync now updates modified time
655
6560.4.0: (2016-02-02)
657Features:
658 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
659 - I/O viewer
660 - Booting of multiboot images
661 - Customization of GIF recording
662 - Libretro: Cheat code support
663 - Support for GLSL shaders
664 - ROM information view
665 - Support for VBA-style cheat codes
666 - Savestates now store creation timestamps
667 - Key autofire
668 - Libretro: Allow blocking opposing directional input
669 - OpenEmu core for OS X
670 - Libretro: Settings for using BIOS and skipping intro
671 - Libretro: Customizable idle loop removal
672 - Implemented cycle counting for sprite rendering
673 - Cleaner, unified settings window
674 - Added a setting for pausing when the emulator is not in focus
675 - Customizable paths for save games, save states, screenshots and patches
676 - Controller hotplugging
677 - Ability to store save games and active cheats within savestates
678Bugfixes:
679 - ARM7: Fix sign of unaligned LDRSH
680 - ARM7: Fix decoding of some ARM ALU instructions with shifters
681 - Debugger: Fix watchpoints in gdb
682 - GBA: Fix warnings when creating and loading savestates
683 - GBA: Fix Iridion II savetype
684 - GBA BIOS: Fix misaligned CpuSet
685 - GBA Cheats: Fix cheats setting the Action Replay version
686 - GBA Hardware: Fix GPIO on big endian
687 - GBA Memory: Fix DMA register writing behavior
688 - GBA Memory: Fix DMAs triggering two cycles early
689 - Libretro: Fix aspect ratio
690 - Qt: Fix some potential crashes with the gamepad mapping
691 - Qt: Fix keys being mapped incorrectly when loading configuration file
692 - Util: Fix PowerPC PNG read/write pixel order
693 - Util: Fix excessive memory allocation when decoding a PNG
694 - VFS: Fix VFileReadline and remove _vfdReadline
695Misc:
696 - All: Improved PowerPC support
697 - All: Fix some undefined behavior warnings
698 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
699 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
700 - GBA: Implement bad I/O register loading
701 - GBA: Allow jumping to OAM and palette RAM
702 - GBA BIOS: Finish implementing RegisterRamReset
703 - GBA Config: Add "override" layer for better one-time configuration
704 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
705 - GBA Memory: Use a dynamically sized mask for ROM memory
706 - GBA Memory: Implement several unimplemented memory access types
707 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
708 - GBA RR: Starting from savestate now embeds the savegame
709 - GBA RR: Add preliminary SRAM support for VBM loading
710 - GBA RR: Add support for resets in movies
711 - GBA Video: Remove lastHblank, as it is implied
712 - Libretro: Use anonymous memory mappers for large blocks of memory
713 - Libretro: Add install target for libretro core
714 - Qt: Window size command line options are now supported
715 - Qt: Increase usability of key mapper
716 - Qt: Add 'Apply' button to settings window
717 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
718 - Qt: Allow use of modifier keys as input
719 - Qt: Optimize log viewer
720 - Qt: Added button for breaking into the GDB debugger
721 - Qt: Add box for showing duration of rewind
722 - SDL: Support fullscreen in SDL 1.2
723 - SDL: Allow GBASDLAudio to be used without a thread context
724 - Util: Use VFile for configuration
725 - Util: Add MutexTryLock
726
7270.3.2: (2015-12-16)
728Bugfixes:
729 - ARM7: Fix STRT/STRBT
730 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
731 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
732 - Libretro: Fix problems with rumble not turning off
733 - GBA: Fix idle skip state being retained between games
734 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
735 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
736 - GBA BIOS: Fix Sqrt sign
737 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
738 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
739 - GBA Memory: Fix DMA behavior for SRAM accesses
740 - GBA Memory: Fix Store8 to OBJ VRAM
741 - GBA Memory: Fix alignment of LDM/STM on SRAM
742 - GBA Memory: Fix unaligned out-of-bounds ROM loads
743 - GBA Memory: Fix timing of DMAs
744 - GBA Video: Fix _mix for 15-bit color
745 - GBA Video: Fix OAM and palette initialization
746 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
747 - Qt: Use safer isLoaded check in GameController
748 - Qt: Fix a race condition in PainterGL that could lead to a crash
749 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
750 - Qt: Fix font size in memory viewer
751 - Qt: Fix a crash in the memory viewer
752 - Qt: Add additional checks in CheatModel to prevent crashes
753 - Qt: Fix race condition with setting sample rate
754 - Qt: Fix crash when closing multiplayer windows
755 - Qt: Fix resetting while paused
756Misc:
757 - GBA Audio: Implement missing flags on SOUNDCNT_X register
758 - Qt: Add mute option to menu
759
7600.3.1: (2015-10-24)
761Bugfixes:
762 - ARM7: Fix instruction decoding of Thumb shifts
763 - GBA: Deinit savegame when unloading a ROM
764 - GBA: Fix BIOS check on big endian
765 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
766 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
767 - GBA Audio: Fix audio channels being silenced at the wrong time
768 - GBA Memory: Fix bad BIOS Load16 on big endian
769 - GBA Memory: Fix bad Load8 on big endian
770 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
771 - GBA Video: Fix edge case with sprite blend modes and semitransparency
772 - GBA Video: Fix objwin and blending interaction on sprites
773 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
774 - Libretro: Fix a memory leak with the render buffer
775 - Qt: Windows no longer spawn in the top left on first launch
776 - Qt: Fix install path of XDG desktop file with DESTDIR
777 - Qt: Fix drag and drop on Windows
778 - Qt: Reenable double buffering, as disabling it broke some Windows configs
779 - VFS: Fix return values of VFileFILE.read and .write
780Misc:
781 - All: Reset next event to cycles instead of zero to interrupt
782 - All: Add --version flag
783 - ARM7: Force disable LTO on two files to work around a GCC bug
784 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
785 - GBA: Better memory handling with PNG savestates
786 - GBA: Additional savestate sanity checks
787 - GBA: Check for cycle count being too high
788 - GBA Audio: Allow GBAAVStream to have no video callback
789 - GBA BIOS: Implement RegisterRamReset for SIO registers
790 - Qt: Remove useless help icons in dialogs
791 - Qt: Prevent savestate window from opening while in multiplayer
792 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
793 - Qt: Dropping multiplayer windows works more cleanly now
794
7950.3.0: (2015-08-16)
796Features:
797 - Ability to hide individual background layers, or OBJs
798 - Ability to mute individual audio channels
799 - Palette viewer and exporter
800 - Volume control
801 - More shortcuts are editable (e.g. quick save/load)
802 - Rewind now shows the frame after rewinding
803 - Import/Export of GameShark/Action Replay snapshots
804 - Add "Step backwards" item for single increment rewind
805 - Deadzone estimation for game controllers
806 - Analog inputs can be used for shortcuts
807 - Menu items for specific solar sensor brightness levels
808 - Remappable controls for tilt and gyroscope sensors
809 - Status messages for actions taken while a game is running (e.g. save/load state)
810 - Memory inspector
811 - Screensaver can now be suspended while a game is running
812 - Load/save the most recent savestate slot
813 - Support varible speed (PWM) rumble
814 - Ability to cap fast forward speed
815 - Finer control over FPS target
816 - Holdable shortcut for rewinding one frame at a time
817 - Ability to boot directly into the BIOS
818 - Preliminary support for yanking out the game pak while a game is running
819 - Thumb-drive mode by putting a file called portable.ini in the same folder
820 - Configurable display driver, between software and OpenGL
821 - Undo-able savestate loading and saving
822 - Controller profiles now store shortcut settings
823 - Default controller profiles for several common controllers
824 - Libretro now supports BIOS, rumble and solar sensor
825 - Implement BIOS call Stop, for sleep mode
826 - Automatically load patches, if found
827 - Improved video synchronization
828 - Configurable audio output sample rate
829Bugfixes:
830 - ARM7: Fix SWI and IRQ timings
831 - ARM7: Fix Thumb MUL timing
832 - ARM7: Fix timing of multiplies to use N cycles
833 - ARM7: ARMHotplugDetach should call deinit
834 - Debugger: Fix use-after-free in breakpoint clearing code
835 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
836 - GBA: Cap audio FIFO read size during deserialization
837 - GBA: Check for corrupted savestates when loading
838 - GBA: Check for improperly sized savestates when loading
839 - GBA: Check for savestates made from differently sized ROMs
840 - GBA: Fix calls to endian-independent loadstores
841 - GBA: Fix timing of reading from timer registers
842 - GBA: Ensure cycles never go negative
843 - GBA Audio: Force audio FIFOs to 32-bit
844 - GBA Audio: Fix audio pitch changing when adjusting buffer size
845 - GBA Audio: Fix sample order in audio channel 3
846 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
847 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
848 - GBA Memory: Improve Thumb open bus behavior
849 - GBA Memory: Fix potential DMA issue when loading a savestate
850 - GBA Memory: Fix load/store multiple video memory waitstates
851 - GBA SIO: Fix reseting when there are SIO devices attached
852 - GBA Video: Blended sprites should never have other effects applied
853 - GBA Video: Fix out-of-bounds tiles in mosaic
854 - GBA Video: Fix windows not affecting sprites
855 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
856 - GBA Video: Fix timing on first scanline
857 - Qt: Better cleanup when a game crashes
858 - Qt: Fix open ROM dialog filtering for archive formats
859 - Qt: Cap the maximum number of multiplayer windows
860 - Qt: Fix maximum year in sensor override
861 - Qt: Fix window being too tall after exiting fullscreen
862 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
863 - Qt: Fix analog buttons not getting unmapped
864 - Qt: Fix passing command line options
865 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
866 - SDL: Fix SDL build when OpenGL is missing
867 - Util: Allow loading IPS patches that grow the ROM
868 - VFS: Fix resource leaks if some allocations fail
869 - VFS: Fix line-reading to return proper values
870 - Video: Fix an issue with very long filenames
871 - Util: Fix formatting of floats
872Misc:
873 - All: Add --help flag for command line programs
874 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
875 - All: Enable static linking for Windows
876 - All: Enable static linking for OS X
877 - All: Threads are now named
878 - All: Proper handling of Unicode file paths
879 - ARM7: Add emulation for Undefined CPU mode
880 - ARM7: Reduce the size of the Thumb instruction table
881 - GBA: Add status log level
882 - GBA: GBARewind now returns how many states it has rewound
883 - GBA: SIO logging layer
884 - GBA BIOS: Stub out SoundBias
885 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
886 - GBA: Don't include GBACLIDebugger struct unless needed
887 - GBA: Savedata is now synced shortly after data finishes being written
888 - GBA: Process multiple timer events at once, if necessary
889 - GBA Audio: Implement audio reset for channels A/B
890 - GBA Audio: Process multiple audio events at once, if necessary
891 - GBA Hardware: Backport generic RTC source into core
892 - GBA Input: Allow axes and buttons to be mapped to the same key
893 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
894 - GBA SIO: Add a dummy driver for Normal mode
895 - GBA Thread: Add functionality for running callbacks on the GBA thread
896 - GBA Thread: Split GBASync into a separate file
897 - GBA Video: Refactor software renderer into separate files
898 - GBA Video: Slightly optimize mode 0 mosaic rendering
899 - Debugger: Free watchpoints in addition to breakpoints
900 - Qt: Handle saving input settings better
901 - Qt: Move GL frame drawing back onto its own thread
902 - Qt: Fast forward (held) option moved from Other to Emulation menu
903 - Qt: Show version info in window title
904 - Qt: Migrate multiplayer window handling into GBAApp
905 - Qt: Unified file opening and saving with last location
906 - Qt: Fix windows being resizable when they shouldn't have been
907 - Qt: Only hide cursor in full screen
908 - Qt: Replace pause-after-frame mutex with an atomic
909 - Qt: Add application icon and XDG desktop files
910 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
911 - Qt: Don't save window size when entering fullscreen
912 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
913 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
914 - Qt: Increase usability of key mapper
915 - Qt: Show checkmark for window sizes
916 - Qt: Set window path to loaded ROM
917 - Perf: Ability to load savestates immediately on launch
918 - SDL: Properly check for initialization
919 - SDL: Clean up initialization functions
920 - SDL: Clean up GL context
921 - Util: Allow disabling the threading code entirely
922 - VFS: Add sync method to force syncing with backing
923
9240.2.1: (2015-05-13)
925Bugfixes:
926 - All: Fix sanitize-deb script not cleaning up after itself
927 - All: Fix dependencies for libavcodec on Debian-derived platforms
928 - ARM7: Handle writeback for PC in addressing modes 2 and 3
929 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
930 - ARM7: Fix ARM multiply instructions when PC is a destination register
931 - Debugger: Fix use-after-free in breakpoint clearing code
932 - Debugger: Fix boundary conditions in tab completion
933 - GBA: Fix timers not updating timing when writing to only the reload register
934 - GBA: Fix rewind boundary conditions
935 - GBA: Add initial I/O register settings for background matrix registers
936 - GBA: Fix hang when loading a savestate if sync to video is enabled
937 - GBA: Handle out-of-bounds I/O access
938 - GBA: Fix bounds-checking on EEPROM access
939 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
940 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
941 - GBA Memory: Allow SRAM to be 64kB
942 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
943 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
944 - GBA Video: Fix second frame mode 5
945 - Perf: Fix race condition if a game crashes immediately on start
946 - Qt: Fix Display object leak when closing a window
947 - Qt: Fix .deb dependencies
948 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
949 - Qt: Fix window not regaining focus after exiting savestate window
950 - Qt: Fix regression where video would not record if the game had already started
951 - Qt: Fix potential crash if a gamepad causes focus to change
952 - Qt: Fix controller axis querying
953 - Qt: Fix multiplayer windows opening as the wrong size
954 - Qt: Fix controllers sometimes not loading the right profile
955 - SDL: Fix boundary conditions for joystick adjustments
956 - SDL: Allocate properly sized input maps
957 - SDL: Fix potential build issues when Qt and SDL2 are in use
958 - Util: Fix resource leak in UTF-8 handling code
959 - Util: Fix a null-pointer issue when attempting to delete a key
960 - VFS: Fix resource leaks if some allocations fail
961 - Video: Fix an issue with very long filenames
962Misc:
963 - GBA Memory: Soft-crash if jumping past the end of a ROM
964 - Qt: Show multiplayer numbers in window title
965 - Qt: Solar sensor can have shortcuts set
966
9670.2.0: (2015-04-03)
968Features:
969 - Support for gamepad axes, e.g. analog sticks or triggers
970 - Add scale presets for up to 6x
971 - Settings window
972 - Bilinear resampling option
973 - Add option to skip BIOS start screen
974 - List of recently opened games
975 - Support for games using the Solar Sensor
976 - Better audio resampling via blip-buf
977 - Game Pak overrides dialog for setting savetype and sensor values
978 - Support for games using the tilt sensor
979 - Remappable shortcuts for keyboard and gamepad
980 - Rewinding of emulation
981 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
982 - Support IPv6
983 - Save directory of last loaded file
984 - Support BPS patches
985 - Automatically detect and optimize out idle loops
986 - Configurable game overrides
987 - Support loading 7-Zip files
988 - Drag and drop game loading
989 - Cheat code support
990 - Runtime configurable audio driver
991 - Libretro core for use with RetroArch and other front-ends
992 - Controller profiles for setting different bindings for different controllers
993 - Ability to lock aspect ratio
994 - Local link cable support
995 - Ability to switch which game controller is in use per instance
996 - Ability to prevent opposing directional input
997 - Warning dialog if an unimplemented BIOS feature is called
998 - Debugger: Add CLI "frame", frame advance command
999 - Debugger: Add CLI functions for writing to memory
1000 - Debugger: Add CLI functions for examining memory regions
1001 - Debugger: Add CLI function for writing a register
1002Bugfixes:
1003 - ARM7: Extend prefetch by one stage
1004 - ARM7: Fix cycle counting for loads
1005 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1006 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1007 - GBA: Initialize gba.sync to null
1008 - GBA: Fix timer initialization
1009 - GBA Audio: Support 16-bit writes to FIFO audio
1010 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1011 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1012 - GBA BIOS: Fix BIOS prefetch after reset
1013 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1014 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1015 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1016 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1017 - GBA Memory: Fix cycle counting for 32-bit load/stores
1018 - GBA RR: Fix fallthrough error when reading tags from a movie
1019 - GBA Thread: Fix possible hang when loading an archive
1020 - GBA Thread: Fix possible deadlock in video sync
1021 - Perf: Fix crash when the GBA thread fails to start
1022 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1023 - Qt: Fix crash when adjusting settings after closing a game
1024 - Qt: Fix crash when starting GDB stub after closing a game
1025 - Qt: Fix patch loading while a game is running
1026 - Qt: Fix crash when loading a game after stopping GDB server
1027 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1028 - Qt: Fix crash when attempting to pause if a game is not running
1029 - SDL: Properly clean up if a game doesn't launch
1030 - Util: Fix sockets on Windows
1031Misc:
1032 - All: Enable link-time optimization
1033 - Debugger: Watchpoints now work on STM/LDM instructions
1034 - Debugger: Clean up GDB stub network interfacing
1035 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1036 - Debugger: Merge Thumb BL instructions when disassembling
1037 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1038 - Debugger: Watchpoints now report address watched (fixes #68)
1039 - Debugger: Add support for soft breakpoints
1040 - Debugger: Make I/O register names be addresses instead of values
1041 - Debugger: Rename read/write commands
1042 - GBA: Improve accuracy of event timing
1043 - GBA: Add API for getting Configuration structs for overrides and input
1044 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1045 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1046 - GBA: Move A/V stream interface into core
1047 - GBA: Savestates now take into account savedata state machines (fixes #109)
1048 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1049 - GBA Memory: Simplify memory API and use fixed bus width
1050 - GBA Thread: Make GBASyncWaitFrameStart time out
1051 - GBA Video: Start video at the last scanline instead of the first
1052 - Qt: Optimize logo drawing
1053 - Qt: Move frame upload back onto main thread
1054 - Qt: Remember window position
1055 - Qt: Double-clicking on the window toggles full screen
1056 - Util: Use proper locale for reading and writing float values
1057
10580.1.1: (2015-01-24)
1059Bugfixes:
1060 - ARM7: Fix LDM writeback to a register already written
1061 - GBA: Fix timers 2 and 3 updating incorrectly
1062 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1063 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1064 - GBA Audio: Properly initialize audio FIFO channels
1065 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1066 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1067 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1068 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1069 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1070 - GBA BIOS: Fix HuffUnComp boundary conditions
1071 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1072 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1073 - GBA Memory: Filter out top nybble of DMA addresses
1074 - GBA Memory: Properly bounds-check VRAM accesses
1075 - GBA Memory: Fix initial DMA state
1076 - GBA Thread: Allow halted games to exit cleanly
1077 - GBA Video: Fix blend issues with obscured middle layers
1078 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1079 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1080 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1081 - GBA Video: Fix sprite boundary conditions with mosaic
1082 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1083 - Qt: Fix issue with set frame sizes being the wrong height
1084 - Qt: Fix emulator crashing when full screen if a game is not running
1085 - Qt: Fix window focus issues
1086 - Qt: Properly set default video recording settings
1087 - Qt: Fix a race condition when a game crashes immediately
1088 - Qt: Fix some cases where key mapping can break if focus is adjusted
1089 - Qt: Fix crash if a game pauses before any frames are shown
1090 - Debugger: Negative PC-relative loads now properly subtract the offset
1091 - Debugger: Align PC-relative loads in Thumb
1092 - Debugger: Fix watchpoints triggering too late
1093 - Debugger: Fix binary print putting spaces between digits
1094 - Video: Ensure FFmpeg encoder has audio frames
1095 - Video: Fix uncompressed PCM audio recording
1096 - Video: Fix FFmpeg crashing when the file extension is wrong
1097 - Util: Fix SOCKET_FAILED macro
1098Misc:
1099 - GBA: Exit cleanly on FATAL if the port supports it
1100 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1101 - Qt: Disable sync to video by default
1102 - Qt: Handle a game crash without crashing
1103 - Qt: Set default log level to FATAL, ERROR and WARN
1104 - Qt: Clarify some phrasing in the menus
1105 - Qt: Clear active buttons when focus is lost
1106
11070.1.0: (2014-12-13)
1108 - Initial release