all repos — mgba @ 67bc9e7280bffbf7b6b8dc9c8ba858caf0826e54

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.2.0: (2015-04-03)
  2Features:
  3 - Support for gamepad axes, e.g. analog sticks or triggers
  4 - Add scale presets for up to 6x
  5 - Settings window
  6 - Bilinear resampling option
  7 - Add option to skip BIOS start screen
  8 - List of recently opened games
  9 - Support for games using the Solar Sensor
 10 - Better audio resampling via blip-buf
 11 - Game Pak overrides dialog for setting savetype and sensor values
 12 - Support for games using the tilt sensor
 13 - Remappable shortcuts for keyboard and gamepad
 14 - Rewinding of emulation
 15 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 16 - Support IPv6
 17 - Save directory of last loaded file
 18 - Support BPS patches
 19 - Automatically detect and optimize out idle loops
 20 - Configurable game overrides
 21 - Support loading 7-Zip files
 22 - Drag and drop game loading
 23 - Cheat code support
 24 - Runtime configurable audio driver
 25 - Libretro core for use with RetroArch and other front-ends
 26 - Controller profiles for setting different bindings for different controllers
 27 - Ability to lock aspect ratio
 28 - Local link cable support
 29 - Ability to switch which game controller is in use per instance
 30 - Ability to prevent opposing directional input
 31 - Warning dialog if an unimplemented BIOS feature is called
 32 - Debugger: Add CLI "frame", frame advance command
 33 - Debugger: Add CLI functions for writing to memory
 34 - Debugger: Add CLI functions for examining memory regions
 35 - Debugger: Add CLI function for writing a register
 36Bugfixes:
 37 - ARM7: Extend prefetch by one stage
 38 - ARM7: Fix cycle counting for loads
 39 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 40 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 41 - GBA: Initialize gba.sync to null
 42 - GBA: Fix timer initialization
 43 - GBA Audio: Support 16-bit writes to FIFO audio
 44 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 45 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 46 - GBA BIOS: Fix BIOS prefetch after reset
 47 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 48 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
 49 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 50 - GBA Memory: Fix I cycles that had been moved to ARM7 core
 51 - GBA Memory: Fix cycle counting for 32-bit load/stores
 52 - GBA RR: Fix fallthrough error when reading tags from a movie
 53 - GBA Thread: Fix possible hang when loading an archive
 54 - GBA Thread: Fix possible deadlock in video sync
 55 - Perf: Fix crash when the GBA thread fails to start
 56 - Qt: Fix crash starting a GDB stub if a game isn't loaded
 57 - Qt: Fix crash when adjusting settings after closing a game
 58 - Qt: Fix crash when starting GDB stub after closing a game
 59 - Qt: Fix patch loading while a game is running
 60 - Qt: Fix crash when loading a game after stopping GDB server
 61 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
 62 - Qt: Fix crash when attempting to pause if a game is not running
 63 - SDL: Properly clean up if a game doesn't launch
 64 - Util: Fix sockets on Windows
 65Misc:
 66 - All: Enable link-time optimization
 67 - Debugger: Watchpoints now work on STM/LDM instructions
 68 - Debugger: Clean up GDB stub network interfacing
 69 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
 70 - Debugger: Merge Thumb BL instructions when disassembling
 71 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
 72 - Debugger: Watchpoints now report address watched (fixes #68)
 73 - Debugger: Add support for soft breakpoints
 74 - Debugger: Make I/O register names be addresses instead of values
 75 - Debugger: Rename read/write commands
 76 - GBA: Improve accuracy of event timing
 77 - GBA: Add API for getting Configuration structs for overrides and input
 78 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
 79 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
 80 - GBA: Move A/V stream interface into core
 81 - GBA: Savestates now take into account savedata state machines (fixes #109)
 82 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
 83 - GBA Memory: Simplify memory API and use fixed bus width
 84 - GBA Thread: Make GBASyncWaitFrameStart time out
 85 - GBA Video: Start video at the last scanline instead of the first
 86 - Qt: Optimize logo drawing
 87 - Qt: Move frame upload back onto main thread
 88 - Qt: Remember window position
 89 - Qt: Double-clicking on the window toggles full screen
 90 - Util: Use proper locale for reading and writing float values
 91
 920.1.1: (2015-01-24)
 93Bugfixes:
 94 - ARM7: Fix LDM writeback to a register already written
 95 - GBA: Fix timers 2 and 3 updating incorrectly
 96 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
 97 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
 98 - GBA Audio: Properly initialize audio FIFO channels
 99 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
100 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
101 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
102 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
103 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
104 - GBA BIOS: Fix HuffUnComp boundary conditions
105 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
106 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
107 - GBA Memory: Filter out top nybble of DMA addresses
108 - GBA Memory: Properly bounds-check VRAM accesses
109 - GBA Memory: Fix initial DMA state
110 - GBA Thread: Allow halted games to exit cleanly
111 - GBA Video: Fix blend issues with obscured middle layers
112 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
113 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
114 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
115 - GBA Video: Fix sprite boundary conditions with mosaic
116 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
117 - Qt: Fix issue with set frame sizes being the wrong height
118 - Qt: Fix emulator crashing when full screen if a game is not running
119 - Qt: Fix window focus issues
120 - Qt: Properly set default video recording settings
121 - Qt: Fix a race condition when a game crashes immediately
122 - Qt: Fix some cases where key mapping can break if focus is adjusted
123 - Qt: Fix crash if a game pauses before any frames are shown
124 - Debugger: Negative PC-relative loads now properly subtract the offset
125 - Debugger: Align PC-relative loads in Thumb
126 - Debugger: Fix watchpoints triggering too late
127 - Debugger: Fix binary print putting spaces between digits
128 - Video: Ensure FFmpeg encoder has audio frames
129 - Video: Fix uncompressed PCM audio recording
130 - Video: Fix FFmpeg crashing when the file extension is wrong
131 - Util: Fix SOCKET_FAILED macro
132Misc:
133 - GBA: Exit cleanly on FATAL if the port supports it
134 - GBA Memory: Implement 16- and 32-bit loads from SRAM
135 - Qt: Disable sync to video by default
136 - Qt: Handle a game crash without crashing
137 - Qt: Set default log level to FATAL, ERROR and WARN
138 - Qt: Clarify some phrasing in the menus
139 - Qt: Clear active buttons when focus is lost
140
1410.1.0: (2014-12-13)
142 - Initial release