CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13Emulation fixes:
14 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
15 - GBA: Reset now reloads multiboot ROMs
16 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
17 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
18 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
19 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
20Other fixes:
21 - Qt: Fix some Qt display driver race conditions
22 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
23 - Switch: Fix threading-related crash on second launch
24 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
25Misc:
26 - GBA Savedata: EEPROM performance fixes
27 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
28 - GB Memory: Support running from blocked memory
29 - Qt: Don't unload ROM immediately if it crashes
30 - Debugger: Add breakpoint and watchpoint listing
31 - LR35902: Support PC-relative opcode decoding
32 - Qt: Support switching webcams
33 - Core: Add keysRead callback
34 - Qt: Cap window size on start to monitor size
35 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
36 - Debugger: Make tracing compatible with breakpoints/watchpoints
37 - Debugger: Print breakpoint/watchpoint number when inserting
38 - Qt: Open a message box for Qt frontend errors
39 - GBA Video: Clean up dead code in sprite rendering loop
40 - FFmpeg: Support audio-only recording
41 - Qt: Increase maximum magnifications and scaling
42 - Qt: Add native FPS button to settings view
43 - Qt: Improve sync code
44 - Switch: Dynamic display resizing
45
460.7.2: (2019-05-25)
47Emulation fixes:
48 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
49 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
50 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
51 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
52 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
53 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
54 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
55 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
56 - GBA Video: Fix scanline cache with scale factor change edge cases
57 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
58 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/9)
59Other fixes:
60 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
61 - All: Fix several memory leaks
62 - GB Core: Fix toggling WIN and OBJ being swapped
63 - GBA: Fix skipping BIOS on irregularly sized ROMs
64 - CMake: Fix .deb imagemagick dependencies
65 - FFmpeg: Improve initialization reliability and cleanup
66 - FFmpeg: Fix audio conversion producing gaps
67 - LR35902: Fix disassembly of several CB-prefix instructions
68 - LR35902: Fix trailing whitespace in disassembly
69 - Qt: More app metadata fixes
70 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
71 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
72 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
73 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
74 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
75 - Qt: Fix bounded fast forward with Qt Multimedia
76 - Qt: Fix saving settings with native FPS target
77 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
78Misc:
79 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
80 - Qt: Improve camera initialization
81 - Vita: Improved frame drawing speed
82
830.7.1: (2019-02-24)
84Bugfixes:
85 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
86 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
87 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
88 - GB, GBA Serialize: Fix loading two states in a row
89 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
90 - GBA DMA: Fix Display Start DMAs
91 - GBA DMA: Fix DMA start/end timing
92 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
93 - GBA Memory: Fix a few AGBPrint crashes
94 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
95 - GBA SIO: Prevent writing read-only multiplayer bits
96 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
97 - Python: Fix crash when deleting files owned by library
98 - Python: Make sure GB link object isn't GC'd before GB object
99 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
100 - Qt: Fix tile and sprite views not always displaying at first
101 - Qt: Fix audio context holding onto closed game controller
102 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
103 - Qt: Fix window icon on X11
104 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
105 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
106 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
107Misc:
108 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
109 - Qt: Updated Italian translation (by Vecna)
110
1110.7.0: (2019-01-26)
112Features:
113 - ELF support
114 - Game Boy Camera support
115 - Qt: Set default Game Boy colors
116 - Game Boy Printer support
117 - Super Game Boy support
118 - Customizable autofire speed
119 - Ability to set default Game Boy model
120 - Map viewer
121 - Automatic cheat loading and saving
122 - GameShark and Action Replay button support
123 - AGBPrint support
124 - Debugger: Conditional breakpoints and watchpoints
125 - Ability to select GB/GBC/SGB BIOS on console ports
126 - Optional automatic state saving/loading
127 - Access to ur0 and uma0 partitions on the Vita
128 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
129 - GBA: ARMIPS/A22i-style and ELF symbol table support
130 - Initial Switch port
131Bugfixes:
132 - ARM: Fix MSR when T bit is set
133 - Core: Fix audio sync breaking when interrupted
134 - Core: Fix ordering events when scheduling during events
135 - FFmpeg: Fix encoding audio/video queue issues
136 - GB: Revamp IRQ handling based on new information
137 - GB: Fix IRQ disabling on the same T-cycle as an assert
138 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
139 - GB Audio: Clock frame events on DIV
140 - GB Audio: Fix channel 3 reset value
141 - GB Audio: Fix channel 4 initial LFSR
142 - GB Audio: Fix channel 1, 2 and 4 reset timing
143 - GB I/O: DMA register is R/W
144 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
145 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
146 - GB, GBA Savedata: Fix unmasking savedata crash
147 - GB Serialize: Fix audio state loading
148 - GB Serialize: Fix game title check
149 - GB Serialize: Fix IRQ pending/EI pending confusion
150 - GB Timer: Minor accuracy improvements
151 - GB Video: Fix dot clock timing being slightly wrong
152 - GB Video: Fix loading states while in mode 3
153 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
154 - GB Video: Fix SCX timing
155 - GB, GBA Video: Don't call finishFrame twice in thread proxy
156 - GBA: Reset WAITCNT properly
157 - GBA BIOS: Fix BitUnPack final byte
158 - GBA BIOS: Fix BitUnPack narrowing
159 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
160 - GBA DMA: Fix temporal sorting of DMAs of different priorities
161 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
162 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
163 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
164 - GBA Savedata: Fix savedata modified time updating when read-only
165 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
166 - GBA Serialize: Fix loading states in Hblank
167 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
168 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
169 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
170 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
171 - GBA Video: Start timing mid-scanline when skipping BIOS
172 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
173 - GBA Video: Make layer disabling work consistently
174 - PSP2: Fix more issues causing poor audio
175 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
176 - Qt: Improve FPS timer stability
177 - Util: Fix wrapping edge cases in RingFIFO
178Misc:
179 - 3DS: Remove deprecated CSND interface
180 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
181 - Core: Remove broken option for whether rewinding restores save games
182 - Feature: Added loading savestates from command line
183 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
184 - FFmpeg: Support lossless h.264 encoding
185 - FFmpeg: Support lossless VP9 encoding
186 - GBA Cheats: Allow multiple ROM patches in the same slot
187 - GB: Skip BIOS option now works
188 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
189 - GB Audio: Improved audio quality
190 - GB, GBA Audio: Increase max audio volume
191 - GB MBC: Remove erroneous bank 0 wrapping
192 - GB Video: Darken colors in GBA mode
193 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
194 - GBA: Implement display start DMAs
195 - GBA: Improve multiboot image detection
196 - GBA Memory: 64 MiB GBA Video cartridge support
197 - GBA Savedata: Remove ability to disable realistic timing
198 - GBA Timer: Use global cycles for timers
199 - Libretro: Add frameskip option
200 - mGUI: Add fast forward toggle
201 - PSP2: Use system enter key by default
202 - Python: Integrate tests from cinema test suite
203 - Qt: Redo GameController into multiple classes
204 - Qt: Prevent window from being created off-screen
205 - Qt: Add option to disable FPS display
206 - Qt: Options to mess around with layer placement
207 - Qt: Add load alternate save option
208 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
209 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
210 - Test: Restructure test suite into multiple executables
211 - Util: Don't build crc32 if the function already exists
212 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
213Changes from beta 1:
214Features:
215 - Libretro: Add Game Boy cheat support
216 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
217 - Switch: Rumble support
218 - Switch: Rotation support
219 - Switch: Screen stretching options
220 - Qt: State file load/save menu options
221 - Windows installer
222 - Tile viewer now has adjustable width
223 - Python: Experimental audio API
224Bugfixes:
225 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
226 - Core: Remember to deinit proxy ring FIFO
227 - Core: Reroot timing list when (de)scheduling
228 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
229 - GB MBC: Fix MBC30 SRAM
230 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
231 - GB Video: Fix SGB border hole size
232 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
233 - GBA: Fix GB Player features
234 - GBA I/O: SOUNDCNT_HI is readable when sound is off
235 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
236 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
237 - Libretro: Fix adding codes with hooks
238 - PSP2: Fix audio crackling after fast forward
239 - PSP2: Fix audio crackling when buffer is full
240 - Qt: Fix jumbled background when paused
241 - Qt: Fix FPS counter on Windows
242 - Qt: Fix focus issues with load/save state overlay
243 - Switch: Fix incorrect mapping for fast forward cap
244 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
245 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
246 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
247 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
248 - Qt: Ensure FATAL logs reach log view
249 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
250Misc:
251 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
252 - Debugger: Minor text fixes
253 - Debugger: Readability improvements (fixes mgba.io/i/1238)
254 - GB: Improved SGB2 support
255 - GB Audio: Skip frame if enabled when clock is high
256 - Libretro: Reduce rumble callbacks
257 - mGUI: Add SGB border configuration option
258 - mGUI: Add support for different settings types
259 - Python: Minor API improvements
260 - Qt: Ensure camera image is valid
261 - Qt: Debugger console history
262 - Qt: Detect presence of GL_ARB_framebuffer_object
263 - Qt: Minor memory view tweaks
264 - Res: Improve modeling of AGB/AGS screen in shaders
265 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
266 - Wii: Expose stretch configuration in settings
267 - Wii: Stretch now sets pixel-accurate mode size cap
268
2690.7 beta 1: (2018-09-24)
270- Initial beta for 0.7
271
2720.6.3: (2018-04-14)
273Bugfixes:
274 - GB Audio: Revert unsigned audio changes
275 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
276 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
277
2780.6.2: (2018-04-03)
279Bugfixes:
280 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
281 - 3DS: Fix opening files in directory names with trailing slashes
282 - LR35902: Fix watchpoints not reporting new value
283 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
284 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
285 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
286 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
287 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
288 - GBA: Fix SharkPort saves for EEPROM games
289 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
290 - GBA BIOS: Fix incorrect exit condition in LZ77
291 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
292 - GBA Cheats: Fix slide codes not initializing properly
293 - GBA DMA: ROM reads are forced to increment
294 - GBA Hardware: RTC accuracy improvements
295 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
296 - GBA Memory: Fix copy-on-write memory leak
297 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
298 - GBA Savedata: Fix crash when resizing flash
299 - GBA Video: Force align 256-color tiles
300 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
301 - PSP2: Fix issues causing poor audio
302 - Python: Fix package directory
303 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
304 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
305 - Wii: Fix screen tear when unpausing
306 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
307Misc:
308 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
309 - GB MBC: Remove erroneous bank 0 wrapping
310 - GBA: Improve multiboot image detection
311 - PSP2: Use system enter key by default
312
3130.6.1: (2017-10-01)
314Bugfixes:
315 - GB, GBA: Fix crashes when attempting to identify null VFiles
316 - GB, GBA: Fix sync to video with frameskip
317 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
318 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
319 - GB Core: Fix palette loading when loading a foreign config
320 - GB MBC: Pocket Cam memory should be accessible without enabling
321 - GB MBC: Fix SRAM sizes 4 and 5
322 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
323 - GB MBC: Fix RTC loading when file size is off
324 - GB Memory: Initialize peripheral pointers
325 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
326 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
327 - GB Memory: Actually load latch time from savestate
328 - GB Serialize: Fix deserializing video STAT
329 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
330 - GB Video: Fix potential hang when ending mode 0
331 - GB Video: Fix read mode when enabling LCD
332 - GBA: Reset active region as needed when loading a ROM
333 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
334 - GBA BIOS: Use core's VRAM variable instead of renderer's
335 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
336 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
337 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
338 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
339 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
340 - Python: Fix importing .gb or .gba before .core
341 - Qt: Fix command line debugger closing second game
342 - Qt: Fix LOG argument order
343 - Qt: Fix timezone issues with time overrides
344 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
345 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
346Misc:
347 - CMake: Fix CPack dependencies for libpng 1.6
348 - GBA: Detect hardware for Pokémon FireRed ROM hacks
349 - GBA Cheats: Improve detection of raw cheats
350 - Qt: Don't rebuild library view if style hasn't changed
351 - Qt: Allow overrides to be saved before a game is loaded
352 - Qt: Hide mouse immediately when loading
353 - SDL: Fix 2.0.5 build on macOS under some circumstances
354 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
355
3560.6.0: (2017-07-16)
357Features:
358 - Library view
359 - Sprite viewer
360 - Debugging console
361 - Improved memory viewer
362 - Memory search
363 - Command line ability to override configuration values
364 - Add option to allow preloading the entire ROM before running
365 - Add option for whether rewinding restores save games
366 - Savestates now contain any RTC override data
367 - Add option to lock video to integer scaling
368 - LR35902: Watchpoints
369 - LR35902/GB-Z80 disassembler
370 - GB: Tile viewer
371 - GB: Video/audio channel enabling/disabling
372 - GB: Symbol table support
373 - GB MBC: Add MBC1 multicart support
374 - GBA: Support printing debug strings from inside a game
375 - GBA: Better cheat type autodetection
376 - Implement keypad interrupts
377 - Configuration of gamepad hats
378 - Video log recording for testing and bug reporting
379 - Debugger: Segment/bank support
380 - Debugger: Execution tracing
381 - Qt: German translation (by Lothar Serra Mari)
382 - Qt: Spanish translation (by Kevin López)
383 - Qt: Italian translation (by theheroGAC)
384Bugfixes:
385 - ARM7: Fix MLA/*MULL/*MLAL timing
386 - Core: Fix crash with rewind if savestates shrink
387 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
388 - Core: Fix directory sets crashing on close if base isn't properly detached
389 - FFmpeg: Fix overflow and general issues with audio encoding
390 - GB: Fix flickering when screen is strobed quickly
391 - GB: Fix STAT blocking
392 - GB MBC: Fix ROM bank overflows getting set to bank 0
393 - GB MBC: Fix swapping carts not detect new MBC
394 - GB Timer: Improve DIV reset behavior
395 - GB Timer: Fix DIV batching if TAC changes
396 - GB Video: Reset renderer when loading state
397 - GBA: Fix multiboot ROM loading
398 - GBA: Fix multiboot loading resulting in too small WRAM
399 - GBA BIOS: Implement BitUnPack
400 - GBA BIOS: Fix ArcTan sign in HLE BIOS
401 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
402 - GBA BIOS: Fix INT_MIN/-1 crash
403 - GBA Hardware: Fix crash if a savestate lies about game hardware
404 - GBA I/O: Handle audio registers specially when deserializing
405 - GBA Memory: Improve initial skipped BIOS state
406 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
407 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
408 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
409 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
410 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
411 - LR35902: Fix core never exiting with certain event patterns
412 - LR35902: Fix pc overflowing current region off-by-one
413 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
414 - OpenGL: Fix some shaders causing offset graphics
415 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
416 - Qt: Fix window icon being stretched
417 - Qt: Fix data directory path
418 - Qt: Fix timing issues on high refresh rate monitors
419 - Qt: Fix linking after some windows have been closed
420 - Qt: Fix crash when changing audio settings after a game is closed
421 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
422 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
423 - Qt: Fix game unpausing after frame advancing and refocusing
424 - SDL: Fix game crash check
425 - SDL: Fix race condition with audio thread when starting
426 - SDL: Fix showing version number
427 - Test: Fix crash when loading invalid file
428 - Test: Fix crash when fuzzing fails to load a file
429 - Test: Don't rely on core for frames elapsed
430 - Test: Fix crash when loading invalid file
431 - Test: Fix crash when fuzzing fails to load a file
432 - Tools: Fix recurring multiple times over the same library
433 - Util: Fix overflow when loading invalid UPS patches
434 - Util: Fix highest-fd socket not being returned by SocketAccept
435 - Windows: Fix VDir.rewind
436Misc:
437 - All: Add C++ header guards
438 - All: Move time.h include to common.h
439 - 3DS, PSP2, Wii: Last directory loaded is saved
440 - CMake: Add ability to just print version string
441 - Core: New, faster event timing subsystem
442 - Core: Clean up some thread state checks
443 - Core: Add generic checksum function
444 - Core: Cores can now have multiple sets of callbacks
445 - Core: Restore sleep callback
446 - Core: Move rewind diffing to its own thread
447 - Core: Ability to enumerate and modify video and audio channels
448 - Core: List memory segments in the core
449 - Core: Move savestate creation time to extdata
450 - Core: Config values can now be hexadecimal
451 - Core: Improved threading interrupted detection
452 - Debugger: Modularize CLI debugger
453 - Debugger: Make building with debugging aspects optional
454 - Debugger: Add functions for read- or write-only watchpoints
455 - Debugger: Make attaching a backend idempotent
456 - Debugger: Add mDebuggerRunFrame convenience function
457 - Feature: Move game database from flatfile to SQLite3
458 - Feature: Support ImageMagick 7
459 - Feature: Make -l option explicit
460 - FFmpeg: Return false if a file fails to open
461 - FFmpeg: Force MP4 files to YUV420P
462 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
463 - GB: Reset with initial state of DIV register
464 - GB MBC: New MBC7 implementation
465 - GB Audio: Simplify envelope code
466 - GB Audio: Improve initial envelope samples
467 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
468 - GB Video: Improved video timings
469 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
470 - GBA, GB: ROM is now unloaded if a patch is applied
471 - GBA DMA: Refactor DMA out of memory.c
472 - GBA DMA: Move DMAs to using absolute timing
473 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
474 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
475 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
476 - GBA Memory: Support reading/writing POSTFLG
477 - GBA Memory: Remove unused prefetch cruft
478 - GBA Timer: Improve accuracy of timers
479 - GBA Video: Clean up unused timers
480 - GBA Video: Allow multiple handles into the same tile cache
481 - GBA Video, GB Video: Colors are now fully scaled
482 - GBA Video: Optimize when BLD* registers are written frequently
483 - OpenGL: Add xBR-lv2 shader
484 - Qt: Move last directory setting from qt.ini to config.ini
485 - Qt: Improved HiDPI support
486 - Qt: Expose configuration directory
487 - Qt: Merge "Save" and "OK" buttons in shader options
488 - Qt: Automatically load controller profile when plugged in
489 - Qt: Rename "Resample video" option to "Bilinear filtering"
490 - Qt: Remove audio thread
491 - Qt: Remove audio buffer sizing in AudioProcessorQt
492 - Qt: Re-enable QtMultimedia on Windows
493 - Qt: Make "Mute" able to be bound to a key
494 - Qt: Add .gb/.gbc files to the extension list in Info.plist
495 - Qt: Relax hard dependency on OpenGL
496 - Qt: Better highlight active key in control binding
497 - SDL: Remove scancode key input
498 - SDL: Automatically map controllers when plugged in
499 - Test: Add a basic test suite
500 - Util: Add size counting to Table
501 - Util: Add 8-bit PNG write support
502 - Util: Tune patch-fast extent sizes
503 - VFS: Call msync when syncing mapped data
504 - VFS: Allow truncating memory chunk VFiles
505 - VFS: Fix some minor VFile issues with FILEs
506 - VFS: Optimize expanding in-memory files
507 - VFS: Add VFileFIFO for operating on circle buffers
508Changes from beta 1:
509Features:
510 - Qt: Italian translation (by theheroGAC)
511 - Qt: Updated German translation
512Bugfixes:
513 - GB Audio: Fix incorrect channel 4 iteration
514 - GB Audio: Fix zombie mode bit masking
515 - GB Serialize: Fix timer serialization
516 - GB Video: Fix LYC regression
517 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
518 - GBA Timer: Fix count-up timing overflowing timer 3
519 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
520 - Qt: Fix memory search close button (fixes mgba.io/i/769)
521 - Qt: Fix window icon being stretched
522 - Qt: Fix initial window size (fixes mgba.io/i/766)
523 - Qt: Fix data directory path
524 - Qt: Fix controls not saving on non-SDL builds
525 - Qt: Fix translation initialization (fixes mgba.io/i/776)
526 - Qt: Fix patch loading while a game is running
527 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
528 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
529 - Qt: Fix GL-less build
530 - Qt: Fix Software renderer not handling alpha bits properly
531 - Qt: Fix screen background improperly stretching
532 - SDL: Fix cheats not loading
533Misc:
534 - GB Serialize: Add MBC state serialization
535 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
536 - GBA Timer: Improve accuracy of timers
537 - PSP2: Update toolchain to use vita.cmake
538 - Qt: Add language selector
539 - Qt: Minor test fixes
540 - Qt: Move shader settings into main settings window
541 - Qt: Dismiss game crashing/failing dialogs when a new game loads
542 - Qt: Properly ship Qt translations
543 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
544
5450.6 beta 1: (2017-06-29)
546 - Initial beta for 0.6
547
5480.5.2: (2016-12-31)
549Bugfixes:
550 - All: Fix fullscreen config option being ignored
551 - ARM7: PSR mode bits should not get sign extended
552 - GB: Fix audio not being deinitialized
553 - GB: Fix crash when masking savedata
554 - GB: Properly initialize sramRealVf variable
555 - GB Audio: Fix serialization of channel 3 and NR52 properties
556 - GB Audio: Reset envelope timer when reseting sound channel
557 - GB MBC: Fix SRAM dangling pointer with RTC games
558 - GB MBC: Fix initializing MBC when no ROM is loaded
559 - GB Memory: Fix patching ROM bank 0
560 - GB Memory: Fix starting HDMAs during mode 0
561 - GB Memory: Fix HDMA5 value after DMA completes
562 - GB Video: Initialize LCDC in renderer
563 - GB Video: Hblank IRQs should mask LYC=LY IRQs
564 - GBA: Fix IRQs firing after already being cleared
565 - GBA: Only unhalt CPU if appropriate bit is set in IE
566 - GBA: Add savegame override for Crash Bandicoot 2
567 - GBA BIOS: Fix MidiKey2Freq BIOS reads
568 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
569 - GBA Cheats: Fix GameShark ROM patches
570 - GBA I/O: Mask off WAITCNT bits that cannot be written
571 - GBA Memory: Fix misaligned BIOS reads
572 - GBA Memory: Fix VCOUNT being writable
573 - GBA Video: Fix out of bounds sprite transforms
574 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
575 - Libretro: Fix disabling BIOS
576 - Libretro: Fix Game Boy savestates and audio
577 - Qt: Fix changing resolution of software renderer
578 - Qt: Fix setting overrides
579 - Qt: Fix cut off tiles and alignment issues in tile viewer
580 - Qt: Only reset window dimensions when first shown
581 - Qt: Fix Qt Multimedia audio driver on big endian
582 - Qt: Fix Apply button for key and controller configurations
583 - VFS: Fix resizing memory chunks when not needed
584 - Windows: Fix Unicode directory handling
585Misc:
586 - GB, GBA: Prevent loading null ROMs
587 - GB Audio: Initialize wave RAM to GBC values
588 - GB Memory: Reset ROM bank when loading a ROM
589 - PSP2: Improved controller rumble
590
5910.5.1: (2016-10-05)
592Bugfixes:
593 - Core: Fix importing save games as read-only
594 - FFmpeg: Fix encoding AAC
595 - GB: Fix invalid STOP behavior on Game Boy Color
596 - GB: Initialize audio properly
597 - GB: Properly clear KEY1 bit 0 when switching speeds
598 - GB: Properly unload save files when unloading a ROM
599 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
600 - GB MBC: Fix MBC7 when size is incorrectly specified
601 - GB MBC: Fix RTC access when no save file is loaded
602 - GB SIO: Don't auto-clock external shift clock
603 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
604 - GB Video: Fix video frames getting missed when LCDC is off
605 - GB Video: Clear screen when LCDC is off
606 - GBA Cheats: Fix holding onto pointers that may get invalidated
607 - GBA Cheats: Fix key-activated CodeBreaker cheats
608 - GBA Cheats: Fix uninitialized memory getting freed when saving
609 - GBA Hardware: Improve Game Boy Player rumble behavior
610 - GBA Memory: Fix several unused I/O register read values
611 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
612 - LR35902: Fix events running with the wrong cycle active
613 - Qt: Fix "close" button on Overrides view
614 - Qt: Fix saving overrides
615 - Qt: Fix directory set unloading when replacing the ROM
616 - Qt: Fix patch loading
617 - Qt: Fix crash when saving an override if a game isn't loaded
618 - Qt: Fix showing default display driver as OpenGL (force 1.x)
619 - SDL: Attach rumble in SDL frontend
620 - Util: Fix PNG identification on files too small to be a PNG
621Misc:
622 - All: Only update version info if needed
623 - All: Split out install locations for Libretro and OpenEmu
624 - FFmpeg: Encoding cleanup
625 - GB: Reset active region when reloading ROM
626 - GB Memory: Initialize RAM pattern for GBC
627 - GB Video: Improved video timings
628 - Qt: Manage window sizes slightly better
629 - Qt: Remember scale option independent of core dimensions
630
6310.5.0: (2016-09-19)
632Features:
633 - Game Boy support
634 - Support for encrypted CodeBreaker GBA cheats
635 - Emulation of Vast Fame protected GBA carts (taizou)
636 - Tile viewer
637 - Threaded rendering mode
638 - Libretro: Memory map and achievement support (leiradel)
639 - GUI: Add UI control remapping
640 - GUI: Add fast-forward
641 - Wii: 240p support
642 - 3DS: Adjustable screen darkening
643 - Ability to temporarily load a savegame
644 - Load specific files out of archives
645 - Automatic BIOS detection
646Bugfixes:
647 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
648 - Debugger: Fix GDB breakpoints
649 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
650 - GBA: Fix filehandle leak with savegames
651 - GBA: Timer 0 cannot be count up
652 - GBA: Count up timers should not count themselves
653 - GBA Memory: Fix mirror on non-overdumped Classic NES games
654 - GBA Memory: Fix ldm {pc}
655 - GBA Savedata: Fix savedata sync timer
656 - GBA Savedata: Only unmap savedata if present
657 - GBA Serialize: Savestates now properly store prefetch
658 - GBA Video: WIN0/1 take priority over OBJWIN
659 - GBA Video: Fix out-of-order OBJWIN
660 - PSP2: Fix GPU crash while exiting
661 - PSP2: Fix VSync
662 - PSP2: Fix accelerometer range
663 - PSP2: Actually load screen mode setting
664 - PSP2: Fix gyroscope direction
665 - PSP2: Delete threads after they return
666 - PSP2: Fix mapping/unmapping from not at 0
667 - Qt: Fix bug in software renderer scaling
668 - Qt: Fix hanging key press after disabling autofire
669 - Qt: Fix being unable to pause manually when using auto-pausing
670 - SDL: Fix axes being mapped wrong
671 - Util: Fix realloc semantics in utf16to8
672 - Util: Fix inserting too many items into a hash table
673 - VFS: Fix uninitialized varaible reading from 7z
674 - VFS: Fix reading multiple files from a 7z archive
675 - Wii: Fix framelimiting after a slowdown
676 - Wii: Fix garbage flash at startup
677Misc:
678 - 3DS: Use blip_add_delta_fast for a small speed improvement
679 - 3DS: Allow UTF-16 filenames
680 - 3DS: Port to using citro3D
681 - 3DS: Use system font for menus
682 - 3DS: Attempt to use Core 2 for threads
683 - 3DS: Adjustable filering
684 - 3DS: 3D banner
685 - All: Add QUIET parameter to silence CMake
686 - All: Faster memory read/write
687 - ARM7: Support forcing Thumb mode via MSR
688 - ARM7: Flush prefetch cache when loading CPSR via MSR
689 - ARM7: Clean up instruction decoding for future expandability
690 - Debugger: Support register and memory writes via GDB stub
691 - Debugger: Add software breakpoint support to gdb
692 - FFmpeg: Full support for libavcodec 56+
693 - GBA: Better debug logging if event processing breaks
694 - GBA Audio: Force audio DMAs to not increment destination
695 - GBA BIOS: Use custom ArcTan, not relying on OS
696 - GBA Hardware: Clean up dead code in GBP
697 - GBA Memory: Optimize stalling behavior
698 - GBA Memory: Optimize Load-/StoreMultiple
699 - GBA Savedata: Add realistic timing for EEPROM
700 - GBA Serialize: Savestates now store if CPU was halted
701 - GBA Video: Remove old slow path fallback
702 - GBA Video: Optimize sprite drawing
703 - GBA Video: Optimize mode 0 rendering
704 - GBA Video: Optimize compositing cases slightly
705 - GUI: Screenshot dimensions are now passed through
706 - GUI: Add back logging
707 - GUI: Only reload config if manually saved
708 - GUI: Increase scrolling speed
709 - OpenGL: Log shader compilation failure
710 - OpenGL: Add texSize uniform
711 - Qt: Make -g flag work in Qt build
712 - Qt: Simplify OpenGL context creation
713 - Qt: Thread startup improvements
714 - Qt: Make audio channel/video layer options shortcut mappable
715 - Qt: Remove some C99isms from C++ code
716 - Qt: Remove default autofire mappings
717 - Qt: Make reseting when pasued frame-accurate
718 - Qt: Rearchitect game closing codepath
719 - PSP2: Use system font for menus
720 - PSP2: Add rumble for PS TV
721 - PSP2: Add fit-to-height screen mode
722 - PSP2: Sync files per descriptor
723 - PSP2: Allow UTF-8 filenames
724 - PSP2: Screenshots are now saved into the Photo Gallery
725 - PSP2: Stop underclocking when menuing
726 - SDL: Increase default audio buffer size to 1024 samples
727 - SDL: More responsive rumble
728 - Util: Add Vector GetConstPointer
729 - Util: Add rtrim
730 - Util: Add endswith
731 - VFS: Improve zip file detection
732 - Wii: Add pixelated resample filter
733 - Windows: Add native VDir support
734 - Util: Add PRIz macro for libc versions that don't support %z
735
7360.4.1: (2016-07-11)
737Bugfixes:
738 - All: Fix several file handle leaks
739 - All: Fix instruction tables getting zeroed when linking sometimes
740 - ARM7: Fix flags on SBC/RSC
741 - ARM7: Fix setting spsr privilege bits when spsr is empty
742 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
743 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
744 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
745 - GBA Memory: Fix executing code from OBJ region of VRAM
746 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
747 - GBA Serialize: Fix loading savegames from savestates
748 - OpenGL: Correct boolean vector strcmp strings for uniforms
749 - Qt: Fix sending gameStopped twice
750 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
751 - Qt: Fix initial state of key mapping
752 - Qt: Initialize m_useBios
753 - SDL: Fix joystick initialization on BSD
754 - SDL: Fix potential joystick crash in games with rumble
755 - SDL: Fix SDL 1.2 build
756 - SDL: Fix sporadic crash when deinitializing audio
757 - Shaders: Fix AGS-001 shader with some bad drivers
758 - Util: Use closesocket on Windows
759 - Util: Fix socket bind addresses
760 - VFS: Fix reading 7z archives without rewinding first
761 - VFS: VFileFromFD should not open directories
762 - Wii: Fix tilting direction
763 - Util: Fix realloc semantics in utf16to8
764Misc:
765 - All: Allow use of external minizip library
766 - Debugger: CLI debugger now exits when end-of-stream is reached
767 - FFmpeg: Update dependencies on Ubuntu
768 - GBA: Slightly optimize GBAProcessEvents
769 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
770 - GBA Video: Null renderer should return proper register values
771 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
772 - Qt: Add preset for DualShock 4
773 - Qt: Update 360 input profile on OS X to reflect newer drivers
774 - Qt: Remove use of NaN
775 - Qt: Canonicalize file paths when loading games
776 - Qt: Add refresh button to controller editing
777 - SDL: Remove default gamepad mappings
778 - Util: Fix intermittent build failure on OS X
779 - VFS: VFile.sync now updates modified time
780
7810.4.0: (2016-02-02)
782Features:
783 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
784 - I/O viewer
785 - Booting of multiboot images
786 - Customization of GIF recording
787 - Libretro: Cheat code support
788 - Support for GLSL shaders
789 - ROM information view
790 - Support for VBA-style cheat codes
791 - Savestates now store creation timestamps
792 - Key autofire
793 - Libretro: Allow blocking opposing directional input
794 - OpenEmu core for OS X
795 - Libretro: Settings for using BIOS and skipping intro
796 - Libretro: Customizable idle loop removal
797 - Implemented cycle counting for sprite rendering
798 - Cleaner, unified settings window
799 - Added a setting for pausing when the emulator is not in focus
800 - Customizable paths for save games, save states, screenshots and patches
801 - Controller hotplugging
802 - Ability to store save games and active cheats within savestates
803Bugfixes:
804 - ARM7: Fix sign of unaligned LDRSH
805 - ARM7: Fix decoding of some ARM ALU instructions with shifters
806 - Debugger: Fix watchpoints in gdb
807 - GBA: Fix warnings when creating and loading savestates
808 - GBA: Fix Iridion II savetype
809 - GBA BIOS: Fix misaligned CpuSet
810 - GBA Cheats: Fix cheats setting the Action Replay version
811 - GBA Hardware: Fix GPIO on big endian
812 - GBA Memory: Fix DMA register writing behavior
813 - GBA Memory: Fix DMAs triggering two cycles early
814 - Libretro: Fix aspect ratio
815 - Qt: Fix some potential crashes with the gamepad mapping
816 - Qt: Fix keys being mapped incorrectly when loading configuration file
817 - Util: Fix PowerPC PNG read/write pixel order
818 - Util: Fix excessive memory allocation when decoding a PNG
819 - VFS: Fix VFileReadline and remove _vfdReadline
820Misc:
821 - All: Improved PowerPC support
822 - All: Fix some undefined behavior warnings
823 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
824 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
825 - GBA: Implement bad I/O register loading
826 - GBA: Allow jumping to OAM and palette RAM
827 - GBA BIOS: Finish implementing RegisterRamReset
828 - GBA Config: Add "override" layer for better one-time configuration
829 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
830 - GBA Memory: Use a dynamically sized mask for ROM memory
831 - GBA Memory: Implement several unimplemented memory access types
832 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
833 - GBA RR: Starting from savestate now embeds the savegame
834 - GBA RR: Add preliminary SRAM support for VBM loading
835 - GBA RR: Add support for resets in movies
836 - GBA Video: Remove lastHblank, as it is implied
837 - Libretro: Use anonymous memory mappers for large blocks of memory
838 - Libretro: Add install target for libretro core
839 - Qt: Window size command line options are now supported
840 - Qt: Increase usability of key mapper
841 - Qt: Add 'Apply' button to settings window
842 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
843 - Qt: Allow use of modifier keys as input
844 - Qt: Optimize log viewer
845 - Qt: Added button for breaking into the GDB debugger
846 - Qt: Add box for showing duration of rewind
847 - SDL: Support fullscreen in SDL 1.2
848 - SDL: Allow GBASDLAudio to be used without a thread context
849 - Util: Use VFile for configuration
850 - Util: Add MutexTryLock
851
8520.3.2: (2015-12-16)
853Bugfixes:
854 - ARM7: Fix STRT/STRBT
855 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
856 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
857 - Libretro: Fix problems with rumble not turning off
858 - GBA: Fix idle skip state being retained between games
859 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
860 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
861 - GBA BIOS: Fix Sqrt sign
862 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
863 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
864 - GBA Memory: Fix DMA behavior for SRAM accesses
865 - GBA Memory: Fix Store8 to OBJ VRAM
866 - GBA Memory: Fix alignment of LDM/STM on SRAM
867 - GBA Memory: Fix unaligned out-of-bounds ROM loads
868 - GBA Memory: Fix timing of DMAs
869 - GBA Video: Fix _mix for 15-bit color
870 - GBA Video: Fix OAM and palette initialization
871 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
872 - Qt: Use safer isLoaded check in GameController
873 - Qt: Fix a race condition in PainterGL that could lead to a crash
874 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
875 - Qt: Fix font size in memory viewer
876 - Qt: Fix a crash in the memory viewer
877 - Qt: Add additional checks in CheatModel to prevent crashes
878 - Qt: Fix race condition with setting sample rate
879 - Qt: Fix crash when closing multiplayer windows
880 - Qt: Fix resetting while paused
881Misc:
882 - GBA Audio: Implement missing flags on SOUNDCNT_X register
883 - Qt: Add mute option to menu
884
8850.3.1: (2015-10-24)
886Bugfixes:
887 - ARM7: Fix instruction decoding of Thumb shifts
888 - GBA: Deinit savegame when unloading a ROM
889 - GBA: Fix BIOS check on big endian
890 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
891 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
892 - GBA Audio: Fix audio channels being silenced at the wrong time
893 - GBA Memory: Fix bad BIOS Load16 on big endian
894 - GBA Memory: Fix bad Load8 on big endian
895 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
896 - GBA Video: Fix edge case with sprite blend modes and semitransparency
897 - GBA Video: Fix objwin and blending interaction on sprites
898 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
899 - Libretro: Fix a memory leak with the render buffer
900 - Qt: Windows no longer spawn in the top left on first launch
901 - Qt: Fix install path of XDG desktop file with DESTDIR
902 - Qt: Fix drag and drop on Windows
903 - Qt: Reenable double buffering, as disabling it broke some Windows configs
904 - VFS: Fix return values of VFileFILE.read and .write
905Misc:
906 - All: Reset next event to cycles instead of zero to interrupt
907 - All: Add --version flag
908 - ARM7: Force disable LTO on two files to work around a GCC bug
909 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
910 - GBA: Better memory handling with PNG savestates
911 - GBA: Additional savestate sanity checks
912 - GBA: Check for cycle count being too high
913 - GBA Audio: Allow GBAAVStream to have no video callback
914 - GBA BIOS: Implement RegisterRamReset for SIO registers
915 - Qt: Remove useless help icons in dialogs
916 - Qt: Prevent savestate window from opening while in multiplayer
917 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
918 - Qt: Dropping multiplayer windows works more cleanly now
919
9200.3.0: (2015-08-16)
921Features:
922 - Ability to hide individual background layers, or OBJs
923 - Ability to mute individual audio channels
924 - Palette viewer and exporter
925 - Volume control
926 - More shortcuts are editable (e.g. quick save/load)
927 - Rewind now shows the frame after rewinding
928 - Import/Export of GameShark/Action Replay snapshots
929 - Add "Step backwards" item for single increment rewind
930 - Deadzone estimation for game controllers
931 - Analog inputs can be used for shortcuts
932 - Menu items for specific solar sensor brightness levels
933 - Remappable controls for tilt and gyroscope sensors
934 - Status messages for actions taken while a game is running (e.g. save/load state)
935 - Memory inspector
936 - Screensaver can now be suspended while a game is running
937 - Load/save the most recent savestate slot
938 - Support varible speed (PWM) rumble
939 - Ability to cap fast forward speed
940 - Finer control over FPS target
941 - Holdable shortcut for rewinding one frame at a time
942 - Ability to boot directly into the BIOS
943 - Preliminary support for yanking out the game pak while a game is running
944 - Thumb-drive mode by putting a file called portable.ini in the same folder
945 - Configurable display driver, between software and OpenGL
946 - Undo-able savestate loading and saving
947 - Controller profiles now store shortcut settings
948 - Default controller profiles for several common controllers
949 - Libretro now supports BIOS, rumble and solar sensor
950 - Implement BIOS call Stop, for sleep mode
951 - Automatically load patches, if found
952 - Improved video synchronization
953 - Configurable audio output sample rate
954Bugfixes:
955 - ARM7: Fix SWI and IRQ timings
956 - ARM7: Fix Thumb MUL timing
957 - ARM7: Fix timing of multiplies to use N cycles
958 - ARM7: ARMHotplugDetach should call deinit
959 - Debugger: Fix use-after-free in breakpoint clearing code
960 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
961 - GBA: Cap audio FIFO read size during deserialization
962 - GBA: Check for corrupted savestates when loading
963 - GBA: Check for improperly sized savestates when loading
964 - GBA: Check for savestates made from differently sized ROMs
965 - GBA: Fix calls to endian-independent loadstores
966 - GBA: Fix timing of reading from timer registers
967 - GBA: Ensure cycles never go negative
968 - GBA Audio: Force audio FIFOs to 32-bit
969 - GBA Audio: Fix audio pitch changing when adjusting buffer size
970 - GBA Audio: Fix sample order in audio channel 3
971 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
972 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
973 - GBA Memory: Improve Thumb open bus behavior
974 - GBA Memory: Fix potential DMA issue when loading a savestate
975 - GBA Memory: Fix load/store multiple video memory waitstates
976 - GBA SIO: Fix reseting when there are SIO devices attached
977 - GBA Video: Blended sprites should never have other effects applied
978 - GBA Video: Fix out-of-bounds tiles in mosaic
979 - GBA Video: Fix windows not affecting sprites
980 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
981 - GBA Video: Fix timing on first scanline
982 - Qt: Better cleanup when a game crashes
983 - Qt: Fix open ROM dialog filtering for archive formats
984 - Qt: Cap the maximum number of multiplayer windows
985 - Qt: Fix maximum year in sensor override
986 - Qt: Fix window being too tall after exiting fullscreen
987 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
988 - Qt: Fix analog buttons not getting unmapped
989 - Qt: Fix passing command line options
990 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
991 - SDL: Fix SDL build when OpenGL is missing
992 - Util: Allow loading IPS patches that grow the ROM
993 - VFS: Fix resource leaks if some allocations fail
994 - VFS: Fix line-reading to return proper values
995 - Video: Fix an issue with very long filenames
996 - Util: Fix formatting of floats
997Misc:
998 - All: Add --help flag for command line programs
999 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1000 - All: Enable static linking for Windows
1001 - All: Enable static linking for OS X
1002 - All: Threads are now named
1003 - All: Proper handling of Unicode file paths
1004 - ARM7: Add emulation for Undefined CPU mode
1005 - ARM7: Reduce the size of the Thumb instruction table
1006 - GBA: Add status log level
1007 - GBA: GBARewind now returns how many states it has rewound
1008 - GBA: SIO logging layer
1009 - GBA BIOS: Stub out SoundBias
1010 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1011 - GBA: Don't include GBACLIDebugger struct unless needed
1012 - GBA: Savedata is now synced shortly after data finishes being written
1013 - GBA: Process multiple timer events at once, if necessary
1014 - GBA Audio: Implement audio reset for channels A/B
1015 - GBA Audio: Process multiple audio events at once, if necessary
1016 - GBA Hardware: Backport generic RTC source into core
1017 - GBA Input: Allow axes and buttons to be mapped to the same key
1018 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1019 - GBA SIO: Add a dummy driver for Normal mode
1020 - GBA Thread: Add functionality for running callbacks on the GBA thread
1021 - GBA Thread: Split GBASync into a separate file
1022 - GBA Video: Refactor software renderer into separate files
1023 - GBA Video: Slightly optimize mode 0 mosaic rendering
1024 - Debugger: Free watchpoints in addition to breakpoints
1025 - Qt: Handle saving input settings better
1026 - Qt: Move GL frame drawing back onto its own thread
1027 - Qt: Fast forward (held) option moved from Other to Emulation menu
1028 - Qt: Show version info in window title
1029 - Qt: Migrate multiplayer window handling into GBAApp
1030 - Qt: Unified file opening and saving with last location
1031 - Qt: Fix windows being resizable when they shouldn't have been
1032 - Qt: Only hide cursor in full screen
1033 - Qt: Replace pause-after-frame mutex with an atomic
1034 - Qt: Add application icon and XDG desktop files
1035 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1036 - Qt: Don't save window size when entering fullscreen
1037 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1038 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1039 - Qt: Increase usability of key mapper
1040 - Qt: Show checkmark for window sizes
1041 - Qt: Set window path to loaded ROM
1042 - Perf: Ability to load savestates immediately on launch
1043 - SDL: Properly check for initialization
1044 - SDL: Clean up initialization functions
1045 - SDL: Clean up GL context
1046 - Util: Allow disabling the threading code entirely
1047 - VFS: Add sync method to force syncing with backing
1048
10490.2.1: (2015-05-13)
1050Bugfixes:
1051 - All: Fix sanitize-deb script not cleaning up after itself
1052 - All: Fix dependencies for libavcodec on Debian-derived platforms
1053 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1054 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1055 - ARM7: Fix ARM multiply instructions when PC is a destination register
1056 - Debugger: Fix use-after-free in breakpoint clearing code
1057 - Debugger: Fix boundary conditions in tab completion
1058 - GBA: Fix timers not updating timing when writing to only the reload register
1059 - GBA: Fix rewind boundary conditions
1060 - GBA: Add initial I/O register settings for background matrix registers
1061 - GBA: Fix hang when loading a savestate if sync to video is enabled
1062 - GBA: Handle out-of-bounds I/O access
1063 - GBA: Fix bounds-checking on EEPROM access
1064 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1065 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1066 - GBA Memory: Allow SRAM to be 64kB
1067 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1068 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1069 - GBA Video: Fix second frame mode 5
1070 - Perf: Fix race condition if a game crashes immediately on start
1071 - Qt: Fix Display object leak when closing a window
1072 - Qt: Fix .deb dependencies
1073 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1074 - Qt: Fix window not regaining focus after exiting savestate window
1075 - Qt: Fix regression where video would not record if the game had already started
1076 - Qt: Fix potential crash if a gamepad causes focus to change
1077 - Qt: Fix controller axis querying
1078 - Qt: Fix multiplayer windows opening as the wrong size
1079 - Qt: Fix controllers sometimes not loading the right profile
1080 - SDL: Fix boundary conditions for joystick adjustments
1081 - SDL: Allocate properly sized input maps
1082 - SDL: Fix potential build issues when Qt and SDL2 are in use
1083 - Util: Fix resource leak in UTF-8 handling code
1084 - Util: Fix a null-pointer issue when attempting to delete a key
1085 - VFS: Fix resource leaks if some allocations fail
1086 - Video: Fix an issue with very long filenames
1087Misc:
1088 - GBA Memory: Soft-crash if jumping past the end of a ROM
1089 - Qt: Show multiplayer numbers in window title
1090 - Qt: Solar sensor can have shortcuts set
1091
10920.2.0: (2015-04-03)
1093Features:
1094 - Support for gamepad axes, e.g. analog sticks or triggers
1095 - Add scale presets for up to 6x
1096 - Settings window
1097 - Bilinear resampling option
1098 - Add option to skip BIOS start screen
1099 - List of recently opened games
1100 - Support for games using the Solar Sensor
1101 - Better audio resampling via blip-buf
1102 - Game Pak overrides dialog for setting savetype and sensor values
1103 - Support for games using the tilt sensor
1104 - Remappable shortcuts for keyboard and gamepad
1105 - Rewinding of emulation
1106 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1107 - Support IPv6
1108 - Save directory of last loaded file
1109 - Support BPS patches
1110 - Automatically detect and optimize out idle loops
1111 - Configurable game overrides
1112 - Support loading 7-Zip files
1113 - Drag and drop game loading
1114 - Cheat code support
1115 - Runtime configurable audio driver
1116 - Libretro core for use with RetroArch and other front-ends
1117 - Controller profiles for setting different bindings for different controllers
1118 - Ability to lock aspect ratio
1119 - Local link cable support
1120 - Ability to switch which game controller is in use per instance
1121 - Ability to prevent opposing directional input
1122 - Warning dialog if an unimplemented BIOS feature is called
1123 - Debugger: Add CLI "frame", frame advance command
1124 - Debugger: Add CLI functions for writing to memory
1125 - Debugger: Add CLI functions for examining memory regions
1126 - Debugger: Add CLI function for writing a register
1127Bugfixes:
1128 - ARM7: Extend prefetch by one stage
1129 - ARM7: Fix cycle counting for loads
1130 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1131 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1132 - GBA: Initialize gba.sync to null
1133 - GBA: Fix timer initialization
1134 - GBA Audio: Support 16-bit writes to FIFO audio
1135 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1136 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1137 - GBA BIOS: Fix BIOS prefetch after reset
1138 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1139 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1140 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1141 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1142 - GBA Memory: Fix cycle counting for 32-bit load/stores
1143 - GBA RR: Fix fallthrough error when reading tags from a movie
1144 - GBA Thread: Fix possible hang when loading an archive
1145 - GBA Thread: Fix possible deadlock in video sync
1146 - Perf: Fix crash when the GBA thread fails to start
1147 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1148 - Qt: Fix crash when adjusting settings after closing a game
1149 - Qt: Fix crash when starting GDB stub after closing a game
1150 - Qt: Fix patch loading while a game is running
1151 - Qt: Fix crash when loading a game after stopping GDB server
1152 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1153 - Qt: Fix crash when attempting to pause if a game is not running
1154 - SDL: Properly clean up if a game doesn't launch
1155 - Util: Fix sockets on Windows
1156Misc:
1157 - All: Enable link-time optimization
1158 - Debugger: Watchpoints now work on STM/LDM instructions
1159 - Debugger: Clean up GDB stub network interfacing
1160 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1161 - Debugger: Merge Thumb BL instructions when disassembling
1162 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1163 - Debugger: Watchpoints now report address watched (fixes #68)
1164 - Debugger: Add support for soft breakpoints
1165 - Debugger: Make I/O register names be addresses instead of values
1166 - Debugger: Rename read/write commands
1167 - GBA: Improve accuracy of event timing
1168 - GBA: Add API for getting Configuration structs for overrides and input
1169 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1170 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1171 - GBA: Move A/V stream interface into core
1172 - GBA: Savestates now take into account savedata state machines (fixes #109)
1173 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1174 - GBA Memory: Simplify memory API and use fixed bus width
1175 - GBA Thread: Make GBASyncWaitFrameStart time out
1176 - GBA Video: Start video at the last scanline instead of the first
1177 - Qt: Optimize logo drawing
1178 - Qt: Move frame upload back onto main thread
1179 - Qt: Remember window position
1180 - Qt: Double-clicking on the window toggles full screen
1181 - Util: Use proper locale for reading and writing float values
1182
11830.1.1: (2015-01-24)
1184Bugfixes:
1185 - ARM7: Fix LDM writeback to a register already written
1186 - GBA: Fix timers 2 and 3 updating incorrectly
1187 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1188 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1189 - GBA Audio: Properly initialize audio FIFO channels
1190 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1191 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1192 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1193 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1194 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1195 - GBA BIOS: Fix HuffUnComp boundary conditions
1196 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1197 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1198 - GBA Memory: Filter out top nybble of DMA addresses
1199 - GBA Memory: Properly bounds-check VRAM accesses
1200 - GBA Memory: Fix initial DMA state
1201 - GBA Thread: Allow halted games to exit cleanly
1202 - GBA Video: Fix blend issues with obscured middle layers
1203 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1204 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1205 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1206 - GBA Video: Fix sprite boundary conditions with mosaic
1207 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1208 - Qt: Fix issue with set frame sizes being the wrong height
1209 - Qt: Fix emulator crashing when full screen if a game is not running
1210 - Qt: Fix window focus issues
1211 - Qt: Properly set default video recording settings
1212 - Qt: Fix a race condition when a game crashes immediately
1213 - Qt: Fix some cases where key mapping can break if focus is adjusted
1214 - Qt: Fix crash if a game pauses before any frames are shown
1215 - Debugger: Negative PC-relative loads now properly subtract the offset
1216 - Debugger: Align PC-relative loads in Thumb
1217 - Debugger: Fix watchpoints triggering too late
1218 - Debugger: Fix binary print putting spaces between digits
1219 - Video: Ensure FFmpeg encoder has audio frames
1220 - Video: Fix uncompressed PCM audio recording
1221 - Video: Fix FFmpeg crashing when the file extension is wrong
1222 - Util: Fix SOCKET_FAILED macro
1223Misc:
1224 - GBA: Exit cleanly on FATAL if the port supports it
1225 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1226 - Qt: Disable sync to video by default
1227 - Qt: Handle a game crash without crashing
1228 - Qt: Set default log level to FATAL, ERROR and WARN
1229 - Qt: Clarify some phrasing in the menus
1230 - Qt: Clear active buttons when focus is lost
1231
12320.1.0: (2014-12-13)
1233 - Initial release