CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16Bugfixes:
17 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
18 - GB Serialize: Fix audio state loading
19 - GB Video: Fix dot clock timing being slightly wrong
20 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
21 - ARM: Fix MSR when T bit is set
22 - GB Serialize: Fix game title check
23 - GB: Revamp IRQ handling based on new information
24 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
25 - GBA Video: Force align 256-color tiles
26 - GBA DMA: ROM reads are forced to increment
27 - GB Video: Fix loading states while in mode 3
28 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
29 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
30 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Savedata: Fix crash when resizing flash
33 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
34 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
35 - GBA Cheats: Fix slide codes not initializing properly
36 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
37 - LR35902: Fix watchpoints not reporting new value
38 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
39 - 3DS: Fix opening files in directory names with trailing slashes
40 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
41 - GBA Memory: Fix copy-on-write memory leak
42 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
43 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
44Misc:
45 - GBA Timer: Use global cycles for timers
46 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
47 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
48 - Qt: Redo GameController into multiple classes
49 - Test: Restructure test suite into multiple executables
50 - Python: Integrate tests from cinema test suite
51 - Util: Don't build crc32 if the function already exists
52 - GBA: Implement display start DMAs
53 - Qt: Prevent window from being created off-screen
54 - Qt: Add option to disable FPS display
55 - GBA: Improve multiboot image detection
56 - GB MBC: Remove erroneous bank 0 wrapping
57 - GBA Cheats: Allow multiple ROM patches in the same slot
58 - GB: Skip BIOS option now works
59 - Libretro: Add frameskip option
60 - GBA Memory: 64 MiB GBA Video cartridge support
61
620.6.1: (2017-10-01)
63Bugfixes:
64 - GB, GBA: Fix crashes when attempting to identify null VFiles
65 - GB, GBA: Fix sync to video with frameskip
66 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
67 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
68 - GB Core: Fix palette loading when loading a foreign config
69 - GB MBC: Pocket Cam memory should be accessible without enabling
70 - GB MBC: Fix SRAM sizes 4 and 5
71 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
72 - GB MBC: Fix RTC loading when file size is off
73 - GB Memory: Initialize peripheral pointers
74 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
75 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
76 - GB Memory: Actually load latch time from savestate
77 - GB Serialize: Fix deserializing video STAT
78 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
79 - GB Video: Fix potential hang when ending mode 0
80 - GB Video: Fix read mode when enabling LCD
81 - GBA: Reset active region as needed when loading a ROM
82 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
83 - GBA BIOS: Use core's VRAM variable instead of renderer's
84 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
85 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
86 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
87 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
88 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
89 - Python: Fix importing .gb or .gba before .core
90 - Qt: Fix command line debugger closing second game
91 - Qt: Fix LOG argument order
92 - Qt: Fix timezone issues with time overrides
93 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
94 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
95Misc:
96 - CMake: Fix CPack dependencies for libpng 1.6
97 - GBA: Detect hardware for Pokémon FireRed ROM hacks
98 - GBA Cheats: Improve detection of raw cheats
99 - Qt: Don't rebuild library view if style hasn't changed
100 - Qt: Allow overrides to be saved before a game is loaded
101 - Qt: Hide mouse immediately when loading
102 - SDL: Fix 2.0.5 build on macOS under some circumstances
103 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
104
1050.6.0: (2017-07-16)
106Features:
107 - Library view
108 - Sprite viewer
109 - Debugging console
110 - Improved memory viewer
111 - Memory search
112 - Command line ability to override configuration values
113 - Add option to allow preloading the entire ROM before running
114 - Add option for whether rewinding restores save games
115 - Savestates now contain any RTC override data
116 - Add option to lock video to integer scaling
117 - LR35902: Watchpoints
118 - LR35902/GB-Z80 disassembler
119 - GB: Tile viewer
120 - GB: Video/audio channel enabling/disabling
121 - GB: Symbol table support
122 - GB MBC: Add MBC1 multicart support
123 - GBA: Support printing debug strings from inside a game
124 - GBA: Better cheat type autodetection
125 - Implement keypad interrupts
126 - Configuration of gamepad hats
127 - Video log recording for testing and bug reporting
128 - Debugger: Segment/bank support
129 - Debugger: Execution tracing
130 - Qt: German translation (by Lothar Serra Mari)
131 - Qt: Spanish translation (by Kevin López)
132 - Qt: Italian translation (by theheroGAC)
133Bugfixes:
134 - ARM7: Fix MLA/*MULL/*MLAL timing
135 - Core: Fix crash with rewind if savestates shrink
136 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
137 - Core: Fix directory sets crashing on close if base isn't properly detached
138 - FFmpeg: Fix overflow and general issues with audio encoding
139 - GB: Fix flickering when screen is strobed quickly
140 - GB: Fix STAT blocking
141 - GB MBC: Fix ROM bank overflows getting set to bank 0
142 - GB MBC: Fix swapping carts not detect new MBC
143 - GB Timer: Improve DIV reset behavior
144 - GB Timer: Fix DIV batching if TAC changes
145 - GB Video: Reset renderer when loading state
146 - GBA: Fix multiboot ROM loading
147 - GBA: Fix multiboot loading resulting in too small WRAM
148 - GBA BIOS: Implement BitUnPack
149 - GBA BIOS: Fix ArcTan sign in HLE BIOS
150 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
151 - GBA BIOS: Fix INT_MIN/-1 crash
152 - GBA Hardware: Fix crash if a savestate lies about game hardware
153 - GBA I/O: Handle audio registers specially when deserializing
154 - GBA Memory: Improve initial skipped BIOS state
155 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
156 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
157 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
158 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
159 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
160 - LR35902: Fix core never exiting with certain event patterns
161 - LR35902: Fix pc overflowing current region off-by-one
162 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
163 - OpenGL: Fix some shaders causing offset graphics
164 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
165 - Qt: Fix window icon being stretched
166 - Qt: Fix data directory path
167 - Qt: Fix timing issues on high refresh rate monitors
168 - Qt: Fix linking after some windows have been closed
169 - Qt: Fix crash when changing audio settings after a game is closed
170 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
171 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
172 - Qt: Fix game unpausing after frame advancing and refocusing
173 - SDL: Fix game crash check
174 - SDL: Fix race condition with audio thread when starting
175 - SDL: Fix showing version number
176 - Test: Fix crash when loading invalid file
177 - Test: Fix crash when fuzzing fails to load a file
178 - Test: Don't rely on core for frames elapsed
179 - Test: Fix crash when loading invalid file
180 - Test: Fix crash when fuzzing fails to load a file
181 - Tools: Fix recurring multiple times over the same library
182 - Util: Fix overflow when loading invalid UPS patches
183 - Util: Fix highest-fd socket not being returned by SocketAccept
184 - Windows: Fix VDir.rewind
185Misc:
186 - All: Add C++ header guards
187 - All: Move time.h include to common.h
188 - 3DS, PSP2, Wii: Last directory loaded is saved
189 - CMake: Add ability to just print version string
190 - Core: New, faster event timing subsystem
191 - Core: Clean up some thread state checks
192 - Core: Add generic checksum function
193 - Core: Cores can now have multiple sets of callbacks
194 - Core: Restore sleep callback
195 - Core: Move rewind diffing to its own thread
196 - Core: Ability to enumerate and modify video and audio channels
197 - Core: List memory segments in the core
198 - Core: Move savestate creation time to extdata
199 - Core: Config values can now be hexadecimal
200 - Core: Improved threading interrupted detection
201 - Debugger: Modularize CLI debugger
202 - Debugger: Make building with debugging aspects optional
203 - Debugger: Add functions for read- or write-only watchpoints
204 - Debugger: Make attaching a backend idempotent
205 - Debugger: Add mDebuggerRunFrame convenience function
206 - Feature: Move game database from flatfile to SQLite3
207 - Feature: Support ImageMagick 7
208 - Feature: Make -l option explicit
209 - FFmpeg: Return false if a file fails to open
210 - FFmpeg: Force MP4 files to YUV420P
211 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
212 - GB: Reset with initial state of DIV register
213 - GB MBC: New MBC7 implementation
214 - GB Audio: Simplify envelope code
215 - GB Audio: Improve initial envelope samples
216 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
217 - GB Video: Improved video timings
218 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
219 - GBA, GB: ROM is now unloaded if a patch is applied
220 - GBA DMA: Refactor DMA out of memory.c
221 - GBA DMA: Move DMAs to using absolute timing
222 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
223 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
224 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
225 - GBA Memory: Support reading/writing POSTFLG
226 - GBA Memory: Remove unused prefetch cruft
227 - GBA Timer: Improve accuracy of timers
228 - GBA Video: Clean up unused timers
229 - GBA Video: Allow multiple handles into the same tile cache
230 - GBA Video, GB Video: Colors are now fully scaled
231 - GBA Video: Optimize when BLD* registers are written frequently
232 - OpenGL: Add xBR-lv2 shader
233 - Qt: Move last directory setting from qt.ini to config.ini
234 - Qt: Improved HiDPI support
235 - Qt: Expose configuration directory
236 - Qt: Merge "Save" and "OK" buttons in shader options
237 - Qt: Automatically load controller profile when plugged in
238 - Qt: Rename "Resample video" option to "Bilinear filtering"
239 - Qt: Remove audio thread
240 - Qt: Remove audio buffer sizing in AudioProcessorQt
241 - Qt: Re-enable QtMultimedia on Windows
242 - Qt: Make "Mute" able to be bound to a key
243 - Qt: Add .gb/.gbc files to the extension list in Info.plist
244 - Qt: Relax hard dependency on OpenGL
245 - Qt: Better highlight active key in control binding
246 - SDL: Remove scancode key input
247 - SDL: Automatically map controllers when plugged in
248 - Test: Add a basic test suite
249 - Util: Add size counting to Table
250 - Util: Add 8-bit PNG write support
251 - Util: Tune patch-fast extent sizes
252 - VFS: Call msync when syncing mapped data
253 - VFS: Allow truncating memory chunk VFiles
254 - VFS: Fix some minor VFile issues with FILEs
255 - VFS: Optimize expanding in-memory files
256 - VFS: Add VFileFIFO for operating on circle buffers
257Changes from beta 1:
258Features:
259 - Qt: Italian translation (by theheroGAC)
260 - Qt: Updated German translation
261Bugfixes:
262 - GB Audio: Fix incorrect channel 4 iteration
263 - GB Audio: Fix zombie mode bit masking
264 - GB Serialize: Fix timer serialization
265 - GB Video: Fix LYC regression
266 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
267 - GBA Timer: Fix count-up timing overflowing timer 3
268 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
269 - Qt: Fix memory search close button (fixes mgba.io/i/769)
270 - Qt: Fix window icon being stretched
271 - Qt: Fix initial window size (fixes mgba.io/i/766)
272 - Qt: Fix data directory path
273 - Qt: Fix controls not saving on non-SDL builds
274 - Qt: Fix translation initialization (fixes mgba.io/i/776)
275 - Qt: Fix patch loading while a game is running
276 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
277 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
278 - Qt: Fix GL-less build
279 - Qt: Fix Software renderer not handling alpha bits properly
280 - Qt: Fix screen background improperly stretching
281 - SDL: Fix cheats not loading
282Misc:
283 - GB Serialize: Add MBC state serialization
284 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
285 - GBA Timer: Improve accuracy of timers
286 - PSP2: Update toolchain to use vita.cmake
287 - Qt: Add language selector
288 - Qt: Minor test fixes
289 - Qt: Move shader settings into main settings window
290 - Qt: Dismiss game crashing/failing dialogs when a new game loads
291 - Qt: Properly ship Qt translations
292 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
293
2940.6 beta 1: (2017-06-29)
295 - Initial beta for 0.6
296
2970.5.2: (2016-12-31)
298Bugfixes:
299 - All: Fix fullscreen config option being ignored
300 - ARM7: PSR mode bits should not get sign extended
301 - GB: Fix audio not being deinitialized
302 - GB: Fix crash when masking savedata
303 - GB: Properly initialize sramRealVf variable
304 - GB Audio: Fix serialization of channel 3 and NR52 properties
305 - GB Audio: Reset envelope timer when reseting sound channel
306 - GB MBC: Fix SRAM dangling pointer with RTC games
307 - GB MBC: Fix initializing MBC when no ROM is loaded
308 - GB Memory: Fix patching ROM bank 0
309 - GB Memory: Fix starting HDMAs during mode 0
310 - GB Memory: Fix HDMA5 value after DMA completes
311 - GB Video: Initialize LCDC in renderer
312 - GB Video: Hblank IRQs should mask LYC=LY IRQs
313 - GBA: Fix IRQs firing after already being cleared
314 - GBA: Only unhalt CPU if appropriate bit is set in IE
315 - GBA: Add savegame override for Crash Bandicoot 2
316 - GBA BIOS: Fix MidiKey2Freq BIOS reads
317 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
318 - GBA Cheats: Fix GameShark ROM patches
319 - GBA I/O: Mask off WAITCNT bits that cannot be written
320 - GBA Memory: Fix misaligned BIOS reads
321 - GBA Memory: Fix VCOUNT being writable
322 - GBA Video: Fix out of bounds sprite transforms
323 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
324 - Libretro: Fix disabling BIOS
325 - Libretro: Fix Game Boy savestates and audio
326 - Qt: Fix changing resolution of software renderer
327 - Qt: Fix setting overrides
328 - Qt: Fix cut off tiles and alignment issues in tile viewer
329 - Qt: Only reset window dimensions when first shown
330 - Qt: Fix Qt Multimedia audio driver on big endian
331 - Qt: Fix Apply button for key and controller configurations
332 - VFS: Fix resizing memory chunks when not needed
333 - Windows: Fix Unicode directory handling
334Misc:
335 - GB, GBA: Prevent loading null ROMs
336 - GB Audio: Initialize wave RAM to GBC values
337 - GB Memory: Reset ROM bank when loading a ROM
338 - PSP2: Improved controller rumble
339
3400.5.1: (2016-10-05)
341Bugfixes:
342 - Core: Fix importing save games as read-only
343 - FFmpeg: Fix encoding AAC
344 - GB: Fix invalid STOP behavior on Game Boy Color
345 - GB: Initialize audio properly
346 - GB: Properly clear KEY1 bit 0 when switching speeds
347 - GB: Properly unload save files when unloading a ROM
348 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
349 - GB MBC: Fix MBC7 when size is incorrectly specified
350 - GB MBC: Fix RTC access when no save file is loaded
351 - GB SIO: Don't auto-clock external shift clock
352 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
353 - GB Video: Fix video frames getting missed when LCDC is off
354 - GB Video: Clear screen when LCDC is off
355 - GBA Cheats: Fix holding onto pointers that may get invalidated
356 - GBA Cheats: Fix key-activated CodeBreaker cheats
357 - GBA Cheats: Fix uninitialized memory getting freed when saving
358 - GBA Hardware: Improve Game Boy Player rumble behavior
359 - GBA Memory: Fix several unused I/O register read values
360 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
361 - LR35902: Fix events running with the wrong cycle active
362 - Qt: Fix "close" button on Overrides view
363 - Qt: Fix saving overrides
364 - Qt: Fix directory set unloading when replacing the ROM
365 - Qt: Fix patch loading
366 - Qt: Fix crash when saving an override if a game isn't loaded
367 - Qt: Fix showing default display driver as OpenGL (force 1.x)
368 - SDL: Attach rumble in SDL frontend
369 - Util: Fix PNG identification on files too small to be a PNG
370Misc:
371 - All: Only update version info if needed
372 - All: Split out install locations for Libretro and OpenEmu
373 - FFmpeg: Encoding cleanup
374 - GB: Reset active region when reloading ROM
375 - GB Memory: Initialize RAM pattern for GBC
376 - GB Video: Improved video timings
377 - Qt: Manage window sizes slightly better
378 - Qt: Remember scale option independent of core dimensions
379
3800.5.0: (2016-09-19)
381Features:
382 - Game Boy support
383 - Support for encrypted CodeBreaker GBA cheats
384 - Emulation of Vast Fame protected GBA carts (taizou)
385 - Tile viewer
386 - Threaded rendering mode
387 - Libretro: Memory map and achievement support (leiradel)
388 - GUI: Add UI control remapping
389 - GUI: Add fast-forward
390 - Wii: 240p support
391 - 3DS: Adjustable screen darkening
392 - Ability to temporarily load a savegame
393 - Load specific files out of archives
394 - Automatic BIOS detection
395Bugfixes:
396 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
397 - Debugger: Fix GDB breakpoints
398 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
399 - GBA: Fix filehandle leak with savegames
400 - GBA: Timer 0 cannot be count up
401 - GBA: Count up timers should not count themselves
402 - GBA Memory: Fix mirror on non-overdumped Classic NES games
403 - GBA Memory: Fix ldm {pc}
404 - GBA Savedata: Fix savedata sync timer
405 - GBA Savedata: Only unmap savedata if present
406 - GBA Serialize: Savestates now properly store prefetch
407 - GBA Video: WIN0/1 take priority over OBJWIN
408 - GBA Video: Fix out-of-order OBJWIN
409 - PSP2: Fix GPU crash while exiting
410 - PSP2: Fix VSync
411 - PSP2: Fix accelerometer range
412 - PSP2: Actually load screen mode setting
413 - PSP2: Fix gyroscope direction
414 - PSP2: Delete threads after they return
415 - PSP2: Fix mapping/unmapping from not at 0
416 - Qt: Fix bug in software renderer scaling
417 - Qt: Fix hanging key press after disabling autofire
418 - Qt: Fix being unable to pause manually when using auto-pausing
419 - SDL: Fix axes being mapped wrong
420 - Util: Fix realloc semantics in utf16to8
421 - Util: Fix inserting too many items into a hash table
422 - VFS: Fix uninitialized varaible reading from 7z
423 - VFS: Fix reading multiple files from a 7z archive
424 - Wii: Fix framelimiting after a slowdown
425 - Wii: Fix garbage flash at startup
426Misc:
427 - 3DS: Use blip_add_delta_fast for a small speed improvement
428 - 3DS: Allow UTF-16 filenames
429 - 3DS: Port to using citro3D
430 - 3DS: Use system font for menus
431 - 3DS: Attempt to use Core 2 for threads
432 - 3DS: Adjustable filering
433 - 3DS: 3D banner
434 - All: Add QUIET parameter to silence CMake
435 - All: Faster memory read/write
436 - ARM7: Support forcing Thumb mode via MSR
437 - ARM7: Flush prefetch cache when loading CPSR via MSR
438 - ARM7: Clean up instruction decoding for future expandability
439 - Debugger: Support register and memory writes via GDB stub
440 - Debugger: Add software breakpoint support to gdb
441 - FFmpeg: Full support for libavcodec 56+
442 - GBA: Better debug logging if event processing breaks
443 - GBA Audio: Force audio DMAs to not increment destination
444 - GBA BIOS: Use custom ArcTan, not relying on OS
445 - GBA Hardware: Clean up dead code in GBP
446 - GBA Memory: Optimize stalling behavior
447 - GBA Memory: Optimize Load-/StoreMultiple
448 - GBA Savedata: Add realistic timing for EEPROM
449 - GBA Serialize: Savestates now store if CPU was halted
450 - GBA Video: Remove old slow path fallback
451 - GBA Video: Optimize sprite drawing
452 - GBA Video: Optimize mode 0 rendering
453 - GBA Video: Optimize compositing cases slightly
454 - GUI: Screenshot dimensions are now passed through
455 - GUI: Add back logging
456 - GUI: Only reload config if manually saved
457 - GUI: Increase scrolling speed
458 - OpenGL: Log shader compilation failure
459 - OpenGL: Add texSize uniform
460 - Qt: Make -g flag work in Qt build
461 - Qt: Simplify OpenGL context creation
462 - Qt: Thread startup improvements
463 - Qt: Make audio channel/video layer options shortcut mappable
464 - Qt: Remove some C99isms from C++ code
465 - Qt: Remove default autofire mappings
466 - Qt: Make reseting when pasued frame-accurate
467 - Qt: Rearchitect game closing codepath
468 - PSP2: Use system font for menus
469 - PSP2: Add rumble for PS TV
470 - PSP2: Add fit-to-height screen mode
471 - PSP2: Sync files per descriptor
472 - PSP2: Allow UTF-8 filenames
473 - PSP2: Screenshots are now saved into the Photo Gallery
474 - PSP2: Stop underclocking when menuing
475 - SDL: Increase default audio buffer size to 1024 samples
476 - SDL: More responsive rumble
477 - Util: Add Vector GetConstPointer
478 - Util: Add rtrim
479 - Util: Add endswith
480 - VFS: Improve zip file detection
481 - Wii: Add pixelated resample filter
482 - Windows: Add native VDir support
483 - Util: Add PRIz macro for libc versions that don't support %z
484
4850.4.1: (2016-07-11)
486Bugfixes:
487 - All: Fix several file handle leaks
488 - All: Fix instruction tables getting zeroed when linking sometimes
489 - ARM7: Fix flags on SBC/RSC
490 - ARM7: Fix setting spsr privilege bits when spsr is empty
491 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
492 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
493 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
494 - GBA Memory: Fix executing code from OBJ region of VRAM
495 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
496 - GBA Serialize: Fix loading savegames from savestates
497 - OpenGL: Correct boolean vector strcmp strings for uniforms
498 - Qt: Fix sending gameStopped twice
499 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
500 - Qt: Fix initial state of key mapping
501 - Qt: Initialize m_useBios
502 - SDL: Fix joystick initialization on BSD
503 - SDL: Fix potential joystick crash in games with rumble
504 - SDL: Fix SDL 1.2 build
505 - SDL: Fix sporadic crash when deinitializing audio
506 - Shaders: Fix AGS-001 shader with some bad drivers
507 - Util: Use closesocket on Windows
508 - Util: Fix socket bind addresses
509 - VFS: Fix reading 7z archives without rewinding first
510 - VFS: VFileFromFD should not open directories
511 - Wii: Fix tilting direction
512 - Util: Fix realloc semantics in utf16to8
513Misc:
514 - All: Allow use of external minizip library
515 - Debugger: CLI debugger now exits when end-of-stream is reached
516 - FFmpeg: Update dependencies on Ubuntu
517 - GBA: Slightly optimize GBAProcessEvents
518 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
519 - GBA Video: Null renderer should return proper register values
520 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
521 - Qt: Add preset for DualShock 4
522 - Qt: Update 360 input profile on OS X to reflect newer drivers
523 - Qt: Remove use of NaN
524 - Qt: Canonicalize file paths when loading games
525 - Qt: Add refresh button to controller editing
526 - SDL: Remove default gamepad mappings
527 - Util: Fix intermittent build failure on OS X
528 - VFS: VFile.sync now updates modified time
529
5300.4.0: (2016-02-02)
531Features:
532 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
533 - I/O viewer
534 - Booting of multiboot images
535 - Customization of GIF recording
536 - Libretro: Cheat code support
537 - Support for GLSL shaders
538 - ROM information view
539 - Support for VBA-style cheat codes
540 - Savestates now store creation timestamps
541 - Key autofire
542 - Libretro: Allow blocking opposing directional input
543 - OpenEmu core for OS X
544 - Libretro: Settings for using BIOS and skipping intro
545 - Libretro: Customizable idle loop removal
546 - Implemented cycle counting for sprite rendering
547 - Cleaner, unified settings window
548 - Added a setting for pausing when the emulator is not in focus
549 - Customizable paths for save games, save states, screenshots and patches
550 - Controller hotplugging
551 - Ability to store save games and active cheats within savestates
552Bugfixes:
553 - ARM7: Fix sign of unaligned LDRSH
554 - ARM7: Fix decoding of some ARM ALU instructions with shifters
555 - Debugger: Fix watchpoints in gdb
556 - GBA: Fix warnings when creating and loading savestates
557 - GBA: Fix Iridion II savetype
558 - GBA BIOS: Fix misaligned CpuSet
559 - GBA Cheats: Fix cheats setting the Action Replay version
560 - GBA Hardware: Fix GPIO on big endian
561 - GBA Memory: Fix DMA register writing behavior
562 - GBA Memory: Fix DMAs triggering two cycles early
563 - Libretro: Fix aspect ratio
564 - Qt: Fix some potential crashes with the gamepad mapping
565 - Qt: Fix keys being mapped incorrectly when loading configuration file
566 - Util: Fix PowerPC PNG read/write pixel order
567 - Util: Fix excessive memory allocation when decoding a PNG
568 - VFS: Fix VFileReadline and remove _vfdReadline
569Misc:
570 - All: Improved PowerPC support
571 - All: Fix some undefined behavior warnings
572 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
573 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
574 - GBA: Implement bad I/O register loading
575 - GBA: Allow jumping to OAM and palette RAM
576 - GBA BIOS: Finish implementing RegisterRamReset
577 - GBA Config: Add "override" layer for better one-time configuration
578 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
579 - GBA Memory: Use a dynamically sized mask for ROM memory
580 - GBA Memory: Implement several unimplemented memory access types
581 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
582 - GBA RR: Starting from savestate now embeds the savegame
583 - GBA RR: Add preliminary SRAM support for VBM loading
584 - GBA RR: Add support for resets in movies
585 - GBA Video: Remove lastHblank, as it is implied
586 - Libretro: Use anonymous memory mappers for large blocks of memory
587 - Libretro: Add install target for libretro core
588 - Qt: Window size command line options are now supported
589 - Qt: Increase usability of key mapper
590 - Qt: Add 'Apply' button to settings window
591 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
592 - Qt: Allow use of modifier keys as input
593 - Qt: Optimize log viewer
594 - Qt: Added button for breaking into the GDB debugger
595 - Qt: Add box for showing duration of rewind
596 - SDL: Support fullscreen in SDL 1.2
597 - SDL: Allow GBASDLAudio to be used without a thread context
598 - Util: Use VFile for configuration
599 - Util: Add MutexTryLock
600
6010.3.2: (2015-12-16)
602Bugfixes:
603 - ARM7: Fix STRT/STRBT
604 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
605 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
606 - Libretro: Fix problems with rumble not turning off
607 - GBA: Fix idle skip state being retained between games
608 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
609 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
610 - GBA BIOS: Fix Sqrt sign
611 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
612 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
613 - GBA Memory: Fix DMA behavior for SRAM accesses
614 - GBA Memory: Fix Store8 to OBJ VRAM
615 - GBA Memory: Fix alignment of LDM/STM on SRAM
616 - GBA Memory: Fix unaligned out-of-bounds ROM loads
617 - GBA Memory: Fix timing of DMAs
618 - GBA Video: Fix _mix for 15-bit color
619 - GBA Video: Fix OAM and palette initialization
620 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
621 - Qt: Use safer isLoaded check in GameController
622 - Qt: Fix a race condition in PainterGL that could lead to a crash
623 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
624 - Qt: Fix font size in memory viewer
625 - Qt: Fix a crash in the memory viewer
626 - Qt: Add additional checks in CheatModel to prevent crashes
627 - Qt: Fix race condition with setting sample rate
628 - Qt: Fix crash when closing multiplayer windows
629 - Qt: Fix resetting while paused
630Misc:
631 - GBA Audio: Implement missing flags on SOUNDCNT_X register
632 - Qt: Add mute option to menu
633
6340.3.1: (2015-10-24)
635Bugfixes:
636 - ARM7: Fix instruction decoding of Thumb shifts
637 - GBA: Deinit savegame when unloading a ROM
638 - GBA: Fix BIOS check on big endian
639 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
640 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
641 - GBA Audio: Fix audio channels being silenced at the wrong time
642 - GBA Memory: Fix bad BIOS Load16 on big endian
643 - GBA Memory: Fix bad Load8 on big endian
644 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
645 - GBA Video: Fix edge case with sprite blend modes and semitransparency
646 - GBA Video: Fix objwin and blending interaction on sprites
647 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
648 - Libretro: Fix a memory leak with the render buffer
649 - Qt: Windows no longer spawn in the top left on first launch
650 - Qt: Fix install path of XDG desktop file with DESTDIR
651 - Qt: Fix drag and drop on Windows
652 - Qt: Reenable double buffering, as disabling it broke some Windows configs
653 - VFS: Fix return values of VFileFILE.read and .write
654Misc:
655 - All: Reset next event to cycles instead of zero to interrupt
656 - All: Add --version flag
657 - ARM7: Force disable LTO on two files to work around a GCC bug
658 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
659 - GBA: Better memory handling with PNG savestates
660 - GBA: Additional savestate sanity checks
661 - GBA: Check for cycle count being too high
662 - GBA Audio: Allow GBAAVStream to have no video callback
663 - GBA BIOS: Implement RegisterRamReset for SIO registers
664 - Qt: Remove useless help icons in dialogs
665 - Qt: Prevent savestate window from opening while in multiplayer
666 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
667 - Qt: Dropping multiplayer windows works more cleanly now
668
6690.3.0: (2015-08-16)
670Features:
671 - Ability to hide individual background layers, or OBJs
672 - Ability to mute individual audio channels
673 - Palette viewer and exporter
674 - Volume control
675 - More shortcuts are editable (e.g. quick save/load)
676 - Rewind now shows the frame after rewinding
677 - Import/Export of GameShark/Action Replay snapshots
678 - Add "Step backwards" item for single increment rewind
679 - Deadzone estimation for game controllers
680 - Analog inputs can be used for shortcuts
681 - Menu items for specific solar sensor brightness levels
682 - Remappable controls for tilt and gyroscope sensors
683 - Status messages for actions taken while a game is running (e.g. save/load state)
684 - Memory inspector
685 - Screensaver can now be suspended while a game is running
686 - Load/save the most recent savestate slot
687 - Support varible speed (PWM) rumble
688 - Ability to cap fast forward speed
689 - Finer control over FPS target
690 - Holdable shortcut for rewinding one frame at a time
691 - Ability to boot directly into the BIOS
692 - Preliminary support for yanking out the game pak while a game is running
693 - Thumb-drive mode by putting a file called portable.ini in the same folder
694 - Configurable display driver, between software and OpenGL
695 - Undo-able savestate loading and saving
696 - Controller profiles now store shortcut settings
697 - Default controller profiles for several common controllers
698 - Libretro now supports BIOS, rumble and solar sensor
699 - Implement BIOS call Stop, for sleep mode
700 - Automatically load patches, if found
701 - Improved video synchronization
702 - Configurable audio output sample rate
703Bugfixes:
704 - ARM7: Fix SWI and IRQ timings
705 - ARM7: Fix Thumb MUL timing
706 - ARM7: Fix timing of multiplies to use N cycles
707 - ARM7: ARMHotplugDetach should call deinit
708 - Debugger: Fix use-after-free in breakpoint clearing code
709 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
710 - GBA: Cap audio FIFO read size during deserialization
711 - GBA: Check for corrupted savestates when loading
712 - GBA: Check for improperly sized savestates when loading
713 - GBA: Check for savestates made from differently sized ROMs
714 - GBA: Fix calls to endian-independent loadstores
715 - GBA: Fix timing of reading from timer registers
716 - GBA: Ensure cycles never go negative
717 - GBA Audio: Force audio FIFOs to 32-bit
718 - GBA Audio: Fix audio pitch changing when adjusting buffer size
719 - GBA Audio: Fix sample order in audio channel 3
720 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
721 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
722 - GBA Memory: Improve Thumb open bus behavior
723 - GBA Memory: Fix potential DMA issue when loading a savestate
724 - GBA Memory: Fix load/store multiple video memory waitstates
725 - GBA SIO: Fix reseting when there are SIO devices attached
726 - GBA Video: Blended sprites should never have other effects applied
727 - GBA Video: Fix out-of-bounds tiles in mosaic
728 - GBA Video: Fix windows not affecting sprites
729 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
730 - GBA Video: Fix timing on first scanline
731 - Qt: Better cleanup when a game crashes
732 - Qt: Fix open ROM dialog filtering for archive formats
733 - Qt: Cap the maximum number of multiplayer windows
734 - Qt: Fix maximum year in sensor override
735 - Qt: Fix window being too tall after exiting fullscreen
736 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
737 - Qt: Fix analog buttons not getting unmapped
738 - Qt: Fix passing command line options
739 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
740 - SDL: Fix SDL build when OpenGL is missing
741 - Util: Allow loading IPS patches that grow the ROM
742 - VFS: Fix resource leaks if some allocations fail
743 - VFS: Fix line-reading to return proper values
744 - Video: Fix an issue with very long filenames
745 - Util: Fix formatting of floats
746Misc:
747 - All: Add --help flag for command line programs
748 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
749 - All: Enable static linking for Windows
750 - All: Enable static linking for OS X
751 - All: Threads are now named
752 - All: Proper handling of Unicode file paths
753 - ARM7: Add emulation for Undefined CPU mode
754 - ARM7: Reduce the size of the Thumb instruction table
755 - GBA: Add status log level
756 - GBA: GBARewind now returns how many states it has rewound
757 - GBA: SIO logging layer
758 - GBA BIOS: Stub out SoundBias
759 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
760 - GBA: Don't include GBACLIDebugger struct unless needed
761 - GBA: Savedata is now synced shortly after data finishes being written
762 - GBA: Process multiple timer events at once, if necessary
763 - GBA Audio: Implement audio reset for channels A/B
764 - GBA Audio: Process multiple audio events at once, if necessary
765 - GBA Hardware: Backport generic RTC source into core
766 - GBA Input: Allow axes and buttons to be mapped to the same key
767 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
768 - GBA SIO: Add a dummy driver for Normal mode
769 - GBA Thread: Add functionality for running callbacks on the GBA thread
770 - GBA Thread: Split GBASync into a separate file
771 - GBA Video: Refactor software renderer into separate files
772 - GBA Video: Slightly optimize mode 0 mosaic rendering
773 - Debugger: Free watchpoints in addition to breakpoints
774 - Qt: Handle saving input settings better
775 - Qt: Move GL frame drawing back onto its own thread
776 - Qt: Fast forward (held) option moved from Other to Emulation menu
777 - Qt: Show version info in window title
778 - Qt: Migrate multiplayer window handling into GBAApp
779 - Qt: Unified file opening and saving with last location
780 - Qt: Fix windows being resizable when they shouldn't have been
781 - Qt: Only hide cursor in full screen
782 - Qt: Replace pause-after-frame mutex with an atomic
783 - Qt: Add application icon and XDG desktop files
784 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
785 - Qt: Don't save window size when entering fullscreen
786 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
787 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
788 - Qt: Increase usability of key mapper
789 - Qt: Show checkmark for window sizes
790 - Qt: Set window path to loaded ROM
791 - Perf: Ability to load savestates immediately on launch
792 - SDL: Properly check for initialization
793 - SDL: Clean up initialization functions
794 - SDL: Clean up GL context
795 - Util: Allow disabling the threading code entirely
796 - VFS: Add sync method to force syncing with backing
797
7980.2.1: (2015-05-13)
799Bugfixes:
800 - All: Fix sanitize-deb script not cleaning up after itself
801 - All: Fix dependencies for libavcodec on Debian-derived platforms
802 - ARM7: Handle writeback for PC in addressing modes 2 and 3
803 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
804 - ARM7: Fix ARM multiply instructions when PC is a destination register
805 - Debugger: Fix use-after-free in breakpoint clearing code
806 - Debugger: Fix boundary conditions in tab completion
807 - GBA: Fix timers not updating timing when writing to only the reload register
808 - GBA: Fix rewind boundary conditions
809 - GBA: Add initial I/O register settings for background matrix registers
810 - GBA: Fix hang when loading a savestate if sync to video is enabled
811 - GBA: Handle out-of-bounds I/O access
812 - GBA: Fix bounds-checking on EEPROM access
813 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
814 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
815 - GBA Memory: Allow SRAM to be 64kB
816 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
817 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
818 - GBA Video: Fix second frame mode 5
819 - Perf: Fix race condition if a game crashes immediately on start
820 - Qt: Fix Display object leak when closing a window
821 - Qt: Fix .deb dependencies
822 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
823 - Qt: Fix window not regaining focus after exiting savestate window
824 - Qt: Fix regression where video would not record if the game had already started
825 - Qt: Fix potential crash if a gamepad causes focus to change
826 - Qt: Fix controller axis querying
827 - Qt: Fix multiplayer windows opening as the wrong size
828 - Qt: Fix controllers sometimes not loading the right profile
829 - SDL: Fix boundary conditions for joystick adjustments
830 - SDL: Allocate properly sized input maps
831 - SDL: Fix potential build issues when Qt and SDL2 are in use
832 - Util: Fix resource leak in UTF-8 handling code
833 - Util: Fix a null-pointer issue when attempting to delete a key
834 - VFS: Fix resource leaks if some allocations fail
835 - Video: Fix an issue with very long filenames
836Misc:
837 - GBA Memory: Soft-crash if jumping past the end of a ROM
838 - Qt: Show multiplayer numbers in window title
839 - Qt: Solar sensor can have shortcuts set
840
8410.2.0: (2015-04-03)
842Features:
843 - Support for gamepad axes, e.g. analog sticks or triggers
844 - Add scale presets for up to 6x
845 - Settings window
846 - Bilinear resampling option
847 - Add option to skip BIOS start screen
848 - List of recently opened games
849 - Support for games using the Solar Sensor
850 - Better audio resampling via blip-buf
851 - Game Pak overrides dialog for setting savetype and sensor values
852 - Support for games using the tilt sensor
853 - Remappable shortcuts for keyboard and gamepad
854 - Rewinding of emulation
855 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
856 - Support IPv6
857 - Save directory of last loaded file
858 - Support BPS patches
859 - Automatically detect and optimize out idle loops
860 - Configurable game overrides
861 - Support loading 7-Zip files
862 - Drag and drop game loading
863 - Cheat code support
864 - Runtime configurable audio driver
865 - Libretro core for use with RetroArch and other front-ends
866 - Controller profiles for setting different bindings for different controllers
867 - Ability to lock aspect ratio
868 - Local link cable support
869 - Ability to switch which game controller is in use per instance
870 - Ability to prevent opposing directional input
871 - Warning dialog if an unimplemented BIOS feature is called
872 - Debugger: Add CLI "frame", frame advance command
873 - Debugger: Add CLI functions for writing to memory
874 - Debugger: Add CLI functions for examining memory regions
875 - Debugger: Add CLI function for writing a register
876Bugfixes:
877 - ARM7: Extend prefetch by one stage
878 - ARM7: Fix cycle counting for loads
879 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
880 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
881 - GBA: Initialize gba.sync to null
882 - GBA: Fix timer initialization
883 - GBA Audio: Support 16-bit writes to FIFO audio
884 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
885 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
886 - GBA BIOS: Fix BIOS prefetch after reset
887 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
888 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
889 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
890 - GBA Memory: Fix I cycles that had been moved to ARM7 core
891 - GBA Memory: Fix cycle counting for 32-bit load/stores
892 - GBA RR: Fix fallthrough error when reading tags from a movie
893 - GBA Thread: Fix possible hang when loading an archive
894 - GBA Thread: Fix possible deadlock in video sync
895 - Perf: Fix crash when the GBA thread fails to start
896 - Qt: Fix crash starting a GDB stub if a game isn't loaded
897 - Qt: Fix crash when adjusting settings after closing a game
898 - Qt: Fix crash when starting GDB stub after closing a game
899 - Qt: Fix patch loading while a game is running
900 - Qt: Fix crash when loading a game after stopping GDB server
901 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
902 - Qt: Fix crash when attempting to pause if a game is not running
903 - SDL: Properly clean up if a game doesn't launch
904 - Util: Fix sockets on Windows
905Misc:
906 - All: Enable link-time optimization
907 - Debugger: Watchpoints now work on STM/LDM instructions
908 - Debugger: Clean up GDB stub network interfacing
909 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
910 - Debugger: Merge Thumb BL instructions when disassembling
911 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
912 - Debugger: Watchpoints now report address watched (fixes #68)
913 - Debugger: Add support for soft breakpoints
914 - Debugger: Make I/O register names be addresses instead of values
915 - Debugger: Rename read/write commands
916 - GBA: Improve accuracy of event timing
917 - GBA: Add API for getting Configuration structs for overrides and input
918 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
919 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
920 - GBA: Move A/V stream interface into core
921 - GBA: Savestates now take into account savedata state machines (fixes #109)
922 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
923 - GBA Memory: Simplify memory API and use fixed bus width
924 - GBA Thread: Make GBASyncWaitFrameStart time out
925 - GBA Video: Start video at the last scanline instead of the first
926 - Qt: Optimize logo drawing
927 - Qt: Move frame upload back onto main thread
928 - Qt: Remember window position
929 - Qt: Double-clicking on the window toggles full screen
930 - Util: Use proper locale for reading and writing float values
931
9320.1.1: (2015-01-24)
933Bugfixes:
934 - ARM7: Fix LDM writeback to a register already written
935 - GBA: Fix timers 2 and 3 updating incorrectly
936 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
937 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
938 - GBA Audio: Properly initialize audio FIFO channels
939 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
940 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
941 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
942 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
943 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
944 - GBA BIOS: Fix HuffUnComp boundary conditions
945 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
946 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
947 - GBA Memory: Filter out top nybble of DMA addresses
948 - GBA Memory: Properly bounds-check VRAM accesses
949 - GBA Memory: Fix initial DMA state
950 - GBA Thread: Allow halted games to exit cleanly
951 - GBA Video: Fix blend issues with obscured middle layers
952 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
953 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
954 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
955 - GBA Video: Fix sprite boundary conditions with mosaic
956 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
957 - Qt: Fix issue with set frame sizes being the wrong height
958 - Qt: Fix emulator crashing when full screen if a game is not running
959 - Qt: Fix window focus issues
960 - Qt: Properly set default video recording settings
961 - Qt: Fix a race condition when a game crashes immediately
962 - Qt: Fix some cases where key mapping can break if focus is adjusted
963 - Qt: Fix crash if a game pauses before any frames are shown
964 - Debugger: Negative PC-relative loads now properly subtract the offset
965 - Debugger: Align PC-relative loads in Thumb
966 - Debugger: Fix watchpoints triggering too late
967 - Debugger: Fix binary print putting spaces between digits
968 - Video: Ensure FFmpeg encoder has audio frames
969 - Video: Fix uncompressed PCM audio recording
970 - Video: Fix FFmpeg crashing when the file extension is wrong
971 - Util: Fix SOCKET_FAILED macro
972Misc:
973 - GBA: Exit cleanly on FATAL if the port supports it
974 - GBA Memory: Implement 16- and 32-bit loads from SRAM
975 - Qt: Disable sync to video by default
976 - Qt: Handle a game crash without crashing
977 - Qt: Set default log level to FATAL, ERROR and WARN
978 - Qt: Clarify some phrasing in the menus
979 - Qt: Clear active buttons when focus is lost
980
9810.1.0: (2014-12-13)
982 - Initial release