all repos — mgba @ 682ed7dcee94ba440850116f36047660d6d015d5

mGBA Game Boy Advance Emulator

src/platform/qt/GamePakView.cpp (view raw)

 1/* Copyright (c) 2013-2014 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#include "GamePakView.h"
 7
 8#include "GameController.h"
 9
10extern "C" {
11#include "gba-thread.h"
12}
13
14using namespace QGBA;
15
16GamePakView::GamePakView(GameController* controller, QWidget* parent)
17	: QWidget(parent)
18	, m_controller(controller)
19{
20	m_ui.setupUi(this);
21
22	connect(controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
23	connect(controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
24	connect(m_ui.lightSpin, SIGNAL(valueChanged(int)), this, SLOT(setLuminanceValue(int)));
25	connect(m_ui.lightSlide, SIGNAL(valueChanged(int)), this, SLOT(setLuminanceValue(int)));
26
27	connect(m_ui.timeNoOverride, SIGNAL(clicked()), controller, SLOT(setRealTime()));
28	connect(m_ui.timeFixed, &QRadioButton::clicked, [controller, this] () {
29		controller->setFixedTime(m_ui.time->dateTime());
30	});
31	connect(m_ui.timeFakeEpoch, &QRadioButton::clicked, [controller, this] () {
32		controller->setFakeEpoch(m_ui.time->dateTime());
33	});
34	connect(m_ui.time, &QDateTimeEdit::dateTimeChanged, [controller, this] (const QDateTime&) {
35		m_ui.timeButtons->checkedButton()->clicked();
36	});
37	connect(m_ui.timeNow, &QPushButton::clicked, [controller, this] () {
38		m_ui.time->setDateTime(QDateTime::currentDateTime());
39	});
40
41	if (controller->isLoaded()) {
42		gameStarted(controller->thread());
43	}
44}
45
46void GamePakView::gameStarted(GBAThread* thread) {
47	if (!thread->gba) {
48		gameStopped();
49		return;
50	}
51	SavedataType savetype = thread->gba->memory.savedata.type;
52	if (m_ui.savetype->currentIndex() > 0) {
53		if (savetype > SAVEDATA_NONE) {
54			VFile* vf = thread->gba->memory.savedata.vf;
55			GBASavedataDeinit(&thread->gba->memory.savedata);
56			GBASavedataInit(&thread->gba->memory.savedata, vf);
57		}
58		savetype = static_cast<SavedataType>(m_ui.savetype->currentIndex() - 1);
59		GBASavedataForceType(&thread->gba->memory.savedata, savetype);
60	}
61
62	if (savetype > SAVEDATA_NONE) {
63		m_ui.savetype->setCurrentIndex(savetype + 1);
64	}
65	m_ui.savetype->setEnabled(false);
66
67	m_ui.sensorRTC->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_RTC);
68	m_ui.sensorGyro->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_GYRO);
69	m_ui.sensorLight->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_LIGHT_SENSOR);
70	m_ui.sensorTilt->setChecked(thread->gba->memory.gpio.gpioDevices & GPIO_TILT);
71}
72
73void GamePakView::gameStopped() {	
74	m_ui.savetype->setCurrentIndex(0);
75	m_ui.savetype->setEnabled(true);
76
77	m_ui.sensorRTC->setChecked(false);
78	m_ui.sensorGyro->setChecked(false);
79	m_ui.sensorLight->setChecked(false);
80	m_ui.sensorTilt->setChecked(false);
81}
82
83void GamePakView::setLuminanceValue(int value) {
84	bool oldState;
85	value = std::max(0, std::min(value, 255));
86
87	oldState = m_ui.lightSpin->blockSignals(true);
88	m_ui.lightSpin->setValue(value);
89	m_ui.lightSpin->blockSignals(oldState);
90
91	oldState = m_ui.lightSlide->blockSignals(true);
92	m_ui.lightSlide->setValue(value);
93	m_ui.lightSlide->blockSignals(oldState);
94
95	m_controller->setLuminanceValue(value);
96}