CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9Bugfixes:
10 - SDL: Fix axes being mapped wrong
11 - GBA Memory: Fix mirror on non-overdumped Classic NES games
12 - Util: Fix realloc semantics in utf16to8
13 - PSP2: Fix GPU crash while exiting
14 - PSP2: Fix VSync
15 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
16 - GBA Serialize: Savestates now properly store prefetch
17 - PSP2: Fix accelerometer range
18 - PSP2: Actually load screen mode setting
19 - Qt: Fix bug in software renderer scaling
20 - Debugger: Fix GDB breakpoints
21 - Wii: Fix framelimiting after a slowdown
22 - PSP2: Fix gyroscope direction
23Misc:
24 - 3DS: Use blip_add_delta_fast for a small speed improvement
25 - OpenGL: Log shader compilation failure
26 - Qt: Remove some C99isms from C++ code
27 - Windows: Add native VDir support
28 - All: Add QUIET parameter to silence CMake
29 - ARM7: Support forcing Thumb mode via MSR
30 - ARM7: Flush prefetch cache when loading CPSR via MSR
31 - OpenGL: Add texSize uniform
32 - ARM7: Clean up instruction decoding for future expandability
33 - Qt: Make -g flag work in Qt build
34 - Qt: Simplify OpenGL context creation
35 - Debugger: Support register and memory writes via GDB stub
36 - GBA Audio: Force audio DMAs to not increment destination
37 - Qt: Thread startup improvements
38 - 3DS: Allow UTF-16 filenames
39 - 3DS: Port to using citro3D
40 - 3DS: Use system font for menus
41 - PSP2: Use system font for menus
42 - All: Faster memory read/write
43 - Qt: Make audio channel/video layer options shortcut mappable
44 - GBA Memory: Optimize stalling behavior
45 - 3DS: Attempt to use Core 2 for threads
46 - GUI: Screenshot dimensions are now passed through
47 - GUI: Add back logging
48 - PSP2: Add rumble for PS TV
49
500.4.1: (2016-07-11)
51Bugfixes:
52 - All: Fix several file handle leaks
53 - All: Fix instruction tables getting zeroed when linking sometimes
54 - ARM7: Fix flags on SBC/RSC
55 - ARM7: Fix setting spsr privilege bits when spsr is empty
56 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
57 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
58 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
59 - GBA Memory: Fix executing code from OBJ region of VRAM
60 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
61 - GBA Serialize: Fix loading savegames from savestates
62 - OpenGL: Correct boolean vector strcmp strings for uniforms
63 - Qt: Fix sending gameStopped twice
64 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
65 - Qt: Fix initial state of key mapping
66 - Qt: Initialize m_useBios
67 - SDL: Fix joystick initialization on BSD
68 - SDL: Fix potential joystick crash in games with rumble
69 - SDL: Fix SDL 1.2 build
70 - SDL: Fix sporadic crash when deinitializing audio
71 - Shaders: Fix AGS-001 shader with some bad drivers
72 - Util: Use closesocket on Windows
73 - Util: Fix socket bind addresses
74 - VFS: Fix reading 7z archives without rewinding first
75 - VFS: VFileFromFD should not open directories
76 - Wii: Fix tilting direction
77 - Util: Fix realloc semantics in utf16to8
78Misc:
79 - All: Allow use of external minizip library
80 - Debugger: CLI debugger now exits when end-of-stream is reached
81 - FFmpeg: Update dependencies on Ubuntu
82 - GBA: Slightly optimize GBAProcessEvents
83 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
84 - GBA Video: Null renderer should return proper register values
85 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
86 - Qt: Add preset for DualShock 4
87 - Qt: Update 360 input profile on OS X to reflect newer drivers
88 - Qt: Remove use of NaN
89 - Qt: Canonicalize file paths when loading games
90 - Qt: Add refresh button to controller editing
91 - SDL: Remove default gamepad mappings
92 - Util: Fix intermittent build failure on OS X
93 - VFS: VFile.sync now updates modified time
94
950.4.0: (2016-02-02)
96Features:
97 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
98 - I/O viewer
99 - Booting of multiboot images
100 - Customization of GIF recording
101 - Libretro: Cheat code support
102 - Support for GLSL shaders
103 - ROM information view
104 - Support for VBA-style cheat codes
105 - Savestates now store creation timestamps
106 - Key autofire
107 - Libretro: Allow blocking opposing directional input
108 - OpenEmu core for OS X
109 - Libretro: Settings for using BIOS and skipping intro
110 - Libretro: Customizable idle loop removal
111 - Implemented cycle counting for sprite rendering
112 - Cleaner, unified settings window
113 - Added a setting for pausing when the emulator is not in focus
114 - Customizable paths for save games, save states, screenshots and patches
115 - Controller hotplugging
116 - Ability to store save games and active cheats within savestates
117Bugfixes:
118 - ARM7: Fix sign of unaligned LDRSH
119 - ARM7: Fix decoding of some ARM ALU instructions with shifters
120 - Debugger: Fix watchpoints in gdb
121 - GBA: Fix warnings when creating and loading savestates
122 - GBA: Fix Iridion II savetype
123 - GBA BIOS: Fix misaligned CpuSet
124 - GBA Cheats: Fix cheats setting the Action Replay version
125 - GBA Hardware: Fix GPIO on big endian
126 - GBA Memory: Fix DMA register writing behavior
127 - GBA Memory: Fix DMAs triggering two cycles early
128 - Libretro: Fix aspect ratio
129 - Qt: Fix some potential crashes with the gamepad mapping
130 - Qt: Fix keys being mapped incorrectly when loading configuration file
131 - Util: Fix PowerPC PNG read/write pixel order
132 - Util: Fix excessive memory allocation when decoding a PNG
133 - VFS: Fix VFileReadline and remove _vfdReadline
134Misc:
135 - All: Improved PowerPC support
136 - All: Fix some undefined behavior warnings
137 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
138 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
139 - GBA: Implement bad I/O register loading
140 - GBA: Allow jumping to OAM and palette RAM
141 - GBA BIOS: Finish implementing RegisterRamReset
142 - GBA Config: Add "override" layer for better one-time configuration
143 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
144 - GBA Memory: Use a dynamically sized mask for ROM memory
145 - GBA Memory: Implement several unimplemented memory access types
146 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
147 - GBA RR: Starting from savestate now embeds the savegame
148 - GBA RR: Add preliminary SRAM support for VBM loading
149 - GBA RR: Add support for resets in movies
150 - GBA Video: Remove lastHblank, as it is implied
151 - Libretro: Use anonymous memory mappers for large blocks of memory
152 - Libretro: Add install target for libretro core
153 - Qt: Window size command line options are now supported
154 - Qt: Increase usability of key mapper
155 - Qt: Add 'Apply' button to settings window
156 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
157 - Qt: Allow use of modifier keys as input
158 - Qt: Optimize log viewer
159 - Qt: Added button for breaking into the GDB debugger
160 - Qt: Add box for showing duration of rewind
161 - SDL: Support fullscreen in SDL 1.2
162 - SDL: Allow GBASDLAudio to be used without a thread context
163 - Util: Use VFile for configuration
164 - Util: Add MutexTryLock
165
1660.3.2: (2015-12-16)
167Bugfixes:
168 - ARM7: Fix STRT/STRBT
169 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
170 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
171 - Libretro: Fix problems with rumble not turning off
172 - GBA: Fix idle skip state being retained between games
173 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
174 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
175 - GBA BIOS: Fix Sqrt sign
176 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
177 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
178 - GBA Memory: Fix DMA behavior for SRAM accesses
179 - GBA Memory: Fix Store8 to OBJ VRAM
180 - GBA Memory: Fix alignment of LDM/STM on SRAM
181 - GBA Memory: Fix unaligned out-of-bounds ROM loads
182 - GBA Memory: Fix timing of DMAs
183 - GBA Video: Fix _mix for 15-bit color
184 - GBA Video: Fix OAM and palette initialization
185 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
186 - Qt: Use safer isLoaded check in GameController
187 - Qt: Fix a race condition in PainterGL that could lead to a crash
188 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
189 - Qt: Fix font size in memory viewer
190 - Qt: Fix a crash in the memory viewer
191 - Qt: Add additional checks in CheatModel to prevent crashes
192 - Qt: Fix race condition with setting sample rate
193 - Qt: Fix crash when closing multiplayer windows
194 - Qt: Fix resetting while paused
195Misc:
196 - GBA Audio: Implement missing flags on SOUNDCNT_X register
197 - Qt: Add mute option to menu
198
1990.3.1: (2015-10-24)
200Bugfixes:
201 - ARM7: Fix instruction decoding of Thumb shifts
202 - GBA: Deinit savegame when unloading a ROM
203 - GBA: Fix BIOS check on big endian
204 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
205 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
206 - GBA Audio: Fix audio channels being silenced at the wrong time
207 - GBA Memory: Fix bad BIOS Load16 on big endian
208 - GBA Memory: Fix bad Load8 on big endian
209 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
210 - GBA Video: Fix edge case with sprite blend modes and semitransparency
211 - GBA Video: Fix objwin and blending interaction on sprites
212 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
213 - Libretro: Fix a memory leak with the render buffer
214 - Qt: Windows no longer spawn in the top left on first launch
215 - Qt: Fix install path of XDG desktop file with DESTDIR
216 - Qt: Fix drag and drop on Windows
217 - Qt: Reenable double buffering, as disabling it broke some Windows configs
218 - VFS: Fix return values of VFileFILE.read and .write
219Misc:
220 - All: Reset next event to cycles instead of zero to interrupt
221 - All: Add --version flag
222 - ARM7: Force disable LTO on two files to work around a GCC bug
223 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
224 - GBA: Better memory handling with PNG savestates
225 - GBA: Additional savestate sanity checks
226 - GBA: Check for cycle count being too high
227 - GBA Audio: Allow GBAAVStream to have no video callback
228 - GBA BIOS: Implement RegisterRamReset for SIO registers
229 - Qt: Remove useless help icons in dialogs
230 - Qt: Prevent savestate window from opening while in multiplayer
231 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
232 - Qt: Dropping multiplayer windows works more cleanly now
233
2340.3.0: (2015-08-16)
235Features:
236 - Ability to hide individual background layers, or OBJs
237 - Ability to mute individual audio channels
238 - Palette viewer and exporter
239 - Volume control
240 - More shortcuts are editable (e.g. quick save/load)
241 - Rewind now shows the frame after rewinding
242 - Import/Export of GameShark/Action Replay snapshots
243 - Add "Step backwards" item for single increment rewind
244 - Deadzone estimation for game controllers
245 - Analog inputs can be used for shortcuts
246 - Menu items for specific solar sensor brightness levels
247 - Remappable controls for tilt and gyroscope sensors
248 - Status messages for actions taken while a game is running (e.g. save/load state)
249 - Memory inspector
250 - Screensaver can now be suspended while a game is running
251 - Load/save the most recent savestate slot
252 - Support varible speed (PWM) rumble
253 - Ability to cap fast forward speed
254 - Finer control over FPS target
255 - Holdable shortcut for rewinding one frame at a time
256 - Ability to boot directly into the BIOS
257 - Preliminary support for yanking out the game pak while a game is running
258 - Thumb-drive mode by putting a file called portable.ini in the same folder
259 - Configurable display driver, between software and OpenGL
260 - Undo-able savestate loading and saving
261 - Controller profiles now store shortcut settings
262 - Default controller profiles for several common controllers
263 - Libretro now supports BIOS, rumble and solar sensor
264 - Implement BIOS call Stop, for sleep mode
265 - Automatically load patches, if found
266 - Improved video synchronization
267 - Configurable audio output sample rate
268Bugfixes:
269 - ARM7: Fix SWI and IRQ timings
270 - ARM7: Fix Thumb MUL timing
271 - ARM7: Fix timing of multiplies to use N cycles
272 - ARM7: ARMHotplugDetach should call deinit
273 - Debugger: Fix use-after-free in breakpoint clearing code
274 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
275 - GBA: Cap audio FIFO read size during deserialization
276 - GBA: Check for corrupted savestates when loading
277 - GBA: Check for improperly sized savestates when loading
278 - GBA: Check for savestates made from differently sized ROMs
279 - GBA: Fix calls to endian-independent loadstores
280 - GBA: Fix timing of reading from timer registers
281 - GBA: Ensure cycles never go negative
282 - GBA Audio: Force audio FIFOs to 32-bit
283 - GBA Audio: Fix audio pitch changing when adjusting buffer size
284 - GBA Audio: Fix sample order in audio channel 3
285 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
286 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
287 - GBA Memory: Improve Thumb open bus behavior
288 - GBA Memory: Fix potential DMA issue when loading a savestate
289 - GBA Memory: Fix load/store multiple video memory waitstates
290 - GBA SIO: Fix reseting when there are SIO devices attached
291 - GBA Video: Blended sprites should never have other effects applied
292 - GBA Video: Fix out-of-bounds tiles in mosaic
293 - GBA Video: Fix windows not affecting sprites
294 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
295 - GBA Video: Fix timing on first scanline
296 - Qt: Better cleanup when a game crashes
297 - Qt: Fix open ROM dialog filtering for archive formats
298 - Qt: Cap the maximum number of multiplayer windows
299 - Qt: Fix maximum year in sensor override
300 - Qt: Fix window being too tall after exiting fullscreen
301 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
302 - Qt: Fix analog buttons not getting unmapped
303 - Qt: Fix passing command line options
304 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
305 - SDL: Fix SDL build when OpenGL is missing
306 - Util: Allow loading IPS patches that grow the ROM
307 - VFS: Fix resource leaks if some allocations fail
308 - VFS: Fix line-reading to return proper values
309 - Video: Fix an issue with very long filenames
310 - Util: Fix formatting of floats
311Misc:
312 - All: Add --help flag for command line programs
313 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
314 - All: Enable static linking for Windows
315 - All: Enable static linking for OS X
316 - All: Threads are now named
317 - All: Proper handling of Unicode file paths
318 - ARM7: Add emulation for Undefined CPU mode
319 - ARM7: Reduce the size of the Thumb instruction table
320 - GBA: Add status log level
321 - GBA: GBARewind now returns how many states it has rewound
322 - GBA: SIO logging layer
323 - GBA BIOS: Stub out SoundBias
324 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
325 - GBA: Don't include GBACLIDebugger struct unless needed
326 - GBA: Savedata is now synced shortly after data finishes being written
327 - GBA: Process multiple timer events at once, if necessary
328 - GBA Audio: Implement audio reset for channels A/B
329 - GBA Audio: Process multiple audio events at once, if necessary
330 - GBA Hardware: Backport generic RTC source into core
331 - GBA Input: Allow axes and buttons to be mapped to the same key
332 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
333 - GBA SIO: Add a dummy driver for Normal mode
334 - GBA Thread: Add functionality for running callbacks on the GBA thread
335 - GBA Thread: Split GBASync into a separate file
336 - GBA Video: Refactor software renderer into separate files
337 - GBA Video: Slightly optimize mode 0 mosaic rendering
338 - Debugger: Free watchpoints in addition to breakpoints
339 - Qt: Handle saving input settings better
340 - Qt: Move GL frame drawing back onto its own thread
341 - Qt: Fast forward (held) option moved from Other to Emulation menu
342 - Qt: Show version info in window title
343 - Qt: Migrate multiplayer window handling into GBAApp
344 - Qt: Unified file opening and saving with last location
345 - Qt: Fix windows being resizable when they shouldn't have been
346 - Qt: Only hide cursor in full screen
347 - Qt: Replace pause-after-frame mutex with an atomic
348 - Qt: Add application icon and XDG desktop files
349 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
350 - Qt: Don't save window size when entering fullscreen
351 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
352 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
353 - Qt: Increase usability of key mapper
354 - Qt: Show checkmark for window sizes
355 - Qt: Set window path to loaded ROM
356 - Perf: Ability to load savestates immediately on launch
357 - SDL: Properly check for initialization
358 - SDL: Clean up initialization functions
359 - SDL: Clean up GL context
360 - Util: Allow disabling the threading code entirely
361 - VFS: Add sync method to force syncing with backing
362
3630.2.1: (2015-05-13)
364Bugfixes:
365 - All: Fix sanitize-deb script not cleaning up after itself
366 - All: Fix dependencies for libavcodec on Debian-derived platforms
367 - ARM7: Handle writeback for PC in addressing modes 2 and 3
368 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
369 - ARM7: Fix ARM multiply instructions when PC is a destination register
370 - Debugger: Fix use-after-free in breakpoint clearing code
371 - Debugger: Fix boundary conditions in tab completion
372 - GBA: Fix timers not updating timing when writing to only the reload register
373 - GBA: Fix rewind boundary conditions
374 - GBA: Add initial I/O register settings for background matrix registers
375 - GBA: Fix hang when loading a savestate if sync to video is enabled
376 - GBA: Handle out-of-bounds I/O access
377 - GBA: Fix bounds-checking on EEPROM access
378 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
379 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
380 - GBA Memory: Allow SRAM to be 64kB
381 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
382 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
383 - GBA Video: Fix second frame mode 5
384 - Perf: Fix race condition if a game crashes immediately on start
385 - Qt: Fix Display object leak when closing a window
386 - Qt: Fix .deb dependencies
387 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
388 - Qt: Fix window not regaining focus after exiting savestate window
389 - Qt: Fix regression where video would not record if the game had already started
390 - Qt: Fix potential crash if a gamepad causes focus to change
391 - Qt: Fix controller axis querying
392 - Qt: Fix multiplayer windows opening as the wrong size
393 - Qt: Fix controllers sometimes not loading the right profile
394 - SDL: Fix boundary conditions for joystick adjustments
395 - SDL: Allocate properly sized input maps
396 - SDL: Fix potential build issues when Qt and SDL2 are in use
397 - Util: Fix resource leak in UTF-8 handling code
398 - Util: Fix a null-pointer issue when attempting to delete a key
399 - VFS: Fix resource leaks if some allocations fail
400 - Video: Fix an issue with very long filenames
401Misc:
402 - GBA Memory: Soft-crash if jumping past the end of a ROM
403 - Qt: Show multiplayer numbers in window title
404 - Qt: Solar sensor can have shortcuts set
405
4060.2.0: (2015-04-03)
407Features:
408 - Support for gamepad axes, e.g. analog sticks or triggers
409 - Add scale presets for up to 6x
410 - Settings window
411 - Bilinear resampling option
412 - Add option to skip BIOS start screen
413 - List of recently opened games
414 - Support for games using the Solar Sensor
415 - Better audio resampling via blip-buf
416 - Game Pak overrides dialog for setting savetype and sensor values
417 - Support for games using the tilt sensor
418 - Remappable shortcuts for keyboard and gamepad
419 - Rewinding of emulation
420 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
421 - Support IPv6
422 - Save directory of last loaded file
423 - Support BPS patches
424 - Automatically detect and optimize out idle loops
425 - Configurable game overrides
426 - Support loading 7-Zip files
427 - Drag and drop game loading
428 - Cheat code support
429 - Runtime configurable audio driver
430 - Libretro core for use with RetroArch and other front-ends
431 - Controller profiles for setting different bindings for different controllers
432 - Ability to lock aspect ratio
433 - Local link cable support
434 - Ability to switch which game controller is in use per instance
435 - Ability to prevent opposing directional input
436 - Warning dialog if an unimplemented BIOS feature is called
437 - Debugger: Add CLI "frame", frame advance command
438 - Debugger: Add CLI functions for writing to memory
439 - Debugger: Add CLI functions for examining memory regions
440 - Debugger: Add CLI function for writing a register
441Bugfixes:
442 - ARM7: Extend prefetch by one stage
443 - ARM7: Fix cycle counting for loads
444 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
445 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
446 - GBA: Initialize gba.sync to null
447 - GBA: Fix timer initialization
448 - GBA Audio: Support 16-bit writes to FIFO audio
449 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
450 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
451 - GBA BIOS: Fix BIOS prefetch after reset
452 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
453 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
454 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
455 - GBA Memory: Fix I cycles that had been moved to ARM7 core
456 - GBA Memory: Fix cycle counting for 32-bit load/stores
457 - GBA RR: Fix fallthrough error when reading tags from a movie
458 - GBA Thread: Fix possible hang when loading an archive
459 - GBA Thread: Fix possible deadlock in video sync
460 - Perf: Fix crash when the GBA thread fails to start
461 - Qt: Fix crash starting a GDB stub if a game isn't loaded
462 - Qt: Fix crash when adjusting settings after closing a game
463 - Qt: Fix crash when starting GDB stub after closing a game
464 - Qt: Fix patch loading while a game is running
465 - Qt: Fix crash when loading a game after stopping GDB server
466 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
467 - Qt: Fix crash when attempting to pause if a game is not running
468 - SDL: Properly clean up if a game doesn't launch
469 - Util: Fix sockets on Windows
470Misc:
471 - All: Enable link-time optimization
472 - Debugger: Watchpoints now work on STM/LDM instructions
473 - Debugger: Clean up GDB stub network interfacing
474 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
475 - Debugger: Merge Thumb BL instructions when disassembling
476 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
477 - Debugger: Watchpoints now report address watched (fixes #68)
478 - Debugger: Add support for soft breakpoints
479 - Debugger: Make I/O register names be addresses instead of values
480 - Debugger: Rename read/write commands
481 - GBA: Improve accuracy of event timing
482 - GBA: Add API for getting Configuration structs for overrides and input
483 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
484 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
485 - GBA: Move A/V stream interface into core
486 - GBA: Savestates now take into account savedata state machines (fixes #109)
487 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
488 - GBA Memory: Simplify memory API and use fixed bus width
489 - GBA Thread: Make GBASyncWaitFrameStart time out
490 - GBA Video: Start video at the last scanline instead of the first
491 - Qt: Optimize logo drawing
492 - Qt: Move frame upload back onto main thread
493 - Qt: Remember window position
494 - Qt: Double-clicking on the window toggles full screen
495 - Util: Use proper locale for reading and writing float values
496
4970.1.1: (2015-01-24)
498Bugfixes:
499 - ARM7: Fix LDM writeback to a register already written
500 - GBA: Fix timers 2 and 3 updating incorrectly
501 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
502 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
503 - GBA Audio: Properly initialize audio FIFO channels
504 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
505 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
506 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
507 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
508 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
509 - GBA BIOS: Fix HuffUnComp boundary conditions
510 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
511 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
512 - GBA Memory: Filter out top nybble of DMA addresses
513 - GBA Memory: Properly bounds-check VRAM accesses
514 - GBA Memory: Fix initial DMA state
515 - GBA Thread: Allow halted games to exit cleanly
516 - GBA Video: Fix blend issues with obscured middle layers
517 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
518 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
519 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
520 - GBA Video: Fix sprite boundary conditions with mosaic
521 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
522 - Qt: Fix issue with set frame sizes being the wrong height
523 - Qt: Fix emulator crashing when full screen if a game is not running
524 - Qt: Fix window focus issues
525 - Qt: Properly set default video recording settings
526 - Qt: Fix a race condition when a game crashes immediately
527 - Qt: Fix some cases where key mapping can break if focus is adjusted
528 - Qt: Fix crash if a game pauses before any frames are shown
529 - Debugger: Negative PC-relative loads now properly subtract the offset
530 - Debugger: Align PC-relative loads in Thumb
531 - Debugger: Fix watchpoints triggering too late
532 - Debugger: Fix binary print putting spaces between digits
533 - Video: Ensure FFmpeg encoder has audio frames
534 - Video: Fix uncompressed PCM audio recording
535 - Video: Fix FFmpeg crashing when the file extension is wrong
536 - Util: Fix SOCKET_FAILED macro
537Misc:
538 - GBA: Exit cleanly on FATAL if the port supports it
539 - GBA Memory: Implement 16- and 32-bit loads from SRAM
540 - Qt: Disable sync to video by default
541 - Qt: Handle a game crash without crashing
542 - Qt: Set default log level to FATAL, ERROR and WARN
543 - Qt: Clarify some phrasing in the menus
544 - Qt: Clear active buttons when focus is lost
545
5460.1.0: (2014-12-13)
547 - Initial release