all repos — mgba @ 686380b6c4d8acf219a704a8932668b11efc47c2

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES)
  9
 10#include <QApplication>
 11#include <QResizeEvent>
 12#include <QTimer>
 13
 14#include <mgba/core/core.h>
 15#include <mgba/core/thread.h>
 16#ifdef BUILD_GL
 17#include "platform/opengl/gl.h"
 18#endif
 19#if !defined(_WIN32) || defined(USE_EPOXY)
 20#include "platform/opengl/gles2.h"
 21#ifdef _WIN32
 22#include <epoxy/wgl.h>
 23#endif
 24#endif
 25
 26using namespace QGBA;
 27
 28DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 29	: Display(parent)
 30	, m_isDrawing(false)
 31	, m_gl(new EmptyGLWidget(format, this))
 32	, m_drawThread(nullptr)
 33	, m_context(nullptr)
 34{
 35	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 36	m_gl->setMouseTracking(true);
 37	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 38}
 39
 40DisplayGL::~DisplayGL() {
 41	delete m_painter;
 42}
 43
 44bool DisplayGL::supportsShaders() const {
 45	return m_painter->supportsShaders();
 46}
 47
 48VideoShader* DisplayGL::shaders() {
 49	VideoShader* shaders = nullptr;
 50	if (m_drawThread) {
 51		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 52	} else {
 53		shaders = m_painter->shaders();
 54	}
 55	return shaders;
 56}
 57
 58void DisplayGL::startDrawing(mCoreThread* thread) {
 59	if (m_drawThread) {
 60		return;
 61	}
 62	m_isDrawing = true;
 63	m_painter->setContext(thread);
 64	m_painter->setMessagePainter(messagePainter());
 65	m_context = thread;
 66	m_painter->resize(size());
 67	m_gl->move(0, 0);
 68	m_drawThread = new QThread(this);
 69	m_drawThread->setObjectName("Painter Thread");
 70	m_gl->context()->doneCurrent();
 71	m_gl->context()->moveToThread(m_drawThread);
 72	m_painter->moveToThread(m_drawThread);
 73	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
 74	m_drawThread->start();
 75	mCoreSyncSetVideoSync(&m_context->sync, false);
 76
 77	lockAspectRatio(isAspectRatioLocked());
 78	lockIntegerScaling(isIntegerScalingLocked());
 79	filter(isFiltered());
 80#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 81	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 82#else
 83	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 84#endif
 85	resizePainter();
 86}
 87
 88void DisplayGL::stopDrawing() {
 89	if (m_drawThread) {
 90		m_isDrawing = false;
 91		if (mCoreThreadIsActive(m_context)) {
 92			mCoreThreadInterrupt(m_context);
 93		}
 94		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 95		m_drawThread->exit();
 96		m_drawThread = nullptr;
 97		if (mCoreThreadIsActive(m_context)) {
 98			mCoreThreadContinue(m_context);
 99		}
100	}
101}
102
103void DisplayGL::pauseDrawing() {
104	if (m_drawThread) {
105		m_isDrawing = false;
106		if (mCoreThreadIsActive(m_context)) {
107			mCoreThreadInterrupt(m_context);
108		}
109		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
110		if (mCoreThreadIsActive(m_context)) {
111			mCoreThreadContinue(m_context);
112		}
113	}
114}
115
116void DisplayGL::unpauseDrawing() {
117	if (m_drawThread) {
118		m_isDrawing = true;
119		if (mCoreThreadIsActive(m_context)) {
120			mCoreThreadInterrupt(m_context);
121		}
122		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
123		if (mCoreThreadIsActive(m_context)) {
124			mCoreThreadContinue(m_context);
125		}
126	}
127}
128
129void DisplayGL::forceDraw() {
130	if (m_drawThread) {
131		QMetaObject::invokeMethod(m_painter, "forceDraw");
132	}
133}
134
135void DisplayGL::lockAspectRatio(bool lock) {
136	Display::lockAspectRatio(lock);
137	if (m_drawThread) {
138		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
139	}
140}
141
142void DisplayGL::lockIntegerScaling(bool lock) {
143	Display::lockIntegerScaling(lock);
144	if (m_drawThread) {
145		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
146	}
147}
148
149void DisplayGL::filter(bool filter) {
150	Display::filter(filter);
151	if (m_drawThread) {
152		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
153	}
154}
155
156void DisplayGL::framePosted(const uint32_t* buffer) {
157	if (m_drawThread && buffer) {
158		m_painter->enqueue(buffer);
159		QMetaObject::invokeMethod(m_painter, "draw");
160	}
161}
162
163void DisplayGL::setShaders(struct VDir* shaders) {
164	if (m_drawThread) {
165		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
166	} else {
167		m_painter->setShaders(shaders);
168	}
169}
170
171void DisplayGL::clearShaders() {
172	QMetaObject::invokeMethod(m_painter, "clearShaders");
173}
174
175void DisplayGL::resizeEvent(QResizeEvent* event) {
176	Display::resizeEvent(event);
177	resizePainter();
178}
179
180void DisplayGL::resizePainter() {
181	m_gl->resize(size());
182	if (m_drawThread) {
183		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
184	}
185}
186
187PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
188	: m_gl(parent)
189	, m_active(false)
190	, m_started(false)
191	, m_context(nullptr)
192	, m_shader{}
193	, m_backend(nullptr)
194	, m_messagePainter(nullptr)
195{
196#ifdef BUILD_GL
197	mGLContext* glBackend;
198#endif
199#if !defined(_WIN32) || defined(USE_EPOXY)
200	mGLES2Context* gl2Backend;
201#endif
202
203#if !defined(_WIN32) || defined(USE_EPOXY)
204	if (majorVersion >= 2) {
205		gl2Backend = new mGLES2Context;
206		mGLES2ContextCreate(gl2Backend);
207		m_backend = &gl2Backend->d;
208		m_supportsShaders = true;
209	}
210#endif
211
212#ifdef BUILD_GL
213	 if (!m_backend) {
214		glBackend = new mGLContext;
215		mGLContextCreate(glBackend);
216		m_backend = &glBackend->d;
217		m_supportsShaders = false;
218	}
219#endif
220	m_backend->swap = [](VideoBackend* v) {
221		PainterGL* painter = static_cast<PainterGL*>(v->user);
222		painter->m_gl->swapBuffers();
223	};
224
225	m_gl->makeCurrent();
226#if defined(_WIN32) && defined(USE_EPOXY)
227	epoxy_handle_external_wglMakeCurrent();
228#endif
229	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
230#if !defined(_WIN32) || defined(USE_EPOXY)
231	if (m_supportsShaders) {
232		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
233	}
234#endif
235	m_gl->doneCurrent();
236
237	m_backend->user = this;
238	m_backend->filter = false;
239	m_backend->lockAspectRatio = false;
240
241	for (int i = 0; i < 2; ++i) {
242		m_free.append(new uint32_t[256 * 256]);
243	}
244}
245
246PainterGL::~PainterGL() {
247	while (!m_queue.isEmpty()) {
248		delete[] m_queue.dequeue();
249	}
250	for (auto item : m_free) {
251		delete[] item;
252	}
253	m_gl->makeCurrent();
254#if defined(_WIN32) && defined(USE_EPOXY)
255	epoxy_handle_external_wglMakeCurrent();
256#endif
257#if !defined(_WIN32) || defined(USE_EPOXY)
258	if (m_shader.passes) {
259		mGLES2ShaderFree(&m_shader);
260	}
261#endif
262	m_backend->deinit(m_backend);
263	m_gl->doneCurrent();
264	delete m_backend;
265	m_backend = nullptr;
266}
267
268void PainterGL::setContext(mCoreThread* context) {
269	m_context = context;
270
271	if (!context) {
272		return;
273	}
274
275	m_gl->makeCurrent();
276#if defined(_WIN32) && defined(USE_EPOXY)
277	epoxy_handle_external_wglMakeCurrent();
278#endif
279	unsigned width, height;
280	context->core->desiredVideoDimensions(context->core, &width, &height);
281	m_backend->setDimensions(m_backend, width, height);
282	m_gl->doneCurrent();
283}
284
285void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
286	m_messagePainter = messagePainter;
287}
288
289void PainterGL::resize(const QSize& size) {
290	m_size = size;
291	if (m_started && !m_active) {
292		forceDraw();
293	}
294}
295
296void PainterGL::lockAspectRatio(bool lock) {
297	m_backend->lockAspectRatio = lock;
298	if (m_started && !m_active) {
299		forceDraw();
300	}
301}
302
303void PainterGL::lockIntegerScaling(bool lock) {
304	m_backend->lockIntegerScaling = lock;
305	if (m_started && !m_active) {
306		forceDraw();
307	}
308}
309
310void PainterGL::filter(bool filter) {
311	m_backend->filter = filter;
312	if (m_started && !m_active) {
313		forceDraw();
314	}
315}
316
317void PainterGL::start() {
318	m_gl->makeCurrent();
319#if defined(_WIN32) && defined(USE_EPOXY)
320	epoxy_handle_external_wglMakeCurrent();
321#endif
322
323#if !defined(_WIN32) || defined(USE_EPOXY)
324	if (m_supportsShaders && m_shader.passes) {
325		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
326	}
327#endif
328
329	m_gl->doneCurrent();
330	m_active = true;
331	m_started = true;
332}
333
334void PainterGL::draw() {
335	if (m_queue.isEmpty() || !mCoreThreadIsActive(m_context)) {
336		return;
337	}
338
339	if (mCoreSyncWaitFrameStart(&m_context->sync) || !m_queue.isEmpty()) {
340		dequeue();
341		mCoreSyncWaitFrameEnd(&m_context->sync);
342		m_painter.begin(m_gl->context()->device());
343		performDraw();
344		m_painter.end();
345		m_backend->swap(m_backend);
346		if (!m_delayTimer.isValid()) {
347			m_delayTimer.start();
348		} else {
349			while (m_delayTimer.elapsed() < 15) {
350				QThread::usleep(100);
351			}
352			m_delayTimer.restart();
353		}
354	} else {
355		mCoreSyncWaitFrameEnd(&m_context->sync);
356	}
357	if (!m_queue.isEmpty()) {
358		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
359	}
360}
361
362void PainterGL::forceDraw() {
363	m_painter.begin(m_gl->context()->device());
364	performDraw();
365	m_painter.end();
366	m_backend->swap(m_backend);
367}
368
369void PainterGL::stop() {
370	m_active = false;
371	m_started = false;
372	m_gl->makeCurrent();
373#if defined(_WIN32) && defined(USE_EPOXY)
374	epoxy_handle_external_wglMakeCurrent();
375#endif
376	dequeueAll();
377	m_backend->clear(m_backend);
378	m_backend->swap(m_backend);
379	m_gl->doneCurrent();
380	m_gl->context()->moveToThread(m_gl->thread());
381	moveToThread(m_gl->thread());
382}
383
384void PainterGL::pause() {
385	m_active = false;
386}
387
388void PainterGL::unpause() {
389	m_active = true;
390}
391
392void PainterGL::performDraw() {
393	m_painter.beginNativePainting();
394#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
395	float r = m_gl->devicePixelRatioF();
396#else
397	float r = m_gl->devicePixelRatio();
398#endif
399	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
400	m_backend->drawFrame(m_backend);
401	m_painter.endNativePainting();
402	if (m_messagePainter) {
403		m_messagePainter->paint(&m_painter);
404	}
405}
406
407void PainterGL::enqueue(const uint32_t* backing) {
408	m_mutex.lock();
409	uint32_t* buffer;
410	if (m_free.isEmpty()) {
411		buffer = m_queue.dequeue();
412	} else {
413		buffer = m_free.takeLast();
414	}
415	unsigned width, height;
416	m_context->core->desiredVideoDimensions(m_context->core, &width, &height);
417	memcpy(buffer, backing, width * height * BYTES_PER_PIXEL);
418	m_queue.enqueue(buffer);
419	m_mutex.unlock();
420}
421
422void PainterGL::dequeue() {
423	m_mutex.lock();
424	if (m_queue.isEmpty()) {
425		m_mutex.unlock();
426		return;
427	}
428	uint32_t* buffer = m_queue.dequeue();
429	m_backend->postFrame(m_backend, buffer);
430	m_free.append(buffer);
431	m_mutex.unlock();
432}
433
434void PainterGL::dequeueAll() {
435	uint32_t* buffer = 0;
436	m_mutex.lock();
437	while (!m_queue.isEmpty()) {
438		buffer = m_queue.dequeue();
439		m_free.append(buffer);
440	}
441	if (buffer) {
442		m_backend->postFrame(m_backend, buffer);
443	}
444	m_mutex.unlock();
445}
446
447void PainterGL::setShaders(struct VDir* dir) {
448	if (!supportsShaders()) {
449		return;
450	}
451#if !defined(_WIN32) || defined(USE_EPOXY)
452	m_gl->makeCurrent();
453#if defined(_WIN32) && defined(USE_EPOXY)
454	epoxy_handle_external_wglMakeCurrent();
455#endif
456	if (m_shader.passes) {
457		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
458		mGLES2ShaderFree(&m_shader);
459	}
460	mGLES2ShaderLoad(&m_shader, dir);
461	if (m_started) {
462		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
463	}
464	m_gl->doneCurrent();
465#endif
466}
467
468void PainterGL::clearShaders() {
469	if (!supportsShaders()) {
470		return;
471	}
472#if !defined(_WIN32) || defined(USE_EPOXY)
473	m_gl->makeCurrent();
474#if defined(_WIN32) && defined(USE_EPOXY)
475	epoxy_handle_external_wglMakeCurrent();
476#endif
477	if (m_shader.passes) {
478		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
479		mGLES2ShaderFree(&m_shader);
480	}
481	m_gl->doneCurrent();
482#endif
483}
484
485VideoShader* PainterGL::shaders() {
486	return &m_shader;
487}
488
489#endif