all repos — mgba @ 6867400ca875277929f8aec1964c99d85cb0e1a9

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9Bugfixes:
 10 - SDL: Fix axes being mapped wrong
 11 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 12 - Util: Fix realloc semantics in utf16to8
 13 - PSP2: Fix GPU crash while exiting
 14 - PSP2: Fix VSync
 15 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 16 - GBA Serialize: Savestates now properly store prefetch
 17 - PSP2: Fix accelerometer range
 18 - PSP2: Actually load screen mode setting
 19 - Qt: Fix bug in software renderer scaling
 20 - Debugger: Fix GDB breakpoints
 21 - Wii: Fix framelimiting after a slowdown
 22 - PSP2: Fix gyroscope direction
 23 - Qt: Fix hanging key press after disabling autofire
 24 - PSP2: Delete threads after they return
 25Misc:
 26 - 3DS: Use blip_add_delta_fast for a small speed improvement
 27 - OpenGL: Log shader compilation failure
 28 - Qt: Remove some C99isms from C++ code
 29 - Windows: Add native VDir support
 30 - All: Add QUIET parameter to silence CMake
 31 - ARM7: Support forcing Thumb mode via MSR
 32 - ARM7: Flush prefetch cache when loading CPSR via MSR
 33 - OpenGL: Add texSize uniform
 34 - ARM7: Clean up instruction decoding for future expandability
 35 - Qt: Make -g flag work in Qt build
 36 - Qt: Simplify OpenGL context creation
 37 - Debugger: Support register and memory writes via GDB stub
 38 - GBA Audio: Force audio DMAs to not increment destination
 39 - Qt: Thread startup improvements
 40 - 3DS: Allow UTF-16 filenames
 41 - 3DS: Port to using citro3D
 42 - 3DS: Use system font for menus
 43 - PSP2: Use system font for menus
 44 - All: Faster memory read/write
 45 - Qt: Make audio channel/video layer options shortcut mappable
 46 - GBA Memory: Optimize stalling behavior
 47 - 3DS: Attempt to use Core 2 for threads
 48 - GUI: Screenshot dimensions are now passed through
 49 - GUI: Add back logging
 50 - PSP2: Add rumble for PS TV
 51 - PSP2: Add fit-to-height screen mode
 52 - GBA Video: Remove old slow path fallback
 53 - GBA Video: Optimize sprite drawing
 54 - GBA BIOS: Use custom ArcTan, not relying on OS
 55
 560.4.1: (2016-07-11)
 57Bugfixes:
 58 - All: Fix several file handle leaks
 59 - All: Fix instruction tables getting zeroed when linking sometimes
 60 - ARM7: Fix flags on SBC/RSC
 61 - ARM7: Fix setting spsr privilege bits when spsr is empty
 62 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 63 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 64 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 65 - GBA Memory: Fix executing code from OBJ region of VRAM
 66 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 67 - GBA Serialize: Fix loading savegames from savestates
 68 - OpenGL: Correct boolean vector strcmp strings for uniforms
 69 - Qt: Fix sending gameStopped twice
 70 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 71 - Qt: Fix initial state of key mapping
 72 - Qt: Initialize m_useBios
 73 - SDL: Fix joystick initialization on BSD
 74 - SDL: Fix potential joystick crash in games with rumble
 75 - SDL: Fix SDL 1.2 build
 76 - SDL: Fix sporadic crash when deinitializing audio
 77 - Shaders: Fix AGS-001 shader with some bad drivers
 78 - Util: Use closesocket on Windows
 79 - Util: Fix socket bind addresses
 80 - VFS: Fix reading 7z archives without rewinding first
 81 - VFS: VFileFromFD should not open directories
 82 - Wii: Fix tilting direction
 83 - Util: Fix realloc semantics in utf16to8
 84Misc:
 85 - All: Allow use of external minizip library
 86 - Debugger: CLI debugger now exits when end-of-stream is reached
 87 - FFmpeg: Update dependencies on Ubuntu
 88 - GBA: Slightly optimize GBAProcessEvents
 89 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 90 - GBA Video: Null renderer should return proper register values
 91 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 92 - Qt: Add preset for DualShock 4
 93 - Qt: Update 360 input profile on OS X to reflect newer drivers
 94 - Qt: Remove use of NaN
 95 - Qt: Canonicalize file paths when loading games
 96 - Qt: Add refresh button to controller editing
 97 - SDL: Remove default gamepad mappings
 98 - Util: Fix intermittent build failure on OS X
 99 - VFS: VFile.sync now updates modified time
100
1010.4.0: (2016-02-02)
102Features:
103 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
104 - I/O viewer
105 - Booting of multiboot images
106 - Customization of GIF recording
107 - Libretro: Cheat code support
108 - Support for GLSL shaders
109 - ROM information view
110 - Support for VBA-style cheat codes
111 - Savestates now store creation timestamps
112 - Key autofire
113 - Libretro: Allow blocking opposing directional input
114 - OpenEmu core for OS X
115 - Libretro: Settings for using BIOS and skipping intro
116 - Libretro: Customizable idle loop removal
117 - Implemented cycle counting for sprite rendering
118 - Cleaner, unified settings window
119 - Added a setting for pausing when the emulator is not in focus
120 - Customizable paths for save games, save states, screenshots and patches
121 - Controller hotplugging
122 - Ability to store save games and active cheats within savestates
123Bugfixes:
124 - ARM7: Fix sign of unaligned LDRSH
125 - ARM7: Fix decoding of some ARM ALU instructions with shifters
126 - Debugger: Fix watchpoints in gdb
127 - GBA: Fix warnings when creating and loading savestates
128 - GBA: Fix Iridion II savetype
129 - GBA BIOS: Fix misaligned CpuSet
130 - GBA Cheats: Fix cheats setting the Action Replay version
131 - GBA Hardware: Fix GPIO on big endian
132 - GBA Memory: Fix DMA register writing behavior
133 - GBA Memory: Fix DMAs triggering two cycles early
134 - Libretro: Fix aspect ratio
135 - Qt: Fix some potential crashes with the gamepad mapping
136 - Qt: Fix keys being mapped incorrectly when loading configuration file
137 - Util: Fix PowerPC PNG read/write pixel order
138 - Util: Fix excessive memory allocation when decoding a PNG
139 - VFS: Fix VFileReadline and remove _vfdReadline
140Misc:
141 - All: Improved PowerPC support
142 - All: Fix some undefined behavior warnings
143 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
144 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
145 - GBA: Implement bad I/O register loading
146 - GBA: Allow jumping to OAM and palette RAM
147 - GBA BIOS: Finish implementing RegisterRamReset
148 - GBA Config: Add "override" layer for better one-time configuration
149 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
150 - GBA Memory: Use a dynamically sized mask for ROM memory
151 - GBA Memory: Implement several unimplemented memory access types
152 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
153 - GBA RR: Starting from savestate now embeds the savegame
154 - GBA RR: Add preliminary SRAM support for VBM loading
155 - GBA RR: Add support for resets in movies
156 - GBA Video: Remove lastHblank, as it is implied
157 - Libretro: Use anonymous memory mappers for large blocks of memory
158 - Libretro: Add install target for libretro core
159 - Qt: Window size command line options are now supported
160 - Qt: Increase usability of key mapper
161 - Qt: Add 'Apply' button to settings window
162 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
163 - Qt: Allow use of modifier keys as input
164 - Qt: Optimize log viewer
165 - Qt: Added button for breaking into the GDB debugger
166 - Qt: Add box for showing duration of rewind
167 - SDL: Support fullscreen in SDL 1.2
168 - SDL: Allow GBASDLAudio to be used without a thread context
169 - Util: Use VFile for configuration
170 - Util: Add MutexTryLock
171
1720.3.2: (2015-12-16)
173Bugfixes:
174 - ARM7: Fix STRT/STRBT
175 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
176 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
177 - Libretro: Fix problems with rumble not turning off
178 - GBA: Fix idle skip state being retained between games
179 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
180 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
181 - GBA BIOS: Fix Sqrt sign
182 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
183 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
184 - GBA Memory: Fix DMA behavior for SRAM accesses
185 - GBA Memory: Fix Store8 to OBJ VRAM
186 - GBA Memory: Fix alignment of LDM/STM on SRAM
187 - GBA Memory: Fix unaligned out-of-bounds ROM loads
188 - GBA Memory: Fix timing of DMAs
189 - GBA Video: Fix _mix for 15-bit color
190 - GBA Video: Fix OAM and palette initialization
191 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
192 - Qt: Use safer isLoaded check in GameController
193 - Qt: Fix a race condition in PainterGL that could lead to a crash
194 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
195 - Qt: Fix font size in memory viewer
196 - Qt: Fix a crash in the memory viewer
197 - Qt: Add additional checks in CheatModel to prevent crashes
198 - Qt: Fix race condition with setting sample rate
199 - Qt: Fix crash when closing multiplayer windows
200 - Qt: Fix resetting while paused
201Misc:
202 - GBA Audio: Implement missing flags on SOUNDCNT_X register
203 - Qt: Add mute option to menu
204
2050.3.1: (2015-10-24)
206Bugfixes:
207 - ARM7: Fix instruction decoding of Thumb shifts
208 - GBA: Deinit savegame when unloading a ROM
209 - GBA: Fix BIOS check on big endian
210 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
211 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
212 - GBA Audio: Fix audio channels being silenced at the wrong time
213 - GBA Memory: Fix bad BIOS Load16 on big endian
214 - GBA Memory: Fix bad Load8 on big endian
215 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
216 - GBA Video: Fix edge case with sprite blend modes and semitransparency
217 - GBA Video: Fix objwin and blending interaction on sprites
218 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
219 - Libretro: Fix a memory leak with the render buffer
220 - Qt: Windows no longer spawn in the top left on first launch
221 - Qt: Fix install path of XDG desktop file with DESTDIR
222 - Qt: Fix drag and drop on Windows
223 - Qt: Reenable double buffering, as disabling it broke some Windows configs
224 - VFS: Fix return values of VFileFILE.read and .write
225Misc:
226 - All: Reset next event to cycles instead of zero to interrupt
227 - All: Add --version flag
228 - ARM7: Force disable LTO on two files to work around a GCC bug
229 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
230 - GBA: Better memory handling with PNG savestates
231 - GBA: Additional savestate sanity checks
232 - GBA: Check for cycle count being too high
233 - GBA Audio: Allow GBAAVStream to have no video callback
234 - GBA BIOS: Implement RegisterRamReset for SIO registers
235 - Qt: Remove useless help icons in dialogs
236 - Qt: Prevent savestate window from opening while in multiplayer
237 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
238 - Qt: Dropping multiplayer windows works more cleanly now
239
2400.3.0: (2015-08-16)
241Features:
242 - Ability to hide individual background layers, or OBJs
243 - Ability to mute individual audio channels
244 - Palette viewer and exporter
245 - Volume control
246 - More shortcuts are editable (e.g. quick save/load)
247 - Rewind now shows the frame after rewinding
248 - Import/Export of GameShark/Action Replay snapshots
249 - Add "Step backwards" item for single increment rewind
250 - Deadzone estimation for game controllers
251 - Analog inputs can be used for shortcuts
252 - Menu items for specific solar sensor brightness levels
253 - Remappable controls for tilt and gyroscope sensors
254 - Status messages for actions taken while a game is running (e.g. save/load state)
255 - Memory inspector
256 - Screensaver can now be suspended while a game is running
257 - Load/save the most recent savestate slot
258 - Support varible speed (PWM) rumble
259 - Ability to cap fast forward speed
260 - Finer control over FPS target
261 - Holdable shortcut for rewinding one frame at a time
262 - Ability to boot directly into the BIOS
263 - Preliminary support for yanking out the game pak while a game is running
264 - Thumb-drive mode by putting a file called portable.ini in the same folder
265 - Configurable display driver, between software and OpenGL
266 - Undo-able savestate loading and saving
267 - Controller profiles now store shortcut settings
268 - Default controller profiles for several common controllers
269 - Libretro now supports BIOS, rumble and solar sensor
270 - Implement BIOS call Stop, for sleep mode
271 - Automatically load patches, if found
272 - Improved video synchronization
273 - Configurable audio output sample rate
274Bugfixes:
275 - ARM7: Fix SWI and IRQ timings
276 - ARM7: Fix Thumb MUL timing
277 - ARM7: Fix timing of multiplies to use N cycles
278 - ARM7: ARMHotplugDetach should call deinit
279 - Debugger: Fix use-after-free in breakpoint clearing code
280 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
281 - GBA: Cap audio FIFO read size during deserialization
282 - GBA: Check for corrupted savestates when loading
283 - GBA: Check for improperly sized savestates when loading
284 - GBA: Check for savestates made from differently sized ROMs
285 - GBA: Fix calls to endian-independent loadstores
286 - GBA: Fix timing of reading from timer registers
287 - GBA: Ensure cycles never go negative
288 - GBA Audio: Force audio FIFOs to 32-bit
289 - GBA Audio: Fix audio pitch changing when adjusting buffer size
290 - GBA Audio: Fix sample order in audio channel 3
291 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
292 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
293 - GBA Memory: Improve Thumb open bus behavior
294 - GBA Memory: Fix potential DMA issue when loading a savestate
295 - GBA Memory: Fix load/store multiple video memory waitstates
296 - GBA SIO: Fix reseting when there are SIO devices attached
297 - GBA Video: Blended sprites should never have other effects applied
298 - GBA Video: Fix out-of-bounds tiles in mosaic
299 - GBA Video: Fix windows not affecting sprites
300 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
301 - GBA Video: Fix timing on first scanline
302 - Qt: Better cleanup when a game crashes
303 - Qt: Fix open ROM dialog filtering for archive formats
304 - Qt: Cap the maximum number of multiplayer windows
305 - Qt: Fix maximum year in sensor override
306 - Qt: Fix window being too tall after exiting fullscreen
307 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
308 - Qt: Fix analog buttons not getting unmapped
309 - Qt: Fix passing command line options
310 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
311 - SDL: Fix SDL build when OpenGL is missing
312 - Util: Allow loading IPS patches that grow the ROM
313 - VFS: Fix resource leaks if some allocations fail
314 - VFS: Fix line-reading to return proper values
315 - Video: Fix an issue with very long filenames
316 - Util: Fix formatting of floats
317Misc:
318 - All: Add --help flag for command line programs
319 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
320 - All: Enable static linking for Windows
321 - All: Enable static linking for OS X
322 - All: Threads are now named
323 - All: Proper handling of Unicode file paths
324 - ARM7: Add emulation for Undefined CPU mode
325 - ARM7: Reduce the size of the Thumb instruction table
326 - GBA: Add status log level
327 - GBA: GBARewind now returns how many states it has rewound
328 - GBA: SIO logging layer
329 - GBA BIOS: Stub out SoundBias
330 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
331 - GBA: Don't include GBACLIDebugger struct unless needed
332 - GBA: Savedata is now synced shortly after data finishes being written
333 - GBA: Process multiple timer events at once, if necessary
334 - GBA Audio: Implement audio reset for channels A/B
335 - GBA Audio: Process multiple audio events at once, if necessary
336 - GBA Hardware: Backport generic RTC source into core
337 - GBA Input: Allow axes and buttons to be mapped to the same key
338 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
339 - GBA SIO: Add a dummy driver for Normal mode
340 - GBA Thread: Add functionality for running callbacks on the GBA thread
341 - GBA Thread: Split GBASync into a separate file
342 - GBA Video: Refactor software renderer into separate files
343 - GBA Video: Slightly optimize mode 0 mosaic rendering
344 - Debugger: Free watchpoints in addition to breakpoints
345 - Qt: Handle saving input settings better
346 - Qt: Move GL frame drawing back onto its own thread
347 - Qt: Fast forward (held) option moved from Other to Emulation menu
348 - Qt: Show version info in window title
349 - Qt: Migrate multiplayer window handling into GBAApp
350 - Qt: Unified file opening and saving with last location
351 - Qt: Fix windows being resizable when they shouldn't have been
352 - Qt: Only hide cursor in full screen
353 - Qt: Replace pause-after-frame mutex with an atomic
354 - Qt: Add application icon and XDG desktop files
355 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
356 - Qt: Don't save window size when entering fullscreen
357 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
358 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
359 - Qt: Increase usability of key mapper
360 - Qt: Show checkmark for window sizes
361 - Qt: Set window path to loaded ROM
362 - Perf: Ability to load savestates immediately on launch
363 - SDL: Properly check for initialization
364 - SDL: Clean up initialization functions
365 - SDL: Clean up GL context
366 - Util: Allow disabling the threading code entirely
367 - VFS: Add sync method to force syncing with backing
368
3690.2.1: (2015-05-13)
370Bugfixes:
371 - All: Fix sanitize-deb script not cleaning up after itself
372 - All: Fix dependencies for libavcodec on Debian-derived platforms
373 - ARM7: Handle writeback for PC in addressing modes 2 and 3
374 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
375 - ARM7: Fix ARM multiply instructions when PC is a destination register
376 - Debugger: Fix use-after-free in breakpoint clearing code
377 - Debugger: Fix boundary conditions in tab completion
378 - GBA: Fix timers not updating timing when writing to only the reload register
379 - GBA: Fix rewind boundary conditions
380 - GBA: Add initial I/O register settings for background matrix registers
381 - GBA: Fix hang when loading a savestate if sync to video is enabled
382 - GBA: Handle out-of-bounds I/O access
383 - GBA: Fix bounds-checking on EEPROM access
384 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
385 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
386 - GBA Memory: Allow SRAM to be 64kB
387 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
388 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
389 - GBA Video: Fix second frame mode 5
390 - Perf: Fix race condition if a game crashes immediately on start
391 - Qt: Fix Display object leak when closing a window
392 - Qt: Fix .deb dependencies
393 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
394 - Qt: Fix window not regaining focus after exiting savestate window
395 - Qt: Fix regression where video would not record if the game had already started
396 - Qt: Fix potential crash if a gamepad causes focus to change
397 - Qt: Fix controller axis querying
398 - Qt: Fix multiplayer windows opening as the wrong size
399 - Qt: Fix controllers sometimes not loading the right profile
400 - SDL: Fix boundary conditions for joystick adjustments
401 - SDL: Allocate properly sized input maps
402 - SDL: Fix potential build issues when Qt and SDL2 are in use
403 - Util: Fix resource leak in UTF-8 handling code
404 - Util: Fix a null-pointer issue when attempting to delete a key
405 - VFS: Fix resource leaks if some allocations fail
406 - Video: Fix an issue with very long filenames
407Misc:
408 - GBA Memory: Soft-crash if jumping past the end of a ROM
409 - Qt: Show multiplayer numbers in window title
410 - Qt: Solar sensor can have shortcuts set
411
4120.2.0: (2015-04-03)
413Features:
414 - Support for gamepad axes, e.g. analog sticks or triggers
415 - Add scale presets for up to 6x
416 - Settings window
417 - Bilinear resampling option
418 - Add option to skip BIOS start screen
419 - List of recently opened games
420 - Support for games using the Solar Sensor
421 - Better audio resampling via blip-buf
422 - Game Pak overrides dialog for setting savetype and sensor values
423 - Support for games using the tilt sensor
424 - Remappable shortcuts for keyboard and gamepad
425 - Rewinding of emulation
426 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
427 - Support IPv6
428 - Save directory of last loaded file
429 - Support BPS patches
430 - Automatically detect and optimize out idle loops
431 - Configurable game overrides
432 - Support loading 7-Zip files
433 - Drag and drop game loading
434 - Cheat code support
435 - Runtime configurable audio driver
436 - Libretro core for use with RetroArch and other front-ends
437 - Controller profiles for setting different bindings for different controllers
438 - Ability to lock aspect ratio
439 - Local link cable support
440 - Ability to switch which game controller is in use per instance
441 - Ability to prevent opposing directional input
442 - Warning dialog if an unimplemented BIOS feature is called
443 - Debugger: Add CLI "frame", frame advance command
444 - Debugger: Add CLI functions for writing to memory
445 - Debugger: Add CLI functions for examining memory regions
446 - Debugger: Add CLI function for writing a register
447Bugfixes:
448 - ARM7: Extend prefetch by one stage
449 - ARM7: Fix cycle counting for loads
450 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
451 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
452 - GBA: Initialize gba.sync to null
453 - GBA: Fix timer initialization
454 - GBA Audio: Support 16-bit writes to FIFO audio
455 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
456 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
457 - GBA BIOS: Fix BIOS prefetch after reset
458 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
459 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
460 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
461 - GBA Memory: Fix I cycles that had been moved to ARM7 core
462 - GBA Memory: Fix cycle counting for 32-bit load/stores
463 - GBA RR: Fix fallthrough error when reading tags from a movie
464 - GBA Thread: Fix possible hang when loading an archive
465 - GBA Thread: Fix possible deadlock in video sync
466 - Perf: Fix crash when the GBA thread fails to start
467 - Qt: Fix crash starting a GDB stub if a game isn't loaded
468 - Qt: Fix crash when adjusting settings after closing a game
469 - Qt: Fix crash when starting GDB stub after closing a game
470 - Qt: Fix patch loading while a game is running
471 - Qt: Fix crash when loading a game after stopping GDB server
472 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
473 - Qt: Fix crash when attempting to pause if a game is not running
474 - SDL: Properly clean up if a game doesn't launch
475 - Util: Fix sockets on Windows
476Misc:
477 - All: Enable link-time optimization
478 - Debugger: Watchpoints now work on STM/LDM instructions
479 - Debugger: Clean up GDB stub network interfacing
480 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
481 - Debugger: Merge Thumb BL instructions when disassembling
482 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
483 - Debugger: Watchpoints now report address watched (fixes #68)
484 - Debugger: Add support for soft breakpoints
485 - Debugger: Make I/O register names be addresses instead of values
486 - Debugger: Rename read/write commands
487 - GBA: Improve accuracy of event timing
488 - GBA: Add API for getting Configuration structs for overrides and input
489 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
490 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
491 - GBA: Move A/V stream interface into core
492 - GBA: Savestates now take into account savedata state machines (fixes #109)
493 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
494 - GBA Memory: Simplify memory API and use fixed bus width
495 - GBA Thread: Make GBASyncWaitFrameStart time out
496 - GBA Video: Start video at the last scanline instead of the first
497 - Qt: Optimize logo drawing
498 - Qt: Move frame upload back onto main thread
499 - Qt: Remember window position
500 - Qt: Double-clicking on the window toggles full screen
501 - Util: Use proper locale for reading and writing float values
502
5030.1.1: (2015-01-24)
504Bugfixes:
505 - ARM7: Fix LDM writeback to a register already written
506 - GBA: Fix timers 2 and 3 updating incorrectly
507 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
508 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
509 - GBA Audio: Properly initialize audio FIFO channels
510 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
511 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
512 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
513 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
514 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
515 - GBA BIOS: Fix HuffUnComp boundary conditions
516 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
517 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
518 - GBA Memory: Filter out top nybble of DMA addresses
519 - GBA Memory: Properly bounds-check VRAM accesses
520 - GBA Memory: Fix initial DMA state
521 - GBA Thread: Allow halted games to exit cleanly
522 - GBA Video: Fix blend issues with obscured middle layers
523 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
524 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
525 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
526 - GBA Video: Fix sprite boundary conditions with mosaic
527 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
528 - Qt: Fix issue with set frame sizes being the wrong height
529 - Qt: Fix emulator crashing when full screen if a game is not running
530 - Qt: Fix window focus issues
531 - Qt: Properly set default video recording settings
532 - Qt: Fix a race condition when a game crashes immediately
533 - Qt: Fix some cases where key mapping can break if focus is adjusted
534 - Qt: Fix crash if a game pauses before any frames are shown
535 - Debugger: Negative PC-relative loads now properly subtract the offset
536 - Debugger: Align PC-relative loads in Thumb
537 - Debugger: Fix watchpoints triggering too late
538 - Debugger: Fix binary print putting spaces between digits
539 - Video: Ensure FFmpeg encoder has audio frames
540 - Video: Fix uncompressed PCM audio recording
541 - Video: Fix FFmpeg crashing when the file extension is wrong
542 - Util: Fix SOCKET_FAILED macro
543Misc:
544 - GBA: Exit cleanly on FATAL if the port supports it
545 - GBA Memory: Implement 16- and 32-bit loads from SRAM
546 - Qt: Disable sync to video by default
547 - Qt: Handle a game crash without crashing
548 - Qt: Set default log level to FATAL, ERROR and WARN
549 - Qt: Clarify some phrasing in the menus
550 - Qt: Clear active buttons when focus is lost
551
5520.1.0: (2014-12-13)
553 - Initial release