all repos — mgba @ 6882339f625b97f344c6464915c2038bc453ea3c

mGBA Game Boy Advance Emulator

src/third-party/libpng/projects/vstudio/zlib.props (view raw)

 1<?xml version="1.0" encoding="utf-8"?>
 2<!--
 3 * zlib.props - location of zlib source
 4 *
 5 * libpng version 1.6.17 - March 26, 2015
 6 *
 7 * Copyright (c) 1998-2011 Glenn Randers-Pehrson
 8 *
 9 * This code is released under the libpng license.
10 * For conditions of distribution and use, see the disclaimer
11 * and license in png.h
12
13 * You must edit this file to record the location of the zlib
14 * source code.
15 -->
16
17<Project ToolsVersion="4.0"
18   xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
19  <PropertyGroup Label="Globals">
20    <!-- Place the name of the directory containing the source of zlib used for
21	 debugging in this property.
22
23         The directory need only contain the '.c' and '.h' files from the
24	 source.
25
26	 If you use a relative directory name (as below) then it must be
27	 relative to the project directories; these are one level deeper than
28	 the directories containing this file.
29
30	 If the version of zlib you use does not match that used when the
31	 distribution was built you will get warnings from pngtest that the zlib
32	 versions do not match.  The zlib version used in this build is recorded
33	 below:
34     -->
35    <ZLibSrcDir>..\..\..\..\zlib-1.2.8</ZLibSrcDir>
36
37    <!-- The following line allows compilation for an ARM target with Visual
38         Studio 2012.  Notice that this is not supported by the Visual Studio
39         2012 IDE and that the programs that result cannot be run unless they
40         signed by Microsoft.  This is therefore untested; only Microsoft can
41         test it:
42     -->
43    <WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
44  </PropertyGroup>
45</Project>