all repos — mgba @ 68985d88e9a44291b00d1221b983aa832adeff4c

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#include <QApplication>
  9#include <QResizeEvent>
 10
 11#include <mgba/core/core.h>
 12#include <mgba/core/thread.h>
 13#ifdef BUILD_GL
 14#include "platform/opengl/gl.h"
 15#endif
 16#if !defined(_WIN32) || defined(USE_EPOXY)
 17#include "platform/opengl/gles2.h"
 18#ifdef _WIN32
 19#include <epoxy/wgl.h>
 20#endif
 21#endif
 22
 23using namespace QGBA;
 24
 25DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 26	: Display(parent)
 27	, m_isDrawing(false)
 28	, m_gl(new EmptyGLWidget(format, this))
 29	, m_drawThread(nullptr)
 30	, m_context(nullptr)
 31{
 32	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 33	m_gl->setMouseTracking(true);
 34	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 35}
 36
 37DisplayGL::~DisplayGL() {
 38	delete m_painter;
 39}
 40
 41bool DisplayGL::supportsShaders() const {
 42	return m_painter->supportsShaders();
 43}
 44
 45VideoShader* DisplayGL::shaders() {
 46	VideoShader* shaders = nullptr;
 47	if (m_drawThread) {
 48		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 49	} else {
 50		shaders = m_painter->shaders();
 51	}
 52	return shaders;
 53}
 54
 55void DisplayGL::startDrawing(mCoreThread* thread) {
 56	if (m_drawThread) {
 57		return;
 58	}
 59	m_isDrawing = true;
 60	m_painter->setContext(thread);
 61	m_painter->setMessagePainter(messagePainter());
 62	m_context = thread;
 63	m_painter->resize(size());
 64	m_gl->move(0, 0);
 65	m_drawThread = new QThread(this);
 66	m_drawThread->setObjectName("Painter Thread");
 67	m_gl->context()->doneCurrent();
 68	m_gl->context()->moveToThread(m_drawThread);
 69	m_painter->moveToThread(m_drawThread);
 70	connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
 71	m_drawThread->start();
 72	mCoreSyncSetVideoSync(&m_context->sync, false);
 73
 74	lockAspectRatio(isAspectRatioLocked());
 75	filter(isFiltered());
 76	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 77	resizePainter();
 78}
 79
 80void DisplayGL::stopDrawing() {
 81	if (m_drawThread) {
 82		m_isDrawing = false;
 83		if (mCoreThreadIsActive(m_context)) {
 84			mCoreThreadInterrupt(m_context);
 85		}
 86		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 87		m_drawThread->exit();
 88		m_drawThread = nullptr;
 89		if (mCoreThreadIsActive(m_context)) {
 90			mCoreThreadContinue(m_context);
 91		}
 92	}
 93}
 94
 95void DisplayGL::pauseDrawing() {
 96	if (m_drawThread) {
 97		m_isDrawing = false;
 98		if (mCoreThreadIsActive(m_context)) {
 99			mCoreThreadInterrupt(m_context);
100		}
101		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
102		if (mCoreThreadIsActive(m_context)) {
103			mCoreThreadContinue(m_context);
104		}
105	}
106}
107
108void DisplayGL::unpauseDrawing() {
109	if (m_drawThread) {
110		m_isDrawing = true;
111		if (mCoreThreadIsActive(m_context)) {
112			mCoreThreadInterrupt(m_context);
113		}
114		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
115		if (mCoreThreadIsActive(m_context)) {
116			mCoreThreadContinue(m_context);
117		}
118	}
119}
120
121void DisplayGL::forceDraw() {
122	if (m_drawThread) {
123		QMetaObject::invokeMethod(m_painter, "forceDraw");
124	}
125}
126
127void DisplayGL::lockAspectRatio(bool lock) {
128	Display::lockAspectRatio(lock);
129	if (m_drawThread) {
130		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
131	}
132}
133
134void DisplayGL::filter(bool filter) {
135	Display::filter(filter);
136	if (m_drawThread) {
137		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
138	}
139}
140
141void DisplayGL::framePosted(const uint32_t* buffer) {
142	if (m_drawThread && buffer) {
143		m_painter->enqueue(buffer);
144		QMetaObject::invokeMethod(m_painter, "draw");
145	}
146}
147
148void DisplayGL::setShaders(struct VDir* shaders) {
149	if (m_drawThread) {
150		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
151	} else {
152		m_painter->setShaders(shaders);
153	}
154}
155
156void DisplayGL::clearShaders() {
157	QMetaObject::invokeMethod(m_painter, "clearShaders");
158}
159
160void DisplayGL::resizeEvent(QResizeEvent* event) {
161	Display::resizeEvent(event);
162	resizePainter();
163}
164
165void DisplayGL::resizePainter() {
166	m_gl->resize(size());
167	if (m_drawThread) {
168		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
169	}
170}
171
172PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
173	: m_gl(parent)
174	, m_active(false)
175	, m_started(false)
176	, m_context(nullptr)
177	, m_shader{}
178	, m_backend(nullptr)
179	, m_messagePainter(nullptr)
180{
181#ifdef BUILD_GL
182	mGLContext* glBackend;
183#endif
184#if !defined(_WIN32) || defined(USE_EPOXY)
185	mGLES2Context* gl2Backend;
186#endif
187
188#if !defined(_WIN32) || defined(USE_EPOXY)
189	if (majorVersion >= 2) {
190		gl2Backend = new mGLES2Context;
191		mGLES2ContextCreate(gl2Backend);
192		m_backend = &gl2Backend->d;
193		m_supportsShaders = true;
194	}
195#endif
196
197#ifdef BUILD_GL
198	 if (!m_backend) {
199		glBackend = new mGLContext;
200		mGLContextCreate(glBackend);
201		m_backend = &glBackend->d;
202		m_supportsShaders = false;
203	}
204#endif
205	m_backend->swap = [](VideoBackend* v) {
206		PainterGL* painter = static_cast<PainterGL*>(v->user);
207		painter->m_gl->swapBuffers();
208	};
209
210	m_gl->makeCurrent();
211#if defined(_WIN32) && defined(USE_EPOXY)
212	epoxy_handle_external_wglMakeCurrent();
213#endif
214	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
215#if !defined(_WIN32) || defined(USE_EPOXY)
216	if (m_supportsShaders) {
217		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
218	}
219#endif
220	m_gl->doneCurrent();
221
222	m_backend->user = this;
223	m_backend->filter = false;
224	m_backend->lockAspectRatio = false;
225
226	for (int i = 0; i < 2; ++i) {
227		m_free.append(new uint32_t[256 * 256]);
228	}
229}
230
231PainterGL::~PainterGL() {
232	while (!m_queue.isEmpty()) {
233		delete[] m_queue.dequeue();
234	}
235	for (auto item : m_free) {
236		delete[] item;
237	}
238	m_gl->makeCurrent();
239#if defined(_WIN32) && defined(USE_EPOXY)
240	epoxy_handle_external_wglMakeCurrent();
241#endif
242#if !defined(_WIN32) || defined(USE_EPOXY)
243	if (m_shader.passes) {
244		mGLES2ShaderFree(&m_shader);
245	}
246#endif
247	m_backend->deinit(m_backend);
248	m_gl->doneCurrent();
249	delete m_backend;
250	m_backend = nullptr;
251}
252
253void PainterGL::setContext(mCoreThread* context) {
254	m_context = context;
255
256	if (!context) {
257		return;
258	}
259
260	m_gl->makeCurrent();
261#if defined(_WIN32) && defined(USE_EPOXY)
262	epoxy_handle_external_wglMakeCurrent();
263#endif
264	unsigned width, height;
265	context->core->desiredVideoDimensions(context->core, &width, &height);
266	m_backend->setDimensions(m_backend, width, height);
267	m_gl->doneCurrent();
268}
269
270void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
271	m_messagePainter = messagePainter;
272}
273
274void PainterGL::resize(const QSize& size) {
275	m_size = size;
276	if (m_started && !m_active) {
277		forceDraw();
278	}
279}
280
281void PainterGL::lockAspectRatio(bool lock) {
282	m_backend->lockAspectRatio = lock;
283	if (m_started && !m_active) {
284		forceDraw();
285	}
286}
287
288void PainterGL::filter(bool filter) {
289	m_backend->filter = filter;
290	if (m_started && !m_active) {
291		forceDraw();
292	}
293}
294
295void PainterGL::start() {
296	m_gl->makeCurrent();
297#if defined(_WIN32) && defined(USE_EPOXY)
298	epoxy_handle_external_wglMakeCurrent();
299#endif
300
301#if !defined(_WIN32) || defined(USE_EPOXY)
302	if (m_supportsShaders && m_shader.passes) {
303		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
304	}
305#endif
306
307	m_gl->doneCurrent();
308	m_active = true;
309	m_started = true;
310}
311
312void PainterGL::draw() {
313	if (m_queue.isEmpty() || !mCoreThreadIsActive(m_context)) {
314		return;
315	}
316	if (mCoreSyncWaitFrameStart(&m_context->sync) || !m_queue.isEmpty()) {
317		dequeue();
318		mCoreSyncWaitFrameEnd(&m_context->sync);
319		m_painter.begin(m_gl->context()->device());
320		performDraw();
321		m_painter.end();
322		m_backend->swap(m_backend);
323	} else {
324		mCoreSyncWaitFrameEnd(&m_context->sync);
325	}
326	if (!m_queue.isEmpty()) {
327		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
328	}
329}
330
331void PainterGL::forceDraw() {
332	m_painter.begin(m_gl->context()->device());
333	performDraw();
334	m_painter.end();
335	m_backend->swap(m_backend);
336}
337
338void PainterGL::stop() {
339	m_active = false;
340	m_started = false;
341	m_gl->makeCurrent();
342#if defined(_WIN32) && defined(USE_EPOXY)
343	epoxy_handle_external_wglMakeCurrent();
344#endif
345	dequeueAll();
346	m_backend->clear(m_backend);
347	m_backend->swap(m_backend);
348	m_gl->doneCurrent();
349	m_gl->context()->moveToThread(m_gl->thread());
350	moveToThread(m_gl->thread());
351}
352
353void PainterGL::pause() {
354	m_active = false;
355}
356
357void PainterGL::unpause() {
358	m_active = true;
359}
360
361void PainterGL::performDraw() {
362	m_painter.beginNativePainting();
363	float r = m_gl->devicePixelRatio();
364	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
365	m_backend->drawFrame(m_backend);
366	m_painter.endNativePainting();
367	if (m_messagePainter) {
368		m_messagePainter->paint(&m_painter);
369	}
370}
371
372void PainterGL::enqueue(const uint32_t* backing) {
373	m_mutex.lock();
374	uint32_t* buffer;
375	if (m_free.isEmpty()) {
376		buffer = m_queue.dequeue();
377	} else {
378		buffer = m_free.takeLast();
379	}
380	unsigned width, height;
381	m_context->core->desiredVideoDimensions(m_context->core, &width, &height);
382	memcpy(buffer, backing, width * height * BYTES_PER_PIXEL);
383	m_queue.enqueue(buffer);
384	m_mutex.unlock();
385}
386
387void PainterGL::dequeue() {
388	m_mutex.lock();
389	if (m_queue.isEmpty()) {
390		m_mutex.unlock();
391		return;
392	}
393	uint32_t* buffer = m_queue.dequeue();
394	m_backend->postFrame(m_backend, buffer);
395	m_free.append(buffer);
396	m_mutex.unlock();
397}
398
399void PainterGL::dequeueAll() {
400	uint32_t* buffer = 0;
401	m_mutex.lock();
402	while (!m_queue.isEmpty()) {
403		buffer = m_queue.dequeue();
404		m_free.append(buffer);
405	}
406	if (buffer) {
407		m_backend->postFrame(m_backend, buffer);
408	}
409	m_mutex.unlock();
410}
411
412void PainterGL::setShaders(struct VDir* dir) {
413	if (!supportsShaders()) {
414		return;
415	}
416#if !defined(_WIN32) || defined(USE_EPOXY)
417	m_gl->makeCurrent();
418#if defined(_WIN32) && defined(USE_EPOXY)
419	epoxy_handle_external_wglMakeCurrent();
420#endif
421	if (m_shader.passes) {
422		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
423		mGLES2ShaderFree(&m_shader);
424	}
425	mGLES2ShaderLoad(&m_shader, dir);
426	if (m_started) {
427		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
428	}
429	m_gl->doneCurrent();
430#endif
431}
432
433void PainterGL::clearShaders() {
434	if (!supportsShaders()) {
435		return;
436	}
437#if !defined(_WIN32) || defined(USE_EPOXY)
438	m_gl->makeCurrent();
439#if defined(_WIN32) && defined(USE_EPOXY)
440	epoxy_handle_external_wglMakeCurrent();
441#endif
442	if (m_shader.passes) {
443		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
444		mGLES2ShaderFree(&m_shader);
445	}
446	m_gl->doneCurrent();
447#endif
448}
449
450VideoShader* PainterGL::shaders() {
451	return &m_shader;
452}