src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "GBAKeyEditor.h"
13#include "InputController.h"
14#include "ShortcutView.h"
15
16#include <mgba/core/serialize.h>
17#include <mgba/internal/gba/gba.h>
18
19using namespace QGBA;
20
21SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, QWidget* parent)
22 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
23 , m_controller(controller)
24{
25 m_ui.setupUi(this);
26
27 reloadConfig();
28
29 if (m_ui.savegamePath->text().isEmpty()) {
30 m_ui.savegameSameDir->setChecked(true);
31 }
32 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
33 if (e) {
34 m_ui.savegamePath->clear();
35 }
36 });
37 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
38 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
39 if (!path.isNull()) {
40 m_ui.savegameSameDir->setChecked(false);
41 m_ui.savegamePath->setText(path);
42 }
43 });
44
45 if (m_ui.savestatePath->text().isEmpty()) {
46 m_ui.savestateSameDir->setChecked(true);
47 }
48 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
49 if (e) {
50 m_ui.savestatePath->clear();
51 }
52 });
53 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
54 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
55 if (!path.isNull()) {
56 m_ui.savestateSameDir->setChecked(false);
57 m_ui.savestatePath->setText(path);
58 }
59 });
60
61 if (m_ui.screenshotPath->text().isEmpty()) {
62 m_ui.screenshotSameDir->setChecked(true);
63 }
64 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
65 if (e) {
66 m_ui.screenshotPath->clear();
67 }
68 });
69 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
70 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
71 if (!path.isNull()) {
72 m_ui.screenshotSameDir->setChecked(false);
73 m_ui.screenshotPath->setText(path);
74 }
75 });
76
77 if (m_ui.patchPath->text().isEmpty()) {
78 m_ui.patchSameDir->setChecked(true);
79 }
80 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
81 if (e) {
82 m_ui.patchPath->clear();
83 }
84 });
85 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
86 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
87 if (!path.isNull()) {
88 m_ui.patchSameDir->setChecked(false);
89 m_ui.patchPath->setText(path);
90 }
91 });
92
93 // TODO: Move to reloadConfig()
94 QVariant audioDriver = m_controller->getQtOption("audioDriver");
95#ifdef BUILD_QT_MULTIMEDIA
96 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
97 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
98 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
99 }
100#endif
101
102#ifdef BUILD_SDL
103 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
104 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
105 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
106 }
107#endif
108
109 // TODO: Move to reloadConfig()
110 QVariant displayDriver = m_controller->getQtOption("displayDriver");
111 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
112 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
113 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
114 }
115
116#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
117 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
118 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
119 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
120 }
121#endif
122
123#ifdef BUILD_GL
124 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
125 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
126 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
127 }
128#endif
129
130 connect(m_ui.biosBrowse, SIGNAL(clicked()), this, SLOT(selectBios()));
131
132 GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this);
133 m_ui.stackedWidget->addWidget(editor);
134 m_ui.tabs->addItem("Keyboard");
135 connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
136
137 GBAKeyEditor* buttonEditor = nullptr;
138#ifdef BUILD_SDL
139 inputController->recalibrateAxes();
140 const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
141 buttonEditor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
142 m_ui.stackedWidget->addWidget(buttonEditor);
143 m_ui.tabs->addItem("Controllers");
144 connect(m_ui.buttonBox, SIGNAL(accepted()), buttonEditor, SLOT(save()));
145#endif
146
147 connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(updateConfig()));
148 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this, editor, buttonEditor](QAbstractButton* button) {
149 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
150 updateConfig();
151 editor->save();
152 if (buttonEditor) {
153 buttonEditor->save();
154 }
155 }
156 });
157
158 ShortcutView* shortcutView = new ShortcutView();
159 shortcutView->setController(shortcutController);
160 shortcutView->setInputController(inputController);
161 m_ui.stackedWidget->addWidget(shortcutView);
162 m_ui.tabs->addItem("Shortcuts");
163}
164
165void SettingsView::selectBios() {
166 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
167 if (!filename.isEmpty()) {
168 m_ui.bios->setText(filename);
169 }
170}
171
172void SettingsView::updateConfig() {
173 saveSetting("bios", m_ui.bios);
174 saveSetting("useBios", m_ui.useBios);
175 saveSetting("skipBios", m_ui.skipBios);
176 saveSetting("audioBuffers", m_ui.audioBufferSize);
177 saveSetting("sampleRate", m_ui.sampleRate);
178 saveSetting("videoSync", m_ui.videoSync);
179 saveSetting("audioSync", m_ui.audioSync);
180 saveSetting("frameskip", m_ui.frameskip);
181 saveSetting("fpsTarget", m_ui.fpsTarget);
182 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
183 saveSetting("volume", m_ui.volume);
184 saveSetting("mute", m_ui.mute);
185 saveSetting("rewindEnable", m_ui.rewind);
186 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
187 saveSetting("resampleVideo", m_ui.resampleVideo);
188 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
189 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
190 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
191 saveSetting("savegamePath", m_ui.savegamePath);
192 saveSetting("savestatePath", m_ui.savestatePath);
193 saveSetting("screenshotPath", m_ui.screenshotPath);
194 saveSetting("patchPath", m_ui.patchPath);
195
196 if (m_ui.fastForwardUnbounded->isChecked()) {
197 saveSetting("fastForwardRatio", "-1");
198 } else {
199 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
200 }
201
202 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
203 case IDLE_LOOP_IGNORE:
204 saveSetting("idleOptimization", "ignore");
205 break;
206 case IDLE_LOOP_REMOVE:
207 saveSetting("idleOptimization", "remove");
208 break;
209 case IDLE_LOOP_DETECT:
210 saveSetting("idleOptimization", "detect");
211 break;
212 }
213
214 int loadState = 0;
215 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
216 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
217 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
218 saveSetting("loadStateExtdata", loadState);
219
220 int saveState = 0;
221 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
222 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
223 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
224 saveSetting("saveStateExtdata", saveState);
225
226 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
227 if (audioDriver != m_controller->getQtOption("audioDriver")) {
228 m_controller->setQtOption("audioDriver", audioDriver);
229 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
230 emit audioDriverChanged();
231 }
232
233 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
234 if (displayDriver != m_controller->getQtOption("displayDriver")) {
235 m_controller->setQtOption("displayDriver", displayDriver);
236 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
237 emit displayDriverChanged();
238 }
239
240 m_controller->write();
241
242 emit pathsChanged();
243 emit biosLoaded(m_ui.bios->text());
244}
245
246void SettingsView::reloadConfig() {
247 loadSetting("bios", m_ui.bios);
248 loadSetting("useBios", m_ui.useBios);
249 loadSetting("skipBios", m_ui.skipBios);
250 loadSetting("audioBuffers", m_ui.audioBufferSize);
251 loadSetting("sampleRate", m_ui.sampleRate);
252 loadSetting("videoSync", m_ui.videoSync);
253 loadSetting("audioSync", m_ui.audioSync);
254 loadSetting("frameskip", m_ui.frameskip);
255 loadSetting("fpsTarget", m_ui.fpsTarget);
256 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
257 loadSetting("volume", m_ui.volume);
258 loadSetting("mute", m_ui.mute);
259 loadSetting("rewindEnable", m_ui.rewind);
260 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
261 loadSetting("resampleVideo", m_ui.resampleVideo);
262 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
263 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
264 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
265 loadSetting("savegamePath", m_ui.savegamePath);
266 loadSetting("savestatePath", m_ui.savestatePath);
267 loadSetting("screenshotPath", m_ui.screenshotPath);
268 loadSetting("patchPath", m_ui.patchPath);
269
270 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
271 if (fastForwardRatio <= 0) {
272 m_ui.fastForwardUnbounded->setChecked(true);
273 m_ui.fastForwardRatio->setEnabled(false);
274 } else {
275 m_ui.fastForwardUnbounded->setChecked(false);
276 m_ui.fastForwardRatio->setEnabled(true);
277 m_ui.fastForwardRatio->setValue(fastForwardRatio);
278 }
279
280 QString idleOptimization = loadSetting("idleOptimization");
281 if (idleOptimization == "ignore") {
282 m_ui.idleOptimization->setCurrentIndex(0);
283 } else if (idleOptimization == "remove") {
284 m_ui.idleOptimization->setCurrentIndex(1);
285 } else if (idleOptimization == "detect") {
286 m_ui.idleOptimization->setCurrentIndex(2);
287 }
288
289 bool ok;
290 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
291 if (!ok) {
292 loadState = SAVESTATE_SCREENSHOT;
293 }
294 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
295 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
296 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
297
298 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
299 if (!ok) {
300 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS;
301 }
302 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
303 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
304 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
305}
306
307void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
308 m_controller->setOption(key, field->isChecked());
309 m_controller->updateOption(key);
310}
311
312void SettingsView::saveSetting(const char* key, const QComboBox* field) {
313 saveSetting(key, field->lineEdit());
314}
315
316void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
317 saveSetting(key, field->value());
318}
319
320void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
321 saveSetting(key, field->text());
322}
323
324void SettingsView::saveSetting(const char* key, const QSlider* field) {
325 saveSetting(key, field->value());
326}
327
328void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
329 saveSetting(key, field->value());
330}
331
332void SettingsView::saveSetting(const char* key, const QVariant& field) {
333 m_controller->setOption(key, field);
334 m_controller->updateOption(key);
335}
336
337void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
338 QString option = loadSetting(key);
339 field->setChecked(!option.isNull() && option != "0");
340}
341
342void SettingsView::loadSetting(const char* key, QComboBox* field) {
343 loadSetting(key, field->lineEdit());
344}
345
346void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
347 QString option = loadSetting(key);
348 field->setValue(option.toDouble());
349}
350
351void SettingsView::loadSetting(const char* key, QLineEdit* field) {
352 QString option = loadSetting(key);
353 field->setText(option);
354}
355
356void SettingsView::loadSetting(const char* key, QSlider* field) {
357 QString option = loadSetting(key);
358 field->setValue(option.toInt());
359}
360
361void SettingsView::loadSetting(const char* key, QSpinBox* field) {
362 QString option = loadSetting(key);
363 field->setValue(option.toInt());
364}
365
366QString SettingsView::loadSetting(const char* key) {
367 return m_controller->getOption(key);
368}