all repos — mgba @ 68985d88e9a44291b00d1221b983aa832adeff4c

mGBA Game Boy Advance Emulator

src/platform/qt/SettingsView.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "SettingsView.h"
  7
  8#include "AudioProcessor.h"
  9#include "ConfigController.h"
 10#include "Display.h"
 11#include "GBAApp.h"
 12#include "GBAKeyEditor.h"
 13#include "InputController.h"
 14#include "ShortcutView.h"
 15
 16#include <mgba/core/serialize.h>
 17#include <mgba/internal/gba/gba.h>
 18
 19using namespace QGBA;
 20
 21SettingsView::SettingsView(ConfigController* controller, InputController* inputController, ShortcutController* shortcutController, QWidget* parent)
 22	: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
 23	, m_controller(controller)
 24{
 25	m_ui.setupUi(this);
 26
 27	reloadConfig();
 28
 29	if (m_ui.savegamePath->text().isEmpty()) {
 30		m_ui.savegameSameDir->setChecked(true);
 31	}
 32	connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
 33		if (e) {
 34			m_ui.savegamePath->clear();
 35		}
 36	});
 37	connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
 38		QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
 39		if (!path.isNull()) {
 40			m_ui.savegameSameDir->setChecked(false);
 41			m_ui.savegamePath->setText(path);
 42		}
 43	});
 44
 45	if (m_ui.savestatePath->text().isEmpty()) {
 46		m_ui.savestateSameDir->setChecked(true);
 47	}
 48	connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
 49		if (e) {
 50			m_ui.savestatePath->clear();
 51		}
 52	});
 53	connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
 54		QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
 55		if (!path.isNull()) {
 56			m_ui.savestateSameDir->setChecked(false);
 57			m_ui.savestatePath->setText(path);
 58		}
 59	});
 60
 61	if (m_ui.screenshotPath->text().isEmpty()) {
 62		m_ui.screenshotSameDir->setChecked(true);
 63	}
 64	connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
 65		if (e) {
 66			m_ui.screenshotPath->clear();
 67		}
 68	});
 69	connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
 70		QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
 71		if (!path.isNull()) {
 72			m_ui.screenshotSameDir->setChecked(false);
 73			m_ui.screenshotPath->setText(path);
 74		}
 75	});
 76
 77	if (m_ui.patchPath->text().isEmpty()) {
 78		m_ui.patchSameDir->setChecked(true);
 79	}
 80	connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
 81		if (e) {
 82			m_ui.patchPath->clear();
 83		}
 84	});
 85	connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
 86		QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
 87		if (!path.isNull()) {
 88			m_ui.patchSameDir->setChecked(false);
 89			m_ui.patchPath->setText(path);
 90		}
 91	});
 92
 93	// TODO: Move to reloadConfig()
 94	QVariant audioDriver = m_controller->getQtOption("audioDriver");
 95#ifdef BUILD_QT_MULTIMEDIA
 96	m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
 97	if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
 98		m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
 99	}
100#endif
101
102#ifdef BUILD_SDL
103	m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
104	if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
105		m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
106	}
107#endif
108
109	// TODO: Move to reloadConfig()
110	QVariant displayDriver = m_controller->getQtOption("displayDriver");
111	m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
112	if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
113		m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
114	}
115
116#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
117	m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
118	if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
119		m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
120	}
121#endif
122
123#ifdef BUILD_GL
124	m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
125	if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
126		m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
127	}
128#endif
129
130	connect(m_ui.biosBrowse, SIGNAL(clicked()), this, SLOT(selectBios()));
131
132	GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this);
133	m_ui.stackedWidget->addWidget(editor);
134	m_ui.tabs->addItem("Keyboard");
135	connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save()));
136
137	GBAKeyEditor* buttonEditor = nullptr;
138#ifdef BUILD_SDL
139	inputController->recalibrateAxes();
140	const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
141	buttonEditor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile);
142	m_ui.stackedWidget->addWidget(buttonEditor);
143	m_ui.tabs->addItem("Controllers");
144	connect(m_ui.buttonBox, SIGNAL(accepted()), buttonEditor, SLOT(save()));
145#endif
146
147	connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(updateConfig()));
148	connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this, editor, buttonEditor](QAbstractButton* button) {
149		if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
150			updateConfig();
151			editor->save();
152			if (buttonEditor) {
153				buttonEditor->save();
154			}
155		}
156	});
157
158	ShortcutView* shortcutView = new ShortcutView();
159	shortcutView->setController(shortcutController);
160	shortcutView->setInputController(inputController);
161	m_ui.stackedWidget->addWidget(shortcutView);
162	m_ui.tabs->addItem("Shortcuts");
163}
164
165void SettingsView::selectBios() {
166	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
167	if (!filename.isEmpty()) {
168		m_ui.bios->setText(filename);
169	}
170}
171
172void SettingsView::updateConfig() {
173	saveSetting("bios", m_ui.bios);
174	saveSetting("useBios", m_ui.useBios);
175	saveSetting("skipBios", m_ui.skipBios);
176	saveSetting("audioBuffers", m_ui.audioBufferSize);
177	saveSetting("sampleRate", m_ui.sampleRate);
178	saveSetting("videoSync", m_ui.videoSync);
179	saveSetting("audioSync", m_ui.audioSync);
180	saveSetting("frameskip", m_ui.frameskip);
181	saveSetting("fpsTarget", m_ui.fpsTarget);
182	saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
183	saveSetting("volume", m_ui.volume);
184	saveSetting("mute", m_ui.mute);
185	saveSetting("rewindEnable", m_ui.rewind);
186	saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
187	saveSetting("resampleVideo", m_ui.resampleVideo);
188	saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
189	saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
190	saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
191	saveSetting("savegamePath", m_ui.savegamePath);
192	saveSetting("savestatePath", m_ui.savestatePath);
193	saveSetting("screenshotPath", m_ui.screenshotPath);
194	saveSetting("patchPath", m_ui.patchPath);
195
196	if (m_ui.fastForwardUnbounded->isChecked()) {
197		saveSetting("fastForwardRatio", "-1");
198	} else {
199		saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
200	}
201
202	switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
203	case IDLE_LOOP_IGNORE:
204		saveSetting("idleOptimization", "ignore");
205		break;
206	case IDLE_LOOP_REMOVE:
207		saveSetting("idleOptimization", "remove");
208		break;
209	case IDLE_LOOP_DETECT:
210		saveSetting("idleOptimization", "detect");
211		break;
212	}
213
214	int loadState = 0;
215	loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
216	loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
217	loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
218	saveSetting("loadStateExtdata", loadState);
219
220	int saveState = 0;
221	saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
222	saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
223	saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
224	saveSetting("saveStateExtdata", saveState);
225
226	QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
227	if (audioDriver != m_controller->getQtOption("audioDriver")) {
228		m_controller->setQtOption("audioDriver", audioDriver);
229		AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
230		emit audioDriverChanged();
231	}
232
233	QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
234	if (displayDriver != m_controller->getQtOption("displayDriver")) {
235		m_controller->setQtOption("displayDriver", displayDriver);
236		Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
237		emit displayDriverChanged();
238	}
239
240	m_controller->write();
241
242	emit pathsChanged();
243	emit biosLoaded(m_ui.bios->text());
244}
245
246void SettingsView::reloadConfig() {	
247	loadSetting("bios", m_ui.bios);
248	loadSetting("useBios", m_ui.useBios);
249	loadSetting("skipBios", m_ui.skipBios);
250	loadSetting("audioBuffers", m_ui.audioBufferSize);
251	loadSetting("sampleRate", m_ui.sampleRate);
252	loadSetting("videoSync", m_ui.videoSync);
253	loadSetting("audioSync", m_ui.audioSync);
254	loadSetting("frameskip", m_ui.frameskip);
255	loadSetting("fpsTarget", m_ui.fpsTarget);
256	loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
257	loadSetting("volume", m_ui.volume);
258	loadSetting("mute", m_ui.mute);
259	loadSetting("rewindEnable", m_ui.rewind);
260	loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
261	loadSetting("resampleVideo", m_ui.resampleVideo);
262	loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
263	loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
264	loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
265	loadSetting("savegamePath", m_ui.savegamePath);
266	loadSetting("savestatePath", m_ui.savestatePath);
267	loadSetting("screenshotPath", m_ui.screenshotPath);
268	loadSetting("patchPath", m_ui.patchPath);
269
270	double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
271	if (fastForwardRatio <= 0) {
272		m_ui.fastForwardUnbounded->setChecked(true);
273		m_ui.fastForwardRatio->setEnabled(false);
274	} else {
275		m_ui.fastForwardUnbounded->setChecked(false);
276		m_ui.fastForwardRatio->setEnabled(true);
277		m_ui.fastForwardRatio->setValue(fastForwardRatio);
278	}
279
280	QString idleOptimization = loadSetting("idleOptimization");
281	if (idleOptimization == "ignore") {
282		m_ui.idleOptimization->setCurrentIndex(0);
283	} else if (idleOptimization == "remove") {
284		m_ui.idleOptimization->setCurrentIndex(1);
285	} else if (idleOptimization == "detect") {
286		m_ui.idleOptimization->setCurrentIndex(2);
287	}
288
289	bool ok;
290	int loadState = loadSetting("loadStateExtdata").toInt(&ok);
291	if (!ok) {
292		loadState = SAVESTATE_SCREENSHOT;
293	}
294	m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
295	m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
296	m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
297
298	int saveState = loadSetting("saveStateExtdata").toInt(&ok);
299	if (!ok) {
300		saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS;
301	}
302	m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
303	m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
304	m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
305}
306
307void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
308	m_controller->setOption(key, field->isChecked());
309	m_controller->updateOption(key);
310}
311
312void SettingsView::saveSetting(const char* key, const QComboBox* field) {
313	saveSetting(key, field->lineEdit());
314}
315
316void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
317	saveSetting(key, field->value());
318}
319
320void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
321	saveSetting(key, field->text());
322}
323
324void SettingsView::saveSetting(const char* key, const QSlider* field) {
325	saveSetting(key, field->value());
326}
327
328void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
329	saveSetting(key, field->value());
330}
331
332void SettingsView::saveSetting(const char* key, const QVariant& field) {
333	m_controller->setOption(key, field);
334	m_controller->updateOption(key);
335}
336
337void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
338	QString option = loadSetting(key);
339	field->setChecked(!option.isNull() && option != "0");
340}
341
342void SettingsView::loadSetting(const char* key, QComboBox* field) {
343	loadSetting(key, field->lineEdit());
344}
345
346void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
347	QString option = loadSetting(key);
348	field->setValue(option.toDouble());
349}
350
351void SettingsView::loadSetting(const char* key, QLineEdit* field) {
352	QString option = loadSetting(key);
353	field->setText(option);
354}
355
356void SettingsView::loadSetting(const char* key, QSlider* field) {
357	QString option = loadSetting(key);
358	field->setValue(option.toInt());
359}
360
361void SettingsView::loadSetting(const char* key, QSpinBox* field) {
362	QString option = loadSetting(key);
363	field->setValue(option.toInt());
364}
365
366QString SettingsView::loadSetting(const char* key) {
367	return m_controller->getOption(key);
368}