CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
27 - GBA: Reset now reloads multiboot ROMs
28 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
29 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
30 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
31 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
32 - GB Audio: Only reset channel 3 sample in DMG mode
33 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
34 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
35 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
36 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
37Other fixes:
38 - Qt: Fix some Qt display driver race conditions
39 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
40 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
41 - GB SIO: Fix lockstep failing games aren't reloaded
42 - Libretro: Fix crash changing allowing opposing directions (hhromic)
43 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
44 - Qt: Only show emulator restart warning once per settings saving
45 - FFmpeg: Drain recording buffers
46 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
47 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
48 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
49 - GB: Fix reading ROM immediately after unmapping BIOS
50Misc:
51 - GBA Savedata: EEPROM performance fixes
52 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
53 - GB Memory: Support running from blocked memory
54 - Qt: Don't unload ROM immediately if it crashes
55 - Debugger: Add breakpoint and watchpoint listing
56 - LR35902: Support PC-relative opcode decoding
57 - Qt: Support switching webcams
58 - Core: Add keysRead callback
59 - Qt: Cap window size on start to monitor size
60 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
61 - Debugger: Make tracing compatible with breakpoints/watchpoints
62 - Debugger: Print breakpoint/watchpoint number when inserting
63 - Qt: Open a message box for Qt frontend errors
64 - FFmpeg: Support audio-only recording
65 - Qt: Increase maximum magnifications and scaling
66 - Qt: Add native FPS button to settings view
67 - Qt: Improve sync code
68 - Switch: Dynamic display resizing
69 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
70 - mGUI: Remember name and position of last loaded game
71 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
72 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
73 - Switch: Support file associations
74 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
75 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
76 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
77 - OpenGL: Only resize textures when needed
78 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
79 - Qt: Remove What's This icon from dialogs
80 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
81 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
82 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
83
840.7.3: (2019-09-15)
85Emulation fixes:
86 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
87 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
88 - GB Audio: Improve channel 4 supersampling
89 - GB Printer: Reset printer buffer index after printing
90 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
91 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
92 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
93 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
94 - GBA Memory: Fix STM/LDM to invalid VRAM
95 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
96 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
97Other fixes:
98 - Core: Fix crashes if core directories aren't set
99 - Core: Fix crash when exiting game with cheats loaded
100 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
101 - GBA Cheats: Fix PARv3 Thumb hooks
102 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
103 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
104 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
105 - Qt: Fix race conditions initializing GDB stub
106 - Qt: Improve cheat view UX
107 - Libretro: Fix crash changing allowing opposing directions (hhromic)
108 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
109 - Switch: Fix threading-related crash on second launch
110Misc:
111 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
112 - Qt: Show error message if file failed to load
113
1140.7.2: (2019-05-25)
115Emulation fixes:
116 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
117 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
118 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
119 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
120 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
121 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
122 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
123 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
124 - GBA Video: Fix scanline cache with scale factor change edge cases
125 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
126 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
127Other fixes:
128 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
129 - All: Fix several memory leaks
130 - GB Core: Fix toggling WIN and OBJ being swapped
131 - GBA: Fix skipping BIOS on irregularly sized ROMs
132 - CMake: Fix .deb imagemagick dependencies
133 - FFmpeg: Improve initialization reliability and cleanup
134 - FFmpeg: Fix audio conversion producing gaps
135 - LR35902: Fix disassembly of several CB-prefix instructions
136 - LR35902: Fix trailing whitespace in disassembly
137 - Qt: More app metadata fixes
138 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
139 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
140 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
141 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
142 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
143 - Qt: Fix bounded fast forward with Qt Multimedia
144 - Qt: Fix saving settings with native FPS target
145 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
146Misc:
147 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
148 - Qt: Improve camera initialization
149 - Vita: Improved frame drawing speed
150
1510.7.1: (2019-02-24)
152Bugfixes:
153 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
154 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
155 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
156 - GB, GBA Serialize: Fix loading two states in a row
157 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
158 - GBA DMA: Fix Display Start DMAs
159 - GBA DMA: Fix DMA start/end timing
160 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
161 - GBA Memory: Fix a few AGBPrint crashes
162 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
163 - GBA SIO: Prevent writing read-only multiplayer bits
164 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
165 - Python: Fix crash when deleting files owned by library
166 - Python: Make sure GB link object isn't GC'd before GB object
167 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
168 - Qt: Fix tile and sprite views not always displaying at first
169 - Qt: Fix audio context holding onto closed game controller
170 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
171 - Qt: Fix window icon on X11
172 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
173 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
174 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
175Misc:
176 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
177 - Qt: Updated Italian translation (by Vecna)
178
1790.7.0: (2019-01-26)
180Features:
181 - ELF support
182 - Game Boy Camera support
183 - Qt: Set default Game Boy colors
184 - Game Boy Printer support
185 - Super Game Boy support
186 - Customizable autofire speed
187 - Ability to set default Game Boy model
188 - Map viewer
189 - Automatic cheat loading and saving
190 - GameShark and Action Replay button support
191 - AGBPrint support
192 - Debugger: Conditional breakpoints and watchpoints
193 - Ability to select GB/GBC/SGB BIOS on console ports
194 - Optional automatic state saving/loading
195 - Access to ur0 and uma0 partitions on the Vita
196 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
197 - GBA: ARMIPS/A22i-style and ELF symbol table support
198 - Initial Switch port
199Bugfixes:
200 - ARM: Fix MSR when T bit is set
201 - Core: Fix audio sync breaking when interrupted
202 - Core: Fix ordering events when scheduling during events
203 - FFmpeg: Fix encoding audio/video queue issues
204 - GB: Revamp IRQ handling based on new information
205 - GB: Fix IRQ disabling on the same T-cycle as an assert
206 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
207 - GB Audio: Clock frame events on DIV
208 - GB Audio: Fix channel 3 reset value
209 - GB Audio: Fix channel 4 initial LFSR
210 - GB Audio: Fix channel 1, 2 and 4 reset timing
211 - GB I/O: DMA register is R/W
212 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
213 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
214 - GB, GBA Savedata: Fix unmasking savedata crash
215 - GB Serialize: Fix audio state loading
216 - GB Serialize: Fix game title check
217 - GB Serialize: Fix IRQ pending/EI pending confusion
218 - GB Timer: Minor accuracy improvements
219 - GB Video: Fix dot clock timing being slightly wrong
220 - GB Video: Fix loading states while in mode 3
221 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
222 - GB Video: Fix SCX timing
223 - GB, GBA Video: Don't call finishFrame twice in thread proxy
224 - GBA: Reset WAITCNT properly
225 - GBA BIOS: Fix BitUnPack final byte
226 - GBA BIOS: Fix BitUnPack narrowing
227 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
228 - GBA DMA: Fix temporal sorting of DMAs of different priorities
229 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
230 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
231 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
232 - GBA Savedata: Fix savedata modified time updating when read-only
233 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
234 - GBA Serialize: Fix loading states in Hblank
235 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
236 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
237 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
238 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
239 - GBA Video: Start timing mid-scanline when skipping BIOS
240 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
241 - GBA Video: Make layer disabling work consistently
242 - PSP2: Fix more issues causing poor audio
243 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
244 - Qt: Improve FPS timer stability
245 - Util: Fix wrapping edge cases in RingFIFO
246Misc:
247 - 3DS: Remove deprecated CSND interface
248 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
249 - Core: Remove broken option for whether rewinding restores save games
250 - Feature: Added loading savestates from command line
251 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
252 - FFmpeg: Support lossless h.264 encoding
253 - FFmpeg: Support lossless VP9 encoding
254 - GBA Cheats: Allow multiple ROM patches in the same slot
255 - GB: Skip BIOS option now works
256 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
257 - GB Audio: Improved audio quality
258 - GB, GBA Audio: Increase max audio volume
259 - GB MBC: Remove erroneous bank 0 wrapping
260 - GB Video: Darken colors in GBA mode
261 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
262 - GBA: Implement display start DMAs
263 - GBA: Improve multiboot image detection
264 - GBA Memory: 64 MiB GBA Video cartridge support
265 - GBA Savedata: Remove ability to disable realistic timing
266 - GBA Timer: Use global cycles for timers
267 - Libretro: Add frameskip option
268 - mGUI: Add fast forward toggle
269 - PSP2: Use system enter key by default
270 - Python: Integrate tests from cinema test suite
271 - Qt: Redo GameController into multiple classes
272 - Qt: Prevent window from being created off-screen
273 - Qt: Add option to disable FPS display
274 - Qt: Options to mess around with layer placement
275 - Qt: Add load alternate save option
276 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
277 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
278 - Test: Restructure test suite into multiple executables
279 - Util: Don't build crc32 if the function already exists
280 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
281Changes from beta 1:
282Features:
283 - Libretro: Add Game Boy cheat support
284 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
285 - Switch: Rumble support
286 - Switch: Rotation support
287 - Switch: Screen stretching options
288 - Qt: State file load/save menu options
289 - Windows installer
290 - Tile viewer now has adjustable width
291 - Python: Experimental audio API
292Bugfixes:
293 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
294 - Core: Remember to deinit proxy ring FIFO
295 - Core: Reroot timing list when (de)scheduling
296 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
297 - GB MBC: Fix MBC30 SRAM
298 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
299 - GB Video: Fix SGB border hole size
300 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
301 - GBA: Fix GB Player features
302 - GBA I/O: SOUNDCNT_HI is readable when sound is off
303 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
304 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
305 - Libretro: Fix adding codes with hooks
306 - PSP2: Fix audio crackling after fast forward
307 - PSP2: Fix audio crackling when buffer is full
308 - Qt: Fix jumbled background when paused
309 - Qt: Fix FPS counter on Windows
310 - Qt: Fix focus issues with load/save state overlay
311 - Switch: Fix incorrect mapping for fast forward cap
312 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
313 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
314 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
315 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
316 - Qt: Ensure FATAL logs reach log view
317 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
318Misc:
319 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
320 - Debugger: Minor text fixes
321 - Debugger: Readability improvements (fixes mgba.io/i/1238)
322 - GB: Improved SGB2 support
323 - GB Audio: Skip frame if enabled when clock is high
324 - Libretro: Reduce rumble callbacks
325 - mGUI: Add SGB border configuration option
326 - mGUI: Add support for different settings types
327 - Python: Minor API improvements
328 - Qt: Ensure camera image is valid
329 - Qt: Debugger console history
330 - Qt: Detect presence of GL_ARB_framebuffer_object
331 - Qt: Minor memory view tweaks
332 - Res: Improve modeling of AGB/AGS screen in shaders
333 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
334 - Wii: Expose stretch configuration in settings
335 - Wii: Stretch now sets pixel-accurate mode size cap
336
3370.7 beta 1: (2018-09-24)
338- Initial beta for 0.7
339
3400.6.3: (2018-04-14)
341Bugfixes:
342 - GB Audio: Revert unsigned audio changes
343 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
344 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
345
3460.6.2: (2018-04-03)
347Bugfixes:
348 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
349 - 3DS: Fix opening files in directory names with trailing slashes
350 - LR35902: Fix watchpoints not reporting new value
351 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
352 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
353 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
354 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
355 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
356 - GBA: Fix SharkPort saves for EEPROM games
357 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
358 - GBA BIOS: Fix incorrect exit condition in LZ77
359 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
360 - GBA Cheats: Fix slide codes not initializing properly
361 - GBA DMA: ROM reads are forced to increment
362 - GBA Hardware: RTC accuracy improvements
363 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
364 - GBA Memory: Fix copy-on-write memory leak
365 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
366 - GBA Savedata: Fix crash when resizing flash
367 - GBA Video: Force align 256-color tiles
368 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
369 - PSP2: Fix issues causing poor audio
370 - Python: Fix package directory
371 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
372 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
373 - Wii: Fix screen tear when unpausing
374 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
375Misc:
376 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
377 - GB MBC: Remove erroneous bank 0 wrapping
378 - GBA: Improve multiboot image detection
379 - PSP2: Use system enter key by default
380
3810.6.1: (2017-10-01)
382Bugfixes:
383 - GB, GBA: Fix crashes when attempting to identify null VFiles
384 - GB, GBA: Fix sync to video with frameskip
385 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
386 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
387 - GB Core: Fix palette loading when loading a foreign config
388 - GB MBC: Pocket Cam memory should be accessible without enabling
389 - GB MBC: Fix SRAM sizes 4 and 5
390 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
391 - GB MBC: Fix RTC loading when file size is off
392 - GB Memory: Initialize peripheral pointers
393 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
394 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
395 - GB Memory: Actually load latch time from savestate
396 - GB Serialize: Fix deserializing video STAT
397 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
398 - GB Video: Fix potential hang when ending mode 0
399 - GB Video: Fix read mode when enabling LCD
400 - GBA: Reset active region as needed when loading a ROM
401 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
402 - GBA BIOS: Use core's VRAM variable instead of renderer's
403 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
404 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
405 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
406 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
407 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
408 - Python: Fix importing .gb or .gba before .core
409 - Qt: Fix command line debugger closing second game
410 - Qt: Fix LOG argument order
411 - Qt: Fix timezone issues with time overrides
412 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
413 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
414Misc:
415 - CMake: Fix CPack dependencies for libpng 1.6
416 - GBA: Detect hardware for Pokémon FireRed ROM hacks
417 - GBA Cheats: Improve detection of raw cheats
418 - Qt: Don't rebuild library view if style hasn't changed
419 - Qt: Allow overrides to be saved before a game is loaded
420 - Qt: Hide mouse immediately when loading
421 - SDL: Fix 2.0.5 build on macOS under some circumstances
422 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
423
4240.6.0: (2017-07-16)
425Features:
426 - Library view
427 - Sprite viewer
428 - Debugging console
429 - Improved memory viewer
430 - Memory search
431 - Command line ability to override configuration values
432 - Add option to allow preloading the entire ROM before running
433 - Add option for whether rewinding restores save games
434 - Savestates now contain any RTC override data
435 - Add option to lock video to integer scaling
436 - LR35902: Watchpoints
437 - LR35902/GB-Z80 disassembler
438 - GB: Tile viewer
439 - GB: Video/audio channel enabling/disabling
440 - GB: Symbol table support
441 - GB MBC: Add MBC1 multicart support
442 - GBA: Support printing debug strings from inside a game
443 - GBA: Better cheat type autodetection
444 - Implement keypad interrupts
445 - Configuration of gamepad hats
446 - Video log recording for testing and bug reporting
447 - Debugger: Segment/bank support
448 - Debugger: Execution tracing
449 - Qt: German translation (by Lothar Serra Mari)
450 - Qt: Spanish translation (by Kevin López)
451 - Qt: Italian translation (by theheroGAC)
452Bugfixes:
453 - ARM7: Fix MLA/*MULL/*MLAL timing
454 - Core: Fix crash with rewind if savestates shrink
455 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
456 - Core: Fix directory sets crashing on close if base isn't properly detached
457 - FFmpeg: Fix overflow and general issues with audio encoding
458 - GB: Fix flickering when screen is strobed quickly
459 - GB: Fix STAT blocking
460 - GB MBC: Fix ROM bank overflows getting set to bank 0
461 - GB MBC: Fix swapping carts not detect new MBC
462 - GB Timer: Improve DIV reset behavior
463 - GB Timer: Fix DIV batching if TAC changes
464 - GB Video: Reset renderer when loading state
465 - GBA: Fix multiboot ROM loading
466 - GBA: Fix multiboot loading resulting in too small WRAM
467 - GBA BIOS: Implement BitUnPack
468 - GBA BIOS: Fix ArcTan sign in HLE BIOS
469 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
470 - GBA BIOS: Fix INT_MIN/-1 crash
471 - GBA Hardware: Fix crash if a savestate lies about game hardware
472 - GBA I/O: Handle audio registers specially when deserializing
473 - GBA Memory: Improve initial skipped BIOS state
474 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
475 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
476 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
477 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
478 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
479 - LR35902: Fix core never exiting with certain event patterns
480 - LR35902: Fix pc overflowing current region off-by-one
481 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
482 - OpenGL: Fix some shaders causing offset graphics
483 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
484 - Qt: Fix window icon being stretched
485 - Qt: Fix data directory path
486 - Qt: Fix timing issues on high refresh rate monitors
487 - Qt: Fix linking after some windows have been closed
488 - Qt: Fix crash when changing audio settings after a game is closed
489 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
490 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
491 - Qt: Fix game unpausing after frame advancing and refocusing
492 - SDL: Fix game crash check
493 - SDL: Fix race condition with audio thread when starting
494 - SDL: Fix showing version number
495 - Test: Fix crash when loading invalid file
496 - Test: Fix crash when fuzzing fails to load a file
497 - Test: Don't rely on core for frames elapsed
498 - Test: Fix crash when loading invalid file
499 - Test: Fix crash when fuzzing fails to load a file
500 - Tools: Fix recurring multiple times over the same library
501 - Util: Fix overflow when loading invalid UPS patches
502 - Util: Fix highest-fd socket not being returned by SocketAccept
503 - Windows: Fix VDir.rewind
504Misc:
505 - All: Add C++ header guards
506 - All: Move time.h include to common.h
507 - 3DS, PSP2, Wii: Last directory loaded is saved
508 - CMake: Add ability to just print version string
509 - Core: New, faster event timing subsystem
510 - Core: Clean up some thread state checks
511 - Core: Add generic checksum function
512 - Core: Cores can now have multiple sets of callbacks
513 - Core: Restore sleep callback
514 - Core: Move rewind diffing to its own thread
515 - Core: Ability to enumerate and modify video and audio channels
516 - Core: List memory segments in the core
517 - Core: Move savestate creation time to extdata
518 - Core: Config values can now be hexadecimal
519 - Core: Improved threading interrupted detection
520 - Debugger: Modularize CLI debugger
521 - Debugger: Make building with debugging aspects optional
522 - Debugger: Add functions for read- or write-only watchpoints
523 - Debugger: Make attaching a backend idempotent
524 - Debugger: Add mDebuggerRunFrame convenience function
525 - Feature: Move game database from flatfile to SQLite3
526 - Feature: Support ImageMagick 7
527 - Feature: Make -l option explicit
528 - FFmpeg: Return false if a file fails to open
529 - FFmpeg: Force MP4 files to YUV420P
530 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
531 - GB: Reset with initial state of DIV register
532 - GB MBC: New MBC7 implementation
533 - GB Audio: Simplify envelope code
534 - GB Audio: Improve initial envelope samples
535 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
536 - GB Video: Improved video timings
537 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
538 - GBA, GB: ROM is now unloaded if a patch is applied
539 - GBA DMA: Refactor DMA out of memory.c
540 - GBA DMA: Move DMAs to using absolute timing
541 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
542 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
543 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
544 - GBA Memory: Support reading/writing POSTFLG
545 - GBA Memory: Remove unused prefetch cruft
546 - GBA Timer: Improve accuracy of timers
547 - GBA Video: Clean up unused timers
548 - GBA Video: Allow multiple handles into the same tile cache
549 - GBA Video, GB Video: Colors are now fully scaled
550 - GBA Video: Optimize when BLD* registers are written frequently
551 - OpenGL: Add xBR-lv2 shader
552 - Qt: Move last directory setting from qt.ini to config.ini
553 - Qt: Improved HiDPI support
554 - Qt: Expose configuration directory
555 - Qt: Merge "Save" and "OK" buttons in shader options
556 - Qt: Automatically load controller profile when plugged in
557 - Qt: Rename "Resample video" option to "Bilinear filtering"
558 - Qt: Remove audio thread
559 - Qt: Remove audio buffer sizing in AudioProcessorQt
560 - Qt: Re-enable QtMultimedia on Windows
561 - Qt: Make "Mute" able to be bound to a key
562 - Qt: Add .gb/.gbc files to the extension list in Info.plist
563 - Qt: Relax hard dependency on OpenGL
564 - Qt: Better highlight active key in control binding
565 - SDL: Remove scancode key input
566 - SDL: Automatically map controllers when plugged in
567 - Test: Add a basic test suite
568 - Util: Add size counting to Table
569 - Util: Add 8-bit PNG write support
570 - Util: Tune patch-fast extent sizes
571 - VFS: Call msync when syncing mapped data
572 - VFS: Allow truncating memory chunk VFiles
573 - VFS: Fix some minor VFile issues with FILEs
574 - VFS: Optimize expanding in-memory files
575 - VFS: Add VFileFIFO for operating on circle buffers
576Changes from beta 1:
577Features:
578 - Qt: Italian translation (by theheroGAC)
579 - Qt: Updated German translation
580Bugfixes:
581 - GB Audio: Fix incorrect channel 4 iteration
582 - GB Audio: Fix zombie mode bit masking
583 - GB Serialize: Fix timer serialization
584 - GB Video: Fix LYC regression
585 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
586 - GBA Timer: Fix count-up timing overflowing timer 3
587 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
588 - Qt: Fix memory search close button (fixes mgba.io/i/769)
589 - Qt: Fix window icon being stretched
590 - Qt: Fix initial window size (fixes mgba.io/i/766)
591 - Qt: Fix data directory path
592 - Qt: Fix controls not saving on non-SDL builds
593 - Qt: Fix translation initialization (fixes mgba.io/i/776)
594 - Qt: Fix patch loading while a game is running
595 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
596 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
597 - Qt: Fix GL-less build
598 - Qt: Fix Software renderer not handling alpha bits properly
599 - Qt: Fix screen background improperly stretching
600 - SDL: Fix cheats not loading
601Misc:
602 - GB Serialize: Add MBC state serialization
603 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
604 - GBA Timer: Improve accuracy of timers
605 - PSP2: Update toolchain to use vita.cmake
606 - Qt: Add language selector
607 - Qt: Minor test fixes
608 - Qt: Move shader settings into main settings window
609 - Qt: Dismiss game crashing/failing dialogs when a new game loads
610 - Qt: Properly ship Qt translations
611 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
612
6130.6 beta 1: (2017-06-29)
614 - Initial beta for 0.6
615
6160.5.2: (2016-12-31)
617Bugfixes:
618 - All: Fix fullscreen config option being ignored
619 - ARM7: PSR mode bits should not get sign extended
620 - GB: Fix audio not being deinitialized
621 - GB: Fix crash when masking savedata
622 - GB: Properly initialize sramRealVf variable
623 - GB Audio: Fix serialization of channel 3 and NR52 properties
624 - GB Audio: Reset envelope timer when reseting sound channel
625 - GB MBC: Fix SRAM dangling pointer with RTC games
626 - GB MBC: Fix initializing MBC when no ROM is loaded
627 - GB Memory: Fix patching ROM bank 0
628 - GB Memory: Fix starting HDMAs during mode 0
629 - GB Memory: Fix HDMA5 value after DMA completes
630 - GB Video: Initialize LCDC in renderer
631 - GB Video: Hblank IRQs should mask LYC=LY IRQs
632 - GBA: Fix IRQs firing after already being cleared
633 - GBA: Only unhalt CPU if appropriate bit is set in IE
634 - GBA: Add savegame override for Crash Bandicoot 2
635 - GBA BIOS: Fix MidiKey2Freq BIOS reads
636 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
637 - GBA Cheats: Fix GameShark ROM patches
638 - GBA I/O: Mask off WAITCNT bits that cannot be written
639 - GBA Memory: Fix misaligned BIOS reads
640 - GBA Memory: Fix VCOUNT being writable
641 - GBA Video: Fix out of bounds sprite transforms
642 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
643 - Libretro: Fix disabling BIOS
644 - Libretro: Fix Game Boy savestates and audio
645 - Qt: Fix changing resolution of software renderer
646 - Qt: Fix setting overrides
647 - Qt: Fix cut off tiles and alignment issues in tile viewer
648 - Qt: Only reset window dimensions when first shown
649 - Qt: Fix Qt Multimedia audio driver on big endian
650 - Qt: Fix Apply button for key and controller configurations
651 - VFS: Fix resizing memory chunks when not needed
652 - Windows: Fix Unicode directory handling
653Misc:
654 - GB, GBA: Prevent loading null ROMs
655 - GB Audio: Initialize wave RAM to GBC values
656 - GB Memory: Reset ROM bank when loading a ROM
657 - PSP2: Improved controller rumble
658
6590.5.1: (2016-10-05)
660Bugfixes:
661 - Core: Fix importing save games as read-only
662 - FFmpeg: Fix encoding AAC
663 - GB: Fix invalid STOP behavior on Game Boy Color
664 - GB: Initialize audio properly
665 - GB: Properly clear KEY1 bit 0 when switching speeds
666 - GB: Properly unload save files when unloading a ROM
667 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
668 - GB MBC: Fix MBC7 when size is incorrectly specified
669 - GB MBC: Fix RTC access when no save file is loaded
670 - GB SIO: Don't auto-clock external shift clock
671 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
672 - GB Video: Fix video frames getting missed when LCDC is off
673 - GB Video: Clear screen when LCDC is off
674 - GBA Cheats: Fix holding onto pointers that may get invalidated
675 - GBA Cheats: Fix key-activated CodeBreaker cheats
676 - GBA Cheats: Fix uninitialized memory getting freed when saving
677 - GBA Hardware: Improve Game Boy Player rumble behavior
678 - GBA Memory: Fix several unused I/O register read values
679 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
680 - LR35902: Fix events running with the wrong cycle active
681 - Qt: Fix "close" button on Overrides view
682 - Qt: Fix saving overrides
683 - Qt: Fix directory set unloading when replacing the ROM
684 - Qt: Fix patch loading
685 - Qt: Fix crash when saving an override if a game isn't loaded
686 - Qt: Fix showing default display driver as OpenGL (force 1.x)
687 - SDL: Attach rumble in SDL frontend
688 - Util: Fix PNG identification on files too small to be a PNG
689Misc:
690 - All: Only update version info if needed
691 - All: Split out install locations for Libretro and OpenEmu
692 - FFmpeg: Encoding cleanup
693 - GB: Reset active region when reloading ROM
694 - GB Memory: Initialize RAM pattern for GBC
695 - GB Video: Improved video timings
696 - Qt: Manage window sizes slightly better
697 - Qt: Remember scale option independent of core dimensions
698
6990.5.0: (2016-09-19)
700Features:
701 - Game Boy support
702 - Support for encrypted CodeBreaker GBA cheats
703 - Emulation of Vast Fame protected GBA carts (taizou)
704 - Tile viewer
705 - Threaded rendering mode
706 - Libretro: Memory map and achievement support (leiradel)
707 - GUI: Add UI control remapping
708 - GUI: Add fast-forward
709 - Wii: 240p support
710 - 3DS: Adjustable screen darkening
711 - Ability to temporarily load a savegame
712 - Load specific files out of archives
713 - Automatic BIOS detection
714Bugfixes:
715 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
716 - Debugger: Fix GDB breakpoints
717 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
718 - GBA: Fix filehandle leak with savegames
719 - GBA: Timer 0 cannot be count up
720 - GBA: Count up timers should not count themselves
721 - GBA Memory: Fix mirror on non-overdumped Classic NES games
722 - GBA Memory: Fix ldm {pc}
723 - GBA Savedata: Fix savedata sync timer
724 - GBA Savedata: Only unmap savedata if present
725 - GBA Serialize: Savestates now properly store prefetch
726 - GBA Video: WIN0/1 take priority over OBJWIN
727 - GBA Video: Fix out-of-order OBJWIN
728 - PSP2: Fix GPU crash while exiting
729 - PSP2: Fix VSync
730 - PSP2: Fix accelerometer range
731 - PSP2: Actually load screen mode setting
732 - PSP2: Fix gyroscope direction
733 - PSP2: Delete threads after they return
734 - PSP2: Fix mapping/unmapping from not at 0
735 - Qt: Fix bug in software renderer scaling
736 - Qt: Fix hanging key press after disabling autofire
737 - Qt: Fix being unable to pause manually when using auto-pausing
738 - SDL: Fix axes being mapped wrong
739 - Util: Fix realloc semantics in utf16to8
740 - Util: Fix inserting too many items into a hash table
741 - VFS: Fix uninitialized varaible reading from 7z
742 - VFS: Fix reading multiple files from a 7z archive
743 - Wii: Fix framelimiting after a slowdown
744 - Wii: Fix garbage flash at startup
745Misc:
746 - 3DS: Use blip_add_delta_fast for a small speed improvement
747 - 3DS: Allow UTF-16 filenames
748 - 3DS: Port to using citro3D
749 - 3DS: Use system font for menus
750 - 3DS: Attempt to use Core 2 for threads
751 - 3DS: Adjustable filering
752 - 3DS: 3D banner
753 - All: Add QUIET parameter to silence CMake
754 - All: Faster memory read/write
755 - ARM7: Support forcing Thumb mode via MSR
756 - ARM7: Flush prefetch cache when loading CPSR via MSR
757 - ARM7: Clean up instruction decoding for future expandability
758 - Debugger: Support register and memory writes via GDB stub
759 - Debugger: Add software breakpoint support to gdb
760 - FFmpeg: Full support for libavcodec 56+
761 - GBA: Better debug logging if event processing breaks
762 - GBA Audio: Force audio DMAs to not increment destination
763 - GBA BIOS: Use custom ArcTan, not relying on OS
764 - GBA Hardware: Clean up dead code in GBP
765 - GBA Memory: Optimize stalling behavior
766 - GBA Memory: Optimize Load-/StoreMultiple
767 - GBA Savedata: Add realistic timing for EEPROM
768 - GBA Serialize: Savestates now store if CPU was halted
769 - GBA Video: Remove old slow path fallback
770 - GBA Video: Optimize sprite drawing
771 - GBA Video: Optimize mode 0 rendering
772 - GBA Video: Optimize compositing cases slightly
773 - GUI: Screenshot dimensions are now passed through
774 - GUI: Add back logging
775 - GUI: Only reload config if manually saved
776 - GUI: Increase scrolling speed
777 - OpenGL: Log shader compilation failure
778 - OpenGL: Add texSize uniform
779 - Qt: Make -g flag work in Qt build
780 - Qt: Simplify OpenGL context creation
781 - Qt: Thread startup improvements
782 - Qt: Make audio channel/video layer options shortcut mappable
783 - Qt: Remove some C99isms from C++ code
784 - Qt: Remove default autofire mappings
785 - Qt: Make reseting when pasued frame-accurate
786 - Qt: Rearchitect game closing codepath
787 - PSP2: Use system font for menus
788 - PSP2: Add rumble for PS TV
789 - PSP2: Add fit-to-height screen mode
790 - PSP2: Sync files per descriptor
791 - PSP2: Allow UTF-8 filenames
792 - PSP2: Screenshots are now saved into the Photo Gallery
793 - PSP2: Stop underclocking when menuing
794 - SDL: Increase default audio buffer size to 1024 samples
795 - SDL: More responsive rumble
796 - Util: Add Vector GetConstPointer
797 - Util: Add rtrim
798 - Util: Add endswith
799 - VFS: Improve zip file detection
800 - Wii: Add pixelated resample filter
801 - Windows: Add native VDir support
802 - Util: Add PRIz macro for libc versions that don't support %z
803
8040.4.1: (2016-07-11)
805Bugfixes:
806 - All: Fix several file handle leaks
807 - All: Fix instruction tables getting zeroed when linking sometimes
808 - ARM7: Fix flags on SBC/RSC
809 - ARM7: Fix setting spsr privilege bits when spsr is empty
810 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
811 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
812 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
813 - GBA Memory: Fix executing code from OBJ region of VRAM
814 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
815 - GBA Serialize: Fix loading savegames from savestates
816 - OpenGL: Correct boolean vector strcmp strings for uniforms
817 - Qt: Fix sending gameStopped twice
818 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
819 - Qt: Fix initial state of key mapping
820 - Qt: Initialize m_useBios
821 - SDL: Fix joystick initialization on BSD
822 - SDL: Fix potential joystick crash in games with rumble
823 - SDL: Fix SDL 1.2 build
824 - SDL: Fix sporadic crash when deinitializing audio
825 - Shaders: Fix AGS-001 shader with some bad drivers
826 - Util: Use closesocket on Windows
827 - Util: Fix socket bind addresses
828 - VFS: Fix reading 7z archives without rewinding first
829 - VFS: VFileFromFD should not open directories
830 - Wii: Fix tilting direction
831 - Util: Fix realloc semantics in utf16to8
832Misc:
833 - All: Allow use of external minizip library
834 - Debugger: CLI debugger now exits when end-of-stream is reached
835 - FFmpeg: Update dependencies on Ubuntu
836 - GBA: Slightly optimize GBAProcessEvents
837 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
838 - GBA Video: Null renderer should return proper register values
839 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
840 - Qt: Add preset for DualShock 4
841 - Qt: Update 360 input profile on OS X to reflect newer drivers
842 - Qt: Remove use of NaN
843 - Qt: Canonicalize file paths when loading games
844 - Qt: Add refresh button to controller editing
845 - SDL: Remove default gamepad mappings
846 - Util: Fix intermittent build failure on OS X
847 - VFS: VFile.sync now updates modified time
848
8490.4.0: (2016-02-02)
850Features:
851 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
852 - I/O viewer
853 - Booting of multiboot images
854 - Customization of GIF recording
855 - Libretro: Cheat code support
856 - Support for GLSL shaders
857 - ROM information view
858 - Support for VBA-style cheat codes
859 - Savestates now store creation timestamps
860 - Key autofire
861 - Libretro: Allow blocking opposing directional input
862 - OpenEmu core for OS X
863 - Libretro: Settings for using BIOS and skipping intro
864 - Libretro: Customizable idle loop removal
865 - Implemented cycle counting for sprite rendering
866 - Cleaner, unified settings window
867 - Added a setting for pausing when the emulator is not in focus
868 - Customizable paths for save games, save states, screenshots and patches
869 - Controller hotplugging
870 - Ability to store save games and active cheats within savestates
871Bugfixes:
872 - ARM7: Fix sign of unaligned LDRSH
873 - ARM7: Fix decoding of some ARM ALU instructions with shifters
874 - Debugger: Fix watchpoints in gdb
875 - GBA: Fix warnings when creating and loading savestates
876 - GBA: Fix Iridion II savetype
877 - GBA BIOS: Fix misaligned CpuSet
878 - GBA Cheats: Fix cheats setting the Action Replay version
879 - GBA Hardware: Fix GPIO on big endian
880 - GBA Memory: Fix DMA register writing behavior
881 - GBA Memory: Fix DMAs triggering two cycles early
882 - Libretro: Fix aspect ratio
883 - Qt: Fix some potential crashes with the gamepad mapping
884 - Qt: Fix keys being mapped incorrectly when loading configuration file
885 - Util: Fix PowerPC PNG read/write pixel order
886 - Util: Fix excessive memory allocation when decoding a PNG
887 - VFS: Fix VFileReadline and remove _vfdReadline
888Misc:
889 - All: Improved PowerPC support
890 - All: Fix some undefined behavior warnings
891 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
892 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
893 - GBA: Implement bad I/O register loading
894 - GBA: Allow jumping to OAM and palette RAM
895 - GBA BIOS: Finish implementing RegisterRamReset
896 - GBA Config: Add "override" layer for better one-time configuration
897 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
898 - GBA Memory: Use a dynamically sized mask for ROM memory
899 - GBA Memory: Implement several unimplemented memory access types
900 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
901 - GBA RR: Starting from savestate now embeds the savegame
902 - GBA RR: Add preliminary SRAM support for VBM loading
903 - GBA RR: Add support for resets in movies
904 - GBA Video: Remove lastHblank, as it is implied
905 - Libretro: Use anonymous memory mappers for large blocks of memory
906 - Libretro: Add install target for libretro core
907 - Qt: Window size command line options are now supported
908 - Qt: Increase usability of key mapper
909 - Qt: Add 'Apply' button to settings window
910 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
911 - Qt: Allow use of modifier keys as input
912 - Qt: Optimize log viewer
913 - Qt: Added button for breaking into the GDB debugger
914 - Qt: Add box for showing duration of rewind
915 - SDL: Support fullscreen in SDL 1.2
916 - SDL: Allow GBASDLAudio to be used without a thread context
917 - Util: Use VFile for configuration
918 - Util: Add MutexTryLock
919
9200.3.2: (2015-12-16)
921Bugfixes:
922 - ARM7: Fix STRT/STRBT
923 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
924 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
925 - Libretro: Fix problems with rumble not turning off
926 - GBA: Fix idle skip state being retained between games
927 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
928 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
929 - GBA BIOS: Fix Sqrt sign
930 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
931 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
932 - GBA Memory: Fix DMA behavior for SRAM accesses
933 - GBA Memory: Fix Store8 to OBJ VRAM
934 - GBA Memory: Fix alignment of LDM/STM on SRAM
935 - GBA Memory: Fix unaligned out-of-bounds ROM loads
936 - GBA Memory: Fix timing of DMAs
937 - GBA Video: Fix _mix for 15-bit color
938 - GBA Video: Fix OAM and palette initialization
939 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
940 - Qt: Use safer isLoaded check in GameController
941 - Qt: Fix a race condition in PainterGL that could lead to a crash
942 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
943 - Qt: Fix font size in memory viewer
944 - Qt: Fix a crash in the memory viewer
945 - Qt: Add additional checks in CheatModel to prevent crashes
946 - Qt: Fix race condition with setting sample rate
947 - Qt: Fix crash when closing multiplayer windows
948 - Qt: Fix resetting while paused
949Misc:
950 - GBA Audio: Implement missing flags on SOUNDCNT_X register
951 - Qt: Add mute option to menu
952
9530.3.1: (2015-10-24)
954Bugfixes:
955 - ARM7: Fix instruction decoding of Thumb shifts
956 - GBA: Deinit savegame when unloading a ROM
957 - GBA: Fix BIOS check on big endian
958 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
959 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
960 - GBA Audio: Fix audio channels being silenced at the wrong time
961 - GBA Memory: Fix bad BIOS Load16 on big endian
962 - GBA Memory: Fix bad Load8 on big endian
963 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
964 - GBA Video: Fix edge case with sprite blend modes and semitransparency
965 - GBA Video: Fix objwin and blending interaction on sprites
966 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
967 - Libretro: Fix a memory leak with the render buffer
968 - Qt: Windows no longer spawn in the top left on first launch
969 - Qt: Fix install path of XDG desktop file with DESTDIR
970 - Qt: Fix drag and drop on Windows
971 - Qt: Reenable double buffering, as disabling it broke some Windows configs
972 - VFS: Fix return values of VFileFILE.read and .write
973Misc:
974 - All: Reset next event to cycles instead of zero to interrupt
975 - All: Add --version flag
976 - ARM7: Force disable LTO on two files to work around a GCC bug
977 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
978 - GBA: Better memory handling with PNG savestates
979 - GBA: Additional savestate sanity checks
980 - GBA: Check for cycle count being too high
981 - GBA Audio: Allow GBAAVStream to have no video callback
982 - GBA BIOS: Implement RegisterRamReset for SIO registers
983 - Qt: Remove useless help icons in dialogs
984 - Qt: Prevent savestate window from opening while in multiplayer
985 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
986 - Qt: Dropping multiplayer windows works more cleanly now
987
9880.3.0: (2015-08-16)
989Features:
990 - Ability to hide individual background layers, or OBJs
991 - Ability to mute individual audio channels
992 - Palette viewer and exporter
993 - Volume control
994 - More shortcuts are editable (e.g. quick save/load)
995 - Rewind now shows the frame after rewinding
996 - Import/Export of GameShark/Action Replay snapshots
997 - Add "Step backwards" item for single increment rewind
998 - Deadzone estimation for game controllers
999 - Analog inputs can be used for shortcuts
1000 - Menu items for specific solar sensor brightness levels
1001 - Remappable controls for tilt and gyroscope sensors
1002 - Status messages for actions taken while a game is running (e.g. save/load state)
1003 - Memory inspector
1004 - Screensaver can now be suspended while a game is running
1005 - Load/save the most recent savestate slot
1006 - Support varible speed (PWM) rumble
1007 - Ability to cap fast forward speed
1008 - Finer control over FPS target
1009 - Holdable shortcut for rewinding one frame at a time
1010 - Ability to boot directly into the BIOS
1011 - Preliminary support for yanking out the game pak while a game is running
1012 - Thumb-drive mode by putting a file called portable.ini in the same folder
1013 - Configurable display driver, between software and OpenGL
1014 - Undo-able savestate loading and saving
1015 - Controller profiles now store shortcut settings
1016 - Default controller profiles for several common controllers
1017 - Libretro now supports BIOS, rumble and solar sensor
1018 - Implement BIOS call Stop, for sleep mode
1019 - Automatically load patches, if found
1020 - Improved video synchronization
1021 - Configurable audio output sample rate
1022Bugfixes:
1023 - ARM7: Fix SWI and IRQ timings
1024 - ARM7: Fix Thumb MUL timing
1025 - ARM7: Fix timing of multiplies to use N cycles
1026 - ARM7: ARMHotplugDetach should call deinit
1027 - Debugger: Fix use-after-free in breakpoint clearing code
1028 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1029 - GBA: Cap audio FIFO read size during deserialization
1030 - GBA: Check for corrupted savestates when loading
1031 - GBA: Check for improperly sized savestates when loading
1032 - GBA: Check for savestates made from differently sized ROMs
1033 - GBA: Fix calls to endian-independent loadstores
1034 - GBA: Fix timing of reading from timer registers
1035 - GBA: Ensure cycles never go negative
1036 - GBA Audio: Force audio FIFOs to 32-bit
1037 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1038 - GBA Audio: Fix sample order in audio channel 3
1039 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1040 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1041 - GBA Memory: Improve Thumb open bus behavior
1042 - GBA Memory: Fix potential DMA issue when loading a savestate
1043 - GBA Memory: Fix load/store multiple video memory waitstates
1044 - GBA SIO: Fix reseting when there are SIO devices attached
1045 - GBA Video: Blended sprites should never have other effects applied
1046 - GBA Video: Fix out-of-bounds tiles in mosaic
1047 - GBA Video: Fix windows not affecting sprites
1048 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1049 - GBA Video: Fix timing on first scanline
1050 - Qt: Better cleanup when a game crashes
1051 - Qt: Fix open ROM dialog filtering for archive formats
1052 - Qt: Cap the maximum number of multiplayer windows
1053 - Qt: Fix maximum year in sensor override
1054 - Qt: Fix window being too tall after exiting fullscreen
1055 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1056 - Qt: Fix analog buttons not getting unmapped
1057 - Qt: Fix passing command line options
1058 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1059 - SDL: Fix SDL build when OpenGL is missing
1060 - Util: Allow loading IPS patches that grow the ROM
1061 - VFS: Fix resource leaks if some allocations fail
1062 - VFS: Fix line-reading to return proper values
1063 - Video: Fix an issue with very long filenames
1064 - Util: Fix formatting of floats
1065Misc:
1066 - All: Add --help flag for command line programs
1067 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1068 - All: Enable static linking for Windows
1069 - All: Enable static linking for OS X
1070 - All: Threads are now named
1071 - All: Proper handling of Unicode file paths
1072 - ARM7: Add emulation for Undefined CPU mode
1073 - ARM7: Reduce the size of the Thumb instruction table
1074 - GBA: Add status log level
1075 - GBA: GBARewind now returns how many states it has rewound
1076 - GBA: SIO logging layer
1077 - GBA BIOS: Stub out SoundBias
1078 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1079 - GBA: Don't include GBACLIDebugger struct unless needed
1080 - GBA: Savedata is now synced shortly after data finishes being written
1081 - GBA: Process multiple timer events at once, if necessary
1082 - GBA Audio: Implement audio reset for channels A/B
1083 - GBA Audio: Process multiple audio events at once, if necessary
1084 - GBA Hardware: Backport generic RTC source into core
1085 - GBA Input: Allow axes and buttons to be mapped to the same key
1086 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1087 - GBA SIO: Add a dummy driver for Normal mode
1088 - GBA Thread: Add functionality for running callbacks on the GBA thread
1089 - GBA Thread: Split GBASync into a separate file
1090 - GBA Video: Refactor software renderer into separate files
1091 - GBA Video: Slightly optimize mode 0 mosaic rendering
1092 - Debugger: Free watchpoints in addition to breakpoints
1093 - Qt: Handle saving input settings better
1094 - Qt: Move GL frame drawing back onto its own thread
1095 - Qt: Fast forward (held) option moved from Other to Emulation menu
1096 - Qt: Show version info in window title
1097 - Qt: Migrate multiplayer window handling into GBAApp
1098 - Qt: Unified file opening and saving with last location
1099 - Qt: Fix windows being resizable when they shouldn't have been
1100 - Qt: Only hide cursor in full screen
1101 - Qt: Replace pause-after-frame mutex with an atomic
1102 - Qt: Add application icon and XDG desktop files
1103 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1104 - Qt: Don't save window size when entering fullscreen
1105 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1106 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1107 - Qt: Increase usability of key mapper
1108 - Qt: Show checkmark for window sizes
1109 - Qt: Set window path to loaded ROM
1110 - Perf: Ability to load savestates immediately on launch
1111 - SDL: Properly check for initialization
1112 - SDL: Clean up initialization functions
1113 - SDL: Clean up GL context
1114 - Util: Allow disabling the threading code entirely
1115 - VFS: Add sync method to force syncing with backing
1116
11170.2.1: (2015-05-13)
1118Bugfixes:
1119 - All: Fix sanitize-deb script not cleaning up after itself
1120 - All: Fix dependencies for libavcodec on Debian-derived platforms
1121 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1122 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1123 - ARM7: Fix ARM multiply instructions when PC is a destination register
1124 - Debugger: Fix use-after-free in breakpoint clearing code
1125 - Debugger: Fix boundary conditions in tab completion
1126 - GBA: Fix timers not updating timing when writing to only the reload register
1127 - GBA: Fix rewind boundary conditions
1128 - GBA: Add initial I/O register settings for background matrix registers
1129 - GBA: Fix hang when loading a savestate if sync to video is enabled
1130 - GBA: Handle out-of-bounds I/O access
1131 - GBA: Fix bounds-checking on EEPROM access
1132 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1133 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1134 - GBA Memory: Allow SRAM to be 64kB
1135 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1136 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1137 - GBA Video: Fix second frame mode 5
1138 - Perf: Fix race condition if a game crashes immediately on start
1139 - Qt: Fix Display object leak when closing a window
1140 - Qt: Fix .deb dependencies
1141 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1142 - Qt: Fix window not regaining focus after exiting savestate window
1143 - Qt: Fix regression where video would not record if the game had already started
1144 - Qt: Fix potential crash if a gamepad causes focus to change
1145 - Qt: Fix controller axis querying
1146 - Qt: Fix multiplayer windows opening as the wrong size
1147 - Qt: Fix controllers sometimes not loading the right profile
1148 - SDL: Fix boundary conditions for joystick adjustments
1149 - SDL: Allocate properly sized input maps
1150 - SDL: Fix potential build issues when Qt and SDL2 are in use
1151 - Util: Fix resource leak in UTF-8 handling code
1152 - Util: Fix a null-pointer issue when attempting to delete a key
1153 - VFS: Fix resource leaks if some allocations fail
1154 - Video: Fix an issue with very long filenames
1155Misc:
1156 - GBA Memory: Soft-crash if jumping past the end of a ROM
1157 - Qt: Show multiplayer numbers in window title
1158 - Qt: Solar sensor can have shortcuts set
1159
11600.2.0: (2015-04-03)
1161Features:
1162 - Support for gamepad axes, e.g. analog sticks or triggers
1163 - Add scale presets for up to 6x
1164 - Settings window
1165 - Bilinear resampling option
1166 - Add option to skip BIOS start screen
1167 - List of recently opened games
1168 - Support for games using the Solar Sensor
1169 - Better audio resampling via blip-buf
1170 - Game Pak overrides dialog for setting savetype and sensor values
1171 - Support for games using the tilt sensor
1172 - Remappable shortcuts for keyboard and gamepad
1173 - Rewinding of emulation
1174 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1175 - Support IPv6
1176 - Save directory of last loaded file
1177 - Support BPS patches
1178 - Automatically detect and optimize out idle loops
1179 - Configurable game overrides
1180 - Support loading 7-Zip files
1181 - Drag and drop game loading
1182 - Cheat code support
1183 - Runtime configurable audio driver
1184 - Libretro core for use with RetroArch and other front-ends
1185 - Controller profiles for setting different bindings for different controllers
1186 - Ability to lock aspect ratio
1187 - Local link cable support
1188 - Ability to switch which game controller is in use per instance
1189 - Ability to prevent opposing directional input
1190 - Warning dialog if an unimplemented BIOS feature is called
1191 - Debugger: Add CLI "frame", frame advance command
1192 - Debugger: Add CLI functions for writing to memory
1193 - Debugger: Add CLI functions for examining memory regions
1194 - Debugger: Add CLI function for writing a register
1195Bugfixes:
1196 - ARM7: Extend prefetch by one stage
1197 - ARM7: Fix cycle counting for loads
1198 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1199 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1200 - GBA: Initialize gba.sync to null
1201 - GBA: Fix timer initialization
1202 - GBA Audio: Support 16-bit writes to FIFO audio
1203 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1204 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1205 - GBA BIOS: Fix BIOS prefetch after reset
1206 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1207 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1208 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1209 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1210 - GBA Memory: Fix cycle counting for 32-bit load/stores
1211 - GBA RR: Fix fallthrough error when reading tags from a movie
1212 - GBA Thread: Fix possible hang when loading an archive
1213 - GBA Thread: Fix possible deadlock in video sync
1214 - Perf: Fix crash when the GBA thread fails to start
1215 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1216 - Qt: Fix crash when adjusting settings after closing a game
1217 - Qt: Fix crash when starting GDB stub after closing a game
1218 - Qt: Fix patch loading while a game is running
1219 - Qt: Fix crash when loading a game after stopping GDB server
1220 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1221 - Qt: Fix crash when attempting to pause if a game is not running
1222 - SDL: Properly clean up if a game doesn't launch
1223 - Util: Fix sockets on Windows
1224Misc:
1225 - All: Enable link-time optimization
1226 - Debugger: Watchpoints now work on STM/LDM instructions
1227 - Debugger: Clean up GDB stub network interfacing
1228 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1229 - Debugger: Merge Thumb BL instructions when disassembling
1230 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1231 - Debugger: Watchpoints now report address watched (fixes #68)
1232 - Debugger: Add support for soft breakpoints
1233 - Debugger: Make I/O register names be addresses instead of values
1234 - Debugger: Rename read/write commands
1235 - GBA: Improve accuracy of event timing
1236 - GBA: Add API for getting Configuration structs for overrides and input
1237 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1238 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1239 - GBA: Move A/V stream interface into core
1240 - GBA: Savestates now take into account savedata state machines (fixes #109)
1241 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1242 - GBA Memory: Simplify memory API and use fixed bus width
1243 - GBA Thread: Make GBASyncWaitFrameStart time out
1244 - GBA Video: Start video at the last scanline instead of the first
1245 - Qt: Optimize logo drawing
1246 - Qt: Move frame upload back onto main thread
1247 - Qt: Remember window position
1248 - Qt: Double-clicking on the window toggles full screen
1249 - Util: Use proper locale for reading and writing float values
1250
12510.1.1: (2015-01-24)
1252Bugfixes:
1253 - ARM7: Fix LDM writeback to a register already written
1254 - GBA: Fix timers 2 and 3 updating incorrectly
1255 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1256 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1257 - GBA Audio: Properly initialize audio FIFO channels
1258 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1259 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1260 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1261 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1262 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1263 - GBA BIOS: Fix HuffUnComp boundary conditions
1264 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1265 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1266 - GBA Memory: Filter out top nybble of DMA addresses
1267 - GBA Memory: Properly bounds-check VRAM accesses
1268 - GBA Memory: Fix initial DMA state
1269 - GBA Thread: Allow halted games to exit cleanly
1270 - GBA Video: Fix blend issues with obscured middle layers
1271 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1272 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1273 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1274 - GBA Video: Fix sprite boundary conditions with mosaic
1275 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1276 - Qt: Fix issue with set frame sizes being the wrong height
1277 - Qt: Fix emulator crashing when full screen if a game is not running
1278 - Qt: Fix window focus issues
1279 - Qt: Properly set default video recording settings
1280 - Qt: Fix a race condition when a game crashes immediately
1281 - Qt: Fix some cases where key mapping can break if focus is adjusted
1282 - Qt: Fix crash if a game pauses before any frames are shown
1283 - Debugger: Negative PC-relative loads now properly subtract the offset
1284 - Debugger: Align PC-relative loads in Thumb
1285 - Debugger: Fix watchpoints triggering too late
1286 - Debugger: Fix binary print putting spaces between digits
1287 - Video: Ensure FFmpeg encoder has audio frames
1288 - Video: Fix uncompressed PCM audio recording
1289 - Video: Fix FFmpeg crashing when the file extension is wrong
1290 - Util: Fix SOCKET_FAILED macro
1291Misc:
1292 - GBA: Exit cleanly on FATAL if the port supports it
1293 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1294 - Qt: Disable sync to video by default
1295 - Qt: Handle a game crash without crashing
1296 - Qt: Set default log level to FATAL, ERROR and WARN
1297 - Qt: Clarify some phrasing in the menus
1298 - Qt: Clear active buttons when focus is lost
1299
13000.1.0: (2014-12-13)
1301 - Initial release