all repos — mgba @ 68d85ab9b7f460dbc06fbd209770ef029169cce7

mGBA Game Boy Advance Emulator

src/gba/gba.c (view raw)

  1#include "gba.h"
  2
  3#include "gba-bios.h"
  4#include "gba-io.h"
  5#include "gba-thread.h"
  6
  7#include "debugger.h"
  8
  9#include <limits.h>
 10#include <stdarg.h>
 11#include <stdio.h>
 12#include <stdlib.h>
 13#include <string.h>
 14#include <sys/mman.h>
 15#include <sys/stat.h>
 16
 17const uint32_t GBA_ARM7TDMI_FREQUENCY = 0x1000000;
 18
 19enum {
 20	SP_BASE_SYSTEM = 0x03FFFF00,
 21	SP_BASE_IRQ = 0x03FFFFA0,
 22	SP_BASE_SUPERVISOR = 0x03FFFFE0
 23};
 24
 25static void GBAProcessEvents(struct ARMBoard* board);
 26static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles);
 27static void GBAHitStub(struct ARMBoard* board, uint32_t opcode);
 28
 29void GBAInit(struct GBA* gba) {
 30	gba->errno = GBA_NO_ERROR;
 31	gba->errstr = 0;
 32
 33	ARMInit(&gba->cpu);
 34
 35	gba->memory.p = gba;
 36	GBAMemoryInit(&gba->memory);
 37	ARMAssociateMemory(&gba->cpu, &gba->memory.d);
 38
 39	gba->board.p = gba;
 40	GBABoardInit(&gba->board);
 41	ARMAssociateBoard(&gba->cpu, &gba->board.d);
 42
 43	gba->video.p = gba;
 44	GBAVideoInit(&gba->video);
 45
 46	gba->audio.p = gba;
 47	GBAAudioInit(&gba->audio);
 48
 49	GBAIOInit(gba);
 50
 51	memset(gba->timers, 0, sizeof(gba->timers));
 52
 53	gba->springIRQ = 0;
 54	gba->keySource = 0;
 55
 56	gba->logLevel = GBA_LOG_INFO | GBA_LOG_WARN | GBA_LOG_ERROR;
 57
 58	ARMReset(&gba->cpu);
 59}
 60
 61void GBADeinit(struct GBA* gba) {
 62	GBAMemoryDeinit(&gba->memory);
 63	GBAVideoDeinit(&gba->video);
 64}
 65
 66void GBABoardInit(struct GBABoard* board) {
 67	board->d.reset = GBABoardReset;
 68	board->d.processEvents = GBAProcessEvents;
 69	board->d.swi16 = GBASwi16;
 70	board->d.swi32 = GBASwi32;
 71	board->d.hitStub = GBAHitStub;
 72}
 73
 74void GBABoardReset(struct ARMBoard* board) {
 75	struct ARMCore* cpu = board->cpu;
 76	ARMSetPrivilegeMode(cpu, MODE_IRQ);
 77	cpu->gprs[ARM_SP] = SP_BASE_IRQ;
 78	ARMSetPrivilegeMode(cpu, MODE_SUPERVISOR);
 79	cpu->gprs[ARM_SP] = SP_BASE_SUPERVISOR;
 80	ARMSetPrivilegeMode(cpu, MODE_SYSTEM);
 81	cpu->gprs[ARM_SP] = SP_BASE_SYSTEM;
 82}
 83
 84static void GBAProcessEvents(struct ARMBoard* board) {
 85	struct GBABoard* gbaBoard = (struct GBABoard*) board;
 86	int32_t cycles = board->cpu->cycles;
 87	int32_t nextEvent = INT_MAX;
 88	int32_t testEvent;
 89
 90	if (gbaBoard->p->springIRQ) {
 91		ARMRaiseIRQ(&gbaBoard->p->cpu);
 92		gbaBoard->p->springIRQ = 0;
 93	}
 94
 95	testEvent = GBAVideoProcessEvents(&gbaBoard->p->video, cycles);
 96	if (testEvent < nextEvent) {
 97		nextEvent = testEvent;
 98	}
 99
100	testEvent = GBAAudioProcessEvents(&gbaBoard->p->audio, cycles);
101	if (testEvent < nextEvent) {
102		nextEvent = testEvent;
103	}
104
105	testEvent = GBAMemoryProcessEvents(&gbaBoard->p->memory, cycles);
106	if (testEvent < nextEvent) {
107		nextEvent = testEvent;
108	}
109
110	testEvent = GBATimersProcessEvents(gbaBoard->p, cycles);
111	if (testEvent < nextEvent) {
112		nextEvent = testEvent;
113	}
114
115	board->cpu->cycles = 0;
116	board->cpu->nextEvent = nextEvent;
117}
118
119static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles) {
120	int32_t nextEvent = INT_MAX;
121	if (gba->timersEnabled) {
122		struct GBATimer* timer;
123		struct GBATimer* nextTimer;
124
125		timer = &gba->timers[0];
126		if (timer->enable) {
127			timer->nextEvent -= cycles;
128			timer->lastEvent -= cycles;
129			if (timer->nextEvent <= 0) {
130				timer->lastEvent = timer->nextEvent;
131				timer->nextEvent += timer->overflowInterval;
132				gba->memory.io[REG_TM0CNT_LO >> 1] = timer->reload;
133				timer->oldReload = timer->reload;
134
135				if (timer->doIrq) {
136					GBARaiseIRQ(gba, IRQ_TIMER0);
137				}
138
139				if (gba->audio.enable) {
140					if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 0) {
141						GBAAudioSampleFIFO(&gba->audio, 0);
142					}
143
144					if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 0) {
145						GBAAudioSampleFIFO(&gba->audio, 1);
146					}
147				}
148
149				nextTimer = &gba->timers[1];
150				if (nextTimer->countUp) {
151					++gba->memory.io[REG_TM1CNT_LO >> 1];
152					if (!gba->memory.io[REG_TM1CNT_LO >> 1]) {
153						nextTimer->nextEvent = 0;
154					}
155				}
156			}
157			nextEvent = timer->nextEvent;
158		}
159
160		timer = &gba->timers[1];
161		if (timer->enable) {
162			timer->nextEvent -= cycles;
163			timer->lastEvent -= cycles;
164			if (timer->nextEvent <= 0) {
165				timer->lastEvent = timer->nextEvent;
166				timer->nextEvent += timer->overflowInterval;
167				gba->memory.io[REG_TM1CNT_LO >> 1] = timer->reload;
168				timer->oldReload = timer->reload;
169
170				if (timer->doIrq) {
171					GBARaiseIRQ(gba, IRQ_TIMER1);
172				}
173
174				if (gba->audio.enable) {
175					if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 1) {
176						GBAAudioSampleFIFO(&gba->audio, 0);
177					}
178
179					if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 1) {
180						GBAAudioSampleFIFO(&gba->audio, 1);
181					}
182				}
183
184				if (timer->countUp) {
185					timer->nextEvent = INT_MAX;
186				}
187
188				nextTimer = &gba->timers[2];
189				if (nextTimer->countUp) {
190					++gba->memory.io[REG_TM2CNT_LO >> 1];
191					if (!gba->memory.io[REG_TM2CNT_LO >> 1]) {
192						nextTimer->nextEvent = 0;
193					}
194				}
195			}
196			if (timer->nextEvent < nextEvent) {
197				nextEvent = timer->nextEvent;
198			}
199		}
200
201		timer = &gba->timers[2];
202		if (timer->enable) {
203			timer->nextEvent -= cycles;
204			timer->lastEvent -= cycles;
205			nextEvent = timer->nextEvent;
206			if (timer->nextEvent <= 0) {
207				timer->lastEvent = timer->nextEvent;
208				timer->nextEvent += timer->overflowInterval;
209				gba->memory.io[REG_TM2CNT_LO >> 1] = timer->reload;
210				timer->oldReload = timer->reload;
211
212				if (timer->doIrq) {
213					GBARaiseIRQ(gba, IRQ_TIMER2);
214				}
215
216				if (timer->countUp) {
217					timer->nextEvent = INT_MAX;
218				}
219
220				nextTimer = &gba->timers[3];
221				if (nextTimer->countUp) {
222					++gba->memory.io[REG_TM3CNT_LO >> 1];
223					if (!gba->memory.io[REG_TM3CNT_LO >> 1]) {
224						nextTimer->nextEvent = 0;
225					}
226				}
227			}
228			if (timer->nextEvent < nextEvent) {
229				nextEvent = timer->nextEvent;
230			}
231		}
232
233		timer = &gba->timers[3];
234		if (timer->enable) {
235			timer->nextEvent -= cycles;
236			timer->lastEvent -= cycles;
237			nextEvent = timer->nextEvent;
238			if (timer->nextEvent <= 0) {
239				timer->lastEvent = timer->nextEvent;
240				timer->nextEvent += timer->overflowInterval;
241				gba->memory.io[REG_TM3CNT_LO >> 1] = timer->reload;
242				timer->oldReload = timer->reload;
243
244				if (timer->doIrq) {
245					GBARaiseIRQ(gba, IRQ_TIMER3);
246				}
247
248				if (timer->countUp) {
249					timer->nextEvent = INT_MAX;
250				}
251			}
252			if (timer->nextEvent < nextEvent) {
253				nextEvent = timer->nextEvent;
254			}
255		}
256	}
257	return nextEvent;
258}
259
260void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger) {
261	ARMDebuggerInit(debugger, &gba->cpu);
262	gba->debugger = debugger;
263}
264
265void GBALoadROM(struct GBA* gba, int fd, const char* fname) {
266	struct stat info;
267	gba->memory.rom = mmap(0, SIZE_CART0, PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
268	gba->activeFile = fname;
269	fstat(fd, &info);
270	gba->memory.romSize = info.st_size;
271	// TODO: error check
272}
273
274void GBATimerUpdateRegister(struct GBA* gba, int timer) {
275	struct GBATimer* currentTimer = &gba->timers[timer];
276	if (currentTimer->enable && !currentTimer->countUp) {
277		gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu.cycles - currentTimer->lastEvent) >> currentTimer->prescaleBits);
278	}
279}
280
281void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t reload) {
282	gba->timers[timer].reload = reload;
283}
284
285void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t control) {
286	struct GBATimer* currentTimer = &gba->timers[timer];
287	GBATimerUpdateRegister(gba, timer);
288
289	int oldPrescale = currentTimer->prescaleBits;
290	switch (control & 0x0003) {
291	case 0x0000:
292		currentTimer->prescaleBits = 0;
293		break;
294	case 0x0001:
295		currentTimer->prescaleBits = 6;
296		break;
297	case 0x0002:
298		currentTimer->prescaleBits = 8;
299		break;
300	case 0x0003:
301		currentTimer->prescaleBits = 10;
302		break;
303	}
304	currentTimer->countUp = !!(control & 0x0004);
305	currentTimer->doIrq = !!(control & 0x0040);
306	currentTimer->overflowInterval = (0x10000 - currentTimer->reload) << currentTimer->prescaleBits;
307	int wasEnabled = currentTimer->enable;
308	currentTimer->enable = !!(control & 0x0080);
309	if (!wasEnabled && currentTimer->enable) {
310		if (!currentTimer->countUp) {
311			currentTimer->nextEvent = gba->cpu.cycles + currentTimer->overflowInterval;
312		} else {
313			currentTimer->nextEvent = INT_MAX;
314		}
315		gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->reload;
316		currentTimer->oldReload = currentTimer->reload;
317		gba->timersEnabled |= 1 << timer;
318	} else if (wasEnabled && !currentTimer->enable) {
319		if (!currentTimer->countUp) {
320			gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu.cycles - currentTimer->lastEvent) >> oldPrescale);
321		}
322		gba->timersEnabled &= ~(1 << timer);
323	} else if (currentTimer->prescaleBits != oldPrescale && !currentTimer->countUp) {
324		// FIXME: this might be before present
325		currentTimer->nextEvent = currentTimer->lastEvent + currentTimer->overflowInterval;
326	}
327
328	if (currentTimer->nextEvent < gba->cpu.nextEvent) {
329		gba->cpu.nextEvent = currentTimer->nextEvent;
330	}
331};
332
333void GBAWriteIE(struct GBA* gba, uint16_t value) {
334	if (value & (1 << IRQ_SIO)) {
335		GBALog(gba, GBA_LOG_STUB, "SIO interrupts not implemented");
336	}
337
338	if (value & (1 << IRQ_KEYPAD)) {
339		GBALog(gba, GBA_LOG_STUB, "Keypad interrupts not implemented");
340	}
341
342	if (value & (1 << IRQ_GAMEPAK)) {
343		GBALog(gba, GBA_LOG_STUB, "Gamepak interrupts not implemented");
344	}
345
346	if (gba->memory.io[REG_IME >> 1] && value & gba->memory.io[REG_IF >> 1]) {
347		ARMRaiseIRQ(&gba->cpu);
348	}
349}
350
351void GBAWriteIME(struct GBA* gba, uint16_t value) {
352	if (value && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
353		ARMRaiseIRQ(&gba->cpu);
354	}
355}
356
357void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq) {
358	gba->memory.io[REG_IF >> 1] |= 1 << irq;
359
360	if (gba->memory.io[REG_IME >> 1] && (gba->memory.io[REG_IE >> 1] & 1 << irq)) {
361		ARMRaiseIRQ(&gba->cpu);
362	}
363}
364
365int GBATestIRQ(struct GBA* gba) {
366	if (gba->memory.io[REG_IME >> 1] && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
367		gba->springIRQ = 1;
368		gba->cpu.nextEvent = gba->cpu.cycles;
369		return 1;
370	}
371	return 0;
372}
373
374int GBAWaitForIRQ(struct GBA* gba) {
375	int irqs = gba->memory.io[REG_IF >> 1];
376	int newIRQs = 0;
377	gba->memory.io[REG_IF >> 1] = 0;
378	while (1) {
379		if (gba->cpu.nextEvent == INT_MAX) {
380			break;
381		} else {
382			gba->cpu.cycles = gba->cpu.nextEvent;
383			GBAProcessEvents(&gba->board.d);
384			if (gba->memory.io[REG_IF >> 1]) {
385				newIRQs = gba->memory.io[REG_IF >> 1];
386				break;
387			}
388		}
389	}
390	gba->memory.io[REG_IF >> 1] = newIRQs | irqs;
391	return newIRQs;
392}
393
394int GBAHalt(struct GBA* gba) {
395	return GBAWaitForIRQ(gba);
396}
397
398void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...) {
399	if (!gba) {
400		struct GBAThread* threadContext = GBAThreadGetContext();
401		if (threadContext) {
402			gba = threadContext->gba;
403		}
404	}
405	if (gba && !(level & gba->logLevel)) {
406		return;
407	}
408	va_list args;
409	va_start(args, format);
410	vprintf(format, args);
411	va_end(args);
412	printf("\n");
413}
414
415void GBAHitStub(struct ARMBoard* board, uint32_t opcode) {
416	struct GBABoard* gbaBoard = (struct GBABoard*) board;
417	GBALog(gbaBoard->p, GBA_LOG_STUB, "Stub opcode: %08x", opcode);
418	if (!gbaBoard->p->debugger) {
419		abort();
420	} else {
421		ARMDebuggerEnter(gbaBoard->p->debugger);
422	}
423}