include/mgba/internal/gba/renderers/video-software.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef VIDEO_SOFTWARE_H
7#define VIDEO_SOFTWARE_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/core.h>
14#include <mgba/gba/interface.h>
15#include <mgba/internal/gba/io.h>
16#include <mgba/internal/gba/video.h>
17
18struct GBAVideoSoftwareSprite {
19 struct GBAObj obj;
20 int y;
21 int endY;
22};
23
24struct GBAVideoSoftwareBackground {
25 unsigned index;
26 int enabled;
27 unsigned priority;
28 uint32_t charBase;
29 int mosaic;
30 int multipalette;
31 uint32_t screenBase;
32 int overflow;
33 int size;
34 int target1;
35 int target2;
36 uint16_t x;
37 uint16_t y;
38 int32_t refx;
39 int32_t refy;
40 int16_t dx;
41 int16_t dmx;
42 int16_t dy;
43 int16_t dmy;
44 int32_t sx;
45 int32_t sy;
46 int yCache;
47 uint16_t mapCache[64];
48 int32_t offsetX;
49 int32_t offsetY;
50};
51
52enum {
53#ifdef COLOR_16_BIT
54#ifdef COLOR_5_6_5
55 GBA_COLOR_WHITE = 0xFFDF,
56#else
57 GBA_COLOR_WHITE = 0x7FFF,
58#endif
59#else
60 GBA_COLOR_WHITE = 0x00F8F8F8,
61#endif
62 OFFSET_PRIORITY = 30,
63 OFFSET_INDEX = 28,
64};
65
66#define FLAG_PRIORITY 0xC0000000
67#define FLAG_INDEX 0x30000000
68#define FLAG_IS_BACKGROUND 0x08000000
69#define FLAG_UNWRITTEN 0xFC000000
70#define FLAG_REBLEND 0x04000000
71#define FLAG_TARGET_1 0x02000000
72#define FLAG_TARGET_2 0x01000000
73#define FLAG_OBJWIN 0x01000000
74#define FLAG_ORDER_MASK 0xF8000000
75
76#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
77
78struct WindowRegion {
79 uint8_t end;
80 uint8_t start;
81};
82
83struct WindowControl {
84 GBAWindowControl packed;
85 int8_t priority;
86};
87
88#define MAX_WINDOW 5
89
90struct Window {
91 uint8_t endX;
92 struct WindowControl control;
93};
94
95struct GBAVideoSoftwareRenderer {
96 struct GBAVideoRenderer d;
97
98 color_t* outputBuffer;
99 int outputBufferStride;
100
101 uint32_t* temporaryBuffer;
102
103 GBARegisterDISPCNT dispcnt;
104
105 uint32_t row[GBA_VIDEO_HORIZONTAL_PIXELS];
106 uint32_t spriteLayer[GBA_VIDEO_HORIZONTAL_PIXELS];
107 int32_t spriteCyclesRemaining;
108
109 // BLDCNT
110 unsigned target1Obj;
111 unsigned target1Bd;
112 unsigned target2Obj;
113 unsigned target2Bd;
114 bool blendDirty;
115 enum GBAVideoBlendEffect blendEffect;
116 color_t normalPalette[512];
117 color_t variantPalette[512];
118
119 uint16_t blda;
120 uint16_t bldb;
121 uint16_t bldy;
122
123 GBAMosaicControl mosaic;
124
125 struct WindowN {
126 struct WindowRegion h;
127 struct WindowRegion v;
128 struct WindowControl control;
129 } winN[2];
130
131 struct WindowControl winout;
132 struct WindowControl objwin;
133
134 struct WindowControl currentWindow;
135
136 int nWindows;
137 struct Window windows[MAX_WINDOW];
138
139 struct GBAVideoSoftwareBackground bg[4];
140
141 int oamDirty;
142 int oamMax;
143 struct GBAVideoSoftwareSprite sprites[128];
144 int16_t objOffsetX;
145 int16_t objOffsetY;
146
147 uint32_t scanlineDirty[5];
148 uint16_t nextIo[REG_SOUND1CNT_LO];
149 struct ScanlineCache {
150 uint16_t io[REG_SOUND1CNT_LO];
151 int32_t scale[2][2];
152 } cache[GBA_VIDEO_VERTICAL_PIXELS];
153 int nextY;
154
155 int start;
156 int end;
157};
158
159void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
160
161CXX_GUARD_START
162
163#endif