CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - LR35902: Support PC-relative opcode decoding
68 - mGUI: Remember name and position of last loaded game
69 - OpenGL: Only resize textures when needed
70 - Qt: Don't unload ROM immediately if it crashes
71 - Qt: Support switching webcams
72 - Qt: Cap window size on start to monitor size
73 - Qt: Open a message box for Qt frontend errors
74 - Qt: Increase maximum magnifications and scaling
75 - Qt: Add native FPS button to settings view
76 - Qt: Improve sync code
77 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
78 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
79 - Qt: Remove What's This icon from dialogs
80 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
81 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
82 - Qt: Show list of all sprites in sprite view
83 - Qt: Add option for disabling OSD messages
84 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Emulation fixes:
90 - ARM: Fix STR writeback pipeline stage
91 - ARM: Partially fix LDM/STM writeback with empty register list
92 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
93 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
94 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
95Other fixes:
96 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
97 - Vita: Fix analog controls (fixes mgba.io/i/1554)
98 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
99
1000.8 beta 1: (2019-10-20)
101- Initial beta for 0.8
102
1030.7.3: (2019-09-15)
104Emulation fixes:
105 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
106 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
107 - GB Audio: Improve channel 4 supersampling
108 - GB Printer: Reset printer buffer index after printing
109 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
110 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
111 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
112 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
113 - GBA Memory: Fix STM/LDM to invalid VRAM
114 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
115 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
116Other fixes:
117 - Core: Fix crashes if core directories aren't set
118 - Core: Fix crash when exiting game with cheats loaded
119 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
120 - GBA Cheats: Fix PARv3 Thumb hooks
121 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
122 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
123 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
124 - Qt: Fix race conditions initializing GDB stub
125 - Qt: Improve cheat view UX
126 - Libretro: Fix crash changing allowing opposing directions (hhromic)
127 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
128 - Switch: Fix threading-related crash on second launch
129Misc:
130 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
131 - Qt: Show error message if file failed to load
132
1330.7.2: (2019-05-25)
134Emulation fixes:
135 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
136 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
137 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
138 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
139 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
140 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
141 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
142 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
143 - GBA Video: Fix scanline cache with scale factor change edge cases
144 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
145 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
146Other fixes:
147 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
148 - All: Fix several memory leaks
149 - GB Core: Fix toggling WIN and OBJ being swapped
150 - GBA: Fix skipping BIOS on irregularly sized ROMs
151 - CMake: Fix .deb imagemagick dependencies
152 - FFmpeg: Improve initialization reliability and cleanup
153 - FFmpeg: Fix audio conversion producing gaps
154 - LR35902: Fix disassembly of several CB-prefix instructions
155 - LR35902: Fix trailing whitespace in disassembly
156 - Qt: More app metadata fixes
157 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
158 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
159 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
160 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
161 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
162 - Qt: Fix bounded fast forward with Qt Multimedia
163 - Qt: Fix saving settings with native FPS target
164 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
165Misc:
166 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
167 - Qt: Improve camera initialization
168 - Vita: Improved frame drawing speed
169
1700.7.1: (2019-02-24)
171Bugfixes:
172 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
173 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
174 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
175 - GB, GBA Serialize: Fix loading two states in a row
176 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
177 - GBA DMA: Fix Display Start DMAs
178 - GBA DMA: Fix DMA start/end timing
179 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
180 - GBA Memory: Fix a few AGBPrint crashes
181 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
182 - GBA SIO: Prevent writing read-only multiplayer bits
183 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
184 - Python: Fix crash when deleting files owned by library
185 - Python: Make sure GB link object isn't GC'd before GB object
186 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
187 - Qt: Fix tile and sprite views not always displaying at first
188 - Qt: Fix audio context holding onto closed game controller
189 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
190 - Qt: Fix window icon on X11
191 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
192 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
193 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
194Misc:
195 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
196 - Qt: Updated Italian translation (by Vecna)
197
1980.7.0: (2019-01-26)
199Features:
200 - ELF support
201 - Game Boy Camera support
202 - Qt: Set default Game Boy colors
203 - Game Boy Printer support
204 - Super Game Boy support
205 - Customizable autofire speed
206 - Ability to set default Game Boy model
207 - Map viewer
208 - Automatic cheat loading and saving
209 - GameShark and Action Replay button support
210 - AGBPrint support
211 - Debugger: Conditional breakpoints and watchpoints
212 - Ability to select GB/GBC/SGB BIOS on console ports
213 - Optional automatic state saving/loading
214 - Access to ur0 and uma0 partitions on the Vita
215 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
216 - GBA: ARMIPS/A22i-style and ELF symbol table support
217 - Initial Switch port
218Bugfixes:
219 - ARM: Fix MSR when T bit is set
220 - Core: Fix audio sync breaking when interrupted
221 - Core: Fix ordering events when scheduling during events
222 - FFmpeg: Fix encoding audio/video queue issues
223 - GB: Revamp IRQ handling based on new information
224 - GB: Fix IRQ disabling on the same T-cycle as an assert
225 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
226 - GB Audio: Clock frame events on DIV
227 - GB Audio: Fix channel 3 reset value
228 - GB Audio: Fix channel 4 initial LFSR
229 - GB Audio: Fix channel 1, 2 and 4 reset timing
230 - GB I/O: DMA register is R/W
231 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
232 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
233 - GB, GBA Savedata: Fix unmasking savedata crash
234 - GB Serialize: Fix audio state loading
235 - GB Serialize: Fix game title check
236 - GB Serialize: Fix IRQ pending/EI pending confusion
237 - GB Timer: Minor accuracy improvements
238 - GB Video: Fix dot clock timing being slightly wrong
239 - GB Video: Fix loading states while in mode 3
240 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
241 - GB Video: Fix SCX timing
242 - GB, GBA Video: Don't call finishFrame twice in thread proxy
243 - GBA: Reset WAITCNT properly
244 - GBA BIOS: Fix BitUnPack final byte
245 - GBA BIOS: Fix BitUnPack narrowing
246 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
247 - GBA DMA: Fix temporal sorting of DMAs of different priorities
248 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
249 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
250 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
251 - GBA Savedata: Fix savedata modified time updating when read-only
252 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
253 - GBA Serialize: Fix loading states in Hblank
254 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
255 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
256 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
257 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
258 - GBA Video: Start timing mid-scanline when skipping BIOS
259 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
260 - GBA Video: Make layer disabling work consistently
261 - PSP2: Fix more issues causing poor audio
262 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
263 - Qt: Improve FPS timer stability
264 - Util: Fix wrapping edge cases in RingFIFO
265Misc:
266 - 3DS: Remove deprecated CSND interface
267 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
268 - Core: Remove broken option for whether rewinding restores save games
269 - Feature: Added loading savestates from command line
270 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
271 - FFmpeg: Support lossless h.264 encoding
272 - FFmpeg: Support lossless VP9 encoding
273 - GBA Cheats: Allow multiple ROM patches in the same slot
274 - GB: Skip BIOS option now works
275 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
276 - GB Audio: Improved audio quality
277 - GB, GBA Audio: Increase max audio volume
278 - GB MBC: Remove erroneous bank 0 wrapping
279 - GB Video: Darken colors in GBA mode
280 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
281 - GBA: Implement display start DMAs
282 - GBA: Improve multiboot image detection
283 - GBA Memory: 64 MiB GBA Video cartridge support
284 - GBA Savedata: Remove ability to disable realistic timing
285 - GBA Timer: Use global cycles for timers
286 - Libretro: Add frameskip option
287 - mGUI: Add fast forward toggle
288 - PSP2: Use system enter key by default
289 - Python: Integrate tests from cinema test suite
290 - Qt: Redo GameController into multiple classes
291 - Qt: Prevent window from being created off-screen
292 - Qt: Add option to disable FPS display
293 - Qt: Options to mess around with layer placement
294 - Qt: Add load alternate save option
295 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
296 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
297 - Test: Restructure test suite into multiple executables
298 - Util: Don't build crc32 if the function already exists
299 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
300Changes from beta 1:
301Features:
302 - Libretro: Add Game Boy cheat support
303 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
304 - Switch: Rumble support
305 - Switch: Rotation support
306 - Switch: Screen stretching options
307 - Qt: State file load/save menu options
308 - Windows installer
309 - Tile viewer now has adjustable width
310 - Python: Experimental audio API
311Bugfixes:
312 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
313 - Core: Remember to deinit proxy ring FIFO
314 - Core: Reroot timing list when (de)scheduling
315 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
316 - GB MBC: Fix MBC30 SRAM
317 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
318 - GB Video: Fix SGB border hole size
319 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
320 - GBA: Fix GB Player features
321 - GBA I/O: SOUNDCNT_HI is readable when sound is off
322 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
323 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
324 - Libretro: Fix adding codes with hooks
325 - PSP2: Fix audio crackling after fast forward
326 - PSP2: Fix audio crackling when buffer is full
327 - Qt: Fix jumbled background when paused
328 - Qt: Fix FPS counter on Windows
329 - Qt: Fix focus issues with load/save state overlay
330 - Switch: Fix incorrect mapping for fast forward cap
331 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
332 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
333 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
334 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
335 - Qt: Ensure FATAL logs reach log view
336 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
337Misc:
338 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
339 - Debugger: Minor text fixes
340 - Debugger: Readability improvements (fixes mgba.io/i/1238)
341 - GB: Improved SGB2 support
342 - GB Audio: Skip frame if enabled when clock is high
343 - Libretro: Reduce rumble callbacks
344 - mGUI: Add SGB border configuration option
345 - mGUI: Add support for different settings types
346 - Python: Minor API improvements
347 - Qt: Ensure camera image is valid
348 - Qt: Debugger console history
349 - Qt: Detect presence of GL_ARB_framebuffer_object
350 - Qt: Minor memory view tweaks
351 - Res: Improve modeling of AGB/AGS screen in shaders
352 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
353 - Wii: Expose stretch configuration in settings
354 - Wii: Stretch now sets pixel-accurate mode size cap
355
3560.7 beta 1: (2018-09-24)
357- Initial beta for 0.7
358
3590.6.3: (2018-04-14)
360Bugfixes:
361 - GB Audio: Revert unsigned audio changes
362 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
363 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
364
3650.6.2: (2018-04-03)
366Bugfixes:
367 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
368 - 3DS: Fix opening files in directory names with trailing slashes
369 - LR35902: Fix watchpoints not reporting new value
370 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
371 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
372 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
373 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
374 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
375 - GBA: Fix SharkPort saves for EEPROM games
376 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
377 - GBA BIOS: Fix incorrect exit condition in LZ77
378 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
379 - GBA Cheats: Fix slide codes not initializing properly
380 - GBA DMA: ROM reads are forced to increment
381 - GBA Hardware: RTC accuracy improvements
382 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
383 - GBA Memory: Fix copy-on-write memory leak
384 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
385 - GBA Savedata: Fix crash when resizing flash
386 - GBA Video: Force align 256-color tiles
387 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
388 - PSP2: Fix issues causing poor audio
389 - Python: Fix package directory
390 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
391 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
392 - Wii: Fix screen tear when unpausing
393 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
394Misc:
395 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
396 - GB MBC: Remove erroneous bank 0 wrapping
397 - GBA: Improve multiboot image detection
398 - PSP2: Use system enter key by default
399
4000.6.1: (2017-10-01)
401Bugfixes:
402 - GB, GBA: Fix crashes when attempting to identify null VFiles
403 - GB, GBA: Fix sync to video with frameskip
404 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
405 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
406 - GB Core: Fix palette loading when loading a foreign config
407 - GB MBC: Pocket Cam memory should be accessible without enabling
408 - GB MBC: Fix SRAM sizes 4 and 5
409 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
410 - GB MBC: Fix RTC loading when file size is off
411 - GB Memory: Initialize peripheral pointers
412 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
413 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
414 - GB Memory: Actually load latch time from savestate
415 - GB Serialize: Fix deserializing video STAT
416 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
417 - GB Video: Fix potential hang when ending mode 0
418 - GB Video: Fix read mode when enabling LCD
419 - GBA: Reset active region as needed when loading a ROM
420 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
421 - GBA BIOS: Use core's VRAM variable instead of renderer's
422 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
423 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
424 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
425 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
426 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
427 - Python: Fix importing .gb or .gba before .core
428 - Qt: Fix command line debugger closing second game
429 - Qt: Fix LOG argument order
430 - Qt: Fix timezone issues with time overrides
431 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
432 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
433Misc:
434 - CMake: Fix CPack dependencies for libpng 1.6
435 - GBA: Detect hardware for Pokémon FireRed ROM hacks
436 - GBA Cheats: Improve detection of raw cheats
437 - Qt: Don't rebuild library view if style hasn't changed
438 - Qt: Allow overrides to be saved before a game is loaded
439 - Qt: Hide mouse immediately when loading
440 - SDL: Fix 2.0.5 build on macOS under some circumstances
441 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
442
4430.6.0: (2017-07-16)
444Features:
445 - Library view
446 - Sprite viewer
447 - Debugging console
448 - Improved memory viewer
449 - Memory search
450 - Command line ability to override configuration values
451 - Add option to allow preloading the entire ROM before running
452 - Add option for whether rewinding restores save games
453 - Savestates now contain any RTC override data
454 - Add option to lock video to integer scaling
455 - LR35902: Watchpoints
456 - LR35902/GB-Z80 disassembler
457 - GB: Tile viewer
458 - GB: Video/audio channel enabling/disabling
459 - GB: Symbol table support
460 - GB MBC: Add MBC1 multicart support
461 - GBA: Support printing debug strings from inside a game
462 - GBA: Better cheat type autodetection
463 - Implement keypad interrupts
464 - Configuration of gamepad hats
465 - Video log recording for testing and bug reporting
466 - Debugger: Segment/bank support
467 - Debugger: Execution tracing
468 - Qt: German translation (by Lothar Serra Mari)
469 - Qt: Spanish translation (by Kevin López)
470 - Qt: Italian translation (by theheroGAC)
471Bugfixes:
472 - ARM7: Fix MLA/*MULL/*MLAL timing
473 - Core: Fix crash with rewind if savestates shrink
474 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
475 - Core: Fix directory sets crashing on close if base isn't properly detached
476 - FFmpeg: Fix overflow and general issues with audio encoding
477 - GB: Fix flickering when screen is strobed quickly
478 - GB: Fix STAT blocking
479 - GB MBC: Fix ROM bank overflows getting set to bank 0
480 - GB MBC: Fix swapping carts not detect new MBC
481 - GB Timer: Improve DIV reset behavior
482 - GB Timer: Fix DIV batching if TAC changes
483 - GB Video: Reset renderer when loading state
484 - GBA: Fix multiboot ROM loading
485 - GBA: Fix multiboot loading resulting in too small WRAM
486 - GBA BIOS: Implement BitUnPack
487 - GBA BIOS: Fix ArcTan sign in HLE BIOS
488 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
489 - GBA BIOS: Fix INT_MIN/-1 crash
490 - GBA Hardware: Fix crash if a savestate lies about game hardware
491 - GBA I/O: Handle audio registers specially when deserializing
492 - GBA Memory: Improve initial skipped BIOS state
493 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
494 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
495 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
496 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
497 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
498 - LR35902: Fix core never exiting with certain event patterns
499 - LR35902: Fix pc overflowing current region off-by-one
500 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
501 - OpenGL: Fix some shaders causing offset graphics
502 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
503 - Qt: Fix window icon being stretched
504 - Qt: Fix data directory path
505 - Qt: Fix timing issues on high refresh rate monitors
506 - Qt: Fix linking after some windows have been closed
507 - Qt: Fix crash when changing audio settings after a game is closed
508 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
509 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
510 - Qt: Fix game unpausing after frame advancing and refocusing
511 - SDL: Fix game crash check
512 - SDL: Fix race condition with audio thread when starting
513 - SDL: Fix showing version number
514 - Test: Fix crash when loading invalid file
515 - Test: Fix crash when fuzzing fails to load a file
516 - Test: Don't rely on core for frames elapsed
517 - Test: Fix crash when loading invalid file
518 - Test: Fix crash when fuzzing fails to load a file
519 - Tools: Fix recurring multiple times over the same library
520 - Util: Fix overflow when loading invalid UPS patches
521 - Util: Fix highest-fd socket not being returned by SocketAccept
522 - Windows: Fix VDir.rewind
523Misc:
524 - All: Add C++ header guards
525 - All: Move time.h include to common.h
526 - 3DS, PSP2, Wii: Last directory loaded is saved
527 - CMake: Add ability to just print version string
528 - Core: New, faster event timing subsystem
529 - Core: Clean up some thread state checks
530 - Core: Add generic checksum function
531 - Core: Cores can now have multiple sets of callbacks
532 - Core: Restore sleep callback
533 - Core: Move rewind diffing to its own thread
534 - Core: Ability to enumerate and modify video and audio channels
535 - Core: List memory segments in the core
536 - Core: Move savestate creation time to extdata
537 - Core: Config values can now be hexadecimal
538 - Core: Improved threading interrupted detection
539 - Debugger: Modularize CLI debugger
540 - Debugger: Make building with debugging aspects optional
541 - Debugger: Add functions for read- or write-only watchpoints
542 - Debugger: Make attaching a backend idempotent
543 - Debugger: Add mDebuggerRunFrame convenience function
544 - Feature: Move game database from flatfile to SQLite3
545 - Feature: Support ImageMagick 7
546 - Feature: Make -l option explicit
547 - FFmpeg: Return false if a file fails to open
548 - FFmpeg: Force MP4 files to YUV420P
549 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
550 - GB: Reset with initial state of DIV register
551 - GB MBC: New MBC7 implementation
552 - GB Audio: Simplify envelope code
553 - GB Audio: Improve initial envelope samples
554 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
555 - GB Video: Improved video timings
556 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
557 - GBA, GB: ROM is now unloaded if a patch is applied
558 - GBA DMA: Refactor DMA out of memory.c
559 - GBA DMA: Move DMAs to using absolute timing
560 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
561 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
562 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
563 - GBA Memory: Support reading/writing POSTFLG
564 - GBA Memory: Remove unused prefetch cruft
565 - GBA Timer: Improve accuracy of timers
566 - GBA Video: Clean up unused timers
567 - GBA Video: Allow multiple handles into the same tile cache
568 - GBA Video, GB Video: Colors are now fully scaled
569 - GBA Video: Optimize when BLD* registers are written frequently
570 - OpenGL: Add xBR-lv2 shader
571 - Qt: Move last directory setting from qt.ini to config.ini
572 - Qt: Improved HiDPI support
573 - Qt: Expose configuration directory
574 - Qt: Merge "Save" and "OK" buttons in shader options
575 - Qt: Automatically load controller profile when plugged in
576 - Qt: Rename "Resample video" option to "Bilinear filtering"
577 - Qt: Remove audio thread
578 - Qt: Remove audio buffer sizing in AudioProcessorQt
579 - Qt: Re-enable QtMultimedia on Windows
580 - Qt: Make "Mute" able to be bound to a key
581 - Qt: Add .gb/.gbc files to the extension list in Info.plist
582 - Qt: Relax hard dependency on OpenGL
583 - Qt: Better highlight active key in control binding
584 - SDL: Remove scancode key input
585 - SDL: Automatically map controllers when plugged in
586 - Test: Add a basic test suite
587 - Util: Add size counting to Table
588 - Util: Add 8-bit PNG write support
589 - Util: Tune patch-fast extent sizes
590 - VFS: Call msync when syncing mapped data
591 - VFS: Allow truncating memory chunk VFiles
592 - VFS: Fix some minor VFile issues with FILEs
593 - VFS: Optimize expanding in-memory files
594 - VFS: Add VFileFIFO for operating on circle buffers
595Changes from beta 1:
596Features:
597 - Qt: Italian translation (by theheroGAC)
598 - Qt: Updated German translation
599Bugfixes:
600 - GB Audio: Fix incorrect channel 4 iteration
601 - GB Audio: Fix zombie mode bit masking
602 - GB Serialize: Fix timer serialization
603 - GB Video: Fix LYC regression
604 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
605 - GBA Timer: Fix count-up timing overflowing timer 3
606 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
607 - Qt: Fix memory search close button (fixes mgba.io/i/769)
608 - Qt: Fix window icon being stretched
609 - Qt: Fix initial window size (fixes mgba.io/i/766)
610 - Qt: Fix data directory path
611 - Qt: Fix controls not saving on non-SDL builds
612 - Qt: Fix translation initialization (fixes mgba.io/i/776)
613 - Qt: Fix patch loading while a game is running
614 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
615 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
616 - Qt: Fix GL-less build
617 - Qt: Fix Software renderer not handling alpha bits properly
618 - Qt: Fix screen background improperly stretching
619 - SDL: Fix cheats not loading
620Misc:
621 - GB Serialize: Add MBC state serialization
622 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
623 - GBA Timer: Improve accuracy of timers
624 - PSP2: Update toolchain to use vita.cmake
625 - Qt: Add language selector
626 - Qt: Minor test fixes
627 - Qt: Move shader settings into main settings window
628 - Qt: Dismiss game crashing/failing dialogs when a new game loads
629 - Qt: Properly ship Qt translations
630 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
631
6320.6 beta 1: (2017-06-29)
633 - Initial beta for 0.6
634
6350.5.2: (2016-12-31)
636Bugfixes:
637 - All: Fix fullscreen config option being ignored
638 - ARM7: PSR mode bits should not get sign extended
639 - GB: Fix audio not being deinitialized
640 - GB: Fix crash when masking savedata
641 - GB: Properly initialize sramRealVf variable
642 - GB Audio: Fix serialization of channel 3 and NR52 properties
643 - GB Audio: Reset envelope timer when reseting sound channel
644 - GB MBC: Fix SRAM dangling pointer with RTC games
645 - GB MBC: Fix initializing MBC when no ROM is loaded
646 - GB Memory: Fix patching ROM bank 0
647 - GB Memory: Fix starting HDMAs during mode 0
648 - GB Memory: Fix HDMA5 value after DMA completes
649 - GB Video: Initialize LCDC in renderer
650 - GB Video: Hblank IRQs should mask LYC=LY IRQs
651 - GBA: Fix IRQs firing after already being cleared
652 - GBA: Only unhalt CPU if appropriate bit is set in IE
653 - GBA: Add savegame override for Crash Bandicoot 2
654 - GBA BIOS: Fix MidiKey2Freq BIOS reads
655 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
656 - GBA Cheats: Fix GameShark ROM patches
657 - GBA I/O: Mask off WAITCNT bits that cannot be written
658 - GBA Memory: Fix misaligned BIOS reads
659 - GBA Memory: Fix VCOUNT being writable
660 - GBA Video: Fix out of bounds sprite transforms
661 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
662 - Libretro: Fix disabling BIOS
663 - Libretro: Fix Game Boy savestates and audio
664 - Qt: Fix changing resolution of software renderer
665 - Qt: Fix setting overrides
666 - Qt: Fix cut off tiles and alignment issues in tile viewer
667 - Qt: Only reset window dimensions when first shown
668 - Qt: Fix Qt Multimedia audio driver on big endian
669 - Qt: Fix Apply button for key and controller configurations
670 - VFS: Fix resizing memory chunks when not needed
671 - Windows: Fix Unicode directory handling
672Misc:
673 - GB, GBA: Prevent loading null ROMs
674 - GB Audio: Initialize wave RAM to GBC values
675 - GB Memory: Reset ROM bank when loading a ROM
676 - PSP2: Improved controller rumble
677
6780.5.1: (2016-10-05)
679Bugfixes:
680 - Core: Fix importing save games as read-only
681 - FFmpeg: Fix encoding AAC
682 - GB: Fix invalid STOP behavior on Game Boy Color
683 - GB: Initialize audio properly
684 - GB: Properly clear KEY1 bit 0 when switching speeds
685 - GB: Properly unload save files when unloading a ROM
686 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
687 - GB MBC: Fix MBC7 when size is incorrectly specified
688 - GB MBC: Fix RTC access when no save file is loaded
689 - GB SIO: Don't auto-clock external shift clock
690 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
691 - GB Video: Fix video frames getting missed when LCDC is off
692 - GB Video: Clear screen when LCDC is off
693 - GBA Cheats: Fix holding onto pointers that may get invalidated
694 - GBA Cheats: Fix key-activated CodeBreaker cheats
695 - GBA Cheats: Fix uninitialized memory getting freed when saving
696 - GBA Hardware: Improve Game Boy Player rumble behavior
697 - GBA Memory: Fix several unused I/O register read values
698 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
699 - LR35902: Fix events running with the wrong cycle active
700 - Qt: Fix "close" button on Overrides view
701 - Qt: Fix saving overrides
702 - Qt: Fix directory set unloading when replacing the ROM
703 - Qt: Fix patch loading
704 - Qt: Fix crash when saving an override if a game isn't loaded
705 - Qt: Fix showing default display driver as OpenGL (force 1.x)
706 - SDL: Attach rumble in SDL frontend
707 - Util: Fix PNG identification on files too small to be a PNG
708Misc:
709 - All: Only update version info if needed
710 - All: Split out install locations for Libretro and OpenEmu
711 - FFmpeg: Encoding cleanup
712 - GB: Reset active region when reloading ROM
713 - GB Memory: Initialize RAM pattern for GBC
714 - GB Video: Improved video timings
715 - Qt: Manage window sizes slightly better
716 - Qt: Remember scale option independent of core dimensions
717
7180.5.0: (2016-09-19)
719Features:
720 - Game Boy support
721 - Support for encrypted CodeBreaker GBA cheats
722 - Emulation of Vast Fame protected GBA carts (taizou)
723 - Tile viewer
724 - Threaded rendering mode
725 - Libretro: Memory map and achievement support (leiradel)
726 - GUI: Add UI control remapping
727 - GUI: Add fast-forward
728 - Wii: 240p support
729 - 3DS: Adjustable screen darkening
730 - Ability to temporarily load a savegame
731 - Load specific files out of archives
732 - Automatic BIOS detection
733Bugfixes:
734 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
735 - Debugger: Fix GDB breakpoints
736 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
737 - GBA: Fix filehandle leak with savegames
738 - GBA: Timer 0 cannot be count up
739 - GBA: Count up timers should not count themselves
740 - GBA Memory: Fix mirror on non-overdumped Classic NES games
741 - GBA Memory: Fix ldm {pc}
742 - GBA Savedata: Fix savedata sync timer
743 - GBA Savedata: Only unmap savedata if present
744 - GBA Serialize: Savestates now properly store prefetch
745 - GBA Video: WIN0/1 take priority over OBJWIN
746 - GBA Video: Fix out-of-order OBJWIN
747 - PSP2: Fix GPU crash while exiting
748 - PSP2: Fix VSync
749 - PSP2: Fix accelerometer range
750 - PSP2: Actually load screen mode setting
751 - PSP2: Fix gyroscope direction
752 - PSP2: Delete threads after they return
753 - PSP2: Fix mapping/unmapping from not at 0
754 - Qt: Fix bug in software renderer scaling
755 - Qt: Fix hanging key press after disabling autofire
756 - Qt: Fix being unable to pause manually when using auto-pausing
757 - SDL: Fix axes being mapped wrong
758 - Util: Fix realloc semantics in utf16to8
759 - Util: Fix inserting too many items into a hash table
760 - VFS: Fix uninitialized varaible reading from 7z
761 - VFS: Fix reading multiple files from a 7z archive
762 - Wii: Fix framelimiting after a slowdown
763 - Wii: Fix garbage flash at startup
764Misc:
765 - 3DS: Use blip_add_delta_fast for a small speed improvement
766 - 3DS: Allow UTF-16 filenames
767 - 3DS: Port to using citro3D
768 - 3DS: Use system font for menus
769 - 3DS: Attempt to use Core 2 for threads
770 - 3DS: Adjustable filering
771 - 3DS: 3D banner
772 - All: Add QUIET parameter to silence CMake
773 - All: Faster memory read/write
774 - ARM7: Support forcing Thumb mode via MSR
775 - ARM7: Flush prefetch cache when loading CPSR via MSR
776 - ARM7: Clean up instruction decoding for future expandability
777 - Debugger: Support register and memory writes via GDB stub
778 - Debugger: Add software breakpoint support to gdb
779 - FFmpeg: Full support for libavcodec 56+
780 - GBA: Better debug logging if event processing breaks
781 - GBA Audio: Force audio DMAs to not increment destination
782 - GBA BIOS: Use custom ArcTan, not relying on OS
783 - GBA Hardware: Clean up dead code in GBP
784 - GBA Memory: Optimize stalling behavior
785 - GBA Memory: Optimize Load-/StoreMultiple
786 - GBA Savedata: Add realistic timing for EEPROM
787 - GBA Serialize: Savestates now store if CPU was halted
788 - GBA Video: Remove old slow path fallback
789 - GBA Video: Optimize sprite drawing
790 - GBA Video: Optimize mode 0 rendering
791 - GBA Video: Optimize compositing cases slightly
792 - GUI: Screenshot dimensions are now passed through
793 - GUI: Add back logging
794 - GUI: Only reload config if manually saved
795 - GUI: Increase scrolling speed
796 - OpenGL: Log shader compilation failure
797 - OpenGL: Add texSize uniform
798 - Qt: Make -g flag work in Qt build
799 - Qt: Simplify OpenGL context creation
800 - Qt: Thread startup improvements
801 - Qt: Make audio channel/video layer options shortcut mappable
802 - Qt: Remove some C99isms from C++ code
803 - Qt: Remove default autofire mappings
804 - Qt: Make reseting when pasued frame-accurate
805 - Qt: Rearchitect game closing codepath
806 - PSP2: Use system font for menus
807 - PSP2: Add rumble for PS TV
808 - PSP2: Add fit-to-height screen mode
809 - PSP2: Sync files per descriptor
810 - PSP2: Allow UTF-8 filenames
811 - PSP2: Screenshots are now saved into the Photo Gallery
812 - PSP2: Stop underclocking when menuing
813 - SDL: Increase default audio buffer size to 1024 samples
814 - SDL: More responsive rumble
815 - Util: Add Vector GetConstPointer
816 - Util: Add rtrim
817 - Util: Add endswith
818 - VFS: Improve zip file detection
819 - Wii: Add pixelated resample filter
820 - Windows: Add native VDir support
821 - Util: Add PRIz macro for libc versions that don't support %z
822
8230.4.1: (2016-07-11)
824Bugfixes:
825 - All: Fix several file handle leaks
826 - All: Fix instruction tables getting zeroed when linking sometimes
827 - ARM7: Fix flags on SBC/RSC
828 - ARM7: Fix setting spsr privilege bits when spsr is empty
829 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
830 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
831 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
832 - GBA Memory: Fix executing code from OBJ region of VRAM
833 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
834 - GBA Serialize: Fix loading savegames from savestates
835 - OpenGL: Correct boolean vector strcmp strings for uniforms
836 - Qt: Fix sending gameStopped twice
837 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
838 - Qt: Fix initial state of key mapping
839 - Qt: Initialize m_useBios
840 - SDL: Fix joystick initialization on BSD
841 - SDL: Fix potential joystick crash in games with rumble
842 - SDL: Fix SDL 1.2 build
843 - SDL: Fix sporadic crash when deinitializing audio
844 - Shaders: Fix AGS-001 shader with some bad drivers
845 - Util: Use closesocket on Windows
846 - Util: Fix socket bind addresses
847 - VFS: Fix reading 7z archives without rewinding first
848 - VFS: VFileFromFD should not open directories
849 - Wii: Fix tilting direction
850 - Util: Fix realloc semantics in utf16to8
851Misc:
852 - All: Allow use of external minizip library
853 - Debugger: CLI debugger now exits when end-of-stream is reached
854 - FFmpeg: Update dependencies on Ubuntu
855 - GBA: Slightly optimize GBAProcessEvents
856 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
857 - GBA Video: Null renderer should return proper register values
858 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
859 - Qt: Add preset for DualShock 4
860 - Qt: Update 360 input profile on OS X to reflect newer drivers
861 - Qt: Remove use of NaN
862 - Qt: Canonicalize file paths when loading games
863 - Qt: Add refresh button to controller editing
864 - SDL: Remove default gamepad mappings
865 - Util: Fix intermittent build failure on OS X
866 - VFS: VFile.sync now updates modified time
867
8680.4.0: (2016-02-02)
869Features:
870 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
871 - I/O viewer
872 - Booting of multiboot images
873 - Customization of GIF recording
874 - Libretro: Cheat code support
875 - Support for GLSL shaders
876 - ROM information view
877 - Support for VBA-style cheat codes
878 - Savestates now store creation timestamps
879 - Key autofire
880 - Libretro: Allow blocking opposing directional input
881 - OpenEmu core for OS X
882 - Libretro: Settings for using BIOS and skipping intro
883 - Libretro: Customizable idle loop removal
884 - Implemented cycle counting for sprite rendering
885 - Cleaner, unified settings window
886 - Added a setting for pausing when the emulator is not in focus
887 - Customizable paths for save games, save states, screenshots and patches
888 - Controller hotplugging
889 - Ability to store save games and active cheats within savestates
890Bugfixes:
891 - ARM7: Fix sign of unaligned LDRSH
892 - ARM7: Fix decoding of some ARM ALU instructions with shifters
893 - Debugger: Fix watchpoints in gdb
894 - GBA: Fix warnings when creating and loading savestates
895 - GBA: Fix Iridion II savetype
896 - GBA BIOS: Fix misaligned CpuSet
897 - GBA Cheats: Fix cheats setting the Action Replay version
898 - GBA Hardware: Fix GPIO on big endian
899 - GBA Memory: Fix DMA register writing behavior
900 - GBA Memory: Fix DMAs triggering two cycles early
901 - Libretro: Fix aspect ratio
902 - Qt: Fix some potential crashes with the gamepad mapping
903 - Qt: Fix keys being mapped incorrectly when loading configuration file
904 - Util: Fix PowerPC PNG read/write pixel order
905 - Util: Fix excessive memory allocation when decoding a PNG
906 - VFS: Fix VFileReadline and remove _vfdReadline
907Misc:
908 - All: Improved PowerPC support
909 - All: Fix some undefined behavior warnings
910 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
911 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
912 - GBA: Implement bad I/O register loading
913 - GBA: Allow jumping to OAM and palette RAM
914 - GBA BIOS: Finish implementing RegisterRamReset
915 - GBA Config: Add "override" layer for better one-time configuration
916 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
917 - GBA Memory: Use a dynamically sized mask for ROM memory
918 - GBA Memory: Implement several unimplemented memory access types
919 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
920 - GBA RR: Starting from savestate now embeds the savegame
921 - GBA RR: Add preliminary SRAM support for VBM loading
922 - GBA RR: Add support for resets in movies
923 - GBA Video: Remove lastHblank, as it is implied
924 - Libretro: Use anonymous memory mappers for large blocks of memory
925 - Libretro: Add install target for libretro core
926 - Qt: Window size command line options are now supported
927 - Qt: Increase usability of key mapper
928 - Qt: Add 'Apply' button to settings window
929 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
930 - Qt: Allow use of modifier keys as input
931 - Qt: Optimize log viewer
932 - Qt: Added button for breaking into the GDB debugger
933 - Qt: Add box for showing duration of rewind
934 - SDL: Support fullscreen in SDL 1.2
935 - SDL: Allow GBASDLAudio to be used without a thread context
936 - Util: Use VFile for configuration
937 - Util: Add MutexTryLock
938
9390.3.2: (2015-12-16)
940Bugfixes:
941 - ARM7: Fix STRT/STRBT
942 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
943 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
944 - Libretro: Fix problems with rumble not turning off
945 - GBA: Fix idle skip state being retained between games
946 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
947 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
948 - GBA BIOS: Fix Sqrt sign
949 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
950 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
951 - GBA Memory: Fix DMA behavior for SRAM accesses
952 - GBA Memory: Fix Store8 to OBJ VRAM
953 - GBA Memory: Fix alignment of LDM/STM on SRAM
954 - GBA Memory: Fix unaligned out-of-bounds ROM loads
955 - GBA Memory: Fix timing of DMAs
956 - GBA Video: Fix _mix for 15-bit color
957 - GBA Video: Fix OAM and palette initialization
958 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
959 - Qt: Use safer isLoaded check in GameController
960 - Qt: Fix a race condition in PainterGL that could lead to a crash
961 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
962 - Qt: Fix font size in memory viewer
963 - Qt: Fix a crash in the memory viewer
964 - Qt: Add additional checks in CheatModel to prevent crashes
965 - Qt: Fix race condition with setting sample rate
966 - Qt: Fix crash when closing multiplayer windows
967 - Qt: Fix resetting while paused
968Misc:
969 - GBA Audio: Implement missing flags on SOUNDCNT_X register
970 - Qt: Add mute option to menu
971
9720.3.1: (2015-10-24)
973Bugfixes:
974 - ARM7: Fix instruction decoding of Thumb shifts
975 - GBA: Deinit savegame when unloading a ROM
976 - GBA: Fix BIOS check on big endian
977 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
978 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
979 - GBA Audio: Fix audio channels being silenced at the wrong time
980 - GBA Memory: Fix bad BIOS Load16 on big endian
981 - GBA Memory: Fix bad Load8 on big endian
982 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
983 - GBA Video: Fix edge case with sprite blend modes and semitransparency
984 - GBA Video: Fix objwin and blending interaction on sprites
985 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
986 - Libretro: Fix a memory leak with the render buffer
987 - Qt: Windows no longer spawn in the top left on first launch
988 - Qt: Fix install path of XDG desktop file with DESTDIR
989 - Qt: Fix drag and drop on Windows
990 - Qt: Reenable double buffering, as disabling it broke some Windows configs
991 - VFS: Fix return values of VFileFILE.read and .write
992Misc:
993 - All: Reset next event to cycles instead of zero to interrupt
994 - All: Add --version flag
995 - ARM7: Force disable LTO on two files to work around a GCC bug
996 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
997 - GBA: Better memory handling with PNG savestates
998 - GBA: Additional savestate sanity checks
999 - GBA: Check for cycle count being too high
1000 - GBA Audio: Allow GBAAVStream to have no video callback
1001 - GBA BIOS: Implement RegisterRamReset for SIO registers
1002 - Qt: Remove useless help icons in dialogs
1003 - Qt: Prevent savestate window from opening while in multiplayer
1004 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1005 - Qt: Dropping multiplayer windows works more cleanly now
1006
10070.3.0: (2015-08-16)
1008Features:
1009 - Ability to hide individual background layers, or OBJs
1010 - Ability to mute individual audio channels
1011 - Palette viewer and exporter
1012 - Volume control
1013 - More shortcuts are editable (e.g. quick save/load)
1014 - Rewind now shows the frame after rewinding
1015 - Import/Export of GameShark/Action Replay snapshots
1016 - Add "Step backwards" item for single increment rewind
1017 - Deadzone estimation for game controllers
1018 - Analog inputs can be used for shortcuts
1019 - Menu items for specific solar sensor brightness levels
1020 - Remappable controls for tilt and gyroscope sensors
1021 - Status messages for actions taken while a game is running (e.g. save/load state)
1022 - Memory inspector
1023 - Screensaver can now be suspended while a game is running
1024 - Load/save the most recent savestate slot
1025 - Support varible speed (PWM) rumble
1026 - Ability to cap fast forward speed
1027 - Finer control over FPS target
1028 - Holdable shortcut for rewinding one frame at a time
1029 - Ability to boot directly into the BIOS
1030 - Preliminary support for yanking out the game pak while a game is running
1031 - Thumb-drive mode by putting a file called portable.ini in the same folder
1032 - Configurable display driver, between software and OpenGL
1033 - Undo-able savestate loading and saving
1034 - Controller profiles now store shortcut settings
1035 - Default controller profiles for several common controllers
1036 - Libretro now supports BIOS, rumble and solar sensor
1037 - Implement BIOS call Stop, for sleep mode
1038 - Automatically load patches, if found
1039 - Improved video synchronization
1040 - Configurable audio output sample rate
1041Bugfixes:
1042 - ARM7: Fix SWI and IRQ timings
1043 - ARM7: Fix Thumb MUL timing
1044 - ARM7: Fix timing of multiplies to use N cycles
1045 - ARM7: ARMHotplugDetach should call deinit
1046 - Debugger: Fix use-after-free in breakpoint clearing code
1047 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1048 - GBA: Cap audio FIFO read size during deserialization
1049 - GBA: Check for corrupted savestates when loading
1050 - GBA: Check for improperly sized savestates when loading
1051 - GBA: Check for savestates made from differently sized ROMs
1052 - GBA: Fix calls to endian-independent loadstores
1053 - GBA: Fix timing of reading from timer registers
1054 - GBA: Ensure cycles never go negative
1055 - GBA Audio: Force audio FIFOs to 32-bit
1056 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1057 - GBA Audio: Fix sample order in audio channel 3
1058 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1059 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1060 - GBA Memory: Improve Thumb open bus behavior
1061 - GBA Memory: Fix potential DMA issue when loading a savestate
1062 - GBA Memory: Fix load/store multiple video memory waitstates
1063 - GBA SIO: Fix reseting when there are SIO devices attached
1064 - GBA Video: Blended sprites should never have other effects applied
1065 - GBA Video: Fix out-of-bounds tiles in mosaic
1066 - GBA Video: Fix windows not affecting sprites
1067 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1068 - GBA Video: Fix timing on first scanline
1069 - Qt: Better cleanup when a game crashes
1070 - Qt: Fix open ROM dialog filtering for archive formats
1071 - Qt: Cap the maximum number of multiplayer windows
1072 - Qt: Fix maximum year in sensor override
1073 - Qt: Fix window being too tall after exiting fullscreen
1074 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1075 - Qt: Fix analog buttons not getting unmapped
1076 - Qt: Fix passing command line options
1077 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1078 - SDL: Fix SDL build when OpenGL is missing
1079 - Util: Allow loading IPS patches that grow the ROM
1080 - VFS: Fix resource leaks if some allocations fail
1081 - VFS: Fix line-reading to return proper values
1082 - Video: Fix an issue with very long filenames
1083 - Util: Fix formatting of floats
1084Misc:
1085 - All: Add --help flag for command line programs
1086 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1087 - All: Enable static linking for Windows
1088 - All: Enable static linking for OS X
1089 - All: Threads are now named
1090 - All: Proper handling of Unicode file paths
1091 - ARM7: Add emulation for Undefined CPU mode
1092 - ARM7: Reduce the size of the Thumb instruction table
1093 - GBA: Add status log level
1094 - GBA: GBARewind now returns how many states it has rewound
1095 - GBA: SIO logging layer
1096 - GBA BIOS: Stub out SoundBias
1097 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1098 - GBA: Don't include GBACLIDebugger struct unless needed
1099 - GBA: Savedata is now synced shortly after data finishes being written
1100 - GBA: Process multiple timer events at once, if necessary
1101 - GBA Audio: Implement audio reset for channels A/B
1102 - GBA Audio: Process multiple audio events at once, if necessary
1103 - GBA Hardware: Backport generic RTC source into core
1104 - GBA Input: Allow axes and buttons to be mapped to the same key
1105 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1106 - GBA SIO: Add a dummy driver for Normal mode
1107 - GBA Thread: Add functionality for running callbacks on the GBA thread
1108 - GBA Thread: Split GBASync into a separate file
1109 - GBA Video: Refactor software renderer into separate files
1110 - GBA Video: Slightly optimize mode 0 mosaic rendering
1111 - Debugger: Free watchpoints in addition to breakpoints
1112 - Qt: Handle saving input settings better
1113 - Qt: Move GL frame drawing back onto its own thread
1114 - Qt: Fast forward (held) option moved from Other to Emulation menu
1115 - Qt: Show version info in window title
1116 - Qt: Migrate multiplayer window handling into GBAApp
1117 - Qt: Unified file opening and saving with last location
1118 - Qt: Fix windows being resizable when they shouldn't have been
1119 - Qt: Only hide cursor in full screen
1120 - Qt: Replace pause-after-frame mutex with an atomic
1121 - Qt: Add application icon and XDG desktop files
1122 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1123 - Qt: Don't save window size when entering fullscreen
1124 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1125 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1126 - Qt: Increase usability of key mapper
1127 - Qt: Show checkmark for window sizes
1128 - Qt: Set window path to loaded ROM
1129 - Perf: Ability to load savestates immediately on launch
1130 - SDL: Properly check for initialization
1131 - SDL: Clean up initialization functions
1132 - SDL: Clean up GL context
1133 - Util: Allow disabling the threading code entirely
1134 - VFS: Add sync method to force syncing with backing
1135
11360.2.1: (2015-05-13)
1137Bugfixes:
1138 - All: Fix sanitize-deb script not cleaning up after itself
1139 - All: Fix dependencies for libavcodec on Debian-derived platforms
1140 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1141 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1142 - ARM7: Fix ARM multiply instructions when PC is a destination register
1143 - Debugger: Fix use-after-free in breakpoint clearing code
1144 - Debugger: Fix boundary conditions in tab completion
1145 - GBA: Fix timers not updating timing when writing to only the reload register
1146 - GBA: Fix rewind boundary conditions
1147 - GBA: Add initial I/O register settings for background matrix registers
1148 - GBA: Fix hang when loading a savestate if sync to video is enabled
1149 - GBA: Handle out-of-bounds I/O access
1150 - GBA: Fix bounds-checking on EEPROM access
1151 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1152 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1153 - GBA Memory: Allow SRAM to be 64kB
1154 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1155 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1156 - GBA Video: Fix second frame mode 5
1157 - Perf: Fix race condition if a game crashes immediately on start
1158 - Qt: Fix Display object leak when closing a window
1159 - Qt: Fix .deb dependencies
1160 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1161 - Qt: Fix window not regaining focus after exiting savestate window
1162 - Qt: Fix regression where video would not record if the game had already started
1163 - Qt: Fix potential crash if a gamepad causes focus to change
1164 - Qt: Fix controller axis querying
1165 - Qt: Fix multiplayer windows opening as the wrong size
1166 - Qt: Fix controllers sometimes not loading the right profile
1167 - SDL: Fix boundary conditions for joystick adjustments
1168 - SDL: Allocate properly sized input maps
1169 - SDL: Fix potential build issues when Qt and SDL2 are in use
1170 - Util: Fix resource leak in UTF-8 handling code
1171 - Util: Fix a null-pointer issue when attempting to delete a key
1172 - VFS: Fix resource leaks if some allocations fail
1173 - Video: Fix an issue with very long filenames
1174Misc:
1175 - GBA Memory: Soft-crash if jumping past the end of a ROM
1176 - Qt: Show multiplayer numbers in window title
1177 - Qt: Solar sensor can have shortcuts set
1178
11790.2.0: (2015-04-03)
1180Features:
1181 - Support for gamepad axes, e.g. analog sticks or triggers
1182 - Add scale presets for up to 6x
1183 - Settings window
1184 - Bilinear resampling option
1185 - Add option to skip BIOS start screen
1186 - List of recently opened games
1187 - Support for games using the Solar Sensor
1188 - Better audio resampling via blip-buf
1189 - Game Pak overrides dialog for setting savetype and sensor values
1190 - Support for games using the tilt sensor
1191 - Remappable shortcuts for keyboard and gamepad
1192 - Rewinding of emulation
1193 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1194 - Support IPv6
1195 - Save directory of last loaded file
1196 - Support BPS patches
1197 - Automatically detect and optimize out idle loops
1198 - Configurable game overrides
1199 - Support loading 7-Zip files
1200 - Drag and drop game loading
1201 - Cheat code support
1202 - Runtime configurable audio driver
1203 - Libretro core for use with RetroArch and other front-ends
1204 - Controller profiles for setting different bindings for different controllers
1205 - Ability to lock aspect ratio
1206 - Local link cable support
1207 - Ability to switch which game controller is in use per instance
1208 - Ability to prevent opposing directional input
1209 - Warning dialog if an unimplemented BIOS feature is called
1210 - Debugger: Add CLI "frame", frame advance command
1211 - Debugger: Add CLI functions for writing to memory
1212 - Debugger: Add CLI functions for examining memory regions
1213 - Debugger: Add CLI function for writing a register
1214Bugfixes:
1215 - ARM7: Extend prefetch by one stage
1216 - ARM7: Fix cycle counting for loads
1217 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1218 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1219 - GBA: Initialize gba.sync to null
1220 - GBA: Fix timer initialization
1221 - GBA Audio: Support 16-bit writes to FIFO audio
1222 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1223 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1224 - GBA BIOS: Fix BIOS prefetch after reset
1225 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1226 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1227 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1228 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1229 - GBA Memory: Fix cycle counting for 32-bit load/stores
1230 - GBA RR: Fix fallthrough error when reading tags from a movie
1231 - GBA Thread: Fix possible hang when loading an archive
1232 - GBA Thread: Fix possible deadlock in video sync
1233 - Perf: Fix crash when the GBA thread fails to start
1234 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1235 - Qt: Fix crash when adjusting settings after closing a game
1236 - Qt: Fix crash when starting GDB stub after closing a game
1237 - Qt: Fix patch loading while a game is running
1238 - Qt: Fix crash when loading a game after stopping GDB server
1239 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1240 - Qt: Fix crash when attempting to pause if a game is not running
1241 - SDL: Properly clean up if a game doesn't launch
1242 - Util: Fix sockets on Windows
1243Misc:
1244 - All: Enable link-time optimization
1245 - Debugger: Watchpoints now work on STM/LDM instructions
1246 - Debugger: Clean up GDB stub network interfacing
1247 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1248 - Debugger: Merge Thumb BL instructions when disassembling
1249 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1250 - Debugger: Watchpoints now report address watched (fixes #68)
1251 - Debugger: Add support for soft breakpoints
1252 - Debugger: Make I/O register names be addresses instead of values
1253 - Debugger: Rename read/write commands
1254 - GBA: Improve accuracy of event timing
1255 - GBA: Add API for getting Configuration structs for overrides and input
1256 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1257 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1258 - GBA: Move A/V stream interface into core
1259 - GBA: Savestates now take into account savedata state machines (fixes #109)
1260 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1261 - GBA Memory: Simplify memory API and use fixed bus width
1262 - GBA Thread: Make GBASyncWaitFrameStart time out
1263 - GBA Video: Start video at the last scanline instead of the first
1264 - Qt: Optimize logo drawing
1265 - Qt: Move frame upload back onto main thread
1266 - Qt: Remember window position
1267 - Qt: Double-clicking on the window toggles full screen
1268 - Util: Use proper locale for reading and writing float values
1269
12700.1.1: (2015-01-24)
1271Bugfixes:
1272 - ARM7: Fix LDM writeback to a register already written
1273 - GBA: Fix timers 2 and 3 updating incorrectly
1274 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1275 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1276 - GBA Audio: Properly initialize audio FIFO channels
1277 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1278 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1279 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1280 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1281 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1282 - GBA BIOS: Fix HuffUnComp boundary conditions
1283 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1284 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1285 - GBA Memory: Filter out top nybble of DMA addresses
1286 - GBA Memory: Properly bounds-check VRAM accesses
1287 - GBA Memory: Fix initial DMA state
1288 - GBA Thread: Allow halted games to exit cleanly
1289 - GBA Video: Fix blend issues with obscured middle layers
1290 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1291 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1292 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1293 - GBA Video: Fix sprite boundary conditions with mosaic
1294 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1295 - Qt: Fix issue with set frame sizes being the wrong height
1296 - Qt: Fix emulator crashing when full screen if a game is not running
1297 - Qt: Fix window focus issues
1298 - Qt: Properly set default video recording settings
1299 - Qt: Fix a race condition when a game crashes immediately
1300 - Qt: Fix some cases where key mapping can break if focus is adjusted
1301 - Qt: Fix crash if a game pauses before any frames are shown
1302 - Debugger: Negative PC-relative loads now properly subtract the offset
1303 - Debugger: Align PC-relative loads in Thumb
1304 - Debugger: Fix watchpoints triggering too late
1305 - Debugger: Fix binary print putting spaces between digits
1306 - Video: Ensure FFmpeg encoder has audio frames
1307 - Video: Fix uncompressed PCM audio recording
1308 - Video: Fix FFmpeg crashing when the file extension is wrong
1309 - Util: Fix SOCKET_FAILED macro
1310Misc:
1311 - GBA: Exit cleanly on FATAL if the port supports it
1312 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1313 - Qt: Disable sync to video by default
1314 - Qt: Handle a game crash without crashing
1315 - Qt: Set default log level to FATAL, ERROR and WARN
1316 - Qt: Clarify some phrasing in the menus
1317 - Qt: Clear active buttons when focus is lost
1318
13190.1.0: (2014-12-13)
1320 - Initial release