src/platform/qt/GamepadAxisEvent.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_GAMEPAD_AXIS_EVENT
7#define QGBA_GAMEPAD_AXIS_EVENT
8
9#include <QEvent>
10
11#include <mgba/internal/gba/input.h>
12
13namespace QGBA {
14
15class InputController;
16
17class GamepadAxisEvent : public QEvent {
18public:
19 enum Direction {
20 NEUTRAL = 0,
21 POSITIVE = 1,
22 NEGATIVE = -1
23 };
24
25 GamepadAxisEvent(int axis, Direction direction, bool isNew, int type, InputController* controller = nullptr);
26
27 int axis() const { return m_axis; }
28 Direction direction() const { return m_direction; }
29 bool isNew() const { return m_isNew; }
30 GBAKey gbaKey() const { return m_key; }
31
32 static enum Type Type();
33
34private:
35 static enum Type s_type;
36
37 int m_axis;
38 Direction m_direction;
39 bool m_isNew;
40 InputController* m_controller;
41 GBAKey m_key;
42};
43
44}
45
46#endif