src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "CheatsView.h"
24#include "ConfigController.h"
25#include "DebuggerConsole.h"
26#include "DebuggerConsoleController.h"
27#include "Display.h"
28#include "GameController.h"
29#include "GBAApp.h"
30#include "GDBController.h"
31#include "GDBWindow.h"
32#include "GIFView.h"
33#include "IOViewer.h"
34#include "LoadSaveState.h"
35#include "LogView.h"
36#include "MultiplayerController.h"
37#include "MemorySearch.h"
38#include "MemoryView.h"
39#include "OverrideView.h"
40#include "ObjView.h"
41#include "PaletteView.h"
42#include "ROMInfo.h"
43#include "SensorView.h"
44#include "SettingsView.h"
45#include "ShaderSelector.h"
46#include "ShortcutController.h"
47#include "TileView.h"
48#include "VideoView.h"
49
50#include <mgba/core/version.h>
51#ifdef M_CORE_GB
52#include <mgba/internal/gb/gb.h>
53#include <mgba/internal/gb/video.h>
54#endif
55#ifdef M_CORE_GBA
56#include <mgba/internal/gba/gba.h>
57#include <mgba/internal/gba/video.h>
58#endif
59#include <mgba/feature/commandline.h>
60#include "feature/sqlite3/no-intro.h"
61#include <mgba-util/vfs.h>
62
63using namespace QGBA;
64
65Window::Window(ConfigController* config, int playerId, QWidget* parent)
66 : QMainWindow(parent)
67 , m_logView(new LogView(&m_log))
68 , m_screenWidget(new WindowBackground())
69 , m_config(config)
70 , m_inputController(playerId, this)
71 , m_shortcutController(new ShortcutController(this))
72{
73 setFocusPolicy(Qt::StrongFocus);
74 setAcceptDrops(true);
75 setAttribute(Qt::WA_DeleteOnClose);
76 m_controller = new GameController(this);
77 m_controller->setInputController(&m_inputController);
78 updateTitle();
79
80 m_display = Display::create(this);
81 m_shaderView = new ShaderSelector(m_display, m_config);
82
83 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
84 m_logo = m_logo; // Free memory left over in old pixmap
85
86 m_screenWidget->setMinimumSize(m_display->minimumSize());
87 m_screenWidget->setSizePolicy(m_display->sizePolicy());
88#if defined(M_CORE_GBA)
89 float i = 2;
90#elif defined(M_CORE_GB)
91 float i = 3;
92#endif
93 QVariant multiplier = m_config->getOption("scaleMultiplier");
94 if (!multiplier.isNull()) {
95 m_savedScale = multiplier.toInt();
96 i = m_savedScale;
97 }
98#ifdef USE_SQLITE3
99 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
100 ConfigOption* showLibrary = m_config->addOption("showLibrary");
101 showLibrary->connect([this](const QVariant& value) {
102 if (value.toBool()) {
103 if (m_controller->isLoaded()) {
104 m_screenWidget->layout()->addWidget(m_libraryView);
105 } else {
106 attachWidget(m_libraryView);
107 }
108 } else {
109 detachWidget(m_libraryView);
110 }
111 }, this);
112 m_config->updateOption("showLibrary");
113 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
114 libraryStyle->connect([this](const QVariant& value) {
115 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
116 }, this);
117 m_config->updateOption("libraryStyle");
118
119 connect(m_libraryView, &LibraryController::startGame, [this]() {
120 VFile* output = m_libraryView->selectedVFile();
121 if (output) {
122 QPair<QString, QString> path = m_libraryView->selectedPath();
123 m_controller->loadGame(output, path.second, path.first);
124 }
125 });
126#endif
127#if defined(M_CORE_GBA)
128 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
129#elif defined(M_CORE_GB)
130 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
131#endif
132 m_screenWidget->setPixmap(m_logo);
133 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
134 m_screenWidget->setLockIntegerScaling(false);
135 setCentralWidget(m_screenWidget);
136
137 connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
138 connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver);
139 connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing);
140 connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped);
141 connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver);
142 connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw);
143 connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw);
144 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
145 unsigned width, height;
146 context->core->desiredVideoDimensions(context->core, &width, &height);
147 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
148 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
149 QPixmap pixmap;
150 pixmap.convertFromImage(currentImage);
151 m_screenWidget->setPixmap(pixmap);
152 m_screenWidget->setLockAspectRatio(width, height);
153 });
154 connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
155#ifndef Q_OS_MAC
156 connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show);
157 connect(m_controller, &GameController::gameUnpaused, [this]() {
158 if(isFullScreen()) {
159 menuBar()->hide();
160 }
161 });
162#endif
163 connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver);
164 connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing);
165 connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver);
166 connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog);
167 connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame);
168 connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted);
169 connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed);
170 connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed);
171 connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
172 connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage);
173 connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel);
174 connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel);
175 connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel);
176 connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection);
177 connect(this, &Window::shutdown, m_display, &Display::stopDrawing);
178 connect(this, &Window::shutdown, m_controller, &GameController::closeGame);
179 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
180 connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples);
181 connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate);
182 connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget);
183 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
184 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
185 connect(m_display, &Display::hideCursor, [this]() {
186 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
187 m_screenWidget->setCursor(Qt::BlankCursor);
188 }
189 });
190 connect(m_display, &Display::showCursor, [this]() {
191 m_screenWidget->unsetCursor();
192 });
193 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
194
195 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
196 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
197 m_focusCheck.setInterval(200);
198
199 m_shortcutController->setConfigController(m_config);
200 setupMenu(menuBar());
201}
202
203Window::~Window() {
204 delete m_logView;
205
206#ifdef USE_FFMPEG
207 delete m_videoView;
208#endif
209
210#ifdef USE_MAGICK
211 delete m_gifView;
212#endif
213
214#ifdef USE_SQLITE3
215 delete m_libraryView;
216#endif
217}
218
219void Window::argumentsPassed(mArguments* args) {
220 loadConfig();
221
222 if (args->patch) {
223 m_controller->loadPatch(args->patch);
224 }
225
226 if (args->fname) {
227 m_controller->loadGame(args->fname);
228 }
229
230#ifdef USE_GDB_STUB
231 if (args->debuggerType == DEBUGGER_GDB) {
232 if (!m_gdbController) {
233 m_gdbController = new GDBController(m_controller, this);
234 m_gdbController->listen();
235 }
236 }
237#endif
238}
239
240void Window::resizeFrame(const QSize& size) {
241 QSize newSize(size);
242 m_screenWidget->setSizeHint(newSize);
243 newSize -= m_screenWidget->size();
244 newSize += this->size();
245 resize(newSize);
246}
247
248void Window::setConfig(ConfigController* config) {
249 m_config = config;
250}
251
252void Window::loadConfig() {
253 const mCoreOptions* opts = m_config->options();
254 reloadConfig();
255
256 // TODO: Move these to ConfigController
257 if (opts->fpsTarget) {
258 emit fpsTargetChanged(opts->fpsTarget);
259 }
260
261 if (opts->audioBuffers) {
262 emit audioBufferSamplesChanged(opts->audioBuffers);
263 }
264
265 if (opts->sampleRate) {
266 emit sampleRateChanged(opts->sampleRate);
267 }
268
269 if (opts->width && opts->height) {
270 resizeFrame(QSize(opts->width, opts->height));
271 }
272
273 if (opts->fullscreen) {
274 enterFullScreen();
275 }
276
277 if (opts->shader) {
278 struct VDir* shader = VDirOpen(opts->shader);
279 if (shader) {
280 m_display->setShaders(shader);
281 m_shaderView->refreshShaders();
282 shader->close(shader);
283 }
284 }
285
286 m_mruFiles = m_config->getMRU();
287 updateMRU();
288
289 m_inputController.setConfiguration(m_config);
290 m_controller->setUseBIOS(opts->useBios);
291}
292
293void Window::reloadConfig() {
294 const mCoreOptions* opts = m_config->options();
295
296 m_log.setLevels(opts->logLevel);
297
298 m_controller->setConfig(m_config->config());
299 m_display->lockAspectRatio(opts->lockAspectRatio);
300 m_display->filter(opts->resampleVideo);
301
302 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
303}
304
305void Window::saveConfig() {
306 m_inputController.saveConfiguration();
307 m_config->write();
308}
309
310QString Window::getFilters() const {
311 QStringList filters;
312 QStringList formats;
313
314#ifdef M_CORE_GBA
315 QStringList gbaFormats{
316 "*.gba",
317#if defined(USE_LIBZIP) || defined(USE_ZLIB)
318 "*.zip",
319#endif
320#ifdef USE_LZMA
321 "*.7z",
322#endif
323 "*.agb",
324 "*.mb",
325 "*.rom",
326 "*.bin"};
327 formats.append(gbaFormats);
328 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
329#endif
330
331#ifdef M_CORE_GB
332 QStringList gbFormats{
333 "*.gb",
334 "*.gbc",
335#if defined(USE_LIBZIP) || defined(USE_ZLIB)
336 "*.zip",
337#endif
338#ifdef USE_LZMA
339 "*.7z",
340#endif
341 "*.rom",
342 "*.bin"};
343 formats.append(gbFormats);
344 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
345#endif
346
347 formats.removeDuplicates();
348 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
349 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
350 return filters.join(";;");
351}
352
353QString Window::getFiltersArchive() const {
354 QStringList filters;
355
356 QStringList formats{
357#if defined(USE_LIBZIP) || defined(USE_ZLIB)
358 "*.zip",
359#endif
360#ifdef USE_LZMA
361 "*.7z",
362#endif
363 };
364 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
365 return filters.join(";;");
366}
367
368void Window::selectROM() {
369 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
370 if (!filename.isEmpty()) {
371 m_controller->loadGame(filename);
372 }
373}
374
375#ifdef USE_SQLITE3
376void Window::selectROMInArchive() {
377 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
378 if (filename.isEmpty()) {
379 return;
380 }
381 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
382 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
383 VFile* output = archiveInspector->selectedVFile();
384 QPair<QString, QString> path = archiveInspector->selectedPath();
385 if (output) {
386 m_controller->loadGame(output, path.second, path.first);
387 }
388 archiveInspector->close();
389 });
390 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
391 archiveInspector->show();
392}
393
394void Window::addDirToLibrary() {
395 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
396 if (filename.isEmpty()) {
397 return;
398 }
399 m_libraryView->addDirectory(filename);
400}
401#endif
402
403void Window::replaceROM() {
404 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
405 if (!filename.isEmpty()) {
406 m_controller->replaceGame(filename);
407 }
408}
409
410void Window::selectSave(bool temporary) {
411 QStringList formats{"*.sav"};
412 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
413 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
414 if (!filename.isEmpty()) {
415 m_controller->loadSave(filename, temporary);
416 }
417}
418
419void Window::multiplayerChanged() {
420 int attached = 1;
421 MultiplayerController* multiplayer = m_controller->multiplayerController();
422 if (multiplayer) {
423 attached = multiplayer->attached();
424 }
425 if (m_controller->isLoaded()) {
426 for (QAction* action : m_nonMpActions) {
427 action->setDisabled(attached > 1);
428 }
429 }
430}
431
432void Window::selectPatch() {
433 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
434 if (!filename.isEmpty()) {
435 m_controller->loadPatch(filename);
436 }
437}
438
439void Window::openView(QWidget* widget) {
440 connect(this, &Window::shutdown, widget, &QWidget::close);
441 connect(m_controller, &GameController::gameStopped, widget, &QWidget::close);
442 widget->setAttribute(Qt::WA_DeleteOnClose);
443 widget->show();
444}
445
446void Window::importSharkport() {
447 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
448 if (!filename.isEmpty()) {
449 m_controller->importSharkport(filename);
450 }
451}
452
453void Window::exportSharkport() {
454 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
455 if (!filename.isEmpty()) {
456 m_controller->exportSharkport(filename);
457 }
458}
459
460void Window::openSettingsWindow() {
461 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
462 if (m_display->supportsShaders()) {
463 settingsWindow->setShaderSelector(m_shaderView);
464 }
465 connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS);
466 connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver);
467 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart);
468 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
469 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
470 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
471 openView(settingsWindow);
472}
473
474void Window::openAboutScreen() {
475 AboutScreen* about = new AboutScreen();
476 openView(about);
477}
478
479void Window::startVideoLog() {
480 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
481 if (!filename.isEmpty()) {
482 m_controller->startVideoLog(filename);
483 }
484}
485
486template <typename T, typename A>
487std::function<void()> Window::openTView(A arg) {
488 return [=]() {
489 T* view = new T(m_controller, arg);
490 openView(view);
491 };
492}
493
494template <typename T>
495std::function<void()> Window::openTView() {
496 return [=]() {
497 T* view = new T(m_controller);
498 openView(view);
499 };
500}
501
502#ifdef USE_FFMPEG
503void Window::openVideoWindow() {
504 if (!m_videoView) {
505 m_videoView = new VideoView();
506 connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream);
507 connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
508 connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording);
509 connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close);
510 connect(m_controller, &GameController::gameStarted, [this]() {
511 m_videoView->setNativeResolution(m_controller->screenDimensions());
512 });
513 if (m_controller->isLoaded()) {
514 m_videoView->setNativeResolution(m_controller->screenDimensions());
515 }
516 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
517 }
518 m_videoView->show();
519}
520#endif
521
522#ifdef USE_MAGICK
523void Window::openGIFWindow() {
524 if (!m_gifView) {
525 m_gifView = new GIFView();
526 connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream);
527 connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
528 connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording);
529 connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close);
530 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
531 }
532 m_gifView->show();
533}
534#endif
535
536#ifdef USE_GDB_STUB
537void Window::gdbOpen() {
538 if (!m_gdbController) {
539 m_gdbController = new GDBController(m_controller, this);
540 }
541 GDBWindow* window = new GDBWindow(m_gdbController);
542 openView(window);
543}
544#endif
545
546#ifdef USE_DEBUGGERS
547void Window::consoleOpen() {
548 if (!m_console) {
549 m_console = new DebuggerConsoleController(m_controller, this);
550 }
551 DebuggerConsole* window = new DebuggerConsole(m_console);
552 openView(window);
553}
554#endif
555
556void Window::keyPressEvent(QKeyEvent* event) {
557 if (event->isAutoRepeat()) {
558 QWidget::keyPressEvent(event);
559 return;
560 }
561 GBAKey key = m_inputController.mapKeyboard(event->key());
562 if (key == GBA_KEY_NONE) {
563 QWidget::keyPressEvent(event);
564 return;
565 }
566 m_controller->keyPressed(key);
567 event->accept();
568}
569
570void Window::keyReleaseEvent(QKeyEvent* event) {
571 if (event->isAutoRepeat()) {
572 QWidget::keyReleaseEvent(event);
573 return;
574 }
575 GBAKey key = m_inputController.mapKeyboard(event->key());
576 if (key == GBA_KEY_NONE) {
577 QWidget::keyPressEvent(event);
578 return;
579 }
580 m_controller->keyReleased(key);
581 event->accept();
582}
583
584void Window::resizeEvent(QResizeEvent* event) {
585 if (!isFullScreen()) {
586 m_config->setOption("height", m_screenWidget->height());
587 m_config->setOption("width", m_screenWidget->width());
588 }
589
590 int factor = 0;
591 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
592 if (m_controller->isLoaded()) {
593 size = m_controller->screenDimensions();
594 }
595 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
596 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
597 factor = m_screenWidget->width() / size.width();
598 } else {
599 m_savedScale = 0;
600 }
601 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
602 bool enableSignals = iter.value()->blockSignals(true);
603 iter.value()->setChecked(iter.key() == factor);
604 iter.value()->blockSignals(enableSignals);
605 }
606
607 m_config->setOption("fullscreen", isFullScreen());
608}
609
610void Window::showEvent(QShowEvent* event) {
611 if (m_wasOpened) {
612 return;
613 }
614 m_wasOpened = true;
615 resizeFrame(m_screenWidget->sizeHint());
616 QVariant windowPos = m_config->getQtOption("windowPos");
617 if (!windowPos.isNull()) {
618 move(windowPos.toPoint());
619 } else {
620 QRect rect = frameGeometry();
621 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
622 move(rect.topLeft());
623 }
624 if (m_fullscreenOnStart) {
625 enterFullScreen();
626 m_fullscreenOnStart = false;
627 }
628}
629
630void Window::closeEvent(QCloseEvent* event) {
631 emit shutdown();
632 m_config->setQtOption("windowPos", pos());
633
634 if (m_savedScale > 0) {
635 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
636 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
637 }
638 saveConfig();
639 QMainWindow::closeEvent(event);
640}
641
642void Window::focusInEvent(QFocusEvent*) {
643 m_display->forceDraw();
644}
645
646void Window::focusOutEvent(QFocusEvent*) {
647 m_controller->setTurbo(false, false);
648 m_controller->stopRewinding();
649 m_controller->clearKeys();
650}
651
652void Window::dragEnterEvent(QDragEnterEvent* event) {
653 if (event->mimeData()->hasFormat("text/uri-list")) {
654 event->acceptProposedAction();
655 }
656}
657
658void Window::dropEvent(QDropEvent* event) {
659 QString uris = event->mimeData()->data("text/uri-list");
660 uris = uris.trimmed();
661 if (uris.contains("\n")) {
662 // Only one file please
663 return;
664 }
665 QUrl url(uris);
666 if (!url.isLocalFile()) {
667 // No remote loading
668 return;
669 }
670 event->accept();
671 m_controller->loadGame(url.toLocalFile());
672}
673
674void Window::mouseDoubleClickEvent(QMouseEvent* event) {
675 if (event->button() != Qt::LeftButton) {
676 return;
677 }
678 toggleFullScreen();
679}
680
681void Window::enterFullScreen() {
682 if (!isVisible()) {
683 m_fullscreenOnStart = true;
684 return;
685 }
686 if (isFullScreen()) {
687 return;
688 }
689 showFullScreen();
690#ifndef Q_OS_MAC
691 if (m_controller->isLoaded() && !m_controller->isPaused()) {
692 menuBar()->hide();
693 }
694#endif
695}
696
697void Window::exitFullScreen() {
698 if (!isFullScreen()) {
699 return;
700 }
701 m_screenWidget->unsetCursor();
702 menuBar()->show();
703 showNormal();
704}
705
706void Window::toggleFullScreen() {
707 if (isFullScreen()) {
708 exitFullScreen();
709 } else {
710 enterFullScreen();
711 }
712}
713
714void Window::gameStarted(mCoreThread* context, const QString& fname) {
715 MutexLock(&context->stateMutex);
716 if (context->state < THREAD_EXITING) {
717 emit startDrawing(context);
718 } else {
719 MutexUnlock(&context->stateMutex);
720 return;
721 }
722 MutexUnlock(&context->stateMutex);
723 for (QAction* action : m_gameActions) {
724 action->setDisabled(false);
725 }
726#ifdef M_CORE_GBA
727 for (QAction* action : m_gbaActions) {
728 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
729 }
730#endif
731 multiplayerChanged();
732 if (!fname.isEmpty()) {
733 setWindowFilePath(fname);
734 appendMRU(fname);
735 }
736 updateTitle();
737 unsigned width, height;
738 context->core->desiredVideoDimensions(context->core, &width, &height);
739 m_display->setMinimumSize(width, height);
740 m_screenWidget->setMinimumSize(m_display->minimumSize());
741 m_config->updateOption("lockIntegerScaling");
742 if (m_savedScale > 0) {
743 resizeFrame(QSize(width, height) * m_savedScale);
744 }
745 attachWidget(m_display);
746
747#ifndef Q_OS_MAC
748 if (isFullScreen()) {
749 menuBar()->hide();
750 }
751#endif
752
753 m_hitUnimplementedBiosCall = false;
754 m_fpsTimer.start();
755 m_focusCheck.start();
756
757 m_controller->threadInterrupt();
758 if (m_controller->isLoaded()) {
759 mCore* core = m_controller->thread()->core;
760 const mCoreChannelInfo* videoLayers;
761 const mCoreChannelInfo* audioChannels;
762 size_t nVideo = core->listVideoLayers(core, &videoLayers);
763 size_t nAudio = core->listAudioChannels(core, &audioChannels);
764
765 if (nVideo) {
766 for (size_t i = 0; i < nVideo; ++i) {
767 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
768 action->setCheckable(true);
769 action->setChecked(true);
770 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
771 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
772 });
773 m_videoLayers->addAction(action);
774 }
775 }
776 if (nAudio) {
777 for (size_t i = 0; i < nAudio; ++i) {
778 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
779 action->setCheckable(true);
780 action->setChecked(true);
781 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
782 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
783 });
784 m_audioChannels->addAction(action);
785 }
786 }
787 }
788 m_controller->threadContinue();
789}
790
791void Window::gameStopped() {
792#ifdef M_CORE_GBA
793 for (QAction* action : m_gbaActions) {
794 action->setDisabled(false);
795 }
796#endif
797 for (QAction* action : m_gameActions) {
798 action->setDisabled(true);
799 }
800 setWindowFilePath(QString());
801 updateTitle();
802 detachWidget(m_display);
803 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
804 m_screenWidget->setLockIntegerScaling(false);
805 m_screenWidget->setPixmap(m_logo);
806 m_screenWidget->unsetCursor();
807#ifdef M_CORE_GB
808 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
809#elif defined(M_CORE_GBA)
810 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
811#endif
812 m_screenWidget->setMinimumSize(m_display->minimumSize());
813
814 m_videoLayers->clear();
815 m_audioChannels->clear();
816
817 m_fpsTimer.stop();
818 m_focusCheck.stop();
819}
820
821void Window::gameCrashed(const QString& errorMessage) {
822 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
823 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
824 QMessageBox::Ok, this, Qt::Sheet);
825 crash->setAttribute(Qt::WA_DeleteOnClose);
826 crash->show();
827 connect(m_controller, &GameController::gameStarted, crash, &QWidget::close);
828}
829
830void Window::gameFailed() {
831 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
832 tr("Could not load game. Are you sure it's in the correct format?"),
833 QMessageBox::Ok, this, Qt::Sheet);
834 fail->setAttribute(Qt::WA_DeleteOnClose);
835 fail->show();
836 connect(m_controller, &GameController::gameStarted, fail, &QWidget::close);
837}
838
839void Window::unimplementedBiosCall(int call) {
840 if (m_hitUnimplementedBiosCall) {
841 return;
842 }
843 m_hitUnimplementedBiosCall = true;
844
845 QMessageBox* fail = new QMessageBox(
846 QMessageBox::Warning, tr("Unimplemented BIOS call"),
847 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
848 QMessageBox::Ok, this, Qt::Sheet);
849 fail->setAttribute(Qt::WA_DeleteOnClose);
850 fail->show();
851}
852
853void Window::tryMakePortable() {
854 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
855 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
856 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
857 confirm->setAttribute(Qt::WA_DeleteOnClose);
858 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
859 confirm->show();
860}
861
862void Window::mustRestart() {
863 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
864 tr("Some changes will not take effect until the emulator is restarted."),
865 QMessageBox::Ok, this, Qt::Sheet);
866 dialog->setAttribute(Qt::WA_DeleteOnClose);
867 dialog->show();
868}
869
870void Window::recordFrame() {
871 m_frameList.append(QDateTime::currentDateTime());
872 while (m_frameList.count() > FRAME_LIST_SIZE) {
873 m_frameList.removeFirst();
874 }
875}
876
877void Window::showFPS() {
878 if (m_frameList.isEmpty()) {
879 updateTitle();
880 return;
881 }
882 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
883 float fps = (m_frameList.count() - 1) * 10000.f / interval;
884 fps = round(fps) / 10.f;
885 updateTitle(fps);
886}
887
888void Window::updateTitle(float fps) {
889 QString title;
890
891 m_controller->threadInterrupt();
892 if (m_controller->isLoaded()) {
893 const NoIntroDB* db = GBAApp::app()->gameDB();
894 NoIntroGame game{};
895 uint32_t crc32 = 0;
896 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
897
898 char gameTitle[17] = { '\0' };
899 mCore* core = m_controller->thread()->core;
900 core->getGameTitle(core, gameTitle);
901 title = gameTitle;
902
903#ifdef USE_SQLITE3
904 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
905 title = QLatin1String(game.name);
906 }
907#endif
908 }
909 MultiplayerController* multiplayer = m_controller->multiplayerController();
910 if (multiplayer && multiplayer->attached() > 1) {
911 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
912 for (QAction* action : m_nonMpActions) {
913 action->setDisabled(true);
914 }
915 } else if (m_controller->isLoaded()) {
916 for (QAction* action : m_nonMpActions) {
917 action->setDisabled(false);
918 }
919 }
920 m_controller->threadContinue();
921 if (title.isNull()) {
922 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
923 } else if (fps < 0) {
924 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
925 } else {
926 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
927 }
928}
929
930void Window::openStateWindow(LoadSave ls) {
931 if (m_stateWindow) {
932 return;
933 }
934 MultiplayerController* multiplayer = m_controller->multiplayerController();
935 if (multiplayer && multiplayer->attached() > 1) {
936 return;
937 }
938 bool wasPaused = m_controller->isPaused();
939 m_stateWindow = new LoadSaveState(m_controller);
940 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
941 connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close);
942 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
943 detachWidget(m_stateWindow);
944 m_stateWindow = nullptr;
945 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
946 });
947 if (!wasPaused) {
948 m_controller->setPaused(true);
949 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
950 }
951 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
952 m_stateWindow->setMode(ls);
953 attachWidget(m_stateWindow);
954}
955
956void Window::setupMenu(QMenuBar* menubar) {
957 menubar->clear();
958 QMenu* fileMenu = menubar->addMenu(tr("&File"));
959 m_shortcutController->addMenu(fileMenu);
960 installEventFilter(m_shortcutController);
961 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
962 "loadROM");
963#ifdef USE_SQLITE3
964 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
965 "loadROMInArchive");
966 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
967 "addDirToLibrary");
968#endif
969
970 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
971 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
972 m_gameActions.append(loadTemporarySave);
973 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
974
975 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
976
977 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
978 connect(bootBIOS, &QAction::triggered, [this]() {
979 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
980 m_controller->bootBIOS();
981 });
982 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
983
984 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
985
986 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
987 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
988 m_gameActions.append(romInfo);
989 addControlledAction(fileMenu, romInfo, "romInfo");
990
991 m_mruMenu = fileMenu->addMenu(tr("Recent"));
992
993 fileMenu->addSeparator();
994
995 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
996
997 fileMenu->addSeparator();
998
999 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1000 loadState->setShortcut(tr("F10"));
1001 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1002 m_gameActions.append(loadState);
1003 m_nonMpActions.append(loadState);
1004 addControlledAction(fileMenu, loadState, "loadState");
1005
1006 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1007 saveState->setShortcut(tr("Shift+F10"));
1008 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1009 m_gameActions.append(saveState);
1010 m_nonMpActions.append(saveState);
1011 addControlledAction(fileMenu, saveState, "saveState");
1012
1013 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1014 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1015 m_shortcutController->addMenu(quickLoadMenu);
1016 m_shortcutController->addMenu(quickSaveMenu);
1017
1018 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1019 connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState);
1020 m_gameActions.append(quickLoad);
1021 m_nonMpActions.append(quickLoad);
1022 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1023
1024 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1025 connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState);
1026 m_gameActions.append(quickSave);
1027 m_nonMpActions.append(quickSave);
1028 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1029
1030 quickLoadMenu->addSeparator();
1031 quickSaveMenu->addSeparator();
1032
1033 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1034 undoLoadState->setShortcut(tr("F11"));
1035 connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState);
1036 m_gameActions.append(undoLoadState);
1037 m_nonMpActions.append(undoLoadState);
1038 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1039
1040 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1041 undoSaveState->setShortcut(tr("Shift+F11"));
1042 connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState);
1043 m_gameActions.append(undoSaveState);
1044 m_nonMpActions.append(undoSaveState);
1045 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1046
1047 quickLoadMenu->addSeparator();
1048 quickSaveMenu->addSeparator();
1049
1050 int i;
1051 for (i = 1; i < 10; ++i) {
1052 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1053 quickLoad->setShortcut(tr("F%1").arg(i));
1054 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1055 m_gameActions.append(quickLoad);
1056 m_nonMpActions.append(quickLoad);
1057 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1058
1059 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1060 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1061 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1062 m_gameActions.append(quickSave);
1063 m_nonMpActions.append(quickSave);
1064 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1065 }
1066
1067#ifdef M_CORE_GBA
1068 fileMenu->addSeparator();
1069 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1070 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1071 m_gameActions.append(importShark);
1072 m_gbaActions.append(importShark);
1073 addControlledAction(fileMenu, importShark, "importShark");
1074
1075 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1076 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1077 m_gameActions.append(exportShark);
1078 m_gbaActions.append(exportShark);
1079 addControlledAction(fileMenu, exportShark, "exportShark");
1080#endif
1081
1082 fileMenu->addSeparator();
1083 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1084 connect(m_multiWindow, &QAction::triggered, [this]() {
1085 GBAApp::app()->newWindow();
1086 });
1087 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1088
1089#ifndef Q_OS_MAC
1090 fileMenu->addSeparator();
1091#endif
1092
1093 QAction* about = new QAction(tr("About"), fileMenu);
1094 connect(about, &QAction::triggered, this, &Window::openAboutScreen);
1095 fileMenu->addAction(about);
1096
1097#ifndef Q_OS_MAC
1098 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1099#endif
1100
1101 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1102 m_shortcutController->addMenu(emulationMenu);
1103 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1104 reset->setShortcut(tr("Ctrl+R"));
1105 connect(reset, &QAction::triggered, m_controller, &GameController::reset);
1106 m_gameActions.append(reset);
1107 addControlledAction(emulationMenu, reset, "reset");
1108
1109 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1110 connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame);
1111 m_gameActions.append(shutdown);
1112 addControlledAction(emulationMenu, shutdown, "shutdown");
1113
1114#ifdef M_CORE_GBA
1115 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1116 connect(yank, &QAction::triggered, m_controller, &GameController::yankPak);
1117 m_gameActions.append(yank);
1118 m_gbaActions.append(yank);
1119 addControlledAction(emulationMenu, yank, "yank");
1120#endif
1121 emulationMenu->addSeparator();
1122
1123 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1124 pause->setChecked(false);
1125 pause->setCheckable(true);
1126 pause->setShortcut(tr("Ctrl+P"));
1127 connect(pause, &QAction::triggered, m_controller, &GameController::setPaused);
1128 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1129 pause->setChecked(true);
1130 });
1131 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1132 m_gameActions.append(pause);
1133 addControlledAction(emulationMenu, pause, "pause");
1134
1135 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1136 frameAdvance->setShortcut(tr("Ctrl+N"));
1137 connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance);
1138 m_gameActions.append(frameAdvance);
1139 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1140
1141 emulationMenu->addSeparator();
1142
1143 m_shortcutController->addFunctions(emulationMenu, [this]() {
1144 m_controller->setTurbo(true, false);
1145 }, [this]() {
1146 m_controller->setTurbo(false, false);
1147 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1148
1149 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1150 turbo->setCheckable(true);
1151 turbo->setChecked(false);
1152 turbo->setShortcut(tr("Shift+Tab"));
1153 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1154 addControlledAction(emulationMenu, turbo, "fastForward");
1155
1156 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1157 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1158 ffspeed->connect([this](const QVariant& value) {
1159 m_controller->setTurboSpeed(value.toFloat());
1160 }, this);
1161 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1162 ffspeed->setValue(QVariant(-1.0f));
1163 ffspeedMenu->addSeparator();
1164 for (i = 2; i < 11; ++i) {
1165 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1166 }
1167 m_config->updateOption("fastForwardRatio");
1168
1169 m_shortcutController->addFunctions(emulationMenu, [this]() {
1170 m_controller->startRewinding();
1171 }, [this]() {
1172 m_controller->stopRewinding();
1173 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1174
1175 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1176 rewind->setShortcut(tr("~"));
1177 connect(rewind, &QAction::triggered, m_controller, &GameController::rewind);
1178 m_gameActions.append(rewind);
1179 m_nonMpActions.append(rewind);
1180 addControlledAction(emulationMenu, rewind, "rewind");
1181
1182 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1183 frameRewind->setShortcut(tr("Ctrl+B"));
1184 connect(frameRewind, &QAction::triggered, [this] () {
1185 m_controller->rewind(1);
1186 });
1187 m_gameActions.append(frameRewind);
1188 m_nonMpActions.append(frameRewind);
1189 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1190
1191 ConfigOption* videoSync = m_config->addOption("videoSync");
1192 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1193 videoSync->connect([this](const QVariant& value) {
1194 m_controller->setVideoSync(value.toBool());
1195 }, this);
1196 m_config->updateOption("videoSync");
1197
1198 ConfigOption* audioSync = m_config->addOption("audioSync");
1199 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1200 audioSync->connect([this](const QVariant& value) {
1201 m_controller->setAudioSync(value.toBool());
1202 }, this);
1203 m_config->updateOption("audioSync");
1204
1205 emulationMenu->addSeparator();
1206
1207 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1208 m_shortcutController->addMenu(solarMenu);
1209 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1210 connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel);
1211 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1212
1213 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1214 connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel);
1215 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1216
1217 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1218 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1219 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1220
1221 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1222 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1223 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1224
1225 solarMenu->addSeparator();
1226 for (int i = 0; i <= 10; ++i) {
1227 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1228 connect(setSolar, &QAction::triggered, [this, i]() {
1229 m_controller->setLuminanceLevel(i);
1230 });
1231 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1232 }
1233
1234 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1235 m_shortcutController->addMenu(avMenu);
1236 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1237 m_shortcutController->addMenu(frameMenu, avMenu);
1238 for (int i = 1; i <= 6; ++i) {
1239 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1240 setSize->setCheckable(true);
1241 if (m_savedScale == i) {
1242 setSize->setChecked(true);
1243 }
1244 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1245 showNormal();
1246 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1247 if (m_controller->isLoaded()) {
1248 size = m_controller->screenDimensions();
1249 }
1250 size *= i;
1251 m_savedScale = i;
1252 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1253 resizeFrame(size);
1254 bool enableSignals = setSize->blockSignals(true);
1255 setSize->setChecked(true);
1256 setSize->blockSignals(enableSignals);
1257 });
1258 m_frameSizes[i] = setSize;
1259 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1260 }
1261 QKeySequence fullscreenKeys;
1262#ifdef Q_OS_WIN
1263 fullscreenKeys = QKeySequence("Alt+Return");
1264#else
1265 fullscreenKeys = QKeySequence("Ctrl+F");
1266#endif
1267 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1268
1269 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1270 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1271 lockAspectRatio->connect([this](const QVariant& value) {
1272 m_display->lockAspectRatio(value.toBool());
1273 }, this);
1274 m_config->updateOption("lockAspectRatio");
1275
1276 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1277 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1278 lockIntegerScaling->connect([this](const QVariant& value) {
1279 m_display->lockIntegerScaling(value.toBool());
1280 if (m_controller->isLoaded()) {
1281 m_screenWidget->setLockIntegerScaling(value.toBool());
1282 }
1283 }, this);
1284 m_config->updateOption("lockIntegerScaling");
1285
1286 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1287 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1288 resampleVideo->connect([this](const QVariant& value) {
1289 m_display->filter(value.toBool());
1290 }, this);
1291 m_config->updateOption("resampleVideo");
1292
1293 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1294 ConfigOption* skip = m_config->addOption("frameskip");
1295 skip->connect([this](const QVariant& value) {
1296 reloadConfig();
1297 }, this);
1298 for (int i = 0; i <= 10; ++i) {
1299 skip->addValue(QString::number(i), i, skipMenu);
1300 }
1301 m_config->updateOption("frameskip");
1302
1303 avMenu->addSeparator();
1304
1305 ConfigOption* mute = m_config->addOption("mute");
1306 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1307 mute->connect([this](const QVariant& value) {
1308 reloadConfig();
1309 }, this);
1310 m_config->updateOption("mute");
1311 addControlledAction(avMenu, muteAction, "mute");
1312
1313 QMenu* target = avMenu->addMenu(tr("FPS target"));
1314 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1315 fpsTargetOption->connect([this](const QVariant& value) {
1316 emit fpsTargetChanged(value.toFloat());
1317 }, this);
1318 fpsTargetOption->addValue(tr("15"), 15, target);
1319 fpsTargetOption->addValue(tr("30"), 30, target);
1320 fpsTargetOption->addValue(tr("45"), 45, target);
1321 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1322 fpsTargetOption->addValue(tr("60"), 60, target);
1323 fpsTargetOption->addValue(tr("90"), 90, target);
1324 fpsTargetOption->addValue(tr("120"), 120, target);
1325 fpsTargetOption->addValue(tr("240"), 240, target);
1326 m_config->updateOption("fpsTarget");
1327
1328#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1329 avMenu->addSeparator();
1330#endif
1331
1332#ifdef USE_PNG
1333 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1334 screenshot->setShortcut(tr("F12"));
1335 connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot);
1336 m_gameActions.append(screenshot);
1337 addControlledAction(avMenu, screenshot, "screenshot");
1338#endif
1339
1340#ifdef USE_FFMPEG
1341 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1342 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1343 addControlledAction(avMenu, recordOutput, "recordOutput");
1344 m_gameActions.append(recordOutput);
1345#endif
1346
1347#ifdef USE_MAGICK
1348 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1349 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1350 addControlledAction(avMenu, recordGIF, "recordGIF");
1351#endif
1352
1353 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1354 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1355 addControlledAction(avMenu, recordVL, "recordVL");
1356 m_gameActions.append(recordVL);
1357
1358 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1359 connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog);
1360 addControlledAction(avMenu, stopVL, "stopVL");
1361 m_gameActions.append(stopVL);
1362
1363 avMenu->addSeparator();
1364 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1365 m_shortcutController->addMenu(m_videoLayers, avMenu);
1366
1367 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1368 m_shortcutController->addMenu(m_audioChannels, avMenu);
1369
1370 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1371 m_shortcutController->addMenu(toolsMenu);
1372 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1373 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1374 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1375
1376 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1377 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1378 addControlledAction(toolsMenu, overrides, "overrideWindow");
1379
1380 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1381 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1382 addControlledAction(toolsMenu, sensors, "sensorWindow");
1383
1384 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1385 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1386 m_gameActions.append(cheats);
1387 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1388
1389 toolsMenu->addSeparator();
1390 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1391 "settings");
1392
1393 toolsMenu->addSeparator();
1394
1395#ifdef USE_DEBUGGERS
1396 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1397 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1398 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1399#endif
1400
1401#ifdef USE_GDB_STUB
1402 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1403 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1404 m_gbaActions.append(gdbWindow);
1405 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1406#endif
1407 toolsMenu->addSeparator();
1408
1409 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1410 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1411 m_gameActions.append(paletteView);
1412 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1413
1414 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1415 connect(objView, &QAction::triggered, openTView<ObjView>());
1416 m_gameActions.append(objView);
1417 addControlledAction(toolsMenu, objView, "spriteWindow");
1418
1419 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1420 connect(tileView, &QAction::triggered, openTView<TileView>());
1421 m_gameActions.append(tileView);
1422 addControlledAction(toolsMenu, tileView, "tileWindow");
1423
1424 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1425 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1426 m_gameActions.append(memoryView);
1427 addControlledAction(toolsMenu, memoryView, "memoryView");
1428
1429 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1430 connect(memorySearch, &QAction::triggered, openTView<MemorySearch>());
1431 m_gameActions.append(memorySearch);
1432 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1433
1434#ifdef M_CORE_GBA
1435 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1436 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1437 m_gameActions.append(ioViewer);
1438 m_gbaActions.append(ioViewer);
1439 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1440#endif
1441
1442 ConfigOption* skipBios = m_config->addOption("skipBios");
1443 skipBios->connect([this](const QVariant& value) {
1444 reloadConfig();
1445 }, this);
1446
1447 ConfigOption* useBios = m_config->addOption("useBios");
1448 useBios->connect([this](const QVariant& value) {
1449 m_controller->setUseBIOS(value.toBool());
1450 }, this);
1451
1452 ConfigOption* buffers = m_config->addOption("audioBuffers");
1453 buffers->connect([this](const QVariant& value) {
1454 emit audioBufferSamplesChanged(value.toInt());
1455 }, this);
1456
1457 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1458 sampleRate->connect([this](const QVariant& value) {
1459 emit sampleRateChanged(value.toUInt());
1460 }, this);
1461
1462 ConfigOption* volume = m_config->addOption("volume");
1463 volume->connect([this](const QVariant& value) {
1464 reloadConfig();
1465 }, this);
1466
1467 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1468 rewindEnable->connect([this](const QVariant& value) {
1469 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1470 }, this);
1471
1472 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1473 rewindBufferCapacity->connect([this](const QVariant& value) {
1474 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1475 }, this);
1476
1477 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1478 rewindBufferCapacity->connect([this](const QVariant& value) {
1479 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1480 }, this);
1481
1482 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1483 allowOpposingDirections->connect([this](const QVariant& value) {
1484 m_inputController.setAllowOpposing(value.toBool());
1485 }, this);
1486
1487 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1488 saveStateExtdata->connect([this](const QVariant& value) {
1489 m_controller->setSaveStateExtdata(value.toInt());
1490 }, this);
1491 m_config->updateOption("saveStateExtdata");
1492
1493 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1494 loadStateExtdata->connect([this](const QVariant& value) {
1495 m_controller->setLoadStateExtdata(value.toInt());
1496 }, this);
1497 m_config->updateOption("loadStateExtdata");
1498
1499 ConfigOption* preload = m_config->addOption("preload");
1500 preload->connect([this](const QVariant& value) {
1501 m_controller->setPreload(value.toBool());
1502 }, this);
1503 m_config->updateOption("preload");
1504
1505 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1506 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1507 exitFullScreen->setShortcut(QKeySequence("Esc"));
1508 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1509
1510 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1511 m_shortcutController->addMenu(autofireMenu);
1512
1513 m_shortcutController->addFunctions(autofireMenu, [this]() {
1514 m_controller->setAutofire(GBA_KEY_A, true);
1515 }, [this]() {
1516 m_controller->setAutofire(GBA_KEY_A, false);
1517 }, QKeySequence(), tr("Autofire A"), "autofireA");
1518
1519 m_shortcutController->addFunctions(autofireMenu, [this]() {
1520 m_controller->setAutofire(GBA_KEY_B, true);
1521 }, [this]() {
1522 m_controller->setAutofire(GBA_KEY_B, false);
1523 }, QKeySequence(), tr("Autofire B"), "autofireB");
1524
1525 m_shortcutController->addFunctions(autofireMenu, [this]() {
1526 m_controller->setAutofire(GBA_KEY_L, true);
1527 }, [this]() {
1528 m_controller->setAutofire(GBA_KEY_L, false);
1529 }, QKeySequence(), tr("Autofire L"), "autofireL");
1530
1531 m_shortcutController->addFunctions(autofireMenu, [this]() {
1532 m_controller->setAutofire(GBA_KEY_R, true);
1533 }, [this]() {
1534 m_controller->setAutofire(GBA_KEY_R, false);
1535 }, QKeySequence(), tr("Autofire R"), "autofireR");
1536
1537 m_shortcutController->addFunctions(autofireMenu, [this]() {
1538 m_controller->setAutofire(GBA_KEY_START, true);
1539 }, [this]() {
1540 m_controller->setAutofire(GBA_KEY_START, false);
1541 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1542
1543 m_shortcutController->addFunctions(autofireMenu, [this]() {
1544 m_controller->setAutofire(GBA_KEY_SELECT, true);
1545 }, [this]() {
1546 m_controller->setAutofire(GBA_KEY_SELECT, false);
1547 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1548
1549 m_shortcutController->addFunctions(autofireMenu, [this]() {
1550 m_controller->setAutofire(GBA_KEY_UP, true);
1551 }, [this]() {
1552 m_controller->setAutofire(GBA_KEY_UP, false);
1553 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1554
1555 m_shortcutController->addFunctions(autofireMenu, [this]() {
1556 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1557 }, [this]() {
1558 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1559 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1560
1561 m_shortcutController->addFunctions(autofireMenu, [this]() {
1562 m_controller->setAutofire(GBA_KEY_DOWN, true);
1563 }, [this]() {
1564 m_controller->setAutofire(GBA_KEY_DOWN, false);
1565 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1566
1567 m_shortcutController->addFunctions(autofireMenu, [this]() {
1568 m_controller->setAutofire(GBA_KEY_LEFT, true);
1569 }, [this]() {
1570 m_controller->setAutofire(GBA_KEY_LEFT, false);
1571 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1572
1573 for (QAction* action : m_gameActions) {
1574 action->setDisabled(true);
1575 }
1576}
1577
1578void Window::attachWidget(QWidget* widget) {
1579 m_screenWidget->layout()->addWidget(widget);
1580 m_screenWidget->unsetCursor();
1581 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1582}
1583
1584void Window::detachWidget(QWidget* widget) {
1585 m_screenWidget->layout()->removeWidget(widget);
1586}
1587
1588void Window::appendMRU(const QString& fname) {
1589 int index = m_mruFiles.indexOf(fname);
1590 if (index >= 0) {
1591 m_mruFiles.removeAt(index);
1592 }
1593 m_mruFiles.prepend(fname);
1594 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1595 m_mruFiles.removeLast();
1596 }
1597 updateMRU();
1598}
1599
1600void Window::updateMRU() {
1601 if (!m_mruMenu) {
1602 return;
1603 }
1604 for (QAction* action : m_mruMenu->actions()) {
1605 delete action;
1606 }
1607 m_mruMenu->clear();
1608 int i = 0;
1609 for (const QString& file : m_mruFiles) {
1610 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1611 item->setShortcut(QString("Ctrl+%1").arg(i));
1612 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1613 m_mruMenu->addAction(item);
1614 ++i;
1615 }
1616 m_config->setMRU(m_mruFiles);
1617 m_config->write();
1618 m_mruMenu->setEnabled(i > 0);
1619}
1620
1621QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1622 addHiddenAction(menu, action, name);
1623 menu->addAction(action);
1624 return action;
1625}
1626
1627QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1628 m_shortcutController->addAction(menu, action, name);
1629 action->setShortcutContext(Qt::WidgetShortcut);
1630 addAction(action);
1631 return action;
1632}
1633
1634void Window::focusCheck() {
1635 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1636 return;
1637 }
1638 if (QGuiApplication::focusWindow() && m_autoresume) {
1639 m_controller->setPaused(false);
1640 m_autoresume = false;
1641 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1642 m_autoresume = true;
1643 m_controller->setPaused(true);
1644 }
1645}
1646
1647WindowBackground::WindowBackground(QWidget* parent)
1648 : QLabel(parent)
1649{
1650 setLayout(new QStackedLayout());
1651 layout()->setContentsMargins(0, 0, 0, 0);
1652 setAlignment(Qt::AlignCenter);
1653}
1654
1655void WindowBackground::setSizeHint(const QSize& hint) {
1656 m_sizeHint = hint;
1657}
1658
1659QSize WindowBackground::sizeHint() const {
1660 return m_sizeHint;
1661}
1662
1663void WindowBackground::setLockAspectRatio(int width, int height) {
1664 m_aspectWidth = width;
1665 m_aspectHeight = height;
1666}
1667
1668void WindowBackground::setLockIntegerScaling(bool lock) {
1669 m_lockIntegerScaling = lock;
1670}
1671
1672void WindowBackground::paintEvent(QPaintEvent*) {
1673 const QPixmap* logo = pixmap();
1674 if (!logo) {
1675 return;
1676 }
1677 QPainter painter(this);
1678 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1679 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1680 QSize s = size();
1681 QSize ds = s;
1682 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1683 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1684 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1685 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1686 }
1687 if (m_lockIntegerScaling) {
1688 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1689 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1690 }
1691 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1692 QRect full(origin, ds);
1693 painter.drawPixmap(full, *logo);
1694}