CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20 - Initial Switch port
21Bugfixes:
22 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
23 - GB Serialize: Fix audio state loading
24 - GB Video: Fix dot clock timing being slightly wrong
25 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
26 - ARM: Fix MSR when T bit is set
27 - GB Serialize: Fix game title check
28 - GB: Revamp IRQ handling based on new information
29 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
30 - GB Video: Fix loading states while in mode 3
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
33 - GB Timer: Minor accuracy improvements
34 - GB Audio: Clock frame events on DIV
35 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
36 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
37 - GBA Savedata: Fix savedata modified time updating when read-only
38 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
39 - GBA Video: Start timing mid-scanline when skipping BIOS
40 - Core: Fix audio sync breaking when interrupted
41 - Qt: Improve FPS timer stability
42 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
43 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
44 - GBA BIOS: Fix BitUnPack final byte
45 - GB I/O: DMA register is R/W
46 - GB Video: Fix SCX timing
47 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
48 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
49 - GBA Video: Make layer disabling work consistently
50 - GB: Fix IRQ disabling on the same T-cycle as an assert
51 - Core: Fix ordering events when scheduling during events
52 - GBA: Reset WAITCNT properly
53 - GBA Serialize: Fix loading states in Hblank
54 - PSP2: Fix more issues causing poor audio
55 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
56 - GB, GBA Savedata: Fix unmasking savedata crash
57 - GBA DMA: Fix temporal sorting of DMAs of different priorities
58 - FFmpeg: Fix encoding audio/video queue issues
59 - GB Serialize: Fix IRQ pending/EI pending confusion
60 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
61 - GB Audio: Fix channel 3 reset value
62 - GB Audio: Fix channel 4 initial LFSR
63 - GB, GBA Video: Don't call finishFrame twice in thread proxy
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - Util: Fix wrapping edge cases in RingFIFO
66Misc:
67 - GBA Timer: Use global cycles for timers
68 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
69 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
70 - Qt: Redo GameController into multiple classes
71 - Test: Restructure test suite into multiple executables
72 - Python: Integrate tests from cinema test suite
73 - Util: Don't build crc32 if the function already exists
74 - GBA: Implement display start DMAs
75 - Qt: Prevent window from being created off-screen
76 - Qt: Add option to disable FPS display
77 - GBA: Improve multiboot image detection
78 - GB MBC: Remove erroneous bank 0 wrapping
79 - GBA Cheats: Allow multiple ROM patches in the same slot
80 - GB: Skip BIOS option now works
81 - Libretro: Add frameskip option
82 - GBA Memory: 64 MiB GBA Video cartridge support
83 - PSP2: Use system enter key by default
84 - 3DS: Remove deprecated CSND interface
85 - Qt: Options to mess around with layer placement
86 - GBA Savedata: Remove ability to disable realistic timing
87 - Qt: Add load alternate save option
88 - GB Audio: Improved audio quality
89 - GB, GBA Audio: Increase max audio volume
90 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
91 - GB Video: Darken colors in GBA mode
92 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
93 - FFmpeg: Support lossless h.264 encoding
94 - Feature: Added loading savestates from command line
95 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
96 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
97 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
98 - Core: Remove broken option for whether rewinding restores save games
99 - FFmpeg: Support lossless VP9 encoding
100 - mGUI: Add fast forward toggle
101Changes from beta 1:
102Features:
103 - Libretro: Add Game Boy cheat support
104 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
105Bugfixes:
106 - PSP2: Fix audio crackling after fast forward
107 - PSP2: Fix audio crackling when buffer is full
108 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
109 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
110Misc:
111 - mGUI: Add SGB border configuration option
112
1130.6 beta 1: (2018-09-24)
114- Initial beta for 0.6
115
1160.6.3: (2018-04-14)
117Bugfixes:
118 - GB Audio: Revert unsigned audio changes
119 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
120 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
121
1220.6.2: (2018-04-03)
123Bugfixes:
124 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
125 - 3DS: Fix opening files in directory names with trailing slashes
126 - LR35902: Fix watchpoints not reporting new value
127 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
128 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
129 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
130 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
131 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
132 - GBA: Fix SharkPort saves for EEPROM games
133 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
134 - GBA BIOS: Fix incorrect exit condition in LZ77
135 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
136 - GBA Cheats: Fix slide codes not initializing properly
137 - GBA DMA: ROM reads are forced to increment
138 - GBA Hardware: RTC accuracy improvements
139 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
140 - GBA Memory: Fix copy-on-write memory leak
141 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
142 - GBA Savedata: Fix crash when resizing flash
143 - GBA Video: Force align 256-color tiles
144 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
145 - PSP2: Fix issues causing poor audio
146 - Python: Fix package directory
147 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
148 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
149 - Wii: Fix screen tear when unpausing
150 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
151Misc:
152 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
153 - GB MBC: Remove erroneous bank 0 wrapping
154 - GBA: Improve multiboot image detection
155 - PSP2: Use system enter key by default
156
1570.6.1: (2017-10-01)
158Bugfixes:
159 - GB, GBA: Fix crashes when attempting to identify null VFiles
160 - GB, GBA: Fix sync to video with frameskip
161 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
162 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
163 - GB Core: Fix palette loading when loading a foreign config
164 - GB MBC: Pocket Cam memory should be accessible without enabling
165 - GB MBC: Fix SRAM sizes 4 and 5
166 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
167 - GB MBC: Fix RTC loading when file size is off
168 - GB Memory: Initialize peripheral pointers
169 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
170 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
171 - GB Memory: Actually load latch time from savestate
172 - GB Serialize: Fix deserializing video STAT
173 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
174 - GB Video: Fix potential hang when ending mode 0
175 - GB Video: Fix read mode when enabling LCD
176 - GBA: Reset active region as needed when loading a ROM
177 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
178 - GBA BIOS: Use core's VRAM variable instead of renderer's
179 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
180 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
181 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
182 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
183 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
184 - Python: Fix importing .gb or .gba before .core
185 - Qt: Fix command line debugger closing second game
186 - Qt: Fix LOG argument order
187 - Qt: Fix timezone issues with time overrides
188 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
189 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
190Misc:
191 - CMake: Fix CPack dependencies for libpng 1.6
192 - GBA: Detect hardware for Pokémon FireRed ROM hacks
193 - GBA Cheats: Improve detection of raw cheats
194 - Qt: Don't rebuild library view if style hasn't changed
195 - Qt: Allow overrides to be saved before a game is loaded
196 - Qt: Hide mouse immediately when loading
197 - SDL: Fix 2.0.5 build on macOS under some circumstances
198 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
199
2000.6.0: (2017-07-16)
201Features:
202 - Library view
203 - Sprite viewer
204 - Debugging console
205 - Improved memory viewer
206 - Memory search
207 - Command line ability to override configuration values
208 - Add option to allow preloading the entire ROM before running
209 - Add option for whether rewinding restores save games
210 - Savestates now contain any RTC override data
211 - Add option to lock video to integer scaling
212 - LR35902: Watchpoints
213 - LR35902/GB-Z80 disassembler
214 - GB: Tile viewer
215 - GB: Video/audio channel enabling/disabling
216 - GB: Symbol table support
217 - GB MBC: Add MBC1 multicart support
218 - GBA: Support printing debug strings from inside a game
219 - GBA: Better cheat type autodetection
220 - Implement keypad interrupts
221 - Configuration of gamepad hats
222 - Video log recording for testing and bug reporting
223 - Debugger: Segment/bank support
224 - Debugger: Execution tracing
225 - Qt: German translation (by Lothar Serra Mari)
226 - Qt: Spanish translation (by Kevin López)
227 - Qt: Italian translation (by theheroGAC)
228Bugfixes:
229 - ARM7: Fix MLA/*MULL/*MLAL timing
230 - Core: Fix crash with rewind if savestates shrink
231 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
232 - Core: Fix directory sets crashing on close if base isn't properly detached
233 - FFmpeg: Fix overflow and general issues with audio encoding
234 - GB: Fix flickering when screen is strobed quickly
235 - GB: Fix STAT blocking
236 - GB MBC: Fix ROM bank overflows getting set to bank 0
237 - GB MBC: Fix swapping carts not detect new MBC
238 - GB Timer: Improve DIV reset behavior
239 - GB Timer: Fix DIV batching if TAC changes
240 - GB Video: Reset renderer when loading state
241 - GBA: Fix multiboot ROM loading
242 - GBA: Fix multiboot loading resulting in too small WRAM
243 - GBA BIOS: Implement BitUnPack
244 - GBA BIOS: Fix ArcTan sign in HLE BIOS
245 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
246 - GBA BIOS: Fix INT_MIN/-1 crash
247 - GBA Hardware: Fix crash if a savestate lies about game hardware
248 - GBA I/O: Handle audio registers specially when deserializing
249 - GBA Memory: Improve initial skipped BIOS state
250 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
251 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
252 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
253 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
254 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
255 - LR35902: Fix core never exiting with certain event patterns
256 - LR35902: Fix pc overflowing current region off-by-one
257 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
258 - OpenGL: Fix some shaders causing offset graphics
259 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
260 - Qt: Fix window icon being stretched
261 - Qt: Fix data directory path
262 - Qt: Fix timing issues on high refresh rate monitors
263 - Qt: Fix linking after some windows have been closed
264 - Qt: Fix crash when changing audio settings after a game is closed
265 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
266 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
267 - Qt: Fix game unpausing after frame advancing and refocusing
268 - SDL: Fix game crash check
269 - SDL: Fix race condition with audio thread when starting
270 - SDL: Fix showing version number
271 - Test: Fix crash when loading invalid file
272 - Test: Fix crash when fuzzing fails to load a file
273 - Test: Don't rely on core for frames elapsed
274 - Test: Fix crash when loading invalid file
275 - Test: Fix crash when fuzzing fails to load a file
276 - Tools: Fix recurring multiple times over the same library
277 - Util: Fix overflow when loading invalid UPS patches
278 - Util: Fix highest-fd socket not being returned by SocketAccept
279 - Windows: Fix VDir.rewind
280Misc:
281 - All: Add C++ header guards
282 - All: Move time.h include to common.h
283 - 3DS, PSP2, Wii: Last directory loaded is saved
284 - CMake: Add ability to just print version string
285 - Core: New, faster event timing subsystem
286 - Core: Clean up some thread state checks
287 - Core: Add generic checksum function
288 - Core: Cores can now have multiple sets of callbacks
289 - Core: Restore sleep callback
290 - Core: Move rewind diffing to its own thread
291 - Core: Ability to enumerate and modify video and audio channels
292 - Core: List memory segments in the core
293 - Core: Move savestate creation time to extdata
294 - Core: Config values can now be hexadecimal
295 - Core: Improved threading interrupted detection
296 - Debugger: Modularize CLI debugger
297 - Debugger: Make building with debugging aspects optional
298 - Debugger: Add functions for read- or write-only watchpoints
299 - Debugger: Make attaching a backend idempotent
300 - Debugger: Add mDebuggerRunFrame convenience function
301 - Feature: Move game database from flatfile to SQLite3
302 - Feature: Support ImageMagick 7
303 - Feature: Make -l option explicit
304 - FFmpeg: Return false if a file fails to open
305 - FFmpeg: Force MP4 files to YUV420P
306 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
307 - GB: Reset with initial state of DIV register
308 - GB MBC: New MBC7 implementation
309 - GB Audio: Simplify envelope code
310 - GB Audio: Improve initial envelope samples
311 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
312 - GB Video: Improved video timings
313 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
314 - GBA, GB: ROM is now unloaded if a patch is applied
315 - GBA DMA: Refactor DMA out of memory.c
316 - GBA DMA: Move DMAs to using absolute timing
317 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
318 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
319 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
320 - GBA Memory: Support reading/writing POSTFLG
321 - GBA Memory: Remove unused prefetch cruft
322 - GBA Timer: Improve accuracy of timers
323 - GBA Video: Clean up unused timers
324 - GBA Video: Allow multiple handles into the same tile cache
325 - GBA Video, GB Video: Colors are now fully scaled
326 - GBA Video: Optimize when BLD* registers are written frequently
327 - OpenGL: Add xBR-lv2 shader
328 - Qt: Move last directory setting from qt.ini to config.ini
329 - Qt: Improved HiDPI support
330 - Qt: Expose configuration directory
331 - Qt: Merge "Save" and "OK" buttons in shader options
332 - Qt: Automatically load controller profile when plugged in
333 - Qt: Rename "Resample video" option to "Bilinear filtering"
334 - Qt: Remove audio thread
335 - Qt: Remove audio buffer sizing in AudioProcessorQt
336 - Qt: Re-enable QtMultimedia on Windows
337 - Qt: Make "Mute" able to be bound to a key
338 - Qt: Add .gb/.gbc files to the extension list in Info.plist
339 - Qt: Relax hard dependency on OpenGL
340 - Qt: Better highlight active key in control binding
341 - SDL: Remove scancode key input
342 - SDL: Automatically map controllers when plugged in
343 - Test: Add a basic test suite
344 - Util: Add size counting to Table
345 - Util: Add 8-bit PNG write support
346 - Util: Tune patch-fast extent sizes
347 - VFS: Call msync when syncing mapped data
348 - VFS: Allow truncating memory chunk VFiles
349 - VFS: Fix some minor VFile issues with FILEs
350 - VFS: Optimize expanding in-memory files
351 - VFS: Add VFileFIFO for operating on circle buffers
352Changes from beta 1:
353Features:
354 - Qt: Italian translation (by theheroGAC)
355 - Qt: Updated German translation
356Bugfixes:
357 - GB Audio: Fix incorrect channel 4 iteration
358 - GB Audio: Fix zombie mode bit masking
359 - GB Serialize: Fix timer serialization
360 - GB Video: Fix LYC regression
361 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
362 - GBA Timer: Fix count-up timing overflowing timer 3
363 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
364 - Qt: Fix memory search close button (fixes mgba.io/i/769)
365 - Qt: Fix window icon being stretched
366 - Qt: Fix initial window size (fixes mgba.io/i/766)
367 - Qt: Fix data directory path
368 - Qt: Fix controls not saving on non-SDL builds
369 - Qt: Fix translation initialization (fixes mgba.io/i/776)
370 - Qt: Fix patch loading while a game is running
371 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
372 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
373 - Qt: Fix GL-less build
374 - Qt: Fix Software renderer not handling alpha bits properly
375 - Qt: Fix screen background improperly stretching
376 - SDL: Fix cheats not loading
377Misc:
378 - GB Serialize: Add MBC state serialization
379 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
380 - GBA Timer: Improve accuracy of timers
381 - PSP2: Update toolchain to use vita.cmake
382 - Qt: Add language selector
383 - Qt: Minor test fixes
384 - Qt: Move shader settings into main settings window
385 - Qt: Dismiss game crashing/failing dialogs when a new game loads
386 - Qt: Properly ship Qt translations
387 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
388
3890.6 beta 1: (2017-06-29)
390 - Initial beta for 0.6
391
3920.5.2: (2016-12-31)
393Bugfixes:
394 - All: Fix fullscreen config option being ignored
395 - ARM7: PSR mode bits should not get sign extended
396 - GB: Fix audio not being deinitialized
397 - GB: Fix crash when masking savedata
398 - GB: Properly initialize sramRealVf variable
399 - GB Audio: Fix serialization of channel 3 and NR52 properties
400 - GB Audio: Reset envelope timer when reseting sound channel
401 - GB MBC: Fix SRAM dangling pointer with RTC games
402 - GB MBC: Fix initializing MBC when no ROM is loaded
403 - GB Memory: Fix patching ROM bank 0
404 - GB Memory: Fix starting HDMAs during mode 0
405 - GB Memory: Fix HDMA5 value after DMA completes
406 - GB Video: Initialize LCDC in renderer
407 - GB Video: Hblank IRQs should mask LYC=LY IRQs
408 - GBA: Fix IRQs firing after already being cleared
409 - GBA: Only unhalt CPU if appropriate bit is set in IE
410 - GBA: Add savegame override for Crash Bandicoot 2
411 - GBA BIOS: Fix MidiKey2Freq BIOS reads
412 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
413 - GBA Cheats: Fix GameShark ROM patches
414 - GBA I/O: Mask off WAITCNT bits that cannot be written
415 - GBA Memory: Fix misaligned BIOS reads
416 - GBA Memory: Fix VCOUNT being writable
417 - GBA Video: Fix out of bounds sprite transforms
418 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
419 - Libretro: Fix disabling BIOS
420 - Libretro: Fix Game Boy savestates and audio
421 - Qt: Fix changing resolution of software renderer
422 - Qt: Fix setting overrides
423 - Qt: Fix cut off tiles and alignment issues in tile viewer
424 - Qt: Only reset window dimensions when first shown
425 - Qt: Fix Qt Multimedia audio driver on big endian
426 - Qt: Fix Apply button for key and controller configurations
427 - VFS: Fix resizing memory chunks when not needed
428 - Windows: Fix Unicode directory handling
429Misc:
430 - GB, GBA: Prevent loading null ROMs
431 - GB Audio: Initialize wave RAM to GBC values
432 - GB Memory: Reset ROM bank when loading a ROM
433 - PSP2: Improved controller rumble
434
4350.5.1: (2016-10-05)
436Bugfixes:
437 - Core: Fix importing save games as read-only
438 - FFmpeg: Fix encoding AAC
439 - GB: Fix invalid STOP behavior on Game Boy Color
440 - GB: Initialize audio properly
441 - GB: Properly clear KEY1 bit 0 when switching speeds
442 - GB: Properly unload save files when unloading a ROM
443 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
444 - GB MBC: Fix MBC7 when size is incorrectly specified
445 - GB MBC: Fix RTC access when no save file is loaded
446 - GB SIO: Don't auto-clock external shift clock
447 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
448 - GB Video: Fix video frames getting missed when LCDC is off
449 - GB Video: Clear screen when LCDC is off
450 - GBA Cheats: Fix holding onto pointers that may get invalidated
451 - GBA Cheats: Fix key-activated CodeBreaker cheats
452 - GBA Cheats: Fix uninitialized memory getting freed when saving
453 - GBA Hardware: Improve Game Boy Player rumble behavior
454 - GBA Memory: Fix several unused I/O register read values
455 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
456 - LR35902: Fix events running with the wrong cycle active
457 - Qt: Fix "close" button on Overrides view
458 - Qt: Fix saving overrides
459 - Qt: Fix directory set unloading when replacing the ROM
460 - Qt: Fix patch loading
461 - Qt: Fix crash when saving an override if a game isn't loaded
462 - Qt: Fix showing default display driver as OpenGL (force 1.x)
463 - SDL: Attach rumble in SDL frontend
464 - Util: Fix PNG identification on files too small to be a PNG
465Misc:
466 - All: Only update version info if needed
467 - All: Split out install locations for Libretro and OpenEmu
468 - FFmpeg: Encoding cleanup
469 - GB: Reset active region when reloading ROM
470 - GB Memory: Initialize RAM pattern for GBC
471 - GB Video: Improved video timings
472 - Qt: Manage window sizes slightly better
473 - Qt: Remember scale option independent of core dimensions
474
4750.5.0: (2016-09-19)
476Features:
477 - Game Boy support
478 - Support for encrypted CodeBreaker GBA cheats
479 - Emulation of Vast Fame protected GBA carts (taizou)
480 - Tile viewer
481 - Threaded rendering mode
482 - Libretro: Memory map and achievement support (leiradel)
483 - GUI: Add UI control remapping
484 - GUI: Add fast-forward
485 - Wii: 240p support
486 - 3DS: Adjustable screen darkening
487 - Ability to temporarily load a savegame
488 - Load specific files out of archives
489 - Automatic BIOS detection
490Bugfixes:
491 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
492 - Debugger: Fix GDB breakpoints
493 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
494 - GBA: Fix filehandle leak with savegames
495 - GBA: Timer 0 cannot be count up
496 - GBA: Count up timers should not count themselves
497 - GBA Memory: Fix mirror on non-overdumped Classic NES games
498 - GBA Memory: Fix ldm {pc}
499 - GBA Savedata: Fix savedata sync timer
500 - GBA Savedata: Only unmap savedata if present
501 - GBA Serialize: Savestates now properly store prefetch
502 - GBA Video: WIN0/1 take priority over OBJWIN
503 - GBA Video: Fix out-of-order OBJWIN
504 - PSP2: Fix GPU crash while exiting
505 - PSP2: Fix VSync
506 - PSP2: Fix accelerometer range
507 - PSP2: Actually load screen mode setting
508 - PSP2: Fix gyroscope direction
509 - PSP2: Delete threads after they return
510 - PSP2: Fix mapping/unmapping from not at 0
511 - Qt: Fix bug in software renderer scaling
512 - Qt: Fix hanging key press after disabling autofire
513 - Qt: Fix being unable to pause manually when using auto-pausing
514 - SDL: Fix axes being mapped wrong
515 - Util: Fix realloc semantics in utf16to8
516 - Util: Fix inserting too many items into a hash table
517 - VFS: Fix uninitialized varaible reading from 7z
518 - VFS: Fix reading multiple files from a 7z archive
519 - Wii: Fix framelimiting after a slowdown
520 - Wii: Fix garbage flash at startup
521Misc:
522 - 3DS: Use blip_add_delta_fast for a small speed improvement
523 - 3DS: Allow UTF-16 filenames
524 - 3DS: Port to using citro3D
525 - 3DS: Use system font for menus
526 - 3DS: Attempt to use Core 2 for threads
527 - 3DS: Adjustable filering
528 - 3DS: 3D banner
529 - All: Add QUIET parameter to silence CMake
530 - All: Faster memory read/write
531 - ARM7: Support forcing Thumb mode via MSR
532 - ARM7: Flush prefetch cache when loading CPSR via MSR
533 - ARM7: Clean up instruction decoding for future expandability
534 - Debugger: Support register and memory writes via GDB stub
535 - Debugger: Add software breakpoint support to gdb
536 - FFmpeg: Full support for libavcodec 56+
537 - GBA: Better debug logging if event processing breaks
538 - GBA Audio: Force audio DMAs to not increment destination
539 - GBA BIOS: Use custom ArcTan, not relying on OS
540 - GBA Hardware: Clean up dead code in GBP
541 - GBA Memory: Optimize stalling behavior
542 - GBA Memory: Optimize Load-/StoreMultiple
543 - GBA Savedata: Add realistic timing for EEPROM
544 - GBA Serialize: Savestates now store if CPU was halted
545 - GBA Video: Remove old slow path fallback
546 - GBA Video: Optimize sprite drawing
547 - GBA Video: Optimize mode 0 rendering
548 - GBA Video: Optimize compositing cases slightly
549 - GUI: Screenshot dimensions are now passed through
550 - GUI: Add back logging
551 - GUI: Only reload config if manually saved
552 - GUI: Increase scrolling speed
553 - OpenGL: Log shader compilation failure
554 - OpenGL: Add texSize uniform
555 - Qt: Make -g flag work in Qt build
556 - Qt: Simplify OpenGL context creation
557 - Qt: Thread startup improvements
558 - Qt: Make audio channel/video layer options shortcut mappable
559 - Qt: Remove some C99isms from C++ code
560 - Qt: Remove default autofire mappings
561 - Qt: Make reseting when pasued frame-accurate
562 - Qt: Rearchitect game closing codepath
563 - PSP2: Use system font for menus
564 - PSP2: Add rumble for PS TV
565 - PSP2: Add fit-to-height screen mode
566 - PSP2: Sync files per descriptor
567 - PSP2: Allow UTF-8 filenames
568 - PSP2: Screenshots are now saved into the Photo Gallery
569 - PSP2: Stop underclocking when menuing
570 - SDL: Increase default audio buffer size to 1024 samples
571 - SDL: More responsive rumble
572 - Util: Add Vector GetConstPointer
573 - Util: Add rtrim
574 - Util: Add endswith
575 - VFS: Improve zip file detection
576 - Wii: Add pixelated resample filter
577 - Windows: Add native VDir support
578 - Util: Add PRIz macro for libc versions that don't support %z
579
5800.4.1: (2016-07-11)
581Bugfixes:
582 - All: Fix several file handle leaks
583 - All: Fix instruction tables getting zeroed when linking sometimes
584 - ARM7: Fix flags on SBC/RSC
585 - ARM7: Fix setting spsr privilege bits when spsr is empty
586 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
587 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
588 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
589 - GBA Memory: Fix executing code from OBJ region of VRAM
590 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
591 - GBA Serialize: Fix loading savegames from savestates
592 - OpenGL: Correct boolean vector strcmp strings for uniforms
593 - Qt: Fix sending gameStopped twice
594 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
595 - Qt: Fix initial state of key mapping
596 - Qt: Initialize m_useBios
597 - SDL: Fix joystick initialization on BSD
598 - SDL: Fix potential joystick crash in games with rumble
599 - SDL: Fix SDL 1.2 build
600 - SDL: Fix sporadic crash when deinitializing audio
601 - Shaders: Fix AGS-001 shader with some bad drivers
602 - Util: Use closesocket on Windows
603 - Util: Fix socket bind addresses
604 - VFS: Fix reading 7z archives without rewinding first
605 - VFS: VFileFromFD should not open directories
606 - Wii: Fix tilting direction
607 - Util: Fix realloc semantics in utf16to8
608Misc:
609 - All: Allow use of external minizip library
610 - Debugger: CLI debugger now exits when end-of-stream is reached
611 - FFmpeg: Update dependencies on Ubuntu
612 - GBA: Slightly optimize GBAProcessEvents
613 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
614 - GBA Video: Null renderer should return proper register values
615 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
616 - Qt: Add preset for DualShock 4
617 - Qt: Update 360 input profile on OS X to reflect newer drivers
618 - Qt: Remove use of NaN
619 - Qt: Canonicalize file paths when loading games
620 - Qt: Add refresh button to controller editing
621 - SDL: Remove default gamepad mappings
622 - Util: Fix intermittent build failure on OS X
623 - VFS: VFile.sync now updates modified time
624
6250.4.0: (2016-02-02)
626Features:
627 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
628 - I/O viewer
629 - Booting of multiboot images
630 - Customization of GIF recording
631 - Libretro: Cheat code support
632 - Support for GLSL shaders
633 - ROM information view
634 - Support for VBA-style cheat codes
635 - Savestates now store creation timestamps
636 - Key autofire
637 - Libretro: Allow blocking opposing directional input
638 - OpenEmu core for OS X
639 - Libretro: Settings for using BIOS and skipping intro
640 - Libretro: Customizable idle loop removal
641 - Implemented cycle counting for sprite rendering
642 - Cleaner, unified settings window
643 - Added a setting for pausing when the emulator is not in focus
644 - Customizable paths for save games, save states, screenshots and patches
645 - Controller hotplugging
646 - Ability to store save games and active cheats within savestates
647Bugfixes:
648 - ARM7: Fix sign of unaligned LDRSH
649 - ARM7: Fix decoding of some ARM ALU instructions with shifters
650 - Debugger: Fix watchpoints in gdb
651 - GBA: Fix warnings when creating and loading savestates
652 - GBA: Fix Iridion II savetype
653 - GBA BIOS: Fix misaligned CpuSet
654 - GBA Cheats: Fix cheats setting the Action Replay version
655 - GBA Hardware: Fix GPIO on big endian
656 - GBA Memory: Fix DMA register writing behavior
657 - GBA Memory: Fix DMAs triggering two cycles early
658 - Libretro: Fix aspect ratio
659 - Qt: Fix some potential crashes with the gamepad mapping
660 - Qt: Fix keys being mapped incorrectly when loading configuration file
661 - Util: Fix PowerPC PNG read/write pixel order
662 - Util: Fix excessive memory allocation when decoding a PNG
663 - VFS: Fix VFileReadline and remove _vfdReadline
664Misc:
665 - All: Improved PowerPC support
666 - All: Fix some undefined behavior warnings
667 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
668 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
669 - GBA: Implement bad I/O register loading
670 - GBA: Allow jumping to OAM and palette RAM
671 - GBA BIOS: Finish implementing RegisterRamReset
672 - GBA Config: Add "override" layer for better one-time configuration
673 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
674 - GBA Memory: Use a dynamically sized mask for ROM memory
675 - GBA Memory: Implement several unimplemented memory access types
676 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
677 - GBA RR: Starting from savestate now embeds the savegame
678 - GBA RR: Add preliminary SRAM support for VBM loading
679 - GBA RR: Add support for resets in movies
680 - GBA Video: Remove lastHblank, as it is implied
681 - Libretro: Use anonymous memory mappers for large blocks of memory
682 - Libretro: Add install target for libretro core
683 - Qt: Window size command line options are now supported
684 - Qt: Increase usability of key mapper
685 - Qt: Add 'Apply' button to settings window
686 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
687 - Qt: Allow use of modifier keys as input
688 - Qt: Optimize log viewer
689 - Qt: Added button for breaking into the GDB debugger
690 - Qt: Add box for showing duration of rewind
691 - SDL: Support fullscreen in SDL 1.2
692 - SDL: Allow GBASDLAudio to be used without a thread context
693 - Util: Use VFile for configuration
694 - Util: Add MutexTryLock
695
6960.3.2: (2015-12-16)
697Bugfixes:
698 - ARM7: Fix STRT/STRBT
699 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
700 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
701 - Libretro: Fix problems with rumble not turning off
702 - GBA: Fix idle skip state being retained between games
703 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
704 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
705 - GBA BIOS: Fix Sqrt sign
706 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
707 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
708 - GBA Memory: Fix DMA behavior for SRAM accesses
709 - GBA Memory: Fix Store8 to OBJ VRAM
710 - GBA Memory: Fix alignment of LDM/STM on SRAM
711 - GBA Memory: Fix unaligned out-of-bounds ROM loads
712 - GBA Memory: Fix timing of DMAs
713 - GBA Video: Fix _mix for 15-bit color
714 - GBA Video: Fix OAM and palette initialization
715 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
716 - Qt: Use safer isLoaded check in GameController
717 - Qt: Fix a race condition in PainterGL that could lead to a crash
718 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
719 - Qt: Fix font size in memory viewer
720 - Qt: Fix a crash in the memory viewer
721 - Qt: Add additional checks in CheatModel to prevent crashes
722 - Qt: Fix race condition with setting sample rate
723 - Qt: Fix crash when closing multiplayer windows
724 - Qt: Fix resetting while paused
725Misc:
726 - GBA Audio: Implement missing flags on SOUNDCNT_X register
727 - Qt: Add mute option to menu
728
7290.3.1: (2015-10-24)
730Bugfixes:
731 - ARM7: Fix instruction decoding of Thumb shifts
732 - GBA: Deinit savegame when unloading a ROM
733 - GBA: Fix BIOS check on big endian
734 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
735 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
736 - GBA Audio: Fix audio channels being silenced at the wrong time
737 - GBA Memory: Fix bad BIOS Load16 on big endian
738 - GBA Memory: Fix bad Load8 on big endian
739 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
740 - GBA Video: Fix edge case with sprite blend modes and semitransparency
741 - GBA Video: Fix objwin and blending interaction on sprites
742 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
743 - Libretro: Fix a memory leak with the render buffer
744 - Qt: Windows no longer spawn in the top left on first launch
745 - Qt: Fix install path of XDG desktop file with DESTDIR
746 - Qt: Fix drag and drop on Windows
747 - Qt: Reenable double buffering, as disabling it broke some Windows configs
748 - VFS: Fix return values of VFileFILE.read and .write
749Misc:
750 - All: Reset next event to cycles instead of zero to interrupt
751 - All: Add --version flag
752 - ARM7: Force disable LTO on two files to work around a GCC bug
753 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
754 - GBA: Better memory handling with PNG savestates
755 - GBA: Additional savestate sanity checks
756 - GBA: Check for cycle count being too high
757 - GBA Audio: Allow GBAAVStream to have no video callback
758 - GBA BIOS: Implement RegisterRamReset for SIO registers
759 - Qt: Remove useless help icons in dialogs
760 - Qt: Prevent savestate window from opening while in multiplayer
761 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
762 - Qt: Dropping multiplayer windows works more cleanly now
763
7640.3.0: (2015-08-16)
765Features:
766 - Ability to hide individual background layers, or OBJs
767 - Ability to mute individual audio channels
768 - Palette viewer and exporter
769 - Volume control
770 - More shortcuts are editable (e.g. quick save/load)
771 - Rewind now shows the frame after rewinding
772 - Import/Export of GameShark/Action Replay snapshots
773 - Add "Step backwards" item for single increment rewind
774 - Deadzone estimation for game controllers
775 - Analog inputs can be used for shortcuts
776 - Menu items for specific solar sensor brightness levels
777 - Remappable controls for tilt and gyroscope sensors
778 - Status messages for actions taken while a game is running (e.g. save/load state)
779 - Memory inspector
780 - Screensaver can now be suspended while a game is running
781 - Load/save the most recent savestate slot
782 - Support varible speed (PWM) rumble
783 - Ability to cap fast forward speed
784 - Finer control over FPS target
785 - Holdable shortcut for rewinding one frame at a time
786 - Ability to boot directly into the BIOS
787 - Preliminary support for yanking out the game pak while a game is running
788 - Thumb-drive mode by putting a file called portable.ini in the same folder
789 - Configurable display driver, between software and OpenGL
790 - Undo-able savestate loading and saving
791 - Controller profiles now store shortcut settings
792 - Default controller profiles for several common controllers
793 - Libretro now supports BIOS, rumble and solar sensor
794 - Implement BIOS call Stop, for sleep mode
795 - Automatically load patches, if found
796 - Improved video synchronization
797 - Configurable audio output sample rate
798Bugfixes:
799 - ARM7: Fix SWI and IRQ timings
800 - ARM7: Fix Thumb MUL timing
801 - ARM7: Fix timing of multiplies to use N cycles
802 - ARM7: ARMHotplugDetach should call deinit
803 - Debugger: Fix use-after-free in breakpoint clearing code
804 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
805 - GBA: Cap audio FIFO read size during deserialization
806 - GBA: Check for corrupted savestates when loading
807 - GBA: Check for improperly sized savestates when loading
808 - GBA: Check for savestates made from differently sized ROMs
809 - GBA: Fix calls to endian-independent loadstores
810 - GBA: Fix timing of reading from timer registers
811 - GBA: Ensure cycles never go negative
812 - GBA Audio: Force audio FIFOs to 32-bit
813 - GBA Audio: Fix audio pitch changing when adjusting buffer size
814 - GBA Audio: Fix sample order in audio channel 3
815 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
816 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
817 - GBA Memory: Improve Thumb open bus behavior
818 - GBA Memory: Fix potential DMA issue when loading a savestate
819 - GBA Memory: Fix load/store multiple video memory waitstates
820 - GBA SIO: Fix reseting when there are SIO devices attached
821 - GBA Video: Blended sprites should never have other effects applied
822 - GBA Video: Fix out-of-bounds tiles in mosaic
823 - GBA Video: Fix windows not affecting sprites
824 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
825 - GBA Video: Fix timing on first scanline
826 - Qt: Better cleanup when a game crashes
827 - Qt: Fix open ROM dialog filtering for archive formats
828 - Qt: Cap the maximum number of multiplayer windows
829 - Qt: Fix maximum year in sensor override
830 - Qt: Fix window being too tall after exiting fullscreen
831 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
832 - Qt: Fix analog buttons not getting unmapped
833 - Qt: Fix passing command line options
834 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
835 - SDL: Fix SDL build when OpenGL is missing
836 - Util: Allow loading IPS patches that grow the ROM
837 - VFS: Fix resource leaks if some allocations fail
838 - VFS: Fix line-reading to return proper values
839 - Video: Fix an issue with very long filenames
840 - Util: Fix formatting of floats
841Misc:
842 - All: Add --help flag for command line programs
843 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
844 - All: Enable static linking for Windows
845 - All: Enable static linking for OS X
846 - All: Threads are now named
847 - All: Proper handling of Unicode file paths
848 - ARM7: Add emulation for Undefined CPU mode
849 - ARM7: Reduce the size of the Thumb instruction table
850 - GBA: Add status log level
851 - GBA: GBARewind now returns how many states it has rewound
852 - GBA: SIO logging layer
853 - GBA BIOS: Stub out SoundBias
854 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
855 - GBA: Don't include GBACLIDebugger struct unless needed
856 - GBA: Savedata is now synced shortly after data finishes being written
857 - GBA: Process multiple timer events at once, if necessary
858 - GBA Audio: Implement audio reset for channels A/B
859 - GBA Audio: Process multiple audio events at once, if necessary
860 - GBA Hardware: Backport generic RTC source into core
861 - GBA Input: Allow axes and buttons to be mapped to the same key
862 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
863 - GBA SIO: Add a dummy driver for Normal mode
864 - GBA Thread: Add functionality for running callbacks on the GBA thread
865 - GBA Thread: Split GBASync into a separate file
866 - GBA Video: Refactor software renderer into separate files
867 - GBA Video: Slightly optimize mode 0 mosaic rendering
868 - Debugger: Free watchpoints in addition to breakpoints
869 - Qt: Handle saving input settings better
870 - Qt: Move GL frame drawing back onto its own thread
871 - Qt: Fast forward (held) option moved from Other to Emulation menu
872 - Qt: Show version info in window title
873 - Qt: Migrate multiplayer window handling into GBAApp
874 - Qt: Unified file opening and saving with last location
875 - Qt: Fix windows being resizable when they shouldn't have been
876 - Qt: Only hide cursor in full screen
877 - Qt: Replace pause-after-frame mutex with an atomic
878 - Qt: Add application icon and XDG desktop files
879 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
880 - Qt: Don't save window size when entering fullscreen
881 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
882 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
883 - Qt: Increase usability of key mapper
884 - Qt: Show checkmark for window sizes
885 - Qt: Set window path to loaded ROM
886 - Perf: Ability to load savestates immediately on launch
887 - SDL: Properly check for initialization
888 - SDL: Clean up initialization functions
889 - SDL: Clean up GL context
890 - Util: Allow disabling the threading code entirely
891 - VFS: Add sync method to force syncing with backing
892
8930.2.1: (2015-05-13)
894Bugfixes:
895 - All: Fix sanitize-deb script not cleaning up after itself
896 - All: Fix dependencies for libavcodec on Debian-derived platforms
897 - ARM7: Handle writeback for PC in addressing modes 2 and 3
898 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
899 - ARM7: Fix ARM multiply instructions when PC is a destination register
900 - Debugger: Fix use-after-free in breakpoint clearing code
901 - Debugger: Fix boundary conditions in tab completion
902 - GBA: Fix timers not updating timing when writing to only the reload register
903 - GBA: Fix rewind boundary conditions
904 - GBA: Add initial I/O register settings for background matrix registers
905 - GBA: Fix hang when loading a savestate if sync to video is enabled
906 - GBA: Handle out-of-bounds I/O access
907 - GBA: Fix bounds-checking on EEPROM access
908 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
909 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
910 - GBA Memory: Allow SRAM to be 64kB
911 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
912 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
913 - GBA Video: Fix second frame mode 5
914 - Perf: Fix race condition if a game crashes immediately on start
915 - Qt: Fix Display object leak when closing a window
916 - Qt: Fix .deb dependencies
917 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
918 - Qt: Fix window not regaining focus after exiting savestate window
919 - Qt: Fix regression where video would not record if the game had already started
920 - Qt: Fix potential crash if a gamepad causes focus to change
921 - Qt: Fix controller axis querying
922 - Qt: Fix multiplayer windows opening as the wrong size
923 - Qt: Fix controllers sometimes not loading the right profile
924 - SDL: Fix boundary conditions for joystick adjustments
925 - SDL: Allocate properly sized input maps
926 - SDL: Fix potential build issues when Qt and SDL2 are in use
927 - Util: Fix resource leak in UTF-8 handling code
928 - Util: Fix a null-pointer issue when attempting to delete a key
929 - VFS: Fix resource leaks if some allocations fail
930 - Video: Fix an issue with very long filenames
931Misc:
932 - GBA Memory: Soft-crash if jumping past the end of a ROM
933 - Qt: Show multiplayer numbers in window title
934 - Qt: Solar sensor can have shortcuts set
935
9360.2.0: (2015-04-03)
937Features:
938 - Support for gamepad axes, e.g. analog sticks or triggers
939 - Add scale presets for up to 6x
940 - Settings window
941 - Bilinear resampling option
942 - Add option to skip BIOS start screen
943 - List of recently opened games
944 - Support for games using the Solar Sensor
945 - Better audio resampling via blip-buf
946 - Game Pak overrides dialog for setting savetype and sensor values
947 - Support for games using the tilt sensor
948 - Remappable shortcuts for keyboard and gamepad
949 - Rewinding of emulation
950 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
951 - Support IPv6
952 - Save directory of last loaded file
953 - Support BPS patches
954 - Automatically detect and optimize out idle loops
955 - Configurable game overrides
956 - Support loading 7-Zip files
957 - Drag and drop game loading
958 - Cheat code support
959 - Runtime configurable audio driver
960 - Libretro core for use with RetroArch and other front-ends
961 - Controller profiles for setting different bindings for different controllers
962 - Ability to lock aspect ratio
963 - Local link cable support
964 - Ability to switch which game controller is in use per instance
965 - Ability to prevent opposing directional input
966 - Warning dialog if an unimplemented BIOS feature is called
967 - Debugger: Add CLI "frame", frame advance command
968 - Debugger: Add CLI functions for writing to memory
969 - Debugger: Add CLI functions for examining memory regions
970 - Debugger: Add CLI function for writing a register
971Bugfixes:
972 - ARM7: Extend prefetch by one stage
973 - ARM7: Fix cycle counting for loads
974 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
975 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
976 - GBA: Initialize gba.sync to null
977 - GBA: Fix timer initialization
978 - GBA Audio: Support 16-bit writes to FIFO audio
979 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
980 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
981 - GBA BIOS: Fix BIOS prefetch after reset
982 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
983 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
984 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
985 - GBA Memory: Fix I cycles that had been moved to ARM7 core
986 - GBA Memory: Fix cycle counting for 32-bit load/stores
987 - GBA RR: Fix fallthrough error when reading tags from a movie
988 - GBA Thread: Fix possible hang when loading an archive
989 - GBA Thread: Fix possible deadlock in video sync
990 - Perf: Fix crash when the GBA thread fails to start
991 - Qt: Fix crash starting a GDB stub if a game isn't loaded
992 - Qt: Fix crash when adjusting settings after closing a game
993 - Qt: Fix crash when starting GDB stub after closing a game
994 - Qt: Fix patch loading while a game is running
995 - Qt: Fix crash when loading a game after stopping GDB server
996 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
997 - Qt: Fix crash when attempting to pause if a game is not running
998 - SDL: Properly clean up if a game doesn't launch
999 - Util: Fix sockets on Windows
1000Misc:
1001 - All: Enable link-time optimization
1002 - Debugger: Watchpoints now work on STM/LDM instructions
1003 - Debugger: Clean up GDB stub network interfacing
1004 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1005 - Debugger: Merge Thumb BL instructions when disassembling
1006 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1007 - Debugger: Watchpoints now report address watched (fixes #68)
1008 - Debugger: Add support for soft breakpoints
1009 - Debugger: Make I/O register names be addresses instead of values
1010 - Debugger: Rename read/write commands
1011 - GBA: Improve accuracy of event timing
1012 - GBA: Add API for getting Configuration structs for overrides and input
1013 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1014 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1015 - GBA: Move A/V stream interface into core
1016 - GBA: Savestates now take into account savedata state machines (fixes #109)
1017 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1018 - GBA Memory: Simplify memory API and use fixed bus width
1019 - GBA Thread: Make GBASyncWaitFrameStart time out
1020 - GBA Video: Start video at the last scanline instead of the first
1021 - Qt: Optimize logo drawing
1022 - Qt: Move frame upload back onto main thread
1023 - Qt: Remember window position
1024 - Qt: Double-clicking on the window toggles full screen
1025 - Util: Use proper locale for reading and writing float values
1026
10270.1.1: (2015-01-24)
1028Bugfixes:
1029 - ARM7: Fix LDM writeback to a register already written
1030 - GBA: Fix timers 2 and 3 updating incorrectly
1031 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1032 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1033 - GBA Audio: Properly initialize audio FIFO channels
1034 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1035 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1036 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1037 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1038 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1039 - GBA BIOS: Fix HuffUnComp boundary conditions
1040 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1041 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1042 - GBA Memory: Filter out top nybble of DMA addresses
1043 - GBA Memory: Properly bounds-check VRAM accesses
1044 - GBA Memory: Fix initial DMA state
1045 - GBA Thread: Allow halted games to exit cleanly
1046 - GBA Video: Fix blend issues with obscured middle layers
1047 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1048 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1049 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1050 - GBA Video: Fix sprite boundary conditions with mosaic
1051 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1052 - Qt: Fix issue with set frame sizes being the wrong height
1053 - Qt: Fix emulator crashing when full screen if a game is not running
1054 - Qt: Fix window focus issues
1055 - Qt: Properly set default video recording settings
1056 - Qt: Fix a race condition when a game crashes immediately
1057 - Qt: Fix some cases where key mapping can break if focus is adjusted
1058 - Qt: Fix crash if a game pauses before any frames are shown
1059 - Debugger: Negative PC-relative loads now properly subtract the offset
1060 - Debugger: Align PC-relative loads in Thumb
1061 - Debugger: Fix watchpoints triggering too late
1062 - Debugger: Fix binary print putting spaces between digits
1063 - Video: Ensure FFmpeg encoder has audio frames
1064 - Video: Fix uncompressed PCM audio recording
1065 - Video: Fix FFmpeg crashing when the file extension is wrong
1066 - Util: Fix SOCKET_FAILED macro
1067Misc:
1068 - GBA: Exit cleanly on FATAL if the port supports it
1069 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1070 - Qt: Disable sync to video by default
1071 - Qt: Handle a game crash without crashing
1072 - Qt: Set default log level to FATAL, ERROR and WARN
1073 - Qt: Clarify some phrasing in the menus
1074 - Qt: Clear active buttons when focus is lost
1075
10760.1.0: (2014-12-13)
1077 - Initial release