src/platform/test/perf-main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "core/config.h"
7#include "core/thread.h"
8#include "gba/core.h"
9#include "gba/gba.h"
10#include "gba/renderers/video-software.h"
11#include "gba/serialize.h"
12
13#include "platform/commandline.h"
14#include "util/string.h"
15#include "util/vfs.h"
16
17#include <errno.h>
18#include <fcntl.h>
19#include <signal.h>
20#include <inttypes.h>
21#include <sys/time.h>
22
23#define PERF_OPTIONS "F:L:NPS:"
24#define PERF_USAGE \
25 "\nBenchmark options:\n" \
26 " -F FRAMES Run for the specified number of FRAMES before exiting\n" \
27 " -N Disable video rendering entirely\n" \
28 " -P CSV output, useful for parsing\n" \
29 " -S SEC Run for SEC in-game seconds before exiting\n" \
30 " -L FILE Load a savestate when starting the test"
31
32struct PerfOpts {
33 bool noVideo;
34 bool csv;
35 unsigned duration;
36 unsigned frames;
37 char* savestate;
38};
39
40static void _GBAPerfRunloop(struct mCoreThread* context, int* frames, bool quiet);
41static void _GBAPerfShutdown(int signal);
42static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg);
43static void _loadSavestate(struct mCoreThread* context);
44
45static struct mCoreThread* _thread;
46static bool _dispatchExiting = false;
47static struct VFile* _savestate = 0;
48
49int main(int argc, char** argv) {
50 signal(SIGINT, _GBAPerfShutdown);
51
52 struct PerfOpts perfOpts = { false, false, 0, 0, 0 };
53 struct mSubParser subparser = {
54 .usage = PERF_USAGE,
55 .parse = _parsePerfOpts,
56 .extraOptions = PERF_OPTIONS,
57 .opts = &perfOpts
58 };
59
60 struct mArguments args;
61 bool parsed = parseArguments(&args, argc, argv, &subparser);
62 if (!parsed || args.showHelp) {
63 usage(argv[0], PERF_USAGE);
64 freeArguments(&args);
65 return !parsed;
66 }
67 if (args.showVersion) {
68 version(argv[0]);
69 freeArguments(&args);
70 return 0;
71 }
72
73 void* outputBuffer = malloc(256 * 256 * 4);
74
75 struct mCore* core = GBACoreCreate();
76 struct mCoreThread context = {
77 .core = core
78 };
79 _thread = &context;
80
81 if (!perfOpts.noVideo) {
82 core->setVideoBuffer(core, outputBuffer, 256);
83 }
84 if (perfOpts.savestate) {
85 _savestate = VFileOpen(perfOpts.savestate, O_RDONLY);
86 free(perfOpts.savestate);
87 }
88 if (_savestate) {
89 context.startCallback = _loadSavestate;
90 }
91
92 // TODO: Put back debugger
93 char gameCode[5] = { 0 };
94
95 core->init(core);
96 mCoreLoadFile(core, args.fname);
97 mCoreConfigInit(&core->config, "perf");
98 mCoreConfigLoad(&core->config);
99
100 mCoreConfigSetDefaultIntValue(&core->config, "idleOptimization", IDLE_LOOP_REMOVE);
101 struct mCoreOptions opts = {};
102 mCoreConfigMap(&core->config, &opts);
103 opts.audioSync = false;
104 opts.videoSync = false;
105 applyArguments(&args, NULL, &core->config);
106 mCoreConfigLoadDefaults(&core->config, &opts);
107 mCoreLoadConfig(core);
108
109 int didStart = mCoreThreadStart(&context);
110
111 if (!didStart) {
112 goto cleanup;
113 }
114 mCoreThreadInterrupt(&context);
115 if (mCoreThreadHasCrashed(&context)) {
116 mCoreThreadJoin(&context);
117 goto cleanup;
118 }
119
120 GBAGetGameCode(core->board, gameCode);
121 mCoreThreadContinue(&context);
122
123 int frames = perfOpts.frames;
124 if (!frames) {
125 frames = perfOpts.duration * 60;
126 }
127 struct timeval tv;
128 gettimeofday(&tv, 0);
129 uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
130 _GBAPerfRunloop(&context, &frames, perfOpts.csv);
131 gettimeofday(&tv, 0);
132 uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
133 uint64_t duration = end - start;
134
135 mCoreThreadJoin(&context);
136
137 float scaledFrames = frames * 1000000.f;
138 if (perfOpts.csv) {
139 puts("game_code,frames,duration,renderer");
140 const char* rendererName;
141 if (perfOpts.noVideo) {
142 rendererName = "none";
143 } else {
144 rendererName = "software";
145 }
146 printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
147 } else {
148 printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
149 }
150
151cleanup:
152 if (_savestate) {
153 _savestate->close(_savestate);
154 }
155 mCoreConfigFreeOpts(&opts);
156 freeArguments(&args);
157 mCoreConfigDeinit(&core->config);
158 free(outputBuffer);
159
160 return !didStart || mCoreThreadHasCrashed(&context);
161}
162
163static void _GBAPerfRunloop(struct mCoreThread* context, int* frames, bool quiet) {
164 struct timeval lastEcho;
165 gettimeofday(&lastEcho, 0);
166 int duration = *frames;
167 *frames = 0;
168 int lastFrames = 0;
169 while (context->state < THREAD_EXITING) {
170 if (mCoreSyncWaitFrameStart(&context->sync)) {
171 ++*frames;
172 ++lastFrames;
173 if (!quiet) {
174 struct timeval currentTime;
175 long timeDiff;
176 gettimeofday(¤tTime, 0);
177 timeDiff = currentTime.tv_sec - lastEcho.tv_sec;
178 timeDiff *= 1000;
179 timeDiff += (currentTime.tv_usec - lastEcho.tv_usec) / 1000;
180 if (timeDiff >= 1000) {
181 printf("\033[2K\rCurrent FPS: %g (%gx)", lastFrames / (timeDiff / 1000.0f), lastFrames / (float) (60 * (timeDiff / 1000.0f)));
182 fflush(stdout);
183 lastEcho = currentTime;
184 lastFrames = 0;
185 }
186 }
187 }
188 mCoreSyncWaitFrameEnd(&context->sync);
189 if (duration > 0 && *frames == duration) {
190 _GBAPerfShutdown(0);
191 }
192 if (_dispatchExiting) {
193 mCoreThreadEnd(context);
194 }
195 }
196 if (!quiet) {
197 printf("\033[2K\r");
198 }
199}
200
201static void _GBAPerfShutdown(int signal) {
202 UNUSED(signal);
203 // This will come in ON the GBA thread, so we have to handle it carefully
204 _dispatchExiting = true;
205 ConditionWake(&_thread->sync.videoFrameAvailableCond);
206}
207
208static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg) {
209 struct PerfOpts* opts = parser->opts;
210 errno = 0;
211 switch (option) {
212 case 'F':
213 opts->frames = strtoul(arg, 0, 10);
214 return !errno;
215 case 'N':
216 opts->noVideo = true;
217 return true;
218 case 'P':
219 opts->csv = true;
220 return true;
221 case 'S':
222 opts->duration = strtoul(arg, 0, 10);
223 return !errno;
224 case 'L':
225 opts->savestate = strdup(arg);
226 return true;
227 default:
228 return false;
229 }
230}
231
232static void _loadSavestate(struct mCoreThread* context) {
233 context->core->loadState(context->core, _savestate, 0);
234 _savestate->close(_savestate);
235 _savestate = 0;
236}