all repos — mgba @ 6a14c30e3bbf5f665eeab5d54723ddc6690d2978

mGBA Game Boy Advance Emulator

README.md (view raw)

  1mGBA
  2====
  3
  4mGBA is an emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games.
  5
  6Up-to-date news and downloads can be found at [mgba.io](https://mgba.io/).
  7
  8[![Build status](https://travis-ci.org/mgba-emu/mgba.svg?branch=master)](https://travis-ci.org/mgba-emu/mgba)
  9
 10Features
 11--------
 12
 13- Near full Game Boy Advance hardware support[<sup>[1]</sup>](#missing).
 14- Game Boy/Game Boy Color hardware support.
 15- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
 16- Qt and SDL ports for a heavy-weight and a light-weight frontend.
 17- Local (same computer) link cable support.
 18- Save type detection, even for flash memory size[<sup>[2]</sup>](#flashdetect).
 19- Support for cartridges with motion sensors and rumble (only usable with game controllers).
 20- Real-time clock support, even without configuration.
 21- A built-in BIOS implementation, and ability to load external BIOS files.
 22- Turbo/fast-forward support by holding Tab.
 23- Rewind by holding Backquote.
 24- Frameskip, configurable up to 10.
 25- Screenshot support.
 26- Cheat code support.
 27- 9 savestate slots. Savestates are also viewable as screenshots.
 28- Video and GIF recording.
 29- Remappable controls for both keyboards and gamepads.
 30- Loading from ZIP and 7z files.
 31- IPS, UPS and BPS patch support.
 32- Game debugging via a command-line interface (not available with Qt port) and GDB remote support, compatible with IDA Pro.
 33- Configurable emulation rewinding.
 34- Support for loading and exporting GameShark and Action Replay snapshots.
 35- Cores available for RetroArch/Libretro and OpenEmu.
 36- Many, many smaller things.
 37
 38### Planned features
 39
 40- Networked multiplayer link cable support.
 41- Dolphin/JOY bus link cable support.
 42- M4A audio mixing, for higher quality sound than hardware.
 43- Re-recording support for tool-assist runs.
 44- Lua support for scripting.
 45- A comprehensive debug suite.
 46- e-Reader support.
 47- Wireless adapter support.
 48- Game Boy Printer support.
 49
 50Supported Platforms
 51-------------------
 52
 53- Windows Vista or newer
 54- OS X 10.7 (Lion)[<sup>[3]</sup>](#osxver) or newer
 55- Linux
 56- FreeBSD
 57- Nintendo 3DS
 58- Wii
 59- PlayStation Vita
 60
 61Other Unix-like platforms, such as OpenBSD, are known to work as well, but are untested and not fully supported.
 62
 63### System requirements
 64
 65Requirements are minimal. Any computer that can run Windows Vista or newer should be able to handle emulation. Support for OpenGL 1.1 or newer is also required.
 66
 67Downloads
 68---------
 69
 70Downloads can be found on the official website, in the [Downloads][downloads] section. The source code can be found on [GitHub][source].
 71
 72Controls
 73--------
 74
 75Controls are configurable in the settings menu. Many game controllers should be automatically mapped by default. The default keyboard controls are as follows:
 76
 77- **A**: X
 78- **B**: Z
 79- **L**: A
 80- **R**: S
 81- **Start**: Enter
 82- **Select**: Backspace
 83
 84Compiling
 85---------
 86
 87Compiling requires using CMake 2.8.11 or newer. GCC and Clang are both known to work to compile mGBA, but Visual Studio 2013 and older are known not to work. Support for Visual Studio 2015 and newer is coming soon. To use CMake to build on a Unix-based system, the recommended commands are as follows:
 88
 89	mkdir build
 90	cd build
 91	cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr ..
 92	make
 93	sudo make install
 94
 95This will build and install mGBA into `/usr/bin` and `/usr/lib`. Dependencies that are installed will be automatically detected, and features that are disabled if the dependencies are not found will be shown after running the `cmake` command after warnings about being unable to find them.
 96
 97#### Windows developer building
 98
 99To build on Windows for development, using MSYS2 is recommended. Follow the installation steps found on their [website](https://msys2.github.io). Make sure you're running the 32-bit version ("MSYS2 MinGW 32-bit") (or the 64-bit version "MSYS2 MinGW 64-bit" if you want to build for x86_64) and run this additional command (including the braces) to install the needed dependencies (please note that this involves downloading over 500MiB of packages, so it will take a long time):
100
101For x86 (32 bit) builds:
102
103	pacman -Sy mingw-w64-i686-{cmake,ffmpeg,gcc,gdb,imagemagick,libzip,pkg-config,qt5,SDL2}
104
105For x86_64 (64 bit) builds:
106
107	pacman -Sy mingw-w64-x86_64-{cmake,ffmpeg,gcc,gdb,imagemagick,libzip,pkg-config,qt5,SDL2}
108
109Check out the source code by running this command:
110
111	git clone https://github.com/mgba-emu/mgba.git
112
113Then finally build it by running these commands:
114
115	cd mgba
116	mkdir build
117	cd build
118	cmake .. -G "MSYS Makefiles"
119	make
120
121Please note that this build of mGBA for Windows is not suitable for distribution, due to the scattering of DLLs it needs to run, but is perfect for development. However, if distributing such a build is desired (e.g. for testing on machines that don't have the MSYS2 environment installed), a tool called "[Dependency Walker](http://dependencywalker.com)" can be used to see which additional DLL files need to be shipped with the mGBA executable.
122
123### Dependencies
124
125mGBA has no hard dependencies, however, the following optional dependencies are required for specific features. The features will be disabled if the dependencies can't be found.
126
127- Qt 5: for the GUI frontend. Qt Multimedia or SDL are required for audio.
128- SDL: for a more basic frontend and gamepad support in the Qt frontend. SDL 2 is recommended, but 1.2 is supported.
129- zlib and libpng: for screenshot support and savestate-in-PNG support.
130- libedit: for command-line debugger support.
131- ffmpeg or libav: for video recording.
132- libzip or zlib: for loading ROMs stored in zip files.
133- ImageMagick: for GIF recording.
134- SQLite3: for game databases.
135
136Both libpng and zlib are included with the emulator, so they do not need to be externally compiled first.
137
138Footnotes
139---------
140
141<a name="missing">[1]</a> Currently missing features are
142
143- OBJ window for modes 3, 4 and 5 ([Bug #5](http://mgba.io/b/5))
144- Mosaic for transformed OBJs ([Bug #9](http://mgba.io/b/9))
145
146<a name="flashdetect">[2]</a> Flash memory size detection does not work in some cases. These can be configured at runtime, but filing a bug is recommended if such a case is encountered.
147
148<a name="osxver">[3]</a> 10.7 is only needed for the Qt port. The SDL port is known to work on 10.6, and may work on older.
149
150[downloads]: http://mgba.io/downloads.html
151[source]: https://github.com/mgba-emu/mgba/
152
153Copyright
154---------
155
156mGBA is Copyright © 2013 – 2016 Jeffrey Pfau. It is distributed under the [Mozilla Public License version 2.0](https://www.mozilla.org/MPL/2.0/). A copy of the license is available in the distributed LICENSE file.
157
158mGBA contains the following third-party libraries:
159
160- [inih](https://github.com/benhoyt/inih), which is copyright © 2009 Ben Hoyt and used under a BSD 3-clause license.
161- [blip-buf](https://code.google.com/archive/p/blip-buf), which is copyright © 2003 – 2009 Shay Green and used under a Lesser GNU Public License.
162- [LZMA SDK](http://www.7-zip.org/sdk.html), which is public domain.
163- [MurmurHash3](https://github.com/aappleby/smhasher) implementation by Austin Appleby, which is public domain.
164- [getopt for MSVC](https://github.com/skandhurkat/Getopt-for-Visual-Studio/), which is public domain.
165- [SQLite3](https://www.sqlite.org), which is public domain.
166
167If you are a game publisher and wish to license mGBA for commercial usage, please email [licensing@mgba.io](mailto:licensing@mgba.io) for more information.