all repos — mgba @ 6a426c08919b750eff1cee7630e23ab47a45ec0a

mGBA Game Boy Advance Emulator

src/third-party/libpng/contrib/visupng/VisualPng.dsp (view raw)

  1# Microsoft Developer Studio Project File - Name="VisualPng" - Package Owner=<4>
  2# Microsoft Developer Studio Generated Build File, Format Version 6.00
  3# ** DO NOT EDIT **
  4
  5# TARGTYPE "Win32 (x86) Application" 0x0101
  6
  7CFG=VisualPng - Win32 Debug
  8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
  9!MESSAGE use the Export Makefile command and run
 10!MESSAGE 
 11!MESSAGE NMAKE /f "VisualPng.mak".
 12!MESSAGE 
 13!MESSAGE You can specify a configuration when running NMAKE
 14!MESSAGE by defining the macro CFG on the command line. For example:
 15!MESSAGE 
 16!MESSAGE NMAKE /f "VisualPng.mak" CFG="VisualPng - Win32 Debug"
 17!MESSAGE 
 18!MESSAGE Possible choices for configuration are:
 19!MESSAGE 
 20!MESSAGE "VisualPng - Win32 Release" (based on "Win32 (x86) Application")
 21!MESSAGE "VisualPng - Win32 Debug" (based on "Win32 (x86) Application")
 22!MESSAGE 
 23
 24# Begin Project
 25# PROP AllowPerConfigDependencies 0
 26# PROP Scc_ProjName ""
 27# PROP Scc_LocalPath ""
 28CPP=cl.exe
 29MTL=midl.exe
 30RSC=rc.exe
 31
 32!IF  "$(CFG)" == "VisualPng - Win32 Release"
 33
 34# PROP BASE Use_MFC 0
 35# PROP BASE Use_Debug_Libraries 0
 36# PROP BASE Output_Dir "Release"
 37# PROP BASE Intermediate_Dir "Release"
 38# PROP BASE Ignore_Export_Lib 0
 39# PROP BASE Target_Dir ""
 40# PROP Use_MFC 0
 41# PROP Use_Debug_Libraries 0
 42# PROP Output_Dir "Release"
 43# PROP Intermediate_Dir "Release"
 44# PROP Ignore_Export_Lib 0
 45# PROP Target_Dir ""
 46# ADD BASE CPP /nologo /W3 /O2 /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_NO_STDIO" /FD /c
 47# SUBTRACT BASE CPP /YX
 48# ADD CPP /nologo /MD /W3 /O2 /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_NO_STDIO" /FD /c
 49# SUBTRACT CPP /YX
 50# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
 51# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
 52# ADD BASE RSC /l 0x409 /d "NDEBUG"
 53# ADD RSC /l 0x409 /d "NDEBUG"
 54BSC32=bscmake.exe
 55# ADD BASE BSC32 /nologo
 56# ADD BSC32 /nologo
 57LINK32=link.exe
 58# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
 59# ADD LINK32 ..\..\projects\visualc6\Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
 60# Begin Special Build Tool
 61OutDir=.\Release
 62SOURCE="$(InputPath)"
 63PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
 64# End Special Build Tool
 65
 66!ELSEIF  "$(CFG)" == "VisualPng - Win32 Debug"
 67
 68# PROP BASE Use_MFC 0
 69# PROP BASE Use_Debug_Libraries 1
 70# PROP BASE Output_Dir "Debug"
 71# PROP BASE Intermediate_Dir "Debug"
 72# PROP BASE Ignore_Export_Lib 0
 73# PROP BASE Target_Dir ""
 74# PROP Use_MFC 0
 75# PROP Use_Debug_Libraries 1
 76# PROP Output_Dir "Debug"
 77# PROP Intermediate_Dir "Debug"
 78# PROP Ignore_Export_Lib 0
 79# PROP Target_Dir ""
 80# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_NO_STDIO" /FD /GZ /c
 81# SUBTRACT BASE CPP /YX
 82# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\.." /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_NO_STDIO" /FD /GZ /c
 83# SUBTRACT CPP /YX
 84# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
 85# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
 86# ADD BASE RSC /l 0x409 /d "_DEBUG"
 87# ADD RSC /l 0x409 /d "_DEBUG"
 88BSC32=bscmake.exe
 89# ADD BASE BSC32 /nologo
 90# ADD BSC32 /nologo
 91LINK32=link.exe
 92# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
 93# ADD LINK32 ..\..\projects\visualc6\Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /pdbtype:sept
 94# Begin Special Build Tool
 95OutDir=.\Debug
 96SOURCE="$(InputPath)"
 97PostBuild_Cmds=$(outdir)\VisualPng.exe ..\..\contrib\pngsuite\basn6a16.png
 98# End Special Build Tool
 99
100!ENDIF 
101
102# Begin Target
103
104# Name "VisualPng - Win32 Release"
105# Name "VisualPng - Win32 Debug"
106# Begin Group "Source Files"
107
108# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
109# Begin Source File
110
111SOURCE=.\PngFile.c
112# End Source File
113# Begin Source File
114
115SOURCE=.\VisualPng.c
116# End Source File
117# End Group
118# Begin Group "Header Files"
119
120# PROP Default_Filter "h;hpp;hxx;hm;inl"
121# Begin Source File
122
123SOURCE=.\cexcept.h
124# End Source File
125# Begin Source File
126
127SOURCE=.\PngFile.h
128# End Source File
129# Begin Source File
130
131SOURCE=.\resource.h
132# End Source File
133# End Group
134# Begin Group "Resource Files"
135
136# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
137# Begin Source File
138
139SOURCE=.\VisualPng.ico
140# End Source File
141# Begin Source File
142
143SOURCE=.\VisualPng.rc
144# End Source File
145# End Group
146# End Target
147# End Project