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mGBA Game Boy Advance Emulator

src/gba/audio.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "audio.h"
  7
  8#include "gba/gba.h"
  9#include "gba/io.h"
 10#include "gba/serialize.h"
 11#include "gba/supervisor/thread.h"
 12#include "gba/video.h"
 13
 14const unsigned GBA_AUDIO_SAMPLES = 2048;
 15const unsigned BLIP_BUFFER_SIZE = 0x4000;
 16const unsigned GBA_AUDIO_FIFO_SIZE = 8 * sizeof(int32_t);
 17const int GBA_AUDIO_VOLUME_MAX = 0x100;
 18#define SWEEP_CYCLES (GBA_ARM7TDMI_FREQUENCY / 128)
 19
 20#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
 21static const int CLOCKS_PER_FRAME = 0x400;
 22#endif
 23
 24static bool _writeEnvelope(struct GBAAudioEnvelope* envelope, uint16_t value);
 25static int32_t _updateSquareChannel(struct GBAAudioSquareControl* envelope, int duty);
 26static void _updateEnvelope(struct GBAAudioEnvelope* envelope);
 27static bool _updateSweep(struct GBAAudioChannel1* ch);
 28static int32_t _updateChannel1(struct GBAAudioChannel1* ch);
 29static int32_t _updateChannel2(struct GBAAudioChannel2* ch);
 30static int32_t _updateChannel3(struct GBAAudioChannel3* ch);
 31static int32_t _updateChannel4(struct GBAAudioChannel4* ch);
 32static int _applyBias(struct GBAAudio* audio, int sample);
 33static void _sample(struct GBAAudio* audio);
 34
 35void GBAAudioInit(struct GBAAudio* audio, size_t samples) {
 36	audio->samples = samples;
 37#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
 38	CircleBufferInit(&audio->left, samples * sizeof(int16_t));
 39	CircleBufferInit(&audio->right, samples * sizeof(int16_t));
 40#else
 41	audio->left = blip_new(BLIP_BUFFER_SIZE);
 42	audio->right = blip_new(BLIP_BUFFER_SIZE);
 43	// Guess too large; we hang producing extra samples if we guess too low
 44	blip_set_rates(audio->left, GBA_ARM7TDMI_FREQUENCY, 96000);
 45	blip_set_rates(audio->right, GBA_ARM7TDMI_FREQUENCY, 96000);
 46#endif
 47	CircleBufferInit(&audio->chA.fifo, GBA_AUDIO_FIFO_SIZE);
 48	CircleBufferInit(&audio->chB.fifo, GBA_AUDIO_FIFO_SIZE);
 49
 50	audio->forceDisableCh[0] = false;
 51	audio->forceDisableCh[1] = false;
 52	audio->forceDisableCh[2] = false;
 53	audio->forceDisableCh[3] = false;
 54	audio->forceDisableChA = false;
 55	audio->forceDisableChB = false;
 56	audio->masterVolume = GBA_AUDIO_VOLUME_MAX;
 57}
 58
 59void GBAAudioReset(struct GBAAudio* audio) {
 60	audio->nextEvent = 0;
 61	audio->nextCh1 = 0;
 62	audio->nextCh2 = 0;
 63	audio->nextCh3 = 0;
 64	audio->nextCh4 = 0;
 65	audio->ch1 = (struct GBAAudioChannel1) { .envelope = { .nextStep = INT_MAX }, .nextSweep = INT_MAX };
 66	audio->ch2 = (struct GBAAudioChannel2) { .envelope = { .nextStep = INT_MAX } };
 67	audio->ch3 = (struct GBAAudioChannel3) { .bank = { .bank = 0 } };
 68	audio->ch4 = (struct GBAAudioChannel4) { .envelope = { .nextStep = INT_MAX } };
 69	audio->chA.dmaSource = 1;
 70	audio->chB.dmaSource = 2;
 71	audio->chA.sample = 0;
 72	audio->chB.sample = 0;
 73	audio->eventDiff = 0;
 74	audio->nextSample = 0;
 75	audio->sampleRate = 0x8000;
 76	audio->soundbias = 0x200;
 77	audio->volumeRight = 0;
 78	audio->volumeLeft = 0;
 79	audio->ch1Right = false;
 80	audio->ch2Right = false;
 81	audio->ch3Right = false;
 82	audio->ch4Right = false;
 83	audio->ch1Left = false;
 84	audio->ch2Left = false;
 85	audio->ch3Left = false;
 86	audio->ch4Left = false;
 87	audio->volume = 0;
 88	audio->volumeChA = false;
 89	audio->volumeChB = false;
 90	audio->chARight = false;
 91	audio->chALeft = false;
 92	audio->chATimer = false;
 93	audio->chBRight = false;
 94	audio->chBLeft = false;
 95	audio->chBTimer = false;
 96	audio->playingCh1 = false;
 97	audio->playingCh2 = false;
 98	audio->playingCh3 = false;
 99	audio->playingCh4 = false;
100	audio->enable = false;
101	audio->sampleInterval = GBA_ARM7TDMI_FREQUENCY / audio->sampleRate;
102
103#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
104	CircleBufferClear(&audio->left);
105	CircleBufferClear(&audio->right);
106#else
107	blip_clear(audio->left);
108	blip_clear(audio->right);
109	audio->clock = 0;
110#endif
111	CircleBufferClear(&audio->chA.fifo);
112	CircleBufferClear(&audio->chB.fifo);
113}
114
115void GBAAudioDeinit(struct GBAAudio* audio) {
116#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
117	CircleBufferDeinit(&audio->left);
118	CircleBufferDeinit(&audio->right);
119#else
120	blip_delete(audio->left);
121	blip_delete(audio->right);
122#endif
123	CircleBufferDeinit(&audio->chA.fifo);
124	CircleBufferDeinit(&audio->chB.fifo);
125}
126
127void GBAAudioResizeBuffer(struct GBAAudio* audio, size_t samples) {
128	GBASyncLockAudio(audio->p->sync);
129	audio->samples = samples;
130#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
131	size_t oldCapacity = audio->left.capacity;
132	int16_t* buffer = malloc(oldCapacity);
133	int16_t dummy;
134	size_t read;
135	size_t i;
136
137	read = CircleBufferDump(&audio->left, buffer, oldCapacity);
138	CircleBufferDeinit(&audio->left);
139	CircleBufferInit(&audio->left, samples * sizeof(int16_t));
140	for (i = 0; i * sizeof(int16_t) < read; ++i) {
141		if (!CircleBufferWrite16(&audio->left, buffer[i])) {
142			CircleBufferRead16(&audio->left, &dummy);
143			CircleBufferWrite16(&audio->left, buffer[i]);
144		}
145	}
146
147	read = CircleBufferDump(&audio->right, buffer, oldCapacity);
148	CircleBufferDeinit(&audio->right);
149	CircleBufferInit(&audio->right, samples * sizeof(int16_t));
150	for (i = 0; i * sizeof(int16_t) < read; ++i) {
151		if (!CircleBufferWrite16(&audio->right, buffer[i])) {
152			CircleBufferRead16(&audio->right, &dummy);
153			CircleBufferWrite16(&audio->right, buffer[i]);
154		}
155	}
156
157	free(buffer);
158#else
159	blip_clear(audio->left);
160	blip_clear(audio->right);
161	audio->clock = 0;
162#endif
163
164	GBASyncConsumeAudio(audio->p->sync);
165}
166
167int32_t GBAAudioProcessEvents(struct GBAAudio* audio, int32_t cycles) {
168	audio->nextEvent -= cycles;
169	audio->eventDiff += cycles;
170	while (audio->nextEvent <= 0) {
171		audio->nextEvent = INT_MAX;
172		if (audio->enable) {
173			if (audio->playingCh1 && !audio->ch1.envelope.dead) {
174				audio->nextCh1 -= audio->eventDiff;
175				if (audio->ch1.envelope.nextStep != INT_MAX) {
176					audio->ch1.envelope.nextStep -= audio->eventDiff;
177					if (audio->ch1.envelope.nextStep <= 0) {
178						int8_t sample = audio->ch1.control.hi * 0x10 - 0x8;
179						_updateEnvelope(&audio->ch1.envelope);
180						if (audio->ch1.envelope.nextStep < audio->nextEvent) {
181							audio->nextEvent = audio->ch1.envelope.nextStep;
182						}
183						audio->ch1.sample = sample * audio->ch1.envelope.currentVolume;
184					}
185				}
186
187				if (audio->ch1.nextSweep != INT_MAX) {
188					audio->ch1.nextSweep -= audio->eventDiff;
189					if (audio->ch1.nextSweep <= 0) {
190						audio->playingCh1 = _updateSweep(&audio->ch1);
191						if (audio->ch1.nextSweep < audio->nextEvent) {
192							audio->nextEvent = audio->ch1.nextSweep;
193						}
194					}
195				}
196
197				if (audio->nextCh1 <= 0) {
198					audio->nextCh1 += _updateChannel1(&audio->ch1);
199					if (audio->nextCh1 < audio->nextEvent) {
200						audio->nextEvent = audio->nextCh1;
201					}
202				}
203
204				if (audio->ch1.control.stop) {
205					audio->ch1.control.endTime -= audio->eventDiff;
206					if (audio->ch1.control.endTime <= 0) {
207						audio->playingCh1 = 0;
208					}
209				}
210			}
211
212			if (audio->playingCh2 && !audio->ch2.envelope.dead) {
213				audio->nextCh2 -= audio->eventDiff;
214				if (audio->ch2.envelope.nextStep != INT_MAX) {
215					audio->ch2.envelope.nextStep -= audio->eventDiff;
216					if (audio->ch2.envelope.nextStep <= 0) {
217						int8_t sample = audio->ch2.control.hi * 0x10 - 0x8;
218						_updateEnvelope(&audio->ch2.envelope);
219						if (audio->ch2.envelope.nextStep < audio->nextEvent) {
220							audio->nextEvent = audio->ch2.envelope.nextStep;
221						}
222						audio->ch2.sample = sample * audio->ch2.envelope.currentVolume;
223					}
224				}
225
226				if (audio->nextCh2 <= 0) {
227					audio->nextCh2 += _updateChannel2(&audio->ch2);
228					if (audio->nextCh2 < audio->nextEvent) {
229						audio->nextEvent = audio->nextCh2;
230					}
231				}
232
233				if (audio->ch2.control.stop) {
234					audio->ch2.control.endTime -= audio->eventDiff;
235					if (audio->ch2.control.endTime <= 0) {
236						audio->playingCh2 = 0;
237					}
238				}
239			}
240
241			if (audio->playingCh3) {
242				audio->nextCh3 -= audio->eventDiff;
243				if (audio->nextCh3 <= 0) {
244					audio->nextCh3 += _updateChannel3(&audio->ch3);
245					if (audio->nextCh3 < audio->nextEvent) {
246						audio->nextEvent = audio->nextCh3;
247					}
248				}
249
250				if (audio->ch3.control.stop) {
251					audio->ch3.control.endTime -= audio->eventDiff;
252					if (audio->ch3.control.endTime <= 0) {
253						audio->playingCh3 = 0;
254					}
255				}
256			}
257
258			if (audio->playingCh4 && !audio->ch4.envelope.dead) {
259				audio->nextCh4 -= audio->eventDiff;
260				if (audio->ch4.envelope.nextStep != INT_MAX) {
261					audio->ch4.envelope.nextStep -= audio->eventDiff;
262					if (audio->ch4.envelope.nextStep <= 0) {
263						int8_t sample = (audio->ch4.sample >> 31) * 0x8;
264						_updateEnvelope(&audio->ch4.envelope);
265						if (audio->ch4.envelope.nextStep < audio->nextEvent) {
266							audio->nextEvent = audio->ch4.envelope.nextStep;
267						}
268						audio->ch4.sample = sample * audio->ch4.envelope.currentVolume;
269					}
270				}
271
272				if (audio->nextCh4 <= 0) {
273					audio->nextCh4 += _updateChannel4(&audio->ch4);
274					if (audio->nextCh4 < audio->nextEvent) {
275						audio->nextEvent = audio->nextCh4;
276					}
277				}
278
279				if (audio->ch4.control.stop) {
280					audio->ch4.control.endTime -= audio->eventDiff;
281					if (audio->ch4.control.endTime <= 0) {
282						audio->playingCh4 = 0;
283					}
284				}
285			}
286		}
287
288		audio->nextSample -= audio->eventDiff;
289		if (audio->nextSample <= 0) {
290			_sample(audio);
291			audio->nextSample += audio->sampleInterval;
292		}
293
294		if (audio->nextSample < audio->nextEvent) {
295			audio->nextEvent = audio->nextSample;
296		}
297		audio->eventDiff = 0;
298	}
299	return audio->nextEvent;
300}
301
302void GBAAudioScheduleFifoDma(struct GBAAudio* audio, int number, struct GBADMA* info) {
303	switch (info->dest) {
304	case BASE_IO | REG_FIFO_A_LO:
305		audio->chA.dmaSource = number;
306		break;
307	case BASE_IO | REG_FIFO_B_LO:
308		audio->chB.dmaSource = number;
309		break;
310	default:
311		GBALog(audio->p, GBA_LOG_GAME_ERROR, "Invalid FIFO destination: 0x%08X", info->dest);
312		return;
313	}
314	info->reg = GBADMARegisterSetDestControl(info->reg, DMA_FIXED);
315}
316
317void GBAAudioWriteSOUND1CNT_LO(struct GBAAudio* audio, uint16_t value) {
318	audio->ch1.sweep.shift = GBAAudioRegisterSquareSweepGetShift(value);
319	audio->ch1.sweep.direction = GBAAudioRegisterSquareSweepGetDirection(value);
320	audio->ch1.sweep.time = GBAAudioRegisterSquareSweepGetTime(value);
321	if (audio->ch1.sweep.time) {
322		audio->ch1.nextSweep = audio->ch1.sweep.time * SWEEP_CYCLES;
323	} else {
324		audio->ch1.nextSweep = INT_MAX;
325	}
326}
327
328void GBAAudioWriteSOUND1CNT_HI(struct GBAAudio* audio, uint16_t value) {
329	if (!_writeEnvelope(&audio->ch1.envelope, value)) {
330		audio->ch1.sample = 0;
331	}
332}
333
334void GBAAudioWriteSOUND1CNT_X(struct GBAAudio* audio, uint16_t value) {
335	audio->ch1.control.frequency = GBAAudioRegisterControlGetFrequency(value);
336	audio->ch1.control.stop = GBAAudioRegisterControlGetStop(value);
337	audio->ch1.control.endTime = (GBA_ARM7TDMI_FREQUENCY * (64 - audio->ch1.envelope.length)) >> 8;
338	if (GBAAudioRegisterControlIsRestart(value)) {
339		if (audio->ch1.sweep.time) {
340			audio->ch1.nextSweep = audio->ch1.sweep.time * SWEEP_CYCLES;
341		} else {
342			audio->ch1.nextSweep = INT_MAX;
343		}
344		if (!audio->playingCh1) {
345			audio->nextCh1 = 0;
346		}
347		audio->playingCh1 = 1;
348		audio->ch1.envelope.currentVolume = audio->ch1.envelope.initialVolume;
349		if (audio->ch1.envelope.currentVolume > 0) {
350			audio->ch1.envelope.dead = 0;
351		}
352		if (audio->ch1.envelope.stepTime) {
353			audio->ch1.envelope.nextStep = 0;
354		} else {
355			audio->ch1.envelope.nextStep = INT_MAX;
356		}
357	}
358}
359
360void GBAAudioWriteSOUND2CNT_LO(struct GBAAudio* audio, uint16_t value) {
361	if (!_writeEnvelope(&audio->ch2.envelope, value)) {
362		audio->ch2.sample = 0;
363	}
364}
365
366void GBAAudioWriteSOUND2CNT_HI(struct GBAAudio* audio, uint16_t value) {
367	audio->ch2.control.frequency = GBAAudioRegisterControlGetFrequency(value);
368	audio->ch2.control.stop = GBAAudioRegisterControlGetStop(value);
369	audio->ch2.control.endTime = (GBA_ARM7TDMI_FREQUENCY * (64 - audio->ch2.envelope.length)) >> 8;
370	if (GBAAudioRegisterControlIsRestart(value)) {
371		audio->playingCh2 = 1;
372		audio->ch2.envelope.currentVolume = audio->ch2.envelope.initialVolume;
373		if (audio->ch2.envelope.currentVolume > 0) {
374			audio->ch2.envelope.dead = 0;
375		}
376		if (audio->ch2.envelope.stepTime) {
377			audio->ch2.envelope.nextStep = 0;
378		} else {
379			audio->ch2.envelope.nextStep = INT_MAX;
380		}
381		audio->nextCh2 = 0;
382	}
383}
384
385void GBAAudioWriteSOUND3CNT_LO(struct GBAAudio* audio, uint16_t value) {
386	audio->ch3.bank.size = GBAAudioRegisterBankGetSize(value);
387	audio->ch3.bank.bank = GBAAudioRegisterBankGetBank(value);
388	audio->ch3.bank.enable = GBAAudioRegisterBankGetEnable(value);
389	if (audio->ch3.control.endTime >= 0) {
390		audio->playingCh3 = audio->ch3.bank.enable;
391	}
392}
393
394void GBAAudioWriteSOUND3CNT_HI(struct GBAAudio* audio, uint16_t value) {
395	audio->ch3.wave.length = GBAAudioRegisterBankWaveGetLength(value);
396	audio->ch3.wave.volume = GBAAudioRegisterBankWaveGetVolume(value);
397}
398
399void GBAAudioWriteSOUND3CNT_X(struct GBAAudio* audio, uint16_t value) {
400	audio->ch3.control.rate = GBAAudioRegisterControlGetRate(value);
401	audio->ch3.control.stop = GBAAudioRegisterControlGetStop(value);
402	audio->ch3.control.endTime = (GBA_ARM7TDMI_FREQUENCY * (256 - audio->ch3.wave.length)) >> 8;
403	if (GBAAudioRegisterControlIsRestart(value)) {
404		audio->playingCh3 = audio->ch3.bank.enable;
405	}
406}
407
408void GBAAudioWriteSOUND4CNT_LO(struct GBAAudio* audio, uint16_t value) {
409	if (!_writeEnvelope(&audio->ch4.envelope, value)) {
410		audio->ch4.sample = 0;
411	}
412}
413
414void GBAAudioWriteSOUND4CNT_HI(struct GBAAudio* audio, uint16_t value) {
415	audio->ch4.control.ratio = GBAAudioRegisterCh4ControlGetRatio(value);
416	audio->ch4.control.frequency = GBAAudioRegisterCh4ControlGetFrequency(value);
417	audio->ch4.control.power = GBAAudioRegisterCh4ControlGetPower(value);
418	audio->ch4.control.stop = GBAAudioRegisterCh4ControlGetStop(value);
419	audio->ch4.control.endTime = (GBA_ARM7TDMI_FREQUENCY * (64 - audio->ch4.envelope.length)) >> 8;
420	if (GBAAudioRegisterCh4ControlIsRestart(value)) {
421		audio->playingCh4 = 1;
422		audio->ch4.envelope.currentVolume = audio->ch4.envelope.initialVolume;
423		if (audio->ch4.envelope.currentVolume > 0) {
424			audio->ch4.envelope.dead = 0;
425		}
426		if (audio->ch4.envelope.stepTime) {
427			audio->ch4.envelope.nextStep = 0;
428		} else {
429			audio->ch4.envelope.nextStep = INT_MAX;
430		}
431		if (audio->ch4.control.power) {
432			audio->ch4.lfsr = 0x40;
433		} else {
434			audio->ch4.lfsr = 0x4000;
435		}
436		audio->nextCh4 = 0;
437	}
438}
439
440void GBAAudioWriteSOUNDCNT_LO(struct GBAAudio* audio, uint16_t value) {
441	audio->volumeRight = GBARegisterSOUNDCNT_LOGetVolumeRight(value);
442	audio->volumeLeft = GBARegisterSOUNDCNT_LOGetVolumeLeft(value);
443	audio->ch1Right = GBARegisterSOUNDCNT_LOGetCh1Right(value);
444	audio->ch2Right = GBARegisterSOUNDCNT_LOGetCh2Right(value);
445	audio->ch3Right = GBARegisterSOUNDCNT_LOGetCh3Right(value);
446	audio->ch4Right = GBARegisterSOUNDCNT_LOGetCh4Right(value);
447	audio->ch1Left = GBARegisterSOUNDCNT_LOGetCh1Left(value);
448	audio->ch2Left = GBARegisterSOUNDCNT_LOGetCh2Left(value);
449	audio->ch3Left = GBARegisterSOUNDCNT_LOGetCh3Left(value);
450	audio->ch4Left = GBARegisterSOUNDCNT_LOGetCh4Left(value);
451}
452
453void GBAAudioWriteSOUNDCNT_HI(struct GBAAudio* audio, uint16_t value) {
454	audio->volume = GBARegisterSOUNDCNT_HIGetVolume(value);
455	audio->volumeChA = GBARegisterSOUNDCNT_HIGetVolumeChA(value);
456	audio->volumeChB = GBARegisterSOUNDCNT_HIGetVolumeChB(value);
457	audio->chARight = GBARegisterSOUNDCNT_HIGetChARight(value);
458	audio->chALeft = GBARegisterSOUNDCNT_HIGetChALeft(value);
459	audio->chATimer = GBARegisterSOUNDCNT_HIGetChATimer(value);
460	audio->chBRight = GBARegisterSOUNDCNT_HIGetChBRight(value);
461	audio->chBLeft = GBARegisterSOUNDCNT_HIGetChBLeft(value);
462	audio->chBTimer = GBARegisterSOUNDCNT_HIGetChBTimer(value);
463	if (GBARegisterSOUNDCNT_HIIsChAReset(value)) {
464		CircleBufferClear(&audio->chA.fifo);
465	}
466	if (GBARegisterSOUNDCNT_HIIsChBReset(value)) {
467		CircleBufferClear(&audio->chB.fifo);
468	}
469}
470
471void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value) {
472	audio->enable = GBARegisterSOUNDCNT_XGetEnable(value);
473}
474
475void GBAAudioWriteSOUNDBIAS(struct GBAAudio* audio, uint16_t value) {
476	audio->soundbias = value;
477}
478
479void GBAAudioWriteWaveRAM(struct GBAAudio* audio, int address, uint32_t value) {
480	audio->ch3.wavedata[address | (!audio->ch3.bank.bank * 4)] = value;
481}
482
483void GBAAudioWriteFIFO(struct GBAAudio* audio, int address, uint32_t value) {
484	struct CircleBuffer* fifo;
485	switch (address) {
486	case REG_FIFO_A_LO:
487		fifo = &audio->chA.fifo;
488		break;
489	case REG_FIFO_B_LO:
490		fifo = &audio->chB.fifo;
491		break;
492	default:
493		GBALog(audio->p, GBA_LOG_ERROR, "Bad FIFO write to address 0x%03x", address);
494		return;
495	}
496	int i;
497	for (i = 0; i < 4; ++i) {
498		while (!CircleBufferWrite8(fifo, value >> (8 * i))) {
499			int8_t dummy;
500			CircleBufferRead8(fifo, &dummy);
501		}
502	}
503}
504
505void GBAAudioSampleFIFO(struct GBAAudio* audio, int fifoId, int32_t cycles) {
506	struct GBAAudioFIFO* channel;
507	if (fifoId == 0) {
508		channel = &audio->chA;
509	} else if (fifoId == 1) {
510		channel = &audio->chB;
511	} else {
512		GBALog(audio->p, GBA_LOG_ERROR, "Bad FIFO write to address 0x%03x", fifoId);
513		return;
514	}
515	if (CircleBufferSize(&channel->fifo) <= 4 * sizeof(int32_t) && channel->dmaSource > 0) {
516		struct GBADMA* dma = &audio->p->memory.dma[channel->dmaSource];
517		if (GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_CUSTOM) {
518			dma->nextCount = 4;
519			dma->nextEvent = 0;
520			dma->reg = GBADMARegisterSetWidth(dma->reg, 1);
521			GBAMemoryUpdateDMAs(audio->p, -cycles);
522		} else {
523			channel->dmaSource = 0;
524		}
525	}
526	CircleBufferRead8(&channel->fifo, &channel->sample);
527}
528
529#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
530unsigned GBAAudioCopy(struct GBAAudio* audio, void* left, void* right, unsigned nSamples) {
531	GBASyncLockAudio(audio->p->sync);
532	unsigned read = 0;
533	if (left) {
534		unsigned readL = CircleBufferRead(&audio->left, left, nSamples * sizeof(int16_t)) >> 1;
535		if (readL < nSamples) {
536			memset((int16_t*) left + readL, 0, nSamples - readL);
537		}
538		read = readL;
539	}
540	if (right) {
541		unsigned readR = CircleBufferRead(&audio->right, right, nSamples * sizeof(int16_t)) >> 1;
542		if (readR < nSamples) {
543			memset((int16_t*) right + readR, 0, nSamples - readR);
544		}
545		read = read >= readR ? read : readR;
546	}
547	GBASyncConsumeAudio(audio->p->sync);
548	return read;
549}
550
551unsigned GBAAudioResampleNN(struct GBAAudio* audio, float ratio, float* drift, struct GBAStereoSample* output, unsigned nSamples) {
552	int16_t left[GBA_AUDIO_SAMPLES];
553	int16_t right[GBA_AUDIO_SAMPLES];
554
555	// toRead is in GBA samples
556	// TODO: Do this with fixed-point math
557	unsigned toRead = ceilf(nSamples / ratio);
558	unsigned totalRead = 0;
559	while (nSamples) {
560		unsigned currentRead = GBA_AUDIO_SAMPLES;
561		if (currentRead > toRead) {
562			currentRead = toRead;
563		}
564		unsigned read = GBAAudioCopy(audio, left, right, currentRead);
565		toRead -= read;
566		unsigned i;
567		for (i = 0; i < read; ++i) {
568			*drift += ratio;
569			while (*drift >= 1.f) {
570				output->left = left[i];
571				output->right = right[i];
572				++output;
573				++totalRead;
574				--nSamples;
575				*drift -= 1.f;
576				if (!nSamples) {
577					return totalRead;
578				}
579			}
580		}
581		if (read < currentRead) {
582			memset(output, 0, nSamples * sizeof(struct GBAStereoSample));
583			break;
584		}
585	}
586	return totalRead;
587}
588#endif
589
590bool _writeEnvelope(struct GBAAudioEnvelope* envelope, uint16_t value) {
591	envelope->length = GBAAudioRegisterEnvelopeGetLength(value);
592	envelope->duty = GBAAudioRegisterEnvelopeGetDuty(value);
593	envelope->stepTime = GBAAudioRegisterEnvelopeGetStepTime(value);
594	envelope->direction = GBAAudioRegisterEnvelopeGetDirection(value);
595	envelope->initialVolume = GBAAudioRegisterEnvelopeGetInitialVolume(value);
596	envelope->dead = 0;
597	if (envelope->stepTime) {
598		envelope->nextStep = 0;
599	} else {
600		envelope->nextStep = INT_MAX;
601		if (envelope->initialVolume == 0) {
602			envelope->dead = 1;
603			return false;
604		}
605	}
606	return true;
607}
608
609static int32_t _updateSquareChannel(struct GBAAudioSquareControl* control, int duty) {
610	control->hi = !control->hi;
611	int period = 16 * (2048 - control->frequency);
612	switch (duty) {
613	case 0:
614		return control->hi ? period : period * 7;
615	case 1:
616		return control->hi ? period * 2 : period * 6;
617	case 2:
618		return period * 4;
619	case 3:
620		return control->hi ? period * 6 : period * 2;
621	default:
622		// This should never be hit
623		return period * 4;
624	}
625}
626
627static void _updateEnvelope(struct GBAAudioEnvelope* envelope) {
628	if (envelope->direction) {
629		++envelope->currentVolume;
630	} else {
631		--envelope->currentVolume;
632	}
633	if (envelope->currentVolume >= 15) {
634		envelope->currentVolume = 15;
635		envelope->nextStep = INT_MAX;
636	} else if (envelope->currentVolume <= 0) {
637		envelope->currentVolume = 0;
638		envelope->dead = 1;
639		envelope->nextStep = INT_MAX;
640	} else {
641		envelope->nextStep += envelope->stepTime * (GBA_ARM7TDMI_FREQUENCY >> 6);
642	}
643}
644
645static bool _updateSweep(struct GBAAudioChannel1* ch) {
646	if (ch->sweep.direction) {
647		int frequency = ch->control.frequency;
648		frequency -= frequency >> ch->sweep.shift;
649		if (frequency >= 0) {
650			ch->control.frequency = frequency;
651		}
652	} else {
653		int frequency = ch->control.frequency;
654		frequency += frequency >> ch->sweep.shift;
655		if (frequency < 2048) {
656			ch->control.frequency = frequency;
657		} else {
658			return false;
659		}
660	}
661	ch->nextSweep += ch->sweep.time * SWEEP_CYCLES;
662	return true;
663}
664
665static int32_t _updateChannel1(struct GBAAudioChannel1* ch) {
666	int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
667	ch->sample = ch->control.hi * 0x10 - 0x8;
668	ch->sample *= ch->envelope.currentVolume;
669	return timing;
670}
671
672static int32_t _updateChannel2(struct GBAAudioChannel2* ch) {
673	int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
674	ch->sample = ch->control.hi * 0x10 - 0x8;
675	ch->sample *= ch->envelope.currentVolume;
676	return timing;
677}
678
679static int32_t _updateChannel3(struct GBAAudioChannel3* ch) {
680	int i;
681	int start;
682	int end;
683	int volume;
684	switch (ch->wave.volume) {
685	case 0:
686		volume = 0;
687		break;
688	case 1:
689		volume = 4;
690		break;
691	case 2:
692		volume = 2;
693		break;
694	case 3:
695		volume = 1;
696		break;
697	default:
698		volume = 3;
699		break;
700	}
701	if (ch->bank.size) {
702		start = 7;
703		end = 0;
704	} else if (ch->bank.bank) {
705		start = 7;
706		end = 4;
707	} else {
708		start = 3;
709		end = 0;
710	}
711	uint32_t bitsCarry = ch->wavedata[end] & 0x000000F0;
712	uint32_t bits;
713	for (i = start; i >= end; --i) {
714		bits = ch->wavedata[i] & 0x000000F0;
715		ch->wavedata[i] = ((ch->wavedata[i] & 0x0F0F0F0F) << 4) | ((ch->wavedata[i] & 0xF0F0F000) >> 12);
716		ch->wavedata[i] |= bitsCarry << 20;
717		bitsCarry = bits;
718	}
719	ch->sample = bitsCarry >> 4;
720	ch->sample -= 8;
721	ch->sample *= volume * 4;
722	return 8 * (2048 - ch->control.rate);
723}
724
725static int32_t _updateChannel4(struct GBAAudioChannel4* ch) {
726	int lsb = ch->lfsr & 1;
727	ch->sample = lsb * 0x10 - 0x8;
728	ch->sample *= ch->envelope.currentVolume;
729	ch->lfsr >>= 1;
730	ch->lfsr ^= (lsb * 0x60) << (ch->control.power ? 0 : 8);
731	int timing = ch->control.ratio ? 2 * ch->control.ratio : 1;
732	timing <<= ch->control.frequency;
733	timing *= 32;
734	return timing;
735}
736
737static int _applyBias(struct GBAAudio* audio, int sample) {
738	sample += GBARegisterSOUNDBIASGetBias(audio->soundbias);
739	if (sample >= 0x400) {
740		sample = 0x3FF;
741	} else if (sample < 0) {
742		sample = 0;
743	}
744	return ((sample - GBARegisterSOUNDBIASGetBias(audio->soundbias)) * audio->masterVolume) >> 3;
745}
746
747static void _sample(struct GBAAudio* audio) {
748	int16_t sampleLeft = 0;
749	int16_t sampleRight = 0;
750	int psgShift = 5 - audio->volume;
751
752	if (audio->playingCh1 && !audio->forceDisableCh[0]) {
753		if (audio->ch1Left) {
754			sampleLeft += audio->ch1.sample;
755		}
756
757		if (audio->ch1Right) {
758			sampleRight += audio->ch1.sample;
759		}
760	}
761
762	if (audio->playingCh2 && !audio->forceDisableCh[1]) {
763		if (audio->ch2Left) {
764			sampleLeft += audio->ch2.sample;
765		}
766
767		if (audio->ch2Right) {
768			sampleRight += audio->ch2.sample;
769		}
770	}
771
772	if (audio->playingCh3 && !audio->forceDisableCh[2]) {
773		if (audio->ch3Left) {
774			sampleLeft += audio->ch3.sample;
775		}
776
777		if (audio->ch3Right) {
778			sampleRight += audio->ch3.sample;
779		}
780	}
781
782	if (audio->playingCh4 && !audio->forceDisableCh[3]) {
783		if (audio->ch4Left) {
784			sampleLeft += audio->ch4.sample;
785		}
786
787		if (audio->ch4Right) {
788			sampleRight += audio->ch4.sample;
789		}
790	}
791
792	sampleLeft = (sampleLeft * (1 + audio->volumeLeft)) >> psgShift;
793	sampleRight = (sampleRight * (1 + audio->volumeRight)) >> psgShift;
794
795	if (!audio->forceDisableChA) {
796		if (audio->chALeft) {
797			sampleLeft += (audio->chA.sample << 2) >> !audio->volumeChA;
798		}
799
800		if (audio->chARight) {
801			sampleRight += (audio->chA.sample << 2) >> !audio->volumeChA;
802		}
803	}
804
805	if (!audio->forceDisableChB) {
806		if (audio->chBLeft) {
807			sampleLeft += (audio->chB.sample << 2) >> !audio->volumeChB;
808		}
809
810		if (audio->chBRight) {
811			sampleRight += (audio->chB.sample << 2) >> !audio->volumeChB;
812		}
813	}
814
815	sampleLeft = _applyBias(audio, sampleLeft);
816	sampleRight = _applyBias(audio, sampleRight);
817
818	GBASyncLockAudio(audio->p->sync);
819	unsigned produced;
820#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
821	CircleBufferWrite16(&audio->left, sampleLeft);
822	CircleBufferWrite16(&audio->right, sampleRight);
823	produced = CircleBufferSize(&audio->left) / 2;
824#else
825	if ((size_t) blip_samples_avail(audio->left) < audio->samples) {
826		blip_add_delta(audio->left, audio->clock, sampleLeft - audio->lastLeft);
827		blip_add_delta(audio->right, audio->clock, sampleRight - audio->lastRight);
828		audio->lastLeft = sampleLeft;
829		audio->lastRight = sampleRight;
830		audio->clock += audio->sampleInterval;
831		if (audio->clock >= CLOCKS_PER_FRAME) {
832			blip_end_frame(audio->left, audio->clock);
833			blip_end_frame(audio->right, audio->clock);
834			audio->clock -= CLOCKS_PER_FRAME;
835		}
836	}
837	produced = blip_samples_avail(audio->left);
838#endif
839	if (audio->p->stream && audio->p->stream->postAudioFrame) {
840		audio->p->stream->postAudioFrame(audio->p->stream, sampleLeft, sampleRight);
841	}
842	bool wait = produced >= audio->samples;
843	GBASyncProduceAudio(audio->p->sync, wait);
844
845	if (wait && audio->p->stream && audio->p->stream->postAudioBuffer) {
846		audio->p->stream->postAudioBuffer(audio->p->stream, audio);
847	}
848}
849
850void GBAAudioSerialize(const struct GBAAudio* audio, struct GBASerializedState* state) {
851	state->audio.ch1Volume = audio->ch1.envelope.currentVolume;
852	state->audio.ch1Dead = audio->ch1.envelope.dead;
853	state->audio.ch1Hi = audio->ch1.control.hi;
854	state->audio.ch1.envelopeNextStep = audio->ch1.envelope.nextStep;
855	state->audio.ch1.waveNextStep = audio->ch1.control.nextStep;
856	state->audio.ch1.sweepNextStep = audio->ch1.nextSweep;
857	state->audio.ch1.endTime = audio->ch1.control.endTime;
858	state->audio.ch1.nextEvent = audio->nextCh1;
859
860	state->audio.ch2Volume = audio->ch2.envelope.currentVolume;
861	state->audio.ch2Dead = audio->ch2.envelope.dead;
862	state->audio.ch2Hi = audio->ch2.control.hi;
863	state->audio.ch2.envelopeNextStep = audio->ch2.envelope.nextStep;
864	state->audio.ch2.waveNextStep = audio->ch2.control.nextStep;
865	state->audio.ch2.endTime = audio->ch2.control.endTime;
866	state->audio.ch2.nextEvent = audio->nextCh2;
867
868	memcpy(state->audio.ch3.wavebanks, audio->ch3.wavedata, sizeof(state->audio.ch3.wavebanks));
869	state->audio.ch3.endTime = audio->ch3.control.endTime;
870	state->audio.ch3.nextEvent = audio->nextCh3;
871
872	state->audio.ch4Volume = audio->ch4.envelope.currentVolume;
873	state->audio.ch4Dead = audio->ch4.envelope.dead;
874	state->audio.ch4.envelopeNextStep = audio->ch4.envelope.nextStep;
875	state->audio.ch4.lfsr = audio->ch4.lfsr;
876	state->audio.ch4.endTime = audio->ch4.control.endTime;
877	state->audio.ch4.nextEvent = audio->nextCh4;
878
879	CircleBufferDump(&audio->chA.fifo, state->audio.fifoA, sizeof(state->audio.fifoA));
880	CircleBufferDump(&audio->chB.fifo, state->audio.fifoB, sizeof(state->audio.fifoB));
881	state->audio.fifoSize = CircleBufferSize(&audio->chA.fifo);
882
883	state->audio.nextEvent = audio->nextEvent;
884	state->audio.eventDiff = audio->eventDiff;
885	state->audio.nextSample = audio->nextSample;
886}
887
888void GBAAudioDeserialize(struct GBAAudio* audio, const struct GBASerializedState* state) {
889	audio->ch1.envelope.currentVolume = state->audio.ch1Volume;
890	audio->ch1.envelope.dead = state->audio.ch1Dead;
891	audio->ch1.control.hi = state->audio.ch1Hi;
892	audio->ch1.envelope.nextStep = state->audio.ch1.envelopeNextStep;
893	audio->ch1.control.nextStep = state->audio.ch1.waveNextStep;
894	audio->ch1.nextSweep = state->audio.ch1.sweepNextStep;
895	audio->ch1.control.endTime = state->audio.ch1.endTime;
896	audio->nextCh1 = state->audio.ch1.nextEvent;
897
898	audio->ch2.envelope.currentVolume = state->audio.ch2Volume;
899	audio->ch2.envelope.dead = state->audio.ch2Dead;
900	audio->ch2.control.hi = state->audio.ch2Hi;
901	audio->ch2.envelope.nextStep = state->audio.ch2.envelopeNextStep;
902	audio->ch2.control.nextStep = state->audio.ch2.waveNextStep;
903	audio->ch2.control.endTime = state->audio.ch2.endTime;
904	audio->nextCh2 = state->audio.ch2.nextEvent;
905
906	memcpy(audio->ch3.wavedata, state->audio.ch3.wavebanks, sizeof(audio->ch3.wavedata));
907	audio->ch3.control.endTime = state->audio.ch3.endTime;
908	audio->nextCh3 = state->audio.ch3.nextEvent;
909
910	audio->ch4.envelope.currentVolume = state->audio.ch4Volume;
911	audio->ch4.envelope.dead = state->audio.ch4Dead;
912	audio->ch4.envelope.nextStep = state->audio.ch4.envelopeNextStep;
913	audio->ch4.lfsr = state->audio.ch4.lfsr;
914	audio->ch4.control.endTime = state->audio.ch4.endTime;
915	audio->nextCh4 = state->audio.ch4.nextEvent;
916
917	CircleBufferClear(&audio->chA.fifo);
918	CircleBufferClear(&audio->chB.fifo);
919	size_t fifoSize = state->audio.fifoSize;
920	if (state->audio.fifoSize > CircleBufferCapacity(&audio->chA.fifo)) {
921		fifoSize = CircleBufferCapacity(&audio->chA.fifo);
922	}
923	size_t i;
924	for (i = 0; i < fifoSize; ++i) {
925		CircleBufferWrite8(&audio->chA.fifo, state->audio.fifoA[i]);
926		CircleBufferWrite8(&audio->chB.fifo, state->audio.fifoB[i]);
927	}
928
929	audio->nextEvent = state->audio.nextEvent;
930	audio->eventDiff = state->audio.eventDiff;
931	audio->nextSample = state->audio.nextSample;
932}
933
934float GBAAudioCalculateRatio(float inputSampleRate, float desiredFPS, float desiredSampleRate) {
935	return desiredSampleRate * GBA_ARM7TDMI_FREQUENCY / (VIDEO_TOTAL_LENGTH * desiredFPS * inputSampleRate);
936}