src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#include <mgba/internal/debugger/cli-debugger.h>
9
10#ifdef USE_GDB_STUB
11#include <mgba/internal/debugger/gdb-stub.h>
12#endif
13#ifdef USE_EDITLINE
14#include "feature/editline/cli-el-backend.h"
15#endif
16
17#include <mgba/core/core.h>
18#include <mgba/core/config.h>
19#include <mgba/core/input.h>
20#include <mgba/core/thread.h>
21#include <mgba/internal/gba/input.h>
22
23#include "feature/commandline.h"
24#include <mgba-util/vfs.h>
25
26#include <SDL.h>
27
28#include <errno.h>
29#include <signal.h>
30#include <sys/time.h>
31
32#define PORT "sdl"
33
34static bool mSDLInit(struct mSDLRenderer* renderer);
35static void mSDLDeinit(struct mSDLRenderer* renderer);
36
37static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
38
39int main(int argc, char** argv) {
40 struct mSDLRenderer renderer = {};
41
42 struct mCoreOptions opts = {
43 .useBios = true,
44 .rewindEnable = true,
45 .rewindBufferCapacity = 600,
46 .rewindSave = true,
47 .audioBuffers = 1024,
48 .videoSync = false,
49 .audioSync = true,
50 .volume = 0x100,
51 };
52
53 struct mArguments args;
54 struct mGraphicsOpts graphicsOpts;
55
56 struct mSubParser subparser;
57
58 initParserForGraphics(&subparser, &graphicsOpts);
59 bool parsed = parseArguments(&args, argc, argv, &subparser);
60 if (!args.fname) {
61 parsed = false;
62 }
63 if (!parsed || args.showHelp) {
64 usage(argv[0], subparser.usage);
65 freeArguments(&args);
66 return !parsed;
67 }
68 if (args.showVersion) {
69 version(argv[0]);
70 freeArguments(&args);
71 return 0;
72 }
73
74 renderer.core = mCoreFind(args.fname);
75 if (!renderer.core) {
76 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
77 freeArguments(&args);
78 return 1;
79 }
80 renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
81#ifdef BUILD_GL
82 mSDLGLCreate(&renderer);
83#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
84 mSDLGLES2Create(&renderer);
85#else
86 mSDLSWCreate(&renderer);
87#endif
88
89 renderer.ratio = graphicsOpts.multiplier;
90 if (renderer.ratio == 0) {
91 renderer.ratio = 1;
92 }
93 opts.width = renderer.width * renderer.ratio;
94 opts.height = renderer.height * renderer.ratio;
95
96 if (!renderer.core->init(renderer.core)) {
97 freeArguments(&args);
98 return 1;
99 }
100
101 mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
102 mCoreInitConfig(renderer.core, PORT);
103 applyArguments(&args, &subparser, &renderer.core->config);
104
105 mCoreConfigLoadDefaults(&renderer.core->config, &opts);
106 mCoreLoadConfig(renderer.core);
107
108 renderer.viewportWidth = renderer.core->opts.width;
109 renderer.viewportHeight = renderer.core->opts.height;
110#if SDL_VERSION_ATLEAST(2, 0, 0)
111 renderer.player.fullscreen = renderer.core->opts.fullscreen;
112 renderer.player.windowUpdated = 0;
113#else
114 renderer.fullscreen = renderer.core->opts.fullscreen;
115#endif
116
117 renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
118 renderer.filter = renderer.core->opts.resampleVideo;
119
120 if (!mSDLInit(&renderer)) {
121 freeArguments(&args);
122 renderer.core->deinit(renderer.core);
123 return 1;
124 }
125
126 renderer.player.bindings = &renderer.core->inputMap;
127 mSDLInitBindingsGBA(&renderer.core->inputMap);
128 mSDLInitEvents(&renderer.events);
129 mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
130 mSDLAttachPlayer(&renderer.events, &renderer.player);
131 mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
132
133#if SDL_VERSION_ATLEAST(2, 0, 0)
134 renderer.core->setRumble(renderer.core, &renderer.player.rumble.d);
135#endif
136
137 int ret;
138
139 // TODO: Use opts and config
140 ret = mSDLRun(&renderer, &args);
141 mSDLDetachPlayer(&renderer.events, &renderer.player);
142 mInputMapDeinit(&renderer.core->inputMap);
143
144 mSDLDeinit(&renderer);
145
146 freeArguments(&args);
147 mCoreConfigFreeOpts(&opts);
148 mCoreConfigDeinit(&renderer.core->config);
149 renderer.core->deinit(renderer.core);
150
151 return ret;
152}
153
154int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
155 struct mCoreThread thread = {
156 .core = renderer->core
157 };
158 if (!mCoreLoadFile(renderer->core, args->fname)) {
159 return 1;
160 }
161 mCoreAutoloadSave(renderer->core);
162#ifdef USE_DEBUGGERS
163 struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
164 if (debugger) {
165#ifdef USE_EDITLINE
166 if (args->debuggerType == DEBUGGER_CLI) {
167 struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
168 CLIDebuggerAttachBackend(cliDebugger, CLIDebuggerEditLineBackendCreate());
169 }
170#endif
171 mDebuggerAttach(debugger, renderer->core);
172 mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
173 }
174#endif
175
176 if (args->patch) {
177 struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
178 if (patch) {
179 renderer->core->loadPatch(renderer->core, patch);
180 }
181 } else {
182 mCoreAutoloadPatch(renderer->core);
183 }
184
185 renderer->audio.samples = renderer->core->opts.audioBuffers;
186 renderer->audio.sampleRate = 44100;
187
188 bool didFail = !mCoreThreadStart(&thread);
189 if (!didFail) {
190#if SDL_VERSION_ATLEAST(2, 0, 0)
191 mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
192 mSDLSuspendScreensaver(&renderer->events);
193#endif
194 if (mSDLInitAudio(&renderer->audio, &thread)) {
195 renderer->runloop(renderer, &thread);
196 mSDLPauseAudio(&renderer->audio);
197 if (mCoreThreadHasCrashed(&thread)) {
198 didFail = true;
199 printf("The game crashed!\n");
200 }
201 } else {
202 didFail = true;
203 printf("Could not initialize audio.\n");
204 }
205#if SDL_VERSION_ATLEAST(2, 0, 0)
206 mSDLResumeScreensaver(&renderer->events);
207 mSDLSetScreensaverSuspendable(&renderer->events, false);
208#endif
209
210 mCoreThreadJoin(&thread);
211 } else {
212 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
213 }
214 renderer->core->unloadROM(renderer->core);
215 return didFail;
216}
217
218static bool mSDLInit(struct mSDLRenderer* renderer) {
219 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
220 printf("Could not initialize video: %s\n", SDL_GetError());
221 return false;
222 }
223
224 return renderer->init(renderer);
225}
226
227static void mSDLDeinit(struct mSDLRenderer* renderer) {
228 mSDLDeinitEvents(&renderer->events);
229 mSDLDeinitAudio(&renderer->audio);
230#if SDL_VERSION_ATLEAST(2, 0, 0)
231 SDL_DestroyWindow(renderer->window);
232#endif
233
234 renderer->deinit(renderer);
235
236 SDL_Quit();
237}