all repos — mgba @ 6ab7e178be1cd076965b035276e66491c41ee454

mGBA Game Boy Advance Emulator

src/platform/qt/OverrideView.cpp (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "OverrideView.h"
  7
  8#include <QPushButton>
  9
 10#include "ConfigController.h"
 11#include "CoreController.h"
 12
 13#ifdef M_CORE_GBA
 14#include "GBAOverride.h"
 15#include <mgba/internal/gba/gba.h>
 16#endif
 17
 18#ifdef M_CORE_GB
 19#include "GBOverride.h"
 20#include <mgba/internal/gb/gb.h>
 21#endif
 22
 23using namespace QGBA;
 24
 25#ifdef M_CORE_GB
 26QList<enum GBModel> OverrideView::s_gbModelList;
 27QList<enum GBMemoryBankControllerType> OverrideView::s_mbcList;
 28#endif
 29
 30OverrideView::OverrideView(ConfigController* config, QWidget* parent)
 31	: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
 32	, m_config(config)
 33{
 34#ifdef M_CORE_GB
 35	if (s_mbcList.isEmpty()) {
 36		// NB: Keep in sync with OverrideView.ui
 37		s_mbcList.append(GB_MBC_AUTODETECT);
 38		s_mbcList.append(GB_MBC_NONE);
 39		s_mbcList.append(GB_MBC1);
 40		s_mbcList.append(GB_MBC2);
 41		s_mbcList.append(GB_MBC3);
 42		s_mbcList.append(GB_MBC3_RTC);
 43		s_mbcList.append(GB_MBC5);
 44		s_mbcList.append(GB_MBC5_RUMBLE);
 45		s_mbcList.append(GB_MBC7);
 46		s_mbcList.append(GB_POCKETCAM);
 47		s_mbcList.append(GB_TAMA5);
 48		s_mbcList.append(GB_HuC3);
 49	}
 50	if (s_gbModelList.isEmpty()) {
 51		// NB: Keep in sync with OverrideView.ui
 52		s_gbModelList.append(GB_MODEL_AUTODETECT);
 53		s_gbModelList.append(GB_MODEL_DMG);
 54		s_gbModelList.append(GB_MODEL_SGB);
 55		s_gbModelList.append(GB_MODEL_CGB);
 56		s_gbModelList.append(GB_MODEL_AGB);
 57	}
 58#endif
 59	m_ui.setupUi(this);
 60
 61	connect(m_ui.hwAutodetect, &QAbstractButton::toggled, [this] (bool enabled) {
 62		m_ui.hwRTC->setEnabled(!enabled);
 63		m_ui.hwGyro->setEnabled(!enabled);
 64		m_ui.hwLight->setEnabled(!enabled);
 65		m_ui.hwTilt->setEnabled(!enabled);
 66		m_ui.hwRumble->setEnabled(!enabled);
 67	});
 68
 69	m_colorPickers[0] = ColorPicker(m_ui.color0, QColor(0xF8, 0xF8, 0xF8));
 70	m_colorPickers[1] = ColorPicker(m_ui.color1, QColor(0xA8, 0xA8, 0xA8));
 71	m_colorPickers[2] = ColorPicker(m_ui.color2, QColor(0x50, 0x50, 0x50));
 72	m_colorPickers[3] = ColorPicker(m_ui.color3, QColor(0x00, 0x00, 0x00));
 73	for (int colorId = 0; colorId < 4; ++colorId) {
 74		connect(&m_colorPickers[colorId], &ColorPicker::colorChanged, this, [this, colorId](const QColor& color) {
 75			m_gbColors[colorId] = color.rgb();
 76		});
 77	}
 78
 79#ifndef M_CORE_GBA
 80	m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGBA));
 81#endif
 82#ifndef M_CORE_GB
 83	m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGB));
 84#endif
 85
 86	connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &OverrideView::saveOverride);
 87	connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
 88	m_ui.buttonBox->button(QDialogButtonBox::Save)->setEnabled(false);
 89}
 90
 91void OverrideView::setController(std::shared_ptr<CoreController> controller) {
 92	m_controller = controller;
 93	connect(controller.get(), &CoreController::started, this, &OverrideView::gameStarted);
 94	connect(controller.get(), &CoreController::stopping, this, &OverrideView::gameStopped);
 95	updateOverrides();
 96}
 97
 98void OverrideView::saveOverride() {
 99	if (!m_config || !m_controller) {
100		return;
101	}
102	m_config->saveOverride(*m_controller->override());
103}
104
105void OverrideView::updateOverrides() {
106	if (!m_controller) {
107		return;
108	}
109#ifdef M_CORE_GBA
110	if (m_ui.tabWidget->currentWidget() == m_ui.tabGBA) {
111		std::unique_ptr<GBAOverride> gba(new GBAOverride);
112		memset(gba->override.id, 0, 4);
113		gba->override.savetype = static_cast<SavedataType>(m_ui.savetype->currentIndex() - 1);
114		gba->override.hardware = HW_NO_OVERRIDE;
115		gba->override.idleLoop = IDLE_LOOP_NONE;
116		gba->override.mirroring = false;
117
118		if (!m_ui.hwAutodetect->isChecked()) {
119			gba->override.hardware = HW_NONE;
120			if (m_ui.hwRTC->isChecked()) {
121				gba->override.hardware |= HW_RTC;
122			}
123			if (m_ui.hwGyro->isChecked()) {
124				gba->override.hardware |= HW_GYRO;
125			}
126			if (m_ui.hwLight->isChecked()) {
127				gba->override.hardware |= HW_LIGHT_SENSOR;
128			}
129			if (m_ui.hwTilt->isChecked()) {
130				gba->override.hardware |= HW_TILT;
131			}
132			if (m_ui.hwRumble->isChecked()) {
133				gba->override.hardware |= HW_RUMBLE;
134			}
135		}
136		if (m_ui.hwGBPlayer->isChecked()) {
137			gba->override.hardware |= HW_GB_PLAYER_DETECTION;
138		}
139
140		bool ok;
141		uint32_t parsedIdleLoop = m_ui.idleLoop->text().toInt(&ok, 16);
142		if (ok) {
143			gba->override.idleLoop = parsedIdleLoop;
144		}
145
146		if (gba->override.savetype != SAVEDATA_AUTODETECT || gba->override.hardware != HW_NO_OVERRIDE ||
147		    gba->override.idleLoop != IDLE_LOOP_NONE) {
148			m_controller->setOverride(std::move(gba));
149		} else {
150			m_controller->clearOverride();
151		}
152	}
153#endif
154#ifdef M_CORE_GB
155	if (m_ui.tabWidget->currentWidget() == m_ui.tabGB) {
156		std::unique_ptr<GBOverride> gb(new GBOverride);
157		gb->override.mbc = s_mbcList[m_ui.mbc->currentIndex()];
158		gb->override.model = s_gbModelList[m_ui.gbModel->currentIndex()];
159		gb->override.gbColors[0] = m_gbColors[0];
160		gb->override.gbColors[1] = m_gbColors[1];
161		gb->override.gbColors[2] = m_gbColors[2];
162		gb->override.gbColors[3] = m_gbColors[3];
163		bool hasOverride = gb->override.mbc != GB_MBC_AUTODETECT || gb->override.model != GB_MODEL_AUTODETECT;
164		hasOverride = hasOverride || (m_gbColors[0] | m_gbColors[1] | m_gbColors[2] | m_gbColors[3]);
165		if (hasOverride) {
166			m_controller->setOverride(std::move(gb));
167		} else {
168			m_controller->clearOverride();
169		}
170	}
171#endif
172}
173
174void OverrideView::gameStarted() {
175	CoreController::Interrupter interrupter(m_controller);
176	mCoreThread* thread = m_controller->thread();
177
178	m_ui.tabWidget->setEnabled(false);
179	m_ui.buttonBox->button(QDialogButtonBox::Save)->setEnabled(true);
180
181	switch (thread->core->platform(thread->core)) {
182#ifdef M_CORE_GBA
183	case PLATFORM_GBA: {
184		m_ui.tabWidget->setCurrentWidget(m_ui.tabGBA);
185		GBA* gba = static_cast<GBA*>(thread->core->board);
186		m_ui.savetype->setCurrentIndex(gba->memory.savedata.type + 1);
187		m_ui.hwRTC->setChecked(gba->memory.hw.devices & HW_RTC);
188		m_ui.hwGyro->setChecked(gba->memory.hw.devices & HW_GYRO);
189		m_ui.hwLight->setChecked(gba->memory.hw.devices & HW_LIGHT_SENSOR);
190		m_ui.hwTilt->setChecked(gba->memory.hw.devices & HW_TILT);
191		m_ui.hwRumble->setChecked(gba->memory.hw.devices & HW_RUMBLE);
192		m_ui.hwGBPlayer->setChecked(gba->memory.hw.devices & HW_GB_PLAYER_DETECTION);
193
194		if (gba->idleLoop != IDLE_LOOP_NONE) {
195			m_ui.idleLoop->setText(QString::number(gba->idleLoop, 16));
196		} else {
197			m_ui.idleLoop->clear();
198		}
199		break;
200	}
201#endif
202#ifdef M_CORE_GB
203	case PLATFORM_GB: {
204		m_ui.tabWidget->setCurrentWidget(m_ui.tabGB);
205		GB* gb = static_cast<GB*>(thread->core->board);
206		int mbc = s_mbcList.indexOf(gb->memory.mbcType);
207		if (mbc >= 0) {
208			m_ui.mbc->setCurrentIndex(mbc);
209		} else {
210			m_ui.mbc->setCurrentIndex(0);
211		}
212		int model = s_gbModelList.indexOf(gb->model);
213		if (model >= 0) {
214			m_ui.gbModel->setCurrentIndex(model);
215		} else {
216			m_ui.gbModel->setCurrentIndex(0);
217		}
218		break;
219	}
220#endif
221	case PLATFORM_NONE:
222		break;
223	}
224}
225
226void OverrideView::gameStopped() {
227	m_controller.reset();
228	m_ui.tabWidget->setEnabled(true);
229	m_ui.savetype->setCurrentIndex(0);
230	m_ui.idleLoop->clear();
231	m_ui.buttonBox->button(QDialogButtonBox::Save)->setEnabled(false);
232
233	m_ui.mbc->setCurrentIndex(0);
234	m_ui.gbModel->setCurrentIndex(0);
235}