all repos — mgba @ 6ad402170c148bf6668e49767eceee040342a540

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QStackedLayout>
  15
  16#include "CheatsView.h"
  17#include "ConfigController.h"
  18#include "DisplayGL.h"
  19#include "GameController.h"
  20#include "GBAApp.h"
  21#include "GBAKeyEditor.h"
  22#include "GDBController.h"
  23#include "GDBWindow.h"
  24#include "GIFView.h"
  25#include "LoadSaveState.h"
  26#include "LogView.h"
  27#include "MultiplayerController.h"
  28#include "MemoryView.h"
  29#include "OverrideView.h"
  30#include "PaletteView.h"
  31#include "SensorView.h"
  32#include "SettingsView.h"
  33#include "ShortcutController.h"
  34#include "ShortcutView.h"
  35#include "VideoView.h"
  36
  37extern "C" {
  38#include "platform/commandline.h"
  39}
  40
  41using namespace QGBA;
  42
  43#ifdef __WIN32
  44// This is a macro everywhere except MinGW, it seems
  45using std::isnan;
  46#endif
  47
  48Window::Window(ConfigController* config, int playerId, QWidget* parent)
  49	: QMainWindow(parent)
  50	, m_logView(new LogView())
  51	, m_stateWindow(nullptr)
  52	, m_screenWidget(new WindowBackground())
  53	, m_logo(":/res/mgba-1024.png")
  54	, m_config(config)
  55	, m_inputController(playerId)
  56#ifdef USE_FFMPEG
  57	, m_videoView(nullptr)
  58#endif
  59#ifdef USE_MAGICK
  60	, m_gifView(nullptr)
  61#endif
  62#ifdef USE_GDB_STUB
  63	, m_gdbController(nullptr)
  64#endif
  65	, m_mruMenu(nullptr)
  66	, m_shortcutController(new ShortcutController(this))
  67	, m_playerId(playerId)
  68{
  69	setFocusPolicy(Qt::StrongFocus);
  70	setAcceptDrops(true);
  71	m_controller = new GameController(this);
  72	m_controller->setInputController(&m_inputController);
  73	m_controller->setOverrides(m_config->overrides());
  74	updateTitle();
  75
  76	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
  77	format.setSwapInterval(1);
  78	m_display = new DisplayGL(format, this);
  79
  80	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  81	m_logo = m_logo; // Free memory left over in old pixmap
  82
  83	m_screenWidget->setMinimumSize(m_display->minimumSize());
  84	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  85	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  86	m_screenWidget->setPixmap(m_logo);
  87	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  88	setCentralWidget(m_screenWidget);
  89
  90	QVariant windowPos = m_config->getQtOption("windowPos");
  91	if (!windowPos.isNull()) {
  92		move(windowPos.toPoint());
  93	}
  94
  95	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
  96	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
  97	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
  98	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
  99	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 100	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 101	connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
 102	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 103#ifndef Q_OS_MAC
 104	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 105	connect(m_controller, &GameController::gameUnpaused, [this]() {
 106		if(isFullScreen()) {
 107			menuBar()->hide();
 108		}
 109	});
 110#endif
 111	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 112	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 113	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
 114	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 115	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 116	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 117	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 118	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 119	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 120	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 121	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 122	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 123	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 124	connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
 125	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 126	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 127	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 128	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 129	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 130	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 131
 132	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
 133	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 134
 135	m_shortcutController->setConfigController(m_config);
 136	setupMenu(menuBar());
 137}
 138
 139Window::~Window() {
 140	delete m_logView;
 141
 142#ifdef USE_FFMPEG
 143	delete m_videoView;
 144#endif
 145
 146#ifdef USE_MAGICK
 147	delete m_gifView;
 148#endif
 149}
 150
 151void Window::argumentsPassed(GBAArguments* args) {
 152	loadConfig();
 153
 154	if (args->patch) {
 155		m_controller->loadPatch(args->patch);
 156	}
 157
 158	if (args->fname) {
 159		m_controller->loadGame(args->fname, args->dirmode);
 160	}
 161}
 162
 163void Window::resizeFrame(int width, int height) {
 164	QSize newSize(width, height);
 165	newSize -= m_screenWidget->size();
 166	newSize += size();
 167	resize(newSize);
 168}
 169
 170void Window::setConfig(ConfigController* config) {
 171	m_config = config;
 172}
 173
 174void Window::loadConfig() {
 175	const GBAOptions* opts = m_config->options();
 176
 177	m_logView->setLevels(opts->logLevel);
 178
 179	m_controller->setOptions(opts);
 180	m_display->lockAspectRatio(opts->lockAspectRatio);
 181	m_display->filter(opts->resampleVideo);
 182
 183	if (opts->bios) {
 184		m_controller->loadBIOS(opts->bios);
 185	}
 186
 187	if (opts->fpsTarget) {
 188		emit fpsTargetChanged(opts->fpsTarget);
 189	}
 190
 191	if (opts->audioBuffers) {
 192		emit audioBufferSamplesChanged(opts->audioBuffers);
 193	}
 194
 195	if (opts->width && opts->height) {
 196		resizeFrame(opts->width, opts->height);
 197	}
 198
 199	if (opts->fullscreen) {
 200		enterFullScreen();
 201	}
 202
 203	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 204
 205	m_mruFiles = m_config->getMRU();
 206	updateMRU();
 207
 208	m_inputController.setConfiguration(m_config);
 209}
 210
 211void Window::saveConfig() {
 212	m_inputController.saveConfiguration();
 213	m_config->write();
 214}
 215
 216void Window::selectROM() {
 217	QStringList formats{
 218		"*.gba",
 219#ifdef USE_LIBZIP
 220		"*.zip",
 221#endif
 222#ifdef USE_LZMA
 223		"*.7z",
 224#endif
 225		"*.rom",
 226		"*.bin"};
 227	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 228	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 229	if (!filename.isEmpty()) {
 230		m_controller->loadGame(filename);
 231	}
 232}
 233
 234void Window::selectBIOS() {
 235	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 236	if (!filename.isEmpty()) {
 237		m_config->setOption("bios", filename);
 238		m_config->updateOption("bios");
 239		m_config->setOption("useBios", true);
 240		m_config->updateOption("useBios");
 241		m_controller->loadBIOS(filename);
 242	}
 243}
 244
 245void Window::selectPatch() {
 246	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 247	if (!filename.isEmpty()) {
 248		m_controller->loadPatch(filename);
 249	}
 250}
 251
 252void Window::openView(QWidget* widget) {
 253	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 254	widget->setAttribute(Qt::WA_DeleteOnClose);
 255	widget->show();
 256}
 257
 258void Window::importSharkport() {
 259	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 260	if (!filename.isEmpty()) {
 261		m_controller->importSharkport(filename);
 262	}
 263}
 264
 265void Window::exportSharkport() {
 266	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 267	if (!filename.isEmpty()) {
 268		m_controller->exportSharkport(filename);
 269	}
 270}
 271
 272void Window::openKeymapWindow() {
 273	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
 274	openView(keyEditor);
 275}
 276
 277void Window::openSettingsWindow() {
 278	SettingsView* settingsWindow = new SettingsView(m_config);
 279	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 280	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 281	openView(settingsWindow);
 282}
 283
 284void Window::openShortcutWindow() {
 285#ifdef BUILD_SDL
 286	m_inputController.recalibrateAxes();
 287#endif
 288	ShortcutView* shortcutView = new ShortcutView();
 289	shortcutView->setController(m_shortcutController);
 290	openView(shortcutView);
 291}
 292
 293void Window::openOverrideWindow() {
 294	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 295	openView(overrideWindow);
 296}
 297
 298void Window::openSensorWindow() {
 299	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 300	openView(sensorWindow);
 301}
 302
 303void Window::openCheatsWindow() {
 304	CheatsView* cheatsWindow = new CheatsView(m_controller);
 305	openView(cheatsWindow);
 306}
 307
 308void Window::openPaletteWindow() {
 309	PaletteView* paletteWindow = new PaletteView(m_controller);
 310	openView(paletteWindow);
 311}
 312
 313void Window::openMemoryWindow() {
 314	MemoryView* memoryWindow = new MemoryView(m_controller);
 315	openView(memoryWindow);
 316}
 317
 318#ifdef BUILD_SDL
 319void Window::openGamepadWindow() {
 320	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
 321	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
 322	openView(keyEditor);
 323}
 324#endif
 325
 326#ifdef USE_FFMPEG
 327void Window::openVideoWindow() {
 328	if (!m_videoView) {
 329		m_videoView = new VideoView();
 330		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 331		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 332		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
 333		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
 334		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 335	}
 336	m_videoView->show();
 337}
 338#endif
 339
 340#ifdef USE_MAGICK
 341void Window::openGIFWindow() {
 342	if (!m_gifView) {
 343		m_gifView = new GIFView();
 344		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 345		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 346		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
 347		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
 348		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 349	}
 350	m_gifView->show();
 351}
 352#endif
 353
 354#ifdef USE_GDB_STUB
 355void Window::gdbOpen() {
 356	if (!m_gdbController) {
 357		m_gdbController = new GDBController(m_controller, this);
 358	}
 359	GDBWindow* window = new GDBWindow(m_gdbController);
 360	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
 361	window->setAttribute(Qt::WA_DeleteOnClose);
 362	window->show();
 363}
 364#endif
 365
 366void Window::keyPressEvent(QKeyEvent* event) {
 367	if (event->isAutoRepeat()) {
 368		QWidget::keyPressEvent(event);
 369		return;
 370	}
 371	GBAKey key = m_inputController.mapKeyboard(event->key());
 372	if (key == GBA_KEY_NONE) {
 373		QWidget::keyPressEvent(event);
 374		return;
 375	}
 376	m_controller->keyPressed(key);
 377	event->accept();
 378}
 379
 380void Window::keyReleaseEvent(QKeyEvent* event) {
 381	if (event->isAutoRepeat()) {
 382		QWidget::keyReleaseEvent(event);
 383		return;
 384	}
 385	GBAKey key = m_inputController.mapKeyboard(event->key());
 386	if (key == GBA_KEY_NONE) {
 387		QWidget::keyPressEvent(event);
 388		return;
 389	}
 390	m_controller->keyReleased(key);
 391	event->accept();
 392}
 393
 394void Window::resizeEvent(QResizeEvent*) {
 395	m_config->setOption("height", m_screenWidget->height());
 396	m_config->setOption("width", m_screenWidget->width());
 397	m_config->setOption("fullscreen", isFullScreen());
 398}
 399
 400void Window::closeEvent(QCloseEvent* event) {
 401	emit shutdown();
 402	m_config->setQtOption("windowPos", pos());
 403	saveConfig();
 404	QMainWindow::closeEvent(event);
 405}
 406
 407void Window::focusOutEvent(QFocusEvent*) {
 408	m_controller->setTurbo(false, false);
 409	m_controller->clearKeys();
 410}
 411
 412void Window::dragEnterEvent(QDragEnterEvent* event) {
 413	if (event->mimeData()->hasFormat("text/uri-list")) {
 414		event->acceptProposedAction();
 415	}
 416}
 417
 418void Window::dropEvent(QDropEvent* event) {
 419	QString uris = event->mimeData()->data("text/uri-list");
 420	uris = uris.trimmed();
 421	if (uris.contains("\n")) {
 422		// Only one file please
 423		return;
 424	}
 425	QUrl url(uris);
 426	if (!url.isLocalFile()) {
 427		// No remote loading
 428		return;
 429	}
 430	event->accept();
 431	m_controller->loadGame(url.path());
 432}
 433
 434void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 435	if (event->button() != Qt::LeftButton) {
 436		return;
 437	}
 438	toggleFullScreen();
 439}
 440
 441void Window::enterFullScreen() {
 442	if (isFullScreen()) {
 443		return;
 444	}
 445	showFullScreen();
 446	setCursor(Qt::BlankCursor);
 447#ifndef Q_OS_MAC
 448	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 449		menuBar()->hide();
 450	}
 451#endif
 452}
 453
 454void Window::exitFullScreen() {
 455	if (!isFullScreen()) {
 456		return;
 457	}
 458	unsetCursor();
 459	showNormal();
 460	menuBar()->show();
 461}
 462
 463void Window::toggleFullScreen() {
 464	if (isFullScreen()) {
 465		exitFullScreen();
 466	} else {
 467		enterFullScreen();
 468	}
 469}
 470
 471void Window::gameStarted(GBAThread* context) {
 472	char title[13] = { '\0' };
 473	MutexLock(&context->stateMutex);
 474	if (context->state < THREAD_EXITING) {
 475		emit startDrawing(context);
 476		GBAGetGameTitle(context->gba, title);
 477	} else {
 478		MutexUnlock(&context->stateMutex);
 479		return;
 480	}
 481	MutexUnlock(&context->stateMutex);
 482	foreach (QAction* action, m_gameActions) {
 483		action->setDisabled(false);
 484	}
 485	appendMRU(context->fname);
 486	updateTitle();
 487	attachWidget(m_display);
 488
 489#ifndef Q_OS_MAC
 490	if(isFullScreen()) {
 491		menuBar()->hide();
 492	}
 493#endif
 494
 495	m_hitUnimplementedBiosCall = false;
 496	m_fpsTimer.start();
 497}
 498
 499void Window::gameStopped() {
 500	foreach (QAction* action, m_gameActions) {
 501		action->setDisabled(true);
 502	}
 503	updateTitle();
 504	detachWidget(m_display);
 505	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 506	m_screenWidget->setPixmap(m_logo);
 507
 508	m_fpsTimer.stop();
 509}
 510
 511void Window::gameCrashed(const QString& errorMessage) {
 512	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 513		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 514		QMessageBox::Ok, this,  Qt::Sheet);
 515	crash->setAttribute(Qt::WA_DeleteOnClose);
 516	crash->show();
 517}
 518
 519void Window::gameFailed() {
 520	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 521		tr("Could not load game. Are you sure it's in the correct format?"),
 522		QMessageBox::Ok, this,  Qt::Sheet);
 523	fail->setAttribute(Qt::WA_DeleteOnClose);
 524	fail->show();
 525}
 526
 527void Window::unimplementedBiosCall(int call) {
 528	if (m_hitUnimplementedBiosCall) {
 529		return;
 530	}
 531	m_hitUnimplementedBiosCall = true;
 532
 533	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
 534		tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 535		QMessageBox::Ok, this,  Qt::Sheet);
 536	fail->setAttribute(Qt::WA_DeleteOnClose);
 537	fail->show();
 538}
 539
 540void Window::recordFrame() {
 541	m_frameList.append(QDateTime::currentDateTime());
 542	while (m_frameList.count() > FRAME_LIST_SIZE) {
 543		m_frameList.removeFirst();
 544	}
 545}
 546
 547void Window::showFPS() {
 548	if (m_frameList.isEmpty()) {
 549		updateTitle();
 550		return;
 551	}
 552	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 553	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 554	fps = round(fps) / 10.f;
 555	updateTitle(fps);
 556}
 557
 558void Window::updateTitle(float fps) {
 559	QString title;
 560
 561	m_controller->threadInterrupt();
 562	if (m_controller->isLoaded()) {
 563		char gameTitle[13] = { '\0' };
 564		GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
 565
 566		title = (gameTitle);
 567	}
 568	MultiplayerController* multiplayer = m_controller->multiplayerController();
 569	if (multiplayer && multiplayer->attached() > 1) {
 570		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 571	}
 572	m_controller->threadContinue();
 573	if (title.isNull()) {
 574		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 575	} else if (isnan(fps)) {
 576		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 577	} else {
 578		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 579	}
 580}
 581
 582void Window::openStateWindow(LoadSave ls) {
 583	if (m_stateWindow) {
 584		return;
 585	}
 586	bool wasPaused = m_controller->isPaused();
 587	m_stateWindow = new LoadSaveState(m_controller);
 588	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 589	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
 590	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 591		m_screenWidget->layout()->removeWidget(m_stateWindow);
 592		m_stateWindow = nullptr;
 593		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 594	});
 595	if (!wasPaused) {
 596		m_controller->setPaused(true);
 597		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 598	}
 599	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 600	m_stateWindow->setMode(ls);
 601	attachWidget(m_stateWindow);
 602}
 603
 604void Window::setupMenu(QMenuBar* menubar) {
 605	menubar->clear();
 606	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 607	m_shortcutController->addMenu(fileMenu);
 608	installEventFilter(m_shortcutController);
 609	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
 610	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 611	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 612
 613	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 614
 615	fileMenu->addSeparator();
 616
 617	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 618	loadState->setShortcut(tr("F10"));
 619	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 620	m_gameActions.append(loadState);
 621	addControlledAction(fileMenu, loadState, "loadState");
 622
 623	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 624	saveState->setShortcut(tr("Shift+F10"));
 625	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 626	m_gameActions.append(saveState);
 627	addControlledAction(fileMenu, saveState, "saveState");
 628
 629	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 630	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 631	m_shortcutController->addMenu(quickLoadMenu);
 632	m_shortcutController->addMenu(quickSaveMenu);
 633
 634	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 635	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 636	m_gameActions.append(quickLoad);
 637	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 638
 639	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 640	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 641	m_gameActions.append(quickSave);
 642	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 643
 644	quickLoadMenu->addSeparator();
 645	quickSaveMenu->addSeparator();
 646
 647	int i;
 648	for (i = 1; i < 10; ++i) {
 649		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 650		quickLoad->setShortcut(tr("F%1").arg(i));
 651		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 652		m_gameActions.append(quickLoad);
 653		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 654
 655		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 656		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 657		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 658		m_gameActions.append(quickSave);
 659		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 660	}
 661
 662	fileMenu->addSeparator();
 663	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 664	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 665	m_gameActions.append(importShark);
 666	addControlledAction(fileMenu, importShark, "importShark");
 667
 668	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 669	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 670	m_gameActions.append(exportShark);
 671	addControlledAction(fileMenu, exportShark, "exportShark");
 672
 673	fileMenu->addSeparator();
 674	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 675	connect(multiWindow, &QAction::triggered, [this]() {
 676		GBAApp::app()->newWindow();
 677	});
 678	addControlledAction(fileMenu, multiWindow, "multiWindow");
 679
 680#ifndef Q_OS_MAC
 681	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 682#endif
 683
 684	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 685	m_shortcutController->addMenu(emulationMenu);
 686	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 687	reset->setShortcut(tr("Ctrl+R"));
 688	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 689	m_gameActions.append(reset);
 690	addControlledAction(emulationMenu, reset, "reset");
 691
 692	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 693	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 694	m_gameActions.append(shutdown);
 695	addControlledAction(emulationMenu, shutdown, "shutdown");
 696	emulationMenu->addSeparator();
 697
 698	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 699	pause->setChecked(false);
 700	pause->setCheckable(true);
 701	pause->setShortcut(tr("Ctrl+P"));
 702	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 703	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 704		pause->setChecked(true);
 705
 706		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
 707		QPixmap pixmap;
 708		pixmap.convertFromImage(currentImage.rgbSwapped());
 709		m_screenWidget->setPixmap(pixmap);
 710		m_screenWidget->setLockAspectRatio(3, 2);
 711	});
 712	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 713	m_gameActions.append(pause);
 714	addControlledAction(emulationMenu, pause, "pause");
 715
 716	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 717	frameAdvance->setShortcut(tr("Ctrl+N"));
 718	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 719	m_gameActions.append(frameAdvance);
 720	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 721
 722	emulationMenu->addSeparator();
 723
 724	m_shortcutController->addFunctions(emulationMenu, [this]() {
 725		m_controller->setTurbo(true, false);
 726	}, [this]() {
 727		m_controller->setTurbo(false, false);
 728	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 729
 730	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 731	turbo->setCheckable(true);
 732	turbo->setChecked(false);
 733	turbo->setShortcut(tr("Shift+Tab"));
 734	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 735	addControlledAction(emulationMenu, turbo, "fastForward");
 736
 737	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
 738	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
 739	ffspeed->connect([this](const QVariant& value) {
 740		m_controller->setTurboSpeed(value.toFloat());
 741	}, this);
 742	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
 743	ffspeed->setValue(QVariant(-1.0f));
 744	ffspeedMenu->addSeparator();
 745	for (i = 2; i < 6; ++i) {
 746		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
 747	}
 748	m_config->updateOption("fastForwardRatio");
 749
 750	m_shortcutController->addFunctions(emulationMenu, [this]() {
 751		m_controller->startRewinding();
 752	}, [this]() {
 753		m_controller->stopRewinding();
 754	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
 755
 756	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
 757	rewind->setShortcut(tr("`"));
 758	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
 759	m_gameActions.append(rewind);
 760	addControlledAction(emulationMenu, rewind, "rewind");
 761
 762	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
 763	frameRewind->setShortcut(tr("Ctrl+B"));
 764	connect(frameRewind, &QAction::triggered, [this] () {
 765		m_controller->rewind(1);
 766	});
 767	m_gameActions.append(frameRewind);
 768	addControlledAction(emulationMenu, frameRewind, "frameRewind");
 769
 770	ConfigOption* videoSync = m_config->addOption("videoSync");
 771	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
 772	videoSync->connect([this](const QVariant& value) {
 773		m_controller->setVideoSync(value.toBool());
 774	}, this);
 775	m_config->updateOption("videoSync");
 776
 777	ConfigOption* audioSync = m_config->addOption("audioSync");
 778	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
 779	audioSync->connect([this](const QVariant& value) {
 780		m_controller->setAudioSync(value.toBool());
 781	}, this);
 782	m_config->updateOption("audioSync");
 783
 784	emulationMenu->addSeparator();
 785
 786	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
 787	m_shortcutController->addMenu(solarMenu);
 788	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
 789	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
 790	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
 791
 792	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
 793	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
 794	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
 795
 796	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
 797	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
 798	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
 799
 800	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
 801	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
 802	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
 803
 804	solarMenu->addSeparator();
 805	for (int i = 0; i <= 10; ++i) {
 806		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
 807		connect(setSolar, &QAction::triggered, [this, i]() {
 808			m_controller->setLuminanceLevel(i);
 809		});
 810		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
 811	}
 812
 813	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
 814	m_shortcutController->addMenu(avMenu);
 815	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
 816	m_shortcutController->addMenu(frameMenu, avMenu);
 817	for (int i = 1; i <= 6; ++i) {
 818		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
 819		connect(setSize, &QAction::triggered, [this, i]() {
 820			showNormal();
 821			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
 822		});
 823		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
 824	}
 825	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
 826
 827	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
 828	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
 829	lockAspectRatio->connect([this](const QVariant& value) {
 830		m_display->lockAspectRatio(value.toBool());
 831	}, this);
 832	m_config->updateOption("lockAspectRatio");
 833
 834	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
 835	resampleVideo->addBoolean(tr("Resample video"), avMenu);
 836	resampleVideo->connect([this](const QVariant& value) {
 837		m_display->filter(value.toBool());
 838	}, this);
 839	m_config->updateOption("resampleVideo");
 840
 841	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
 842	ConfigOption* skip = m_config->addOption("frameskip");
 843	skip->connect([this](const QVariant& value) {
 844		m_controller->setFrameskip(value.toInt());
 845	}, this);
 846	for (int i = 0; i <= 10; ++i) {
 847		skip->addValue(QString::number(i), i, skipMenu);
 848	}
 849	m_config->updateOption("frameskip");
 850
 851	avMenu->addSeparator();
 852
 853	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
 854	ConfigOption* buffers = m_config->addOption("audioBuffers");
 855	buffers->connect([this](const QVariant& value) {
 856		emit audioBufferSamplesChanged(value.toInt());
 857	}, this);
 858	buffers->addValue(tr("512"), 512, buffersMenu);
 859	buffers->addValue(tr("768"), 768, buffersMenu);
 860	buffers->addValue(tr("1024"), 1024, buffersMenu);
 861	buffers->addValue(tr("2048"), 2048, buffersMenu);
 862	buffers->addValue(tr("4096"), 4096, buffersMenu);
 863	m_config->updateOption("audioBuffers");
 864
 865	avMenu->addSeparator();
 866
 867	QMenu* target = avMenu->addMenu(tr("FPS target"));
 868	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
 869	fpsTargetOption->connect([this](const QVariant& value) {
 870		emit fpsTargetChanged(value.toFloat());
 871	}, this);
 872	fpsTargetOption->addValue(tr("15"), 15, target);
 873	fpsTargetOption->addValue(tr("30"), 30, target);
 874	fpsTargetOption->addValue(tr("45"), 45, target);
 875	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
 876	fpsTargetOption->addValue(tr("60"), 60, target);
 877	fpsTargetOption->addValue(tr("90"), 90, target);
 878	fpsTargetOption->addValue(tr("120"), 120, target);
 879	fpsTargetOption->addValue(tr("240"), 240, target);
 880	m_config->updateOption("fpsTarget");
 881
 882#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
 883	avMenu->addSeparator();
 884#endif
 885
 886#ifdef USE_PNG
 887	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
 888	screenshot->setShortcut(tr("F12"));
 889	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
 890	m_gameActions.append(screenshot);
 891	addControlledAction(avMenu, screenshot, "screenshot");
 892#endif
 893
 894#ifdef USE_FFMPEG
 895	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
 896	recordOutput->setShortcut(tr("F11"));
 897	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
 898	addControlledAction(avMenu, recordOutput, "recordOutput");
 899#endif
 900
 901#ifdef USE_MAGICK
 902	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
 903	recordGIF->setShortcut(tr("Shift+F11"));
 904	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
 905	addControlledAction(avMenu, recordGIF, "recordGIF");
 906#endif
 907
 908	avMenu->addSeparator();
 909	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
 910
 911	for (int i = 0; i < 4; ++i) {
 912		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
 913		enableBg->setCheckable(true);
 914		enableBg->setChecked(true);
 915		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
 916		m_gameActions.append(enableBg);
 917		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
 918	}
 919
 920	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
 921	enableObj->setCheckable(true);
 922	enableObj->setChecked(true);
 923	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
 924	m_gameActions.append(enableObj);
 925	addControlledAction(videoLayers, enableObj, "enableOBJ");
 926
 927	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
 928
 929	for (int i = 0; i < 4; ++i) {
 930		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
 931		enableCh->setCheckable(true);
 932		enableCh->setChecked(true);
 933		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
 934		m_gameActions.append(enableCh);
 935		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
 936	}
 937
 938	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
 939	enableChA->setCheckable(true);
 940	enableChA->setChecked(true);
 941	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
 942	m_gameActions.append(enableChA);
 943	addControlledAction(audioChannels, enableChA, QString("enableChA"));
 944
 945	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
 946	enableChB->setCheckable(true);
 947	enableChB->setChecked(true);
 948	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
 949	m_gameActions.append(enableChB);
 950	addControlledAction(audioChannels, enableChB, QString("enableChB"));
 951
 952	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
 953	m_shortcutController->addMenu(toolsMenu);
 954	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
 955	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
 956	addControlledAction(toolsMenu, viewLogs, "viewLogs");
 957
 958	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
 959	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
 960	addControlledAction(toolsMenu, overrides, "overrideWindow");
 961
 962	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
 963	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
 964	addControlledAction(toolsMenu, sensors, "sensorWindow");
 965
 966	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
 967	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
 968	addControlledAction(toolsMenu, cheats, "cheatsWindow");
 969
 970#ifdef USE_GDB_STUB
 971	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
 972	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
 973	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
 974#endif
 975
 976	toolsMenu->addSeparator();
 977	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
 978	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
 979
 980	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
 981	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
 982	addControlledAction(toolsMenu, keymap, "remapKeyboard");
 983
 984#ifdef BUILD_SDL
 985	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
 986	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
 987	addControlledAction(toolsMenu, gamepad, "remapGamepad");
 988#endif
 989
 990	toolsMenu->addSeparator();
 991
 992	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
 993	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
 994	m_gameActions.append(paletteView);
 995	addControlledAction(toolsMenu, paletteView, "paletteWindow");
 996
 997	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
 998	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
 999	m_gameActions.append(memoryView);
1000	addControlledAction(toolsMenu, memoryView, "memoryView");
1001
1002	ConfigOption* skipBios = m_config->addOption("skipBios");
1003	skipBios->connect([this](const QVariant& value) {
1004		m_controller->setSkipBIOS(value.toBool());
1005	}, this);
1006
1007	ConfigOption* volume = m_config->addOption("volume");
1008	volume->connect([this](const QVariant& value) {
1009		m_controller->setVolume(value.toInt());
1010	}, this);
1011
1012	ConfigOption* mute = m_config->addOption("mute");
1013	mute->connect([this](const QVariant& value) {
1014		m_controller->setMute(value.toBool());
1015	}, this);
1016
1017	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1018	rewindEnable->connect([this](const QVariant& value) {
1019		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1020	}, this);
1021
1022	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1023	rewindBufferCapacity->connect([this](const QVariant& value) {
1024		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1025	}, this);
1026
1027	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1028	rewindBufferInterval->connect([this](const QVariant& value) {
1029		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1030	}, this);
1031
1032	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1033	allowOpposingDirections->connect([this](const QVariant& value) {
1034		m_inputController.setAllowOpposing(value.toBool());
1035	}, this);
1036
1037	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1038	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1039	exitFullScreen->setShortcut(QKeySequence("Esc"));
1040	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1041
1042	foreach (QAction* action, m_gameActions) {
1043		action->setDisabled(true);
1044	}
1045}
1046
1047void Window::attachWidget(QWidget* widget) {
1048	m_screenWidget->layout()->addWidget(widget);
1049	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1050}
1051
1052void Window::detachWidget(QWidget* widget) {
1053	m_screenWidget->layout()->removeWidget(widget);
1054}
1055
1056void Window::appendMRU(const QString& fname) {
1057	int index = m_mruFiles.indexOf(fname);
1058	if (index >= 0) {
1059		m_mruFiles.removeAt(index);
1060	}
1061	m_mruFiles.prepend(fname);
1062	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1063		m_mruFiles.removeLast();
1064	}
1065	updateMRU();
1066}
1067
1068void Window::updateMRU() {
1069	if (!m_mruMenu) {
1070		return;
1071	}
1072	m_mruMenu->clear();
1073	int i = 0;
1074	for (const QString& file : m_mruFiles) {
1075		QAction* item = new QAction(file, m_mruMenu);
1076		item->setShortcut(QString("Ctrl+%1").arg(i));
1077		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1078		m_mruMenu->addAction(item);
1079		++i;
1080	}
1081	m_config->setMRU(m_mruFiles);
1082	m_config->write();
1083	m_mruMenu->setEnabled(i > 0);
1084}
1085
1086QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1087	addHiddenAction(menu, action, name);
1088	menu->addAction(action);
1089	return action;
1090}
1091
1092QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1093	m_shortcutController->addAction(menu, action, name);
1094	action->setShortcutContext(Qt::WidgetShortcut);
1095	addAction(action);
1096	return action;
1097}
1098
1099WindowBackground::WindowBackground(QWidget* parent)
1100	: QLabel(parent)
1101{
1102	setLayout(new QStackedLayout());
1103	layout()->setContentsMargins(0, 0, 0, 0);
1104	setAlignment(Qt::AlignCenter);
1105}
1106
1107void WindowBackground::setSizeHint(const QSize& hint) {
1108	m_sizeHint = hint;
1109}
1110
1111QSize WindowBackground::sizeHint() const {
1112	return m_sizeHint;
1113}
1114
1115void WindowBackground::setLockAspectRatio(int width, int height) {
1116	m_aspectWidth = width;
1117	m_aspectHeight = height;
1118}
1119
1120void WindowBackground::paintEvent(QPaintEvent*) {
1121	const QPixmap* logo = pixmap();
1122	if (!logo) {
1123		return;
1124	}
1125	QPainter painter(this);
1126	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1127	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1128	QSize s = size();
1129	QSize ds = s;
1130	if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1131		ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1132	} else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1133		ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1134	}
1135	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1136	QRect full(origin, ds);
1137	painter.drawPixmap(full, *logo);
1138}