CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19Bugfixes:
20 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
21 - GB Serialize: Fix audio state loading
22 - GB Video: Fix dot clock timing being slightly wrong
23 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
24 - ARM: Fix MSR when T bit is set
25 - GB Serialize: Fix game title check
26 - GB: Revamp IRQ handling based on new information
27 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
28 - GB Video: Fix loading states while in mode 3
29 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
30 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
31 - GB Timer: Minor accuracy improvements
32 - GB Audio: Clock frame events on DIV
33 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
34 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
35 - GBA Savedata: Fix savedata modified time updating when read-only
36 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
37 - GBA Video: Start timing mid-scanline when skipping BIOS
38 - Core: Fix audio sync breaking when interrupted
39 - Qt: Improve FPS timer stability
40 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
41 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
42 - GBA BIOS: Fix BitUnPack final byte
43 - GB I/O: DMA register is R/W
44 - GB Video: Fix SCX timing
45 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
46 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
47 - GBA Video: Make layer disabling work consistently
48 - GB: Fix IRQ disabling on the same T-cycle as an assert
49Misc:
50 - GBA Timer: Use global cycles for timers
51 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
52 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
53 - Qt: Redo GameController into multiple classes
54 - Test: Restructure test suite into multiple executables
55 - Python: Integrate tests from cinema test suite
56 - Util: Don't build crc32 if the function already exists
57 - GBA: Implement display start DMAs
58 - Qt: Prevent window from being created off-screen
59 - Qt: Add option to disable FPS display
60 - GBA: Improve multiboot image detection
61 - GB MBC: Remove erroneous bank 0 wrapping
62 - GBA Cheats: Allow multiple ROM patches in the same slot
63 - GB: Skip BIOS option now works
64 - Libretro: Add frameskip option
65 - GBA Memory: 64 MiB GBA Video cartridge support
66 - PSP2: Use system enter key by default
67 - 3DS: Remove deprecated CSND interface
68 - Qt: Options to mess around with layer placement
69 - GBA Savedata: Remove ability to disable realistic timing
70 - Qt: Add load alternate save option
71 - GB Audio: Improved audio quality
72 - GB, GBA Audio: Increase max audio volume
73 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
74 - GB Video: Darken colors in GBA mode
75 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
76 - FFmpeg: Support lossless h.264 encoding
77 - Feature: Added loading savestates from command line
78 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
79 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
80
810.6.3: (2017-04-14)
82Bugfixes:
83 - GB Audio: Revert unsigned audio changes
84 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
85 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
86
870.6.2: (2017-04-03)
88Bugfixes:
89 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
90 - 3DS: Fix opening files in directory names with trailing slashes
91 - LR35902: Fix watchpoints not reporting new value
92 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
93 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
94 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
95 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
96 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
97 - GBA: Fix SharkPort saves for EEPROM games
98 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
99 - GBA BIOS: Fix incorrect exit condition in LZ77
100 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
101 - GBA Cheats: Fix slide codes not initializing properly
102 - GBA DMA: ROM reads are forced to increment
103 - GBA Hardware: RTC accuracy improvements
104 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
105 - GBA Memory: Fix copy-on-write memory leak
106 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
107 - GBA Savedata: Fix crash when resizing flash
108 - GBA Video: Force align 256-color tiles
109 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
110 - PSP2: Fix issues causing poor audio
111 - Python: Fix package directory
112 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
113 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
114 - Wii: Fix screen tear when unpausing
115 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
116Misc:
117 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
118 - GB MBC: Remove erroneous bank 0 wrapping
119 - GBA: Improve multiboot image detection
120 - PSP2: Use system enter key by default
121
1220.6.1: (2017-10-01)
123Bugfixes:
124 - GB, GBA: Fix crashes when attempting to identify null VFiles
125 - GB, GBA: Fix sync to video with frameskip
126 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
127 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
128 - GB Core: Fix palette loading when loading a foreign config
129 - GB MBC: Pocket Cam memory should be accessible without enabling
130 - GB MBC: Fix SRAM sizes 4 and 5
131 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
132 - GB MBC: Fix RTC loading when file size is off
133 - GB Memory: Initialize peripheral pointers
134 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
135 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
136 - GB Memory: Actually load latch time from savestate
137 - GB Serialize: Fix deserializing video STAT
138 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
139 - GB Video: Fix potential hang when ending mode 0
140 - GB Video: Fix read mode when enabling LCD
141 - GBA: Reset active region as needed when loading a ROM
142 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
143 - GBA BIOS: Use core's VRAM variable instead of renderer's
144 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
145 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
146 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
147 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
148 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
149 - Python: Fix importing .gb or .gba before .core
150 - Qt: Fix command line debugger closing second game
151 - Qt: Fix LOG argument order
152 - Qt: Fix timezone issues with time overrides
153 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
154 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
155Misc:
156 - CMake: Fix CPack dependencies for libpng 1.6
157 - GBA: Detect hardware for Pokémon FireRed ROM hacks
158 - GBA Cheats: Improve detection of raw cheats
159 - Qt: Don't rebuild library view if style hasn't changed
160 - Qt: Allow overrides to be saved before a game is loaded
161 - Qt: Hide mouse immediately when loading
162 - SDL: Fix 2.0.5 build on macOS under some circumstances
163 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
164
1650.6.0: (2017-07-16)
166Features:
167 - Library view
168 - Sprite viewer
169 - Debugging console
170 - Improved memory viewer
171 - Memory search
172 - Command line ability to override configuration values
173 - Add option to allow preloading the entire ROM before running
174 - Add option for whether rewinding restores save games
175 - Savestates now contain any RTC override data
176 - Add option to lock video to integer scaling
177 - LR35902: Watchpoints
178 - LR35902/GB-Z80 disassembler
179 - GB: Tile viewer
180 - GB: Video/audio channel enabling/disabling
181 - GB: Symbol table support
182 - GB MBC: Add MBC1 multicart support
183 - GBA: Support printing debug strings from inside a game
184 - GBA: Better cheat type autodetection
185 - Implement keypad interrupts
186 - Configuration of gamepad hats
187 - Video log recording for testing and bug reporting
188 - Debugger: Segment/bank support
189 - Debugger: Execution tracing
190 - Qt: German translation (by Lothar Serra Mari)
191 - Qt: Spanish translation (by Kevin López)
192 - Qt: Italian translation (by theheroGAC)
193Bugfixes:
194 - ARM7: Fix MLA/*MULL/*MLAL timing
195 - Core: Fix crash with rewind if savestates shrink
196 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
197 - Core: Fix directory sets crashing on close if base isn't properly detached
198 - FFmpeg: Fix overflow and general issues with audio encoding
199 - GB: Fix flickering when screen is strobed quickly
200 - GB: Fix STAT blocking
201 - GB MBC: Fix ROM bank overflows getting set to bank 0
202 - GB MBC: Fix swapping carts not detect new MBC
203 - GB Timer: Improve DIV reset behavior
204 - GB Timer: Fix DIV batching if TAC changes
205 - GB Video: Reset renderer when loading state
206 - GBA: Fix multiboot ROM loading
207 - GBA: Fix multiboot loading resulting in too small WRAM
208 - GBA BIOS: Implement BitUnPack
209 - GBA BIOS: Fix ArcTan sign in HLE BIOS
210 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
211 - GBA BIOS: Fix INT_MIN/-1 crash
212 - GBA Hardware: Fix crash if a savestate lies about game hardware
213 - GBA I/O: Handle audio registers specially when deserializing
214 - GBA Memory: Improve initial skipped BIOS state
215 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
216 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
217 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
218 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
219 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
220 - LR35902: Fix core never exiting with certain event patterns
221 - LR35902: Fix pc overflowing current region off-by-one
222 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
223 - OpenGL: Fix some shaders causing offset graphics
224 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
225 - Qt: Fix window icon being stretched
226 - Qt: Fix data directory path
227 - Qt: Fix timing issues on high refresh rate monitors
228 - Qt: Fix linking after some windows have been closed
229 - Qt: Fix crash when changing audio settings after a game is closed
230 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
231 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
232 - Qt: Fix game unpausing after frame advancing and refocusing
233 - SDL: Fix game crash check
234 - SDL: Fix race condition with audio thread when starting
235 - SDL: Fix showing version number
236 - Test: Fix crash when loading invalid file
237 - Test: Fix crash when fuzzing fails to load a file
238 - Test: Don't rely on core for frames elapsed
239 - Test: Fix crash when loading invalid file
240 - Test: Fix crash when fuzzing fails to load a file
241 - Tools: Fix recurring multiple times over the same library
242 - Util: Fix overflow when loading invalid UPS patches
243 - Util: Fix highest-fd socket not being returned by SocketAccept
244 - Windows: Fix VDir.rewind
245Misc:
246 - All: Add C++ header guards
247 - All: Move time.h include to common.h
248 - 3DS, PSP2, Wii: Last directory loaded is saved
249 - CMake: Add ability to just print version string
250 - Core: New, faster event timing subsystem
251 - Core: Clean up some thread state checks
252 - Core: Add generic checksum function
253 - Core: Cores can now have multiple sets of callbacks
254 - Core: Restore sleep callback
255 - Core: Move rewind diffing to its own thread
256 - Core: Ability to enumerate and modify video and audio channels
257 - Core: List memory segments in the core
258 - Core: Move savestate creation time to extdata
259 - Core: Config values can now be hexadecimal
260 - Core: Improved threading interrupted detection
261 - Debugger: Modularize CLI debugger
262 - Debugger: Make building with debugging aspects optional
263 - Debugger: Add functions for read- or write-only watchpoints
264 - Debugger: Make attaching a backend idempotent
265 - Debugger: Add mDebuggerRunFrame convenience function
266 - Feature: Move game database from flatfile to SQLite3
267 - Feature: Support ImageMagick 7
268 - Feature: Make -l option explicit
269 - FFmpeg: Return false if a file fails to open
270 - FFmpeg: Force MP4 files to YUV420P
271 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
272 - GB: Reset with initial state of DIV register
273 - GB MBC: New MBC7 implementation
274 - GB Audio: Simplify envelope code
275 - GB Audio: Improve initial envelope samples
276 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
277 - GB Video: Improved video timings
278 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
279 - GBA, GB: ROM is now unloaded if a patch is applied
280 - GBA DMA: Refactor DMA out of memory.c
281 - GBA DMA: Move DMAs to using absolute timing
282 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
283 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
284 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
285 - GBA Memory: Support reading/writing POSTFLG
286 - GBA Memory: Remove unused prefetch cruft
287 - GBA Timer: Improve accuracy of timers
288 - GBA Video: Clean up unused timers
289 - GBA Video: Allow multiple handles into the same tile cache
290 - GBA Video, GB Video: Colors are now fully scaled
291 - GBA Video: Optimize when BLD* registers are written frequently
292 - OpenGL: Add xBR-lv2 shader
293 - Qt: Move last directory setting from qt.ini to config.ini
294 - Qt: Improved HiDPI support
295 - Qt: Expose configuration directory
296 - Qt: Merge "Save" and "OK" buttons in shader options
297 - Qt: Automatically load controller profile when plugged in
298 - Qt: Rename "Resample video" option to "Bilinear filtering"
299 - Qt: Remove audio thread
300 - Qt: Remove audio buffer sizing in AudioProcessorQt
301 - Qt: Re-enable QtMultimedia on Windows
302 - Qt: Make "Mute" able to be bound to a key
303 - Qt: Add .gb/.gbc files to the extension list in Info.plist
304 - Qt: Relax hard dependency on OpenGL
305 - Qt: Better highlight active key in control binding
306 - SDL: Remove scancode key input
307 - SDL: Automatically map controllers when plugged in
308 - Test: Add a basic test suite
309 - Util: Add size counting to Table
310 - Util: Add 8-bit PNG write support
311 - Util: Tune patch-fast extent sizes
312 - VFS: Call msync when syncing mapped data
313 - VFS: Allow truncating memory chunk VFiles
314 - VFS: Fix some minor VFile issues with FILEs
315 - VFS: Optimize expanding in-memory files
316 - VFS: Add VFileFIFO for operating on circle buffers
317Changes from beta 1:
318Features:
319 - Qt: Italian translation (by theheroGAC)
320 - Qt: Updated German translation
321Bugfixes:
322 - GB Audio: Fix incorrect channel 4 iteration
323 - GB Audio: Fix zombie mode bit masking
324 - GB Serialize: Fix timer serialization
325 - GB Video: Fix LYC regression
326 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
327 - GBA Timer: Fix count-up timing overflowing timer 3
328 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
329 - Qt: Fix memory search close button (fixes mgba.io/i/769)
330 - Qt: Fix window icon being stretched
331 - Qt: Fix initial window size (fixes mgba.io/i/766)
332 - Qt: Fix data directory path
333 - Qt: Fix controls not saving on non-SDL builds
334 - Qt: Fix translation initialization (fixes mgba.io/i/776)
335 - Qt: Fix patch loading while a game is running
336 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
337 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
338 - Qt: Fix GL-less build
339 - Qt: Fix Software renderer not handling alpha bits properly
340 - Qt: Fix screen background improperly stretching
341 - SDL: Fix cheats not loading
342Misc:
343 - GB Serialize: Add MBC state serialization
344 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
345 - GBA Timer: Improve accuracy of timers
346 - PSP2: Update toolchain to use vita.cmake
347 - Qt: Add language selector
348 - Qt: Minor test fixes
349 - Qt: Move shader settings into main settings window
350 - Qt: Dismiss game crashing/failing dialogs when a new game loads
351 - Qt: Properly ship Qt translations
352 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
353
3540.6 beta 1: (2017-06-29)
355 - Initial beta for 0.6
356
3570.5.2: (2016-12-31)
358Bugfixes:
359 - All: Fix fullscreen config option being ignored
360 - ARM7: PSR mode bits should not get sign extended
361 - GB: Fix audio not being deinitialized
362 - GB: Fix crash when masking savedata
363 - GB: Properly initialize sramRealVf variable
364 - GB Audio: Fix serialization of channel 3 and NR52 properties
365 - GB Audio: Reset envelope timer when reseting sound channel
366 - GB MBC: Fix SRAM dangling pointer with RTC games
367 - GB MBC: Fix initializing MBC when no ROM is loaded
368 - GB Memory: Fix patching ROM bank 0
369 - GB Memory: Fix starting HDMAs during mode 0
370 - GB Memory: Fix HDMA5 value after DMA completes
371 - GB Video: Initialize LCDC in renderer
372 - GB Video: Hblank IRQs should mask LYC=LY IRQs
373 - GBA: Fix IRQs firing after already being cleared
374 - GBA: Only unhalt CPU if appropriate bit is set in IE
375 - GBA: Add savegame override for Crash Bandicoot 2
376 - GBA BIOS: Fix MidiKey2Freq BIOS reads
377 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
378 - GBA Cheats: Fix GameShark ROM patches
379 - GBA I/O: Mask off WAITCNT bits that cannot be written
380 - GBA Memory: Fix misaligned BIOS reads
381 - GBA Memory: Fix VCOUNT being writable
382 - GBA Video: Fix out of bounds sprite transforms
383 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
384 - Libretro: Fix disabling BIOS
385 - Libretro: Fix Game Boy savestates and audio
386 - Qt: Fix changing resolution of software renderer
387 - Qt: Fix setting overrides
388 - Qt: Fix cut off tiles and alignment issues in tile viewer
389 - Qt: Only reset window dimensions when first shown
390 - Qt: Fix Qt Multimedia audio driver on big endian
391 - Qt: Fix Apply button for key and controller configurations
392 - VFS: Fix resizing memory chunks when not needed
393 - Windows: Fix Unicode directory handling
394Misc:
395 - GB, GBA: Prevent loading null ROMs
396 - GB Audio: Initialize wave RAM to GBC values
397 - GB Memory: Reset ROM bank when loading a ROM
398 - PSP2: Improved controller rumble
399
4000.5.1: (2016-10-05)
401Bugfixes:
402 - Core: Fix importing save games as read-only
403 - FFmpeg: Fix encoding AAC
404 - GB: Fix invalid STOP behavior on Game Boy Color
405 - GB: Initialize audio properly
406 - GB: Properly clear KEY1 bit 0 when switching speeds
407 - GB: Properly unload save files when unloading a ROM
408 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
409 - GB MBC: Fix MBC7 when size is incorrectly specified
410 - GB MBC: Fix RTC access when no save file is loaded
411 - GB SIO: Don't auto-clock external shift clock
412 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
413 - GB Video: Fix video frames getting missed when LCDC is off
414 - GB Video: Clear screen when LCDC is off
415 - GBA Cheats: Fix holding onto pointers that may get invalidated
416 - GBA Cheats: Fix key-activated CodeBreaker cheats
417 - GBA Cheats: Fix uninitialized memory getting freed when saving
418 - GBA Hardware: Improve Game Boy Player rumble behavior
419 - GBA Memory: Fix several unused I/O register read values
420 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
421 - LR35902: Fix events running with the wrong cycle active
422 - Qt: Fix "close" button on Overrides view
423 - Qt: Fix saving overrides
424 - Qt: Fix directory set unloading when replacing the ROM
425 - Qt: Fix patch loading
426 - Qt: Fix crash when saving an override if a game isn't loaded
427 - Qt: Fix showing default display driver as OpenGL (force 1.x)
428 - SDL: Attach rumble in SDL frontend
429 - Util: Fix PNG identification on files too small to be a PNG
430Misc:
431 - All: Only update version info if needed
432 - All: Split out install locations for Libretro and OpenEmu
433 - FFmpeg: Encoding cleanup
434 - GB: Reset active region when reloading ROM
435 - GB Memory: Initialize RAM pattern for GBC
436 - GB Video: Improved video timings
437 - Qt: Manage window sizes slightly better
438 - Qt: Remember scale option independent of core dimensions
439
4400.5.0: (2016-09-19)
441Features:
442 - Game Boy support
443 - Support for encrypted CodeBreaker GBA cheats
444 - Emulation of Vast Fame protected GBA carts (taizou)
445 - Tile viewer
446 - Threaded rendering mode
447 - Libretro: Memory map and achievement support (leiradel)
448 - GUI: Add UI control remapping
449 - GUI: Add fast-forward
450 - Wii: 240p support
451 - 3DS: Adjustable screen darkening
452 - Ability to temporarily load a savegame
453 - Load specific files out of archives
454 - Automatic BIOS detection
455Bugfixes:
456 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
457 - Debugger: Fix GDB breakpoints
458 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
459 - GBA: Fix filehandle leak with savegames
460 - GBA: Timer 0 cannot be count up
461 - GBA: Count up timers should not count themselves
462 - GBA Memory: Fix mirror on non-overdumped Classic NES games
463 - GBA Memory: Fix ldm {pc}
464 - GBA Savedata: Fix savedata sync timer
465 - GBA Savedata: Only unmap savedata if present
466 - GBA Serialize: Savestates now properly store prefetch
467 - GBA Video: WIN0/1 take priority over OBJWIN
468 - GBA Video: Fix out-of-order OBJWIN
469 - PSP2: Fix GPU crash while exiting
470 - PSP2: Fix VSync
471 - PSP2: Fix accelerometer range
472 - PSP2: Actually load screen mode setting
473 - PSP2: Fix gyroscope direction
474 - PSP2: Delete threads after they return
475 - PSP2: Fix mapping/unmapping from not at 0
476 - Qt: Fix bug in software renderer scaling
477 - Qt: Fix hanging key press after disabling autofire
478 - Qt: Fix being unable to pause manually when using auto-pausing
479 - SDL: Fix axes being mapped wrong
480 - Util: Fix realloc semantics in utf16to8
481 - Util: Fix inserting too many items into a hash table
482 - VFS: Fix uninitialized varaible reading from 7z
483 - VFS: Fix reading multiple files from a 7z archive
484 - Wii: Fix framelimiting after a slowdown
485 - Wii: Fix garbage flash at startup
486Misc:
487 - 3DS: Use blip_add_delta_fast for a small speed improvement
488 - 3DS: Allow UTF-16 filenames
489 - 3DS: Port to using citro3D
490 - 3DS: Use system font for menus
491 - 3DS: Attempt to use Core 2 for threads
492 - 3DS: Adjustable filering
493 - 3DS: 3D banner
494 - All: Add QUIET parameter to silence CMake
495 - All: Faster memory read/write
496 - ARM7: Support forcing Thumb mode via MSR
497 - ARM7: Flush prefetch cache when loading CPSR via MSR
498 - ARM7: Clean up instruction decoding for future expandability
499 - Debugger: Support register and memory writes via GDB stub
500 - Debugger: Add software breakpoint support to gdb
501 - FFmpeg: Full support for libavcodec 56+
502 - GBA: Better debug logging if event processing breaks
503 - GBA Audio: Force audio DMAs to not increment destination
504 - GBA BIOS: Use custom ArcTan, not relying on OS
505 - GBA Hardware: Clean up dead code in GBP
506 - GBA Memory: Optimize stalling behavior
507 - GBA Memory: Optimize Load-/StoreMultiple
508 - GBA Savedata: Add realistic timing for EEPROM
509 - GBA Serialize: Savestates now store if CPU was halted
510 - GBA Video: Remove old slow path fallback
511 - GBA Video: Optimize sprite drawing
512 - GBA Video: Optimize mode 0 rendering
513 - GBA Video: Optimize compositing cases slightly
514 - GUI: Screenshot dimensions are now passed through
515 - GUI: Add back logging
516 - GUI: Only reload config if manually saved
517 - GUI: Increase scrolling speed
518 - OpenGL: Log shader compilation failure
519 - OpenGL: Add texSize uniform
520 - Qt: Make -g flag work in Qt build
521 - Qt: Simplify OpenGL context creation
522 - Qt: Thread startup improvements
523 - Qt: Make audio channel/video layer options shortcut mappable
524 - Qt: Remove some C99isms from C++ code
525 - Qt: Remove default autofire mappings
526 - Qt: Make reseting when pasued frame-accurate
527 - Qt: Rearchitect game closing codepath
528 - PSP2: Use system font for menus
529 - PSP2: Add rumble for PS TV
530 - PSP2: Add fit-to-height screen mode
531 - PSP2: Sync files per descriptor
532 - PSP2: Allow UTF-8 filenames
533 - PSP2: Screenshots are now saved into the Photo Gallery
534 - PSP2: Stop underclocking when menuing
535 - SDL: Increase default audio buffer size to 1024 samples
536 - SDL: More responsive rumble
537 - Util: Add Vector GetConstPointer
538 - Util: Add rtrim
539 - Util: Add endswith
540 - VFS: Improve zip file detection
541 - Wii: Add pixelated resample filter
542 - Windows: Add native VDir support
543 - Util: Add PRIz macro for libc versions that don't support %z
544
5450.4.1: (2016-07-11)
546Bugfixes:
547 - All: Fix several file handle leaks
548 - All: Fix instruction tables getting zeroed when linking sometimes
549 - ARM7: Fix flags on SBC/RSC
550 - ARM7: Fix setting spsr privilege bits when spsr is empty
551 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
552 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
553 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
554 - GBA Memory: Fix executing code from OBJ region of VRAM
555 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
556 - GBA Serialize: Fix loading savegames from savestates
557 - OpenGL: Correct boolean vector strcmp strings for uniforms
558 - Qt: Fix sending gameStopped twice
559 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
560 - Qt: Fix initial state of key mapping
561 - Qt: Initialize m_useBios
562 - SDL: Fix joystick initialization on BSD
563 - SDL: Fix potential joystick crash in games with rumble
564 - SDL: Fix SDL 1.2 build
565 - SDL: Fix sporadic crash when deinitializing audio
566 - Shaders: Fix AGS-001 shader with some bad drivers
567 - Util: Use closesocket on Windows
568 - Util: Fix socket bind addresses
569 - VFS: Fix reading 7z archives without rewinding first
570 - VFS: VFileFromFD should not open directories
571 - Wii: Fix tilting direction
572 - Util: Fix realloc semantics in utf16to8
573Misc:
574 - All: Allow use of external minizip library
575 - Debugger: CLI debugger now exits when end-of-stream is reached
576 - FFmpeg: Update dependencies on Ubuntu
577 - GBA: Slightly optimize GBAProcessEvents
578 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
579 - GBA Video: Null renderer should return proper register values
580 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
581 - Qt: Add preset for DualShock 4
582 - Qt: Update 360 input profile on OS X to reflect newer drivers
583 - Qt: Remove use of NaN
584 - Qt: Canonicalize file paths when loading games
585 - Qt: Add refresh button to controller editing
586 - SDL: Remove default gamepad mappings
587 - Util: Fix intermittent build failure on OS X
588 - VFS: VFile.sync now updates modified time
589
5900.4.0: (2016-02-02)
591Features:
592 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
593 - I/O viewer
594 - Booting of multiboot images
595 - Customization of GIF recording
596 - Libretro: Cheat code support
597 - Support for GLSL shaders
598 - ROM information view
599 - Support for VBA-style cheat codes
600 - Savestates now store creation timestamps
601 - Key autofire
602 - Libretro: Allow blocking opposing directional input
603 - OpenEmu core for OS X
604 - Libretro: Settings for using BIOS and skipping intro
605 - Libretro: Customizable idle loop removal
606 - Implemented cycle counting for sprite rendering
607 - Cleaner, unified settings window
608 - Added a setting for pausing when the emulator is not in focus
609 - Customizable paths for save games, save states, screenshots and patches
610 - Controller hotplugging
611 - Ability to store save games and active cheats within savestates
612Bugfixes:
613 - ARM7: Fix sign of unaligned LDRSH
614 - ARM7: Fix decoding of some ARM ALU instructions with shifters
615 - Debugger: Fix watchpoints in gdb
616 - GBA: Fix warnings when creating and loading savestates
617 - GBA: Fix Iridion II savetype
618 - GBA BIOS: Fix misaligned CpuSet
619 - GBA Cheats: Fix cheats setting the Action Replay version
620 - GBA Hardware: Fix GPIO on big endian
621 - GBA Memory: Fix DMA register writing behavior
622 - GBA Memory: Fix DMAs triggering two cycles early
623 - Libretro: Fix aspect ratio
624 - Qt: Fix some potential crashes with the gamepad mapping
625 - Qt: Fix keys being mapped incorrectly when loading configuration file
626 - Util: Fix PowerPC PNG read/write pixel order
627 - Util: Fix excessive memory allocation when decoding a PNG
628 - VFS: Fix VFileReadline and remove _vfdReadline
629Misc:
630 - All: Improved PowerPC support
631 - All: Fix some undefined behavior warnings
632 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
633 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
634 - GBA: Implement bad I/O register loading
635 - GBA: Allow jumping to OAM and palette RAM
636 - GBA BIOS: Finish implementing RegisterRamReset
637 - GBA Config: Add "override" layer for better one-time configuration
638 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
639 - GBA Memory: Use a dynamically sized mask for ROM memory
640 - GBA Memory: Implement several unimplemented memory access types
641 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
642 - GBA RR: Starting from savestate now embeds the savegame
643 - GBA RR: Add preliminary SRAM support for VBM loading
644 - GBA RR: Add support for resets in movies
645 - GBA Video: Remove lastHblank, as it is implied
646 - Libretro: Use anonymous memory mappers for large blocks of memory
647 - Libretro: Add install target for libretro core
648 - Qt: Window size command line options are now supported
649 - Qt: Increase usability of key mapper
650 - Qt: Add 'Apply' button to settings window
651 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
652 - Qt: Allow use of modifier keys as input
653 - Qt: Optimize log viewer
654 - Qt: Added button for breaking into the GDB debugger
655 - Qt: Add box for showing duration of rewind
656 - SDL: Support fullscreen in SDL 1.2
657 - SDL: Allow GBASDLAudio to be used without a thread context
658 - Util: Use VFile for configuration
659 - Util: Add MutexTryLock
660
6610.3.2: (2015-12-16)
662Bugfixes:
663 - ARM7: Fix STRT/STRBT
664 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
665 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
666 - Libretro: Fix problems with rumble not turning off
667 - GBA: Fix idle skip state being retained between games
668 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
669 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
670 - GBA BIOS: Fix Sqrt sign
671 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
672 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
673 - GBA Memory: Fix DMA behavior for SRAM accesses
674 - GBA Memory: Fix Store8 to OBJ VRAM
675 - GBA Memory: Fix alignment of LDM/STM on SRAM
676 - GBA Memory: Fix unaligned out-of-bounds ROM loads
677 - GBA Memory: Fix timing of DMAs
678 - GBA Video: Fix _mix for 15-bit color
679 - GBA Video: Fix OAM and palette initialization
680 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
681 - Qt: Use safer isLoaded check in GameController
682 - Qt: Fix a race condition in PainterGL that could lead to a crash
683 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
684 - Qt: Fix font size in memory viewer
685 - Qt: Fix a crash in the memory viewer
686 - Qt: Add additional checks in CheatModel to prevent crashes
687 - Qt: Fix race condition with setting sample rate
688 - Qt: Fix crash when closing multiplayer windows
689 - Qt: Fix resetting while paused
690Misc:
691 - GBA Audio: Implement missing flags on SOUNDCNT_X register
692 - Qt: Add mute option to menu
693
6940.3.1: (2015-10-24)
695Bugfixes:
696 - ARM7: Fix instruction decoding of Thumb shifts
697 - GBA: Deinit savegame when unloading a ROM
698 - GBA: Fix BIOS check on big endian
699 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
700 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
701 - GBA Audio: Fix audio channels being silenced at the wrong time
702 - GBA Memory: Fix bad BIOS Load16 on big endian
703 - GBA Memory: Fix bad Load8 on big endian
704 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
705 - GBA Video: Fix edge case with sprite blend modes and semitransparency
706 - GBA Video: Fix objwin and blending interaction on sprites
707 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
708 - Libretro: Fix a memory leak with the render buffer
709 - Qt: Windows no longer spawn in the top left on first launch
710 - Qt: Fix install path of XDG desktop file with DESTDIR
711 - Qt: Fix drag and drop on Windows
712 - Qt: Reenable double buffering, as disabling it broke some Windows configs
713 - VFS: Fix return values of VFileFILE.read and .write
714Misc:
715 - All: Reset next event to cycles instead of zero to interrupt
716 - All: Add --version flag
717 - ARM7: Force disable LTO on two files to work around a GCC bug
718 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
719 - GBA: Better memory handling with PNG savestates
720 - GBA: Additional savestate sanity checks
721 - GBA: Check for cycle count being too high
722 - GBA Audio: Allow GBAAVStream to have no video callback
723 - GBA BIOS: Implement RegisterRamReset for SIO registers
724 - Qt: Remove useless help icons in dialogs
725 - Qt: Prevent savestate window from opening while in multiplayer
726 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
727 - Qt: Dropping multiplayer windows works more cleanly now
728
7290.3.0: (2015-08-16)
730Features:
731 - Ability to hide individual background layers, or OBJs
732 - Ability to mute individual audio channels
733 - Palette viewer and exporter
734 - Volume control
735 - More shortcuts are editable (e.g. quick save/load)
736 - Rewind now shows the frame after rewinding
737 - Import/Export of GameShark/Action Replay snapshots
738 - Add "Step backwards" item for single increment rewind
739 - Deadzone estimation for game controllers
740 - Analog inputs can be used for shortcuts
741 - Menu items for specific solar sensor brightness levels
742 - Remappable controls for tilt and gyroscope sensors
743 - Status messages for actions taken while a game is running (e.g. save/load state)
744 - Memory inspector
745 - Screensaver can now be suspended while a game is running
746 - Load/save the most recent savestate slot
747 - Support varible speed (PWM) rumble
748 - Ability to cap fast forward speed
749 - Finer control over FPS target
750 - Holdable shortcut for rewinding one frame at a time
751 - Ability to boot directly into the BIOS
752 - Preliminary support for yanking out the game pak while a game is running
753 - Thumb-drive mode by putting a file called portable.ini in the same folder
754 - Configurable display driver, between software and OpenGL
755 - Undo-able savestate loading and saving
756 - Controller profiles now store shortcut settings
757 - Default controller profiles for several common controllers
758 - Libretro now supports BIOS, rumble and solar sensor
759 - Implement BIOS call Stop, for sleep mode
760 - Automatically load patches, if found
761 - Improved video synchronization
762 - Configurable audio output sample rate
763Bugfixes:
764 - ARM7: Fix SWI and IRQ timings
765 - ARM7: Fix Thumb MUL timing
766 - ARM7: Fix timing of multiplies to use N cycles
767 - ARM7: ARMHotplugDetach should call deinit
768 - Debugger: Fix use-after-free in breakpoint clearing code
769 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
770 - GBA: Cap audio FIFO read size during deserialization
771 - GBA: Check for corrupted savestates when loading
772 - GBA: Check for improperly sized savestates when loading
773 - GBA: Check for savestates made from differently sized ROMs
774 - GBA: Fix calls to endian-independent loadstores
775 - GBA: Fix timing of reading from timer registers
776 - GBA: Ensure cycles never go negative
777 - GBA Audio: Force audio FIFOs to 32-bit
778 - GBA Audio: Fix audio pitch changing when adjusting buffer size
779 - GBA Audio: Fix sample order in audio channel 3
780 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
781 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
782 - GBA Memory: Improve Thumb open bus behavior
783 - GBA Memory: Fix potential DMA issue when loading a savestate
784 - GBA Memory: Fix load/store multiple video memory waitstates
785 - GBA SIO: Fix reseting when there are SIO devices attached
786 - GBA Video: Blended sprites should never have other effects applied
787 - GBA Video: Fix out-of-bounds tiles in mosaic
788 - GBA Video: Fix windows not affecting sprites
789 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
790 - GBA Video: Fix timing on first scanline
791 - Qt: Better cleanup when a game crashes
792 - Qt: Fix open ROM dialog filtering for archive formats
793 - Qt: Cap the maximum number of multiplayer windows
794 - Qt: Fix maximum year in sensor override
795 - Qt: Fix window being too tall after exiting fullscreen
796 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
797 - Qt: Fix analog buttons not getting unmapped
798 - Qt: Fix passing command line options
799 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
800 - SDL: Fix SDL build when OpenGL is missing
801 - Util: Allow loading IPS patches that grow the ROM
802 - VFS: Fix resource leaks if some allocations fail
803 - VFS: Fix line-reading to return proper values
804 - Video: Fix an issue with very long filenames
805 - Util: Fix formatting of floats
806Misc:
807 - All: Add --help flag for command line programs
808 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
809 - All: Enable static linking for Windows
810 - All: Enable static linking for OS X
811 - All: Threads are now named
812 - All: Proper handling of Unicode file paths
813 - ARM7: Add emulation for Undefined CPU mode
814 - ARM7: Reduce the size of the Thumb instruction table
815 - GBA: Add status log level
816 - GBA: GBARewind now returns how many states it has rewound
817 - GBA: SIO logging layer
818 - GBA BIOS: Stub out SoundBias
819 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
820 - GBA: Don't include GBACLIDebugger struct unless needed
821 - GBA: Savedata is now synced shortly after data finishes being written
822 - GBA: Process multiple timer events at once, if necessary
823 - GBA Audio: Implement audio reset for channels A/B
824 - GBA Audio: Process multiple audio events at once, if necessary
825 - GBA Hardware: Backport generic RTC source into core
826 - GBA Input: Allow axes and buttons to be mapped to the same key
827 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
828 - GBA SIO: Add a dummy driver for Normal mode
829 - GBA Thread: Add functionality for running callbacks on the GBA thread
830 - GBA Thread: Split GBASync into a separate file
831 - GBA Video: Refactor software renderer into separate files
832 - GBA Video: Slightly optimize mode 0 mosaic rendering
833 - Debugger: Free watchpoints in addition to breakpoints
834 - Qt: Handle saving input settings better
835 - Qt: Move GL frame drawing back onto its own thread
836 - Qt: Fast forward (held) option moved from Other to Emulation menu
837 - Qt: Show version info in window title
838 - Qt: Migrate multiplayer window handling into GBAApp
839 - Qt: Unified file opening and saving with last location
840 - Qt: Fix windows being resizable when they shouldn't have been
841 - Qt: Only hide cursor in full screen
842 - Qt: Replace pause-after-frame mutex with an atomic
843 - Qt: Add application icon and XDG desktop files
844 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
845 - Qt: Don't save window size when entering fullscreen
846 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
847 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
848 - Qt: Increase usability of key mapper
849 - Qt: Show checkmark for window sizes
850 - Qt: Set window path to loaded ROM
851 - Perf: Ability to load savestates immediately on launch
852 - SDL: Properly check for initialization
853 - SDL: Clean up initialization functions
854 - SDL: Clean up GL context
855 - Util: Allow disabling the threading code entirely
856 - VFS: Add sync method to force syncing with backing
857
8580.2.1: (2015-05-13)
859Bugfixes:
860 - All: Fix sanitize-deb script not cleaning up after itself
861 - All: Fix dependencies for libavcodec on Debian-derived platforms
862 - ARM7: Handle writeback for PC in addressing modes 2 and 3
863 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
864 - ARM7: Fix ARM multiply instructions when PC is a destination register
865 - Debugger: Fix use-after-free in breakpoint clearing code
866 - Debugger: Fix boundary conditions in tab completion
867 - GBA: Fix timers not updating timing when writing to only the reload register
868 - GBA: Fix rewind boundary conditions
869 - GBA: Add initial I/O register settings for background matrix registers
870 - GBA: Fix hang when loading a savestate if sync to video is enabled
871 - GBA: Handle out-of-bounds I/O access
872 - GBA: Fix bounds-checking on EEPROM access
873 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
874 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
875 - GBA Memory: Allow SRAM to be 64kB
876 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
877 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
878 - GBA Video: Fix second frame mode 5
879 - Perf: Fix race condition if a game crashes immediately on start
880 - Qt: Fix Display object leak when closing a window
881 - Qt: Fix .deb dependencies
882 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
883 - Qt: Fix window not regaining focus after exiting savestate window
884 - Qt: Fix regression where video would not record if the game had already started
885 - Qt: Fix potential crash if a gamepad causes focus to change
886 - Qt: Fix controller axis querying
887 - Qt: Fix multiplayer windows opening as the wrong size
888 - Qt: Fix controllers sometimes not loading the right profile
889 - SDL: Fix boundary conditions for joystick adjustments
890 - SDL: Allocate properly sized input maps
891 - SDL: Fix potential build issues when Qt and SDL2 are in use
892 - Util: Fix resource leak in UTF-8 handling code
893 - Util: Fix a null-pointer issue when attempting to delete a key
894 - VFS: Fix resource leaks if some allocations fail
895 - Video: Fix an issue with very long filenames
896Misc:
897 - GBA Memory: Soft-crash if jumping past the end of a ROM
898 - Qt: Show multiplayer numbers in window title
899 - Qt: Solar sensor can have shortcuts set
900
9010.2.0: (2015-04-03)
902Features:
903 - Support for gamepad axes, e.g. analog sticks or triggers
904 - Add scale presets for up to 6x
905 - Settings window
906 - Bilinear resampling option
907 - Add option to skip BIOS start screen
908 - List of recently opened games
909 - Support for games using the Solar Sensor
910 - Better audio resampling via blip-buf
911 - Game Pak overrides dialog for setting savetype and sensor values
912 - Support for games using the tilt sensor
913 - Remappable shortcuts for keyboard and gamepad
914 - Rewinding of emulation
915 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
916 - Support IPv6
917 - Save directory of last loaded file
918 - Support BPS patches
919 - Automatically detect and optimize out idle loops
920 - Configurable game overrides
921 - Support loading 7-Zip files
922 - Drag and drop game loading
923 - Cheat code support
924 - Runtime configurable audio driver
925 - Libretro core for use with RetroArch and other front-ends
926 - Controller profiles for setting different bindings for different controllers
927 - Ability to lock aspect ratio
928 - Local link cable support
929 - Ability to switch which game controller is in use per instance
930 - Ability to prevent opposing directional input
931 - Warning dialog if an unimplemented BIOS feature is called
932 - Debugger: Add CLI "frame", frame advance command
933 - Debugger: Add CLI functions for writing to memory
934 - Debugger: Add CLI functions for examining memory regions
935 - Debugger: Add CLI function for writing a register
936Bugfixes:
937 - ARM7: Extend prefetch by one stage
938 - ARM7: Fix cycle counting for loads
939 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
940 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
941 - GBA: Initialize gba.sync to null
942 - GBA: Fix timer initialization
943 - GBA Audio: Support 16-bit writes to FIFO audio
944 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
945 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
946 - GBA BIOS: Fix BIOS prefetch after reset
947 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
948 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
949 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
950 - GBA Memory: Fix I cycles that had been moved to ARM7 core
951 - GBA Memory: Fix cycle counting for 32-bit load/stores
952 - GBA RR: Fix fallthrough error when reading tags from a movie
953 - GBA Thread: Fix possible hang when loading an archive
954 - GBA Thread: Fix possible deadlock in video sync
955 - Perf: Fix crash when the GBA thread fails to start
956 - Qt: Fix crash starting a GDB stub if a game isn't loaded
957 - Qt: Fix crash when adjusting settings after closing a game
958 - Qt: Fix crash when starting GDB stub after closing a game
959 - Qt: Fix patch loading while a game is running
960 - Qt: Fix crash when loading a game after stopping GDB server
961 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
962 - Qt: Fix crash when attempting to pause if a game is not running
963 - SDL: Properly clean up if a game doesn't launch
964 - Util: Fix sockets on Windows
965Misc:
966 - All: Enable link-time optimization
967 - Debugger: Watchpoints now work on STM/LDM instructions
968 - Debugger: Clean up GDB stub network interfacing
969 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
970 - Debugger: Merge Thumb BL instructions when disassembling
971 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
972 - Debugger: Watchpoints now report address watched (fixes #68)
973 - Debugger: Add support for soft breakpoints
974 - Debugger: Make I/O register names be addresses instead of values
975 - Debugger: Rename read/write commands
976 - GBA: Improve accuracy of event timing
977 - GBA: Add API for getting Configuration structs for overrides and input
978 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
979 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
980 - GBA: Move A/V stream interface into core
981 - GBA: Savestates now take into account savedata state machines (fixes #109)
982 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
983 - GBA Memory: Simplify memory API and use fixed bus width
984 - GBA Thread: Make GBASyncWaitFrameStart time out
985 - GBA Video: Start video at the last scanline instead of the first
986 - Qt: Optimize logo drawing
987 - Qt: Move frame upload back onto main thread
988 - Qt: Remember window position
989 - Qt: Double-clicking on the window toggles full screen
990 - Util: Use proper locale for reading and writing float values
991
9920.1.1: (2015-01-24)
993Bugfixes:
994 - ARM7: Fix LDM writeback to a register already written
995 - GBA: Fix timers 2 and 3 updating incorrectly
996 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
997 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
998 - GBA Audio: Properly initialize audio FIFO channels
999 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1000 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1001 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1002 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1003 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1004 - GBA BIOS: Fix HuffUnComp boundary conditions
1005 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1006 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1007 - GBA Memory: Filter out top nybble of DMA addresses
1008 - GBA Memory: Properly bounds-check VRAM accesses
1009 - GBA Memory: Fix initial DMA state
1010 - GBA Thread: Allow halted games to exit cleanly
1011 - GBA Video: Fix blend issues with obscured middle layers
1012 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1013 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1014 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1015 - GBA Video: Fix sprite boundary conditions with mosaic
1016 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1017 - Qt: Fix issue with set frame sizes being the wrong height
1018 - Qt: Fix emulator crashing when full screen if a game is not running
1019 - Qt: Fix window focus issues
1020 - Qt: Properly set default video recording settings
1021 - Qt: Fix a race condition when a game crashes immediately
1022 - Qt: Fix some cases where key mapping can break if focus is adjusted
1023 - Qt: Fix crash if a game pauses before any frames are shown
1024 - Debugger: Negative PC-relative loads now properly subtract the offset
1025 - Debugger: Align PC-relative loads in Thumb
1026 - Debugger: Fix watchpoints triggering too late
1027 - Debugger: Fix binary print putting spaces between digits
1028 - Video: Ensure FFmpeg encoder has audio frames
1029 - Video: Fix uncompressed PCM audio recording
1030 - Video: Fix FFmpeg crashing when the file extension is wrong
1031 - Util: Fix SOCKET_FAILED macro
1032Misc:
1033 - GBA: Exit cleanly on FATAL if the port supports it
1034 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1035 - Qt: Disable sync to video by default
1036 - Qt: Handle a game crash without crashing
1037 - Qt: Set default log level to FATAL, ERROR and WARN
1038 - Qt: Clarify some phrasing in the menus
1039 - Qt: Clear active buttons when focus is lost
1040
10410.1.0: (2014-12-13)
1042 - Initial release