CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9Emulation fixes:
10 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
11 - GBA: Reset now reloads multiboot ROMs
12 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
13 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
14 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
15 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
16 - GBA Video: Fix scanline cache with scale factor change edge cases
17 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
18 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
19 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
20 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
21Other fixes:
22 - Qt: More app metadata fixes
23 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
24 - LR35902: Fix disassembly of several CB-prefix instructions
25 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
26 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
27 - CMake: Fix .deb imagemagick dependencies
28 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
29 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
30 - GB Core: Fix toggling WIN and OBJ being swapped
31 - All: Fix several memory leaks
32Misc:
33 - GBA Savedata: EEPROM performance fixes
34 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
35 - GB Memory: Support running from blocked memory
36 - Qt: Don't unload ROM immediately if it crashes
37 - Debugger: Add breakpoint and watchpoint listing
38 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
39 - LR35902: Support PC-relative opcode decoding
40 - Qt: Improve camera initialization
41 - Qt: Support switching webcams
42 - Core: Add keysRead callback
43 - Vita: Improved frame drawing speed
44 - Qt: Cap window size on start to monitor size
45
460.7.1: (2019-02-24)
47Bugfixes:
48 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
49 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
50 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
51 - GB, GBA Serialize: Fix loading two states in a row
52 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
53 - GBA DMA: Fix Display Start DMAs
54 - GBA DMA: Fix DMA start/end timing
55 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
56 - GBA Memory: Fix a few AGBPrint crashes
57 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
58 - GBA SIO: Prevent writing read-only multiplayer bits
59 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
60 - Python: Fix crash when deleting files owned by library
61 - Python: Make sure GB link object isn't GC'd before GB object
62 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
63 - Qt: Fix tile and sprite views not always displaying at first
64 - Qt: Fix audio context holding onto closed game controller
65 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
66 - Qt: Fix window icon on X11
67 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
68 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
69 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
70Misc:
71 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
72 - Qt: Updated Italian translation (by Vecna)
73
740.7.0: (2019-01-26)
75Features:
76 - ELF support
77 - Game Boy Camera support
78 - Qt: Set default Game Boy colors
79 - Game Boy Printer support
80 - Super Game Boy support
81 - Customizable autofire speed
82 - Ability to set default Game Boy model
83 - Map viewer
84 - Automatic cheat loading and saving
85 - GameShark and Action Replay button support
86 - AGBPrint support
87 - Debugger: Conditional breakpoints and watchpoints
88 - Ability to select GB/GBC/SGB BIOS on console ports
89 - Optional automatic state saving/loading
90 - Access to ur0 and uma0 partitions on the Vita
91 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
92 - GBA: ARMIPS/A22i-style and ELF symbol table support
93 - Initial Switch port
94Bugfixes:
95 - ARM: Fix MSR when T bit is set
96 - Core: Fix audio sync breaking when interrupted
97 - Core: Fix ordering events when scheduling during events
98 - FFmpeg: Fix encoding audio/video queue issues
99 - GB: Revamp IRQ handling based on new information
100 - GB: Fix IRQ disabling on the same T-cycle as an assert
101 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
102 - GB Audio: Clock frame events on DIV
103 - GB Audio: Fix channel 3 reset value
104 - GB Audio: Fix channel 4 initial LFSR
105 - GB Audio: Fix channel 1, 2 and 4 reset timing
106 - GB I/O: DMA register is R/W
107 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
108 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
109 - GB, GBA Savedata: Fix unmasking savedata crash
110 - GB Serialize: Fix audio state loading
111 - GB Serialize: Fix game title check
112 - GB Serialize: Fix IRQ pending/EI pending confusion
113 - GB Timer: Minor accuracy improvements
114 - GB Video: Fix dot clock timing being slightly wrong
115 - GB Video: Fix loading states while in mode 3
116 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
117 - GB Video: Fix SCX timing
118 - GB, GBA Video: Don't call finishFrame twice in thread proxy
119 - GBA: Reset WAITCNT properly
120 - GBA BIOS: Fix BitUnPack final byte
121 - GBA BIOS: Fix BitUnPack narrowing
122 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
123 - GBA DMA: Fix temporal sorting of DMAs of different priorities
124 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
125 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
126 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
127 - GBA Savedata: Fix savedata modified time updating when read-only
128 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
129 - GBA Serialize: Fix loading states in Hblank
130 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
131 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
132 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
133 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
134 - GBA Video: Start timing mid-scanline when skipping BIOS
135 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
136 - GBA Video: Make layer disabling work consistently
137 - PSP2: Fix more issues causing poor audio
138 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
139 - Qt: Improve FPS timer stability
140 - Util: Fix wrapping edge cases in RingFIFO
141Misc:
142 - 3DS: Remove deprecated CSND interface
143 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
144 - Core: Remove broken option for whether rewinding restores save games
145 - Feature: Added loading savestates from command line
146 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
147 - FFmpeg: Support lossless h.264 encoding
148 - FFmpeg: Support lossless VP9 encoding
149 - GBA Cheats: Allow multiple ROM patches in the same slot
150 - GB: Skip BIOS option now works
151 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
152 - GB Audio: Improved audio quality
153 - GB, GBA Audio: Increase max audio volume
154 - GB MBC: Remove erroneous bank 0 wrapping
155 - GB Video: Darken colors in GBA mode
156 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
157 - GBA: Implement display start DMAs
158 - GBA: Improve multiboot image detection
159 - GBA Memory: 64 MiB GBA Video cartridge support
160 - GBA Savedata: Remove ability to disable realistic timing
161 - GBA Timer: Use global cycles for timers
162 - Libretro: Add frameskip option
163 - mGUI: Add fast forward toggle
164 - PSP2: Use system enter key by default
165 - Python: Integrate tests from cinema test suite
166 - Qt: Redo GameController into multiple classes
167 - Qt: Prevent window from being created off-screen
168 - Qt: Add option to disable FPS display
169 - Qt: Options to mess around with layer placement
170 - Qt: Add load alternate save option
171 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
172 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
173 - Test: Restructure test suite into multiple executables
174 - Util: Don't build crc32 if the function already exists
175 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
176Changes from beta 1:
177Features:
178 - Libretro: Add Game Boy cheat support
179 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
180 - Switch: Rumble support
181 - Switch: Rotation support
182 - Switch: Screen stretching options
183 - Qt: State file load/save menu options
184 - Windows installer
185 - Tile viewer now has adjustable width
186 - Python: Experimental audio API
187Bugfixes:
188 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
189 - Core: Remember to deinit proxy ring FIFO
190 - Core: Reroot timing list when (de)scheduling
191 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
192 - GB MBC: Fix MBC30 SRAM
193 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
194 - GB Video: Fix SGB border hole size
195 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
196 - GBA: Fix GB Player features
197 - GBA I/O: SOUNDCNT_HI is readable when sound is off
198 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
199 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
200 - Libretro: Fix adding codes with hooks
201 - PSP2: Fix audio crackling after fast forward
202 - PSP2: Fix audio crackling when buffer is full
203 - Qt: Fix jumbled background when paused
204 - Qt: Fix FPS counter on Windows
205 - Qt: Fix focus issues with load/save state overlay
206 - Switch: Fix incorrect mapping for fast forward cap
207 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
208 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
209 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
210 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
211 - Qt: Ensure FATAL logs reach log view
212 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
213Misc:
214 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
215 - Debugger: Minor text fixes
216 - Debugger: Readability improvements (fixes mgba.io/i/1238)
217 - GB: Improved SGB2 support
218 - GB Audio: Skip frame if enabled when clock is high
219 - Libretro: Reduce rumble callbacks
220 - mGUI: Add SGB border configuration option
221 - mGUI: Add support for different settings types
222 - Python: Minor API improvements
223 - Qt: Ensure camera image is valid
224 - Qt: Debugger console history
225 - Qt: Detect presence of GL_ARB_framebuffer_object
226 - Qt: Minor memory view tweaks
227 - Res: Improve modeling of AGB/AGS screen in shaders
228 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
229 - Wii: Expose stretch configuration in settings
230 - Wii: Stretch now sets pixel-accurate mode size cap
231
2320.7 beta 1: (2018-09-24)
233- Initial beta for 0.7
234
2350.6.3: (2018-04-14)
236Bugfixes:
237 - GB Audio: Revert unsigned audio changes
238 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
239 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
240
2410.6.2: (2018-04-03)
242Bugfixes:
243 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
244 - 3DS: Fix opening files in directory names with trailing slashes
245 - LR35902: Fix watchpoints not reporting new value
246 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
247 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
248 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
249 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
250 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
251 - GBA: Fix SharkPort saves for EEPROM games
252 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
253 - GBA BIOS: Fix incorrect exit condition in LZ77
254 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
255 - GBA Cheats: Fix slide codes not initializing properly
256 - GBA DMA: ROM reads are forced to increment
257 - GBA Hardware: RTC accuracy improvements
258 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
259 - GBA Memory: Fix copy-on-write memory leak
260 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
261 - GBA Savedata: Fix crash when resizing flash
262 - GBA Video: Force align 256-color tiles
263 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
264 - PSP2: Fix issues causing poor audio
265 - Python: Fix package directory
266 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
267 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
268 - Wii: Fix screen tear when unpausing
269 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
270Misc:
271 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
272 - GB MBC: Remove erroneous bank 0 wrapping
273 - GBA: Improve multiboot image detection
274 - PSP2: Use system enter key by default
275
2760.6.1: (2017-10-01)
277Bugfixes:
278 - GB, GBA: Fix crashes when attempting to identify null VFiles
279 - GB, GBA: Fix sync to video with frameskip
280 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
281 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
282 - GB Core: Fix palette loading when loading a foreign config
283 - GB MBC: Pocket Cam memory should be accessible without enabling
284 - GB MBC: Fix SRAM sizes 4 and 5
285 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
286 - GB MBC: Fix RTC loading when file size is off
287 - GB Memory: Initialize peripheral pointers
288 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
289 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
290 - GB Memory: Actually load latch time from savestate
291 - GB Serialize: Fix deserializing video STAT
292 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
293 - GB Video: Fix potential hang when ending mode 0
294 - GB Video: Fix read mode when enabling LCD
295 - GBA: Reset active region as needed when loading a ROM
296 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
297 - GBA BIOS: Use core's VRAM variable instead of renderer's
298 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
299 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
300 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
301 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
302 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
303 - Python: Fix importing .gb or .gba before .core
304 - Qt: Fix command line debugger closing second game
305 - Qt: Fix LOG argument order
306 - Qt: Fix timezone issues with time overrides
307 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
308 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
309Misc:
310 - CMake: Fix CPack dependencies for libpng 1.6
311 - GBA: Detect hardware for Pokémon FireRed ROM hacks
312 - GBA Cheats: Improve detection of raw cheats
313 - Qt: Don't rebuild library view if style hasn't changed
314 - Qt: Allow overrides to be saved before a game is loaded
315 - Qt: Hide mouse immediately when loading
316 - SDL: Fix 2.0.5 build on macOS under some circumstances
317 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
318
3190.6.0: (2017-07-16)
320Features:
321 - Library view
322 - Sprite viewer
323 - Debugging console
324 - Improved memory viewer
325 - Memory search
326 - Command line ability to override configuration values
327 - Add option to allow preloading the entire ROM before running
328 - Add option for whether rewinding restores save games
329 - Savestates now contain any RTC override data
330 - Add option to lock video to integer scaling
331 - LR35902: Watchpoints
332 - LR35902/GB-Z80 disassembler
333 - GB: Tile viewer
334 - GB: Video/audio channel enabling/disabling
335 - GB: Symbol table support
336 - GB MBC: Add MBC1 multicart support
337 - GBA: Support printing debug strings from inside a game
338 - GBA: Better cheat type autodetection
339 - Implement keypad interrupts
340 - Configuration of gamepad hats
341 - Video log recording for testing and bug reporting
342 - Debugger: Segment/bank support
343 - Debugger: Execution tracing
344 - Qt: German translation (by Lothar Serra Mari)
345 - Qt: Spanish translation (by Kevin López)
346 - Qt: Italian translation (by theheroGAC)
347Bugfixes:
348 - ARM7: Fix MLA/*MULL/*MLAL timing
349 - Core: Fix crash with rewind if savestates shrink
350 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
351 - Core: Fix directory sets crashing on close if base isn't properly detached
352 - FFmpeg: Fix overflow and general issues with audio encoding
353 - GB: Fix flickering when screen is strobed quickly
354 - GB: Fix STAT blocking
355 - GB MBC: Fix ROM bank overflows getting set to bank 0
356 - GB MBC: Fix swapping carts not detect new MBC
357 - GB Timer: Improve DIV reset behavior
358 - GB Timer: Fix DIV batching if TAC changes
359 - GB Video: Reset renderer when loading state
360 - GBA: Fix multiboot ROM loading
361 - GBA: Fix multiboot loading resulting in too small WRAM
362 - GBA BIOS: Implement BitUnPack
363 - GBA BIOS: Fix ArcTan sign in HLE BIOS
364 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
365 - GBA BIOS: Fix INT_MIN/-1 crash
366 - GBA Hardware: Fix crash if a savestate lies about game hardware
367 - GBA I/O: Handle audio registers specially when deserializing
368 - GBA Memory: Improve initial skipped BIOS state
369 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
370 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
371 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
372 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
373 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
374 - LR35902: Fix core never exiting with certain event patterns
375 - LR35902: Fix pc overflowing current region off-by-one
376 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
377 - OpenGL: Fix some shaders causing offset graphics
378 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
379 - Qt: Fix window icon being stretched
380 - Qt: Fix data directory path
381 - Qt: Fix timing issues on high refresh rate monitors
382 - Qt: Fix linking after some windows have been closed
383 - Qt: Fix crash when changing audio settings after a game is closed
384 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
385 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
386 - Qt: Fix game unpausing after frame advancing and refocusing
387 - SDL: Fix game crash check
388 - SDL: Fix race condition with audio thread when starting
389 - SDL: Fix showing version number
390 - Test: Fix crash when loading invalid file
391 - Test: Fix crash when fuzzing fails to load a file
392 - Test: Don't rely on core for frames elapsed
393 - Test: Fix crash when loading invalid file
394 - Test: Fix crash when fuzzing fails to load a file
395 - Tools: Fix recurring multiple times over the same library
396 - Util: Fix overflow when loading invalid UPS patches
397 - Util: Fix highest-fd socket not being returned by SocketAccept
398 - Windows: Fix VDir.rewind
399Misc:
400 - All: Add C++ header guards
401 - All: Move time.h include to common.h
402 - 3DS, PSP2, Wii: Last directory loaded is saved
403 - CMake: Add ability to just print version string
404 - Core: New, faster event timing subsystem
405 - Core: Clean up some thread state checks
406 - Core: Add generic checksum function
407 - Core: Cores can now have multiple sets of callbacks
408 - Core: Restore sleep callback
409 - Core: Move rewind diffing to its own thread
410 - Core: Ability to enumerate and modify video and audio channels
411 - Core: List memory segments in the core
412 - Core: Move savestate creation time to extdata
413 - Core: Config values can now be hexadecimal
414 - Core: Improved threading interrupted detection
415 - Debugger: Modularize CLI debugger
416 - Debugger: Make building with debugging aspects optional
417 - Debugger: Add functions for read- or write-only watchpoints
418 - Debugger: Make attaching a backend idempotent
419 - Debugger: Add mDebuggerRunFrame convenience function
420 - Feature: Move game database from flatfile to SQLite3
421 - Feature: Support ImageMagick 7
422 - Feature: Make -l option explicit
423 - FFmpeg: Return false if a file fails to open
424 - FFmpeg: Force MP4 files to YUV420P
425 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
426 - GB: Reset with initial state of DIV register
427 - GB MBC: New MBC7 implementation
428 - GB Audio: Simplify envelope code
429 - GB Audio: Improve initial envelope samples
430 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
431 - GB Video: Improved video timings
432 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
433 - GBA, GB: ROM is now unloaded if a patch is applied
434 - GBA DMA: Refactor DMA out of memory.c
435 - GBA DMA: Move DMAs to using absolute timing
436 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
437 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
438 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
439 - GBA Memory: Support reading/writing POSTFLG
440 - GBA Memory: Remove unused prefetch cruft
441 - GBA Timer: Improve accuracy of timers
442 - GBA Video: Clean up unused timers
443 - GBA Video: Allow multiple handles into the same tile cache
444 - GBA Video, GB Video: Colors are now fully scaled
445 - GBA Video: Optimize when BLD* registers are written frequently
446 - OpenGL: Add xBR-lv2 shader
447 - Qt: Move last directory setting from qt.ini to config.ini
448 - Qt: Improved HiDPI support
449 - Qt: Expose configuration directory
450 - Qt: Merge "Save" and "OK" buttons in shader options
451 - Qt: Automatically load controller profile when plugged in
452 - Qt: Rename "Resample video" option to "Bilinear filtering"
453 - Qt: Remove audio thread
454 - Qt: Remove audio buffer sizing in AudioProcessorQt
455 - Qt: Re-enable QtMultimedia on Windows
456 - Qt: Make "Mute" able to be bound to a key
457 - Qt: Add .gb/.gbc files to the extension list in Info.plist
458 - Qt: Relax hard dependency on OpenGL
459 - Qt: Better highlight active key in control binding
460 - SDL: Remove scancode key input
461 - SDL: Automatically map controllers when plugged in
462 - Test: Add a basic test suite
463 - Util: Add size counting to Table
464 - Util: Add 8-bit PNG write support
465 - Util: Tune patch-fast extent sizes
466 - VFS: Call msync when syncing mapped data
467 - VFS: Allow truncating memory chunk VFiles
468 - VFS: Fix some minor VFile issues with FILEs
469 - VFS: Optimize expanding in-memory files
470 - VFS: Add VFileFIFO for operating on circle buffers
471Changes from beta 1:
472Features:
473 - Qt: Italian translation (by theheroGAC)
474 - Qt: Updated German translation
475Bugfixes:
476 - GB Audio: Fix incorrect channel 4 iteration
477 - GB Audio: Fix zombie mode bit masking
478 - GB Serialize: Fix timer serialization
479 - GB Video: Fix LYC regression
480 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
481 - GBA Timer: Fix count-up timing overflowing timer 3
482 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
483 - Qt: Fix memory search close button (fixes mgba.io/i/769)
484 - Qt: Fix window icon being stretched
485 - Qt: Fix initial window size (fixes mgba.io/i/766)
486 - Qt: Fix data directory path
487 - Qt: Fix controls not saving on non-SDL builds
488 - Qt: Fix translation initialization (fixes mgba.io/i/776)
489 - Qt: Fix patch loading while a game is running
490 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
491 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
492 - Qt: Fix GL-less build
493 - Qt: Fix Software renderer not handling alpha bits properly
494 - Qt: Fix screen background improperly stretching
495 - SDL: Fix cheats not loading
496Misc:
497 - GB Serialize: Add MBC state serialization
498 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
499 - GBA Timer: Improve accuracy of timers
500 - PSP2: Update toolchain to use vita.cmake
501 - Qt: Add language selector
502 - Qt: Minor test fixes
503 - Qt: Move shader settings into main settings window
504 - Qt: Dismiss game crashing/failing dialogs when a new game loads
505 - Qt: Properly ship Qt translations
506 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
507
5080.6 beta 1: (2017-06-29)
509 - Initial beta for 0.6
510
5110.5.2: (2016-12-31)
512Bugfixes:
513 - All: Fix fullscreen config option being ignored
514 - ARM7: PSR mode bits should not get sign extended
515 - GB: Fix audio not being deinitialized
516 - GB: Fix crash when masking savedata
517 - GB: Properly initialize sramRealVf variable
518 - GB Audio: Fix serialization of channel 3 and NR52 properties
519 - GB Audio: Reset envelope timer when reseting sound channel
520 - GB MBC: Fix SRAM dangling pointer with RTC games
521 - GB MBC: Fix initializing MBC when no ROM is loaded
522 - GB Memory: Fix patching ROM bank 0
523 - GB Memory: Fix starting HDMAs during mode 0
524 - GB Memory: Fix HDMA5 value after DMA completes
525 - GB Video: Initialize LCDC in renderer
526 - GB Video: Hblank IRQs should mask LYC=LY IRQs
527 - GBA: Fix IRQs firing after already being cleared
528 - GBA: Only unhalt CPU if appropriate bit is set in IE
529 - GBA: Add savegame override for Crash Bandicoot 2
530 - GBA BIOS: Fix MidiKey2Freq BIOS reads
531 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
532 - GBA Cheats: Fix GameShark ROM patches
533 - GBA I/O: Mask off WAITCNT bits that cannot be written
534 - GBA Memory: Fix misaligned BIOS reads
535 - GBA Memory: Fix VCOUNT being writable
536 - GBA Video: Fix out of bounds sprite transforms
537 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
538 - Libretro: Fix disabling BIOS
539 - Libretro: Fix Game Boy savestates and audio
540 - Qt: Fix changing resolution of software renderer
541 - Qt: Fix setting overrides
542 - Qt: Fix cut off tiles and alignment issues in tile viewer
543 - Qt: Only reset window dimensions when first shown
544 - Qt: Fix Qt Multimedia audio driver on big endian
545 - Qt: Fix Apply button for key and controller configurations
546 - VFS: Fix resizing memory chunks when not needed
547 - Windows: Fix Unicode directory handling
548Misc:
549 - GB, GBA: Prevent loading null ROMs
550 - GB Audio: Initialize wave RAM to GBC values
551 - GB Memory: Reset ROM bank when loading a ROM
552 - PSP2: Improved controller rumble
553
5540.5.1: (2016-10-05)
555Bugfixes:
556 - Core: Fix importing save games as read-only
557 - FFmpeg: Fix encoding AAC
558 - GB: Fix invalid STOP behavior on Game Boy Color
559 - GB: Initialize audio properly
560 - GB: Properly clear KEY1 bit 0 when switching speeds
561 - GB: Properly unload save files when unloading a ROM
562 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
563 - GB MBC: Fix MBC7 when size is incorrectly specified
564 - GB MBC: Fix RTC access when no save file is loaded
565 - GB SIO: Don't auto-clock external shift clock
566 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
567 - GB Video: Fix video frames getting missed when LCDC is off
568 - GB Video: Clear screen when LCDC is off
569 - GBA Cheats: Fix holding onto pointers that may get invalidated
570 - GBA Cheats: Fix key-activated CodeBreaker cheats
571 - GBA Cheats: Fix uninitialized memory getting freed when saving
572 - GBA Hardware: Improve Game Boy Player rumble behavior
573 - GBA Memory: Fix several unused I/O register read values
574 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
575 - LR35902: Fix events running with the wrong cycle active
576 - Qt: Fix "close" button on Overrides view
577 - Qt: Fix saving overrides
578 - Qt: Fix directory set unloading when replacing the ROM
579 - Qt: Fix patch loading
580 - Qt: Fix crash when saving an override if a game isn't loaded
581 - Qt: Fix showing default display driver as OpenGL (force 1.x)
582 - SDL: Attach rumble in SDL frontend
583 - Util: Fix PNG identification on files too small to be a PNG
584Misc:
585 - All: Only update version info if needed
586 - All: Split out install locations for Libretro and OpenEmu
587 - FFmpeg: Encoding cleanup
588 - GB: Reset active region when reloading ROM
589 - GB Memory: Initialize RAM pattern for GBC
590 - GB Video: Improved video timings
591 - Qt: Manage window sizes slightly better
592 - Qt: Remember scale option independent of core dimensions
593
5940.5.0: (2016-09-19)
595Features:
596 - Game Boy support
597 - Support for encrypted CodeBreaker GBA cheats
598 - Emulation of Vast Fame protected GBA carts (taizou)
599 - Tile viewer
600 - Threaded rendering mode
601 - Libretro: Memory map and achievement support (leiradel)
602 - GUI: Add UI control remapping
603 - GUI: Add fast-forward
604 - Wii: 240p support
605 - 3DS: Adjustable screen darkening
606 - Ability to temporarily load a savegame
607 - Load specific files out of archives
608 - Automatic BIOS detection
609Bugfixes:
610 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
611 - Debugger: Fix GDB breakpoints
612 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
613 - GBA: Fix filehandle leak with savegames
614 - GBA: Timer 0 cannot be count up
615 - GBA: Count up timers should not count themselves
616 - GBA Memory: Fix mirror on non-overdumped Classic NES games
617 - GBA Memory: Fix ldm {pc}
618 - GBA Savedata: Fix savedata sync timer
619 - GBA Savedata: Only unmap savedata if present
620 - GBA Serialize: Savestates now properly store prefetch
621 - GBA Video: WIN0/1 take priority over OBJWIN
622 - GBA Video: Fix out-of-order OBJWIN
623 - PSP2: Fix GPU crash while exiting
624 - PSP2: Fix VSync
625 - PSP2: Fix accelerometer range
626 - PSP2: Actually load screen mode setting
627 - PSP2: Fix gyroscope direction
628 - PSP2: Delete threads after they return
629 - PSP2: Fix mapping/unmapping from not at 0
630 - Qt: Fix bug in software renderer scaling
631 - Qt: Fix hanging key press after disabling autofire
632 - Qt: Fix being unable to pause manually when using auto-pausing
633 - SDL: Fix axes being mapped wrong
634 - Util: Fix realloc semantics in utf16to8
635 - Util: Fix inserting too many items into a hash table
636 - VFS: Fix uninitialized varaible reading from 7z
637 - VFS: Fix reading multiple files from a 7z archive
638 - Wii: Fix framelimiting after a slowdown
639 - Wii: Fix garbage flash at startup
640Misc:
641 - 3DS: Use blip_add_delta_fast for a small speed improvement
642 - 3DS: Allow UTF-16 filenames
643 - 3DS: Port to using citro3D
644 - 3DS: Use system font for menus
645 - 3DS: Attempt to use Core 2 for threads
646 - 3DS: Adjustable filering
647 - 3DS: 3D banner
648 - All: Add QUIET parameter to silence CMake
649 - All: Faster memory read/write
650 - ARM7: Support forcing Thumb mode via MSR
651 - ARM7: Flush prefetch cache when loading CPSR via MSR
652 - ARM7: Clean up instruction decoding for future expandability
653 - Debugger: Support register and memory writes via GDB stub
654 - Debugger: Add software breakpoint support to gdb
655 - FFmpeg: Full support for libavcodec 56+
656 - GBA: Better debug logging if event processing breaks
657 - GBA Audio: Force audio DMAs to not increment destination
658 - GBA BIOS: Use custom ArcTan, not relying on OS
659 - GBA Hardware: Clean up dead code in GBP
660 - GBA Memory: Optimize stalling behavior
661 - GBA Memory: Optimize Load-/StoreMultiple
662 - GBA Savedata: Add realistic timing for EEPROM
663 - GBA Serialize: Savestates now store if CPU was halted
664 - GBA Video: Remove old slow path fallback
665 - GBA Video: Optimize sprite drawing
666 - GBA Video: Optimize mode 0 rendering
667 - GBA Video: Optimize compositing cases slightly
668 - GUI: Screenshot dimensions are now passed through
669 - GUI: Add back logging
670 - GUI: Only reload config if manually saved
671 - GUI: Increase scrolling speed
672 - OpenGL: Log shader compilation failure
673 - OpenGL: Add texSize uniform
674 - Qt: Make -g flag work in Qt build
675 - Qt: Simplify OpenGL context creation
676 - Qt: Thread startup improvements
677 - Qt: Make audio channel/video layer options shortcut mappable
678 - Qt: Remove some C99isms from C++ code
679 - Qt: Remove default autofire mappings
680 - Qt: Make reseting when pasued frame-accurate
681 - Qt: Rearchitect game closing codepath
682 - PSP2: Use system font for menus
683 - PSP2: Add rumble for PS TV
684 - PSP2: Add fit-to-height screen mode
685 - PSP2: Sync files per descriptor
686 - PSP2: Allow UTF-8 filenames
687 - PSP2: Screenshots are now saved into the Photo Gallery
688 - PSP2: Stop underclocking when menuing
689 - SDL: Increase default audio buffer size to 1024 samples
690 - SDL: More responsive rumble
691 - Util: Add Vector GetConstPointer
692 - Util: Add rtrim
693 - Util: Add endswith
694 - VFS: Improve zip file detection
695 - Wii: Add pixelated resample filter
696 - Windows: Add native VDir support
697 - Util: Add PRIz macro for libc versions that don't support %z
698
6990.4.1: (2016-07-11)
700Bugfixes:
701 - All: Fix several file handle leaks
702 - All: Fix instruction tables getting zeroed when linking sometimes
703 - ARM7: Fix flags on SBC/RSC
704 - ARM7: Fix setting spsr privilege bits when spsr is empty
705 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
706 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
707 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
708 - GBA Memory: Fix executing code from OBJ region of VRAM
709 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
710 - GBA Serialize: Fix loading savegames from savestates
711 - OpenGL: Correct boolean vector strcmp strings for uniforms
712 - Qt: Fix sending gameStopped twice
713 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
714 - Qt: Fix initial state of key mapping
715 - Qt: Initialize m_useBios
716 - SDL: Fix joystick initialization on BSD
717 - SDL: Fix potential joystick crash in games with rumble
718 - SDL: Fix SDL 1.2 build
719 - SDL: Fix sporadic crash when deinitializing audio
720 - Shaders: Fix AGS-001 shader with some bad drivers
721 - Util: Use closesocket on Windows
722 - Util: Fix socket bind addresses
723 - VFS: Fix reading 7z archives without rewinding first
724 - VFS: VFileFromFD should not open directories
725 - Wii: Fix tilting direction
726 - Util: Fix realloc semantics in utf16to8
727Misc:
728 - All: Allow use of external minizip library
729 - Debugger: CLI debugger now exits when end-of-stream is reached
730 - FFmpeg: Update dependencies on Ubuntu
731 - GBA: Slightly optimize GBAProcessEvents
732 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
733 - GBA Video: Null renderer should return proper register values
734 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
735 - Qt: Add preset for DualShock 4
736 - Qt: Update 360 input profile on OS X to reflect newer drivers
737 - Qt: Remove use of NaN
738 - Qt: Canonicalize file paths when loading games
739 - Qt: Add refresh button to controller editing
740 - SDL: Remove default gamepad mappings
741 - Util: Fix intermittent build failure on OS X
742 - VFS: VFile.sync now updates modified time
743
7440.4.0: (2016-02-02)
745Features:
746 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
747 - I/O viewer
748 - Booting of multiboot images
749 - Customization of GIF recording
750 - Libretro: Cheat code support
751 - Support for GLSL shaders
752 - ROM information view
753 - Support for VBA-style cheat codes
754 - Savestates now store creation timestamps
755 - Key autofire
756 - Libretro: Allow blocking opposing directional input
757 - OpenEmu core for OS X
758 - Libretro: Settings for using BIOS and skipping intro
759 - Libretro: Customizable idle loop removal
760 - Implemented cycle counting for sprite rendering
761 - Cleaner, unified settings window
762 - Added a setting for pausing when the emulator is not in focus
763 - Customizable paths for save games, save states, screenshots and patches
764 - Controller hotplugging
765 - Ability to store save games and active cheats within savestates
766Bugfixes:
767 - ARM7: Fix sign of unaligned LDRSH
768 - ARM7: Fix decoding of some ARM ALU instructions with shifters
769 - Debugger: Fix watchpoints in gdb
770 - GBA: Fix warnings when creating and loading savestates
771 - GBA: Fix Iridion II savetype
772 - GBA BIOS: Fix misaligned CpuSet
773 - GBA Cheats: Fix cheats setting the Action Replay version
774 - GBA Hardware: Fix GPIO on big endian
775 - GBA Memory: Fix DMA register writing behavior
776 - GBA Memory: Fix DMAs triggering two cycles early
777 - Libretro: Fix aspect ratio
778 - Qt: Fix some potential crashes with the gamepad mapping
779 - Qt: Fix keys being mapped incorrectly when loading configuration file
780 - Util: Fix PowerPC PNG read/write pixel order
781 - Util: Fix excessive memory allocation when decoding a PNG
782 - VFS: Fix VFileReadline and remove _vfdReadline
783Misc:
784 - All: Improved PowerPC support
785 - All: Fix some undefined behavior warnings
786 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
787 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
788 - GBA: Implement bad I/O register loading
789 - GBA: Allow jumping to OAM and palette RAM
790 - GBA BIOS: Finish implementing RegisterRamReset
791 - GBA Config: Add "override" layer for better one-time configuration
792 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
793 - GBA Memory: Use a dynamically sized mask for ROM memory
794 - GBA Memory: Implement several unimplemented memory access types
795 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
796 - GBA RR: Starting from savestate now embeds the savegame
797 - GBA RR: Add preliminary SRAM support for VBM loading
798 - GBA RR: Add support for resets in movies
799 - GBA Video: Remove lastHblank, as it is implied
800 - Libretro: Use anonymous memory mappers for large blocks of memory
801 - Libretro: Add install target for libretro core
802 - Qt: Window size command line options are now supported
803 - Qt: Increase usability of key mapper
804 - Qt: Add 'Apply' button to settings window
805 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
806 - Qt: Allow use of modifier keys as input
807 - Qt: Optimize log viewer
808 - Qt: Added button for breaking into the GDB debugger
809 - Qt: Add box for showing duration of rewind
810 - SDL: Support fullscreen in SDL 1.2
811 - SDL: Allow GBASDLAudio to be used without a thread context
812 - Util: Use VFile for configuration
813 - Util: Add MutexTryLock
814
8150.3.2: (2015-12-16)
816Bugfixes:
817 - ARM7: Fix STRT/STRBT
818 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
819 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
820 - Libretro: Fix problems with rumble not turning off
821 - GBA: Fix idle skip state being retained between games
822 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
823 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
824 - GBA BIOS: Fix Sqrt sign
825 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
826 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
827 - GBA Memory: Fix DMA behavior for SRAM accesses
828 - GBA Memory: Fix Store8 to OBJ VRAM
829 - GBA Memory: Fix alignment of LDM/STM on SRAM
830 - GBA Memory: Fix unaligned out-of-bounds ROM loads
831 - GBA Memory: Fix timing of DMAs
832 - GBA Video: Fix _mix for 15-bit color
833 - GBA Video: Fix OAM and palette initialization
834 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
835 - Qt: Use safer isLoaded check in GameController
836 - Qt: Fix a race condition in PainterGL that could lead to a crash
837 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
838 - Qt: Fix font size in memory viewer
839 - Qt: Fix a crash in the memory viewer
840 - Qt: Add additional checks in CheatModel to prevent crashes
841 - Qt: Fix race condition with setting sample rate
842 - Qt: Fix crash when closing multiplayer windows
843 - Qt: Fix resetting while paused
844Misc:
845 - GBA Audio: Implement missing flags on SOUNDCNT_X register
846 - Qt: Add mute option to menu
847
8480.3.1: (2015-10-24)
849Bugfixes:
850 - ARM7: Fix instruction decoding of Thumb shifts
851 - GBA: Deinit savegame when unloading a ROM
852 - GBA: Fix BIOS check on big endian
853 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
854 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
855 - GBA Audio: Fix audio channels being silenced at the wrong time
856 - GBA Memory: Fix bad BIOS Load16 on big endian
857 - GBA Memory: Fix bad Load8 on big endian
858 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
859 - GBA Video: Fix edge case with sprite blend modes and semitransparency
860 - GBA Video: Fix objwin and blending interaction on sprites
861 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
862 - Libretro: Fix a memory leak with the render buffer
863 - Qt: Windows no longer spawn in the top left on first launch
864 - Qt: Fix install path of XDG desktop file with DESTDIR
865 - Qt: Fix drag and drop on Windows
866 - Qt: Reenable double buffering, as disabling it broke some Windows configs
867 - VFS: Fix return values of VFileFILE.read and .write
868Misc:
869 - All: Reset next event to cycles instead of zero to interrupt
870 - All: Add --version flag
871 - ARM7: Force disable LTO on two files to work around a GCC bug
872 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
873 - GBA: Better memory handling with PNG savestates
874 - GBA: Additional savestate sanity checks
875 - GBA: Check for cycle count being too high
876 - GBA Audio: Allow GBAAVStream to have no video callback
877 - GBA BIOS: Implement RegisterRamReset for SIO registers
878 - Qt: Remove useless help icons in dialogs
879 - Qt: Prevent savestate window from opening while in multiplayer
880 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
881 - Qt: Dropping multiplayer windows works more cleanly now
882
8830.3.0: (2015-08-16)
884Features:
885 - Ability to hide individual background layers, or OBJs
886 - Ability to mute individual audio channels
887 - Palette viewer and exporter
888 - Volume control
889 - More shortcuts are editable (e.g. quick save/load)
890 - Rewind now shows the frame after rewinding
891 - Import/Export of GameShark/Action Replay snapshots
892 - Add "Step backwards" item for single increment rewind
893 - Deadzone estimation for game controllers
894 - Analog inputs can be used for shortcuts
895 - Menu items for specific solar sensor brightness levels
896 - Remappable controls for tilt and gyroscope sensors
897 - Status messages for actions taken while a game is running (e.g. save/load state)
898 - Memory inspector
899 - Screensaver can now be suspended while a game is running
900 - Load/save the most recent savestate slot
901 - Support varible speed (PWM) rumble
902 - Ability to cap fast forward speed
903 - Finer control over FPS target
904 - Holdable shortcut for rewinding one frame at a time
905 - Ability to boot directly into the BIOS
906 - Preliminary support for yanking out the game pak while a game is running
907 - Thumb-drive mode by putting a file called portable.ini in the same folder
908 - Configurable display driver, between software and OpenGL
909 - Undo-able savestate loading and saving
910 - Controller profiles now store shortcut settings
911 - Default controller profiles for several common controllers
912 - Libretro now supports BIOS, rumble and solar sensor
913 - Implement BIOS call Stop, for sleep mode
914 - Automatically load patches, if found
915 - Improved video synchronization
916 - Configurable audio output sample rate
917Bugfixes:
918 - ARM7: Fix SWI and IRQ timings
919 - ARM7: Fix Thumb MUL timing
920 - ARM7: Fix timing of multiplies to use N cycles
921 - ARM7: ARMHotplugDetach should call deinit
922 - Debugger: Fix use-after-free in breakpoint clearing code
923 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
924 - GBA: Cap audio FIFO read size during deserialization
925 - GBA: Check for corrupted savestates when loading
926 - GBA: Check for improperly sized savestates when loading
927 - GBA: Check for savestates made from differently sized ROMs
928 - GBA: Fix calls to endian-independent loadstores
929 - GBA: Fix timing of reading from timer registers
930 - GBA: Ensure cycles never go negative
931 - GBA Audio: Force audio FIFOs to 32-bit
932 - GBA Audio: Fix audio pitch changing when adjusting buffer size
933 - GBA Audio: Fix sample order in audio channel 3
934 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
935 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
936 - GBA Memory: Improve Thumb open bus behavior
937 - GBA Memory: Fix potential DMA issue when loading a savestate
938 - GBA Memory: Fix load/store multiple video memory waitstates
939 - GBA SIO: Fix reseting when there are SIO devices attached
940 - GBA Video: Blended sprites should never have other effects applied
941 - GBA Video: Fix out-of-bounds tiles in mosaic
942 - GBA Video: Fix windows not affecting sprites
943 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
944 - GBA Video: Fix timing on first scanline
945 - Qt: Better cleanup when a game crashes
946 - Qt: Fix open ROM dialog filtering for archive formats
947 - Qt: Cap the maximum number of multiplayer windows
948 - Qt: Fix maximum year in sensor override
949 - Qt: Fix window being too tall after exiting fullscreen
950 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
951 - Qt: Fix analog buttons not getting unmapped
952 - Qt: Fix passing command line options
953 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
954 - SDL: Fix SDL build when OpenGL is missing
955 - Util: Allow loading IPS patches that grow the ROM
956 - VFS: Fix resource leaks if some allocations fail
957 - VFS: Fix line-reading to return proper values
958 - Video: Fix an issue with very long filenames
959 - Util: Fix formatting of floats
960Misc:
961 - All: Add --help flag for command line programs
962 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
963 - All: Enable static linking for Windows
964 - All: Enable static linking for OS X
965 - All: Threads are now named
966 - All: Proper handling of Unicode file paths
967 - ARM7: Add emulation for Undefined CPU mode
968 - ARM7: Reduce the size of the Thumb instruction table
969 - GBA: Add status log level
970 - GBA: GBARewind now returns how many states it has rewound
971 - GBA: SIO logging layer
972 - GBA BIOS: Stub out SoundBias
973 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
974 - GBA: Don't include GBACLIDebugger struct unless needed
975 - GBA: Savedata is now synced shortly after data finishes being written
976 - GBA: Process multiple timer events at once, if necessary
977 - GBA Audio: Implement audio reset for channels A/B
978 - GBA Audio: Process multiple audio events at once, if necessary
979 - GBA Hardware: Backport generic RTC source into core
980 - GBA Input: Allow axes and buttons to be mapped to the same key
981 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
982 - GBA SIO: Add a dummy driver for Normal mode
983 - GBA Thread: Add functionality for running callbacks on the GBA thread
984 - GBA Thread: Split GBASync into a separate file
985 - GBA Video: Refactor software renderer into separate files
986 - GBA Video: Slightly optimize mode 0 mosaic rendering
987 - Debugger: Free watchpoints in addition to breakpoints
988 - Qt: Handle saving input settings better
989 - Qt: Move GL frame drawing back onto its own thread
990 - Qt: Fast forward (held) option moved from Other to Emulation menu
991 - Qt: Show version info in window title
992 - Qt: Migrate multiplayer window handling into GBAApp
993 - Qt: Unified file opening and saving with last location
994 - Qt: Fix windows being resizable when they shouldn't have been
995 - Qt: Only hide cursor in full screen
996 - Qt: Replace pause-after-frame mutex with an atomic
997 - Qt: Add application icon and XDG desktop files
998 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
999 - Qt: Don't save window size when entering fullscreen
1000 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1001 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1002 - Qt: Increase usability of key mapper
1003 - Qt: Show checkmark for window sizes
1004 - Qt: Set window path to loaded ROM
1005 - Perf: Ability to load savestates immediately on launch
1006 - SDL: Properly check for initialization
1007 - SDL: Clean up initialization functions
1008 - SDL: Clean up GL context
1009 - Util: Allow disabling the threading code entirely
1010 - VFS: Add sync method to force syncing with backing
1011
10120.2.1: (2015-05-13)
1013Bugfixes:
1014 - All: Fix sanitize-deb script not cleaning up after itself
1015 - All: Fix dependencies for libavcodec on Debian-derived platforms
1016 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1017 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1018 - ARM7: Fix ARM multiply instructions when PC is a destination register
1019 - Debugger: Fix use-after-free in breakpoint clearing code
1020 - Debugger: Fix boundary conditions in tab completion
1021 - GBA: Fix timers not updating timing when writing to only the reload register
1022 - GBA: Fix rewind boundary conditions
1023 - GBA: Add initial I/O register settings for background matrix registers
1024 - GBA: Fix hang when loading a savestate if sync to video is enabled
1025 - GBA: Handle out-of-bounds I/O access
1026 - GBA: Fix bounds-checking on EEPROM access
1027 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1028 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1029 - GBA Memory: Allow SRAM to be 64kB
1030 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1031 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1032 - GBA Video: Fix second frame mode 5
1033 - Perf: Fix race condition if a game crashes immediately on start
1034 - Qt: Fix Display object leak when closing a window
1035 - Qt: Fix .deb dependencies
1036 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1037 - Qt: Fix window not regaining focus after exiting savestate window
1038 - Qt: Fix regression where video would not record if the game had already started
1039 - Qt: Fix potential crash if a gamepad causes focus to change
1040 - Qt: Fix controller axis querying
1041 - Qt: Fix multiplayer windows opening as the wrong size
1042 - Qt: Fix controllers sometimes not loading the right profile
1043 - SDL: Fix boundary conditions for joystick adjustments
1044 - SDL: Allocate properly sized input maps
1045 - SDL: Fix potential build issues when Qt and SDL2 are in use
1046 - Util: Fix resource leak in UTF-8 handling code
1047 - Util: Fix a null-pointer issue when attempting to delete a key
1048 - VFS: Fix resource leaks if some allocations fail
1049 - Video: Fix an issue with very long filenames
1050Misc:
1051 - GBA Memory: Soft-crash if jumping past the end of a ROM
1052 - Qt: Show multiplayer numbers in window title
1053 - Qt: Solar sensor can have shortcuts set
1054
10550.2.0: (2015-04-03)
1056Features:
1057 - Support for gamepad axes, e.g. analog sticks or triggers
1058 - Add scale presets for up to 6x
1059 - Settings window
1060 - Bilinear resampling option
1061 - Add option to skip BIOS start screen
1062 - List of recently opened games
1063 - Support for games using the Solar Sensor
1064 - Better audio resampling via blip-buf
1065 - Game Pak overrides dialog for setting savetype and sensor values
1066 - Support for games using the tilt sensor
1067 - Remappable shortcuts for keyboard and gamepad
1068 - Rewinding of emulation
1069 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1070 - Support IPv6
1071 - Save directory of last loaded file
1072 - Support BPS patches
1073 - Automatically detect and optimize out idle loops
1074 - Configurable game overrides
1075 - Support loading 7-Zip files
1076 - Drag and drop game loading
1077 - Cheat code support
1078 - Runtime configurable audio driver
1079 - Libretro core for use with RetroArch and other front-ends
1080 - Controller profiles for setting different bindings for different controllers
1081 - Ability to lock aspect ratio
1082 - Local link cable support
1083 - Ability to switch which game controller is in use per instance
1084 - Ability to prevent opposing directional input
1085 - Warning dialog if an unimplemented BIOS feature is called
1086 - Debugger: Add CLI "frame", frame advance command
1087 - Debugger: Add CLI functions for writing to memory
1088 - Debugger: Add CLI functions for examining memory regions
1089 - Debugger: Add CLI function for writing a register
1090Bugfixes:
1091 - ARM7: Extend prefetch by one stage
1092 - ARM7: Fix cycle counting for loads
1093 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1094 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1095 - GBA: Initialize gba.sync to null
1096 - GBA: Fix timer initialization
1097 - GBA Audio: Support 16-bit writes to FIFO audio
1098 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1099 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1100 - GBA BIOS: Fix BIOS prefetch after reset
1101 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1102 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1103 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1104 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1105 - GBA Memory: Fix cycle counting for 32-bit load/stores
1106 - GBA RR: Fix fallthrough error when reading tags from a movie
1107 - GBA Thread: Fix possible hang when loading an archive
1108 - GBA Thread: Fix possible deadlock in video sync
1109 - Perf: Fix crash when the GBA thread fails to start
1110 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1111 - Qt: Fix crash when adjusting settings after closing a game
1112 - Qt: Fix crash when starting GDB stub after closing a game
1113 - Qt: Fix patch loading while a game is running
1114 - Qt: Fix crash when loading a game after stopping GDB server
1115 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1116 - Qt: Fix crash when attempting to pause if a game is not running
1117 - SDL: Properly clean up if a game doesn't launch
1118 - Util: Fix sockets on Windows
1119Misc:
1120 - All: Enable link-time optimization
1121 - Debugger: Watchpoints now work on STM/LDM instructions
1122 - Debugger: Clean up GDB stub network interfacing
1123 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1124 - Debugger: Merge Thumb BL instructions when disassembling
1125 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1126 - Debugger: Watchpoints now report address watched (fixes #68)
1127 - Debugger: Add support for soft breakpoints
1128 - Debugger: Make I/O register names be addresses instead of values
1129 - Debugger: Rename read/write commands
1130 - GBA: Improve accuracy of event timing
1131 - GBA: Add API for getting Configuration structs for overrides and input
1132 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1133 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1134 - GBA: Move A/V stream interface into core
1135 - GBA: Savestates now take into account savedata state machines (fixes #109)
1136 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1137 - GBA Memory: Simplify memory API and use fixed bus width
1138 - GBA Thread: Make GBASyncWaitFrameStart time out
1139 - GBA Video: Start video at the last scanline instead of the first
1140 - Qt: Optimize logo drawing
1141 - Qt: Move frame upload back onto main thread
1142 - Qt: Remember window position
1143 - Qt: Double-clicking on the window toggles full screen
1144 - Util: Use proper locale for reading and writing float values
1145
11460.1.1: (2015-01-24)
1147Bugfixes:
1148 - ARM7: Fix LDM writeback to a register already written
1149 - GBA: Fix timers 2 and 3 updating incorrectly
1150 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1151 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1152 - GBA Audio: Properly initialize audio FIFO channels
1153 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1154 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1155 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1156 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1157 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1158 - GBA BIOS: Fix HuffUnComp boundary conditions
1159 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1160 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1161 - GBA Memory: Filter out top nybble of DMA addresses
1162 - GBA Memory: Properly bounds-check VRAM accesses
1163 - GBA Memory: Fix initial DMA state
1164 - GBA Thread: Allow halted games to exit cleanly
1165 - GBA Video: Fix blend issues with obscured middle layers
1166 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1167 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1168 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1169 - GBA Video: Fix sprite boundary conditions with mosaic
1170 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1171 - Qt: Fix issue with set frame sizes being the wrong height
1172 - Qt: Fix emulator crashing when full screen if a game is not running
1173 - Qt: Fix window focus issues
1174 - Qt: Properly set default video recording settings
1175 - Qt: Fix a race condition when a game crashes immediately
1176 - Qt: Fix some cases where key mapping can break if focus is adjusted
1177 - Qt: Fix crash if a game pauses before any frames are shown
1178 - Debugger: Negative PC-relative loads now properly subtract the offset
1179 - Debugger: Align PC-relative loads in Thumb
1180 - Debugger: Fix watchpoints triggering too late
1181 - Debugger: Fix binary print putting spaces between digits
1182 - Video: Ensure FFmpeg encoder has audio frames
1183 - Video: Fix uncompressed PCM audio recording
1184 - Video: Fix FFmpeg crashing when the file extension is wrong
1185 - Util: Fix SOCKET_FAILED macro
1186Misc:
1187 - GBA: Exit cleanly on FATAL if the port supports it
1188 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1189 - Qt: Disable sync to video by default
1190 - Qt: Handle a game crash without crashing
1191 - Qt: Set default log level to FATAL, ERROR and WARN
1192 - Qt: Clarify some phrasing in the menus
1193 - Qt: Clear active buttons when focus is lost
1194
11950.1.0: (2014-12-13)
1196 - Initial release