src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "GBAApp.h"
34#include "GDBController.h"
35#include "GDBWindow.h"
36#include "GIFView.h"
37#include "IOViewer.h"
38#include "LoadSaveState.h"
39#include "LogView.h"
40#include "MapView.h"
41#include "MemorySearch.h"
42#include "MemoryView.h"
43#include "MultiplayerController.h"
44#include "OverrideView.h"
45#include "ObjView.h"
46#include "PaletteView.h"
47#include "PlacementControl.h"
48#include "PrinterView.h"
49#include "ROMInfo.h"
50#include "SensorView.h"
51#include "SettingsView.h"
52#include "ShaderSelector.h"
53#include "ShortcutController.h"
54#include "TileView.h"
55#include "VideoView.h"
56
57#ifdef USE_DISCORD_RPC
58#include "DiscordCoordinator.h"
59#endif
60
61#include <mgba/core/version.h>
62#include <mgba/core/cheats.h>
63#ifdef M_CORE_GB
64#include <mgba/internal/gb/gb.h>
65#include <mgba/internal/gb/video.h>
66#endif
67#ifdef M_CORE_GBA
68#include <mgba/internal/gba/gba.h>
69#include <mgba/internal/gba/video.h>
70#endif
71#include <mgba/feature/commandline.h>
72#include "feature/sqlite3/no-intro.h"
73#include <mgba-util/vfs.h>
74
75using namespace QGBA;
76
77Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
78 : QMainWindow(parent)
79 , m_manager(manager)
80 , m_logView(new LogView(&m_log))
81 , m_screenWidget(new WindowBackground())
82 , m_config(config)
83 , m_inputController(playerId, this)
84 , m_shortcutController(new ShortcutController(this))
85{
86 setFocusPolicy(Qt::StrongFocus);
87 setAcceptDrops(true);
88 setAttribute(Qt::WA_DeleteOnClose);
89 updateTitle();
90
91 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
92 m_logo = m_logo; // Free memory left over in old pixmap
93
94#if defined(M_CORE_GBA)
95 float i = 2;
96#elif defined(M_CORE_GB)
97 float i = 3;
98#endif
99 QVariant multiplier = m_config->getOption("scaleMultiplier");
100 if (!multiplier.isNull()) {
101 m_savedScale = multiplier.toInt();
102 i = m_savedScale;
103 }
104#ifdef USE_SQLITE3
105 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
106 ConfigOption* showLibrary = m_config->addOption("showLibrary");
107 showLibrary->connect([this](const QVariant& value) {
108 if (value.toBool()) {
109 if (m_controller) {
110 m_screenWidget->layout()->addWidget(m_libraryView);
111 } else {
112 attachWidget(m_libraryView);
113 }
114 } else {
115 detachWidget(m_libraryView);
116 }
117 }, this);
118 m_config->updateOption("showLibrary");
119 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
120 libraryStyle->connect([this](const QVariant& value) {
121 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
122 }, this);
123 m_config->updateOption("libraryStyle");
124
125 connect(m_libraryView, &LibraryController::startGame, [this]() {
126 VFile* output = m_libraryView->selectedVFile();
127 if (output) {
128 QPair<QString, QString> path = m_libraryView->selectedPath();
129 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
130 }
131 });
132#endif
133#if defined(M_CORE_GBA)
134 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
135#elif defined(M_CORE_GB)
136 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
137#endif
138 m_screenWidget->setPixmap(m_logo);
139 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
140 m_screenWidget->setLockIntegerScaling(false);
141 m_screenWidget->setLockAspectRatio(true);
142 setCentralWidget(m_screenWidget);
143
144 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
145 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
146 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
147 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
148
149 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
150 m_log.load(m_config);
151 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
152 m_focusCheck.setInterval(200);
153
154 m_shortcutController->setConfigController(m_config);
155 setupMenu(menuBar());
156}
157
158Window::~Window() {
159 delete m_logView;
160
161#ifdef USE_FFMPEG
162 delete m_videoView;
163#endif
164
165#ifdef USE_MAGICK
166 delete m_gifView;
167#endif
168
169#ifdef USE_SQLITE3
170 delete m_libraryView;
171#endif
172}
173
174void Window::argumentsPassed(mArguments* args) {
175 loadConfig();
176
177 if (args->patch) {
178 m_pendingPatch = args->patch;
179 }
180
181 if (args->savestate) {
182 m_pendingState = args->savestate;
183 }
184
185 if (args->fname) {
186 setController(m_manager->loadGame(args->fname), args->fname);
187 }
188
189#ifdef USE_GDB_STUB
190 if (args->debuggerType == DEBUGGER_GDB) {
191 if (!m_gdbController) {
192 m_gdbController = new GDBController(this);
193 if (m_controller) {
194 m_gdbController->setController(m_controller);
195 }
196 m_gdbController->listen();
197 }
198 }
199#endif
200}
201
202void Window::resizeFrame(const QSize& size) {
203 QSize newSize(size);
204 if (windowHandle()) {
205 QRect geom = windowHandle()->screen()->availableGeometry();
206 if (newSize.width() > geom.width()) {
207 newSize.setWidth(geom.width());
208 }
209 if (newSize.height() > geom.height()) {
210 newSize.setHeight(geom.height());
211 }
212 }
213 m_screenWidget->setSizeHint(newSize);
214 newSize -= m_screenWidget->size();
215 newSize += this->size();
216 if (!isFullScreen()) {
217 resize(newSize);
218 }
219}
220
221void Window::setConfig(ConfigController* config) {
222 m_config = config;
223}
224
225void Window::loadConfig() {
226 const mCoreOptions* opts = m_config->options();
227 reloadConfig();
228
229 if (opts->width && opts->height) {
230 resizeFrame(QSize(opts->width, opts->height));
231 }
232
233 if (opts->fullscreen) {
234 enterFullScreen();
235 }
236
237 m_mruFiles = m_config->getMRU();
238 updateMRU();
239
240 m_inputController.setConfiguration(m_config);
241}
242
243void Window::reloadConfig() {
244 const mCoreOptions* opts = m_config->options();
245
246 m_log.setLevels(opts->logLevel);
247
248 if (m_controller) {
249 m_controller->loadConfig(m_config);
250 if (m_audioProcessor) {
251 m_audioProcessor->setBufferSamples(opts->audioBuffers);
252 m_audioProcessor->requestSampleRate(opts->sampleRate);
253 }
254 m_display->resizeContext();
255 }
256 if (m_display) {
257 m_display->lockAspectRatio(opts->lockAspectRatio);
258 m_display->filter(opts->resampleVideo);
259 }
260
261 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
262}
263
264void Window::saveConfig() {
265 m_inputController.saveConfiguration();
266 m_config->write();
267}
268
269QString Window::getFilters() const {
270 QStringList filters;
271 QStringList formats;
272
273#ifdef M_CORE_GBA
274 QStringList gbaFormats{
275 "*.gba",
276#if defined(USE_LIBZIP) || defined(USE_ZLIB)
277 "*.zip",
278#endif
279#ifdef USE_LZMA
280 "*.7z",
281#endif
282#ifdef USE_ELF
283 "*.elf",
284#endif
285 "*.agb",
286 "*.mb",
287 "*.rom",
288 "*.bin"};
289 formats.append(gbaFormats);
290 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
291#endif
292
293#ifdef M_CORE_GB
294 QStringList gbFormats{
295 "*.gb",
296 "*.gbc",
297 "*.sgb",
298#if defined(USE_LIBZIP) || defined(USE_ZLIB)
299 "*.zip",
300#endif
301#ifdef USE_LZMA
302 "*.7z",
303#endif
304 "*.rom",
305 "*.bin"};
306 formats.append(gbFormats);
307 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
308#endif
309
310 formats.removeDuplicates();
311 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
312 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
313 return filters.join(";;");
314}
315
316QString Window::getFiltersArchive() const {
317 QStringList filters;
318
319 QStringList formats{
320#if defined(USE_LIBZIP) || defined(USE_ZLIB)
321 "*.zip",
322#endif
323#ifdef USE_LZMA
324 "*.7z",
325#endif
326 };
327 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
328 return filters.join(";;");
329}
330
331void Window::selectROM() {
332 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
333 if (!filename.isEmpty()) {
334 setController(m_manager->loadGame(filename), filename);
335 }
336}
337
338#ifdef USE_SQLITE3
339void Window::selectROMInArchive() {
340 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
341 if (filename.isEmpty()) {
342 return;
343 }
344 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
345 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
346 VFile* output = archiveInspector->selectedVFile();
347 QPair<QString, QString> path = archiveInspector->selectedPath();
348 if (output) {
349 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
350 }
351 archiveInspector->close();
352 });
353 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
354 archiveInspector->show();
355}
356
357void Window::addDirToLibrary() {
358 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
359 if (filename.isEmpty()) {
360 return;
361 }
362 m_libraryView->addDirectory(filename);
363}
364#endif
365
366void Window::replaceROM() {
367 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
368 if (!filename.isEmpty()) {
369 m_controller->replaceGame(filename);
370 }
371}
372
373void Window::selectSave(bool temporary) {
374 QStringList formats{"*.sav"};
375 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
376 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
377 if (!filename.isEmpty()) {
378 m_controller->loadSave(filename, temporary);
379 }
380}
381
382void Window::selectState(bool load) {
383 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
384 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
385 if (load) {
386 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
387 if (!filename.isEmpty()) {
388 m_controller->loadState(filename);
389 }
390 } else {
391 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
392 if (!filename.isEmpty()) {
393 m_controller->saveState(filename);
394 }
395 }
396}
397
398void Window::multiplayerChanged() {
399 if (!m_controller) {
400 return;
401 }
402 int attached = 1;
403 MultiplayerController* multiplayer = m_controller->multiplayerController();
404 if (multiplayer) {
405 attached = multiplayer->attached();
406 }
407 for (QAction* action : m_nonMpActions) {
408 action->setDisabled(attached > 1);
409 }
410}
411
412void Window::selectPatch() {
413 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
414 if (!filename.isEmpty()) {
415 if (m_controller) {
416 m_controller->loadPatch(filename);
417 } else {
418 m_pendingPatch = filename;
419 }
420 }
421}
422
423void Window::openView(QWidget* widget) {
424 connect(this, &Window::shutdown, widget, &QWidget::close);
425 widget->setAttribute(Qt::WA_DeleteOnClose);
426 widget->show();
427}
428
429void Window::loadCamImage() {
430 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
431 if (!filename.isEmpty()) {
432 m_inputController.loadCamImage(filename);
433 }
434}
435
436void Window::importSharkport() {
437 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
438 if (!filename.isEmpty()) {
439 m_controller->importSharkport(filename);
440 }
441}
442
443void Window::exportSharkport() {
444 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
445 if (!filename.isEmpty()) {
446 m_controller->exportSharkport(filename);
447 }
448}
449
450void Window::openSettingsWindow() {
451 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
452#if defined(BUILD_GL) || defined(BUILD_GLES2)
453 if (m_display->supportsShaders()) {
454 settingsWindow->setShaderSelector(m_shaderView.get());
455 }
456#endif
457 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
458 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
459 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
460 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
461 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
462 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
463#ifdef USE_SQLITE3
464 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
465#endif
466 openView(settingsWindow);
467}
468
469void Window::startVideoLog() {
470 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
471 if (!filename.isEmpty()) {
472 m_controller->startVideoLog(filename);
473 }
474}
475
476template <typename T, typename... A>
477std::function<void()> Window::openTView(A... arg) {
478 return [=]() {
479 T* view = new T(arg...);
480 openView(view);
481 };
482}
483
484
485template <typename T, typename... A>
486std::function<void()> Window::openControllerTView(A... arg) {
487 return [=]() {
488 T* view = new T(m_controller, arg...);
489 openView(view);
490 };
491}
492
493#ifdef USE_FFMPEG
494void Window::openVideoWindow() {
495 if (!m_videoView) {
496 m_videoView = new VideoView();
497 if (m_controller) {
498 m_videoView->setController(m_controller);
499 }
500 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
501 }
502 m_videoView->show();
503}
504#endif
505
506#ifdef USE_MAGICK
507void Window::openGIFWindow() {
508 if (!m_gifView) {
509 m_gifView = new GIFView();
510 if (m_controller) {
511 m_gifView->setController(m_controller);
512 }
513 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
514 }
515 m_gifView->show();
516}
517#endif
518
519#ifdef USE_GDB_STUB
520void Window::gdbOpen() {
521 if (!m_gdbController) {
522 m_gdbController = new GDBController(this);
523 }
524 GDBWindow* window = new GDBWindow(m_gdbController);
525 m_gdbController->setController(m_controller);
526 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
527 openView(window);
528}
529#endif
530
531#ifdef USE_DEBUGGERS
532void Window::consoleOpen() {
533 if (!m_console) {
534 m_console = new DebuggerConsoleController(this);
535 }
536 DebuggerConsole* window = new DebuggerConsole(m_console);
537 if (m_controller) {
538 m_console->setController(m_controller);
539 }
540 openView(window);
541}
542#endif
543
544void Window::keyPressEvent(QKeyEvent* event) {
545 if (event->isAutoRepeat()) {
546 QWidget::keyPressEvent(event);
547 return;
548 }
549 GBAKey key = m_inputController.mapKeyboard(event->key());
550 if (key == GBA_KEY_NONE) {
551 QWidget::keyPressEvent(event);
552 return;
553 }
554 if (m_controller) {
555 m_controller->addKey(key);
556 }
557 event->accept();
558}
559
560void Window::keyReleaseEvent(QKeyEvent* event) {
561 if (event->isAutoRepeat()) {
562 QWidget::keyReleaseEvent(event);
563 return;
564 }
565 GBAKey key = m_inputController.mapKeyboard(event->key());
566 if (key == GBA_KEY_NONE) {
567 QWidget::keyPressEvent(event);
568 return;
569 }
570 if (m_controller) {
571 m_controller->clearKey(key);
572 }
573 event->accept();
574}
575
576void Window::resizeEvent(QResizeEvent* event) {
577 if (!isFullScreen()) {
578 m_config->setOption("height", m_screenWidget->height());
579 m_config->setOption("width", m_screenWidget->width());
580 }
581
582 int factor = 0;
583 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
584 if (m_controller) {
585 size = m_controller->screenDimensions();
586 }
587 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
588 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
589 factor = m_screenWidget->width() / size.width();
590 }
591 m_savedScale = factor;
592 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
593 bool enableSignals = iter.value()->blockSignals(true);
594 iter.value()->setChecked(iter.key() == factor);
595 iter.value()->blockSignals(enableSignals);
596 }
597
598 m_config->setOption("fullscreen", isFullScreen());
599}
600
601void Window::showEvent(QShowEvent* event) {
602 if (m_wasOpened) {
603 return;
604 }
605 m_wasOpened = true;
606 resizeFrame(m_screenWidget->sizeHint());
607 QVariant windowPos = m_config->getQtOption("windowPos");
608 QRect geom = windowHandle()->screen()->availableGeometry();
609 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
610 move(windowPos.toPoint());
611 } else {
612 QRect rect = frameGeometry();
613 rect.moveCenter(geom.center());
614 move(rect.topLeft());
615 }
616 if (m_fullscreenOnStart) {
617 enterFullScreen();
618 m_fullscreenOnStart = false;
619 }
620 reloadDisplayDriver();
621}
622
623void Window::closeEvent(QCloseEvent* event) {
624 emit shutdown();
625 m_config->setQtOption("windowPos", pos());
626
627 if (m_savedScale > 0) {
628 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
629 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
630 }
631 saveConfig();
632 m_display.reset();
633 QMainWindow::closeEvent(event);
634}
635
636void Window::focusInEvent(QFocusEvent*) {
637 m_display->forceDraw();
638}
639
640void Window::focusOutEvent(QFocusEvent*) {
641}
642
643void Window::dragEnterEvent(QDragEnterEvent* event) {
644 if (event->mimeData()->hasFormat("text/uri-list")) {
645 event->acceptProposedAction();
646 }
647}
648
649void Window::dropEvent(QDropEvent* event) {
650 QString uris = event->mimeData()->data("text/uri-list");
651 uris = uris.trimmed();
652 if (uris.contains("\n")) {
653 // Only one file please
654 return;
655 }
656 QUrl url(uris);
657 if (!url.isLocalFile()) {
658 // No remote loading
659 return;
660 }
661 event->accept();
662 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
663}
664
665void Window::mouseDoubleClickEvent(QMouseEvent* event) {
666 if (event->button() != Qt::LeftButton) {
667 return;
668 }
669 toggleFullScreen();
670}
671
672void Window::enterFullScreen() {
673 if (!isVisible()) {
674 m_fullscreenOnStart = true;
675 return;
676 }
677 if (isFullScreen()) {
678 return;
679 }
680 showFullScreen();
681#ifndef Q_OS_MAC
682 if (m_controller && !m_controller->isPaused()) {
683 menuBar()->hide();
684 }
685#endif
686}
687
688void Window::exitFullScreen() {
689 if (!isFullScreen()) {
690 return;
691 }
692 m_screenWidget->unsetCursor();
693 menuBar()->show();
694 showNormal();
695}
696
697void Window::toggleFullScreen() {
698 if (isFullScreen()) {
699 exitFullScreen();
700 } else {
701 enterFullScreen();
702 }
703}
704
705void Window::gameStarted() {
706 for (QAction* action : m_gameActions) {
707 action->setDisabled(false);
708 }
709#ifdef M_CORE_GBA
710 for (QAction* action : m_gbaActions) {
711 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
712 }
713#endif
714 QSize size = m_controller->screenDimensions();
715 m_screenWidget->setDimensions(size.width(), size.height());
716 m_config->updateOption("lockIntegerScaling");
717 m_config->updateOption("lockAspectRatio");
718 if (m_savedScale > 0) {
719 resizeFrame(size * m_savedScale);
720 }
721 if (!m_display) {
722 reloadDisplayDriver();
723 }
724 attachWidget(m_display.get());
725 m_display->setMinimumSize(size);
726 setFocus();
727
728#ifndef Q_OS_MAC
729 if (isFullScreen()) {
730 menuBar()->hide();
731 }
732#endif
733 m_display->startDrawing(m_controller);
734
735 reloadAudioDriver();
736 multiplayerChanged();
737 updateTitle();
738
739 m_hitUnimplementedBiosCall = false;
740 if (m_config->getOption("showFps", "1").toInt()) {
741 m_fpsTimer.start();
742 m_frameTimer.start();
743 }
744 m_focusCheck.start();
745 if (m_display->underMouse()) {
746 m_screenWidget->setCursor(Qt::BlankCursor);
747 }
748
749 CoreController::Interrupter interrupter(m_controller, true);
750 mCore* core = m_controller->thread()->core;
751 m_videoLayers->clear();
752 m_audioChannels->clear();
753 const mCoreChannelInfo* videoLayers;
754 const mCoreChannelInfo* audioChannels;
755 size_t nVideo = core->listVideoLayers(core, &videoLayers);
756 size_t nAudio = core->listAudioChannels(core, &audioChannels);
757
758 if (nVideo) {
759 for (size_t i = 0; i < nVideo; ++i) {
760 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
761 action->setCheckable(true);
762 action->setChecked(true);
763 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
764 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
765 });
766 m_videoLayers->addAction(action);
767 }
768 }
769 if (nAudio) {
770 for (size_t i = 0; i < nAudio; ++i) {
771 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
772 action->setCheckable(true);
773 action->setChecked(true);
774 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
775 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
776 });
777 m_audioChannels->addAction(action);
778 }
779 }
780
781#ifdef USE_DISCORD_RPC
782 DiscordCoordinator::gameStarted(m_controller);
783#endif
784}
785
786void Window::gameStopped() {
787 m_controller.reset();
788#ifdef M_CORE_GBA
789 for (QAction* action : m_gbaActions) {
790 action->setDisabled(false);
791 }
792#endif
793 for (QAction* action : m_gameActions) {
794 action->setDisabled(true);
795 }
796 setWindowFilePath(QString());
797 updateTitle();
798 detachWidget(m_display.get());
799 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
800 m_screenWidget->setLockIntegerScaling(false);
801 m_screenWidget->setLockAspectRatio(true);
802 m_screenWidget->setPixmap(m_logo);
803 m_screenWidget->unsetCursor();
804 if (m_display) {
805#ifdef M_CORE_GB
806 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
807#elif defined(M_CORE_GBA)
808 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
809#endif
810 }
811
812 m_videoLayers->clear();
813 m_audioChannels->clear();
814
815 m_fpsTimer.stop();
816 m_focusCheck.stop();
817
818 if (m_audioProcessor) {
819 m_audioProcessor->stop();
820 m_audioProcessor.reset();
821 }
822
823#ifdef USE_DISCORD_RPC
824 DiscordCoordinator::gameStopped();
825#endif
826
827 emit paused(false);
828}
829
830void Window::gameCrashed(const QString& errorMessage) {
831 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
832 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
833 QMessageBox::Ok, this, Qt::Sheet);
834 crash->setAttribute(Qt::WA_DeleteOnClose);
835 crash->show();
836}
837
838void Window::gameFailed() {
839 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
840 tr("Could not load game. Are you sure it's in the correct format?"),
841 QMessageBox::Ok, this, Qt::Sheet);
842 fail->setAttribute(Qt::WA_DeleteOnClose);
843 fail->show();
844}
845
846void Window::unimplementedBiosCall(int call) {
847 if (m_hitUnimplementedBiosCall) {
848 return;
849 }
850 m_hitUnimplementedBiosCall = true;
851
852 QMessageBox* fail = new QMessageBox(
853 QMessageBox::Warning, tr("Unimplemented BIOS call"),
854 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
855 QMessageBox::Ok, this, Qt::Sheet);
856 fail->setAttribute(Qt::WA_DeleteOnClose);
857 fail->show();
858}
859
860void Window::reloadDisplayDriver() {
861 if (m_controller) {
862 m_display->stopDrawing();
863 detachWidget(m_display.get());
864 }
865 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
866#if defined(BUILD_GL) || defined(BUILD_GLES2)
867 m_shaderView.reset();
868 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
869#endif
870
871 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
872 connect(m_display.get(), &Display::hideCursor, [this]() {
873 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
874 m_screenWidget->setCursor(Qt::BlankCursor);
875 }
876 });
877 connect(m_display.get(), &Display::showCursor, [this]() {
878 m_screenWidget->unsetCursor();
879 });
880
881 const mCoreOptions* opts = m_config->options();
882 m_display->lockAspectRatio(opts->lockAspectRatio);
883 m_display->filter(opts->resampleVideo);
884#if defined(BUILD_GL) || defined(BUILD_GLES2)
885 if (opts->shader) {
886 struct VDir* shader = VDirOpen(opts->shader);
887 if (shader && m_display->supportsShaders()) {
888 m_display->setShaders(shader);
889 m_shaderView->refreshShaders();
890 shader->close(shader);
891 }
892 }
893#endif
894
895 if (m_controller) {
896 m_display->setMinimumSize(m_controller->screenDimensions());
897 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
898 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
899 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
900 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
901 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
902 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
903 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
904 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
905
906 attachWidget(m_display.get());
907 m_display->startDrawing(m_controller);
908 } else {
909#ifdef M_CORE_GB
910 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
911#elif defined(M_CORE_GBA)
912 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
913#endif
914 }
915}
916
917void Window::reloadAudioDriver() {
918 if (!m_controller) {
919 return;
920 }
921 if (m_audioProcessor) {
922 m_audioProcessor->stop();
923 m_audioProcessor.reset();
924 }
925
926 const mCoreOptions* opts = m_config->options();
927 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
928 m_audioProcessor->setInput(m_controller);
929 m_audioProcessor->setBufferSamples(opts->audioBuffers);
930 m_audioProcessor->requestSampleRate(opts->sampleRate);
931 m_audioProcessor->start();
932 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
933}
934
935void Window::tryMakePortable() {
936 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
937 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
938 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
939 confirm->setAttribute(Qt::WA_DeleteOnClose);
940 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
941 confirm->show();
942}
943
944void Window::mustRestart() {
945 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
946 tr("Some changes will not take effect until the emulator is restarted."),
947 QMessageBox::Ok, this, Qt::Sheet);
948 dialog->setAttribute(Qt::WA_DeleteOnClose);
949 dialog->show();
950}
951
952void Window::recordFrame() {
953 m_frameList.append(m_frameTimer.nsecsElapsed());
954 m_frameTimer.restart();
955}
956
957void Window::showFPS() {
958 if (m_frameList.isEmpty()) {
959 updateTitle();
960 return;
961 }
962 qint64 total = 0;
963 for (qint64 t : m_frameList) {
964 total += t;
965 }
966 double fps = (m_frameList.size() * 1e10) / total;
967 m_frameList.clear();
968 fps = round(fps) / 10.f;
969 updateTitle(fps);
970}
971
972void Window::updateTitle(float fps) {
973 QString title;
974
975 if (m_controller) {
976 CoreController::Interrupter interrupter(m_controller);
977 const NoIntroDB* db = GBAApp::app()->gameDB();
978 NoIntroGame game{};
979 uint32_t crc32 = 0;
980 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
981
982 char gameTitle[17] = { '\0' };
983 mCore* core = m_controller->thread()->core;
984 core->getGameTitle(core, gameTitle);
985 title = gameTitle;
986
987#ifdef USE_SQLITE3
988 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
989 title = QLatin1String(game.name);
990 }
991#endif
992 MultiplayerController* multiplayer = m_controller->multiplayerController();
993 if (multiplayer && multiplayer->attached() > 1) {
994 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
995 for (QAction* action : m_nonMpActions) {
996 action->setDisabled(true);
997 }
998 } else {
999 for (QAction* action : m_nonMpActions) {
1000 action->setDisabled(false);
1001 }
1002 }
1003 }
1004 if (title.isNull()) {
1005 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1006 } else if (fps < 0) {
1007 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1008 } else {
1009 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1010 }
1011}
1012
1013void Window::openStateWindow(LoadSave ls) {
1014 if (m_stateWindow) {
1015 return;
1016 }
1017 MultiplayerController* multiplayer = m_controller->multiplayerController();
1018 if (multiplayer && multiplayer->attached() > 1) {
1019 return;
1020 }
1021 bool wasPaused = m_controller->isPaused();
1022 m_stateWindow = new LoadSaveState(m_controller);
1023 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1024 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1025 detachWidget(m_stateWindow);
1026 m_stateWindow = nullptr;
1027 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1028 });
1029 if (!wasPaused) {
1030 m_controller->setPaused(true);
1031 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1032 if (m_controller) {
1033 m_controller->setPaused(false);
1034 }
1035 });
1036 }
1037 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1038 m_stateWindow->setMode(ls);
1039 updateFrame();
1040 attachWidget(m_stateWindow);
1041}
1042
1043void Window::setupMenu(QMenuBar* menubar) {
1044 menubar->clear();
1045 QMenu* fileMenu = menubar->addMenu(tr("&File"));
1046 m_shortcutController->addMenu(fileMenu);
1047 installEventFilter(m_shortcutController);
1048 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1049 "loadROM");
1050#ifdef USE_SQLITE3
1051 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1052 "loadROMInArchive");
1053 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1054 "addDirToLibrary");
1055#endif
1056
1057 QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1058 connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1059 m_gameActions.append(loadAlternateSave);
1060 addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1061
1062 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1063 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1064 m_gameActions.append(loadTemporarySave);
1065 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1066
1067 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1068
1069#ifdef M_CORE_GBA
1070 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1071 connect(bootBIOS, &QAction::triggered, [this]() {
1072 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1073 });
1074 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1075#endif
1076
1077 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1078
1079 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1080 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1081 m_gameActions.append(romInfo);
1082 addControlledAction(fileMenu, romInfo, "romInfo");
1083
1084 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1085
1086 fileMenu->addSeparator();
1087
1088 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1089
1090 fileMenu->addSeparator();
1091
1092 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1093 loadState->setShortcut(tr("F10"));
1094 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1095 m_gameActions.append(loadState);
1096 m_nonMpActions.append(loadState);
1097 addControlledAction(fileMenu, loadState, "loadState");
1098
1099 QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
1100 connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
1101 m_gameActions.append(loadStateFile);
1102 m_nonMpActions.append(loadStateFile);
1103 addControlledAction(fileMenu, loadStateFile, "loadStateFile");
1104
1105 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1106 saveState->setShortcut(tr("Shift+F10"));
1107 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1108 m_gameActions.append(saveState);
1109 m_nonMpActions.append(saveState);
1110 addControlledAction(fileMenu, saveState, "saveState");
1111
1112 QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
1113 connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
1114 m_gameActions.append(saveStateFile);
1115 m_nonMpActions.append(saveStateFile);
1116 addControlledAction(fileMenu, saveStateFile, "saveStateFile");
1117
1118 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1119 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1120 m_shortcutController->addMenu(quickLoadMenu);
1121 m_shortcutController->addMenu(quickSaveMenu);
1122
1123 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1124 connect(quickLoad, &QAction::triggered, [this] {
1125 m_controller->loadState();
1126 });
1127 m_gameActions.append(quickLoad);
1128 m_nonMpActions.append(quickLoad);
1129 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1130
1131 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1132 connect(quickSave, &QAction::triggered, [this] {
1133 m_controller->saveState();
1134 });
1135 m_gameActions.append(quickSave);
1136 m_nonMpActions.append(quickSave);
1137 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1138
1139 quickLoadMenu->addSeparator();
1140 quickSaveMenu->addSeparator();
1141
1142 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1143 undoLoadState->setShortcut(tr("F11"));
1144 connect(undoLoadState, &QAction::triggered, [this]() {
1145 m_controller->loadBackupState();
1146 });
1147 m_gameActions.append(undoLoadState);
1148 m_nonMpActions.append(undoLoadState);
1149 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1150
1151 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1152 undoSaveState->setShortcut(tr("Shift+F11"));
1153 connect(undoSaveState, &QAction::triggered, [this]() {
1154 m_controller->saveBackupState();
1155 });
1156 m_gameActions.append(undoSaveState);
1157 m_nonMpActions.append(undoSaveState);
1158 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1159
1160 quickLoadMenu->addSeparator();
1161 quickSaveMenu->addSeparator();
1162
1163 int i;
1164 for (i = 1; i < 10; ++i) {
1165 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1166 quickLoad->setShortcut(tr("F%1").arg(i));
1167 connect(quickLoad, &QAction::triggered, [this, i]() {
1168 m_controller->loadState(i);
1169 });
1170 m_gameActions.append(quickLoad);
1171 m_nonMpActions.append(quickLoad);
1172 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1173
1174 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1175 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1176 connect(quickSave, &QAction::triggered, [this, i]() {
1177 m_controller->saveState(i);
1178 });
1179 m_gameActions.append(quickSave);
1180 m_nonMpActions.append(quickSave);
1181 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1182 }
1183
1184 fileMenu->addSeparator();
1185 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1186 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1187 addControlledAction(fileMenu, camImage, "loadCamImage");
1188
1189#ifdef M_CORE_GBA
1190 fileMenu->addSeparator();
1191 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1192 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1193 m_gameActions.append(importShark);
1194 m_gbaActions.append(importShark);
1195 addControlledAction(fileMenu, importShark, "importShark");
1196
1197 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1198 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1199 m_gameActions.append(exportShark);
1200 m_gbaActions.append(exportShark);
1201 addControlledAction(fileMenu, exportShark, "exportShark");
1202#endif
1203
1204 fileMenu->addSeparator();
1205 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1206 connect(m_multiWindow, &QAction::triggered, [this]() {
1207 GBAApp::app()->newWindow();
1208 });
1209 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1210
1211#ifndef Q_OS_MAC
1212 fileMenu->addSeparator();
1213#endif
1214
1215 QAction* about = new QAction(tr("About..."), fileMenu);
1216 connect(about, &QAction::triggered, openTView<AboutScreen>());
1217 fileMenu->addAction(about);
1218
1219#ifndef Q_OS_MAC
1220 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1221#endif
1222
1223 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1224 m_shortcutController->addMenu(emulationMenu);
1225 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1226 reset->setShortcut(tr("Ctrl+R"));
1227 connect(reset, &QAction::triggered, [this]() {
1228 m_controller->reset();
1229 });
1230 m_gameActions.append(reset);
1231 addControlledAction(emulationMenu, reset, "reset");
1232
1233 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1234 connect(shutdown, &QAction::triggered, [this]() {
1235 m_controller->stop();
1236 });
1237 m_gameActions.append(shutdown);
1238 addControlledAction(emulationMenu, shutdown, "shutdown");
1239
1240#ifdef M_CORE_GBA
1241 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1242 connect(yank, &QAction::triggered, [this]() {
1243 m_controller->yankPak();
1244 });
1245 m_gameActions.append(yank);
1246 m_gbaActions.append(yank);
1247 addControlledAction(emulationMenu, yank, "yank");
1248#endif
1249 emulationMenu->addSeparator();
1250
1251 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1252 pause->setChecked(false);
1253 pause->setCheckable(true);
1254 pause->setShortcut(tr("Ctrl+P"));
1255 connect(pause, &QAction::triggered, [this](bool paused) {
1256 if (m_controller) {
1257 m_controller->setPaused(paused);
1258 } else {
1259 m_pendingPause = paused;
1260 }
1261 });
1262 connect(this, &Window::paused, [pause](bool paused) {
1263 pause->setChecked(paused);
1264 });
1265 addControlledAction(emulationMenu, pause, "pause");
1266
1267 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1268 frameAdvance->setShortcut(tr("Ctrl+N"));
1269 connect(frameAdvance, &QAction::triggered, [this]() {
1270 m_controller->frameAdvance();
1271 });
1272 m_gameActions.append(frameAdvance);
1273 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1274
1275 emulationMenu->addSeparator();
1276
1277 m_shortcutController->addFunctions(emulationMenu, [this]() {
1278 if (m_controller) {
1279 m_controller->setFastForward(true);
1280 }
1281 }, [this]() {
1282 if (m_controller) {
1283 m_controller->setFastForward(false);
1284 }
1285 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1286
1287 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1288 turbo->setCheckable(true);
1289 turbo->setChecked(false);
1290 turbo->setShortcut(tr("Shift+Tab"));
1291 connect(turbo, &QAction::triggered, [this](bool value) {
1292 m_controller->forceFastForward(value);
1293 });
1294 addControlledAction(emulationMenu, turbo, "fastForward");
1295 m_gameActions.append(turbo);
1296
1297 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1298 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1299 ffspeed->connect([this](const QVariant& value) {
1300 reloadConfig();
1301 }, this);
1302 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1303 ffspeed->setValue(QVariant(-1.0f));
1304 ffspeedMenu->addSeparator();
1305 for (i = 2; i < 11; ++i) {
1306 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1307 }
1308 m_config->updateOption("fastForwardRatio");
1309
1310 m_shortcutController->addFunctions(emulationMenu, [this]() {
1311 if (m_controller) {
1312 m_controller->setRewinding(true);
1313 }
1314 }, [this]() {
1315 if (m_controller) {
1316 m_controller->setRewinding(false);
1317 }
1318 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1319
1320 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1321 rewind->setShortcut(tr("~"));
1322 connect(rewind, &QAction::triggered, [this]() {
1323 m_controller->rewind();
1324 });
1325 m_gameActions.append(rewind);
1326 m_nonMpActions.append(rewind);
1327 addControlledAction(emulationMenu, rewind, "rewind");
1328
1329 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1330 frameRewind->setShortcut(tr("Ctrl+B"));
1331 connect(frameRewind, &QAction::triggered, [this] () {
1332 m_controller->rewind(1);
1333 });
1334 m_gameActions.append(frameRewind);
1335 m_nonMpActions.append(frameRewind);
1336 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1337
1338 ConfigOption* videoSync = m_config->addOption("videoSync");
1339 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1340 videoSync->connect([this](const QVariant& value) {
1341 reloadConfig();
1342 }, this);
1343 m_config->updateOption("videoSync");
1344
1345 ConfigOption* audioSync = m_config->addOption("audioSync");
1346 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1347 audioSync->connect([this](const QVariant& value) {
1348 reloadConfig();
1349 }, this);
1350 m_config->updateOption("audioSync");
1351
1352 emulationMenu->addSeparator();
1353
1354 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1355 m_shortcutController->addMenu(solarMenu);
1356 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1357 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1358 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1359
1360 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1361 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1362 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1363
1364 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1365 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1366 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1367
1368 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1369 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1370 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1371
1372 solarMenu->addSeparator();
1373 for (int i = 0; i <= 10; ++i) {
1374 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1375 connect(setSolar, &QAction::triggered, [this, i]() {
1376 m_inputController.setLuminanceLevel(i);
1377 });
1378 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1379 }
1380
1381#ifdef M_CORE_GB
1382 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), emulationMenu);
1383 connect(gbPrint, &QAction::triggered, [this]() {
1384 PrinterView* view = new PrinterView(m_controller);
1385 openView(view);
1386 m_controller->attachPrinter();
1387
1388 });
1389 addControlledAction(emulationMenu, gbPrint, "gbPrint");
1390 m_gameActions.append(gbPrint);
1391#endif
1392
1393#ifdef M_CORE_GBA
1394 QAction* bcGate = new QAction(tr("BattleChip Gate..."), emulationMenu);
1395 connect(bcGate, &QAction::triggered, openControllerTView<BattleChipView>(this));
1396 addControlledAction(emulationMenu, bcGate, "bcGate");
1397 m_gbaActions.append(bcGate);
1398 m_gameActions.append(bcGate);
1399#endif
1400
1401 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1402 m_shortcutController->addMenu(avMenu);
1403 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1404 m_shortcutController->addMenu(frameMenu, avMenu);
1405 for (int i = 1; i <= 6; ++i) {
1406 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1407 setSize->setCheckable(true);
1408 if (m_savedScale == i) {
1409 setSize->setChecked(true);
1410 }
1411 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1412 showNormal();
1413 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1414 if (m_controller) {
1415 size = m_controller->screenDimensions();
1416 }
1417 size *= i;
1418 m_savedScale = i;
1419 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1420 resizeFrame(size);
1421 bool enableSignals = setSize->blockSignals(true);
1422 setSize->setChecked(true);
1423 setSize->blockSignals(enableSignals);
1424 });
1425 m_frameSizes[i] = setSize;
1426 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1427 }
1428 QKeySequence fullscreenKeys;
1429#ifdef Q_OS_WIN
1430 fullscreenKeys = QKeySequence("Alt+Return");
1431#else
1432 fullscreenKeys = QKeySequence("Ctrl+F");
1433#endif
1434 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1435
1436 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1437 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1438 lockAspectRatio->connect([this](const QVariant& value) {
1439 if (m_display) {
1440 m_display->lockAspectRatio(value.toBool());
1441 }
1442 if (m_controller) {
1443 m_screenWidget->setLockAspectRatio(value.toBool());
1444 }
1445 }, this);
1446 m_config->updateOption("lockAspectRatio");
1447
1448 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1449 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1450 lockIntegerScaling->connect([this](const QVariant& value) {
1451 if (m_display) {
1452 m_display->lockIntegerScaling(value.toBool());
1453 }
1454 if (m_controller) {
1455 m_screenWidget->setLockIntegerScaling(value.toBool());
1456 }
1457 }, this);
1458 m_config->updateOption("lockIntegerScaling");
1459
1460 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1461 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1462 resampleVideo->connect([this](const QVariant& value) {
1463 if (m_display) {
1464 m_display->filter(value.toBool());
1465 }
1466 }, this);
1467 m_config->updateOption("resampleVideo");
1468
1469 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1470 ConfigOption* skip = m_config->addOption("frameskip");
1471 skip->connect([this](const QVariant& value) {
1472 reloadConfig();
1473 }, this);
1474 for (int i = 0; i <= 10; ++i) {
1475 skip->addValue(QString::number(i), i, skipMenu);
1476 }
1477 m_config->updateOption("frameskip");
1478
1479 avMenu->addSeparator();
1480
1481 ConfigOption* mute = m_config->addOption("mute");
1482 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1483 mute->connect([this](const QVariant& value) {
1484 reloadConfig();
1485 }, this);
1486 m_config->updateOption("mute");
1487 addControlledAction(avMenu, muteAction, "mute");
1488
1489 QMenu* target = avMenu->addMenu(tr("FPS target"));
1490 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1491 QMap<double, QAction*> fpsTargets;
1492 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1493 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1494 }
1495 target->addSeparator();
1496 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1497 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1498
1499 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1500 reloadConfig();
1501 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1502 bool enableSignals = iter.value()->blockSignals(true);
1503 iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1504 iter.value()->blockSignals(enableSignals);
1505 }
1506 }, this);
1507 m_config->updateOption("fpsTarget");
1508
1509 avMenu->addSeparator();
1510
1511#ifdef USE_PNG
1512 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1513 screenshot->setShortcut(tr("F12"));
1514 connect(screenshot, &QAction::triggered, [this]() {
1515 m_controller->screenshot();
1516 });
1517 m_gameActions.append(screenshot);
1518 addControlledAction(avMenu, screenshot, "screenshot");
1519#endif
1520
1521#ifdef USE_FFMPEG
1522 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1523 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1524 addControlledAction(avMenu, recordOutput, "recordOutput");
1525 m_gameActions.append(recordOutput);
1526#endif
1527
1528#ifdef USE_MAGICK
1529 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1530 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1531 addControlledAction(avMenu, recordGIF, "recordGIF");
1532#endif
1533
1534 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1535 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1536 addControlledAction(avMenu, recordVL, "recordVL");
1537 m_gameActions.append(recordVL);
1538
1539 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1540 connect(stopVL, &QAction::triggered, [this]() {
1541 m_controller->endVideoLog();
1542 });
1543 addControlledAction(avMenu, stopVL, "stopVL");
1544 m_gameActions.append(stopVL);
1545
1546 avMenu->addSeparator();
1547 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1548 m_shortcutController->addMenu(m_videoLayers, avMenu);
1549
1550 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1551 m_shortcutController->addMenu(m_audioChannels, avMenu);
1552
1553 QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1554 connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1555 m_gameActions.append(placementControl);
1556 addControlledAction(avMenu, placementControl, "placementControl");
1557
1558 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1559 m_shortcutController->addMenu(toolsMenu);
1560 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1561 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1562 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1563
1564 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1565 connect(overrides, &QAction::triggered, [this]() {
1566 if (!m_overrideView) {
1567 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1568 if (m_controller) {
1569 m_overrideView->setController(m_controller);
1570 }
1571 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1572 }
1573 m_overrideView->show();
1574 m_overrideView->recheck();
1575 });
1576 addControlledAction(toolsMenu, overrides, "overrideWindow");
1577
1578 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1579 connect(sensors, &QAction::triggered, [this]() {
1580 if (!m_sensorView) {
1581 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1582 if (m_controller) {
1583 m_sensorView->setController(m_controller);
1584 }
1585 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1586 }
1587 m_sensorView->show();
1588 });
1589 addControlledAction(toolsMenu, sensors, "sensorWindow");
1590
1591 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1592 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1593 m_gameActions.append(cheats);
1594 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1595
1596 toolsMenu->addSeparator();
1597 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1598 "settings");
1599
1600 toolsMenu->addSeparator();
1601
1602#ifdef USE_DEBUGGERS
1603 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1604 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1605 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1606#endif
1607
1608#ifdef USE_GDB_STUB
1609 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1610 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1611 m_gbaActions.append(gdbWindow);
1612 m_gameActions.append(gdbWindow);
1613 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1614#endif
1615 toolsMenu->addSeparator();
1616
1617 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1618 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1619 m_gameActions.append(paletteView);
1620 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1621
1622 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1623 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1624 m_gameActions.append(objView);
1625 addControlledAction(toolsMenu, objView, "spriteWindow");
1626
1627 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1628 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1629 m_gameActions.append(tileView);
1630 addControlledAction(toolsMenu, tileView, "tileWindow");
1631
1632 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1633 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1634 m_gameActions.append(mapView);
1635 addControlledAction(toolsMenu, mapView, "mapWindow");
1636
1637 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1638 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1639 m_gameActions.append(memoryView);
1640 addControlledAction(toolsMenu, memoryView, "memoryView");
1641
1642 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1643 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1644 m_gameActions.append(memorySearch);
1645 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1646
1647#ifdef M_CORE_GBA
1648 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1649 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1650 m_gameActions.append(ioViewer);
1651 m_gbaActions.append(ioViewer);
1652 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1653#endif
1654
1655 ConfigOption* skipBios = m_config->addOption("skipBios");
1656 skipBios->connect([this](const QVariant& value) {
1657 reloadConfig();
1658 }, this);
1659
1660 ConfigOption* useBios = m_config->addOption("useBios");
1661 useBios->connect([this](const QVariant& value) {
1662 reloadConfig();
1663 }, this);
1664
1665 ConfigOption* buffers = m_config->addOption("audioBuffers");
1666 buffers->connect([this](const QVariant& value) {
1667 reloadConfig();
1668 }, this);
1669
1670 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1671 sampleRate->connect([this](const QVariant& value) {
1672 reloadConfig();
1673 }, this);
1674
1675 ConfigOption* volume = m_config->addOption("volume");
1676 volume->connect([this](const QVariant& value) {
1677 reloadConfig();
1678 }, this);
1679
1680 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1681 volumeFf->connect([this](const QVariant& value) {
1682 reloadConfig();
1683 }, this);
1684
1685 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1686 muteFf->connect([this](const QVariant& value) {
1687 reloadConfig();
1688 }, this);
1689
1690 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1691 rewindEnable->connect([this](const QVariant& value) {
1692 reloadConfig();
1693 }, this);
1694
1695 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1696 rewindBufferCapacity->connect([this](const QVariant& value) {
1697 reloadConfig();
1698 }, this);
1699
1700 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1701 allowOpposingDirections->connect([this](const QVariant& value) {
1702 reloadConfig();
1703 }, this);
1704
1705 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1706 saveStateExtdata->connect([this](const QVariant& value) {
1707 reloadConfig();
1708 }, this);
1709
1710 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1711 loadStateExtdata->connect([this](const QVariant& value) {
1712 reloadConfig();
1713 }, this);
1714
1715 ConfigOption* preload = m_config->addOption("preload");
1716 preload->connect([this](const QVariant& value) {
1717 m_manager->setPreload(value.toBool());
1718 }, this);
1719 m_config->updateOption("preload");
1720
1721 ConfigOption* showFps = m_config->addOption("showFps");
1722 showFps->connect([this](const QVariant& value) {
1723 if (!value.toInt()) {
1724 m_fpsTimer.stop();
1725 updateTitle();
1726 } else if (m_controller) {
1727 m_fpsTimer.start();
1728 m_frameTimer.start();
1729 }
1730 }, this);
1731
1732 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1733 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1734 exitFullScreen->setShortcut(QKeySequence("Esc"));
1735 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1736
1737 m_shortcutController->addFunctions(toolsMenu, [this]() {
1738 if (m_controller) {
1739 mCheatPressButton(m_controller->cheatDevice(), true);
1740 }
1741 }, [this]() {
1742 if (m_controller) {
1743 mCheatPressButton(m_controller->cheatDevice(), false);
1744 }
1745 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1746
1747 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1748 m_shortcutController->addMenu(autofireMenu);
1749
1750 m_shortcutController->addFunctions(autofireMenu, [this]() {
1751 m_controller->setAutofire(GBA_KEY_A, true);
1752 }, [this]() {
1753 m_controller->setAutofire(GBA_KEY_A, false);
1754 }, QKeySequence(), tr("Autofire A"), "autofireA");
1755
1756 m_shortcutController->addFunctions(autofireMenu, [this]() {
1757 m_controller->setAutofire(GBA_KEY_B, true);
1758 }, [this]() {
1759 m_controller->setAutofire(GBA_KEY_B, false);
1760 }, QKeySequence(), tr("Autofire B"), "autofireB");
1761
1762 m_shortcutController->addFunctions(autofireMenu, [this]() {
1763 m_controller->setAutofire(GBA_KEY_L, true);
1764 }, [this]() {
1765 m_controller->setAutofire(GBA_KEY_L, false);
1766 }, QKeySequence(), tr("Autofire L"), "autofireL");
1767
1768 m_shortcutController->addFunctions(autofireMenu, [this]() {
1769 m_controller->setAutofire(GBA_KEY_R, true);
1770 }, [this]() {
1771 m_controller->setAutofire(GBA_KEY_R, false);
1772 }, QKeySequence(), tr("Autofire R"), "autofireR");
1773
1774 m_shortcutController->addFunctions(autofireMenu, [this]() {
1775 m_controller->setAutofire(GBA_KEY_START, true);
1776 }, [this]() {
1777 m_controller->setAutofire(GBA_KEY_START, false);
1778 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1779
1780 m_shortcutController->addFunctions(autofireMenu, [this]() {
1781 m_controller->setAutofire(GBA_KEY_SELECT, true);
1782 }, [this]() {
1783 m_controller->setAutofire(GBA_KEY_SELECT, false);
1784 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1785
1786 m_shortcutController->addFunctions(autofireMenu, [this]() {
1787 m_controller->setAutofire(GBA_KEY_UP, true);
1788 }, [this]() {
1789 m_controller->setAutofire(GBA_KEY_UP, false);
1790 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1791
1792 m_shortcutController->addFunctions(autofireMenu, [this]() {
1793 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1794 }, [this]() {
1795 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1796 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1797
1798 m_shortcutController->addFunctions(autofireMenu, [this]() {
1799 m_controller->setAutofire(GBA_KEY_DOWN, true);
1800 }, [this]() {
1801 m_controller->setAutofire(GBA_KEY_DOWN, false);
1802 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1803
1804 m_shortcutController->addFunctions(autofireMenu, [this]() {
1805 m_controller->setAutofire(GBA_KEY_LEFT, true);
1806 }, [this]() {
1807 m_controller->setAutofire(GBA_KEY_LEFT, false);
1808 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1809
1810 for (QAction* action : m_gameActions) {
1811 action->setDisabled(true);
1812 }
1813}
1814
1815void Window::attachWidget(QWidget* widget) {
1816 m_screenWidget->layout()->addWidget(widget);
1817 m_screenWidget->unsetCursor();
1818 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1819}
1820
1821void Window::detachWidget(QWidget* widget) {
1822 m_screenWidget->layout()->removeWidget(widget);
1823}
1824
1825void Window::appendMRU(const QString& fname) {
1826 int index = m_mruFiles.indexOf(fname);
1827 if (index >= 0) {
1828 m_mruFiles.removeAt(index);
1829 }
1830 m_mruFiles.prepend(fname);
1831 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1832 m_mruFiles.removeLast();
1833 }
1834 updateMRU();
1835}
1836
1837void Window::updateMRU() {
1838 if (!m_mruMenu) {
1839 return;
1840 }
1841 for (QAction* action : m_mruMenu->actions()) {
1842 delete action;
1843 }
1844 m_mruMenu->clear();
1845 int i = 0;
1846 for (const QString& file : m_mruFiles) {
1847 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1848 item->setShortcut(QString("Ctrl+%1").arg(i));
1849 connect(item, &QAction::triggered, [this, file]() {
1850 setController(m_manager->loadGame(file), file);
1851 });
1852 m_mruMenu->addAction(item);
1853 ++i;
1854 }
1855 m_config->setMRU(m_mruFiles);
1856 m_config->write();
1857 m_mruMenu->setEnabled(i > 0);
1858}
1859
1860QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1861 addHiddenAction(menu, action, name);
1862 menu->addAction(action);
1863 return action;
1864}
1865
1866QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1867 m_shortcutController->addAction(menu, action, name);
1868 action->setShortcutContext(Qt::WidgetShortcut);
1869 addAction(action);
1870 return action;
1871}
1872
1873void Window::focusCheck() {
1874 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1875 return;
1876 }
1877 if (QGuiApplication::focusWindow() && m_autoresume) {
1878 m_controller->setPaused(false);
1879 m_autoresume = false;
1880 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1881 m_autoresume = true;
1882 m_controller->setPaused(true);
1883 }
1884}
1885
1886void Window::updateFrame() {
1887 QSize size = m_controller->screenDimensions();
1888 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1889 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1890 QPixmap pixmap;
1891 pixmap.convertFromImage(currentImage);
1892 m_screenWidget->setPixmap(pixmap);
1893 emit paused(true);
1894}
1895
1896void Window::setController(CoreController* controller, const QString& fname) {
1897 if (!controller) {
1898 return;
1899 }
1900
1901 if (m_controller) {
1902 m_controller->stop();
1903 QTimer::singleShot(0, this, [this, controller, fname]() {
1904 setController(controller, fname);
1905 });
1906 return;
1907 }
1908 if (!fname.isEmpty()) {
1909 setWindowFilePath(fname);
1910 appendMRU(fname);
1911 }
1912
1913 m_controller = std::shared_ptr<CoreController>(controller);
1914 m_inputController.recalibrateAxes();
1915 m_controller->setInputController(&m_inputController);
1916 m_controller->setLogger(&m_log);
1917
1918 connect(this, &Window::shutdown, [this]() {
1919 if (!m_controller) {
1920 return;
1921 }
1922 m_controller->stop();
1923 });
1924
1925 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1926 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1927 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1928 {
1929 connect(m_controller.get(), &CoreController::stopping, [this]() {
1930 m_controller.reset();
1931 });
1932 }
1933 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1934 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1935
1936#ifndef Q_OS_MAC
1937 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1938 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1939 if(isFullScreen()) {
1940 menuBar()->hide();
1941 }
1942 });
1943#endif
1944
1945 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1946 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1947 emit paused(false);
1948 });
1949
1950 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1951 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1952 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1953 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1954 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1955 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1956 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1957 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1958
1959 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1960 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1961 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1962 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1963 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1964
1965#ifdef USE_GDB_STUB
1966 if (m_gdbController) {
1967 m_gdbController->setController(m_controller);
1968 }
1969#endif
1970
1971#ifdef USE_DEBUGGERS
1972 if (m_console) {
1973 m_console->setController(m_controller);
1974 }
1975#endif
1976
1977#ifdef USE_MAGICK
1978 if (m_gifView) {
1979 m_gifView->setController(m_controller);
1980 }
1981#endif
1982
1983#ifdef USE_FFMPEG
1984 if (m_videoView) {
1985 m_videoView->setController(m_controller);
1986 }
1987#endif
1988
1989 if (m_sensorView) {
1990 m_sensorView->setController(m_controller);
1991 }
1992
1993 if (m_overrideView) {
1994 m_overrideView->setController(m_controller);
1995 }
1996
1997 if (!m_pendingPatch.isEmpty()) {
1998 m_controller->loadPatch(m_pendingPatch);
1999 m_pendingPatch = QString();
2000 }
2001
2002 m_controller->loadConfig(m_config);
2003 m_controller->start();
2004
2005 if (!m_pendingState.isEmpty()) {
2006 m_controller->loadState(m_pendingState);
2007 m_pendingState = QString();
2008 }
2009
2010 if (m_pendingPause) {
2011 m_controller->setPaused(true);
2012 m_pendingPause = false;
2013 }
2014}
2015
2016WindowBackground::WindowBackground(QWidget* parent)
2017 : QWidget(parent)
2018{
2019 setLayout(new QStackedLayout());
2020 layout()->setContentsMargins(0, 0, 0, 0);
2021}
2022
2023void WindowBackground::setPixmap(const QPixmap& pmap) {
2024 m_pixmap = pmap;
2025 update();
2026}
2027
2028void WindowBackground::setSizeHint(const QSize& hint) {
2029 m_sizeHint = hint;
2030}
2031
2032QSize WindowBackground::sizeHint() const {
2033 return m_sizeHint;
2034}
2035
2036void WindowBackground::setDimensions(int width, int height) {
2037 m_aspectWidth = width;
2038 m_aspectHeight = height;
2039}
2040
2041void WindowBackground::setLockIntegerScaling(bool lock) {
2042 m_lockIntegerScaling = lock;
2043}
2044
2045void WindowBackground::setLockAspectRatio(bool lock) {
2046 m_lockAspectRatio = lock;
2047}
2048
2049void WindowBackground::paintEvent(QPaintEvent* event) {
2050 QWidget::paintEvent(event);
2051 const QPixmap& logo = pixmap();
2052 QPainter painter(this);
2053 painter.setRenderHint(QPainter::SmoothPixmapTransform);
2054 painter.fillRect(QRect(QPoint(), size()), Qt::black);
2055 QSize s = size();
2056 QSize ds = s;
2057 if (m_lockAspectRatio) {
2058 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2059 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2060 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2061 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2062 }
2063 }
2064 if (m_lockIntegerScaling) {
2065 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2066 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2067 }
2068 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2069 QRect full(origin, ds);
2070 painter.drawPixmap(full, logo);
2071}