all repos — mgba @ 6b0b9f820c3d7b50001d2a22a52f2ab1413de1bd

mGBA Game Boy Advance Emulator

src/gba/serialize.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/gba/serialize.h>
  7
  8#include <mgba/internal/arm/macros.h>
  9#include <mgba/internal/gba/io.h>
 10
 11#include <mgba-util/memory.h>
 12#include <mgba-util/vfs.h>
 13
 14#include <fcntl.h>
 15
 16const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 17const uint32_t GBA_SAVESTATE_VERSION = 0x00000003;
 18
 19mLOG_DEFINE_CATEGORY(GBA_STATE, "GBA Savestate", "gba.serialize");
 20
 21struct GBABundledState {
 22	struct GBASerializedState* state;
 23	struct mStateExtdata* extdata;
 24};
 25
 26void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 27	STORE_32(GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, 0, &state->versionMagic);
 28	STORE_32(gba->biosChecksum, 0, &state->biosChecksum);
 29	STORE_32(gba->romCrc32, 0, &state->romCrc32);
 30	STORE_32(gba->timing.masterCycles, 0, &state->masterCycles);
 31
 32	if (gba->memory.rom) {
 33		state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 34		memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 35	} else {
 36		state->id = 0;
 37		memset(state->title, 0, sizeof(state->title));
 38	}
 39
 40	int i;
 41	for (i = 0; i < 16; ++i) {
 42		STORE_32(gba->cpu->gprs[i], i * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
 43	}
 44	STORE_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
 45	STORE_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
 46	STORE_32(gba->cpu->cycles, 0, &state->cpu.cycles);
 47	STORE_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
 48	for (i = 0; i < 6; ++i) {
 49		int j;
 50		for (j = 0; j < 7; ++j) {
 51			STORE_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
 52		}
 53		STORE_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
 54	}
 55
 56	STORE_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
 57	STORE_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
 58	STORE_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
 59	STORE_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
 60
 61	GBASerializedMiscFlags miscFlags = 0;
 62	miscFlags = GBASerializedMiscFlagsSetHalted(miscFlags, gba->cpu->halted);
 63	miscFlags = GBASerializedMiscFlagsSetPOSTFLG(miscFlags, gba->memory.io[REG_POSTFLG >> 1] & 1);
 64	if (mTimingIsScheduled(&gba->timing, &gba->irqEvent)) {
 65		miscFlags = GBASerializedMiscFlagsFillIrqPending(miscFlags);
 66		STORE_32(gba->irqEvent.when - mTimingCurrentTime(&gba->timing), 0, &state->nextIrq);
 67	}
 68	STORE_32(miscFlags, 0, &state->miscFlags);
 69
 70	GBAMemorySerialize(&gba->memory, state);
 71	GBAIOSerialize(gba, state);
 72	GBAVideoSerialize(&gba->video, state);
 73	GBAAudioSerialize(&gba->audio, state);
 74	GBASavedataSerialize(&gba->memory.savedata, state);
 75}
 76
 77bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
 78	bool error = false;
 79	int32_t check;
 80	uint32_t ucheck;
 81	LOAD_32(ucheck, 0, &state->versionMagic);
 82	if (ucheck > GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
 83		mLOG(GBA_STATE, WARN, "Invalid or too new savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
 84		error = true;
 85	} else if (ucheck < GBA_SAVESTATE_MAGIC) {
 86		mLOG(GBA_STATE, WARN, "Invalid savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
 87		error = true;
 88	} else if (ucheck < GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION) {
 89		mLOG(GBA_STATE, WARN, "Old savestate: expected %08X, got %08X, continuing anyway", GBA_SAVESTATE_MAGIC + GBA_SAVESTATE_VERSION, ucheck);
 90	}
 91	LOAD_32(ucheck, 0, &state->biosChecksum);
 92	if (ucheck != gba->biosChecksum) {
 93		mLOG(GBA_STATE, WARN, "Savestate created using a different version of the BIOS: expected %08X, got %08X", gba->biosChecksum, ucheck);
 94		uint32_t pc;
 95		LOAD_32(pc, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
 96		if (pc < SIZE_BIOS && pc >= 0x20) {
 97			error = true;
 98		}
 99	}
100	if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
101		mLOG(GBA_STATE, WARN, "Savestate is for a different game");
102		error = true;
103	} else if (!gba->memory.rom && state->id != 0) {
104		mLOG(GBA_STATE, WARN, "Savestate is for a game, but no game loaded");
105		error = true;
106	}
107	LOAD_32(ucheck, 0, &state->romCrc32);
108	if (ucheck != gba->romCrc32) {
109		mLOG(GBA_STATE, WARN, "Savestate is for a different version of the game");
110	}
111	LOAD_32(check, 0, &state->cpu.cycles);
112	if (check < 0) {
113		mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are negative");
114		error = true;
115	}
116	if (check >= (int32_t) GBA_ARM7TDMI_FREQUENCY) {
117		mLOG(GBA_STATE, WARN, "Savestate is corrupted: CPU cycles are too high");
118		error = true;
119	}
120	LOAD_32(check, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
121	int region = (check >> BASE_OFFSET);
122	if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((check - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
123		mLOG(GBA_STATE, WARN, "Savestate created using a differently sized version of the ROM");
124		error = true;
125	}
126	if (error) {
127		return false;
128	}
129	mTimingClear(&gba->timing);
130	LOAD_32(gba->timing.masterCycles, 0, &state->masterCycles);
131
132	size_t i;
133	for (i = 0; i < 16; ++i) {
134		LOAD_32(gba->cpu->gprs[i], i * sizeof(gba->cpu->gprs[0]), state->cpu.gprs);
135	}
136	LOAD_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
137	LOAD_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
138	LOAD_32(gba->cpu->cycles, 0, &state->cpu.cycles);
139	LOAD_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
140	for (i = 0; i < 6; ++i) {
141		int j;
142		for (j = 0; j < 7; ++j) {
143			LOAD_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
144		}
145		LOAD_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
146	}
147	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
148	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
149	if (state->biosPrefetch) {
150		LOAD_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
151	}
152	LOAD_32(gba->memory.lastPrefetchedPc, 0, &state->lastPrefetchedPc);
153	if (gba->cpu->cpsr.t) {
154		gba->cpu->executionMode = MODE_THUMB;
155		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
156			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
157			LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
158			gba->cpu->prefetch[0] &= 0xFFFF;
159			gba->cpu->prefetch[1] &= 0xFFFF;
160		} else {
161			// Maintain backwards compat
162			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
163			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
164		}
165	} else {
166		gba->cpu->executionMode = MODE_ARM;
167		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
168			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
169			LOAD_32(gba->cpu->prefetch[1], 4, state->cpuPrefetch);
170		} else {
171			// Maintain backwards compat
172			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
173			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
174		}
175	}
176	GBASerializedMiscFlags miscFlags = 0;
177	LOAD_32(miscFlags, 0, &state->miscFlags);
178	gba->cpu->halted = GBASerializedMiscFlagsGetHalted(miscFlags);
179	gba->memory.io[REG_POSTFLG >> 1] = GBASerializedMiscFlagsGetPOSTFLG(miscFlags);
180	if (GBASerializedMiscFlagsIsIrqPending(miscFlags)) {
181		int32_t when;
182		LOAD_32(when, 0, &state->nextIrq);
183		mTimingSchedule(&gba->timing, &gba->irqEvent, when);		
184	}
185
186	GBAVideoDeserialize(&gba->video, state);
187	GBAMemoryDeserialize(&gba->memory, state);
188	GBAIODeserialize(gba, state);
189	GBAAudioDeserialize(&gba->audio, state);
190	GBASavedataDeserialize(&gba->memory.savedata, state);
191
192	gba->timing.reroot = gba->timing.root;
193	gba->timing.root = NULL;
194
195	return true;
196}