CHANGES (view raw)
10.9.0: (Future)
2Emulation fixes:
3 - ARM: Fix ALU reading PC after shifting
4 - ARM: Fix STR storing PC after address calculation
5 - GB Serialize: Fix timing bug loading channel 4 timing
6 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
7 - GBA Memory: Misaligned SRAM writes are ignored
8 - GBA Memory: Improve gamepak prefetch timing
9 - GBA Serialize: Fix serializing DMA transfer register
10 - GBA Serialize: Fix audio serialization for desynced FIFOs
11 - GBA Serialize: Fix audio DMA timing deserialization
12 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
13 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
14 - GBA Video: Fix Hblank timing
15 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
16 - GBA Video: Fix OpenGL sprite flag priority
17Other fixes:
18 - Core: Fix race condition initializing thread proxy
19 - Core: Ensure ELF regions can be written before trying
20 - Core: Fix integer overflow in ELF loading
21 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
22 - FFmpeg: Disallow recording video with no audio nor video
23 - Qt: Only dynamically reset video scale if a game is running
24 - Qt: Fix race condition with proxied video events
25 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
26 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
27 - Qt: Fix missing OSD messages
28 - Qt: Fix crash unloading shaders
29 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
30 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
31 - Qt: Fix window title not updating after shutting down game
32 - Qt: Fix GIF view not allowing manual filename entry
33 - Util: Fix crash reading invalid ELFs
34Misc:
35 - FFmpeg: Add more presets
36 - Qt: Renderer can be changed while a game is running
37 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
38 - Switch: Make OpenGL scale adjustable while running
39
400.8.0: (2020-01-21)
41Features:
42 - Improved logging configuration
43 - One-Player BattleChip/Progress/Beast Link Gate support
44 - Add Game Boy Color palettes for original Game Boy games
45 - Debugger: Add unary operators and memory dereferencing
46 - GB: Expose platform information to CLI debugger
47 - Support Discord Rich Presence
48 - Debugger: Add tracing to file
49 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
50 - OpenGL renderer with high-resolution upscaling support
51 - Experimental high level "XQ" audio for most GBA games
52 - Interframe blending for games that use flicker effects
53 - Frame inspector for dissecting and debugging rendering
54 - Switch: Option to use built-in brightness sensor for Boktai
55 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
56 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
57 - Cheats: Add support for loading Libretro-style cht files
58 - GBA Cheats: Add support for loading EZ Flash-style cht files
59 - Support for unlicensed Wisdom Tree Game Boy mapper
60 - Qt: Add export button for tile view (closes mgba.io/i/1507)
61 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
62 - GB: Yanking gamepak now supported
63 - Qt: Memory range dumping (closes mgba.io/i/1298)
64Emulation fixes:
65 - GB: Fix using boot ROM with MMM01 games
66 - GB Audio: Only reset channel 3 sample in DMG mode
67 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
68 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
69 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
70 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
71 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
72 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
73 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
74 - GB Video: Fix color scaling in AGB mode
75 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
76 - GBA: Reset now reloads multiboot ROMs
77 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
78Other fixes:
79 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
80 - FFmpeg: Drain recording buffers
81 - GB: Fix reading ROM immediately after unmapping BIOS
82 - GB SIO: Fix lockstep failing games aren't reloaded
83 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
84 - Libretro: Fix crash changing allowing opposing directions (hhromic)
85 - Qt: Fix some Qt display driver race conditions
86 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
87 - Qt: Only show emulator restart warning once per settings saving
88 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
89 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
90 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
91Misc:
92 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
93 - Core: Add keysRead callback
94 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
95 - Core: Add more memory search ops (closes mgba.io/i/1510)
96 - Debugger: Make tracing compatible with breakpoints/watchpoints
97 - Debugger: Print breakpoint/watchpoint number when inserting
98 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
99 - FFmpeg: Support audio-only recording
100 - GB Memory: Support running from blocked memory
101 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
102 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
103 - GBA Savedata: EEPROM performance fixes
104 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
105 - Debugger: Add breakpoint and watchpoint listing
106 - mGUI: Remember name and position of last loaded game
107 - OpenGL: Only resize textures when needed
108 - Qt: Don't unload ROM immediately if it crashes
109 - Qt: Support switching webcams
110 - Qt: Cap window size on start to monitor size
111 - Qt: Open a message box for Qt frontend errors
112 - Qt: Increase maximum magnifications and scaling
113 - Qt: Add native FPS button to settings view
114 - Qt: Improve sync code
115 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
116 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
117 - Qt: Remove What's This icon from dialogs
118 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
119 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
120 - Qt: Show list of all sprites in sprite view
121 - Qt: Add option for disabling OSD messages
122 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
123 - SM83: Support PC-relative opcode decoding
124 - Switch: Dynamic display resizing
125 - Switch: Support file associations
126 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
127Changes from beta 1:
128Emulation fixes:
129 - ARM: Fix STR writeback pipeline stage
130 - ARM: Partially fix LDM/STM writeback with empty register list
131 - ARM: Fix stepping when events are pending
132 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
133 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
134 - GBA Timers: Improve timer startup emulation
135 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
136 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
137 - GBA Video: Fix effects blending improperly in some non-last windows
138 - GBA Video: Copy higher priority target 1 flag
139Other fixes:
140 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
141 - Core: Fix uninitialized memory issues with graphics caches
142 - Core: Return null for out of bounds cached tile VRAM querying
143 - GBA Video: Fix OpenGL fragment data binding
144 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
145 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
146 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
147 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
148 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
149 - Qt: Fix several cases where shader selections don't get saved
150 - Qt: Fix division by zero error in invalid TilePainter state
151 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
152 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
153 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
154 - Qt: Fix inability to clear default keybindings
155 - Qt: Release held actions if they get rebound
156 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
157 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
158 - Vita: Fix analog controls (fixes mgba.io/i/1554)
159 - Wii: Fix game fast-forwarding after slowing down
160 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
161Misc:
162 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
163 - GBA: Trim non-movie ROMs to 32 MiB if applicable
164 - GBA Audio: Redo channel 4 batching for GBA only
165 - GBA I/O: Stop logging several harmless invalid register reads
166 - GBA Video: Changing OpenGL scaling no longer requires restart
167 - Debugger: Separate aliases from main commands
168 - Debugger: Print break-/watchpoint ID when breaking in CLI
169 - Debugger: Minor interface cleanup
170 - SDL: Use controller GUID instead of name
171 - SM83: Rename LR35902 to SM83
172 - Tools: Allow using threaded renderer in perf.py
173 - Tools: Clean up unused argument in mgba-perf
174
1750.8 beta 1: (2019-10-20)
176- Initial beta for 0.8
177
1780.7.3: (2019-09-15)
179Emulation fixes:
180 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
181 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
182 - GB Audio: Improve channel 4 supersampling
183 - GB Printer: Reset printer buffer index after printing
184 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
185 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
186 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
187 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
188 - GBA Memory: Fix STM/LDM to invalid VRAM
189 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
190 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
191Other fixes:
192 - Core: Fix crashes if core directories aren't set
193 - Core: Fix crash when exiting game with cheats loaded
194 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
195 - GBA Cheats: Fix PARv3 Thumb hooks
196 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
197 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
198 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
199 - Qt: Fix race conditions initializing GDB stub
200 - Qt: Improve cheat view UX
201 - Libretro: Fix crash changing allowing opposing directions (hhromic)
202 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
203 - Switch: Fix threading-related crash on second launch
204Misc:
205 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
206 - Qt: Show error message if file failed to load
207
2080.7.2: (2019-05-25)
209Emulation fixes:
210 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
211 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
212 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
213 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
214 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
215 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
216 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
217 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
218 - GBA Video: Fix scanline cache with scale factor change edge cases
219 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
220 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
221Other fixes:
222 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
223 - All: Fix several memory leaks
224 - GB Core: Fix toggling WIN and OBJ being swapped
225 - GBA: Fix skipping BIOS on irregularly sized ROMs
226 - CMake: Fix .deb imagemagick dependencies
227 - FFmpeg: Improve initialization reliability and cleanup
228 - FFmpeg: Fix audio conversion producing gaps
229 - LR35902: Fix disassembly of several CB-prefix instructions
230 - LR35902: Fix trailing whitespace in disassembly
231 - Qt: More app metadata fixes
232 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
233 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
234 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
235 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
236 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
237 - Qt: Fix bounded fast forward with Qt Multimedia
238 - Qt: Fix saving settings with native FPS target
239 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
240Misc:
241 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
242 - Qt: Improve camera initialization
243 - Vita: Improved frame drawing speed
244
2450.7.1: (2019-02-24)
246Bugfixes:
247 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
248 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
249 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
250 - GB, GBA Serialize: Fix loading two states in a row
251 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
252 - GBA DMA: Fix Display Start DMAs
253 - GBA DMA: Fix DMA start/end timing
254 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
255 - GBA Memory: Fix a few AGBPrint crashes
256 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
257 - GBA SIO: Prevent writing read-only multiplayer bits
258 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
259 - Python: Fix crash when deleting files owned by library
260 - Python: Make sure GB link object isn't GC'd before GB object
261 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
262 - Qt: Fix tile and sprite views not always displaying at first
263 - Qt: Fix audio context holding onto closed game controller
264 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
265 - Qt: Fix window icon on X11
266 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
267 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
268 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
269Misc:
270 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
271 - Qt: Updated Italian translation (by Vecna)
272
2730.7.0: (2019-01-26)
274Features:
275 - ELF support
276 - Game Boy Camera support
277 - Qt: Set default Game Boy colors
278 - Game Boy Printer support
279 - Super Game Boy support
280 - Customizable autofire speed
281 - Ability to set default Game Boy model
282 - Map viewer
283 - Automatic cheat loading and saving
284 - GameShark and Action Replay button support
285 - AGBPrint support
286 - Debugger: Conditional breakpoints and watchpoints
287 - Ability to select GB/GBC/SGB BIOS on console ports
288 - Optional automatic state saving/loading
289 - Access to ur0 and uma0 partitions on the Vita
290 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
291 - GBA: ARMIPS/A22i-style and ELF symbol table support
292 - Initial Switch port
293Bugfixes:
294 - ARM: Fix MSR when T bit is set
295 - Core: Fix audio sync breaking when interrupted
296 - Core: Fix ordering events when scheduling during events
297 - FFmpeg: Fix encoding audio/video queue issues
298 - GB: Revamp IRQ handling based on new information
299 - GB: Fix IRQ disabling on the same T-cycle as an assert
300 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
301 - GB Audio: Clock frame events on DIV
302 - GB Audio: Fix channel 3 reset value
303 - GB Audio: Fix channel 4 initial LFSR
304 - GB Audio: Fix channel 1, 2 and 4 reset timing
305 - GB I/O: DMA register is R/W
306 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
307 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
308 - GB, GBA Savedata: Fix unmasking savedata crash
309 - GB Serialize: Fix audio state loading
310 - GB Serialize: Fix game title check
311 - GB Serialize: Fix IRQ pending/EI pending confusion
312 - GB Timer: Minor accuracy improvements
313 - GB Video: Fix dot clock timing being slightly wrong
314 - GB Video: Fix loading states while in mode 3
315 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
316 - GB Video: Fix SCX timing
317 - GB, GBA Video: Don't call finishFrame twice in thread proxy
318 - GBA: Reset WAITCNT properly
319 - GBA BIOS: Fix BitUnPack final byte
320 - GBA BIOS: Fix BitUnPack narrowing
321 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
322 - GBA DMA: Fix temporal sorting of DMAs of different priorities
323 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
324 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
325 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
326 - GBA Savedata: Fix savedata modified time updating when read-only
327 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
328 - GBA Serialize: Fix loading states in Hblank
329 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
330 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
331 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
332 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
333 - GBA Video: Start timing mid-scanline when skipping BIOS
334 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
335 - GBA Video: Make layer disabling work consistently
336 - PSP2: Fix more issues causing poor audio
337 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
338 - Qt: Improve FPS timer stability
339 - Util: Fix wrapping edge cases in RingFIFO
340Misc:
341 - 3DS: Remove deprecated CSND interface
342 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
343 - Core: Remove broken option for whether rewinding restores save games
344 - Feature: Added loading savestates from command line
345 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
346 - FFmpeg: Support lossless h.264 encoding
347 - FFmpeg: Support lossless VP9 encoding
348 - GBA Cheats: Allow multiple ROM patches in the same slot
349 - GB: Skip BIOS option now works
350 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
351 - GB Audio: Improved audio quality
352 - GB, GBA Audio: Increase max audio volume
353 - GB MBC: Remove erroneous bank 0 wrapping
354 - GB Video: Darken colors in GBA mode
355 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
356 - GBA: Implement display start DMAs
357 - GBA: Improve multiboot image detection
358 - GBA Memory: 64 MiB GBA Video cartridge support
359 - GBA Savedata: Remove ability to disable realistic timing
360 - GBA Timer: Use global cycles for timers
361 - Libretro: Add frameskip option
362 - mGUI: Add fast forward toggle
363 - PSP2: Use system enter key by default
364 - Python: Integrate tests from cinema test suite
365 - Qt: Redo GameController into multiple classes
366 - Qt: Prevent window from being created off-screen
367 - Qt: Add option to disable FPS display
368 - Qt: Options to mess around with layer placement
369 - Qt: Add load alternate save option
370 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
371 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
372 - Test: Restructure test suite into multiple executables
373 - Util: Don't build crc32 if the function already exists
374 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
375Changes from beta 1:
376Features:
377 - Libretro: Add Game Boy cheat support
378 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
379 - Switch: Rumble support
380 - Switch: Rotation support
381 - Switch: Screen stretching options
382 - Qt: State file load/save menu options
383 - Windows installer
384 - Tile viewer now has adjustable width
385 - Python: Experimental audio API
386Bugfixes:
387 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
388 - Core: Remember to deinit proxy ring FIFO
389 - Core: Reroot timing list when (de)scheduling
390 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
391 - GB MBC: Fix MBC30 SRAM
392 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
393 - GB Video: Fix SGB border hole size
394 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
395 - GBA: Fix GB Player features
396 - GBA I/O: SOUNDCNT_HI is readable when sound is off
397 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
398 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
399 - Libretro: Fix adding codes with hooks
400 - PSP2: Fix audio crackling after fast forward
401 - PSP2: Fix audio crackling when buffer is full
402 - Qt: Fix jumbled background when paused
403 - Qt: Fix FPS counter on Windows
404 - Qt: Fix focus issues with load/save state overlay
405 - Switch: Fix incorrect mapping for fast forward cap
406 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
407 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
408 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
409 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
410 - Qt: Ensure FATAL logs reach log view
411 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
412Misc:
413 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
414 - Debugger: Minor text fixes
415 - Debugger: Readability improvements (fixes mgba.io/i/1238)
416 - GB: Improved SGB2 support
417 - GB Audio: Skip frame if enabled when clock is high
418 - Libretro: Reduce rumble callbacks
419 - mGUI: Add SGB border configuration option
420 - mGUI: Add support for different settings types
421 - Python: Minor API improvements
422 - Qt: Ensure camera image is valid
423 - Qt: Debugger console history
424 - Qt: Detect presence of GL_ARB_framebuffer_object
425 - Qt: Minor memory view tweaks
426 - Res: Improve modeling of AGB/AGS screen in shaders
427 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
428 - Wii: Expose stretch configuration in settings
429 - Wii: Stretch now sets pixel-accurate mode size cap
430
4310.7 beta 1: (2018-09-24)
432- Initial beta for 0.7
433
4340.6.3: (2018-04-14)
435Bugfixes:
436 - GB Audio: Revert unsigned audio changes
437 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
438 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
439
4400.6.2: (2018-04-03)
441Bugfixes:
442 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
443 - 3DS: Fix opening files in directory names with trailing slashes
444 - LR35902: Fix watchpoints not reporting new value
445 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
446 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
447 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
448 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
449 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
450 - GBA: Fix SharkPort saves for EEPROM games
451 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
452 - GBA BIOS: Fix incorrect exit condition in LZ77
453 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
454 - GBA Cheats: Fix slide codes not initializing properly
455 - GBA DMA: ROM reads are forced to increment
456 - GBA Hardware: RTC accuracy improvements
457 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
458 - GBA Memory: Fix copy-on-write memory leak
459 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
460 - GBA Savedata: Fix crash when resizing flash
461 - GBA Video: Force align 256-color tiles
462 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
463 - PSP2: Fix issues causing poor audio
464 - Python: Fix package directory
465 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
466 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
467 - Wii: Fix screen tear when unpausing
468 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
469Misc:
470 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
471 - GB MBC: Remove erroneous bank 0 wrapping
472 - GBA: Improve multiboot image detection
473 - PSP2: Use system enter key by default
474
4750.6.1: (2017-10-01)
476Bugfixes:
477 - GB, GBA: Fix crashes when attempting to identify null VFiles
478 - GB, GBA: Fix sync to video with frameskip
479 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
480 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
481 - GB Core: Fix palette loading when loading a foreign config
482 - GB MBC: Pocket Cam memory should be accessible without enabling
483 - GB MBC: Fix SRAM sizes 4 and 5
484 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
485 - GB MBC: Fix RTC loading when file size is off
486 - GB Memory: Initialize peripheral pointers
487 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
488 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
489 - GB Memory: Actually load latch time from savestate
490 - GB Serialize: Fix deserializing video STAT
491 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
492 - GB Video: Fix potential hang when ending mode 0
493 - GB Video: Fix read mode when enabling LCD
494 - GBA: Reset active region as needed when loading a ROM
495 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
496 - GBA BIOS: Use core's VRAM variable instead of renderer's
497 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
498 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
499 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
500 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
501 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
502 - Python: Fix importing .gb or .gba before .core
503 - Qt: Fix command line debugger closing second game
504 - Qt: Fix LOG argument order
505 - Qt: Fix timezone issues with time overrides
506 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
507 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
508Misc:
509 - CMake: Fix CPack dependencies for libpng 1.6
510 - GBA: Detect hardware for Pokémon FireRed ROM hacks
511 - GBA Cheats: Improve detection of raw cheats
512 - Qt: Don't rebuild library view if style hasn't changed
513 - Qt: Allow overrides to be saved before a game is loaded
514 - Qt: Hide mouse immediately when loading
515 - SDL: Fix 2.0.5 build on macOS under some circumstances
516 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
517
5180.6.0: (2017-07-16)
519Features:
520 - Library view
521 - Sprite viewer
522 - Debugging console
523 - Improved memory viewer
524 - Memory search
525 - Command line ability to override configuration values
526 - Add option to allow preloading the entire ROM before running
527 - Add option for whether rewinding restores save games
528 - Savestates now contain any RTC override data
529 - Add option to lock video to integer scaling
530 - LR35902: Watchpoints
531 - LR35902/GB-Z80 disassembler
532 - GB: Tile viewer
533 - GB: Video/audio channel enabling/disabling
534 - GB: Symbol table support
535 - GB MBC: Add MBC1 multicart support
536 - GBA: Support printing debug strings from inside a game
537 - GBA: Better cheat type autodetection
538 - Implement keypad interrupts
539 - Configuration of gamepad hats
540 - Video log recording for testing and bug reporting
541 - Debugger: Segment/bank support
542 - Debugger: Execution tracing
543 - Qt: German translation (by Lothar Serra Mari)
544 - Qt: Spanish translation (by Kevin López)
545 - Qt: Italian translation (by theheroGAC)
546Bugfixes:
547 - ARM7: Fix MLA/*MULL/*MLAL timing
548 - Core: Fix crash with rewind if savestates shrink
549 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
550 - Core: Fix directory sets crashing on close if base isn't properly detached
551 - FFmpeg: Fix overflow and general issues with audio encoding
552 - GB: Fix flickering when screen is strobed quickly
553 - GB: Fix STAT blocking
554 - GB MBC: Fix ROM bank overflows getting set to bank 0
555 - GB MBC: Fix swapping carts not detect new MBC
556 - GB Timer: Improve DIV reset behavior
557 - GB Timer: Fix DIV batching if TAC changes
558 - GB Video: Reset renderer when loading state
559 - GBA: Fix multiboot ROM loading
560 - GBA: Fix multiboot loading resulting in too small WRAM
561 - GBA BIOS: Implement BitUnPack
562 - GBA BIOS: Fix ArcTan sign in HLE BIOS
563 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
564 - GBA BIOS: Fix INT_MIN/-1 crash
565 - GBA Hardware: Fix crash if a savestate lies about game hardware
566 - GBA I/O: Handle audio registers specially when deserializing
567 - GBA Memory: Improve initial skipped BIOS state
568 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
569 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
570 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
571 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
572 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
573 - LR35902: Fix core never exiting with certain event patterns
574 - LR35902: Fix pc overflowing current region off-by-one
575 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
576 - OpenGL: Fix some shaders causing offset graphics
577 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
578 - Qt: Fix window icon being stretched
579 - Qt: Fix data directory path
580 - Qt: Fix timing issues on high refresh rate monitors
581 - Qt: Fix linking after some windows have been closed
582 - Qt: Fix crash when changing audio settings after a game is closed
583 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
584 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
585 - Qt: Fix game unpausing after frame advancing and refocusing
586 - SDL: Fix game crash check
587 - SDL: Fix race condition with audio thread when starting
588 - SDL: Fix showing version number
589 - Test: Fix crash when loading invalid file
590 - Test: Fix crash when fuzzing fails to load a file
591 - Test: Don't rely on core for frames elapsed
592 - Test: Fix crash when loading invalid file
593 - Test: Fix crash when fuzzing fails to load a file
594 - Tools: Fix recurring multiple times over the same library
595 - Util: Fix overflow when loading invalid UPS patches
596 - Util: Fix highest-fd socket not being returned by SocketAccept
597 - Windows: Fix VDir.rewind
598Misc:
599 - All: Add C++ header guards
600 - All: Move time.h include to common.h
601 - 3DS, PSP2, Wii: Last directory loaded is saved
602 - CMake: Add ability to just print version string
603 - Core: New, faster event timing subsystem
604 - Core: Clean up some thread state checks
605 - Core: Add generic checksum function
606 - Core: Cores can now have multiple sets of callbacks
607 - Core: Restore sleep callback
608 - Core: Move rewind diffing to its own thread
609 - Core: Ability to enumerate and modify video and audio channels
610 - Core: List memory segments in the core
611 - Core: Move savestate creation time to extdata
612 - Core: Config values can now be hexadecimal
613 - Core: Improved threading interrupted detection
614 - Debugger: Modularize CLI debugger
615 - Debugger: Make building with debugging aspects optional
616 - Debugger: Add functions for read- or write-only watchpoints
617 - Debugger: Make attaching a backend idempotent
618 - Debugger: Add mDebuggerRunFrame convenience function
619 - Feature: Move game database from flatfile to SQLite3
620 - Feature: Support ImageMagick 7
621 - Feature: Make -l option explicit
622 - FFmpeg: Return false if a file fails to open
623 - FFmpeg: Force MP4 files to YUV420P
624 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
625 - GB: Reset with initial state of DIV register
626 - GB MBC: New MBC7 implementation
627 - GB Audio: Simplify envelope code
628 - GB Audio: Improve initial envelope samples
629 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
630 - GB Video: Improved video timings
631 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
632 - GBA, GB: ROM is now unloaded if a patch is applied
633 - GBA DMA: Refactor DMA out of memory.c
634 - GBA DMA: Move DMAs to using absolute timing
635 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
636 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
637 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
638 - GBA Memory: Support reading/writing POSTFLG
639 - GBA Memory: Remove unused prefetch cruft
640 - GBA Timer: Improve accuracy of timers
641 - GBA Video: Clean up unused timers
642 - GBA Video: Allow multiple handles into the same tile cache
643 - GBA Video, GB Video: Colors are now fully scaled
644 - GBA Video: Optimize when BLD* registers are written frequently
645 - OpenGL: Add xBR-lv2 shader
646 - Qt: Move last directory setting from qt.ini to config.ini
647 - Qt: Improved HiDPI support
648 - Qt: Expose configuration directory
649 - Qt: Merge "Save" and "OK" buttons in shader options
650 - Qt: Automatically load controller profile when plugged in
651 - Qt: Rename "Resample video" option to "Bilinear filtering"
652 - Qt: Remove audio thread
653 - Qt: Remove audio buffer sizing in AudioProcessorQt
654 - Qt: Re-enable QtMultimedia on Windows
655 - Qt: Make "Mute" able to be bound to a key
656 - Qt: Add .gb/.gbc files to the extension list in Info.plist
657 - Qt: Relax hard dependency on OpenGL
658 - Qt: Better highlight active key in control binding
659 - SDL: Remove scancode key input
660 - SDL: Automatically map controllers when plugged in
661 - Test: Add a basic test suite
662 - Util: Add size counting to Table
663 - Util: Add 8-bit PNG write support
664 - Util: Tune patch-fast extent sizes
665 - VFS: Call msync when syncing mapped data
666 - VFS: Allow truncating memory chunk VFiles
667 - VFS: Fix some minor VFile issues with FILEs
668 - VFS: Optimize expanding in-memory files
669 - VFS: Add VFileFIFO for operating on circle buffers
670Changes from beta 1:
671Features:
672 - Qt: Italian translation (by theheroGAC)
673 - Qt: Updated German translation
674Bugfixes:
675 - GB Audio: Fix incorrect channel 4 iteration
676 - GB Audio: Fix zombie mode bit masking
677 - GB Serialize: Fix timer serialization
678 - GB Video: Fix LYC regression
679 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
680 - GBA Timer: Fix count-up timing overflowing timer 3
681 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
682 - Qt: Fix memory search close button (fixes mgba.io/i/769)
683 - Qt: Fix window icon being stretched
684 - Qt: Fix initial window size (fixes mgba.io/i/766)
685 - Qt: Fix data directory path
686 - Qt: Fix controls not saving on non-SDL builds
687 - Qt: Fix translation initialization (fixes mgba.io/i/776)
688 - Qt: Fix patch loading while a game is running
689 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
690 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
691 - Qt: Fix GL-less build
692 - Qt: Fix Software renderer not handling alpha bits properly
693 - Qt: Fix screen background improperly stretching
694 - SDL: Fix cheats not loading
695Misc:
696 - GB Serialize: Add MBC state serialization
697 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
698 - GBA Timer: Improve accuracy of timers
699 - PSP2: Update toolchain to use vita.cmake
700 - Qt: Add language selector
701 - Qt: Minor test fixes
702 - Qt: Move shader settings into main settings window
703 - Qt: Dismiss game crashing/failing dialogs when a new game loads
704 - Qt: Properly ship Qt translations
705 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
706
7070.6 beta 1: (2017-06-29)
708 - Initial beta for 0.6
709
7100.5.2: (2016-12-31)
711Bugfixes:
712 - All: Fix fullscreen config option being ignored
713 - ARM7: PSR mode bits should not get sign extended
714 - GB: Fix audio not being deinitialized
715 - GB: Fix crash when masking savedata
716 - GB: Properly initialize sramRealVf variable
717 - GB Audio: Fix serialization of channel 3 and NR52 properties
718 - GB Audio: Reset envelope timer when reseting sound channel
719 - GB MBC: Fix SRAM dangling pointer with RTC games
720 - GB MBC: Fix initializing MBC when no ROM is loaded
721 - GB Memory: Fix patching ROM bank 0
722 - GB Memory: Fix starting HDMAs during mode 0
723 - GB Memory: Fix HDMA5 value after DMA completes
724 - GB Video: Initialize LCDC in renderer
725 - GB Video: Hblank IRQs should mask LYC=LY IRQs
726 - GBA: Fix IRQs firing after already being cleared
727 - GBA: Only unhalt CPU if appropriate bit is set in IE
728 - GBA: Add savegame override for Crash Bandicoot 2
729 - GBA BIOS: Fix MidiKey2Freq BIOS reads
730 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
731 - GBA Cheats: Fix GameShark ROM patches
732 - GBA I/O: Mask off WAITCNT bits that cannot be written
733 - GBA Memory: Fix misaligned BIOS reads
734 - GBA Memory: Fix VCOUNT being writable
735 - GBA Video: Fix out of bounds sprite transforms
736 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
737 - Libretro: Fix disabling BIOS
738 - Libretro: Fix Game Boy savestates and audio
739 - Qt: Fix changing resolution of software renderer
740 - Qt: Fix setting overrides
741 - Qt: Fix cut off tiles and alignment issues in tile viewer
742 - Qt: Only reset window dimensions when first shown
743 - Qt: Fix Qt Multimedia audio driver on big endian
744 - Qt: Fix Apply button for key and controller configurations
745 - VFS: Fix resizing memory chunks when not needed
746 - Windows: Fix Unicode directory handling
747Misc:
748 - GB, GBA: Prevent loading null ROMs
749 - GB Audio: Initialize wave RAM to GBC values
750 - GB Memory: Reset ROM bank when loading a ROM
751 - PSP2: Improved controller rumble
752
7530.5.1: (2016-10-05)
754Bugfixes:
755 - Core: Fix importing save games as read-only
756 - FFmpeg: Fix encoding AAC
757 - GB: Fix invalid STOP behavior on Game Boy Color
758 - GB: Initialize audio properly
759 - GB: Properly clear KEY1 bit 0 when switching speeds
760 - GB: Properly unload save files when unloading a ROM
761 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
762 - GB MBC: Fix MBC7 when size is incorrectly specified
763 - GB MBC: Fix RTC access when no save file is loaded
764 - GB SIO: Don't auto-clock external shift clock
765 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
766 - GB Video: Fix video frames getting missed when LCDC is off
767 - GB Video: Clear screen when LCDC is off
768 - GBA Cheats: Fix holding onto pointers that may get invalidated
769 - GBA Cheats: Fix key-activated CodeBreaker cheats
770 - GBA Cheats: Fix uninitialized memory getting freed when saving
771 - GBA Hardware: Improve Game Boy Player rumble behavior
772 - GBA Memory: Fix several unused I/O register read values
773 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
774 - LR35902: Fix events running with the wrong cycle active
775 - Qt: Fix "close" button on Overrides view
776 - Qt: Fix saving overrides
777 - Qt: Fix directory set unloading when replacing the ROM
778 - Qt: Fix patch loading
779 - Qt: Fix crash when saving an override if a game isn't loaded
780 - Qt: Fix showing default display driver as OpenGL (force 1.x)
781 - SDL: Attach rumble in SDL frontend
782 - Util: Fix PNG identification on files too small to be a PNG
783Misc:
784 - All: Only update version info if needed
785 - All: Split out install locations for Libretro and OpenEmu
786 - FFmpeg: Encoding cleanup
787 - GB: Reset active region when reloading ROM
788 - GB Memory: Initialize RAM pattern for GBC
789 - GB Video: Improved video timings
790 - Qt: Manage window sizes slightly better
791 - Qt: Remember scale option independent of core dimensions
792
7930.5.0: (2016-09-19)
794Features:
795 - Game Boy support
796 - Support for encrypted CodeBreaker GBA cheats
797 - Emulation of Vast Fame protected GBA carts (taizou)
798 - Tile viewer
799 - Threaded rendering mode
800 - Libretro: Memory map and achievement support (leiradel)
801 - GUI: Add UI control remapping
802 - GUI: Add fast-forward
803 - Wii: 240p support
804 - 3DS: Adjustable screen darkening
805 - Ability to temporarily load a savegame
806 - Load specific files out of archives
807 - Automatic BIOS detection
808Bugfixes:
809 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
810 - Debugger: Fix GDB breakpoints
811 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
812 - GBA: Fix filehandle leak with savegames
813 - GBA: Timer 0 cannot be count up
814 - GBA: Count up timers should not count themselves
815 - GBA Memory: Fix mirror on non-overdumped Classic NES games
816 - GBA Memory: Fix ldm {pc}
817 - GBA Savedata: Fix savedata sync timer
818 - GBA Savedata: Only unmap savedata if present
819 - GBA Serialize: Savestates now properly store prefetch
820 - GBA Video: WIN0/1 take priority over OBJWIN
821 - GBA Video: Fix out-of-order OBJWIN
822 - PSP2: Fix GPU crash while exiting
823 - PSP2: Fix VSync
824 - PSP2: Fix accelerometer range
825 - PSP2: Actually load screen mode setting
826 - PSP2: Fix gyroscope direction
827 - PSP2: Delete threads after they return
828 - PSP2: Fix mapping/unmapping from not at 0
829 - Qt: Fix bug in software renderer scaling
830 - Qt: Fix hanging key press after disabling autofire
831 - Qt: Fix being unable to pause manually when using auto-pausing
832 - SDL: Fix axes being mapped wrong
833 - Util: Fix realloc semantics in utf16to8
834 - Util: Fix inserting too many items into a hash table
835 - VFS: Fix uninitialized varaible reading from 7z
836 - VFS: Fix reading multiple files from a 7z archive
837 - Wii: Fix framelimiting after a slowdown
838 - Wii: Fix garbage flash at startup
839Misc:
840 - 3DS: Use blip_add_delta_fast for a small speed improvement
841 - 3DS: Allow UTF-16 filenames
842 - 3DS: Port to using citro3D
843 - 3DS: Use system font for menus
844 - 3DS: Attempt to use Core 2 for threads
845 - 3DS: Adjustable filering
846 - 3DS: 3D banner
847 - All: Add QUIET parameter to silence CMake
848 - All: Faster memory read/write
849 - ARM7: Support forcing Thumb mode via MSR
850 - ARM7: Flush prefetch cache when loading CPSR via MSR
851 - ARM7: Clean up instruction decoding for future expandability
852 - Debugger: Support register and memory writes via GDB stub
853 - Debugger: Add software breakpoint support to gdb
854 - FFmpeg: Full support for libavcodec 56+
855 - GBA: Better debug logging if event processing breaks
856 - GBA Audio: Force audio DMAs to not increment destination
857 - GBA BIOS: Use custom ArcTan, not relying on OS
858 - GBA Hardware: Clean up dead code in GBP
859 - GBA Memory: Optimize stalling behavior
860 - GBA Memory: Optimize Load-/StoreMultiple
861 - GBA Savedata: Add realistic timing for EEPROM
862 - GBA Serialize: Savestates now store if CPU was halted
863 - GBA Video: Remove old slow path fallback
864 - GBA Video: Optimize sprite drawing
865 - GBA Video: Optimize mode 0 rendering
866 - GBA Video: Optimize compositing cases slightly
867 - GUI: Screenshot dimensions are now passed through
868 - GUI: Add back logging
869 - GUI: Only reload config if manually saved
870 - GUI: Increase scrolling speed
871 - OpenGL: Log shader compilation failure
872 - OpenGL: Add texSize uniform
873 - Qt: Make -g flag work in Qt build
874 - Qt: Simplify OpenGL context creation
875 - Qt: Thread startup improvements
876 - Qt: Make audio channel/video layer options shortcut mappable
877 - Qt: Remove some C99isms from C++ code
878 - Qt: Remove default autofire mappings
879 - Qt: Make reseting when pasued frame-accurate
880 - Qt: Rearchitect game closing codepath
881 - PSP2: Use system font for menus
882 - PSP2: Add rumble for PS TV
883 - PSP2: Add fit-to-height screen mode
884 - PSP2: Sync files per descriptor
885 - PSP2: Allow UTF-8 filenames
886 - PSP2: Screenshots are now saved into the Photo Gallery
887 - PSP2: Stop underclocking when menuing
888 - SDL: Increase default audio buffer size to 1024 samples
889 - SDL: More responsive rumble
890 - Util: Add Vector GetConstPointer
891 - Util: Add rtrim
892 - Util: Add endswith
893 - VFS: Improve zip file detection
894 - Wii: Add pixelated resample filter
895 - Windows: Add native VDir support
896 - Util: Add PRIz macro for libc versions that don't support %z
897
8980.4.1: (2016-07-11)
899Bugfixes:
900 - All: Fix several file handle leaks
901 - All: Fix instruction tables getting zeroed when linking sometimes
902 - ARM7: Fix flags on SBC/RSC
903 - ARM7: Fix setting spsr privilege bits when spsr is empty
904 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
905 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
906 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
907 - GBA Memory: Fix executing code from OBJ region of VRAM
908 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
909 - GBA Serialize: Fix loading savegames from savestates
910 - OpenGL: Correct boolean vector strcmp strings for uniforms
911 - Qt: Fix sending gameStopped twice
912 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
913 - Qt: Fix initial state of key mapping
914 - Qt: Initialize m_useBios
915 - SDL: Fix joystick initialization on BSD
916 - SDL: Fix potential joystick crash in games with rumble
917 - SDL: Fix SDL 1.2 build
918 - SDL: Fix sporadic crash when deinitializing audio
919 - Shaders: Fix AGS-001 shader with some bad drivers
920 - Util: Use closesocket on Windows
921 - Util: Fix socket bind addresses
922 - VFS: Fix reading 7z archives without rewinding first
923 - VFS: VFileFromFD should not open directories
924 - Wii: Fix tilting direction
925 - Util: Fix realloc semantics in utf16to8
926Misc:
927 - All: Allow use of external minizip library
928 - Debugger: CLI debugger now exits when end-of-stream is reached
929 - FFmpeg: Update dependencies on Ubuntu
930 - GBA: Slightly optimize GBAProcessEvents
931 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
932 - GBA Video: Null renderer should return proper register values
933 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
934 - Qt: Add preset for DualShock 4
935 - Qt: Update 360 input profile on OS X to reflect newer drivers
936 - Qt: Remove use of NaN
937 - Qt: Canonicalize file paths when loading games
938 - Qt: Add refresh button to controller editing
939 - SDL: Remove default gamepad mappings
940 - Util: Fix intermittent build failure on OS X
941 - VFS: VFile.sync now updates modified time
942
9430.4.0: (2016-02-02)
944Features:
945 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
946 - I/O viewer
947 - Booting of multiboot images
948 - Customization of GIF recording
949 - Libretro: Cheat code support
950 - Support for GLSL shaders
951 - ROM information view
952 - Support for VBA-style cheat codes
953 - Savestates now store creation timestamps
954 - Key autofire
955 - Libretro: Allow blocking opposing directional input
956 - OpenEmu core for OS X
957 - Libretro: Settings for using BIOS and skipping intro
958 - Libretro: Customizable idle loop removal
959 - Implemented cycle counting for sprite rendering
960 - Cleaner, unified settings window
961 - Added a setting for pausing when the emulator is not in focus
962 - Customizable paths for save games, save states, screenshots and patches
963 - Controller hotplugging
964 - Ability to store save games and active cheats within savestates
965Bugfixes:
966 - ARM7: Fix sign of unaligned LDRSH
967 - ARM7: Fix decoding of some ARM ALU instructions with shifters
968 - Debugger: Fix watchpoints in gdb
969 - GBA: Fix warnings when creating and loading savestates
970 - GBA: Fix Iridion II savetype
971 - GBA BIOS: Fix misaligned CpuSet
972 - GBA Cheats: Fix cheats setting the Action Replay version
973 - GBA Hardware: Fix GPIO on big endian
974 - GBA Memory: Fix DMA register writing behavior
975 - GBA Memory: Fix DMAs triggering two cycles early
976 - Libretro: Fix aspect ratio
977 - Qt: Fix some potential crashes with the gamepad mapping
978 - Qt: Fix keys being mapped incorrectly when loading configuration file
979 - Util: Fix PowerPC PNG read/write pixel order
980 - Util: Fix excessive memory allocation when decoding a PNG
981 - VFS: Fix VFileReadline and remove _vfdReadline
982Misc:
983 - All: Improved PowerPC support
984 - All: Fix some undefined behavior warnings
985 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
986 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
987 - GBA: Implement bad I/O register loading
988 - GBA: Allow jumping to OAM and palette RAM
989 - GBA BIOS: Finish implementing RegisterRamReset
990 - GBA Config: Add "override" layer for better one-time configuration
991 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
992 - GBA Memory: Use a dynamically sized mask for ROM memory
993 - GBA Memory: Implement several unimplemented memory access types
994 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
995 - GBA RR: Starting from savestate now embeds the savegame
996 - GBA RR: Add preliminary SRAM support for VBM loading
997 - GBA RR: Add support for resets in movies
998 - GBA Video: Remove lastHblank, as it is implied
999 - Libretro: Use anonymous memory mappers for large blocks of memory
1000 - Libretro: Add install target for libretro core
1001 - Qt: Window size command line options are now supported
1002 - Qt: Increase usability of key mapper
1003 - Qt: Add 'Apply' button to settings window
1004 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1005 - Qt: Allow use of modifier keys as input
1006 - Qt: Optimize log viewer
1007 - Qt: Added button for breaking into the GDB debugger
1008 - Qt: Add box for showing duration of rewind
1009 - SDL: Support fullscreen in SDL 1.2
1010 - SDL: Allow GBASDLAudio to be used without a thread context
1011 - Util: Use VFile for configuration
1012 - Util: Add MutexTryLock
1013
10140.3.2: (2015-12-16)
1015Bugfixes:
1016 - ARM7: Fix STRT/STRBT
1017 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1018 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1019 - Libretro: Fix problems with rumble not turning off
1020 - GBA: Fix idle skip state being retained between games
1021 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1022 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1023 - GBA BIOS: Fix Sqrt sign
1024 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1025 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1026 - GBA Memory: Fix DMA behavior for SRAM accesses
1027 - GBA Memory: Fix Store8 to OBJ VRAM
1028 - GBA Memory: Fix alignment of LDM/STM on SRAM
1029 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1030 - GBA Memory: Fix timing of DMAs
1031 - GBA Video: Fix _mix for 15-bit color
1032 - GBA Video: Fix OAM and palette initialization
1033 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1034 - Qt: Use safer isLoaded check in GameController
1035 - Qt: Fix a race condition in PainterGL that could lead to a crash
1036 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1037 - Qt: Fix font size in memory viewer
1038 - Qt: Fix a crash in the memory viewer
1039 - Qt: Add additional checks in CheatModel to prevent crashes
1040 - Qt: Fix race condition with setting sample rate
1041 - Qt: Fix crash when closing multiplayer windows
1042 - Qt: Fix resetting while paused
1043Misc:
1044 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1045 - Qt: Add mute option to menu
1046
10470.3.1: (2015-10-24)
1048Bugfixes:
1049 - ARM7: Fix instruction decoding of Thumb shifts
1050 - GBA: Deinit savegame when unloading a ROM
1051 - GBA: Fix BIOS check on big endian
1052 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1053 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1054 - GBA Audio: Fix audio channels being silenced at the wrong time
1055 - GBA Memory: Fix bad BIOS Load16 on big endian
1056 - GBA Memory: Fix bad Load8 on big endian
1057 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1058 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1059 - GBA Video: Fix objwin and blending interaction on sprites
1060 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1061 - Libretro: Fix a memory leak with the render buffer
1062 - Qt: Windows no longer spawn in the top left on first launch
1063 - Qt: Fix install path of XDG desktop file with DESTDIR
1064 - Qt: Fix drag and drop on Windows
1065 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1066 - VFS: Fix return values of VFileFILE.read and .write
1067Misc:
1068 - All: Reset next event to cycles instead of zero to interrupt
1069 - All: Add --version flag
1070 - ARM7: Force disable LTO on two files to work around a GCC bug
1071 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1072 - GBA: Better memory handling with PNG savestates
1073 - GBA: Additional savestate sanity checks
1074 - GBA: Check for cycle count being too high
1075 - GBA Audio: Allow GBAAVStream to have no video callback
1076 - GBA BIOS: Implement RegisterRamReset for SIO registers
1077 - Qt: Remove useless help icons in dialogs
1078 - Qt: Prevent savestate window from opening while in multiplayer
1079 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1080 - Qt: Dropping multiplayer windows works more cleanly now
1081
10820.3.0: (2015-08-16)
1083Features:
1084 - Ability to hide individual background layers, or OBJs
1085 - Ability to mute individual audio channels
1086 - Palette viewer and exporter
1087 - Volume control
1088 - More shortcuts are editable (e.g. quick save/load)
1089 - Rewind now shows the frame after rewinding
1090 - Import/Export of GameShark/Action Replay snapshots
1091 - Add "Step backwards" item for single increment rewind
1092 - Deadzone estimation for game controllers
1093 - Analog inputs can be used for shortcuts
1094 - Menu items for specific solar sensor brightness levels
1095 - Remappable controls for tilt and gyroscope sensors
1096 - Status messages for actions taken while a game is running (e.g. save/load state)
1097 - Memory inspector
1098 - Screensaver can now be suspended while a game is running
1099 - Load/save the most recent savestate slot
1100 - Support varible speed (PWM) rumble
1101 - Ability to cap fast forward speed
1102 - Finer control over FPS target
1103 - Holdable shortcut for rewinding one frame at a time
1104 - Ability to boot directly into the BIOS
1105 - Preliminary support for yanking out the game pak while a game is running
1106 - Thumb-drive mode by putting a file called portable.ini in the same folder
1107 - Configurable display driver, between software and OpenGL
1108 - Undo-able savestate loading and saving
1109 - Controller profiles now store shortcut settings
1110 - Default controller profiles for several common controllers
1111 - Libretro now supports BIOS, rumble and solar sensor
1112 - Implement BIOS call Stop, for sleep mode
1113 - Automatically load patches, if found
1114 - Improved video synchronization
1115 - Configurable audio output sample rate
1116Bugfixes:
1117 - ARM7: Fix SWI and IRQ timings
1118 - ARM7: Fix Thumb MUL timing
1119 - ARM7: Fix timing of multiplies to use N cycles
1120 - ARM7: ARMHotplugDetach should call deinit
1121 - Debugger: Fix use-after-free in breakpoint clearing code
1122 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1123 - GBA: Cap audio FIFO read size during deserialization
1124 - GBA: Check for corrupted savestates when loading
1125 - GBA: Check for improperly sized savestates when loading
1126 - GBA: Check for savestates made from differently sized ROMs
1127 - GBA: Fix calls to endian-independent loadstores
1128 - GBA: Fix timing of reading from timer registers
1129 - GBA: Ensure cycles never go negative
1130 - GBA Audio: Force audio FIFOs to 32-bit
1131 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1132 - GBA Audio: Fix sample order in audio channel 3
1133 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1134 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1135 - GBA Memory: Improve Thumb open bus behavior
1136 - GBA Memory: Fix potential DMA issue when loading a savestate
1137 - GBA Memory: Fix load/store multiple video memory waitstates
1138 - GBA SIO: Fix reseting when there are SIO devices attached
1139 - GBA Video: Blended sprites should never have other effects applied
1140 - GBA Video: Fix out-of-bounds tiles in mosaic
1141 - GBA Video: Fix windows not affecting sprites
1142 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1143 - GBA Video: Fix timing on first scanline
1144 - Qt: Better cleanup when a game crashes
1145 - Qt: Fix open ROM dialog filtering for archive formats
1146 - Qt: Cap the maximum number of multiplayer windows
1147 - Qt: Fix maximum year in sensor override
1148 - Qt: Fix window being too tall after exiting fullscreen
1149 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1150 - Qt: Fix analog buttons not getting unmapped
1151 - Qt: Fix passing command line options
1152 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1153 - SDL: Fix SDL build when OpenGL is missing
1154 - Util: Allow loading IPS patches that grow the ROM
1155 - VFS: Fix resource leaks if some allocations fail
1156 - VFS: Fix line-reading to return proper values
1157 - Video: Fix an issue with very long filenames
1158 - Util: Fix formatting of floats
1159Misc:
1160 - All: Add --help flag for command line programs
1161 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1162 - All: Enable static linking for Windows
1163 - All: Enable static linking for OS X
1164 - All: Threads are now named
1165 - All: Proper handling of Unicode file paths
1166 - ARM7: Add emulation for Undefined CPU mode
1167 - ARM7: Reduce the size of the Thumb instruction table
1168 - GBA: Add status log level
1169 - GBA: GBARewind now returns how many states it has rewound
1170 - GBA: SIO logging layer
1171 - GBA BIOS: Stub out SoundBias
1172 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1173 - GBA: Don't include GBACLIDebugger struct unless needed
1174 - GBA: Savedata is now synced shortly after data finishes being written
1175 - GBA: Process multiple timer events at once, if necessary
1176 - GBA Audio: Implement audio reset for channels A/B
1177 - GBA Audio: Process multiple audio events at once, if necessary
1178 - GBA Hardware: Backport generic RTC source into core
1179 - GBA Input: Allow axes and buttons to be mapped to the same key
1180 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1181 - GBA SIO: Add a dummy driver for Normal mode
1182 - GBA Thread: Add functionality for running callbacks on the GBA thread
1183 - GBA Thread: Split GBASync into a separate file
1184 - GBA Video: Refactor software renderer into separate files
1185 - GBA Video: Slightly optimize mode 0 mosaic rendering
1186 - Debugger: Free watchpoints in addition to breakpoints
1187 - Qt: Handle saving input settings better
1188 - Qt: Move GL frame drawing back onto its own thread
1189 - Qt: Fast forward (held) option moved from Other to Emulation menu
1190 - Qt: Show version info in window title
1191 - Qt: Migrate multiplayer window handling into GBAApp
1192 - Qt: Unified file opening and saving with last location
1193 - Qt: Fix windows being resizable when they shouldn't have been
1194 - Qt: Only hide cursor in full screen
1195 - Qt: Replace pause-after-frame mutex with an atomic
1196 - Qt: Add application icon and XDG desktop files
1197 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1198 - Qt: Don't save window size when entering fullscreen
1199 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1200 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1201 - Qt: Increase usability of key mapper
1202 - Qt: Show checkmark for window sizes
1203 - Qt: Set window path to loaded ROM
1204 - Perf: Ability to load savestates immediately on launch
1205 - SDL: Properly check for initialization
1206 - SDL: Clean up initialization functions
1207 - SDL: Clean up GL context
1208 - Util: Allow disabling the threading code entirely
1209 - VFS: Add sync method to force syncing with backing
1210
12110.2.1: (2015-05-13)
1212Bugfixes:
1213 - All: Fix sanitize-deb script not cleaning up after itself
1214 - All: Fix dependencies for libavcodec on Debian-derived platforms
1215 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1216 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1217 - ARM7: Fix ARM multiply instructions when PC is a destination register
1218 - Debugger: Fix use-after-free in breakpoint clearing code
1219 - Debugger: Fix boundary conditions in tab completion
1220 - GBA: Fix timers not updating timing when writing to only the reload register
1221 - GBA: Fix rewind boundary conditions
1222 - GBA: Add initial I/O register settings for background matrix registers
1223 - GBA: Fix hang when loading a savestate if sync to video is enabled
1224 - GBA: Handle out-of-bounds I/O access
1225 - GBA: Fix bounds-checking on EEPROM access
1226 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1227 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1228 - GBA Memory: Allow SRAM to be 64kB
1229 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1230 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1231 - GBA Video: Fix second frame mode 5
1232 - Perf: Fix race condition if a game crashes immediately on start
1233 - Qt: Fix Display object leak when closing a window
1234 - Qt: Fix .deb dependencies
1235 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1236 - Qt: Fix window not regaining focus after exiting savestate window
1237 - Qt: Fix regression where video would not record if the game had already started
1238 - Qt: Fix potential crash if a gamepad causes focus to change
1239 - Qt: Fix controller axis querying
1240 - Qt: Fix multiplayer windows opening as the wrong size
1241 - Qt: Fix controllers sometimes not loading the right profile
1242 - SDL: Fix boundary conditions for joystick adjustments
1243 - SDL: Allocate properly sized input maps
1244 - SDL: Fix potential build issues when Qt and SDL2 are in use
1245 - Util: Fix resource leak in UTF-8 handling code
1246 - Util: Fix a null-pointer issue when attempting to delete a key
1247 - VFS: Fix resource leaks if some allocations fail
1248 - Video: Fix an issue with very long filenames
1249Misc:
1250 - GBA Memory: Soft-crash if jumping past the end of a ROM
1251 - Qt: Show multiplayer numbers in window title
1252 - Qt: Solar sensor can have shortcuts set
1253
12540.2.0: (2015-04-03)
1255Features:
1256 - Support for gamepad axes, e.g. analog sticks or triggers
1257 - Add scale presets for up to 6x
1258 - Settings window
1259 - Bilinear resampling option
1260 - Add option to skip BIOS start screen
1261 - List of recently opened games
1262 - Support for games using the Solar Sensor
1263 - Better audio resampling via blip-buf
1264 - Game Pak overrides dialog for setting savetype and sensor values
1265 - Support for games using the tilt sensor
1266 - Remappable shortcuts for keyboard and gamepad
1267 - Rewinding of emulation
1268 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1269 - Support IPv6
1270 - Save directory of last loaded file
1271 - Support BPS patches
1272 - Automatically detect and optimize out idle loops
1273 - Configurable game overrides
1274 - Support loading 7-Zip files
1275 - Drag and drop game loading
1276 - Cheat code support
1277 - Runtime configurable audio driver
1278 - Libretro core for use with RetroArch and other front-ends
1279 - Controller profiles for setting different bindings for different controllers
1280 - Ability to lock aspect ratio
1281 - Local link cable support
1282 - Ability to switch which game controller is in use per instance
1283 - Ability to prevent opposing directional input
1284 - Warning dialog if an unimplemented BIOS feature is called
1285 - Debugger: Add CLI "frame", frame advance command
1286 - Debugger: Add CLI functions for writing to memory
1287 - Debugger: Add CLI functions for examining memory regions
1288 - Debugger: Add CLI function for writing a register
1289Bugfixes:
1290 - ARM7: Extend prefetch by one stage
1291 - ARM7: Fix cycle counting for loads
1292 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1293 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1294 - GBA: Initialize gba.sync to null
1295 - GBA: Fix timer initialization
1296 - GBA Audio: Support 16-bit writes to FIFO audio
1297 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1298 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1299 - GBA BIOS: Fix BIOS prefetch after reset
1300 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1301 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1302 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1303 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1304 - GBA Memory: Fix cycle counting for 32-bit load/stores
1305 - GBA RR: Fix fallthrough error when reading tags from a movie
1306 - GBA Thread: Fix possible hang when loading an archive
1307 - GBA Thread: Fix possible deadlock in video sync
1308 - Perf: Fix crash when the GBA thread fails to start
1309 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1310 - Qt: Fix crash when adjusting settings after closing a game
1311 - Qt: Fix crash when starting GDB stub after closing a game
1312 - Qt: Fix patch loading while a game is running
1313 - Qt: Fix crash when loading a game after stopping GDB server
1314 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1315 - Qt: Fix crash when attempting to pause if a game is not running
1316 - SDL: Properly clean up if a game doesn't launch
1317 - Util: Fix sockets on Windows
1318Misc:
1319 - All: Enable link-time optimization
1320 - Debugger: Watchpoints now work on STM/LDM instructions
1321 - Debugger: Clean up GDB stub network interfacing
1322 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1323 - Debugger: Merge Thumb BL instructions when disassembling
1324 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1325 - Debugger: Watchpoints now report address watched (fixes #68)
1326 - Debugger: Add support for soft breakpoints
1327 - Debugger: Make I/O register names be addresses instead of values
1328 - Debugger: Rename read/write commands
1329 - GBA: Improve accuracy of event timing
1330 - GBA: Add API for getting Configuration structs for overrides and input
1331 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1332 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1333 - GBA: Move A/V stream interface into core
1334 - GBA: Savestates now take into account savedata state machines (fixes #109)
1335 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1336 - GBA Memory: Simplify memory API and use fixed bus width
1337 - GBA Thread: Make GBASyncWaitFrameStart time out
1338 - GBA Video: Start video at the last scanline instead of the first
1339 - Qt: Optimize logo drawing
1340 - Qt: Move frame upload back onto main thread
1341 - Qt: Remember window position
1342 - Qt: Double-clicking on the window toggles full screen
1343 - Util: Use proper locale for reading and writing float values
1344
13450.1.1: (2015-01-24)
1346Bugfixes:
1347 - ARM7: Fix LDM writeback to a register already written
1348 - GBA: Fix timers 2 and 3 updating incorrectly
1349 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1350 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1351 - GBA Audio: Properly initialize audio FIFO channels
1352 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1353 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1354 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1355 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1356 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1357 - GBA BIOS: Fix HuffUnComp boundary conditions
1358 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1359 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1360 - GBA Memory: Filter out top nybble of DMA addresses
1361 - GBA Memory: Properly bounds-check VRAM accesses
1362 - GBA Memory: Fix initial DMA state
1363 - GBA Thread: Allow halted games to exit cleanly
1364 - GBA Video: Fix blend issues with obscured middle layers
1365 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1366 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1367 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1368 - GBA Video: Fix sprite boundary conditions with mosaic
1369 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1370 - Qt: Fix issue with set frame sizes being the wrong height
1371 - Qt: Fix emulator crashing when full screen if a game is not running
1372 - Qt: Fix window focus issues
1373 - Qt: Properly set default video recording settings
1374 - Qt: Fix a race condition when a game crashes immediately
1375 - Qt: Fix some cases where key mapping can break if focus is adjusted
1376 - Qt: Fix crash if a game pauses before any frames are shown
1377 - Debugger: Negative PC-relative loads now properly subtract the offset
1378 - Debugger: Align PC-relative loads in Thumb
1379 - Debugger: Fix watchpoints triggering too late
1380 - Debugger: Fix binary print putting spaces between digits
1381 - Video: Ensure FFmpeg encoder has audio frames
1382 - Video: Fix uncompressed PCM audio recording
1383 - Video: Fix FFmpeg crashing when the file extension is wrong
1384 - Util: Fix SOCKET_FAILED macro
1385Misc:
1386 - GBA: Exit cleanly on FATAL if the port supports it
1387 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1388 - Qt: Disable sync to video by default
1389 - Qt: Handle a game crash without crashing
1390 - Qt: Set default log level to FATAL, ERROR and WARN
1391 - Qt: Clarify some phrasing in the menus
1392 - Qt: Clear active buttons when focus is lost
1393
13940.1.0: (2014-12-13)
1395 - Initial release