CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5Bugfixes:
6 - VFS: Fix reading 7z archives without rewinding first
7 - Qt: Fix sending gameStopped twice
8 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
9 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
10 - OpenGL: Correct boolean vector strcmp strings for uniforms
11 - Wii: Fix tilting direction
12 - SDL: Fix joystick initialization on BSD
13 - SDL: Fix potential joystick crash in games with rumble
14 - SDL: Fix axes being mapped wrong
15 - Qt: Fix initial state of key mapping
16 - Shaders: Fix AGS-001 shader with some bad drivers
17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
18 - Qt: Initialize m_useBios
19 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
20 - GBA Serialize: Fix loading savegames from savestates
21 - All: Fix several file handle leaks
22 - Util: Use closesocket on Windows
23 - GBA Memory: Fix executing code from OBJ region of VRAM
24 - Util: Fix socket bind addresses
25 - All: Fix instruction tables getting zeroed when linking sometimes
26 - SDL: Fix SDL 1.2 build
27 - ARM7: Fix flags on SBC/RSC
28 - Util: Fix realloc semantics in utf16to8
29 - ARM7: Fix setting spsr privilege bits when spsr is empty
30Misc:
31 - GBA: Slightly optimize GBAProcessEvents
32 - Qt: Add preset for DualShock 4
33 - SDL: Remove default gamepad mappings
34 - Qt: Update 360 input profile on OS X to reflect newer drivers
35 - Qt: Remove use of NaN
36 - 3DS: Use blip_add_delta_fast for a small speed improvement
37 - FFmpeg: Update dependencies on Ubuntu
38 - OpenGL: Log shader compilation failure
39 - All: Allow use of external minizip library
40 - Qt: Remove some C99isms from C++ code
41 - Windows: Add native VDir support
42 - All: Add QUIET parameter to silence CMake
43 - GBA Video: Null renderer should return proper register values
44 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
45 - ARM7: Support forcing Thumb mode via MSR
46 - ARM7: Flush prefetch cache when loading CPSR via MSR
47 - Qt: Canonicalize file paths when loading games
48 - OpenGL: Add texSize uniform
49 - Qt: Add refresh button to controller editing
50 - ARM7: Clean up instruction decoding for future expandability
51 - Debugger: CLI debugger now exits when end-of-stream is reached
52
530.4.0: (2016-02-02)
54Features:
55 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
56 - I/O viewer
57 - Booting of multiboot images
58 - Customization of GIF recording
59 - Libretro: Cheat code support
60 - Support for GLSL shaders
61 - ROM information view
62 - Support for VBA-style cheat codes
63 - Savestates now store creation timestamps
64 - Key autofire
65 - Libretro: Allow blocking opposing directional input
66 - OpenEmu core for OS X
67 - Libretro: Settings for using BIOS and skipping intro
68 - Libretro: Customizable idle loop removal
69 - Implemented cycle counting for sprite rendering
70 - Cleaner, unified settings window
71 - Added a setting for pausing when the emulator is not in focus
72 - Customizable paths for save games, save states, screenshots and patches
73 - Controller hotplugging
74 - Ability to store save games and active cheats within savestates
75Bugfixes:
76 - ARM7: Fix sign of unaligned LDRSH
77 - ARM7: Fix decoding of some ARM ALU instructions with shifters
78 - Debugger: Fix watchpoints in gdb
79 - GBA: Fix warnings when creating and loading savestates
80 - GBA: Fix Iridion II savetype
81 - GBA BIOS: Fix misaligned CpuSet
82 - GBA Cheats: Fix cheats setting the Action Replay version
83 - GBA Hardware: Fix GPIO on big endian
84 - GBA Memory: Fix DMA register writing behavior
85 - GBA Memory: Fix DMAs triggering two cycles early
86 - Libretro: Fix aspect ratio
87 - Qt: Fix some potential crashes with the gamepad mapping
88 - Qt: Fix keys being mapped incorrectly when loading configuration file
89 - Util: Fix PowerPC PNG read/write pixel order
90 - Util: Fix excessive memory allocation when decoding a PNG
91 - VFS: Fix VFileReadline and remove _vfdReadline
92Misc:
93 - All: Improved PowerPC support
94 - All: Fix some undefined behavior warnings
95 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
96 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
97 - GBA: Implement bad I/O register loading
98 - GBA: Allow jumping to OAM and palette RAM
99 - GBA BIOS: Finish implementing RegisterRamReset
100 - GBA Config: Add "override" layer for better one-time configuration
101 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
102 - GBA Memory: Use a dynamically sized mask for ROM memory
103 - GBA Memory: Implement several unimplemented memory access types
104 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
105 - GBA RR: Starting from savestate now embeds the savegame
106 - GBA RR: Add preliminary SRAM support for VBM loading
107 - GBA RR: Add support for resets in movies
108 - GBA Video: Remove lastHblank, as it is implied
109 - Libretro: Use anonymous memory mappers for large blocks of memory
110 - Libretro: Add install target for libretro core
111 - Qt: Window size command line options are now supported
112 - Qt: Increase usability of key mapper
113 - Qt: Add 'Apply' button to settings window
114 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
115 - Qt: Allow use of modifier keys as input
116 - Qt: Optimize log viewer
117 - Qt: Added button for breaking into the GDB debugger
118 - Qt: Add box for showing duration of rewind
119 - SDL: Support fullscreen in SDL 1.2
120 - SDL: Allow GBASDLAudio to be used without a thread context
121 - Util: Use VFile for configuration
122 - Util: Add MutexTryLock
123
1240.3.2: (2015-12-16)
125Bugfixes:
126 - ARM7: Fix STRT/STRBT
127 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
128 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
129 - Libretro: Fix problems with rumble not turning off
130 - GBA: Fix idle skip state being retained between games
131 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
132 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
133 - GBA BIOS: Fix Sqrt sign
134 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
135 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
136 - GBA Memory: Fix DMA behavior for SRAM accesses
137 - GBA Memory: Fix Store8 to OBJ VRAM
138 - GBA Memory: Fix alignment of LDM/STM on SRAM
139 - GBA Memory: Fix unaligned out-of-bounds ROM loads
140 - GBA Memory: Fix timing of DMAs
141 - GBA Video: Fix _mix for 15-bit color
142 - GBA Video: Fix OAM and palette initialization
143 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
144 - Qt: Use safer isLoaded check in GameController
145 - Qt: Fix a race condition in PainterGL that could lead to a crash
146 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
147 - Qt: Fix font size in memory viewer
148 - Qt: Fix a crash in the memory viewer
149 - Qt: Add additional checks in CheatModel to prevent crashes
150 - Qt: Fix race condition with setting sample rate
151 - Qt: Fix crash when closing multiplayer windows
152 - Qt: Fix resetting while paused
153Misc:
154 - GBA Audio: Implement missing flags on SOUNDCNT_X register
155 - Qt: Add mute option to menu
156
1570.3.1: (2015-10-24)
158Bugfixes:
159 - ARM7: Fix instruction decoding of Thumb shifts
160 - GBA: Deinit savegame when unloading a ROM
161 - GBA: Fix BIOS check on big endian
162 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
163 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
164 - GBA Audio: Fix audio channels being silenced at the wrong time
165 - GBA Memory: Fix bad BIOS Load16 on big endian
166 - GBA Memory: Fix bad Load8 on big endian
167 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
168 - GBA Video: Fix edge case with sprite blend modes and semitransparency
169 - GBA Video: Fix objwin and blending interaction on sprites
170 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
171 - Libretro: Fix a memory leak with the render buffer
172 - Qt: Windows no longer spawn in the top left on first launch
173 - Qt: Fix install path of XDG desktop file with DESTDIR
174 - Qt: Fix drag and drop on Windows
175 - Qt: Reenable double buffering, as disabling it broke some Windows configs
176 - VFS: Fix return values of VFileFILE.read and .write
177Misc:
178 - All: Reset next event to cycles instead of zero to interrupt
179 - All: Add --version flag
180 - ARM7: Force disable LTO on two files to work around a GCC bug
181 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
182 - GBA: Better memory handling with PNG savestates
183 - GBA: Additional savestate sanity checks
184 - GBA: Check for cycle count being too high
185 - GBA Audio: Allow GBAAVStream to have no video callback
186 - GBA BIOS: Implement RegisterRamReset for SIO registers
187 - Qt: Remove useless help icons in dialogs
188 - Qt: Prevent savestate window from opening while in multiplayer
189 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
190 - Qt: Dropping multiplayer windows works more cleanly now
191
1920.3.0: (2015-08-16)
193Features:
194 - Ability to hide individual background layers, or OBJs
195 - Ability to mute individual audio channels
196 - Palette viewer and exporter
197 - Volume control
198 - More shortcuts are editable (e.g. quick save/load)
199 - Rewind now shows the frame after rewinding
200 - Import/Export of GameShark/Action Replay snapshots
201 - Add "Step backwards" item for single increment rewind
202 - Deadzone estimation for game controllers
203 - Analog inputs can be used for shortcuts
204 - Menu items for specific solar sensor brightness levels
205 - Remappable controls for tilt and gyroscope sensors
206 - Status messages for actions taken while a game is running (e.g. save/load state)
207 - Memory inspector
208 - Screensaver can now be suspended while a game is running
209 - Load/save the most recent savestate slot
210 - Support varible speed (PWM) rumble
211 - Ability to cap fast forward speed
212 - Finer control over FPS target
213 - Holdable shortcut for rewinding one frame at a time
214 - Ability to boot directly into the BIOS
215 - Preliminary support for yanking out the game pak while a game is running
216 - Thumb-drive mode by putting a file called portable.ini in the same folder
217 - Configurable display driver, between software and OpenGL
218 - Undo-able savestate loading and saving
219 - Controller profiles now store shortcut settings
220 - Default controller profiles for several common controllers
221 - Libretro now supports BIOS, rumble and solar sensor
222 - Implement BIOS call Stop, for sleep mode
223 - Automatically load patches, if found
224 - Improved video synchronization
225 - Configurable audio output sample rate
226Bugfixes:
227 - ARM7: Fix SWI and IRQ timings
228 - ARM7: Fix Thumb MUL timing
229 - ARM7: Fix timing of multiplies to use N cycles
230 - ARM7: ARMHotplugDetach should call deinit
231 - Debugger: Fix use-after-free in breakpoint clearing code
232 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
233 - GBA: Cap audio FIFO read size during deserialization
234 - GBA: Check for corrupted savestates when loading
235 - GBA: Check for improperly sized savestates when loading
236 - GBA: Check for savestates made from differently sized ROMs
237 - GBA: Fix calls to endian-independent loadstores
238 - GBA: Fix timing of reading from timer registers
239 - GBA: Ensure cycles never go negative
240 - GBA Audio: Force audio FIFOs to 32-bit
241 - GBA Audio: Fix audio pitch changing when adjusting buffer size
242 - GBA Audio: Fix sample order in audio channel 3
243 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
244 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
245 - GBA Memory: Improve Thumb open bus behavior
246 - GBA Memory: Fix potential DMA issue when loading a savestate
247 - GBA Memory: Fix load/store multiple video memory waitstates
248 - GBA SIO: Fix reseting when there are SIO devices attached
249 - GBA Video: Blended sprites should never have other effects applied
250 - GBA Video: Fix out-of-bounds tiles in mosaic
251 - GBA Video: Fix windows not affecting sprites
252 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
253 - GBA Video: Fix timing on first scanline
254 - Qt: Better cleanup when a game crashes
255 - Qt: Fix open ROM dialog filtering for archive formats
256 - Qt: Cap the maximum number of multiplayer windows
257 - Qt: Fix maximum year in sensor override
258 - Qt: Fix window being too tall after exiting fullscreen
259 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
260 - Qt: Fix analog buttons not getting unmapped
261 - Qt: Fix passing command line options
262 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
263 - SDL: Fix SDL build when OpenGL is missing
264 - Util: Allow loading IPS patches that grow the ROM
265 - VFS: Fix resource leaks if some allocations fail
266 - VFS: Fix line-reading to return proper values
267 - Video: Fix an issue with very long filenames
268 - Util: Fix formatting of floats
269Misc:
270 - All: Add --help flag for command line programs
271 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
272 - All: Enable static linking for Windows
273 - All: Enable static linking for OS X
274 - All: Threads are now named
275 - All: Proper handling of Unicode file paths
276 - ARM7: Add emulation for Undefined CPU mode
277 - ARM7: Reduce the size of the Thumb instruction table
278 - GBA: Add status log level
279 - GBA: GBARewind now returns how many states it has rewound
280 - GBA: SIO logging layer
281 - GBA BIOS: Stub out SoundBias
282 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
283 - GBA: Don't include GBACLIDebugger struct unless needed
284 - GBA: Savedata is now synced shortly after data finishes being written
285 - GBA: Process multiple timer events at once, if necessary
286 - GBA Audio: Implement audio reset for channels A/B
287 - GBA Audio: Process multiple audio events at once, if necessary
288 - GBA Hardware: Backport generic RTC source into core
289 - GBA Input: Allow axes and buttons to be mapped to the same key
290 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
291 - GBA SIO: Add a dummy driver for Normal mode
292 - GBA Thread: Add functionality for running callbacks on the GBA thread
293 - GBA Thread: Split GBASync into a separate file
294 - GBA Video: Refactor software renderer into separate files
295 - GBA Video: Slightly optimize mode 0 mosaic rendering
296 - Debugger: Free watchpoints in addition to breakpoints
297 - Qt: Handle saving input settings better
298 - Qt: Move GL frame drawing back onto its own thread
299 - Qt: Fast forward (held) option moved from Other to Emulation menu
300 - Qt: Show version info in window title
301 - Qt: Migrate multiplayer window handling into GBAApp
302 - Qt: Unified file opening and saving with last location
303 - Qt: Fix windows being resizable when they shouldn't have been
304 - Qt: Only hide cursor in full screen
305 - Qt: Replace pause-after-frame mutex with an atomic
306 - Qt: Add application icon and XDG desktop files
307 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
308 - Qt: Don't save window size when entering fullscreen
309 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
310 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
311 - Qt: Increase usability of key mapper
312 - Qt: Show checkmark for window sizes
313 - Qt: Set window path to loaded ROM
314 - Perf: Ability to load savestates immediately on launch
315 - SDL: Properly check for initialization
316 - SDL: Clean up initialization functions
317 - SDL: Clean up GL context
318 - Util: Allow disabling the threading code entirely
319 - VFS: Add sync method to force syncing with backing
320
3210.2.1: (2015-05-13)
322Bugfixes:
323 - All: Fix sanitize-deb script not cleaning up after itself
324 - All: Fix dependencies for libavcodec on Debian-derived platforms
325 - ARM7: Handle writeback for PC in addressing modes 2 and 3
326 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
327 - ARM7: Fix ARM multiply instructions when PC is a destination register
328 - Debugger: Fix use-after-free in breakpoint clearing code
329 - Debugger: Fix boundary conditions in tab completion
330 - GBA: Fix timers not updating timing when writing to only the reload register
331 - GBA: Fix rewind boundary conditions
332 - GBA: Add initial I/O register settings for background matrix registers
333 - GBA: Fix hang when loading a savestate if sync to video is enabled
334 - GBA: Handle out-of-bounds I/O access
335 - GBA: Fix bounds-checking on EEPROM access
336 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
337 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
338 - GBA Memory: Allow SRAM to be 64kB
339 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
340 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
341 - GBA Video: Fix second frame mode 5
342 - Perf: Fix race condition if a game crashes immediately on start
343 - Qt: Fix Display object leak when closing a window
344 - Qt: Fix .deb dependencies
345 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
346 - Qt: Fix window not regaining focus after exiting savestate window
347 - Qt: Fix regression where video would not record if the game had already started
348 - Qt: Fix potential crash if a gamepad causes focus to change
349 - Qt: Fix controller axis querying
350 - Qt: Fix multiplayer windows opening as the wrong size
351 - Qt: Fix controllers sometimes not loading the right profile
352 - SDL: Fix boundary conditions for joystick adjustments
353 - SDL: Allocate properly sized input maps
354 - SDL: Fix potential build issues when Qt and SDL2 are in use
355 - Util: Fix resource leak in UTF-8 handling code
356 - Util: Fix a null-pointer issue when attempting to delete a key
357 - VFS: Fix resource leaks if some allocations fail
358 - Video: Fix an issue with very long filenames
359Misc:
360 - GBA Memory: Soft-crash if jumping past the end of a ROM
361 - Qt: Show multiplayer numbers in window title
362 - Qt: Solar sensor can have shortcuts set
363
3640.2.0: (2015-04-03)
365Features:
366 - Support for gamepad axes, e.g. analog sticks or triggers
367 - Add scale presets for up to 6x
368 - Settings window
369 - Bilinear resampling option
370 - Add option to skip BIOS start screen
371 - List of recently opened games
372 - Support for games using the Solar Sensor
373 - Better audio resampling via blip-buf
374 - Game Pak overrides dialog for setting savetype and sensor values
375 - Support for games using the tilt sensor
376 - Remappable shortcuts for keyboard and gamepad
377 - Rewinding of emulation
378 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
379 - Support IPv6
380 - Save directory of last loaded file
381 - Support BPS patches
382 - Automatically detect and optimize out idle loops
383 - Configurable game overrides
384 - Support loading 7-Zip files
385 - Drag and drop game loading
386 - Cheat code support
387 - Runtime configurable audio driver
388 - Libretro core for use with RetroArch and other front-ends
389 - Controller profiles for setting different bindings for different controllers
390 - Ability to lock aspect ratio
391 - Local link cable support
392 - Ability to switch which game controller is in use per instance
393 - Ability to prevent opposing directional input
394 - Warning dialog if an unimplemented BIOS feature is called
395 - Debugger: Add CLI "frame", frame advance command
396 - Debugger: Add CLI functions for writing to memory
397 - Debugger: Add CLI functions for examining memory regions
398 - Debugger: Add CLI function for writing a register
399Bugfixes:
400 - ARM7: Extend prefetch by one stage
401 - ARM7: Fix cycle counting for loads
402 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
403 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
404 - GBA: Initialize gba.sync to null
405 - GBA: Fix timer initialization
406 - GBA Audio: Support 16-bit writes to FIFO audio
407 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
408 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
409 - GBA BIOS: Fix BIOS prefetch after reset
410 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
411 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
412 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
413 - GBA Memory: Fix I cycles that had been moved to ARM7 core
414 - GBA Memory: Fix cycle counting for 32-bit load/stores
415 - GBA RR: Fix fallthrough error when reading tags from a movie
416 - GBA Thread: Fix possible hang when loading an archive
417 - GBA Thread: Fix possible deadlock in video sync
418 - Perf: Fix crash when the GBA thread fails to start
419 - Qt: Fix crash starting a GDB stub if a game isn't loaded
420 - Qt: Fix crash when adjusting settings after closing a game
421 - Qt: Fix crash when starting GDB stub after closing a game
422 - Qt: Fix patch loading while a game is running
423 - Qt: Fix crash when loading a game after stopping GDB server
424 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
425 - Qt: Fix crash when attempting to pause if a game is not running
426 - SDL: Properly clean up if a game doesn't launch
427 - Util: Fix sockets on Windows
428Misc:
429 - All: Enable link-time optimization
430 - Debugger: Watchpoints now work on STM/LDM instructions
431 - Debugger: Clean up GDB stub network interfacing
432 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
433 - Debugger: Merge Thumb BL instructions when disassembling
434 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
435 - Debugger: Watchpoints now report address watched (fixes #68)
436 - Debugger: Add support for soft breakpoints
437 - Debugger: Make I/O register names be addresses instead of values
438 - Debugger: Rename read/write commands
439 - GBA: Improve accuracy of event timing
440 - GBA: Add API for getting Configuration structs for overrides and input
441 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
442 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
443 - GBA: Move A/V stream interface into core
444 - GBA: Savestates now take into account savedata state machines (fixes #109)
445 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
446 - GBA Memory: Simplify memory API and use fixed bus width
447 - GBA Thread: Make GBASyncWaitFrameStart time out
448 - GBA Video: Start video at the last scanline instead of the first
449 - Qt: Optimize logo drawing
450 - Qt: Move frame upload back onto main thread
451 - Qt: Remember window position
452 - Qt: Double-clicking on the window toggles full screen
453 - Util: Use proper locale for reading and writing float values
454
4550.1.1: (2015-01-24)
456Bugfixes:
457 - ARM7: Fix LDM writeback to a register already written
458 - GBA: Fix timers 2 and 3 updating incorrectly
459 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
460 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
461 - GBA Audio: Properly initialize audio FIFO channels
462 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
463 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
464 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
465 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
466 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
467 - GBA BIOS: Fix HuffUnComp boundary conditions
468 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
469 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
470 - GBA Memory: Filter out top nybble of DMA addresses
471 - GBA Memory: Properly bounds-check VRAM accesses
472 - GBA Memory: Fix initial DMA state
473 - GBA Thread: Allow halted games to exit cleanly
474 - GBA Video: Fix blend issues with obscured middle layers
475 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
476 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
477 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
478 - GBA Video: Fix sprite boundary conditions with mosaic
479 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
480 - Qt: Fix issue with set frame sizes being the wrong height
481 - Qt: Fix emulator crashing when full screen if a game is not running
482 - Qt: Fix window focus issues
483 - Qt: Properly set default video recording settings
484 - Qt: Fix a race condition when a game crashes immediately
485 - Qt: Fix some cases where key mapping can break if focus is adjusted
486 - Qt: Fix crash if a game pauses before any frames are shown
487 - Debugger: Negative PC-relative loads now properly subtract the offset
488 - Debugger: Align PC-relative loads in Thumb
489 - Debugger: Fix watchpoints triggering too late
490 - Debugger: Fix binary print putting spaces between digits
491 - Video: Ensure FFmpeg encoder has audio frames
492 - Video: Fix uncompressed PCM audio recording
493 - Video: Fix FFmpeg crashing when the file extension is wrong
494 - Util: Fix SOCKET_FAILED macro
495Misc:
496 - GBA: Exit cleanly on FATAL if the port supports it
497 - GBA Memory: Implement 16- and 32-bit loads from SRAM
498 - Qt: Disable sync to video by default
499 - Qt: Handle a game crash without crashing
500 - Qt: Set default log level to FATAL, ERROR and WARN
501 - Qt: Clarify some phrasing in the menus
502 - Qt: Clear active buttons when focus is lost
503
5040.1.0: (2014-12-13)
505 - Initial release