CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14Emulation fixes:
15 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
16 - GBA: Reset now reloads multiboot ROMs
17 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
18 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
19 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
20 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
21Other fixes:
22 - Qt: Fix some Qt display driver race conditions
23 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
24 - Switch: Fix threading-related crash on second launch
25 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
26Misc:
27 - GBA Savedata: EEPROM performance fixes
28 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
29 - GB Memory: Support running from blocked memory
30 - Qt: Don't unload ROM immediately if it crashes
31 - Debugger: Add breakpoint and watchpoint listing
32 - LR35902: Support PC-relative opcode decoding
33 - Qt: Support switching webcams
34 - Core: Add keysRead callback
35 - Qt: Cap window size on start to monitor size
36 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
37 - Debugger: Make tracing compatible with breakpoints/watchpoints
38 - Debugger: Print breakpoint/watchpoint number when inserting
39 - Qt: Open a message box for Qt frontend errors
40 - GBA Video: Clean up dead code in sprite rendering loop
41 - FFmpeg: Support audio-only recording
42 - Qt: Increase maximum magnifications and scaling
43 - Qt: Add native FPS button to settings view
44 - Qt: Improve sync code
45 - Switch: Dynamic display resizing
46
470.7.2: (2019-05-25)
48Emulation fixes:
49 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
50 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
51 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
52 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
53 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
54 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
55 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
56 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
57 - GBA Video: Fix scanline cache with scale factor change edge cases
58 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
59 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
60Other fixes:
61 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
62 - All: Fix several memory leaks
63 - GB Core: Fix toggling WIN and OBJ being swapped
64 - GBA: Fix skipping BIOS on irregularly sized ROMs
65 - CMake: Fix .deb imagemagick dependencies
66 - FFmpeg: Improve initialization reliability and cleanup
67 - FFmpeg: Fix audio conversion producing gaps
68 - LR35902: Fix disassembly of several CB-prefix instructions
69 - LR35902: Fix trailing whitespace in disassembly
70 - Qt: More app metadata fixes
71 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
72 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
73 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
74 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
75 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
76 - Qt: Fix bounded fast forward with Qt Multimedia
77 - Qt: Fix saving settings with native FPS target
78 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
79Misc:
80 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
81 - Qt: Improve camera initialization
82 - Vita: Improved frame drawing speed
83
840.7.1: (2019-02-24)
85Bugfixes:
86 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
87 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
88 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
89 - GB, GBA Serialize: Fix loading two states in a row
90 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
91 - GBA DMA: Fix Display Start DMAs
92 - GBA DMA: Fix DMA start/end timing
93 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
94 - GBA Memory: Fix a few AGBPrint crashes
95 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
96 - GBA SIO: Prevent writing read-only multiplayer bits
97 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
98 - Python: Fix crash when deleting files owned by library
99 - Python: Make sure GB link object isn't GC'd before GB object
100 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
101 - Qt: Fix tile and sprite views not always displaying at first
102 - Qt: Fix audio context holding onto closed game controller
103 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
104 - Qt: Fix window icon on X11
105 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
106 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
107 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
108Misc:
109 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
110 - Qt: Updated Italian translation (by Vecna)
111
1120.7.0: (2019-01-26)
113Features:
114 - ELF support
115 - Game Boy Camera support
116 - Qt: Set default Game Boy colors
117 - Game Boy Printer support
118 - Super Game Boy support
119 - Customizable autofire speed
120 - Ability to set default Game Boy model
121 - Map viewer
122 - Automatic cheat loading and saving
123 - GameShark and Action Replay button support
124 - AGBPrint support
125 - Debugger: Conditional breakpoints and watchpoints
126 - Ability to select GB/GBC/SGB BIOS on console ports
127 - Optional automatic state saving/loading
128 - Access to ur0 and uma0 partitions on the Vita
129 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
130 - GBA: ARMIPS/A22i-style and ELF symbol table support
131 - Initial Switch port
132Bugfixes:
133 - ARM: Fix MSR when T bit is set
134 - Core: Fix audio sync breaking when interrupted
135 - Core: Fix ordering events when scheduling during events
136 - FFmpeg: Fix encoding audio/video queue issues
137 - GB: Revamp IRQ handling based on new information
138 - GB: Fix IRQ disabling on the same T-cycle as an assert
139 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
140 - GB Audio: Clock frame events on DIV
141 - GB Audio: Fix channel 3 reset value
142 - GB Audio: Fix channel 4 initial LFSR
143 - GB Audio: Fix channel 1, 2 and 4 reset timing
144 - GB I/O: DMA register is R/W
145 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
146 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
147 - GB, GBA Savedata: Fix unmasking savedata crash
148 - GB Serialize: Fix audio state loading
149 - GB Serialize: Fix game title check
150 - GB Serialize: Fix IRQ pending/EI pending confusion
151 - GB Timer: Minor accuracy improvements
152 - GB Video: Fix dot clock timing being slightly wrong
153 - GB Video: Fix loading states while in mode 3
154 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
155 - GB Video: Fix SCX timing
156 - GB, GBA Video: Don't call finishFrame twice in thread proxy
157 - GBA: Reset WAITCNT properly
158 - GBA BIOS: Fix BitUnPack final byte
159 - GBA BIOS: Fix BitUnPack narrowing
160 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
161 - GBA DMA: Fix temporal sorting of DMAs of different priorities
162 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
163 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
164 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
165 - GBA Savedata: Fix savedata modified time updating when read-only
166 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
167 - GBA Serialize: Fix loading states in Hblank
168 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
169 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
170 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
171 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
172 - GBA Video: Start timing mid-scanline when skipping BIOS
173 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
174 - GBA Video: Make layer disabling work consistently
175 - PSP2: Fix more issues causing poor audio
176 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
177 - Qt: Improve FPS timer stability
178 - Util: Fix wrapping edge cases in RingFIFO
179Misc:
180 - 3DS: Remove deprecated CSND interface
181 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
182 - Core: Remove broken option for whether rewinding restores save games
183 - Feature: Added loading savestates from command line
184 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
185 - FFmpeg: Support lossless h.264 encoding
186 - FFmpeg: Support lossless VP9 encoding
187 - GBA Cheats: Allow multiple ROM patches in the same slot
188 - GB: Skip BIOS option now works
189 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
190 - GB Audio: Improved audio quality
191 - GB, GBA Audio: Increase max audio volume
192 - GB MBC: Remove erroneous bank 0 wrapping
193 - GB Video: Darken colors in GBA mode
194 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
195 - GBA: Implement display start DMAs
196 - GBA: Improve multiboot image detection
197 - GBA Memory: 64 MiB GBA Video cartridge support
198 - GBA Savedata: Remove ability to disable realistic timing
199 - GBA Timer: Use global cycles for timers
200 - Libretro: Add frameskip option
201 - mGUI: Add fast forward toggle
202 - PSP2: Use system enter key by default
203 - Python: Integrate tests from cinema test suite
204 - Qt: Redo GameController into multiple classes
205 - Qt: Prevent window from being created off-screen
206 - Qt: Add option to disable FPS display
207 - Qt: Options to mess around with layer placement
208 - Qt: Add load alternate save option
209 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
210 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
211 - Test: Restructure test suite into multiple executables
212 - Util: Don't build crc32 if the function already exists
213 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
214Changes from beta 1:
215Features:
216 - Libretro: Add Game Boy cheat support
217 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
218 - Switch: Rumble support
219 - Switch: Rotation support
220 - Switch: Screen stretching options
221 - Qt: State file load/save menu options
222 - Windows installer
223 - Tile viewer now has adjustable width
224 - Python: Experimental audio API
225Bugfixes:
226 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
227 - Core: Remember to deinit proxy ring FIFO
228 - Core: Reroot timing list when (de)scheduling
229 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
230 - GB MBC: Fix MBC30 SRAM
231 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
232 - GB Video: Fix SGB border hole size
233 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
234 - GBA: Fix GB Player features
235 - GBA I/O: SOUNDCNT_HI is readable when sound is off
236 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
237 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
238 - Libretro: Fix adding codes with hooks
239 - PSP2: Fix audio crackling after fast forward
240 - PSP2: Fix audio crackling when buffer is full
241 - Qt: Fix jumbled background when paused
242 - Qt: Fix FPS counter on Windows
243 - Qt: Fix focus issues with load/save state overlay
244 - Switch: Fix incorrect mapping for fast forward cap
245 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
246 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
247 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
248 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
249 - Qt: Ensure FATAL logs reach log view
250 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
251Misc:
252 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
253 - Debugger: Minor text fixes
254 - Debugger: Readability improvements (fixes mgba.io/i/1238)
255 - GB: Improved SGB2 support
256 - GB Audio: Skip frame if enabled when clock is high
257 - Libretro: Reduce rumble callbacks
258 - mGUI: Add SGB border configuration option
259 - mGUI: Add support for different settings types
260 - Python: Minor API improvements
261 - Qt: Ensure camera image is valid
262 - Qt: Debugger console history
263 - Qt: Detect presence of GL_ARB_framebuffer_object
264 - Qt: Minor memory view tweaks
265 - Res: Improve modeling of AGB/AGS screen in shaders
266 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
267 - Wii: Expose stretch configuration in settings
268 - Wii: Stretch now sets pixel-accurate mode size cap
269
2700.7 beta 1: (2018-09-24)
271- Initial beta for 0.7
272
2730.6.3: (2018-04-14)
274Bugfixes:
275 - GB Audio: Revert unsigned audio changes
276 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
277 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
278
2790.6.2: (2018-04-03)
280Bugfixes:
281 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
282 - 3DS: Fix opening files in directory names with trailing slashes
283 - LR35902: Fix watchpoints not reporting new value
284 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
285 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
286 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
287 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
288 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
289 - GBA: Fix SharkPort saves for EEPROM games
290 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
291 - GBA BIOS: Fix incorrect exit condition in LZ77
292 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
293 - GBA Cheats: Fix slide codes not initializing properly
294 - GBA DMA: ROM reads are forced to increment
295 - GBA Hardware: RTC accuracy improvements
296 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
297 - GBA Memory: Fix copy-on-write memory leak
298 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
299 - GBA Savedata: Fix crash when resizing flash
300 - GBA Video: Force align 256-color tiles
301 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
302 - PSP2: Fix issues causing poor audio
303 - Python: Fix package directory
304 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
305 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
306 - Wii: Fix screen tear when unpausing
307 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
308Misc:
309 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
310 - GB MBC: Remove erroneous bank 0 wrapping
311 - GBA: Improve multiboot image detection
312 - PSP2: Use system enter key by default
313
3140.6.1: (2017-10-01)
315Bugfixes:
316 - GB, GBA: Fix crashes when attempting to identify null VFiles
317 - GB, GBA: Fix sync to video with frameskip
318 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
319 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
320 - GB Core: Fix palette loading when loading a foreign config
321 - GB MBC: Pocket Cam memory should be accessible without enabling
322 - GB MBC: Fix SRAM sizes 4 and 5
323 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
324 - GB MBC: Fix RTC loading when file size is off
325 - GB Memory: Initialize peripheral pointers
326 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
327 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
328 - GB Memory: Actually load latch time from savestate
329 - GB Serialize: Fix deserializing video STAT
330 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
331 - GB Video: Fix potential hang when ending mode 0
332 - GB Video: Fix read mode when enabling LCD
333 - GBA: Reset active region as needed when loading a ROM
334 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
335 - GBA BIOS: Use core's VRAM variable instead of renderer's
336 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
337 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
338 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
339 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
340 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
341 - Python: Fix importing .gb or .gba before .core
342 - Qt: Fix command line debugger closing second game
343 - Qt: Fix LOG argument order
344 - Qt: Fix timezone issues with time overrides
345 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
346 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
347Misc:
348 - CMake: Fix CPack dependencies for libpng 1.6
349 - GBA: Detect hardware for Pokémon FireRed ROM hacks
350 - GBA Cheats: Improve detection of raw cheats
351 - Qt: Don't rebuild library view if style hasn't changed
352 - Qt: Allow overrides to be saved before a game is loaded
353 - Qt: Hide mouse immediately when loading
354 - SDL: Fix 2.0.5 build on macOS under some circumstances
355 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
356
3570.6.0: (2017-07-16)
358Features:
359 - Library view
360 - Sprite viewer
361 - Debugging console
362 - Improved memory viewer
363 - Memory search
364 - Command line ability to override configuration values
365 - Add option to allow preloading the entire ROM before running
366 - Add option for whether rewinding restores save games
367 - Savestates now contain any RTC override data
368 - Add option to lock video to integer scaling
369 - LR35902: Watchpoints
370 - LR35902/GB-Z80 disassembler
371 - GB: Tile viewer
372 - GB: Video/audio channel enabling/disabling
373 - GB: Symbol table support
374 - GB MBC: Add MBC1 multicart support
375 - GBA: Support printing debug strings from inside a game
376 - GBA: Better cheat type autodetection
377 - Implement keypad interrupts
378 - Configuration of gamepad hats
379 - Video log recording for testing and bug reporting
380 - Debugger: Segment/bank support
381 - Debugger: Execution tracing
382 - Qt: German translation (by Lothar Serra Mari)
383 - Qt: Spanish translation (by Kevin López)
384 - Qt: Italian translation (by theheroGAC)
385Bugfixes:
386 - ARM7: Fix MLA/*MULL/*MLAL timing
387 - Core: Fix crash with rewind if savestates shrink
388 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
389 - Core: Fix directory sets crashing on close if base isn't properly detached
390 - FFmpeg: Fix overflow and general issues with audio encoding
391 - GB: Fix flickering when screen is strobed quickly
392 - GB: Fix STAT blocking
393 - GB MBC: Fix ROM bank overflows getting set to bank 0
394 - GB MBC: Fix swapping carts not detect new MBC
395 - GB Timer: Improve DIV reset behavior
396 - GB Timer: Fix DIV batching if TAC changes
397 - GB Video: Reset renderer when loading state
398 - GBA: Fix multiboot ROM loading
399 - GBA: Fix multiboot loading resulting in too small WRAM
400 - GBA BIOS: Implement BitUnPack
401 - GBA BIOS: Fix ArcTan sign in HLE BIOS
402 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
403 - GBA BIOS: Fix INT_MIN/-1 crash
404 - GBA Hardware: Fix crash if a savestate lies about game hardware
405 - GBA I/O: Handle audio registers specially when deserializing
406 - GBA Memory: Improve initial skipped BIOS state
407 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
408 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
409 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
410 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
411 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
412 - LR35902: Fix core never exiting with certain event patterns
413 - LR35902: Fix pc overflowing current region off-by-one
414 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
415 - OpenGL: Fix some shaders causing offset graphics
416 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
417 - Qt: Fix window icon being stretched
418 - Qt: Fix data directory path
419 - Qt: Fix timing issues on high refresh rate monitors
420 - Qt: Fix linking after some windows have been closed
421 - Qt: Fix crash when changing audio settings after a game is closed
422 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
423 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
424 - Qt: Fix game unpausing after frame advancing and refocusing
425 - SDL: Fix game crash check
426 - SDL: Fix race condition with audio thread when starting
427 - SDL: Fix showing version number
428 - Test: Fix crash when loading invalid file
429 - Test: Fix crash when fuzzing fails to load a file
430 - Test: Don't rely on core for frames elapsed
431 - Test: Fix crash when loading invalid file
432 - Test: Fix crash when fuzzing fails to load a file
433 - Tools: Fix recurring multiple times over the same library
434 - Util: Fix overflow when loading invalid UPS patches
435 - Util: Fix highest-fd socket not being returned by SocketAccept
436 - Windows: Fix VDir.rewind
437Misc:
438 - All: Add C++ header guards
439 - All: Move time.h include to common.h
440 - 3DS, PSP2, Wii: Last directory loaded is saved
441 - CMake: Add ability to just print version string
442 - Core: New, faster event timing subsystem
443 - Core: Clean up some thread state checks
444 - Core: Add generic checksum function
445 - Core: Cores can now have multiple sets of callbacks
446 - Core: Restore sleep callback
447 - Core: Move rewind diffing to its own thread
448 - Core: Ability to enumerate and modify video and audio channels
449 - Core: List memory segments in the core
450 - Core: Move savestate creation time to extdata
451 - Core: Config values can now be hexadecimal
452 - Core: Improved threading interrupted detection
453 - Debugger: Modularize CLI debugger
454 - Debugger: Make building with debugging aspects optional
455 - Debugger: Add functions for read- or write-only watchpoints
456 - Debugger: Make attaching a backend idempotent
457 - Debugger: Add mDebuggerRunFrame convenience function
458 - Feature: Move game database from flatfile to SQLite3
459 - Feature: Support ImageMagick 7
460 - Feature: Make -l option explicit
461 - FFmpeg: Return false if a file fails to open
462 - FFmpeg: Force MP4 files to YUV420P
463 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
464 - GB: Reset with initial state of DIV register
465 - GB MBC: New MBC7 implementation
466 - GB Audio: Simplify envelope code
467 - GB Audio: Improve initial envelope samples
468 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
469 - GB Video: Improved video timings
470 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
471 - GBA, GB: ROM is now unloaded if a patch is applied
472 - GBA DMA: Refactor DMA out of memory.c
473 - GBA DMA: Move DMAs to using absolute timing
474 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
475 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
476 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
477 - GBA Memory: Support reading/writing POSTFLG
478 - GBA Memory: Remove unused prefetch cruft
479 - GBA Timer: Improve accuracy of timers
480 - GBA Video: Clean up unused timers
481 - GBA Video: Allow multiple handles into the same tile cache
482 - GBA Video, GB Video: Colors are now fully scaled
483 - GBA Video: Optimize when BLD* registers are written frequently
484 - OpenGL: Add xBR-lv2 shader
485 - Qt: Move last directory setting from qt.ini to config.ini
486 - Qt: Improved HiDPI support
487 - Qt: Expose configuration directory
488 - Qt: Merge "Save" and "OK" buttons in shader options
489 - Qt: Automatically load controller profile when plugged in
490 - Qt: Rename "Resample video" option to "Bilinear filtering"
491 - Qt: Remove audio thread
492 - Qt: Remove audio buffer sizing in AudioProcessorQt
493 - Qt: Re-enable QtMultimedia on Windows
494 - Qt: Make "Mute" able to be bound to a key
495 - Qt: Add .gb/.gbc files to the extension list in Info.plist
496 - Qt: Relax hard dependency on OpenGL
497 - Qt: Better highlight active key in control binding
498 - SDL: Remove scancode key input
499 - SDL: Automatically map controllers when plugged in
500 - Test: Add a basic test suite
501 - Util: Add size counting to Table
502 - Util: Add 8-bit PNG write support
503 - Util: Tune patch-fast extent sizes
504 - VFS: Call msync when syncing mapped data
505 - VFS: Allow truncating memory chunk VFiles
506 - VFS: Fix some minor VFile issues with FILEs
507 - VFS: Optimize expanding in-memory files
508 - VFS: Add VFileFIFO for operating on circle buffers
509Changes from beta 1:
510Features:
511 - Qt: Italian translation (by theheroGAC)
512 - Qt: Updated German translation
513Bugfixes:
514 - GB Audio: Fix incorrect channel 4 iteration
515 - GB Audio: Fix zombie mode bit masking
516 - GB Serialize: Fix timer serialization
517 - GB Video: Fix LYC regression
518 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
519 - GBA Timer: Fix count-up timing overflowing timer 3
520 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
521 - Qt: Fix memory search close button (fixes mgba.io/i/769)
522 - Qt: Fix window icon being stretched
523 - Qt: Fix initial window size (fixes mgba.io/i/766)
524 - Qt: Fix data directory path
525 - Qt: Fix controls not saving on non-SDL builds
526 - Qt: Fix translation initialization (fixes mgba.io/i/776)
527 - Qt: Fix patch loading while a game is running
528 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
529 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
530 - Qt: Fix GL-less build
531 - Qt: Fix Software renderer not handling alpha bits properly
532 - Qt: Fix screen background improperly stretching
533 - SDL: Fix cheats not loading
534Misc:
535 - GB Serialize: Add MBC state serialization
536 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
537 - GBA Timer: Improve accuracy of timers
538 - PSP2: Update toolchain to use vita.cmake
539 - Qt: Add language selector
540 - Qt: Minor test fixes
541 - Qt: Move shader settings into main settings window
542 - Qt: Dismiss game crashing/failing dialogs when a new game loads
543 - Qt: Properly ship Qt translations
544 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
545
5460.6 beta 1: (2017-06-29)
547 - Initial beta for 0.6
548
5490.5.2: (2016-12-31)
550Bugfixes:
551 - All: Fix fullscreen config option being ignored
552 - ARM7: PSR mode bits should not get sign extended
553 - GB: Fix audio not being deinitialized
554 - GB: Fix crash when masking savedata
555 - GB: Properly initialize sramRealVf variable
556 - GB Audio: Fix serialization of channel 3 and NR52 properties
557 - GB Audio: Reset envelope timer when reseting sound channel
558 - GB MBC: Fix SRAM dangling pointer with RTC games
559 - GB MBC: Fix initializing MBC when no ROM is loaded
560 - GB Memory: Fix patching ROM bank 0
561 - GB Memory: Fix starting HDMAs during mode 0
562 - GB Memory: Fix HDMA5 value after DMA completes
563 - GB Video: Initialize LCDC in renderer
564 - GB Video: Hblank IRQs should mask LYC=LY IRQs
565 - GBA: Fix IRQs firing after already being cleared
566 - GBA: Only unhalt CPU if appropriate bit is set in IE
567 - GBA: Add savegame override for Crash Bandicoot 2
568 - GBA BIOS: Fix MidiKey2Freq BIOS reads
569 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
570 - GBA Cheats: Fix GameShark ROM patches
571 - GBA I/O: Mask off WAITCNT bits that cannot be written
572 - GBA Memory: Fix misaligned BIOS reads
573 - GBA Memory: Fix VCOUNT being writable
574 - GBA Video: Fix out of bounds sprite transforms
575 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
576 - Libretro: Fix disabling BIOS
577 - Libretro: Fix Game Boy savestates and audio
578 - Qt: Fix changing resolution of software renderer
579 - Qt: Fix setting overrides
580 - Qt: Fix cut off tiles and alignment issues in tile viewer
581 - Qt: Only reset window dimensions when first shown
582 - Qt: Fix Qt Multimedia audio driver on big endian
583 - Qt: Fix Apply button for key and controller configurations
584 - VFS: Fix resizing memory chunks when not needed
585 - Windows: Fix Unicode directory handling
586Misc:
587 - GB, GBA: Prevent loading null ROMs
588 - GB Audio: Initialize wave RAM to GBC values
589 - GB Memory: Reset ROM bank when loading a ROM
590 - PSP2: Improved controller rumble
591
5920.5.1: (2016-10-05)
593Bugfixes:
594 - Core: Fix importing save games as read-only
595 - FFmpeg: Fix encoding AAC
596 - GB: Fix invalid STOP behavior on Game Boy Color
597 - GB: Initialize audio properly
598 - GB: Properly clear KEY1 bit 0 when switching speeds
599 - GB: Properly unload save files when unloading a ROM
600 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
601 - GB MBC: Fix MBC7 when size is incorrectly specified
602 - GB MBC: Fix RTC access when no save file is loaded
603 - GB SIO: Don't auto-clock external shift clock
604 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
605 - GB Video: Fix video frames getting missed when LCDC is off
606 - GB Video: Clear screen when LCDC is off
607 - GBA Cheats: Fix holding onto pointers that may get invalidated
608 - GBA Cheats: Fix key-activated CodeBreaker cheats
609 - GBA Cheats: Fix uninitialized memory getting freed when saving
610 - GBA Hardware: Improve Game Boy Player rumble behavior
611 - GBA Memory: Fix several unused I/O register read values
612 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
613 - LR35902: Fix events running with the wrong cycle active
614 - Qt: Fix "close" button on Overrides view
615 - Qt: Fix saving overrides
616 - Qt: Fix directory set unloading when replacing the ROM
617 - Qt: Fix patch loading
618 - Qt: Fix crash when saving an override if a game isn't loaded
619 - Qt: Fix showing default display driver as OpenGL (force 1.x)
620 - SDL: Attach rumble in SDL frontend
621 - Util: Fix PNG identification on files too small to be a PNG
622Misc:
623 - All: Only update version info if needed
624 - All: Split out install locations for Libretro and OpenEmu
625 - FFmpeg: Encoding cleanup
626 - GB: Reset active region when reloading ROM
627 - GB Memory: Initialize RAM pattern for GBC
628 - GB Video: Improved video timings
629 - Qt: Manage window sizes slightly better
630 - Qt: Remember scale option independent of core dimensions
631
6320.5.0: (2016-09-19)
633Features:
634 - Game Boy support
635 - Support for encrypted CodeBreaker GBA cheats
636 - Emulation of Vast Fame protected GBA carts (taizou)
637 - Tile viewer
638 - Threaded rendering mode
639 - Libretro: Memory map and achievement support (leiradel)
640 - GUI: Add UI control remapping
641 - GUI: Add fast-forward
642 - Wii: 240p support
643 - 3DS: Adjustable screen darkening
644 - Ability to temporarily load a savegame
645 - Load specific files out of archives
646 - Automatic BIOS detection
647Bugfixes:
648 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
649 - Debugger: Fix GDB breakpoints
650 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
651 - GBA: Fix filehandle leak with savegames
652 - GBA: Timer 0 cannot be count up
653 - GBA: Count up timers should not count themselves
654 - GBA Memory: Fix mirror on non-overdumped Classic NES games
655 - GBA Memory: Fix ldm {pc}
656 - GBA Savedata: Fix savedata sync timer
657 - GBA Savedata: Only unmap savedata if present
658 - GBA Serialize: Savestates now properly store prefetch
659 - GBA Video: WIN0/1 take priority over OBJWIN
660 - GBA Video: Fix out-of-order OBJWIN
661 - PSP2: Fix GPU crash while exiting
662 - PSP2: Fix VSync
663 - PSP2: Fix accelerometer range
664 - PSP2: Actually load screen mode setting
665 - PSP2: Fix gyroscope direction
666 - PSP2: Delete threads after they return
667 - PSP2: Fix mapping/unmapping from not at 0
668 - Qt: Fix bug in software renderer scaling
669 - Qt: Fix hanging key press after disabling autofire
670 - Qt: Fix being unable to pause manually when using auto-pausing
671 - SDL: Fix axes being mapped wrong
672 - Util: Fix realloc semantics in utf16to8
673 - Util: Fix inserting too many items into a hash table
674 - VFS: Fix uninitialized varaible reading from 7z
675 - VFS: Fix reading multiple files from a 7z archive
676 - Wii: Fix framelimiting after a slowdown
677 - Wii: Fix garbage flash at startup
678Misc:
679 - 3DS: Use blip_add_delta_fast for a small speed improvement
680 - 3DS: Allow UTF-16 filenames
681 - 3DS: Port to using citro3D
682 - 3DS: Use system font for menus
683 - 3DS: Attempt to use Core 2 for threads
684 - 3DS: Adjustable filering
685 - 3DS: 3D banner
686 - All: Add QUIET parameter to silence CMake
687 - All: Faster memory read/write
688 - ARM7: Support forcing Thumb mode via MSR
689 - ARM7: Flush prefetch cache when loading CPSR via MSR
690 - ARM7: Clean up instruction decoding for future expandability
691 - Debugger: Support register and memory writes via GDB stub
692 - Debugger: Add software breakpoint support to gdb
693 - FFmpeg: Full support for libavcodec 56+
694 - GBA: Better debug logging if event processing breaks
695 - GBA Audio: Force audio DMAs to not increment destination
696 - GBA BIOS: Use custom ArcTan, not relying on OS
697 - GBA Hardware: Clean up dead code in GBP
698 - GBA Memory: Optimize stalling behavior
699 - GBA Memory: Optimize Load-/StoreMultiple
700 - GBA Savedata: Add realistic timing for EEPROM
701 - GBA Serialize: Savestates now store if CPU was halted
702 - GBA Video: Remove old slow path fallback
703 - GBA Video: Optimize sprite drawing
704 - GBA Video: Optimize mode 0 rendering
705 - GBA Video: Optimize compositing cases slightly
706 - GUI: Screenshot dimensions are now passed through
707 - GUI: Add back logging
708 - GUI: Only reload config if manually saved
709 - GUI: Increase scrolling speed
710 - OpenGL: Log shader compilation failure
711 - OpenGL: Add texSize uniform
712 - Qt: Make -g flag work in Qt build
713 - Qt: Simplify OpenGL context creation
714 - Qt: Thread startup improvements
715 - Qt: Make audio channel/video layer options shortcut mappable
716 - Qt: Remove some C99isms from C++ code
717 - Qt: Remove default autofire mappings
718 - Qt: Make reseting when pasued frame-accurate
719 - Qt: Rearchitect game closing codepath
720 - PSP2: Use system font for menus
721 - PSP2: Add rumble for PS TV
722 - PSP2: Add fit-to-height screen mode
723 - PSP2: Sync files per descriptor
724 - PSP2: Allow UTF-8 filenames
725 - PSP2: Screenshots are now saved into the Photo Gallery
726 - PSP2: Stop underclocking when menuing
727 - SDL: Increase default audio buffer size to 1024 samples
728 - SDL: More responsive rumble
729 - Util: Add Vector GetConstPointer
730 - Util: Add rtrim
731 - Util: Add endswith
732 - VFS: Improve zip file detection
733 - Wii: Add pixelated resample filter
734 - Windows: Add native VDir support
735 - Util: Add PRIz macro for libc versions that don't support %z
736
7370.4.1: (2016-07-11)
738Bugfixes:
739 - All: Fix several file handle leaks
740 - All: Fix instruction tables getting zeroed when linking sometimes
741 - ARM7: Fix flags on SBC/RSC
742 - ARM7: Fix setting spsr privilege bits when spsr is empty
743 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
744 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
745 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
746 - GBA Memory: Fix executing code from OBJ region of VRAM
747 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
748 - GBA Serialize: Fix loading savegames from savestates
749 - OpenGL: Correct boolean vector strcmp strings for uniforms
750 - Qt: Fix sending gameStopped twice
751 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
752 - Qt: Fix initial state of key mapping
753 - Qt: Initialize m_useBios
754 - SDL: Fix joystick initialization on BSD
755 - SDL: Fix potential joystick crash in games with rumble
756 - SDL: Fix SDL 1.2 build
757 - SDL: Fix sporadic crash when deinitializing audio
758 - Shaders: Fix AGS-001 shader with some bad drivers
759 - Util: Use closesocket on Windows
760 - Util: Fix socket bind addresses
761 - VFS: Fix reading 7z archives without rewinding first
762 - VFS: VFileFromFD should not open directories
763 - Wii: Fix tilting direction
764 - Util: Fix realloc semantics in utf16to8
765Misc:
766 - All: Allow use of external minizip library
767 - Debugger: CLI debugger now exits when end-of-stream is reached
768 - FFmpeg: Update dependencies on Ubuntu
769 - GBA: Slightly optimize GBAProcessEvents
770 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
771 - GBA Video: Null renderer should return proper register values
772 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
773 - Qt: Add preset for DualShock 4
774 - Qt: Update 360 input profile on OS X to reflect newer drivers
775 - Qt: Remove use of NaN
776 - Qt: Canonicalize file paths when loading games
777 - Qt: Add refresh button to controller editing
778 - SDL: Remove default gamepad mappings
779 - Util: Fix intermittent build failure on OS X
780 - VFS: VFile.sync now updates modified time
781
7820.4.0: (2016-02-02)
783Features:
784 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
785 - I/O viewer
786 - Booting of multiboot images
787 - Customization of GIF recording
788 - Libretro: Cheat code support
789 - Support for GLSL shaders
790 - ROM information view
791 - Support for VBA-style cheat codes
792 - Savestates now store creation timestamps
793 - Key autofire
794 - Libretro: Allow blocking opposing directional input
795 - OpenEmu core for OS X
796 - Libretro: Settings for using BIOS and skipping intro
797 - Libretro: Customizable idle loop removal
798 - Implemented cycle counting for sprite rendering
799 - Cleaner, unified settings window
800 - Added a setting for pausing when the emulator is not in focus
801 - Customizable paths for save games, save states, screenshots and patches
802 - Controller hotplugging
803 - Ability to store save games and active cheats within savestates
804Bugfixes:
805 - ARM7: Fix sign of unaligned LDRSH
806 - ARM7: Fix decoding of some ARM ALU instructions with shifters
807 - Debugger: Fix watchpoints in gdb
808 - GBA: Fix warnings when creating and loading savestates
809 - GBA: Fix Iridion II savetype
810 - GBA BIOS: Fix misaligned CpuSet
811 - GBA Cheats: Fix cheats setting the Action Replay version
812 - GBA Hardware: Fix GPIO on big endian
813 - GBA Memory: Fix DMA register writing behavior
814 - GBA Memory: Fix DMAs triggering two cycles early
815 - Libretro: Fix aspect ratio
816 - Qt: Fix some potential crashes with the gamepad mapping
817 - Qt: Fix keys being mapped incorrectly when loading configuration file
818 - Util: Fix PowerPC PNG read/write pixel order
819 - Util: Fix excessive memory allocation when decoding a PNG
820 - VFS: Fix VFileReadline and remove _vfdReadline
821Misc:
822 - All: Improved PowerPC support
823 - All: Fix some undefined behavior warnings
824 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
825 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
826 - GBA: Implement bad I/O register loading
827 - GBA: Allow jumping to OAM and palette RAM
828 - GBA BIOS: Finish implementing RegisterRamReset
829 - GBA Config: Add "override" layer for better one-time configuration
830 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
831 - GBA Memory: Use a dynamically sized mask for ROM memory
832 - GBA Memory: Implement several unimplemented memory access types
833 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
834 - GBA RR: Starting from savestate now embeds the savegame
835 - GBA RR: Add preliminary SRAM support for VBM loading
836 - GBA RR: Add support for resets in movies
837 - GBA Video: Remove lastHblank, as it is implied
838 - Libretro: Use anonymous memory mappers for large blocks of memory
839 - Libretro: Add install target for libretro core
840 - Qt: Window size command line options are now supported
841 - Qt: Increase usability of key mapper
842 - Qt: Add 'Apply' button to settings window
843 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
844 - Qt: Allow use of modifier keys as input
845 - Qt: Optimize log viewer
846 - Qt: Added button for breaking into the GDB debugger
847 - Qt: Add box for showing duration of rewind
848 - SDL: Support fullscreen in SDL 1.2
849 - SDL: Allow GBASDLAudio to be used without a thread context
850 - Util: Use VFile for configuration
851 - Util: Add MutexTryLock
852
8530.3.2: (2015-12-16)
854Bugfixes:
855 - ARM7: Fix STRT/STRBT
856 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
857 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
858 - Libretro: Fix problems with rumble not turning off
859 - GBA: Fix idle skip state being retained between games
860 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
861 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
862 - GBA BIOS: Fix Sqrt sign
863 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
864 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
865 - GBA Memory: Fix DMA behavior for SRAM accesses
866 - GBA Memory: Fix Store8 to OBJ VRAM
867 - GBA Memory: Fix alignment of LDM/STM on SRAM
868 - GBA Memory: Fix unaligned out-of-bounds ROM loads
869 - GBA Memory: Fix timing of DMAs
870 - GBA Video: Fix _mix for 15-bit color
871 - GBA Video: Fix OAM and palette initialization
872 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
873 - Qt: Use safer isLoaded check in GameController
874 - Qt: Fix a race condition in PainterGL that could lead to a crash
875 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
876 - Qt: Fix font size in memory viewer
877 - Qt: Fix a crash in the memory viewer
878 - Qt: Add additional checks in CheatModel to prevent crashes
879 - Qt: Fix race condition with setting sample rate
880 - Qt: Fix crash when closing multiplayer windows
881 - Qt: Fix resetting while paused
882Misc:
883 - GBA Audio: Implement missing flags on SOUNDCNT_X register
884 - Qt: Add mute option to menu
885
8860.3.1: (2015-10-24)
887Bugfixes:
888 - ARM7: Fix instruction decoding of Thumb shifts
889 - GBA: Deinit savegame when unloading a ROM
890 - GBA: Fix BIOS check on big endian
891 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
892 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
893 - GBA Audio: Fix audio channels being silenced at the wrong time
894 - GBA Memory: Fix bad BIOS Load16 on big endian
895 - GBA Memory: Fix bad Load8 on big endian
896 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
897 - GBA Video: Fix edge case with sprite blend modes and semitransparency
898 - GBA Video: Fix objwin and blending interaction on sprites
899 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
900 - Libretro: Fix a memory leak with the render buffer
901 - Qt: Windows no longer spawn in the top left on first launch
902 - Qt: Fix install path of XDG desktop file with DESTDIR
903 - Qt: Fix drag and drop on Windows
904 - Qt: Reenable double buffering, as disabling it broke some Windows configs
905 - VFS: Fix return values of VFileFILE.read and .write
906Misc:
907 - All: Reset next event to cycles instead of zero to interrupt
908 - All: Add --version flag
909 - ARM7: Force disable LTO on two files to work around a GCC bug
910 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
911 - GBA: Better memory handling with PNG savestates
912 - GBA: Additional savestate sanity checks
913 - GBA: Check for cycle count being too high
914 - GBA Audio: Allow GBAAVStream to have no video callback
915 - GBA BIOS: Implement RegisterRamReset for SIO registers
916 - Qt: Remove useless help icons in dialogs
917 - Qt: Prevent savestate window from opening while in multiplayer
918 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
919 - Qt: Dropping multiplayer windows works more cleanly now
920
9210.3.0: (2015-08-16)
922Features:
923 - Ability to hide individual background layers, or OBJs
924 - Ability to mute individual audio channels
925 - Palette viewer and exporter
926 - Volume control
927 - More shortcuts are editable (e.g. quick save/load)
928 - Rewind now shows the frame after rewinding
929 - Import/Export of GameShark/Action Replay snapshots
930 - Add "Step backwards" item for single increment rewind
931 - Deadzone estimation for game controllers
932 - Analog inputs can be used for shortcuts
933 - Menu items for specific solar sensor brightness levels
934 - Remappable controls for tilt and gyroscope sensors
935 - Status messages for actions taken while a game is running (e.g. save/load state)
936 - Memory inspector
937 - Screensaver can now be suspended while a game is running
938 - Load/save the most recent savestate slot
939 - Support varible speed (PWM) rumble
940 - Ability to cap fast forward speed
941 - Finer control over FPS target
942 - Holdable shortcut for rewinding one frame at a time
943 - Ability to boot directly into the BIOS
944 - Preliminary support for yanking out the game pak while a game is running
945 - Thumb-drive mode by putting a file called portable.ini in the same folder
946 - Configurable display driver, between software and OpenGL
947 - Undo-able savestate loading and saving
948 - Controller profiles now store shortcut settings
949 - Default controller profiles for several common controllers
950 - Libretro now supports BIOS, rumble and solar sensor
951 - Implement BIOS call Stop, for sleep mode
952 - Automatically load patches, if found
953 - Improved video synchronization
954 - Configurable audio output sample rate
955Bugfixes:
956 - ARM7: Fix SWI and IRQ timings
957 - ARM7: Fix Thumb MUL timing
958 - ARM7: Fix timing of multiplies to use N cycles
959 - ARM7: ARMHotplugDetach should call deinit
960 - Debugger: Fix use-after-free in breakpoint clearing code
961 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
962 - GBA: Cap audio FIFO read size during deserialization
963 - GBA: Check for corrupted savestates when loading
964 - GBA: Check for improperly sized savestates when loading
965 - GBA: Check for savestates made from differently sized ROMs
966 - GBA: Fix calls to endian-independent loadstores
967 - GBA: Fix timing of reading from timer registers
968 - GBA: Ensure cycles never go negative
969 - GBA Audio: Force audio FIFOs to 32-bit
970 - GBA Audio: Fix audio pitch changing when adjusting buffer size
971 - GBA Audio: Fix sample order in audio channel 3
972 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
973 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
974 - GBA Memory: Improve Thumb open bus behavior
975 - GBA Memory: Fix potential DMA issue when loading a savestate
976 - GBA Memory: Fix load/store multiple video memory waitstates
977 - GBA SIO: Fix reseting when there are SIO devices attached
978 - GBA Video: Blended sprites should never have other effects applied
979 - GBA Video: Fix out-of-bounds tiles in mosaic
980 - GBA Video: Fix windows not affecting sprites
981 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
982 - GBA Video: Fix timing on first scanline
983 - Qt: Better cleanup when a game crashes
984 - Qt: Fix open ROM dialog filtering for archive formats
985 - Qt: Cap the maximum number of multiplayer windows
986 - Qt: Fix maximum year in sensor override
987 - Qt: Fix window being too tall after exiting fullscreen
988 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
989 - Qt: Fix analog buttons not getting unmapped
990 - Qt: Fix passing command line options
991 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
992 - SDL: Fix SDL build when OpenGL is missing
993 - Util: Allow loading IPS patches that grow the ROM
994 - VFS: Fix resource leaks if some allocations fail
995 - VFS: Fix line-reading to return proper values
996 - Video: Fix an issue with very long filenames
997 - Util: Fix formatting of floats
998Misc:
999 - All: Add --help flag for command line programs
1000 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1001 - All: Enable static linking for Windows
1002 - All: Enable static linking for OS X
1003 - All: Threads are now named
1004 - All: Proper handling of Unicode file paths
1005 - ARM7: Add emulation for Undefined CPU mode
1006 - ARM7: Reduce the size of the Thumb instruction table
1007 - GBA: Add status log level
1008 - GBA: GBARewind now returns how many states it has rewound
1009 - GBA: SIO logging layer
1010 - GBA BIOS: Stub out SoundBias
1011 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1012 - GBA: Don't include GBACLIDebugger struct unless needed
1013 - GBA: Savedata is now synced shortly after data finishes being written
1014 - GBA: Process multiple timer events at once, if necessary
1015 - GBA Audio: Implement audio reset for channels A/B
1016 - GBA Audio: Process multiple audio events at once, if necessary
1017 - GBA Hardware: Backport generic RTC source into core
1018 - GBA Input: Allow axes and buttons to be mapped to the same key
1019 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1020 - GBA SIO: Add a dummy driver for Normal mode
1021 - GBA Thread: Add functionality for running callbacks on the GBA thread
1022 - GBA Thread: Split GBASync into a separate file
1023 - GBA Video: Refactor software renderer into separate files
1024 - GBA Video: Slightly optimize mode 0 mosaic rendering
1025 - Debugger: Free watchpoints in addition to breakpoints
1026 - Qt: Handle saving input settings better
1027 - Qt: Move GL frame drawing back onto its own thread
1028 - Qt: Fast forward (held) option moved from Other to Emulation menu
1029 - Qt: Show version info in window title
1030 - Qt: Migrate multiplayer window handling into GBAApp
1031 - Qt: Unified file opening and saving with last location
1032 - Qt: Fix windows being resizable when they shouldn't have been
1033 - Qt: Only hide cursor in full screen
1034 - Qt: Replace pause-after-frame mutex with an atomic
1035 - Qt: Add application icon and XDG desktop files
1036 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1037 - Qt: Don't save window size when entering fullscreen
1038 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1039 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1040 - Qt: Increase usability of key mapper
1041 - Qt: Show checkmark for window sizes
1042 - Qt: Set window path to loaded ROM
1043 - Perf: Ability to load savestates immediately on launch
1044 - SDL: Properly check for initialization
1045 - SDL: Clean up initialization functions
1046 - SDL: Clean up GL context
1047 - Util: Allow disabling the threading code entirely
1048 - VFS: Add sync method to force syncing with backing
1049
10500.2.1: (2015-05-13)
1051Bugfixes:
1052 - All: Fix sanitize-deb script not cleaning up after itself
1053 - All: Fix dependencies for libavcodec on Debian-derived platforms
1054 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1055 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1056 - ARM7: Fix ARM multiply instructions when PC is a destination register
1057 - Debugger: Fix use-after-free in breakpoint clearing code
1058 - Debugger: Fix boundary conditions in tab completion
1059 - GBA: Fix timers not updating timing when writing to only the reload register
1060 - GBA: Fix rewind boundary conditions
1061 - GBA: Add initial I/O register settings for background matrix registers
1062 - GBA: Fix hang when loading a savestate if sync to video is enabled
1063 - GBA: Handle out-of-bounds I/O access
1064 - GBA: Fix bounds-checking on EEPROM access
1065 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1066 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1067 - GBA Memory: Allow SRAM to be 64kB
1068 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1069 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1070 - GBA Video: Fix second frame mode 5
1071 - Perf: Fix race condition if a game crashes immediately on start
1072 - Qt: Fix Display object leak when closing a window
1073 - Qt: Fix .deb dependencies
1074 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1075 - Qt: Fix window not regaining focus after exiting savestate window
1076 - Qt: Fix regression where video would not record if the game had already started
1077 - Qt: Fix potential crash if a gamepad causes focus to change
1078 - Qt: Fix controller axis querying
1079 - Qt: Fix multiplayer windows opening as the wrong size
1080 - Qt: Fix controllers sometimes not loading the right profile
1081 - SDL: Fix boundary conditions for joystick adjustments
1082 - SDL: Allocate properly sized input maps
1083 - SDL: Fix potential build issues when Qt and SDL2 are in use
1084 - Util: Fix resource leak in UTF-8 handling code
1085 - Util: Fix a null-pointer issue when attempting to delete a key
1086 - VFS: Fix resource leaks if some allocations fail
1087 - Video: Fix an issue with very long filenames
1088Misc:
1089 - GBA Memory: Soft-crash if jumping past the end of a ROM
1090 - Qt: Show multiplayer numbers in window title
1091 - Qt: Solar sensor can have shortcuts set
1092
10930.2.0: (2015-04-03)
1094Features:
1095 - Support for gamepad axes, e.g. analog sticks or triggers
1096 - Add scale presets for up to 6x
1097 - Settings window
1098 - Bilinear resampling option
1099 - Add option to skip BIOS start screen
1100 - List of recently opened games
1101 - Support for games using the Solar Sensor
1102 - Better audio resampling via blip-buf
1103 - Game Pak overrides dialog for setting savetype and sensor values
1104 - Support for games using the tilt sensor
1105 - Remappable shortcuts for keyboard and gamepad
1106 - Rewinding of emulation
1107 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1108 - Support IPv6
1109 - Save directory of last loaded file
1110 - Support BPS patches
1111 - Automatically detect and optimize out idle loops
1112 - Configurable game overrides
1113 - Support loading 7-Zip files
1114 - Drag and drop game loading
1115 - Cheat code support
1116 - Runtime configurable audio driver
1117 - Libretro core for use with RetroArch and other front-ends
1118 - Controller profiles for setting different bindings for different controllers
1119 - Ability to lock aspect ratio
1120 - Local link cable support
1121 - Ability to switch which game controller is in use per instance
1122 - Ability to prevent opposing directional input
1123 - Warning dialog if an unimplemented BIOS feature is called
1124 - Debugger: Add CLI "frame", frame advance command
1125 - Debugger: Add CLI functions for writing to memory
1126 - Debugger: Add CLI functions for examining memory regions
1127 - Debugger: Add CLI function for writing a register
1128Bugfixes:
1129 - ARM7: Extend prefetch by one stage
1130 - ARM7: Fix cycle counting for loads
1131 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1132 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1133 - GBA: Initialize gba.sync to null
1134 - GBA: Fix timer initialization
1135 - GBA Audio: Support 16-bit writes to FIFO audio
1136 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1137 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1138 - GBA BIOS: Fix BIOS prefetch after reset
1139 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1140 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1141 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1142 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1143 - GBA Memory: Fix cycle counting for 32-bit load/stores
1144 - GBA RR: Fix fallthrough error when reading tags from a movie
1145 - GBA Thread: Fix possible hang when loading an archive
1146 - GBA Thread: Fix possible deadlock in video sync
1147 - Perf: Fix crash when the GBA thread fails to start
1148 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1149 - Qt: Fix crash when adjusting settings after closing a game
1150 - Qt: Fix crash when starting GDB stub after closing a game
1151 - Qt: Fix patch loading while a game is running
1152 - Qt: Fix crash when loading a game after stopping GDB server
1153 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1154 - Qt: Fix crash when attempting to pause if a game is not running
1155 - SDL: Properly clean up if a game doesn't launch
1156 - Util: Fix sockets on Windows
1157Misc:
1158 - All: Enable link-time optimization
1159 - Debugger: Watchpoints now work on STM/LDM instructions
1160 - Debugger: Clean up GDB stub network interfacing
1161 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1162 - Debugger: Merge Thumb BL instructions when disassembling
1163 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1164 - Debugger: Watchpoints now report address watched (fixes #68)
1165 - Debugger: Add support for soft breakpoints
1166 - Debugger: Make I/O register names be addresses instead of values
1167 - Debugger: Rename read/write commands
1168 - GBA: Improve accuracy of event timing
1169 - GBA: Add API for getting Configuration structs for overrides and input
1170 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1171 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1172 - GBA: Move A/V stream interface into core
1173 - GBA: Savestates now take into account savedata state machines (fixes #109)
1174 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1175 - GBA Memory: Simplify memory API and use fixed bus width
1176 - GBA Thread: Make GBASyncWaitFrameStart time out
1177 - GBA Video: Start video at the last scanline instead of the first
1178 - Qt: Optimize logo drawing
1179 - Qt: Move frame upload back onto main thread
1180 - Qt: Remember window position
1181 - Qt: Double-clicking on the window toggles full screen
1182 - Util: Use proper locale for reading and writing float values
1183
11840.1.1: (2015-01-24)
1185Bugfixes:
1186 - ARM7: Fix LDM writeback to a register already written
1187 - GBA: Fix timers 2 and 3 updating incorrectly
1188 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1189 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1190 - GBA Audio: Properly initialize audio FIFO channels
1191 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1192 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1193 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1194 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1195 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1196 - GBA BIOS: Fix HuffUnComp boundary conditions
1197 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1198 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1199 - GBA Memory: Filter out top nybble of DMA addresses
1200 - GBA Memory: Properly bounds-check VRAM accesses
1201 - GBA Memory: Fix initial DMA state
1202 - GBA Thread: Allow halted games to exit cleanly
1203 - GBA Video: Fix blend issues with obscured middle layers
1204 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1205 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1206 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1207 - GBA Video: Fix sprite boundary conditions with mosaic
1208 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1209 - Qt: Fix issue with set frame sizes being the wrong height
1210 - Qt: Fix emulator crashing when full screen if a game is not running
1211 - Qt: Fix window focus issues
1212 - Qt: Properly set default video recording settings
1213 - Qt: Fix a race condition when a game crashes immediately
1214 - Qt: Fix some cases where key mapping can break if focus is adjusted
1215 - Qt: Fix crash if a game pauses before any frames are shown
1216 - Debugger: Negative PC-relative loads now properly subtract the offset
1217 - Debugger: Align PC-relative loads in Thumb
1218 - Debugger: Fix watchpoints triggering too late
1219 - Debugger: Fix binary print putting spaces between digits
1220 - Video: Ensure FFmpeg encoder has audio frames
1221 - Video: Fix uncompressed PCM audio recording
1222 - Video: Fix FFmpeg crashing when the file extension is wrong
1223 - Util: Fix SOCKET_FAILED macro
1224Misc:
1225 - GBA: Exit cleanly on FATAL if the port supports it
1226 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1227 - Qt: Disable sync to video by default
1228 - Qt: Handle a game crash without crashing
1229 - Qt: Set default log level to FATAL, ERROR and WARN
1230 - Qt: Clarify some phrasing in the menus
1231 - Qt: Clear active buttons when focus is lost
1232
12330.1.0: (2014-12-13)
1234 - Initial release