all repos — mgba @ 6b547899a8ba7c34556708f9736af1d8abbbe702

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19Bugfixes:
 20 - LR35902: Fix core never exiting with certain event patterns
 21 - GB Timer: Improve DIV reset behavior
 22 - GBA Memory: Improve initial skipped BIOS state
 23 - GBA BIOS: Implement BitUnPack
 24 - ARM7: Fix MLA/*MULL/*MLAL timing
 25 - GBA: Fix multiboot ROM loading
 26 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 27 - LR35902: Fix pc overflowing current region off-by-one
 28 - GB MBC: Fix ROM bank overflows getting set to bank 0
 29 - Qt: Fix timing issues on high refresh rate monitors
 30 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 31 - Util: Fix overflow when loading invalid UPS patches
 32 - Tools: Fix recurring multiple times over the same library
 33 - GBA I/O: Handle audio registers specially when deserializing
 34 - Util: Fix highest-fd socket not being returned by SocketAccept
 35 - Qt: Fix linking after some windows have been closed
 36 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 37 - Windows: Fix VDir.rewind
 38 - SDL: Fix game crash check
 39 - SDL: Fix race condition with audio thread when starting
 40 - GB: Fix flickering when screen is strobed quickly
 41 - FFmpeg: Fix overflow and general issues with audio encoding
 42 - Qt: Fix crash when changing audio settings after a game is closed
 43 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 44 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 45 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 46 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 47 - Core: Fix crash with rewind if savestates shrink
 48 - Test: Fix crash when loading invalid file
 49 - GBA Hardware: Fix crash if a savestate lies about game hardware
 50 - Test: Fix crash when fuzzing fails to load a file
 51 - GBA: Fix multiboot loading resulting in too small WRAM
 52 - Test: Don't rely on core for frames elapsed
 53 - Test: Fix crash when loading invalid file
 54Misc:
 55 - SDL: Remove scancode key input
 56 - GBA Video: Clean up unused timers
 57 - Test: Add a basic test suite
 58 - GBA Video: Allow multiple handles into the same tile cache
 59 - VFS: Call msync when syncing mapped data
 60 - GBA Video, GB Video: Colors are now fully scaled
 61 - VFS: Allow truncating memory chunk VFiles
 62 - Debugger: Modularize CLI debugger
 63 - Core: Clean up some thread state checks
 64 - Debugger: Make building with debugging aspects optional
 65 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 66 - GBA Memory: Support reading/writing POSTFLG
 67 - Util: Add size counting to Table
 68 - Qt: Move last directory setting from qt.ini to config.ini
 69 - 3DS, PSP2, Wii: Last directory loaded is saved
 70 - GB Audio: Simplify envelope code
 71 - GB Audio: Improve initial envelope samples
 72 - Debugger: Add functions for read- or write-only watchpoints
 73 - GBA DMA: Refactor DMA out of memory.c
 74 - GBA DMA: Move DMAs to using absolute timing
 75 - All: Add C++ header guards
 76 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 77 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 78 - Qt: Improved HiDPI support
 79 - Qt: Expose configuration directory
 80 - Feature: Move game database from flatfile to SQLite3
 81 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 82 - VFS: Fix some minor VFile issues with FILEs
 83 - Core: Add generic checksum function
 84 - Feature: Support ImageMagick 7
 85 - All: Move time.h include to common.h
 86 - CMake: Add ability to just print version string
 87 - Qt: Merge "Save" and "OK" buttons in shader options
 88 - SDL: Automatically map controllers when plugged in
 89 - Qt: Automatically load controller profile when plugged in
 90 - OpenGL: Add xBR-lv2 shader
 91 - GBA, GB: ROM is now unloaded if a patch is applied
 92 - Util: Add 8-bit PNG write support
 93 - Qt: Rename "Resample video" option to "Bilinear filtering"
 94 - GBA Video: Optimize when BLD* registers are written frequently
 95 - Core: Cores can now have multiple sets of callbacks
 96 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 97 - Qt: Remove audio thread
 98 - Qt: Remove audio buffer sizing in AudioProcessorQt
 99 - Qt: Re-enable QtMultimedia on Windows
100 - FFmpeg: Return false if a file fails to open
101 - FFmpeg: Force MP4 files to YUV420P
102 - Qt: Make "Mute" able to be bound to a key
103 - Core: Restore sleep callback
104 - Qt: Add .gb/.gbc files to the extension list in Info.plist
105 - Feature: Make -l option explicit
106 - Core: Ability to enumerate and modify video and audio channels
107 - Debugger: Make attaching a backend idempotent
108 - VFS: Optimize expanding in-memory files
109 - VFS: Add VFileFIFO for operating on circle buffers
110
1110.5.2: (2016-12-31)
112Bugfixes:
113 - All: Fix fullscreen config option being ignored
114 - ARM7: PSR mode bits should not get sign extended
115 - GB: Fix audio not being deinitialized
116 - GB: Fix crash when masking savedata
117 - GB: Properly initialize sramRealVf variable
118 - GB Audio: Fix serialization of channel 3 and NR52 properties
119 - GB Audio: Reset envelope timer when reseting sound channel
120 - GB MBC: Fix SRAM dangling pointer with RTC games
121 - GB MBC: Fix initializing MBC when no ROM is loaded
122 - GB Memory: Fix patching ROM bank 0
123 - GB Memory: Fix starting HDMAs during mode 0
124 - GB Memory: Fix HDMA5 value after DMA completes
125 - GB Video: Initialize LCDC in renderer
126 - GB Video: Hblank IRQs should mask LYC=LY IRQs
127 - GBA: Fix IRQs firing after already being cleared
128 - GBA: Only unhalt CPU if appropriate bit is set in IE
129 - GBA: Add savegame override for Crash Bandicoot 2
130 - GBA BIOS: Fix MidiKey2Freq BIOS reads
131 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
132 - GBA Cheats: Fix GameShark ROM patches
133 - GBA I/O: Mask off WAITCNT bits that cannot be written
134 - GBA Memory: Fix misaligned BIOS reads
135 - GBA Memory: Fix VCOUNT being writable
136 - GBA Video: Fix out of bounds sprite transforms
137 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
138 - Libretro: Fix disabling BIOS
139 - Libretro: Fix Game Boy savestates and audio
140 - Qt: Fix changing resolution of software renderer
141 - Qt: Fix setting overrides
142 - Qt: Fix cut off tiles and alignment issues in tile viewer
143 - Qt: Only reset window dimensions when first shown
144 - Qt: Fix Qt Multimedia audio driver on big endian
145 - Qt: Fix Apply button for key and controller configurations
146 - VFS: Fix resizing memory chunks when not needed
147 - Windows: Fix Unicode directory handling
148Misc:
149 - GB, GBA: Prevent loading null ROMs
150 - GB Audio: Initialize wave RAM to GBC values
151 - GB Memory: Reset ROM bank when loading a ROM
152 - PSP2: Improved controller rumble
153
1540.5.1: (2016-10-05)
155Bugfixes:
156 - Core: Fix importing save games as read-only
157 - FFmpeg: Fix encoding AAC
158 - GB: Fix invalid STOP behavior on Game Boy Color
159 - GB: Initialize audio properly
160 - GB: Properly clear KEY1 bit 0 when switching speeds
161 - GB: Properly unload save files when unloading a ROM
162 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
163 - GB MBC: Fix MBC7 when size is incorrectly specified
164 - GB MBC: Fix RTC access when no save file is loaded
165 - GB SIO: Don't auto-clock external shift clock
166 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
167 - GB Video: Fix video frames getting missed when LCDC is off
168 - GB Video: Clear screen when LCDC is off
169 - GBA Cheats: Fix holding onto pointers that may get invalidated
170 - GBA Cheats: Fix key-activated CodeBreaker cheats
171 - GBA Cheats: Fix uninitialized memory getting freed when saving
172 - GBA Hardware: Improve Game Boy Player rumble behavior
173 - GBA Memory: Fix several unused I/O register read values
174 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
175 - LR35902: Fix events running with the wrong cycle active
176 - Qt: Fix "close" button on Overrides view
177 - Qt: Fix saving overrides
178 - Qt: Fix directory set unloading when replacing the ROM
179 - Qt: Fix patch loading
180 - Qt: Fix crash when saving an override if a game isn't loaded
181 - Qt: Fix showing default display driver as OpenGL (force 1.x)
182 - SDL: Attach rumble in SDL frontend
183 - Util: Fix PNG identification on files too small to be a PNG
184Misc:
185 - All: Only update version info if needed
186 - All: Split out install locations for Libretro and OpenEmu
187 - FFmpeg: Encoding cleanup
188 - GB: Reset active region when reloading ROM
189 - GB Memory: Initialize RAM pattern for GBC
190 - GB Video: Improved video timings
191 - Qt: Manage window sizes slightly better
192 - Qt: Remember scale option independent of core dimensions
193
1940.5.0: (2016-09-19)
195Features:
196 - Game Boy support
197 - Support for encrypted CodeBreaker GBA cheats
198 - Emulation of Vast Fame protected GBA carts (taizou)
199 - Tile viewer
200 - Threaded rendering mode
201 - Libretro: Memory map and achievement support (leiradel)
202 - GUI: Add UI control remapping
203 - GUI: Add fast-forward
204 - Wii: 240p support
205 - 3DS: Adjustable screen darkening
206 - Ability to temporarily load a savegame
207 - Load specific files out of archives
208 - Automatic BIOS detection
209Bugfixes:
210 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
211 - Debugger: Fix GDB breakpoints
212 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
213 - GBA: Fix filehandle leak with savegames
214 - GBA: Timer 0 cannot be count up
215 - GBA: Count up timers should not count themselves
216 - GBA Memory: Fix mirror on non-overdumped Classic NES games
217 - GBA Memory: Fix ldm {pc}
218 - GBA Savedata: Fix savedata sync timer
219 - GBA Savedata: Only unmap savedata if present
220 - GBA Serialize: Savestates now properly store prefetch
221 - GBA Video: WIN0/1 take priority over OBJWIN
222 - GBA Video: Fix out-of-order OBJWIN
223 - PSP2: Fix GPU crash while exiting
224 - PSP2: Fix VSync
225 - PSP2: Fix accelerometer range
226 - PSP2: Actually load screen mode setting
227 - PSP2: Fix gyroscope direction
228 - PSP2: Delete threads after they return
229 - PSP2: Fix mapping/unmapping from not at 0
230 - Qt: Fix bug in software renderer scaling
231 - Qt: Fix hanging key press after disabling autofire
232 - Qt: Fix being unable to pause manually when using auto-pausing
233 - SDL: Fix axes being mapped wrong
234 - Util: Fix realloc semantics in utf16to8
235 - Util: Fix inserting too many items into a hash table
236 - VFS: Fix uninitialized varaible reading from 7z
237 - VFS: Fix reading multiple files from a 7z archive
238 - Wii: Fix framelimiting after a slowdown
239 - Wii: Fix garbage flash at startup
240Misc:
241 - 3DS: Use blip_add_delta_fast for a small speed improvement
242 - 3DS: Allow UTF-16 filenames
243 - 3DS: Port to using citro3D
244 - 3DS: Use system font for menus
245 - 3DS: Attempt to use Core 2 for threads
246 - 3DS: Adjustable filering
247 - 3DS: 3D banner
248 - All: Add QUIET parameter to silence CMake
249 - All: Faster memory read/write
250 - ARM7: Support forcing Thumb mode via MSR
251 - ARM7: Flush prefetch cache when loading CPSR via MSR
252 - ARM7: Clean up instruction decoding for future expandability
253 - Debugger: Support register and memory writes via GDB stub
254 - Debugger: Add software breakpoint support to gdb
255 - FFmpeg: Full support for libavcodec 56+
256 - GBA: Better debug logging if event processing breaks
257 - GBA Audio: Force audio DMAs to not increment destination
258 - GBA BIOS: Use custom ArcTan, not relying on OS
259 - GBA Hardware: Clean up dead code in GBP
260 - GBA Memory: Optimize stalling behavior
261 - GBA Memory: Optimize Load-/StoreMultiple
262 - GBA Savedata: Add realistic timing for EEPROM
263 - GBA Serialize: Savestates now store if CPU was halted
264 - GBA Video: Remove old slow path fallback
265 - GBA Video: Optimize sprite drawing
266 - GBA Video: Optimize mode 0 rendering
267 - GBA Video: Optimize compositing cases slightly
268 - GUI: Screenshot dimensions are now passed through
269 - GUI: Add back logging
270 - GUI: Only reload config if manually saved
271 - GUI: Increase scrolling speed
272 - OpenGL: Log shader compilation failure
273 - OpenGL: Add texSize uniform
274 - Qt: Make -g flag work in Qt build
275 - Qt: Simplify OpenGL context creation
276 - Qt: Thread startup improvements
277 - Qt: Make audio channel/video layer options shortcut mappable
278 - Qt: Remove some C99isms from C++ code
279 - Qt: Remove default autofire mappings
280 - Qt: Make reseting when pasued frame-accurate
281 - Qt: Rearchitect game closing codepath
282 - PSP2: Use system font for menus
283 - PSP2: Add rumble for PS TV
284 - PSP2: Add fit-to-height screen mode
285 - PSP2: Sync files per descriptor
286 - PSP2: Allow UTF-8 filenames
287 - PSP2: Screenshots are now saved into the Photo Gallery
288 - PSP2: Stop underclocking when menuing
289 - SDL: Increase default audio buffer size to 1024 samples
290 - SDL: More responsive rumble
291 - Util: Add Vector GetConstPointer
292 - Util: Add rtrim
293 - Util: Add endswith
294 - VFS: Improve zip file detection
295 - Wii: Add pixelated resample filter
296 - Windows: Add native VDir support
297 - Util: Add PRIz macro for libc versions that don't support %z
298
2990.4.1: (2016-07-11)
300Bugfixes:
301 - All: Fix several file handle leaks
302 - All: Fix instruction tables getting zeroed when linking sometimes
303 - ARM7: Fix flags on SBC/RSC
304 - ARM7: Fix setting spsr privilege bits when spsr is empty
305 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
306 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
307 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
308 - GBA Memory: Fix executing code from OBJ region of VRAM
309 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
310 - GBA Serialize: Fix loading savegames from savestates
311 - OpenGL: Correct boolean vector strcmp strings for uniforms
312 - Qt: Fix sending gameStopped twice
313 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
314 - Qt: Fix initial state of key mapping
315 - Qt: Initialize m_useBios
316 - SDL: Fix joystick initialization on BSD
317 - SDL: Fix potential joystick crash in games with rumble
318 - SDL: Fix SDL 1.2 build
319 - SDL: Fix sporadic crash when deinitializing audio
320 - Shaders: Fix AGS-001 shader with some bad drivers
321 - Util: Use closesocket on Windows
322 - Util: Fix socket bind addresses
323 - VFS: Fix reading 7z archives without rewinding first
324 - VFS: VFileFromFD should not open directories
325 - Wii: Fix tilting direction
326 - Util: Fix realloc semantics in utf16to8
327Misc:
328 - All: Allow use of external minizip library
329 - Debugger: CLI debugger now exits when end-of-stream is reached
330 - FFmpeg: Update dependencies on Ubuntu
331 - GBA: Slightly optimize GBAProcessEvents
332 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
333 - GBA Video: Null renderer should return proper register values
334 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
335 - Qt: Add preset for DualShock 4
336 - Qt: Update 360 input profile on OS X to reflect newer drivers
337 - Qt: Remove use of NaN
338 - Qt: Canonicalize file paths when loading games
339 - Qt: Add refresh button to controller editing
340 - SDL: Remove default gamepad mappings
341 - Util: Fix intermittent build failure on OS X
342 - VFS: VFile.sync now updates modified time
343
3440.4.0: (2016-02-02)
345Features:
346 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
347 - I/O viewer
348 - Booting of multiboot images
349 - Customization of GIF recording
350 - Libretro: Cheat code support
351 - Support for GLSL shaders
352 - ROM information view
353 - Support for VBA-style cheat codes
354 - Savestates now store creation timestamps
355 - Key autofire
356 - Libretro: Allow blocking opposing directional input
357 - OpenEmu core for OS X
358 - Libretro: Settings for using BIOS and skipping intro
359 - Libretro: Customizable idle loop removal
360 - Implemented cycle counting for sprite rendering
361 - Cleaner, unified settings window
362 - Added a setting for pausing when the emulator is not in focus
363 - Customizable paths for save games, save states, screenshots and patches
364 - Controller hotplugging
365 - Ability to store save games and active cheats within savestates
366Bugfixes:
367 - ARM7: Fix sign of unaligned LDRSH
368 - ARM7: Fix decoding of some ARM ALU instructions with shifters
369 - Debugger: Fix watchpoints in gdb
370 - GBA: Fix warnings when creating and loading savestates
371 - GBA: Fix Iridion II savetype
372 - GBA BIOS: Fix misaligned CpuSet
373 - GBA Cheats: Fix cheats setting the Action Replay version
374 - GBA Hardware: Fix GPIO on big endian
375 - GBA Memory: Fix DMA register writing behavior
376 - GBA Memory: Fix DMAs triggering two cycles early
377 - Libretro: Fix aspect ratio
378 - Qt: Fix some potential crashes with the gamepad mapping
379 - Qt: Fix keys being mapped incorrectly when loading configuration file
380 - Util: Fix PowerPC PNG read/write pixel order
381 - Util: Fix excessive memory allocation when decoding a PNG
382 - VFS: Fix VFileReadline and remove _vfdReadline
383Misc:
384 - All: Improved PowerPC support
385 - All: Fix some undefined behavior warnings
386 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
387 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
388 - GBA: Implement bad I/O register loading
389 - GBA: Allow jumping to OAM and palette RAM
390 - GBA BIOS: Finish implementing RegisterRamReset
391 - GBA Config: Add "override" layer for better one-time configuration
392 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
393 - GBA Memory: Use a dynamically sized mask for ROM memory
394 - GBA Memory: Implement several unimplemented memory access types
395 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
396 - GBA RR: Starting from savestate now embeds the savegame
397 - GBA RR: Add preliminary SRAM support for VBM loading
398 - GBA RR: Add support for resets in movies
399 - GBA Video: Remove lastHblank, as it is implied
400 - Libretro: Use anonymous memory mappers for large blocks of memory
401 - Libretro: Add install target for libretro core
402 - Qt: Window size command line options are now supported
403 - Qt: Increase usability of key mapper
404 - Qt: Add 'Apply' button to settings window
405 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
406 - Qt: Allow use of modifier keys as input
407 - Qt: Optimize log viewer
408 - Qt: Added button for breaking into the GDB debugger
409 - Qt: Add box for showing duration of rewind
410 - SDL: Support fullscreen in SDL 1.2
411 - SDL: Allow GBASDLAudio to be used without a thread context
412 - Util: Use VFile for configuration
413 - Util: Add MutexTryLock
414
4150.3.2: (2015-12-16)
416Bugfixes:
417 - ARM7: Fix STRT/STRBT
418 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
419 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
420 - Libretro: Fix problems with rumble not turning off
421 - GBA: Fix idle skip state being retained between games
422 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
423 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
424 - GBA BIOS: Fix Sqrt sign
425 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
426 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
427 - GBA Memory: Fix DMA behavior for SRAM accesses
428 - GBA Memory: Fix Store8 to OBJ VRAM
429 - GBA Memory: Fix alignment of LDM/STM on SRAM
430 - GBA Memory: Fix unaligned out-of-bounds ROM loads
431 - GBA Memory: Fix timing of DMAs
432 - GBA Video: Fix _mix for 15-bit color
433 - GBA Video: Fix OAM and palette initialization
434 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
435 - Qt: Use safer isLoaded check in GameController
436 - Qt: Fix a race condition in PainterGL that could lead to a crash
437 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
438 - Qt: Fix font size in memory viewer
439 - Qt: Fix a crash in the memory viewer
440 - Qt: Add additional checks in CheatModel to prevent crashes
441 - Qt: Fix race condition with setting sample rate
442 - Qt: Fix crash when closing multiplayer windows
443 - Qt: Fix resetting while paused
444Misc:
445 - GBA Audio: Implement missing flags on SOUNDCNT_X register
446 - Qt: Add mute option to menu
447
4480.3.1: (2015-10-24)
449Bugfixes:
450 - ARM7: Fix instruction decoding of Thumb shifts
451 - GBA: Deinit savegame when unloading a ROM
452 - GBA: Fix BIOS check on big endian
453 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
454 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
455 - GBA Audio: Fix audio channels being silenced at the wrong time
456 - GBA Memory: Fix bad BIOS Load16 on big endian
457 - GBA Memory: Fix bad Load8 on big endian
458 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
459 - GBA Video: Fix edge case with sprite blend modes and semitransparency
460 - GBA Video: Fix objwin and blending interaction on sprites
461 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
462 - Libretro: Fix a memory leak with the render buffer
463 - Qt: Windows no longer spawn in the top left on first launch
464 - Qt: Fix install path of XDG desktop file with DESTDIR
465 - Qt: Fix drag and drop on Windows
466 - Qt: Reenable double buffering, as disabling it broke some Windows configs
467 - VFS: Fix return values of VFileFILE.read and .write
468Misc:
469 - All: Reset next event to cycles instead of zero to interrupt
470 - All: Add --version flag
471 - ARM7: Force disable LTO on two files to work around a GCC bug
472 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
473 - GBA: Better memory handling with PNG savestates
474 - GBA: Additional savestate sanity checks
475 - GBA: Check for cycle count being too high
476 - GBA Audio: Allow GBAAVStream to have no video callback
477 - GBA BIOS: Implement RegisterRamReset for SIO registers
478 - Qt: Remove useless help icons in dialogs
479 - Qt: Prevent savestate window from opening while in multiplayer
480 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
481 - Qt: Dropping multiplayer windows works more cleanly now
482
4830.3.0: (2015-08-16)
484Features:
485 - Ability to hide individual background layers, or OBJs
486 - Ability to mute individual audio channels
487 - Palette viewer and exporter
488 - Volume control
489 - More shortcuts are editable (e.g. quick save/load)
490 - Rewind now shows the frame after rewinding
491 - Import/Export of GameShark/Action Replay snapshots
492 - Add "Step backwards" item for single increment rewind
493 - Deadzone estimation for game controllers
494 - Analog inputs can be used for shortcuts
495 - Menu items for specific solar sensor brightness levels
496 - Remappable controls for tilt and gyroscope sensors
497 - Status messages for actions taken while a game is running (e.g. save/load state)
498 - Memory inspector
499 - Screensaver can now be suspended while a game is running
500 - Load/save the most recent savestate slot
501 - Support varible speed (PWM) rumble
502 - Ability to cap fast forward speed
503 - Finer control over FPS target
504 - Holdable shortcut for rewinding one frame at a time
505 - Ability to boot directly into the BIOS
506 - Preliminary support for yanking out the game pak while a game is running
507 - Thumb-drive mode by putting a file called portable.ini in the same folder
508 - Configurable display driver, between software and OpenGL
509 - Undo-able savestate loading and saving
510 - Controller profiles now store shortcut settings
511 - Default controller profiles for several common controllers
512 - Libretro now supports BIOS, rumble and solar sensor
513 - Implement BIOS call Stop, for sleep mode
514 - Automatically load patches, if found
515 - Improved video synchronization
516 - Configurable audio output sample rate
517Bugfixes:
518 - ARM7: Fix SWI and IRQ timings
519 - ARM7: Fix Thumb MUL timing
520 - ARM7: Fix timing of multiplies to use N cycles
521 - ARM7: ARMHotplugDetach should call deinit
522 - Debugger: Fix use-after-free in breakpoint clearing code
523 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
524 - GBA: Cap audio FIFO read size during deserialization
525 - GBA: Check for corrupted savestates when loading
526 - GBA: Check for improperly sized savestates when loading
527 - GBA: Check for savestates made from differently sized ROMs
528 - GBA: Fix calls to endian-independent loadstores
529 - GBA: Fix timing of reading from timer registers
530 - GBA: Ensure cycles never go negative
531 - GBA Audio: Force audio FIFOs to 32-bit
532 - GBA Audio: Fix audio pitch changing when adjusting buffer size
533 - GBA Audio: Fix sample order in audio channel 3
534 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
535 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
536 - GBA Memory: Improve Thumb open bus behavior
537 - GBA Memory: Fix potential DMA issue when loading a savestate
538 - GBA Memory: Fix load/store multiple video memory waitstates
539 - GBA SIO: Fix reseting when there are SIO devices attached
540 - GBA Video: Blended sprites should never have other effects applied
541 - GBA Video: Fix out-of-bounds tiles in mosaic
542 - GBA Video: Fix windows not affecting sprites
543 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
544 - GBA Video: Fix timing on first scanline
545 - Qt: Better cleanup when a game crashes
546 - Qt: Fix open ROM dialog filtering for archive formats
547 - Qt: Cap the maximum number of multiplayer windows
548 - Qt: Fix maximum year in sensor override
549 - Qt: Fix window being too tall after exiting fullscreen
550 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
551 - Qt: Fix analog buttons not getting unmapped
552 - Qt: Fix passing command line options
553 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
554 - SDL: Fix SDL build when OpenGL is missing
555 - Util: Allow loading IPS patches that grow the ROM
556 - VFS: Fix resource leaks if some allocations fail
557 - VFS: Fix line-reading to return proper values
558 - Video: Fix an issue with very long filenames
559 - Util: Fix formatting of floats
560Misc:
561 - All: Add --help flag for command line programs
562 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
563 - All: Enable static linking for Windows
564 - All: Enable static linking for OS X
565 - All: Threads are now named
566 - All: Proper handling of Unicode file paths
567 - ARM7: Add emulation for Undefined CPU mode
568 - ARM7: Reduce the size of the Thumb instruction table
569 - GBA: Add status log level
570 - GBA: GBARewind now returns how many states it has rewound
571 - GBA: SIO logging layer
572 - GBA BIOS: Stub out SoundBias
573 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
574 - GBA: Don't include GBACLIDebugger struct unless needed
575 - GBA: Savedata is now synced shortly after data finishes being written
576 - GBA: Process multiple timer events at once, if necessary
577 - GBA Audio: Implement audio reset for channels A/B
578 - GBA Audio: Process multiple audio events at once, if necessary
579 - GBA Hardware: Backport generic RTC source into core
580 - GBA Input: Allow axes and buttons to be mapped to the same key
581 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
582 - GBA SIO: Add a dummy driver for Normal mode
583 - GBA Thread: Add functionality for running callbacks on the GBA thread
584 - GBA Thread: Split GBASync into a separate file
585 - GBA Video: Refactor software renderer into separate files
586 - GBA Video: Slightly optimize mode 0 mosaic rendering
587 - Debugger: Free watchpoints in addition to breakpoints
588 - Qt: Handle saving input settings better
589 - Qt: Move GL frame drawing back onto its own thread
590 - Qt: Fast forward (held) option moved from Other to Emulation menu
591 - Qt: Show version info in window title
592 - Qt: Migrate multiplayer window handling into GBAApp
593 - Qt: Unified file opening and saving with last location
594 - Qt: Fix windows being resizable when they shouldn't have been
595 - Qt: Only hide cursor in full screen
596 - Qt: Replace pause-after-frame mutex with an atomic
597 - Qt: Add application icon and XDG desktop files
598 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
599 - Qt: Don't save window size when entering fullscreen
600 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
601 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
602 - Qt: Increase usability of key mapper
603 - Qt: Show checkmark for window sizes
604 - Qt: Set window path to loaded ROM
605 - Perf: Ability to load savestates immediately on launch
606 - SDL: Properly check for initialization
607 - SDL: Clean up initialization functions
608 - SDL: Clean up GL context
609 - Util: Allow disabling the threading code entirely
610 - VFS: Add sync method to force syncing with backing
611
6120.2.1: (2015-05-13)
613Bugfixes:
614 - All: Fix sanitize-deb script not cleaning up after itself
615 - All: Fix dependencies for libavcodec on Debian-derived platforms
616 - ARM7: Handle writeback for PC in addressing modes 2 and 3
617 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
618 - ARM7: Fix ARM multiply instructions when PC is a destination register
619 - Debugger: Fix use-after-free in breakpoint clearing code
620 - Debugger: Fix boundary conditions in tab completion
621 - GBA: Fix timers not updating timing when writing to only the reload register
622 - GBA: Fix rewind boundary conditions
623 - GBA: Add initial I/O register settings for background matrix registers
624 - GBA: Fix hang when loading a savestate if sync to video is enabled
625 - GBA: Handle out-of-bounds I/O access
626 - GBA: Fix bounds-checking on EEPROM access
627 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
628 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
629 - GBA Memory: Allow SRAM to be 64kB
630 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
631 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
632 - GBA Video: Fix second frame mode 5
633 - Perf: Fix race condition if a game crashes immediately on start
634 - Qt: Fix Display object leak when closing a window
635 - Qt: Fix .deb dependencies
636 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
637 - Qt: Fix window not regaining focus after exiting savestate window
638 - Qt: Fix regression where video would not record if the game had already started
639 - Qt: Fix potential crash if a gamepad causes focus to change
640 - Qt: Fix controller axis querying
641 - Qt: Fix multiplayer windows opening as the wrong size
642 - Qt: Fix controllers sometimes not loading the right profile
643 - SDL: Fix boundary conditions for joystick adjustments
644 - SDL: Allocate properly sized input maps
645 - SDL: Fix potential build issues when Qt and SDL2 are in use
646 - Util: Fix resource leak in UTF-8 handling code
647 - Util: Fix a null-pointer issue when attempting to delete a key
648 - VFS: Fix resource leaks if some allocations fail
649 - Video: Fix an issue with very long filenames
650Misc:
651 - GBA Memory: Soft-crash if jumping past the end of a ROM
652 - Qt: Show multiplayer numbers in window title
653 - Qt: Solar sensor can have shortcuts set
654
6550.2.0: (2015-04-03)
656Features:
657 - Support for gamepad axes, e.g. analog sticks or triggers
658 - Add scale presets for up to 6x
659 - Settings window
660 - Bilinear resampling option
661 - Add option to skip BIOS start screen
662 - List of recently opened games
663 - Support for games using the Solar Sensor
664 - Better audio resampling via blip-buf
665 - Game Pak overrides dialog for setting savetype and sensor values
666 - Support for games using the tilt sensor
667 - Remappable shortcuts for keyboard and gamepad
668 - Rewinding of emulation
669 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
670 - Support IPv6
671 - Save directory of last loaded file
672 - Support BPS patches
673 - Automatically detect and optimize out idle loops
674 - Configurable game overrides
675 - Support loading 7-Zip files
676 - Drag and drop game loading
677 - Cheat code support
678 - Runtime configurable audio driver
679 - Libretro core for use with RetroArch and other front-ends
680 - Controller profiles for setting different bindings for different controllers
681 - Ability to lock aspect ratio
682 - Local link cable support
683 - Ability to switch which game controller is in use per instance
684 - Ability to prevent opposing directional input
685 - Warning dialog if an unimplemented BIOS feature is called
686 - Debugger: Add CLI "frame", frame advance command
687 - Debugger: Add CLI functions for writing to memory
688 - Debugger: Add CLI functions for examining memory regions
689 - Debugger: Add CLI function for writing a register
690Bugfixes:
691 - ARM7: Extend prefetch by one stage
692 - ARM7: Fix cycle counting for loads
693 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
694 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
695 - GBA: Initialize gba.sync to null
696 - GBA: Fix timer initialization
697 - GBA Audio: Support 16-bit writes to FIFO audio
698 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
699 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
700 - GBA BIOS: Fix BIOS prefetch after reset
701 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
702 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
703 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
704 - GBA Memory: Fix I cycles that had been moved to ARM7 core
705 - GBA Memory: Fix cycle counting for 32-bit load/stores
706 - GBA RR: Fix fallthrough error when reading tags from a movie
707 - GBA Thread: Fix possible hang when loading an archive
708 - GBA Thread: Fix possible deadlock in video sync
709 - Perf: Fix crash when the GBA thread fails to start
710 - Qt: Fix crash starting a GDB stub if a game isn't loaded
711 - Qt: Fix crash when adjusting settings after closing a game
712 - Qt: Fix crash when starting GDB stub after closing a game
713 - Qt: Fix patch loading while a game is running
714 - Qt: Fix crash when loading a game after stopping GDB server
715 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
716 - Qt: Fix crash when attempting to pause if a game is not running
717 - SDL: Properly clean up if a game doesn't launch
718 - Util: Fix sockets on Windows
719Misc:
720 - All: Enable link-time optimization
721 - Debugger: Watchpoints now work on STM/LDM instructions
722 - Debugger: Clean up GDB stub network interfacing
723 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
724 - Debugger: Merge Thumb BL instructions when disassembling
725 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
726 - Debugger: Watchpoints now report address watched (fixes #68)
727 - Debugger: Add support for soft breakpoints
728 - Debugger: Make I/O register names be addresses instead of values
729 - Debugger: Rename read/write commands
730 - GBA: Improve accuracy of event timing
731 - GBA: Add API for getting Configuration structs for overrides and input
732 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
733 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
734 - GBA: Move A/V stream interface into core
735 - GBA: Savestates now take into account savedata state machines (fixes #109)
736 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
737 - GBA Memory: Simplify memory API and use fixed bus width
738 - GBA Thread: Make GBASyncWaitFrameStart time out
739 - GBA Video: Start video at the last scanline instead of the first
740 - Qt: Optimize logo drawing
741 - Qt: Move frame upload back onto main thread
742 - Qt: Remember window position
743 - Qt: Double-clicking on the window toggles full screen
744 - Util: Use proper locale for reading and writing float values
745
7460.1.1: (2015-01-24)
747Bugfixes:
748 - ARM7: Fix LDM writeback to a register already written
749 - GBA: Fix timers 2 and 3 updating incorrectly
750 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
751 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
752 - GBA Audio: Properly initialize audio FIFO channels
753 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
754 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
755 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
756 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
757 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
758 - GBA BIOS: Fix HuffUnComp boundary conditions
759 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
760 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
761 - GBA Memory: Filter out top nybble of DMA addresses
762 - GBA Memory: Properly bounds-check VRAM accesses
763 - GBA Memory: Fix initial DMA state
764 - GBA Thread: Allow halted games to exit cleanly
765 - GBA Video: Fix blend issues with obscured middle layers
766 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
767 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
768 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
769 - GBA Video: Fix sprite boundary conditions with mosaic
770 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
771 - Qt: Fix issue with set frame sizes being the wrong height
772 - Qt: Fix emulator crashing when full screen if a game is not running
773 - Qt: Fix window focus issues
774 - Qt: Properly set default video recording settings
775 - Qt: Fix a race condition when a game crashes immediately
776 - Qt: Fix some cases where key mapping can break if focus is adjusted
777 - Qt: Fix crash if a game pauses before any frames are shown
778 - Debugger: Negative PC-relative loads now properly subtract the offset
779 - Debugger: Align PC-relative loads in Thumb
780 - Debugger: Fix watchpoints triggering too late
781 - Debugger: Fix binary print putting spaces between digits
782 - Video: Ensure FFmpeg encoder has audio frames
783 - Video: Fix uncompressed PCM audio recording
784 - Video: Fix FFmpeg crashing when the file extension is wrong
785 - Util: Fix SOCKET_FAILED macro
786Misc:
787 - GBA: Exit cleanly on FATAL if the port supports it
788 - GBA Memory: Implement 16- and 32-bit loads from SRAM
789 - Qt: Disable sync to video by default
790 - Qt: Handle a game crash without crashing
791 - Qt: Set default log level to FATAL, ERROR and WARN
792 - Qt: Clarify some phrasing in the menus
793 - Qt: Clear active buttons when focus is lost
794
7950.1.0: (2014-12-13)
796 - Initial release