CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20Emulation fixes:
21 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
22 - GBA: Reset now reloads multiboot ROMs
23 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
24 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
25 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
26 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
27 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
28 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
29 - GB Audio: Only reset channel 3 sample in DMG mode
30 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
31 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
32 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
33 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
34Other fixes:
35 - Qt: Fix some Qt display driver race conditions
36 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
37 - Switch: Fix threading-related crash on second launch
38 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
39 - Core: Fix crashes if core directories aren't set
40 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
41 - GB SIO: Fix lockstep failing games aren't reloaded
42 - Core: Fix crash when exiting game with cheats loaded
43 - GBA Cheats: Fix PARv3 Thumb hooks
44 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix race conditions initializing GDB stub
47Misc:
48 - GBA Savedata: EEPROM performance fixes
49 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
50 - GB Memory: Support running from blocked memory
51 - Qt: Don't unload ROM immediately if it crashes
52 - Debugger: Add breakpoint and watchpoint listing
53 - LR35902: Support PC-relative opcode decoding
54 - Qt: Support switching webcams
55 - Core: Add keysRead callback
56 - Qt: Cap window size on start to monitor size
57 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
58 - Debugger: Make tracing compatible with breakpoints/watchpoints
59 - Debugger: Print breakpoint/watchpoint number when inserting
60 - Qt: Open a message box for Qt frontend errors
61 - FFmpeg: Support audio-only recording
62 - Qt: Increase maximum magnifications and scaling
63 - Qt: Add native FPS button to settings view
64 - Qt: Improve sync code
65 - Switch: Dynamic display resizing
66 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
67 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
68 - mGUI: Remember name and position of last loaded game
69 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
70 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
71 - Switch: Support file associations
72 - Qt: Show error message if file failed to load
73
740.7.2: (2019-05-25)
75Emulation fixes:
76 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
77 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
78 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
79 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
80 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
81 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
82 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
83 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
84 - GBA Video: Fix scanline cache with scale factor change edge cases
85 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
86 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
87Other fixes:
88 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
89 - All: Fix several memory leaks
90 - GB Core: Fix toggling WIN and OBJ being swapped
91 - GBA: Fix skipping BIOS on irregularly sized ROMs
92 - CMake: Fix .deb imagemagick dependencies
93 - FFmpeg: Improve initialization reliability and cleanup
94 - FFmpeg: Fix audio conversion producing gaps
95 - LR35902: Fix disassembly of several CB-prefix instructions
96 - LR35902: Fix trailing whitespace in disassembly
97 - Qt: More app metadata fixes
98 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
99 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
100 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
101 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
102 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
103 - Qt: Fix bounded fast forward with Qt Multimedia
104 - Qt: Fix saving settings with native FPS target
105 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
106Misc:
107 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
108 - Qt: Improve camera initialization
109 - Vita: Improved frame drawing speed
110
1110.7.1: (2019-02-24)
112Bugfixes:
113 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
114 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
115 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
116 - GB, GBA Serialize: Fix loading two states in a row
117 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
118 - GBA DMA: Fix Display Start DMAs
119 - GBA DMA: Fix DMA start/end timing
120 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
121 - GBA Memory: Fix a few AGBPrint crashes
122 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
123 - GBA SIO: Prevent writing read-only multiplayer bits
124 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
125 - Python: Fix crash when deleting files owned by library
126 - Python: Make sure GB link object isn't GC'd before GB object
127 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
128 - Qt: Fix tile and sprite views not always displaying at first
129 - Qt: Fix audio context holding onto closed game controller
130 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
131 - Qt: Fix window icon on X11
132 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
133 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
134 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
135Misc:
136 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
137 - Qt: Updated Italian translation (by Vecna)
138
1390.7.0: (2019-01-26)
140Features:
141 - ELF support
142 - Game Boy Camera support
143 - Qt: Set default Game Boy colors
144 - Game Boy Printer support
145 - Super Game Boy support
146 - Customizable autofire speed
147 - Ability to set default Game Boy model
148 - Map viewer
149 - Automatic cheat loading and saving
150 - GameShark and Action Replay button support
151 - AGBPrint support
152 - Debugger: Conditional breakpoints and watchpoints
153 - Ability to select GB/GBC/SGB BIOS on console ports
154 - Optional automatic state saving/loading
155 - Access to ur0 and uma0 partitions on the Vita
156 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
157 - GBA: ARMIPS/A22i-style and ELF symbol table support
158 - Initial Switch port
159Bugfixes:
160 - ARM: Fix MSR when T bit is set
161 - Core: Fix audio sync breaking when interrupted
162 - Core: Fix ordering events when scheduling during events
163 - FFmpeg: Fix encoding audio/video queue issues
164 - GB: Revamp IRQ handling based on new information
165 - GB: Fix IRQ disabling on the same T-cycle as an assert
166 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
167 - GB Audio: Clock frame events on DIV
168 - GB Audio: Fix channel 3 reset value
169 - GB Audio: Fix channel 4 initial LFSR
170 - GB Audio: Fix channel 1, 2 and 4 reset timing
171 - GB I/O: DMA register is R/W
172 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
173 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
174 - GB, GBA Savedata: Fix unmasking savedata crash
175 - GB Serialize: Fix audio state loading
176 - GB Serialize: Fix game title check
177 - GB Serialize: Fix IRQ pending/EI pending confusion
178 - GB Timer: Minor accuracy improvements
179 - GB Video: Fix dot clock timing being slightly wrong
180 - GB Video: Fix loading states while in mode 3
181 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
182 - GB Video: Fix SCX timing
183 - GB, GBA Video: Don't call finishFrame twice in thread proxy
184 - GBA: Reset WAITCNT properly
185 - GBA BIOS: Fix BitUnPack final byte
186 - GBA BIOS: Fix BitUnPack narrowing
187 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
188 - GBA DMA: Fix temporal sorting of DMAs of different priorities
189 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
190 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
191 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
192 - GBA Savedata: Fix savedata modified time updating when read-only
193 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
194 - GBA Serialize: Fix loading states in Hblank
195 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
196 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
197 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
198 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
199 - GBA Video: Start timing mid-scanline when skipping BIOS
200 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
201 - GBA Video: Make layer disabling work consistently
202 - PSP2: Fix more issues causing poor audio
203 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
204 - Qt: Improve FPS timer stability
205 - Util: Fix wrapping edge cases in RingFIFO
206Misc:
207 - 3DS: Remove deprecated CSND interface
208 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
209 - Core: Remove broken option for whether rewinding restores save games
210 - Feature: Added loading savestates from command line
211 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
212 - FFmpeg: Support lossless h.264 encoding
213 - FFmpeg: Support lossless VP9 encoding
214 - GBA Cheats: Allow multiple ROM patches in the same slot
215 - GB: Skip BIOS option now works
216 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
217 - GB Audio: Improved audio quality
218 - GB, GBA Audio: Increase max audio volume
219 - GB MBC: Remove erroneous bank 0 wrapping
220 - GB Video: Darken colors in GBA mode
221 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
222 - GBA: Implement display start DMAs
223 - GBA: Improve multiboot image detection
224 - GBA Memory: 64 MiB GBA Video cartridge support
225 - GBA Savedata: Remove ability to disable realistic timing
226 - GBA Timer: Use global cycles for timers
227 - Libretro: Add frameskip option
228 - mGUI: Add fast forward toggle
229 - PSP2: Use system enter key by default
230 - Python: Integrate tests from cinema test suite
231 - Qt: Redo GameController into multiple classes
232 - Qt: Prevent window from being created off-screen
233 - Qt: Add option to disable FPS display
234 - Qt: Options to mess around with layer placement
235 - Qt: Add load alternate save option
236 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
237 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
238 - Test: Restructure test suite into multiple executables
239 - Util: Don't build crc32 if the function already exists
240 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
241Changes from beta 1:
242Features:
243 - Libretro: Add Game Boy cheat support
244 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
245 - Switch: Rumble support
246 - Switch: Rotation support
247 - Switch: Screen stretching options
248 - Qt: State file load/save menu options
249 - Windows installer
250 - Tile viewer now has adjustable width
251 - Python: Experimental audio API
252Bugfixes:
253 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
254 - Core: Remember to deinit proxy ring FIFO
255 - Core: Reroot timing list when (de)scheduling
256 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
257 - GB MBC: Fix MBC30 SRAM
258 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
259 - GB Video: Fix SGB border hole size
260 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
261 - GBA: Fix GB Player features
262 - GBA I/O: SOUNDCNT_HI is readable when sound is off
263 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
264 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
265 - Libretro: Fix adding codes with hooks
266 - PSP2: Fix audio crackling after fast forward
267 - PSP2: Fix audio crackling when buffer is full
268 - Qt: Fix jumbled background when paused
269 - Qt: Fix FPS counter on Windows
270 - Qt: Fix focus issues with load/save state overlay
271 - Switch: Fix incorrect mapping for fast forward cap
272 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
273 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
274 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
275 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
276 - Qt: Ensure FATAL logs reach log view
277 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
278Misc:
279 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
280 - Debugger: Minor text fixes
281 - Debugger: Readability improvements (fixes mgba.io/i/1238)
282 - GB: Improved SGB2 support
283 - GB Audio: Skip frame if enabled when clock is high
284 - Libretro: Reduce rumble callbacks
285 - mGUI: Add SGB border configuration option
286 - mGUI: Add support for different settings types
287 - Python: Minor API improvements
288 - Qt: Ensure camera image is valid
289 - Qt: Debugger console history
290 - Qt: Detect presence of GL_ARB_framebuffer_object
291 - Qt: Minor memory view tweaks
292 - Res: Improve modeling of AGB/AGS screen in shaders
293 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
294 - Wii: Expose stretch configuration in settings
295 - Wii: Stretch now sets pixel-accurate mode size cap
296
2970.7 beta 1: (2018-09-24)
298- Initial beta for 0.7
299
3000.6.3: (2018-04-14)
301Bugfixes:
302 - GB Audio: Revert unsigned audio changes
303 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
304 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
305
3060.6.2: (2018-04-03)
307Bugfixes:
308 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
309 - 3DS: Fix opening files in directory names with trailing slashes
310 - LR35902: Fix watchpoints not reporting new value
311 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
312 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
313 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
314 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
315 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
316 - GBA: Fix SharkPort saves for EEPROM games
317 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
318 - GBA BIOS: Fix incorrect exit condition in LZ77
319 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
320 - GBA Cheats: Fix slide codes not initializing properly
321 - GBA DMA: ROM reads are forced to increment
322 - GBA Hardware: RTC accuracy improvements
323 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
324 - GBA Memory: Fix copy-on-write memory leak
325 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
326 - GBA Savedata: Fix crash when resizing flash
327 - GBA Video: Force align 256-color tiles
328 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
329 - PSP2: Fix issues causing poor audio
330 - Python: Fix package directory
331 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
332 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
333 - Wii: Fix screen tear when unpausing
334 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
335Misc:
336 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
337 - GB MBC: Remove erroneous bank 0 wrapping
338 - GBA: Improve multiboot image detection
339 - PSP2: Use system enter key by default
340
3410.6.1: (2017-10-01)
342Bugfixes:
343 - GB, GBA: Fix crashes when attempting to identify null VFiles
344 - GB, GBA: Fix sync to video with frameskip
345 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
346 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
347 - GB Core: Fix palette loading when loading a foreign config
348 - GB MBC: Pocket Cam memory should be accessible without enabling
349 - GB MBC: Fix SRAM sizes 4 and 5
350 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
351 - GB MBC: Fix RTC loading when file size is off
352 - GB Memory: Initialize peripheral pointers
353 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
354 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
355 - GB Memory: Actually load latch time from savestate
356 - GB Serialize: Fix deserializing video STAT
357 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
358 - GB Video: Fix potential hang when ending mode 0
359 - GB Video: Fix read mode when enabling LCD
360 - GBA: Reset active region as needed when loading a ROM
361 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
362 - GBA BIOS: Use core's VRAM variable instead of renderer's
363 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
364 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
365 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
366 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
367 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
368 - Python: Fix importing .gb or .gba before .core
369 - Qt: Fix command line debugger closing second game
370 - Qt: Fix LOG argument order
371 - Qt: Fix timezone issues with time overrides
372 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
373 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
374Misc:
375 - CMake: Fix CPack dependencies for libpng 1.6
376 - GBA: Detect hardware for Pokémon FireRed ROM hacks
377 - GBA Cheats: Improve detection of raw cheats
378 - Qt: Don't rebuild library view if style hasn't changed
379 - Qt: Allow overrides to be saved before a game is loaded
380 - Qt: Hide mouse immediately when loading
381 - SDL: Fix 2.0.5 build on macOS under some circumstances
382 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
383
3840.6.0: (2017-07-16)
385Features:
386 - Library view
387 - Sprite viewer
388 - Debugging console
389 - Improved memory viewer
390 - Memory search
391 - Command line ability to override configuration values
392 - Add option to allow preloading the entire ROM before running
393 - Add option for whether rewinding restores save games
394 - Savestates now contain any RTC override data
395 - Add option to lock video to integer scaling
396 - LR35902: Watchpoints
397 - LR35902/GB-Z80 disassembler
398 - GB: Tile viewer
399 - GB: Video/audio channel enabling/disabling
400 - GB: Symbol table support
401 - GB MBC: Add MBC1 multicart support
402 - GBA: Support printing debug strings from inside a game
403 - GBA: Better cheat type autodetection
404 - Implement keypad interrupts
405 - Configuration of gamepad hats
406 - Video log recording for testing and bug reporting
407 - Debugger: Segment/bank support
408 - Debugger: Execution tracing
409 - Qt: German translation (by Lothar Serra Mari)
410 - Qt: Spanish translation (by Kevin López)
411 - Qt: Italian translation (by theheroGAC)
412Bugfixes:
413 - ARM7: Fix MLA/*MULL/*MLAL timing
414 - Core: Fix crash with rewind if savestates shrink
415 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
416 - Core: Fix directory sets crashing on close if base isn't properly detached
417 - FFmpeg: Fix overflow and general issues with audio encoding
418 - GB: Fix flickering when screen is strobed quickly
419 - GB: Fix STAT blocking
420 - GB MBC: Fix ROM bank overflows getting set to bank 0
421 - GB MBC: Fix swapping carts not detect new MBC
422 - GB Timer: Improve DIV reset behavior
423 - GB Timer: Fix DIV batching if TAC changes
424 - GB Video: Reset renderer when loading state
425 - GBA: Fix multiboot ROM loading
426 - GBA: Fix multiboot loading resulting in too small WRAM
427 - GBA BIOS: Implement BitUnPack
428 - GBA BIOS: Fix ArcTan sign in HLE BIOS
429 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
430 - GBA BIOS: Fix INT_MIN/-1 crash
431 - GBA Hardware: Fix crash if a savestate lies about game hardware
432 - GBA I/O: Handle audio registers specially when deserializing
433 - GBA Memory: Improve initial skipped BIOS state
434 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
435 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
436 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
437 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
438 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
439 - LR35902: Fix core never exiting with certain event patterns
440 - LR35902: Fix pc overflowing current region off-by-one
441 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
442 - OpenGL: Fix some shaders causing offset graphics
443 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
444 - Qt: Fix window icon being stretched
445 - Qt: Fix data directory path
446 - Qt: Fix timing issues on high refresh rate monitors
447 - Qt: Fix linking after some windows have been closed
448 - Qt: Fix crash when changing audio settings after a game is closed
449 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
450 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
451 - Qt: Fix game unpausing after frame advancing and refocusing
452 - SDL: Fix game crash check
453 - SDL: Fix race condition with audio thread when starting
454 - SDL: Fix showing version number
455 - Test: Fix crash when loading invalid file
456 - Test: Fix crash when fuzzing fails to load a file
457 - Test: Don't rely on core for frames elapsed
458 - Test: Fix crash when loading invalid file
459 - Test: Fix crash when fuzzing fails to load a file
460 - Tools: Fix recurring multiple times over the same library
461 - Util: Fix overflow when loading invalid UPS patches
462 - Util: Fix highest-fd socket not being returned by SocketAccept
463 - Windows: Fix VDir.rewind
464Misc:
465 - All: Add C++ header guards
466 - All: Move time.h include to common.h
467 - 3DS, PSP2, Wii: Last directory loaded is saved
468 - CMake: Add ability to just print version string
469 - Core: New, faster event timing subsystem
470 - Core: Clean up some thread state checks
471 - Core: Add generic checksum function
472 - Core: Cores can now have multiple sets of callbacks
473 - Core: Restore sleep callback
474 - Core: Move rewind diffing to its own thread
475 - Core: Ability to enumerate and modify video and audio channels
476 - Core: List memory segments in the core
477 - Core: Move savestate creation time to extdata
478 - Core: Config values can now be hexadecimal
479 - Core: Improved threading interrupted detection
480 - Debugger: Modularize CLI debugger
481 - Debugger: Make building with debugging aspects optional
482 - Debugger: Add functions for read- or write-only watchpoints
483 - Debugger: Make attaching a backend idempotent
484 - Debugger: Add mDebuggerRunFrame convenience function
485 - Feature: Move game database from flatfile to SQLite3
486 - Feature: Support ImageMagick 7
487 - Feature: Make -l option explicit
488 - FFmpeg: Return false if a file fails to open
489 - FFmpeg: Force MP4 files to YUV420P
490 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
491 - GB: Reset with initial state of DIV register
492 - GB MBC: New MBC7 implementation
493 - GB Audio: Simplify envelope code
494 - GB Audio: Improve initial envelope samples
495 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
496 - GB Video: Improved video timings
497 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
498 - GBA, GB: ROM is now unloaded if a patch is applied
499 - GBA DMA: Refactor DMA out of memory.c
500 - GBA DMA: Move DMAs to using absolute timing
501 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
502 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
503 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
504 - GBA Memory: Support reading/writing POSTFLG
505 - GBA Memory: Remove unused prefetch cruft
506 - GBA Timer: Improve accuracy of timers
507 - GBA Video: Clean up unused timers
508 - GBA Video: Allow multiple handles into the same tile cache
509 - GBA Video, GB Video: Colors are now fully scaled
510 - GBA Video: Optimize when BLD* registers are written frequently
511 - OpenGL: Add xBR-lv2 shader
512 - Qt: Move last directory setting from qt.ini to config.ini
513 - Qt: Improved HiDPI support
514 - Qt: Expose configuration directory
515 - Qt: Merge "Save" and "OK" buttons in shader options
516 - Qt: Automatically load controller profile when plugged in
517 - Qt: Rename "Resample video" option to "Bilinear filtering"
518 - Qt: Remove audio thread
519 - Qt: Remove audio buffer sizing in AudioProcessorQt
520 - Qt: Re-enable QtMultimedia on Windows
521 - Qt: Make "Mute" able to be bound to a key
522 - Qt: Add .gb/.gbc files to the extension list in Info.plist
523 - Qt: Relax hard dependency on OpenGL
524 - Qt: Better highlight active key in control binding
525 - SDL: Remove scancode key input
526 - SDL: Automatically map controllers when plugged in
527 - Test: Add a basic test suite
528 - Util: Add size counting to Table
529 - Util: Add 8-bit PNG write support
530 - Util: Tune patch-fast extent sizes
531 - VFS: Call msync when syncing mapped data
532 - VFS: Allow truncating memory chunk VFiles
533 - VFS: Fix some minor VFile issues with FILEs
534 - VFS: Optimize expanding in-memory files
535 - VFS: Add VFileFIFO for operating on circle buffers
536Changes from beta 1:
537Features:
538 - Qt: Italian translation (by theheroGAC)
539 - Qt: Updated German translation
540Bugfixes:
541 - GB Audio: Fix incorrect channel 4 iteration
542 - GB Audio: Fix zombie mode bit masking
543 - GB Serialize: Fix timer serialization
544 - GB Video: Fix LYC regression
545 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
546 - GBA Timer: Fix count-up timing overflowing timer 3
547 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
548 - Qt: Fix memory search close button (fixes mgba.io/i/769)
549 - Qt: Fix window icon being stretched
550 - Qt: Fix initial window size (fixes mgba.io/i/766)
551 - Qt: Fix data directory path
552 - Qt: Fix controls not saving on non-SDL builds
553 - Qt: Fix translation initialization (fixes mgba.io/i/776)
554 - Qt: Fix patch loading while a game is running
555 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
556 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
557 - Qt: Fix GL-less build
558 - Qt: Fix Software renderer not handling alpha bits properly
559 - Qt: Fix screen background improperly stretching
560 - SDL: Fix cheats not loading
561Misc:
562 - GB Serialize: Add MBC state serialization
563 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
564 - GBA Timer: Improve accuracy of timers
565 - PSP2: Update toolchain to use vita.cmake
566 - Qt: Add language selector
567 - Qt: Minor test fixes
568 - Qt: Move shader settings into main settings window
569 - Qt: Dismiss game crashing/failing dialogs when a new game loads
570 - Qt: Properly ship Qt translations
571 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
572
5730.6 beta 1: (2017-06-29)
574 - Initial beta for 0.6
575
5760.5.2: (2016-12-31)
577Bugfixes:
578 - All: Fix fullscreen config option being ignored
579 - ARM7: PSR mode bits should not get sign extended
580 - GB: Fix audio not being deinitialized
581 - GB: Fix crash when masking savedata
582 - GB: Properly initialize sramRealVf variable
583 - GB Audio: Fix serialization of channel 3 and NR52 properties
584 - GB Audio: Reset envelope timer when reseting sound channel
585 - GB MBC: Fix SRAM dangling pointer with RTC games
586 - GB MBC: Fix initializing MBC when no ROM is loaded
587 - GB Memory: Fix patching ROM bank 0
588 - GB Memory: Fix starting HDMAs during mode 0
589 - GB Memory: Fix HDMA5 value after DMA completes
590 - GB Video: Initialize LCDC in renderer
591 - GB Video: Hblank IRQs should mask LYC=LY IRQs
592 - GBA: Fix IRQs firing after already being cleared
593 - GBA: Only unhalt CPU if appropriate bit is set in IE
594 - GBA: Add savegame override for Crash Bandicoot 2
595 - GBA BIOS: Fix MidiKey2Freq BIOS reads
596 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
597 - GBA Cheats: Fix GameShark ROM patches
598 - GBA I/O: Mask off WAITCNT bits that cannot be written
599 - GBA Memory: Fix misaligned BIOS reads
600 - GBA Memory: Fix VCOUNT being writable
601 - GBA Video: Fix out of bounds sprite transforms
602 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
603 - Libretro: Fix disabling BIOS
604 - Libretro: Fix Game Boy savestates and audio
605 - Qt: Fix changing resolution of software renderer
606 - Qt: Fix setting overrides
607 - Qt: Fix cut off tiles and alignment issues in tile viewer
608 - Qt: Only reset window dimensions when first shown
609 - Qt: Fix Qt Multimedia audio driver on big endian
610 - Qt: Fix Apply button for key and controller configurations
611 - VFS: Fix resizing memory chunks when not needed
612 - Windows: Fix Unicode directory handling
613Misc:
614 - GB, GBA: Prevent loading null ROMs
615 - GB Audio: Initialize wave RAM to GBC values
616 - GB Memory: Reset ROM bank when loading a ROM
617 - PSP2: Improved controller rumble
618
6190.5.1: (2016-10-05)
620Bugfixes:
621 - Core: Fix importing save games as read-only
622 - FFmpeg: Fix encoding AAC
623 - GB: Fix invalid STOP behavior on Game Boy Color
624 - GB: Initialize audio properly
625 - GB: Properly clear KEY1 bit 0 when switching speeds
626 - GB: Properly unload save files when unloading a ROM
627 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
628 - GB MBC: Fix MBC7 when size is incorrectly specified
629 - GB MBC: Fix RTC access when no save file is loaded
630 - GB SIO: Don't auto-clock external shift clock
631 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
632 - GB Video: Fix video frames getting missed when LCDC is off
633 - GB Video: Clear screen when LCDC is off
634 - GBA Cheats: Fix holding onto pointers that may get invalidated
635 - GBA Cheats: Fix key-activated CodeBreaker cheats
636 - GBA Cheats: Fix uninitialized memory getting freed when saving
637 - GBA Hardware: Improve Game Boy Player rumble behavior
638 - GBA Memory: Fix several unused I/O register read values
639 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
640 - LR35902: Fix events running with the wrong cycle active
641 - Qt: Fix "close" button on Overrides view
642 - Qt: Fix saving overrides
643 - Qt: Fix directory set unloading when replacing the ROM
644 - Qt: Fix patch loading
645 - Qt: Fix crash when saving an override if a game isn't loaded
646 - Qt: Fix showing default display driver as OpenGL (force 1.x)
647 - SDL: Attach rumble in SDL frontend
648 - Util: Fix PNG identification on files too small to be a PNG
649Misc:
650 - All: Only update version info if needed
651 - All: Split out install locations for Libretro and OpenEmu
652 - FFmpeg: Encoding cleanup
653 - GB: Reset active region when reloading ROM
654 - GB Memory: Initialize RAM pattern for GBC
655 - GB Video: Improved video timings
656 - Qt: Manage window sizes slightly better
657 - Qt: Remember scale option independent of core dimensions
658
6590.5.0: (2016-09-19)
660Features:
661 - Game Boy support
662 - Support for encrypted CodeBreaker GBA cheats
663 - Emulation of Vast Fame protected GBA carts (taizou)
664 - Tile viewer
665 - Threaded rendering mode
666 - Libretro: Memory map and achievement support (leiradel)
667 - GUI: Add UI control remapping
668 - GUI: Add fast-forward
669 - Wii: 240p support
670 - 3DS: Adjustable screen darkening
671 - Ability to temporarily load a savegame
672 - Load specific files out of archives
673 - Automatic BIOS detection
674Bugfixes:
675 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
676 - Debugger: Fix GDB breakpoints
677 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
678 - GBA: Fix filehandle leak with savegames
679 - GBA: Timer 0 cannot be count up
680 - GBA: Count up timers should not count themselves
681 - GBA Memory: Fix mirror on non-overdumped Classic NES games
682 - GBA Memory: Fix ldm {pc}
683 - GBA Savedata: Fix savedata sync timer
684 - GBA Savedata: Only unmap savedata if present
685 - GBA Serialize: Savestates now properly store prefetch
686 - GBA Video: WIN0/1 take priority over OBJWIN
687 - GBA Video: Fix out-of-order OBJWIN
688 - PSP2: Fix GPU crash while exiting
689 - PSP2: Fix VSync
690 - PSP2: Fix accelerometer range
691 - PSP2: Actually load screen mode setting
692 - PSP2: Fix gyroscope direction
693 - PSP2: Delete threads after they return
694 - PSP2: Fix mapping/unmapping from not at 0
695 - Qt: Fix bug in software renderer scaling
696 - Qt: Fix hanging key press after disabling autofire
697 - Qt: Fix being unable to pause manually when using auto-pausing
698 - SDL: Fix axes being mapped wrong
699 - Util: Fix realloc semantics in utf16to8
700 - Util: Fix inserting too many items into a hash table
701 - VFS: Fix uninitialized varaible reading from 7z
702 - VFS: Fix reading multiple files from a 7z archive
703 - Wii: Fix framelimiting after a slowdown
704 - Wii: Fix garbage flash at startup
705Misc:
706 - 3DS: Use blip_add_delta_fast for a small speed improvement
707 - 3DS: Allow UTF-16 filenames
708 - 3DS: Port to using citro3D
709 - 3DS: Use system font for menus
710 - 3DS: Attempt to use Core 2 for threads
711 - 3DS: Adjustable filering
712 - 3DS: 3D banner
713 - All: Add QUIET parameter to silence CMake
714 - All: Faster memory read/write
715 - ARM7: Support forcing Thumb mode via MSR
716 - ARM7: Flush prefetch cache when loading CPSR via MSR
717 - ARM7: Clean up instruction decoding for future expandability
718 - Debugger: Support register and memory writes via GDB stub
719 - Debugger: Add software breakpoint support to gdb
720 - FFmpeg: Full support for libavcodec 56+
721 - GBA: Better debug logging if event processing breaks
722 - GBA Audio: Force audio DMAs to not increment destination
723 - GBA BIOS: Use custom ArcTan, not relying on OS
724 - GBA Hardware: Clean up dead code in GBP
725 - GBA Memory: Optimize stalling behavior
726 - GBA Memory: Optimize Load-/StoreMultiple
727 - GBA Savedata: Add realistic timing for EEPROM
728 - GBA Serialize: Savestates now store if CPU was halted
729 - GBA Video: Remove old slow path fallback
730 - GBA Video: Optimize sprite drawing
731 - GBA Video: Optimize mode 0 rendering
732 - GBA Video: Optimize compositing cases slightly
733 - GUI: Screenshot dimensions are now passed through
734 - GUI: Add back logging
735 - GUI: Only reload config if manually saved
736 - GUI: Increase scrolling speed
737 - OpenGL: Log shader compilation failure
738 - OpenGL: Add texSize uniform
739 - Qt: Make -g flag work in Qt build
740 - Qt: Simplify OpenGL context creation
741 - Qt: Thread startup improvements
742 - Qt: Make audio channel/video layer options shortcut mappable
743 - Qt: Remove some C99isms from C++ code
744 - Qt: Remove default autofire mappings
745 - Qt: Make reseting when pasued frame-accurate
746 - Qt: Rearchitect game closing codepath
747 - PSP2: Use system font for menus
748 - PSP2: Add rumble for PS TV
749 - PSP2: Add fit-to-height screen mode
750 - PSP2: Sync files per descriptor
751 - PSP2: Allow UTF-8 filenames
752 - PSP2: Screenshots are now saved into the Photo Gallery
753 - PSP2: Stop underclocking when menuing
754 - SDL: Increase default audio buffer size to 1024 samples
755 - SDL: More responsive rumble
756 - Util: Add Vector GetConstPointer
757 - Util: Add rtrim
758 - Util: Add endswith
759 - VFS: Improve zip file detection
760 - Wii: Add pixelated resample filter
761 - Windows: Add native VDir support
762 - Util: Add PRIz macro for libc versions that don't support %z
763
7640.4.1: (2016-07-11)
765Bugfixes:
766 - All: Fix several file handle leaks
767 - All: Fix instruction tables getting zeroed when linking sometimes
768 - ARM7: Fix flags on SBC/RSC
769 - ARM7: Fix setting spsr privilege bits when spsr is empty
770 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
771 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
772 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
773 - GBA Memory: Fix executing code from OBJ region of VRAM
774 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
775 - GBA Serialize: Fix loading savegames from savestates
776 - OpenGL: Correct boolean vector strcmp strings for uniforms
777 - Qt: Fix sending gameStopped twice
778 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
779 - Qt: Fix initial state of key mapping
780 - Qt: Initialize m_useBios
781 - SDL: Fix joystick initialization on BSD
782 - SDL: Fix potential joystick crash in games with rumble
783 - SDL: Fix SDL 1.2 build
784 - SDL: Fix sporadic crash when deinitializing audio
785 - Shaders: Fix AGS-001 shader with some bad drivers
786 - Util: Use closesocket on Windows
787 - Util: Fix socket bind addresses
788 - VFS: Fix reading 7z archives without rewinding first
789 - VFS: VFileFromFD should not open directories
790 - Wii: Fix tilting direction
791 - Util: Fix realloc semantics in utf16to8
792Misc:
793 - All: Allow use of external minizip library
794 - Debugger: CLI debugger now exits when end-of-stream is reached
795 - FFmpeg: Update dependencies on Ubuntu
796 - GBA: Slightly optimize GBAProcessEvents
797 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
798 - GBA Video: Null renderer should return proper register values
799 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
800 - Qt: Add preset for DualShock 4
801 - Qt: Update 360 input profile on OS X to reflect newer drivers
802 - Qt: Remove use of NaN
803 - Qt: Canonicalize file paths when loading games
804 - Qt: Add refresh button to controller editing
805 - SDL: Remove default gamepad mappings
806 - Util: Fix intermittent build failure on OS X
807 - VFS: VFile.sync now updates modified time
808
8090.4.0: (2016-02-02)
810Features:
811 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
812 - I/O viewer
813 - Booting of multiboot images
814 - Customization of GIF recording
815 - Libretro: Cheat code support
816 - Support for GLSL shaders
817 - ROM information view
818 - Support for VBA-style cheat codes
819 - Savestates now store creation timestamps
820 - Key autofire
821 - Libretro: Allow blocking opposing directional input
822 - OpenEmu core for OS X
823 - Libretro: Settings for using BIOS and skipping intro
824 - Libretro: Customizable idle loop removal
825 - Implemented cycle counting for sprite rendering
826 - Cleaner, unified settings window
827 - Added a setting for pausing when the emulator is not in focus
828 - Customizable paths for save games, save states, screenshots and patches
829 - Controller hotplugging
830 - Ability to store save games and active cheats within savestates
831Bugfixes:
832 - ARM7: Fix sign of unaligned LDRSH
833 - ARM7: Fix decoding of some ARM ALU instructions with shifters
834 - Debugger: Fix watchpoints in gdb
835 - GBA: Fix warnings when creating and loading savestates
836 - GBA: Fix Iridion II savetype
837 - GBA BIOS: Fix misaligned CpuSet
838 - GBA Cheats: Fix cheats setting the Action Replay version
839 - GBA Hardware: Fix GPIO on big endian
840 - GBA Memory: Fix DMA register writing behavior
841 - GBA Memory: Fix DMAs triggering two cycles early
842 - Libretro: Fix aspect ratio
843 - Qt: Fix some potential crashes with the gamepad mapping
844 - Qt: Fix keys being mapped incorrectly when loading configuration file
845 - Util: Fix PowerPC PNG read/write pixel order
846 - Util: Fix excessive memory allocation when decoding a PNG
847 - VFS: Fix VFileReadline and remove _vfdReadline
848Misc:
849 - All: Improved PowerPC support
850 - All: Fix some undefined behavior warnings
851 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
852 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
853 - GBA: Implement bad I/O register loading
854 - GBA: Allow jumping to OAM and palette RAM
855 - GBA BIOS: Finish implementing RegisterRamReset
856 - GBA Config: Add "override" layer for better one-time configuration
857 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
858 - GBA Memory: Use a dynamically sized mask for ROM memory
859 - GBA Memory: Implement several unimplemented memory access types
860 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
861 - GBA RR: Starting from savestate now embeds the savegame
862 - GBA RR: Add preliminary SRAM support for VBM loading
863 - GBA RR: Add support for resets in movies
864 - GBA Video: Remove lastHblank, as it is implied
865 - Libretro: Use anonymous memory mappers for large blocks of memory
866 - Libretro: Add install target for libretro core
867 - Qt: Window size command line options are now supported
868 - Qt: Increase usability of key mapper
869 - Qt: Add 'Apply' button to settings window
870 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
871 - Qt: Allow use of modifier keys as input
872 - Qt: Optimize log viewer
873 - Qt: Added button for breaking into the GDB debugger
874 - Qt: Add box for showing duration of rewind
875 - SDL: Support fullscreen in SDL 1.2
876 - SDL: Allow GBASDLAudio to be used without a thread context
877 - Util: Use VFile for configuration
878 - Util: Add MutexTryLock
879
8800.3.2: (2015-12-16)
881Bugfixes:
882 - ARM7: Fix STRT/STRBT
883 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
884 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
885 - Libretro: Fix problems with rumble not turning off
886 - GBA: Fix idle skip state being retained between games
887 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
888 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
889 - GBA BIOS: Fix Sqrt sign
890 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
891 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
892 - GBA Memory: Fix DMA behavior for SRAM accesses
893 - GBA Memory: Fix Store8 to OBJ VRAM
894 - GBA Memory: Fix alignment of LDM/STM on SRAM
895 - GBA Memory: Fix unaligned out-of-bounds ROM loads
896 - GBA Memory: Fix timing of DMAs
897 - GBA Video: Fix _mix for 15-bit color
898 - GBA Video: Fix OAM and palette initialization
899 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
900 - Qt: Use safer isLoaded check in GameController
901 - Qt: Fix a race condition in PainterGL that could lead to a crash
902 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
903 - Qt: Fix font size in memory viewer
904 - Qt: Fix a crash in the memory viewer
905 - Qt: Add additional checks in CheatModel to prevent crashes
906 - Qt: Fix race condition with setting sample rate
907 - Qt: Fix crash when closing multiplayer windows
908 - Qt: Fix resetting while paused
909Misc:
910 - GBA Audio: Implement missing flags on SOUNDCNT_X register
911 - Qt: Add mute option to menu
912
9130.3.1: (2015-10-24)
914Bugfixes:
915 - ARM7: Fix instruction decoding of Thumb shifts
916 - GBA: Deinit savegame when unloading a ROM
917 - GBA: Fix BIOS check on big endian
918 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
919 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
920 - GBA Audio: Fix audio channels being silenced at the wrong time
921 - GBA Memory: Fix bad BIOS Load16 on big endian
922 - GBA Memory: Fix bad Load8 on big endian
923 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
924 - GBA Video: Fix edge case with sprite blend modes and semitransparency
925 - GBA Video: Fix objwin and blending interaction on sprites
926 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
927 - Libretro: Fix a memory leak with the render buffer
928 - Qt: Windows no longer spawn in the top left on first launch
929 - Qt: Fix install path of XDG desktop file with DESTDIR
930 - Qt: Fix drag and drop on Windows
931 - Qt: Reenable double buffering, as disabling it broke some Windows configs
932 - VFS: Fix return values of VFileFILE.read and .write
933Misc:
934 - All: Reset next event to cycles instead of zero to interrupt
935 - All: Add --version flag
936 - ARM7: Force disable LTO on two files to work around a GCC bug
937 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
938 - GBA: Better memory handling with PNG savestates
939 - GBA: Additional savestate sanity checks
940 - GBA: Check for cycle count being too high
941 - GBA Audio: Allow GBAAVStream to have no video callback
942 - GBA BIOS: Implement RegisterRamReset for SIO registers
943 - Qt: Remove useless help icons in dialogs
944 - Qt: Prevent savestate window from opening while in multiplayer
945 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
946 - Qt: Dropping multiplayer windows works more cleanly now
947
9480.3.0: (2015-08-16)
949Features:
950 - Ability to hide individual background layers, or OBJs
951 - Ability to mute individual audio channels
952 - Palette viewer and exporter
953 - Volume control
954 - More shortcuts are editable (e.g. quick save/load)
955 - Rewind now shows the frame after rewinding
956 - Import/Export of GameShark/Action Replay snapshots
957 - Add "Step backwards" item for single increment rewind
958 - Deadzone estimation for game controllers
959 - Analog inputs can be used for shortcuts
960 - Menu items for specific solar sensor brightness levels
961 - Remappable controls for tilt and gyroscope sensors
962 - Status messages for actions taken while a game is running (e.g. save/load state)
963 - Memory inspector
964 - Screensaver can now be suspended while a game is running
965 - Load/save the most recent savestate slot
966 - Support varible speed (PWM) rumble
967 - Ability to cap fast forward speed
968 - Finer control over FPS target
969 - Holdable shortcut for rewinding one frame at a time
970 - Ability to boot directly into the BIOS
971 - Preliminary support for yanking out the game pak while a game is running
972 - Thumb-drive mode by putting a file called portable.ini in the same folder
973 - Configurable display driver, between software and OpenGL
974 - Undo-able savestate loading and saving
975 - Controller profiles now store shortcut settings
976 - Default controller profiles for several common controllers
977 - Libretro now supports BIOS, rumble and solar sensor
978 - Implement BIOS call Stop, for sleep mode
979 - Automatically load patches, if found
980 - Improved video synchronization
981 - Configurable audio output sample rate
982Bugfixes:
983 - ARM7: Fix SWI and IRQ timings
984 - ARM7: Fix Thumb MUL timing
985 - ARM7: Fix timing of multiplies to use N cycles
986 - ARM7: ARMHotplugDetach should call deinit
987 - Debugger: Fix use-after-free in breakpoint clearing code
988 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
989 - GBA: Cap audio FIFO read size during deserialization
990 - GBA: Check for corrupted savestates when loading
991 - GBA: Check for improperly sized savestates when loading
992 - GBA: Check for savestates made from differently sized ROMs
993 - GBA: Fix calls to endian-independent loadstores
994 - GBA: Fix timing of reading from timer registers
995 - GBA: Ensure cycles never go negative
996 - GBA Audio: Force audio FIFOs to 32-bit
997 - GBA Audio: Fix audio pitch changing when adjusting buffer size
998 - GBA Audio: Fix sample order in audio channel 3
999 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1000 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1001 - GBA Memory: Improve Thumb open bus behavior
1002 - GBA Memory: Fix potential DMA issue when loading a savestate
1003 - GBA Memory: Fix load/store multiple video memory waitstates
1004 - GBA SIO: Fix reseting when there are SIO devices attached
1005 - GBA Video: Blended sprites should never have other effects applied
1006 - GBA Video: Fix out-of-bounds tiles in mosaic
1007 - GBA Video: Fix windows not affecting sprites
1008 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1009 - GBA Video: Fix timing on first scanline
1010 - Qt: Better cleanup when a game crashes
1011 - Qt: Fix open ROM dialog filtering for archive formats
1012 - Qt: Cap the maximum number of multiplayer windows
1013 - Qt: Fix maximum year in sensor override
1014 - Qt: Fix window being too tall after exiting fullscreen
1015 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1016 - Qt: Fix analog buttons not getting unmapped
1017 - Qt: Fix passing command line options
1018 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1019 - SDL: Fix SDL build when OpenGL is missing
1020 - Util: Allow loading IPS patches that grow the ROM
1021 - VFS: Fix resource leaks if some allocations fail
1022 - VFS: Fix line-reading to return proper values
1023 - Video: Fix an issue with very long filenames
1024 - Util: Fix formatting of floats
1025Misc:
1026 - All: Add --help flag for command line programs
1027 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1028 - All: Enable static linking for Windows
1029 - All: Enable static linking for OS X
1030 - All: Threads are now named
1031 - All: Proper handling of Unicode file paths
1032 - ARM7: Add emulation for Undefined CPU mode
1033 - ARM7: Reduce the size of the Thumb instruction table
1034 - GBA: Add status log level
1035 - GBA: GBARewind now returns how many states it has rewound
1036 - GBA: SIO logging layer
1037 - GBA BIOS: Stub out SoundBias
1038 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1039 - GBA: Don't include GBACLIDebugger struct unless needed
1040 - GBA: Savedata is now synced shortly after data finishes being written
1041 - GBA: Process multiple timer events at once, if necessary
1042 - GBA Audio: Implement audio reset for channels A/B
1043 - GBA Audio: Process multiple audio events at once, if necessary
1044 - GBA Hardware: Backport generic RTC source into core
1045 - GBA Input: Allow axes and buttons to be mapped to the same key
1046 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1047 - GBA SIO: Add a dummy driver for Normal mode
1048 - GBA Thread: Add functionality for running callbacks on the GBA thread
1049 - GBA Thread: Split GBASync into a separate file
1050 - GBA Video: Refactor software renderer into separate files
1051 - GBA Video: Slightly optimize mode 0 mosaic rendering
1052 - Debugger: Free watchpoints in addition to breakpoints
1053 - Qt: Handle saving input settings better
1054 - Qt: Move GL frame drawing back onto its own thread
1055 - Qt: Fast forward (held) option moved from Other to Emulation menu
1056 - Qt: Show version info in window title
1057 - Qt: Migrate multiplayer window handling into GBAApp
1058 - Qt: Unified file opening and saving with last location
1059 - Qt: Fix windows being resizable when they shouldn't have been
1060 - Qt: Only hide cursor in full screen
1061 - Qt: Replace pause-after-frame mutex with an atomic
1062 - Qt: Add application icon and XDG desktop files
1063 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1064 - Qt: Don't save window size when entering fullscreen
1065 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1066 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1067 - Qt: Increase usability of key mapper
1068 - Qt: Show checkmark for window sizes
1069 - Qt: Set window path to loaded ROM
1070 - Perf: Ability to load savestates immediately on launch
1071 - SDL: Properly check for initialization
1072 - SDL: Clean up initialization functions
1073 - SDL: Clean up GL context
1074 - Util: Allow disabling the threading code entirely
1075 - VFS: Add sync method to force syncing with backing
1076
10770.2.1: (2015-05-13)
1078Bugfixes:
1079 - All: Fix sanitize-deb script not cleaning up after itself
1080 - All: Fix dependencies for libavcodec on Debian-derived platforms
1081 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1082 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1083 - ARM7: Fix ARM multiply instructions when PC is a destination register
1084 - Debugger: Fix use-after-free in breakpoint clearing code
1085 - Debugger: Fix boundary conditions in tab completion
1086 - GBA: Fix timers not updating timing when writing to only the reload register
1087 - GBA: Fix rewind boundary conditions
1088 - GBA: Add initial I/O register settings for background matrix registers
1089 - GBA: Fix hang when loading a savestate if sync to video is enabled
1090 - GBA: Handle out-of-bounds I/O access
1091 - GBA: Fix bounds-checking on EEPROM access
1092 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1093 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1094 - GBA Memory: Allow SRAM to be 64kB
1095 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1096 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1097 - GBA Video: Fix second frame mode 5
1098 - Perf: Fix race condition if a game crashes immediately on start
1099 - Qt: Fix Display object leak when closing a window
1100 - Qt: Fix .deb dependencies
1101 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1102 - Qt: Fix window not regaining focus after exiting savestate window
1103 - Qt: Fix regression where video would not record if the game had already started
1104 - Qt: Fix potential crash if a gamepad causes focus to change
1105 - Qt: Fix controller axis querying
1106 - Qt: Fix multiplayer windows opening as the wrong size
1107 - Qt: Fix controllers sometimes not loading the right profile
1108 - SDL: Fix boundary conditions for joystick adjustments
1109 - SDL: Allocate properly sized input maps
1110 - SDL: Fix potential build issues when Qt and SDL2 are in use
1111 - Util: Fix resource leak in UTF-8 handling code
1112 - Util: Fix a null-pointer issue when attempting to delete a key
1113 - VFS: Fix resource leaks if some allocations fail
1114 - Video: Fix an issue with very long filenames
1115Misc:
1116 - GBA Memory: Soft-crash if jumping past the end of a ROM
1117 - Qt: Show multiplayer numbers in window title
1118 - Qt: Solar sensor can have shortcuts set
1119
11200.2.0: (2015-04-03)
1121Features:
1122 - Support for gamepad axes, e.g. analog sticks or triggers
1123 - Add scale presets for up to 6x
1124 - Settings window
1125 - Bilinear resampling option
1126 - Add option to skip BIOS start screen
1127 - List of recently opened games
1128 - Support for games using the Solar Sensor
1129 - Better audio resampling via blip-buf
1130 - Game Pak overrides dialog for setting savetype and sensor values
1131 - Support for games using the tilt sensor
1132 - Remappable shortcuts for keyboard and gamepad
1133 - Rewinding of emulation
1134 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1135 - Support IPv6
1136 - Save directory of last loaded file
1137 - Support BPS patches
1138 - Automatically detect and optimize out idle loops
1139 - Configurable game overrides
1140 - Support loading 7-Zip files
1141 - Drag and drop game loading
1142 - Cheat code support
1143 - Runtime configurable audio driver
1144 - Libretro core for use with RetroArch and other front-ends
1145 - Controller profiles for setting different bindings for different controllers
1146 - Ability to lock aspect ratio
1147 - Local link cable support
1148 - Ability to switch which game controller is in use per instance
1149 - Ability to prevent opposing directional input
1150 - Warning dialog if an unimplemented BIOS feature is called
1151 - Debugger: Add CLI "frame", frame advance command
1152 - Debugger: Add CLI functions for writing to memory
1153 - Debugger: Add CLI functions for examining memory regions
1154 - Debugger: Add CLI function for writing a register
1155Bugfixes:
1156 - ARM7: Extend prefetch by one stage
1157 - ARM7: Fix cycle counting for loads
1158 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1159 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1160 - GBA: Initialize gba.sync to null
1161 - GBA: Fix timer initialization
1162 - GBA Audio: Support 16-bit writes to FIFO audio
1163 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1164 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1165 - GBA BIOS: Fix BIOS prefetch after reset
1166 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1167 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1168 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1169 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1170 - GBA Memory: Fix cycle counting for 32-bit load/stores
1171 - GBA RR: Fix fallthrough error when reading tags from a movie
1172 - GBA Thread: Fix possible hang when loading an archive
1173 - GBA Thread: Fix possible deadlock in video sync
1174 - Perf: Fix crash when the GBA thread fails to start
1175 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1176 - Qt: Fix crash when adjusting settings after closing a game
1177 - Qt: Fix crash when starting GDB stub after closing a game
1178 - Qt: Fix patch loading while a game is running
1179 - Qt: Fix crash when loading a game after stopping GDB server
1180 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1181 - Qt: Fix crash when attempting to pause if a game is not running
1182 - SDL: Properly clean up if a game doesn't launch
1183 - Util: Fix sockets on Windows
1184Misc:
1185 - All: Enable link-time optimization
1186 - Debugger: Watchpoints now work on STM/LDM instructions
1187 - Debugger: Clean up GDB stub network interfacing
1188 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1189 - Debugger: Merge Thumb BL instructions when disassembling
1190 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1191 - Debugger: Watchpoints now report address watched (fixes #68)
1192 - Debugger: Add support for soft breakpoints
1193 - Debugger: Make I/O register names be addresses instead of values
1194 - Debugger: Rename read/write commands
1195 - GBA: Improve accuracy of event timing
1196 - GBA: Add API for getting Configuration structs for overrides and input
1197 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1198 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1199 - GBA: Move A/V stream interface into core
1200 - GBA: Savestates now take into account savedata state machines (fixes #109)
1201 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1202 - GBA Memory: Simplify memory API and use fixed bus width
1203 - GBA Thread: Make GBASyncWaitFrameStart time out
1204 - GBA Video: Start video at the last scanline instead of the first
1205 - Qt: Optimize logo drawing
1206 - Qt: Move frame upload back onto main thread
1207 - Qt: Remember window position
1208 - Qt: Double-clicking on the window toggles full screen
1209 - Util: Use proper locale for reading and writing float values
1210
12110.1.1: (2015-01-24)
1212Bugfixes:
1213 - ARM7: Fix LDM writeback to a register already written
1214 - GBA: Fix timers 2 and 3 updating incorrectly
1215 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1216 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1217 - GBA Audio: Properly initialize audio FIFO channels
1218 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1219 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1220 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1221 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1222 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1223 - GBA BIOS: Fix HuffUnComp boundary conditions
1224 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1225 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1226 - GBA Memory: Filter out top nybble of DMA addresses
1227 - GBA Memory: Properly bounds-check VRAM accesses
1228 - GBA Memory: Fix initial DMA state
1229 - GBA Thread: Allow halted games to exit cleanly
1230 - GBA Video: Fix blend issues with obscured middle layers
1231 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1232 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1233 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1234 - GBA Video: Fix sprite boundary conditions with mosaic
1235 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1236 - Qt: Fix issue with set frame sizes being the wrong height
1237 - Qt: Fix emulator crashing when full screen if a game is not running
1238 - Qt: Fix window focus issues
1239 - Qt: Properly set default video recording settings
1240 - Qt: Fix a race condition when a game crashes immediately
1241 - Qt: Fix some cases where key mapping can break if focus is adjusted
1242 - Qt: Fix crash if a game pauses before any frames are shown
1243 - Debugger: Negative PC-relative loads now properly subtract the offset
1244 - Debugger: Align PC-relative loads in Thumb
1245 - Debugger: Fix watchpoints triggering too late
1246 - Debugger: Fix binary print putting spaces between digits
1247 - Video: Ensure FFmpeg encoder has audio frames
1248 - Video: Fix uncompressed PCM audio recording
1249 - Video: Fix FFmpeg crashing when the file extension is wrong
1250 - Util: Fix SOCKET_FAILED macro
1251Misc:
1252 - GBA: Exit cleanly on FATAL if the port supports it
1253 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1254 - Qt: Disable sync to video by default
1255 - Qt: Handle a game crash without crashing
1256 - Qt: Set default log level to FATAL, ERROR and WARN
1257 - Qt: Clarify some phrasing in the menus
1258 - Qt: Clear active buttons when focus is lost
1259
12600.1.0: (2014-12-13)
1261 - Initial release