all repos — mgba @ 6c0d67cf5f86684e971e673000cfa4338563d5dc

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4Bugfixes:
  5 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  6 - Python: Fix importing .gb or .gba before .core
  7 - GBA: Reset active region as needed when loading a ROM
  8 - Qt: Fix command line debugger closing second game
  9 - GB Serialize: Fix audio state loading
 10 - GB Video: Fix dot clock timing being slightly wrong
 11Misc:
 12 - GBA Timer: Use global cycles for timers
 13 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 14 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 15 - Qt: Don't rebuild library view if style hasn't changed
 16 - Qt: Redo GameController into multiple classes
 17
 180.6.0: (2017-07-16)
 19Features:
 20 - Library view
 21 - Sprite viewer
 22 - Debugging console
 23 - Improved memory viewer
 24 - Memory search
 25 - Command line ability to override configuration values
 26 - Add option to allow preloading the entire ROM before running
 27 - Add option for whether rewinding restores save games
 28 - Savestates now contain any RTC override data
 29 - Add option to lock video to integer scaling
 30 - LR35902: Watchpoints
 31 - LR35902/GB-Z80 disassembler
 32 - GB: Tile viewer
 33 - GB: Video/audio channel enabling/disabling
 34 - GB: Symbol table support
 35 - GB MBC: Add MBC1 multicart support
 36 - GBA: Support printing debug strings from inside a game
 37 - GBA: Better cheat type autodetection
 38 - Implement keypad interrupts
 39 - Configuration of gamepad hats
 40 - Video log recording for testing and bug reporting
 41 - Debugger: Segment/bank support
 42 - Debugger: Execution tracing
 43 - Qt: German translation (by Lothar Serra Mari)
 44 - Qt: Spanish translation (by Kevin López)
 45 - Qt: Italian translation (by theheroGAC)
 46Bugfixes:
 47 - ARM7: Fix MLA/*MULL/*MLAL timing
 48 - Core: Fix crash with rewind if savestates shrink
 49 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 50 - Core: Fix directory sets crashing on close if base isn't properly detached
 51 - FFmpeg: Fix overflow and general issues with audio encoding
 52 - GB: Fix flickering when screen is strobed quickly
 53 - GB: Fix STAT blocking
 54 - GB MBC: Fix ROM bank overflows getting set to bank 0
 55 - GB MBC: Fix swapping carts not detect new MBC
 56 - GB Timer: Improve DIV reset behavior
 57 - GB Timer: Fix DIV batching if TAC changes
 58 - GB Video: Reset renderer when loading state
 59 - GBA: Fix multiboot ROM loading
 60 - GBA: Fix multiboot loading resulting in too small WRAM
 61 - GBA BIOS: Implement BitUnPack
 62 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 63 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 64 - GBA BIOS: Fix INT_MIN/-1 crash
 65 - GBA Hardware: Fix crash if a savestate lies about game hardware
 66 - GBA I/O: Handle audio registers specially when deserializing
 67 - GBA Memory: Improve initial skipped BIOS state
 68 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 69 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 70 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 71 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 72 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 73 - LR35902: Fix core never exiting with certain event patterns
 74 - LR35902: Fix pc overflowing current region off-by-one
 75 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 76 - OpenGL: Fix some shaders causing offset graphics
 77 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 78 - Qt: Fix window icon being stretched
 79 - Qt: Fix data directory path
 80 - Qt: Fix timing issues on high refresh rate monitors
 81 - Qt: Fix linking after some windows have been closed
 82 - Qt: Fix crash when changing audio settings after a game is closed
 83 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 84 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 85 - Qt: Fix game unpausing after frame advancing and refocusing
 86 - SDL: Fix game crash check
 87 - SDL: Fix race condition with audio thread when starting
 88 - SDL: Fix showing version number
 89 - Test: Fix crash when loading invalid file
 90 - Test: Fix crash when fuzzing fails to load a file
 91 - Test: Don't rely on core for frames elapsed
 92 - Test: Fix crash when loading invalid file
 93 - Test: Fix crash when fuzzing fails to load a file
 94 - Tools: Fix recurring multiple times over the same library
 95 - Util: Fix overflow when loading invalid UPS patches
 96 - Util: Fix highest-fd socket not being returned by SocketAccept
 97 - Windows: Fix VDir.rewind
 98Misc:
 99 - All: Add C++ header guards
100 - All: Move time.h include to common.h
101 - 3DS, PSP2, Wii: Last directory loaded is saved
102 - CMake: Add ability to just print version string
103 - Core: New, faster event timing subsystem
104 - Core: Clean up some thread state checks
105 - Core: Add generic checksum function
106 - Core: Cores can now have multiple sets of callbacks
107 - Core: Restore sleep callback
108 - Core: Move rewind diffing to its own thread
109 - Core: Ability to enumerate and modify video and audio channels
110 - Core: List memory segments in the core
111 - Core: Move savestate creation time to extdata
112 - Core: Config values can now be hexadecimal
113 - Core: Improved threading interrupted detection
114 - Debugger: Modularize CLI debugger
115 - Debugger: Make building with debugging aspects optional
116 - Debugger: Add functions for read- or write-only watchpoints
117 - Debugger: Make attaching a backend idempotent
118 - Debugger: Add mDebuggerRunFrame convenience function
119 - Feature: Move game database from flatfile to SQLite3
120 - Feature: Support ImageMagick 7
121 - Feature: Make -l option explicit
122 - FFmpeg: Return false if a file fails to open
123 - FFmpeg: Force MP4 files to YUV420P
124 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
125 - GB: Reset with initial state of DIV register
126 - GB MBC: New MBC7 implementation
127 - GB Audio: Simplify envelope code
128 - GB Audio: Improve initial envelope samples
129 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
130 - GB Video: Improved video timings
131 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
132 - GBA, GB: ROM is now unloaded if a patch is applied
133 - GBA DMA: Refactor DMA out of memory.c
134 - GBA DMA: Move DMAs to using absolute timing
135 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
136 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
137 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
138 - GBA Memory: Support reading/writing POSTFLG
139 - GBA Memory: Remove unused prefetch cruft
140 - GBA Timer: Improve accuracy of timers
141 - GBA Video: Clean up unused timers
142 - GBA Video: Allow multiple handles into the same tile cache
143 - GBA Video, GB Video: Colors are now fully scaled
144 - GBA Video: Optimize when BLD* registers are written frequently
145 - OpenGL: Add xBR-lv2 shader
146 - Qt: Move last directory setting from qt.ini to config.ini
147 - Qt: Improved HiDPI support
148 - Qt: Expose configuration directory
149 - Qt: Merge "Save" and "OK" buttons in shader options
150 - Qt: Automatically load controller profile when plugged in
151 - Qt: Rename "Resample video" option to "Bilinear filtering"
152 - Qt: Remove audio thread
153 - Qt: Remove audio buffer sizing in AudioProcessorQt
154 - Qt: Re-enable QtMultimedia on Windows
155 - Qt: Make "Mute" able to be bound to a key
156 - Qt: Add .gb/.gbc files to the extension list in Info.plist
157 - Qt: Relax hard dependency on OpenGL
158 - Qt: Better highlight active key in control binding
159 - SDL: Remove scancode key input
160 - SDL: Automatically map controllers when plugged in
161 - Test: Add a basic test suite
162 - Util: Add size counting to Table
163 - Util: Add 8-bit PNG write support
164 - Util: Tune patch-fast extent sizes
165 - VFS: Call msync when syncing mapped data
166 - VFS: Allow truncating memory chunk VFiles
167 - VFS: Fix some minor VFile issues with FILEs
168 - VFS: Optimize expanding in-memory files
169 - VFS: Add VFileFIFO for operating on circle buffers
170Changes from beta 1:
171Features:
172 - Qt: Italian translation (by theheroGAC)
173 - Qt: Updated German translation
174Bugfixes:
175 - GB Audio: Fix incorrect channel 4 iteration
176 - GB Audio: Fix zombie mode bit masking
177 - GB Serialize: Fix timer serialization
178 - GB Video: Fix LYC regression
179 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
180 - GBA Timer: Fix count-up timing overflowing timer 3
181 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
182 - Qt: Fix memory search close button (fixes mgba.io/i/769)
183 - Qt: Fix window icon being stretched
184 - Qt: Fix initial window size (fixes mgba.io/i/766)
185 - Qt: Fix data directory path
186 - Qt: Fix controls not saving on non-SDL builds
187 - Qt: Fix translation initialization (fixes mgba.io/i/776)
188 - Qt: Fix patch loading while a game is running
189 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
190 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
191 - Qt: Fix GL-less build
192 - Qt: Fix Software renderer not handling alpha bits properly
193 - Qt: Fix screen background improperly stretching
194 - SDL: Fix cheats not loading
195Misc:
196 - GB Serialize: Add MBC state serialization
197 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
198 - GBA Timer: Improve accuracy of timers
199 - PSP2: Update toolchain to use vita.cmake
200 - Qt: Add language selector
201 - Qt: Minor test fixes
202 - Qt: Move shader settings into main settings window
203 - Qt: Dismiss game crashing/failing dialogs when a new game loads
204 - Qt: Properly ship Qt translations
205 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
206
2070.6 beta 1: (2017-06-29)
208 - Initial beta for 0.6
209
2100.5.2: (2016-12-31)
211Bugfixes:
212 - All: Fix fullscreen config option being ignored
213 - ARM7: PSR mode bits should not get sign extended
214 - GB: Fix audio not being deinitialized
215 - GB: Fix crash when masking savedata
216 - GB: Properly initialize sramRealVf variable
217 - GB Audio: Fix serialization of channel 3 and NR52 properties
218 - GB Audio: Reset envelope timer when reseting sound channel
219 - GB MBC: Fix SRAM dangling pointer with RTC games
220 - GB MBC: Fix initializing MBC when no ROM is loaded
221 - GB Memory: Fix patching ROM bank 0
222 - GB Memory: Fix starting HDMAs during mode 0
223 - GB Memory: Fix HDMA5 value after DMA completes
224 - GB Video: Initialize LCDC in renderer
225 - GB Video: Hblank IRQs should mask LYC=LY IRQs
226 - GBA: Fix IRQs firing after already being cleared
227 - GBA: Only unhalt CPU if appropriate bit is set in IE
228 - GBA: Add savegame override for Crash Bandicoot 2
229 - GBA BIOS: Fix MidiKey2Freq BIOS reads
230 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
231 - GBA Cheats: Fix GameShark ROM patches
232 - GBA I/O: Mask off WAITCNT bits that cannot be written
233 - GBA Memory: Fix misaligned BIOS reads
234 - GBA Memory: Fix VCOUNT being writable
235 - GBA Video: Fix out of bounds sprite transforms
236 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
237 - Libretro: Fix disabling BIOS
238 - Libretro: Fix Game Boy savestates and audio
239 - Qt: Fix changing resolution of software renderer
240 - Qt: Fix setting overrides
241 - Qt: Fix cut off tiles and alignment issues in tile viewer
242 - Qt: Only reset window dimensions when first shown
243 - Qt: Fix Qt Multimedia audio driver on big endian
244 - Qt: Fix Apply button for key and controller configurations
245 - VFS: Fix resizing memory chunks when not needed
246 - Windows: Fix Unicode directory handling
247Misc:
248 - GB, GBA: Prevent loading null ROMs
249 - GB Audio: Initialize wave RAM to GBC values
250 - GB Memory: Reset ROM bank when loading a ROM
251 - PSP2: Improved controller rumble
252
2530.5.1: (2016-10-05)
254Bugfixes:
255 - Core: Fix importing save games as read-only
256 - FFmpeg: Fix encoding AAC
257 - GB: Fix invalid STOP behavior on Game Boy Color
258 - GB: Initialize audio properly
259 - GB: Properly clear KEY1 bit 0 when switching speeds
260 - GB: Properly unload save files when unloading a ROM
261 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
262 - GB MBC: Fix MBC7 when size is incorrectly specified
263 - GB MBC: Fix RTC access when no save file is loaded
264 - GB SIO: Don't auto-clock external shift clock
265 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
266 - GB Video: Fix video frames getting missed when LCDC is off
267 - GB Video: Clear screen when LCDC is off
268 - GBA Cheats: Fix holding onto pointers that may get invalidated
269 - GBA Cheats: Fix key-activated CodeBreaker cheats
270 - GBA Cheats: Fix uninitialized memory getting freed when saving
271 - GBA Hardware: Improve Game Boy Player rumble behavior
272 - GBA Memory: Fix several unused I/O register read values
273 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
274 - LR35902: Fix events running with the wrong cycle active
275 - Qt: Fix "close" button on Overrides view
276 - Qt: Fix saving overrides
277 - Qt: Fix directory set unloading when replacing the ROM
278 - Qt: Fix patch loading
279 - Qt: Fix crash when saving an override if a game isn't loaded
280 - Qt: Fix showing default display driver as OpenGL (force 1.x)
281 - SDL: Attach rumble in SDL frontend
282 - Util: Fix PNG identification on files too small to be a PNG
283Misc:
284 - All: Only update version info if needed
285 - All: Split out install locations for Libretro and OpenEmu
286 - FFmpeg: Encoding cleanup
287 - GB: Reset active region when reloading ROM
288 - GB Memory: Initialize RAM pattern for GBC
289 - GB Video: Improved video timings
290 - Qt: Manage window sizes slightly better
291 - Qt: Remember scale option independent of core dimensions
292
2930.5.0: (2016-09-19)
294Features:
295 - Game Boy support
296 - Support for encrypted CodeBreaker GBA cheats
297 - Emulation of Vast Fame protected GBA carts (taizou)
298 - Tile viewer
299 - Threaded rendering mode
300 - Libretro: Memory map and achievement support (leiradel)
301 - GUI: Add UI control remapping
302 - GUI: Add fast-forward
303 - Wii: 240p support
304 - 3DS: Adjustable screen darkening
305 - Ability to temporarily load a savegame
306 - Load specific files out of archives
307 - Automatic BIOS detection
308Bugfixes:
309 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
310 - Debugger: Fix GDB breakpoints
311 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
312 - GBA: Fix filehandle leak with savegames
313 - GBA: Timer 0 cannot be count up
314 - GBA: Count up timers should not count themselves
315 - GBA Memory: Fix mirror on non-overdumped Classic NES games
316 - GBA Memory: Fix ldm {pc}
317 - GBA Savedata: Fix savedata sync timer
318 - GBA Savedata: Only unmap savedata if present
319 - GBA Serialize: Savestates now properly store prefetch
320 - GBA Video: WIN0/1 take priority over OBJWIN
321 - GBA Video: Fix out-of-order OBJWIN
322 - PSP2: Fix GPU crash while exiting
323 - PSP2: Fix VSync
324 - PSP2: Fix accelerometer range
325 - PSP2: Actually load screen mode setting
326 - PSP2: Fix gyroscope direction
327 - PSP2: Delete threads after they return
328 - PSP2: Fix mapping/unmapping from not at 0
329 - Qt: Fix bug in software renderer scaling
330 - Qt: Fix hanging key press after disabling autofire
331 - Qt: Fix being unable to pause manually when using auto-pausing
332 - SDL: Fix axes being mapped wrong
333 - Util: Fix realloc semantics in utf16to8
334 - Util: Fix inserting too many items into a hash table
335 - VFS: Fix uninitialized varaible reading from 7z
336 - VFS: Fix reading multiple files from a 7z archive
337 - Wii: Fix framelimiting after a slowdown
338 - Wii: Fix garbage flash at startup
339Misc:
340 - 3DS: Use blip_add_delta_fast for a small speed improvement
341 - 3DS: Allow UTF-16 filenames
342 - 3DS: Port to using citro3D
343 - 3DS: Use system font for menus
344 - 3DS: Attempt to use Core 2 for threads
345 - 3DS: Adjustable filering
346 - 3DS: 3D banner
347 - All: Add QUIET parameter to silence CMake
348 - All: Faster memory read/write
349 - ARM7: Support forcing Thumb mode via MSR
350 - ARM7: Flush prefetch cache when loading CPSR via MSR
351 - ARM7: Clean up instruction decoding for future expandability
352 - Debugger: Support register and memory writes via GDB stub
353 - Debugger: Add software breakpoint support to gdb
354 - FFmpeg: Full support for libavcodec 56+
355 - GBA: Better debug logging if event processing breaks
356 - GBA Audio: Force audio DMAs to not increment destination
357 - GBA BIOS: Use custom ArcTan, not relying on OS
358 - GBA Hardware: Clean up dead code in GBP
359 - GBA Memory: Optimize stalling behavior
360 - GBA Memory: Optimize Load-/StoreMultiple
361 - GBA Savedata: Add realistic timing for EEPROM
362 - GBA Serialize: Savestates now store if CPU was halted
363 - GBA Video: Remove old slow path fallback
364 - GBA Video: Optimize sprite drawing
365 - GBA Video: Optimize mode 0 rendering
366 - GBA Video: Optimize compositing cases slightly
367 - GUI: Screenshot dimensions are now passed through
368 - GUI: Add back logging
369 - GUI: Only reload config if manually saved
370 - GUI: Increase scrolling speed
371 - OpenGL: Log shader compilation failure
372 - OpenGL: Add texSize uniform
373 - Qt: Make -g flag work in Qt build
374 - Qt: Simplify OpenGL context creation
375 - Qt: Thread startup improvements
376 - Qt: Make audio channel/video layer options shortcut mappable
377 - Qt: Remove some C99isms from C++ code
378 - Qt: Remove default autofire mappings
379 - Qt: Make reseting when pasued frame-accurate
380 - Qt: Rearchitect game closing codepath
381 - PSP2: Use system font for menus
382 - PSP2: Add rumble for PS TV
383 - PSP2: Add fit-to-height screen mode
384 - PSP2: Sync files per descriptor
385 - PSP2: Allow UTF-8 filenames
386 - PSP2: Screenshots are now saved into the Photo Gallery
387 - PSP2: Stop underclocking when menuing
388 - SDL: Increase default audio buffer size to 1024 samples
389 - SDL: More responsive rumble
390 - Util: Add Vector GetConstPointer
391 - Util: Add rtrim
392 - Util: Add endswith
393 - VFS: Improve zip file detection
394 - Wii: Add pixelated resample filter
395 - Windows: Add native VDir support
396 - Util: Add PRIz macro for libc versions that don't support %z
397
3980.4.1: (2016-07-11)
399Bugfixes:
400 - All: Fix several file handle leaks
401 - All: Fix instruction tables getting zeroed when linking sometimes
402 - ARM7: Fix flags on SBC/RSC
403 - ARM7: Fix setting spsr privilege bits when spsr is empty
404 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
405 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
406 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
407 - GBA Memory: Fix executing code from OBJ region of VRAM
408 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
409 - GBA Serialize: Fix loading savegames from savestates
410 - OpenGL: Correct boolean vector strcmp strings for uniforms
411 - Qt: Fix sending gameStopped twice
412 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
413 - Qt: Fix initial state of key mapping
414 - Qt: Initialize m_useBios
415 - SDL: Fix joystick initialization on BSD
416 - SDL: Fix potential joystick crash in games with rumble
417 - SDL: Fix SDL 1.2 build
418 - SDL: Fix sporadic crash when deinitializing audio
419 - Shaders: Fix AGS-001 shader with some bad drivers
420 - Util: Use closesocket on Windows
421 - Util: Fix socket bind addresses
422 - VFS: Fix reading 7z archives without rewinding first
423 - VFS: VFileFromFD should not open directories
424 - Wii: Fix tilting direction
425 - Util: Fix realloc semantics in utf16to8
426Misc:
427 - All: Allow use of external minizip library
428 - Debugger: CLI debugger now exits when end-of-stream is reached
429 - FFmpeg: Update dependencies on Ubuntu
430 - GBA: Slightly optimize GBAProcessEvents
431 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
432 - GBA Video: Null renderer should return proper register values
433 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
434 - Qt: Add preset for DualShock 4
435 - Qt: Update 360 input profile on OS X to reflect newer drivers
436 - Qt: Remove use of NaN
437 - Qt: Canonicalize file paths when loading games
438 - Qt: Add refresh button to controller editing
439 - SDL: Remove default gamepad mappings
440 - Util: Fix intermittent build failure on OS X
441 - VFS: VFile.sync now updates modified time
442
4430.4.0: (2016-02-02)
444Features:
445 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
446 - I/O viewer
447 - Booting of multiboot images
448 - Customization of GIF recording
449 - Libretro: Cheat code support
450 - Support for GLSL shaders
451 - ROM information view
452 - Support for VBA-style cheat codes
453 - Savestates now store creation timestamps
454 - Key autofire
455 - Libretro: Allow blocking opposing directional input
456 - OpenEmu core for OS X
457 - Libretro: Settings for using BIOS and skipping intro
458 - Libretro: Customizable idle loop removal
459 - Implemented cycle counting for sprite rendering
460 - Cleaner, unified settings window
461 - Added a setting for pausing when the emulator is not in focus
462 - Customizable paths for save games, save states, screenshots and patches
463 - Controller hotplugging
464 - Ability to store save games and active cheats within savestates
465Bugfixes:
466 - ARM7: Fix sign of unaligned LDRSH
467 - ARM7: Fix decoding of some ARM ALU instructions with shifters
468 - Debugger: Fix watchpoints in gdb
469 - GBA: Fix warnings when creating and loading savestates
470 - GBA: Fix Iridion II savetype
471 - GBA BIOS: Fix misaligned CpuSet
472 - GBA Cheats: Fix cheats setting the Action Replay version
473 - GBA Hardware: Fix GPIO on big endian
474 - GBA Memory: Fix DMA register writing behavior
475 - GBA Memory: Fix DMAs triggering two cycles early
476 - Libretro: Fix aspect ratio
477 - Qt: Fix some potential crashes with the gamepad mapping
478 - Qt: Fix keys being mapped incorrectly when loading configuration file
479 - Util: Fix PowerPC PNG read/write pixel order
480 - Util: Fix excessive memory allocation when decoding a PNG
481 - VFS: Fix VFileReadline and remove _vfdReadline
482Misc:
483 - All: Improved PowerPC support
484 - All: Fix some undefined behavior warnings
485 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
486 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
487 - GBA: Implement bad I/O register loading
488 - GBA: Allow jumping to OAM and palette RAM
489 - GBA BIOS: Finish implementing RegisterRamReset
490 - GBA Config: Add "override" layer for better one-time configuration
491 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
492 - GBA Memory: Use a dynamically sized mask for ROM memory
493 - GBA Memory: Implement several unimplemented memory access types
494 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
495 - GBA RR: Starting from savestate now embeds the savegame
496 - GBA RR: Add preliminary SRAM support for VBM loading
497 - GBA RR: Add support for resets in movies
498 - GBA Video: Remove lastHblank, as it is implied
499 - Libretro: Use anonymous memory mappers for large blocks of memory
500 - Libretro: Add install target for libretro core
501 - Qt: Window size command line options are now supported
502 - Qt: Increase usability of key mapper
503 - Qt: Add 'Apply' button to settings window
504 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
505 - Qt: Allow use of modifier keys as input
506 - Qt: Optimize log viewer
507 - Qt: Added button for breaking into the GDB debugger
508 - Qt: Add box for showing duration of rewind
509 - SDL: Support fullscreen in SDL 1.2
510 - SDL: Allow GBASDLAudio to be used without a thread context
511 - Util: Use VFile for configuration
512 - Util: Add MutexTryLock
513
5140.3.2: (2015-12-16)
515Bugfixes:
516 - ARM7: Fix STRT/STRBT
517 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
518 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
519 - Libretro: Fix problems with rumble not turning off
520 - GBA: Fix idle skip state being retained between games
521 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
522 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
523 - GBA BIOS: Fix Sqrt sign
524 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
525 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
526 - GBA Memory: Fix DMA behavior for SRAM accesses
527 - GBA Memory: Fix Store8 to OBJ VRAM
528 - GBA Memory: Fix alignment of LDM/STM on SRAM
529 - GBA Memory: Fix unaligned out-of-bounds ROM loads
530 - GBA Memory: Fix timing of DMAs
531 - GBA Video: Fix _mix for 15-bit color
532 - GBA Video: Fix OAM and palette initialization
533 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
534 - Qt: Use safer isLoaded check in GameController
535 - Qt: Fix a race condition in PainterGL that could lead to a crash
536 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
537 - Qt: Fix font size in memory viewer
538 - Qt: Fix a crash in the memory viewer
539 - Qt: Add additional checks in CheatModel to prevent crashes
540 - Qt: Fix race condition with setting sample rate
541 - Qt: Fix crash when closing multiplayer windows
542 - Qt: Fix resetting while paused
543Misc:
544 - GBA Audio: Implement missing flags on SOUNDCNT_X register
545 - Qt: Add mute option to menu
546
5470.3.1: (2015-10-24)
548Bugfixes:
549 - ARM7: Fix instruction decoding of Thumb shifts
550 - GBA: Deinit savegame when unloading a ROM
551 - GBA: Fix BIOS check on big endian
552 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
553 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
554 - GBA Audio: Fix audio channels being silenced at the wrong time
555 - GBA Memory: Fix bad BIOS Load16 on big endian
556 - GBA Memory: Fix bad Load8 on big endian
557 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
558 - GBA Video: Fix edge case with sprite blend modes and semitransparency
559 - GBA Video: Fix objwin and blending interaction on sprites
560 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
561 - Libretro: Fix a memory leak with the render buffer
562 - Qt: Windows no longer spawn in the top left on first launch
563 - Qt: Fix install path of XDG desktop file with DESTDIR
564 - Qt: Fix drag and drop on Windows
565 - Qt: Reenable double buffering, as disabling it broke some Windows configs
566 - VFS: Fix return values of VFileFILE.read and .write
567Misc:
568 - All: Reset next event to cycles instead of zero to interrupt
569 - All: Add --version flag
570 - ARM7: Force disable LTO on two files to work around a GCC bug
571 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
572 - GBA: Better memory handling with PNG savestates
573 - GBA: Additional savestate sanity checks
574 - GBA: Check for cycle count being too high
575 - GBA Audio: Allow GBAAVStream to have no video callback
576 - GBA BIOS: Implement RegisterRamReset for SIO registers
577 - Qt: Remove useless help icons in dialogs
578 - Qt: Prevent savestate window from opening while in multiplayer
579 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
580 - Qt: Dropping multiplayer windows works more cleanly now
581
5820.3.0: (2015-08-16)
583Features:
584 - Ability to hide individual background layers, or OBJs
585 - Ability to mute individual audio channels
586 - Palette viewer and exporter
587 - Volume control
588 - More shortcuts are editable (e.g. quick save/load)
589 - Rewind now shows the frame after rewinding
590 - Import/Export of GameShark/Action Replay snapshots
591 - Add "Step backwards" item for single increment rewind
592 - Deadzone estimation for game controllers
593 - Analog inputs can be used for shortcuts
594 - Menu items for specific solar sensor brightness levels
595 - Remappable controls for tilt and gyroscope sensors
596 - Status messages for actions taken while a game is running (e.g. save/load state)
597 - Memory inspector
598 - Screensaver can now be suspended while a game is running
599 - Load/save the most recent savestate slot
600 - Support varible speed (PWM) rumble
601 - Ability to cap fast forward speed
602 - Finer control over FPS target
603 - Holdable shortcut for rewinding one frame at a time
604 - Ability to boot directly into the BIOS
605 - Preliminary support for yanking out the game pak while a game is running
606 - Thumb-drive mode by putting a file called portable.ini in the same folder
607 - Configurable display driver, between software and OpenGL
608 - Undo-able savestate loading and saving
609 - Controller profiles now store shortcut settings
610 - Default controller profiles for several common controllers
611 - Libretro now supports BIOS, rumble and solar sensor
612 - Implement BIOS call Stop, for sleep mode
613 - Automatically load patches, if found
614 - Improved video synchronization
615 - Configurable audio output sample rate
616Bugfixes:
617 - ARM7: Fix SWI and IRQ timings
618 - ARM7: Fix Thumb MUL timing
619 - ARM7: Fix timing of multiplies to use N cycles
620 - ARM7: ARMHotplugDetach should call deinit
621 - Debugger: Fix use-after-free in breakpoint clearing code
622 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
623 - GBA: Cap audio FIFO read size during deserialization
624 - GBA: Check for corrupted savestates when loading
625 - GBA: Check for improperly sized savestates when loading
626 - GBA: Check for savestates made from differently sized ROMs
627 - GBA: Fix calls to endian-independent loadstores
628 - GBA: Fix timing of reading from timer registers
629 - GBA: Ensure cycles never go negative
630 - GBA Audio: Force audio FIFOs to 32-bit
631 - GBA Audio: Fix audio pitch changing when adjusting buffer size
632 - GBA Audio: Fix sample order in audio channel 3
633 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
634 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
635 - GBA Memory: Improve Thumb open bus behavior
636 - GBA Memory: Fix potential DMA issue when loading a savestate
637 - GBA Memory: Fix load/store multiple video memory waitstates
638 - GBA SIO: Fix reseting when there are SIO devices attached
639 - GBA Video: Blended sprites should never have other effects applied
640 - GBA Video: Fix out-of-bounds tiles in mosaic
641 - GBA Video: Fix windows not affecting sprites
642 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
643 - GBA Video: Fix timing on first scanline
644 - Qt: Better cleanup when a game crashes
645 - Qt: Fix open ROM dialog filtering for archive formats
646 - Qt: Cap the maximum number of multiplayer windows
647 - Qt: Fix maximum year in sensor override
648 - Qt: Fix window being too tall after exiting fullscreen
649 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
650 - Qt: Fix analog buttons not getting unmapped
651 - Qt: Fix passing command line options
652 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
653 - SDL: Fix SDL build when OpenGL is missing
654 - Util: Allow loading IPS patches that grow the ROM
655 - VFS: Fix resource leaks if some allocations fail
656 - VFS: Fix line-reading to return proper values
657 - Video: Fix an issue with very long filenames
658 - Util: Fix formatting of floats
659Misc:
660 - All: Add --help flag for command line programs
661 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
662 - All: Enable static linking for Windows
663 - All: Enable static linking for OS X
664 - All: Threads are now named
665 - All: Proper handling of Unicode file paths
666 - ARM7: Add emulation for Undefined CPU mode
667 - ARM7: Reduce the size of the Thumb instruction table
668 - GBA: Add status log level
669 - GBA: GBARewind now returns how many states it has rewound
670 - GBA: SIO logging layer
671 - GBA BIOS: Stub out SoundBias
672 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
673 - GBA: Don't include GBACLIDebugger struct unless needed
674 - GBA: Savedata is now synced shortly after data finishes being written
675 - GBA: Process multiple timer events at once, if necessary
676 - GBA Audio: Implement audio reset for channels A/B
677 - GBA Audio: Process multiple audio events at once, if necessary
678 - GBA Hardware: Backport generic RTC source into core
679 - GBA Input: Allow axes and buttons to be mapped to the same key
680 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
681 - GBA SIO: Add a dummy driver for Normal mode
682 - GBA Thread: Add functionality for running callbacks on the GBA thread
683 - GBA Thread: Split GBASync into a separate file
684 - GBA Video: Refactor software renderer into separate files
685 - GBA Video: Slightly optimize mode 0 mosaic rendering
686 - Debugger: Free watchpoints in addition to breakpoints
687 - Qt: Handle saving input settings better
688 - Qt: Move GL frame drawing back onto its own thread
689 - Qt: Fast forward (held) option moved from Other to Emulation menu
690 - Qt: Show version info in window title
691 - Qt: Migrate multiplayer window handling into GBAApp
692 - Qt: Unified file opening and saving with last location
693 - Qt: Fix windows being resizable when they shouldn't have been
694 - Qt: Only hide cursor in full screen
695 - Qt: Replace pause-after-frame mutex with an atomic
696 - Qt: Add application icon and XDG desktop files
697 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
698 - Qt: Don't save window size when entering fullscreen
699 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
700 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
701 - Qt: Increase usability of key mapper
702 - Qt: Show checkmark for window sizes
703 - Qt: Set window path to loaded ROM
704 - Perf: Ability to load savestates immediately on launch
705 - SDL: Properly check for initialization
706 - SDL: Clean up initialization functions
707 - SDL: Clean up GL context
708 - Util: Allow disabling the threading code entirely
709 - VFS: Add sync method to force syncing with backing
710
7110.2.1: (2015-05-13)
712Bugfixes:
713 - All: Fix sanitize-deb script not cleaning up after itself
714 - All: Fix dependencies for libavcodec on Debian-derived platforms
715 - ARM7: Handle writeback for PC in addressing modes 2 and 3
716 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
717 - ARM7: Fix ARM multiply instructions when PC is a destination register
718 - Debugger: Fix use-after-free in breakpoint clearing code
719 - Debugger: Fix boundary conditions in tab completion
720 - GBA: Fix timers not updating timing when writing to only the reload register
721 - GBA: Fix rewind boundary conditions
722 - GBA: Add initial I/O register settings for background matrix registers
723 - GBA: Fix hang when loading a savestate if sync to video is enabled
724 - GBA: Handle out-of-bounds I/O access
725 - GBA: Fix bounds-checking on EEPROM access
726 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
727 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
728 - GBA Memory: Allow SRAM to be 64kB
729 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
730 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
731 - GBA Video: Fix second frame mode 5
732 - Perf: Fix race condition if a game crashes immediately on start
733 - Qt: Fix Display object leak when closing a window
734 - Qt: Fix .deb dependencies
735 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
736 - Qt: Fix window not regaining focus after exiting savestate window
737 - Qt: Fix regression where video would not record if the game had already started
738 - Qt: Fix potential crash if a gamepad causes focus to change
739 - Qt: Fix controller axis querying
740 - Qt: Fix multiplayer windows opening as the wrong size
741 - Qt: Fix controllers sometimes not loading the right profile
742 - SDL: Fix boundary conditions for joystick adjustments
743 - SDL: Allocate properly sized input maps
744 - SDL: Fix potential build issues when Qt and SDL2 are in use
745 - Util: Fix resource leak in UTF-8 handling code
746 - Util: Fix a null-pointer issue when attempting to delete a key
747 - VFS: Fix resource leaks if some allocations fail
748 - Video: Fix an issue with very long filenames
749Misc:
750 - GBA Memory: Soft-crash if jumping past the end of a ROM
751 - Qt: Show multiplayer numbers in window title
752 - Qt: Solar sensor can have shortcuts set
753
7540.2.0: (2015-04-03)
755Features:
756 - Support for gamepad axes, e.g. analog sticks or triggers
757 - Add scale presets for up to 6x
758 - Settings window
759 - Bilinear resampling option
760 - Add option to skip BIOS start screen
761 - List of recently opened games
762 - Support for games using the Solar Sensor
763 - Better audio resampling via blip-buf
764 - Game Pak overrides dialog for setting savetype and sensor values
765 - Support for games using the tilt sensor
766 - Remappable shortcuts for keyboard and gamepad
767 - Rewinding of emulation
768 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
769 - Support IPv6
770 - Save directory of last loaded file
771 - Support BPS patches
772 - Automatically detect and optimize out idle loops
773 - Configurable game overrides
774 - Support loading 7-Zip files
775 - Drag and drop game loading
776 - Cheat code support
777 - Runtime configurable audio driver
778 - Libretro core for use with RetroArch and other front-ends
779 - Controller profiles for setting different bindings for different controllers
780 - Ability to lock aspect ratio
781 - Local link cable support
782 - Ability to switch which game controller is in use per instance
783 - Ability to prevent opposing directional input
784 - Warning dialog if an unimplemented BIOS feature is called
785 - Debugger: Add CLI "frame", frame advance command
786 - Debugger: Add CLI functions for writing to memory
787 - Debugger: Add CLI functions for examining memory regions
788 - Debugger: Add CLI function for writing a register
789Bugfixes:
790 - ARM7: Extend prefetch by one stage
791 - ARM7: Fix cycle counting for loads
792 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
793 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
794 - GBA: Initialize gba.sync to null
795 - GBA: Fix timer initialization
796 - GBA Audio: Support 16-bit writes to FIFO audio
797 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
798 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
799 - GBA BIOS: Fix BIOS prefetch after reset
800 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
801 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
802 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
803 - GBA Memory: Fix I cycles that had been moved to ARM7 core
804 - GBA Memory: Fix cycle counting for 32-bit load/stores
805 - GBA RR: Fix fallthrough error when reading tags from a movie
806 - GBA Thread: Fix possible hang when loading an archive
807 - GBA Thread: Fix possible deadlock in video sync
808 - Perf: Fix crash when the GBA thread fails to start
809 - Qt: Fix crash starting a GDB stub if a game isn't loaded
810 - Qt: Fix crash when adjusting settings after closing a game
811 - Qt: Fix crash when starting GDB stub after closing a game
812 - Qt: Fix patch loading while a game is running
813 - Qt: Fix crash when loading a game after stopping GDB server
814 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
815 - Qt: Fix crash when attempting to pause if a game is not running
816 - SDL: Properly clean up if a game doesn't launch
817 - Util: Fix sockets on Windows
818Misc:
819 - All: Enable link-time optimization
820 - Debugger: Watchpoints now work on STM/LDM instructions
821 - Debugger: Clean up GDB stub network interfacing
822 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
823 - Debugger: Merge Thumb BL instructions when disassembling
824 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
825 - Debugger: Watchpoints now report address watched (fixes #68)
826 - Debugger: Add support for soft breakpoints
827 - Debugger: Make I/O register names be addresses instead of values
828 - Debugger: Rename read/write commands
829 - GBA: Improve accuracy of event timing
830 - GBA: Add API for getting Configuration structs for overrides and input
831 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
832 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
833 - GBA: Move A/V stream interface into core
834 - GBA: Savestates now take into account savedata state machines (fixes #109)
835 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
836 - GBA Memory: Simplify memory API and use fixed bus width
837 - GBA Thread: Make GBASyncWaitFrameStart time out
838 - GBA Video: Start video at the last scanline instead of the first
839 - Qt: Optimize logo drawing
840 - Qt: Move frame upload back onto main thread
841 - Qt: Remember window position
842 - Qt: Double-clicking on the window toggles full screen
843 - Util: Use proper locale for reading and writing float values
844
8450.1.1: (2015-01-24)
846Bugfixes:
847 - ARM7: Fix LDM writeback to a register already written
848 - GBA: Fix timers 2 and 3 updating incorrectly
849 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
850 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
851 - GBA Audio: Properly initialize audio FIFO channels
852 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
853 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
854 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
855 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
856 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
857 - GBA BIOS: Fix HuffUnComp boundary conditions
858 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
859 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
860 - GBA Memory: Filter out top nybble of DMA addresses
861 - GBA Memory: Properly bounds-check VRAM accesses
862 - GBA Memory: Fix initial DMA state
863 - GBA Thread: Allow halted games to exit cleanly
864 - GBA Video: Fix blend issues with obscured middle layers
865 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
866 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
867 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
868 - GBA Video: Fix sprite boundary conditions with mosaic
869 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
870 - Qt: Fix issue with set frame sizes being the wrong height
871 - Qt: Fix emulator crashing when full screen if a game is not running
872 - Qt: Fix window focus issues
873 - Qt: Properly set default video recording settings
874 - Qt: Fix a race condition when a game crashes immediately
875 - Qt: Fix some cases where key mapping can break if focus is adjusted
876 - Qt: Fix crash if a game pauses before any frames are shown
877 - Debugger: Negative PC-relative loads now properly subtract the offset
878 - Debugger: Align PC-relative loads in Thumb
879 - Debugger: Fix watchpoints triggering too late
880 - Debugger: Fix binary print putting spaces between digits
881 - Video: Ensure FFmpeg encoder has audio frames
882 - Video: Fix uncompressed PCM audio recording
883 - Video: Fix FFmpeg crashing when the file extension is wrong
884 - Util: Fix SOCKET_FAILED macro
885Misc:
886 - GBA: Exit cleanly on FATAL if the port supports it
887 - GBA Memory: Implement 16- and 32-bit loads from SRAM
888 - Qt: Disable sync to video by default
889 - Qt: Handle a game crash without crashing
890 - Qt: Set default log level to FATAL, ERROR and WARN
891 - Qt: Clarify some phrasing in the menus
892 - Qt: Clear active buttons when focus is lost
893
8940.1.0: (2014-12-13)
895 - Initial release