src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "GBAApp.h"
34#include "GDBController.h"
35#include "GDBWindow.h"
36#include "GIFView.h"
37#include "IOViewer.h"
38#include "LoadSaveState.h"
39#include "LogView.h"
40#include "MapView.h"
41#include "MemorySearch.h"
42#include "MemoryView.h"
43#include "MultiplayerController.h"
44#include "OverrideView.h"
45#include "ObjView.h"
46#include "PaletteView.h"
47#include "PlacementControl.h"
48#include "PrinterView.h"
49#include "ROMInfo.h"
50#include "SensorView.h"
51#include "SettingsView.h"
52#include "ShaderSelector.h"
53#include "ShortcutController.h"
54#include "TileView.h"
55#include "VideoProxy.h"
56#include "VideoView.h"
57
58#ifdef USE_DISCORD_RPC
59#include "DiscordCoordinator.h"
60#endif
61
62#include <mgba/core/version.h>
63#include <mgba/core/cheats.h>
64#ifdef M_CORE_GB
65#include <mgba/internal/gb/gb.h>
66#include <mgba/internal/gb/video.h>
67#endif
68#ifdef M_CORE_GBA
69#include <mgba/gba/interface.h>
70#include <mgba/internal/gba/gba.h>
71#endif
72#include <mgba/feature/commandline.h>
73#include "feature/sqlite3/no-intro.h"
74#include <mgba-util/vfs.h>
75
76using namespace QGBA;
77
78Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
79 : QMainWindow(parent)
80 , m_manager(manager)
81 , m_logView(new LogView(&m_log))
82 , m_screenWidget(new WindowBackground())
83 , m_config(config)
84 , m_inputController(playerId, this)
85 , m_shortcutController(new ShortcutController(this))
86{
87 setFocusPolicy(Qt::StrongFocus);
88 setAcceptDrops(true);
89 setAttribute(Qt::WA_DeleteOnClose);
90 updateTitle();
91
92 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
93 m_logo = m_logo; // Free memory left over in old pixmap
94
95#if defined(M_CORE_GBA)
96 float i = 2;
97#elif defined(M_CORE_GB)
98 float i = 3;
99#endif
100 QVariant multiplier = m_config->getOption("scaleMultiplier");
101 if (!multiplier.isNull()) {
102 m_savedScale = multiplier.toInt();
103 i = m_savedScale;
104 }
105#ifdef USE_SQLITE3
106 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
107 ConfigOption* showLibrary = m_config->addOption("showLibrary");
108 showLibrary->connect([this](const QVariant& value) {
109 if (value.toBool()) {
110 if (m_controller) {
111 m_screenWidget->layout()->addWidget(m_libraryView);
112 } else {
113 attachWidget(m_libraryView);
114 }
115 } else {
116 detachWidget(m_libraryView);
117 }
118 }, this);
119 m_config->updateOption("showLibrary");
120 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
121 libraryStyle->connect([this](const QVariant& value) {
122 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
123 }, this);
124 m_config->updateOption("libraryStyle");
125
126 connect(m_libraryView, &LibraryController::startGame, [this]() {
127 VFile* output = m_libraryView->selectedVFile();
128 if (output) {
129 QPair<QString, QString> path = m_libraryView->selectedPath();
130 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
131 }
132 });
133#endif
134#if defined(M_CORE_GBA)
135 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
136#elif defined(M_CORE_GB)
137 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
138#endif
139 m_screenWidget->setPixmap(m_logo);
140 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
141 m_screenWidget->setLockIntegerScaling(false);
142 m_screenWidget->setLockAspectRatio(true);
143 setCentralWidget(m_screenWidget);
144
145 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
146 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
147 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
148 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
149
150 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
151 m_log.load(m_config);
152 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
153 m_focusCheck.setInterval(200);
154
155 m_shortcutController->setConfigController(m_config);
156 m_shortcutController->setActionMapper(&m_actions);
157 setupMenu(menuBar());
158}
159
160Window::~Window() {
161 delete m_logView;
162
163#ifdef USE_FFMPEG
164 delete m_videoView;
165#endif
166
167#ifdef USE_MAGICK
168 delete m_gifView;
169#endif
170
171#ifdef USE_SQLITE3
172 delete m_libraryView;
173#endif
174}
175
176void Window::argumentsPassed(mArguments* args) {
177 loadConfig();
178
179 if (args->patch) {
180 m_pendingPatch = args->patch;
181 }
182
183 if (args->savestate) {
184 m_pendingState = args->savestate;
185 }
186
187 if (args->fname) {
188 setController(m_manager->loadGame(args->fname), args->fname);
189 }
190
191#ifdef USE_GDB_STUB
192 if (args->debuggerType == DEBUGGER_GDB) {
193 if (!m_gdbController) {
194 m_gdbController = new GDBController(this);
195 if (m_controller) {
196 m_gdbController->setController(m_controller);
197 }
198 m_gdbController->listen();
199 }
200 }
201#endif
202}
203
204void Window::resizeFrame(const QSize& size) {
205 QSize newSize(size);
206 if (windowHandle()) {
207 QRect geom = windowHandle()->screen()->availableGeometry();
208 if (newSize.width() > geom.width()) {
209 newSize.setWidth(geom.width());
210 }
211 if (newSize.height() > geom.height()) {
212 newSize.setHeight(geom.height());
213 }
214 }
215 m_screenWidget->setSizeHint(newSize);
216 newSize -= m_screenWidget->size();
217 newSize += this->size();
218 if (!isFullScreen()) {
219 resize(newSize);
220 }
221}
222
223void Window::setConfig(ConfigController* config) {
224 m_config = config;
225}
226
227void Window::loadConfig() {
228 const mCoreOptions* opts = m_config->options();
229 reloadConfig();
230
231 if (opts->width && opts->height) {
232 resizeFrame(QSize(opts->width, opts->height));
233 }
234
235 if (opts->fullscreen) {
236 enterFullScreen();
237 }
238
239 m_mruFiles = m_config->getMRU();
240 updateMRU();
241
242 m_inputController.setConfiguration(m_config);
243}
244
245void Window::reloadConfig() {
246 const mCoreOptions* opts = m_config->options();
247
248 m_log.setLevels(opts->logLevel);
249
250 if (m_controller) {
251 m_controller->loadConfig(m_config);
252 if (m_audioProcessor) {
253 m_audioProcessor->setBufferSamples(opts->audioBuffers);
254 m_audioProcessor->requestSampleRate(opts->sampleRate);
255 }
256 m_display->resizeContext();
257 }
258 if (m_display) {
259 m_display->lockAspectRatio(opts->lockAspectRatio);
260 m_display->filter(opts->resampleVideo);
261 }
262
263 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
264}
265
266void Window::saveConfig() {
267 m_inputController.saveConfiguration();
268 m_config->write();
269}
270
271QString Window::getFilters() const {
272 QStringList filters;
273 QStringList formats;
274
275#ifdef M_CORE_GBA
276 QStringList gbaFormats{
277 "*.gba",
278#if defined(USE_LIBZIP) || defined(USE_ZLIB)
279 "*.zip",
280#endif
281#ifdef USE_LZMA
282 "*.7z",
283#endif
284#ifdef USE_ELF
285 "*.elf",
286#endif
287 "*.agb",
288 "*.mb",
289 "*.rom",
290 "*.bin"};
291 formats.append(gbaFormats);
292 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
293#endif
294
295#ifdef M_CORE_GB
296 QStringList gbFormats{
297 "*.gb",
298 "*.gbc",
299 "*.sgb",
300#if defined(USE_LIBZIP) || defined(USE_ZLIB)
301 "*.zip",
302#endif
303#ifdef USE_LZMA
304 "*.7z",
305#endif
306 "*.rom",
307 "*.bin"};
308 formats.append(gbFormats);
309 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
310#endif
311
312 formats.removeDuplicates();
313 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
314 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
315 return filters.join(";;");
316}
317
318QString Window::getFiltersArchive() const {
319 QStringList filters;
320
321 QStringList formats{
322#if defined(USE_LIBZIP) || defined(USE_ZLIB)
323 "*.zip",
324#endif
325#ifdef USE_LZMA
326 "*.7z",
327#endif
328 };
329 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
330 return filters.join(";;");
331}
332
333void Window::selectROM() {
334 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
335 if (!filename.isEmpty()) {
336 setController(m_manager->loadGame(filename), filename);
337 }
338}
339
340#ifdef USE_SQLITE3
341void Window::selectROMInArchive() {
342 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
343 if (filename.isEmpty()) {
344 return;
345 }
346 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
347 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
348 VFile* output = archiveInspector->selectedVFile();
349 QPair<QString, QString> path = archiveInspector->selectedPath();
350 if (output) {
351 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
352 }
353 archiveInspector->close();
354 });
355 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
356 archiveInspector->show();
357}
358
359void Window::addDirToLibrary() {
360 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
361 if (filename.isEmpty()) {
362 return;
363 }
364 m_libraryView->addDirectory(filename);
365}
366#endif
367
368void Window::replaceROM() {
369 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
370 if (!filename.isEmpty()) {
371 m_controller->replaceGame(filename);
372 }
373}
374
375void Window::selectSave(bool temporary) {
376 QStringList formats{"*.sav"};
377 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
378 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
379 if (!filename.isEmpty()) {
380 m_controller->loadSave(filename, temporary);
381 }
382}
383
384void Window::selectState(bool load) {
385 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
386 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
387 if (load) {
388 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
389 if (!filename.isEmpty()) {
390 m_controller->loadState(filename);
391 }
392 } else {
393 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
394 if (!filename.isEmpty()) {
395 m_controller->saveState(filename);
396 }
397 }
398}
399
400void Window::multiplayerChanged() {
401 if (!m_controller) {
402 return;
403 }
404 int attached = 1;
405 MultiplayerController* multiplayer = m_controller->multiplayerController();
406 if (multiplayer) {
407 attached = multiplayer->attached();
408 }
409 for (Action* action : m_nonMpActions) {
410 action->setEnabled(attached < 2);
411 }
412}
413
414void Window::selectPatch() {
415 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
416 if (!filename.isEmpty()) {
417 if (m_controller) {
418 m_controller->loadPatch(filename);
419 } else {
420 m_pendingPatch = filename;
421 }
422 }
423}
424
425void Window::openView(QWidget* widget) {
426 connect(this, &Window::shutdown, widget, &QWidget::close);
427 widget->setAttribute(Qt::WA_DeleteOnClose);
428 widget->show();
429}
430
431void Window::loadCamImage() {
432 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
433 if (!filename.isEmpty()) {
434 m_inputController.loadCamImage(filename);
435 }
436}
437
438void Window::importSharkport() {
439 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
440 if (!filename.isEmpty()) {
441 m_controller->importSharkport(filename);
442 }
443}
444
445void Window::exportSharkport() {
446 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
447 if (!filename.isEmpty()) {
448 m_controller->exportSharkport(filename);
449 }
450}
451
452void Window::openSettingsWindow() {
453 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
454#if defined(BUILD_GL) || defined(BUILD_GLES2)
455 if (m_display->supportsShaders()) {
456 settingsWindow->setShaderSelector(m_shaderView.get());
457 }
458#endif
459 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
460 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
461 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
462 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
463 connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
464 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
465 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
466#ifdef USE_SQLITE3
467 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
468#endif
469 openView(settingsWindow);
470}
471
472void Window::startVideoLog() {
473 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
474 if (!filename.isEmpty()) {
475 m_controller->startVideoLog(filename);
476 }
477}
478
479template <typename T, typename... A>
480std::function<void()> Window::openTView(A... arg) {
481 return [=]() {
482 T* view = new T(arg...);
483 openView(view);
484 };
485}
486
487
488template <typename T, typename... A>
489std::function<void()> Window::openControllerTView(A... arg) {
490 return [=]() {
491 T* view = new T(m_controller, arg...);
492 openView(view);
493 };
494}
495
496#ifdef USE_FFMPEG
497void Window::openVideoWindow() {
498 if (!m_videoView) {
499 m_videoView = new VideoView();
500 if (m_controller) {
501 m_videoView->setController(m_controller);
502 }
503 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
504 }
505 m_videoView->show();
506}
507#endif
508
509#ifdef USE_MAGICK
510void Window::openGIFWindow() {
511 if (!m_gifView) {
512 m_gifView = new GIFView();
513 if (m_controller) {
514 m_gifView->setController(m_controller);
515 }
516 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
517 }
518 m_gifView->show();
519}
520#endif
521
522#ifdef USE_GDB_STUB
523void Window::gdbOpen() {
524 if (!m_gdbController) {
525 m_gdbController = new GDBController(this);
526 }
527 GDBWindow* window = new GDBWindow(m_gdbController);
528 m_gdbController->setController(m_controller);
529 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
530 openView(window);
531}
532#endif
533
534#ifdef USE_DEBUGGERS
535void Window::consoleOpen() {
536 if (!m_console) {
537 m_console = new DebuggerConsoleController(this);
538 }
539 DebuggerConsole* window = new DebuggerConsole(m_console);
540 if (m_controller) {
541 m_console->setController(m_controller);
542 }
543 openView(window);
544}
545#endif
546
547void Window::keyPressEvent(QKeyEvent* event) {
548 if (event->isAutoRepeat()) {
549 QWidget::keyPressEvent(event);
550 return;
551 }
552 GBAKey key = m_inputController.mapKeyboard(event->key());
553 if (key == GBA_KEY_NONE) {
554 QWidget::keyPressEvent(event);
555 return;
556 }
557 if (m_controller) {
558 m_controller->addKey(key);
559 }
560 event->accept();
561}
562
563void Window::keyReleaseEvent(QKeyEvent* event) {
564 if (event->isAutoRepeat()) {
565 QWidget::keyReleaseEvent(event);
566 return;
567 }
568 GBAKey key = m_inputController.mapKeyboard(event->key());
569 if (key == GBA_KEY_NONE) {
570 QWidget::keyPressEvent(event);
571 return;
572 }
573 if (m_controller) {
574 m_controller->clearKey(key);
575 }
576 event->accept();
577}
578
579void Window::resizeEvent(QResizeEvent* event) {
580 if (!isFullScreen()) {
581 m_config->setOption("height", m_screenWidget->height());
582 m_config->setOption("width", m_screenWidget->width());
583 }
584
585 int factor = 0;
586 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
587 if (m_controller) {
588 size = m_controller->screenDimensions();
589 }
590 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
591 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
592 factor = m_screenWidget->width() / size.width();
593 }
594 m_savedScale = factor;
595 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
596 iter.value()->setActive(iter.key() == factor);
597 }
598
599 m_config->setOption("fullscreen", isFullScreen());
600}
601
602void Window::showEvent(QShowEvent* event) {
603 if (m_wasOpened) {
604 return;
605 }
606 m_wasOpened = true;
607 resizeFrame(m_screenWidget->sizeHint());
608 QVariant windowPos = m_config->getQtOption("windowPos");
609 QRect geom = windowHandle()->screen()->availableGeometry();
610 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
611 move(windowPos.toPoint());
612 } else {
613 QRect rect = frameGeometry();
614 rect.moveCenter(geom.center());
615 move(rect.topLeft());
616 }
617 if (m_fullscreenOnStart) {
618 enterFullScreen();
619 m_fullscreenOnStart = false;
620 }
621 reloadDisplayDriver();
622 setFocus();
623}
624
625void Window::closeEvent(QCloseEvent* event) {
626 emit shutdown();
627 m_config->setQtOption("windowPos", pos());
628
629 if (m_savedScale > 0) {
630 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
631 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
632 }
633 saveConfig();
634 if (m_controller) {
635 event->ignore();
636 m_pendingClose = true;
637 } else {
638 m_display.reset();
639 }
640}
641
642void Window::focusInEvent(QFocusEvent*) {
643 m_display->forceDraw();
644}
645
646void Window::focusOutEvent(QFocusEvent*) {
647}
648
649void Window::dragEnterEvent(QDragEnterEvent* event) {
650 if (event->mimeData()->hasFormat("text/uri-list")) {
651 event->acceptProposedAction();
652 }
653}
654
655void Window::dropEvent(QDropEvent* event) {
656 QString uris = event->mimeData()->data("text/uri-list");
657 uris = uris.trimmed();
658 if (uris.contains("\n")) {
659 // Only one file please
660 return;
661 }
662 QUrl url(uris);
663 if (!url.isLocalFile()) {
664 // No remote loading
665 return;
666 }
667 event->accept();
668 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
669}
670
671void Window::mouseDoubleClickEvent(QMouseEvent* event) {
672 if (event->button() != Qt::LeftButton) {
673 return;
674 }
675 toggleFullScreen();
676}
677
678void Window::enterFullScreen() {
679 if (!isVisible()) {
680 m_fullscreenOnStart = true;
681 return;
682 }
683 if (isFullScreen()) {
684 return;
685 }
686 showFullScreen();
687#ifndef Q_OS_MAC
688 if (m_controller && !m_controller->isPaused()) {
689 menuBar()->hide();
690 }
691#endif
692}
693
694void Window::exitFullScreen() {
695 if (!isFullScreen()) {
696 return;
697 }
698 m_screenWidget->unsetCursor();
699 menuBar()->show();
700 showNormal();
701}
702
703void Window::toggleFullScreen() {
704 if (isFullScreen()) {
705 exitFullScreen();
706 } else {
707 enterFullScreen();
708 }
709}
710
711void Window::gameStarted() {
712 for (Action* action : m_gameActions) {
713 action->setEnabled(true);
714 }
715 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
716 action.value()->setEnabled(m_controller->platform() == action.key());
717 }
718 QSize size = m_controller->screenDimensions();
719 m_screenWidget->setDimensions(size.width(), size.height());
720 m_config->updateOption("lockIntegerScaling");
721 m_config->updateOption("lockAspectRatio");
722 if (m_savedScale > 0) {
723 resizeFrame(size * m_savedScale);
724 }
725 attachWidget(m_display.get());
726 setFocus();
727
728#ifndef Q_OS_MAC
729 if (isFullScreen()) {
730 menuBar()->hide();
731 }
732#endif
733
734 reloadAudioDriver();
735 multiplayerChanged();
736 updateTitle();
737
738 m_hitUnimplementedBiosCall = false;
739 if (m_config->getOption("showFps", "1").toInt()) {
740 m_fpsTimer.start();
741 m_frameTimer.start();
742 }
743 m_focusCheck.start();
744 if (m_display->underMouse()) {
745 m_screenWidget->setCursor(Qt::BlankCursor);
746 }
747
748 CoreController::Interrupter interrupter(m_controller, true);
749 mCore* core = m_controller->thread()->core;
750 m_actions.clearMenu("videoLayers");
751 m_actions.clearMenu("audioChannels");
752 const mCoreChannelInfo* videoLayers;
753 const mCoreChannelInfo* audioChannels;
754 size_t nVideo = core->listVideoLayers(core, &videoLayers);
755 size_t nAudio = core->listAudioChannels(core, &audioChannels);
756
757 if (nVideo) {
758 for (size_t i = 0; i < nVideo; ++i) {
759 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
760 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
761 }, "videoLayers");
762 action->setActive(true);
763 }
764 }
765 if (nAudio) {
766 for (size_t i = 0; i < nAudio; ++i) {
767 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
768 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, audioChannels[i].id, enable);
769 }, "audioChannels");
770 action->setActive(true);
771 }
772 }
773 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
774
775
776#ifdef USE_DISCORD_RPC
777 DiscordCoordinator::gameStarted(m_controller);
778#endif
779}
780
781void Window::gameStopped() {
782 m_controller.reset();
783 m_display->stopDrawing();
784 if (m_pendingClose) {
785 m_display.reset();
786 close();
787 }
788#ifdef M_CORE_GBA
789 for (Action* action : m_platformActions) {
790 action->setEnabled(true);
791 }
792#endif
793 for (Action* action : m_gameActions) {
794 action->setEnabled(false);
795 }
796 setWindowFilePath(QString());
797 updateTitle();
798 detachWidget(m_display.get());
799 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
800 m_screenWidget->setLockIntegerScaling(false);
801 m_screenWidget->setLockAspectRatio(true);
802 m_screenWidget->setPixmap(m_logo);
803 m_screenWidget->unsetCursor();
804 if (m_display) {
805#ifdef M_CORE_GB
806 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
807#elif defined(M_CORE_GBA)
808 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
809#endif
810 }
811
812 m_actions.clearMenu("videoLayers");
813 m_actions.clearMenu("audioChannels");
814
815 m_fpsTimer.stop();
816 m_focusCheck.stop();
817
818 if (m_audioProcessor) {
819 m_audioProcessor->stop();
820 m_audioProcessor.reset();
821 }
822
823#ifdef USE_DISCORD_RPC
824 DiscordCoordinator::gameStopped();
825#endif
826
827 emit paused(false);
828}
829
830void Window::gameCrashed(const QString& errorMessage) {
831 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
832 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
833 QMessageBox::Ok, this, Qt::Sheet);
834 crash->setAttribute(Qt::WA_DeleteOnClose);
835 crash->show();
836}
837
838void Window::gameFailed() {
839 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
840 tr("Could not load game. Are you sure it's in the correct format?"),
841 QMessageBox::Ok, this, Qt::Sheet);
842 fail->setAttribute(Qt::WA_DeleteOnClose);
843 fail->show();
844}
845
846void Window::unimplementedBiosCall(int call) {
847 if (m_hitUnimplementedBiosCall) {
848 return;
849 }
850 m_hitUnimplementedBiosCall = true;
851
852 QMessageBox* fail = new QMessageBox(
853 QMessageBox::Warning, tr("Unimplemented BIOS call"),
854 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
855 QMessageBox::Ok, this, Qt::Sheet);
856 fail->setAttribute(Qt::WA_DeleteOnClose);
857 fail->show();
858}
859
860void Window::reloadDisplayDriver() {
861 if (m_controller) {
862 if (m_controller->hardwareAccelerated()) {
863 mustRestart();
864 return;
865 }
866 m_display->stopDrawing();
867 detachWidget(m_display.get());
868 }
869 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
870#if defined(BUILD_GL) || defined(BUILD_GLES2)
871 m_shaderView.reset();
872 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
873#endif
874
875 connect(m_display.get(), &Display::hideCursor, [this]() {
876 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
877 m_screenWidget->setCursor(Qt::BlankCursor);
878 }
879 });
880 connect(m_display.get(), &Display::showCursor, [this]() {
881 m_screenWidget->unsetCursor();
882 });
883
884 const mCoreOptions* opts = m_config->options();
885 m_display->lockAspectRatio(opts->lockAspectRatio);
886 m_display->filter(opts->resampleVideo);
887#if defined(BUILD_GL) || defined(BUILD_GLES2)
888 if (opts->shader) {
889 struct VDir* shader = VDirOpen(opts->shader);
890 if (shader && m_display->supportsShaders()) {
891 m_display->setShaders(shader);
892 m_shaderView->refreshShaders();
893 shader->close(shader);
894 }
895 }
896#endif
897
898 if (m_controller) {
899 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
900 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
901 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
902 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
903 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
904 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
905 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
906
907 attachWidget(m_display.get());
908 m_display->startDrawing(m_controller);
909 }
910#ifdef M_CORE_GB
911 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
912#elif defined(M_CORE_GBA)
913 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
914#endif
915}
916
917void Window::reloadAudioDriver() {
918 if (!m_controller) {
919 return;
920 }
921 if (m_audioProcessor) {
922 m_audioProcessor->stop();
923 m_audioProcessor.reset();
924 }
925
926 const mCoreOptions* opts = m_config->options();
927 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
928 m_audioProcessor->setInput(m_controller);
929 m_audioProcessor->setBufferSamples(opts->audioBuffers);
930 m_audioProcessor->requestSampleRate(opts->sampleRate);
931 m_audioProcessor->start();
932 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
933 connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
934}
935
936void Window::tryMakePortable() {
937 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
938 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
939 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
940 confirm->setAttribute(Qt::WA_DeleteOnClose);
941 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
942 confirm->show();
943}
944
945void Window::mustRestart() {
946 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
947 tr("Some changes will not take effect until the emulator is restarted."),
948 QMessageBox::Ok, this, Qt::Sheet);
949 dialog->setAttribute(Qt::WA_DeleteOnClose);
950 dialog->show();
951}
952
953void Window::recordFrame() {
954 m_frameList.append(m_frameTimer.nsecsElapsed());
955 m_frameTimer.restart();
956}
957
958void Window::showFPS() {
959 if (m_frameList.isEmpty()) {
960 updateTitle();
961 return;
962 }
963 qint64 total = 0;
964 for (qint64 t : m_frameList) {
965 total += t;
966 }
967 double fps = (m_frameList.size() * 1e10) / total;
968 m_frameList.clear();
969 fps = round(fps) / 10.f;
970 updateTitle(fps);
971}
972
973void Window::updateTitle(float fps) {
974 QString title;
975
976 if (m_controller) {
977 CoreController::Interrupter interrupter(m_controller);
978 const NoIntroDB* db = GBAApp::app()->gameDB();
979 NoIntroGame game{};
980 uint32_t crc32 = 0;
981 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
982
983 char gameTitle[17] = { '\0' };
984 mCore* core = m_controller->thread()->core;
985 core->getGameTitle(core, gameTitle);
986 title = gameTitle;
987
988#ifdef USE_SQLITE3
989 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
990 title = QLatin1String(game.name);
991 }
992#endif
993 MultiplayerController* multiplayer = m_controller->multiplayerController();
994 if (multiplayer && multiplayer->attached() > 1) {
995 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
996 for (Action* action : m_nonMpActions) {
997 action->setEnabled(false);
998 }
999 } else {
1000 for (Action* action : m_nonMpActions) {
1001 action->setEnabled(true);
1002 }
1003 }
1004 }
1005 if (title.isNull()) {
1006 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1007 } else if (fps < 0) {
1008 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1009 } else {
1010 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1011 }
1012}
1013
1014void Window::openStateWindow(LoadSave ls) {
1015 if (m_stateWindow) {
1016 return;
1017 }
1018 MultiplayerController* multiplayer = m_controller->multiplayerController();
1019 if (multiplayer && multiplayer->attached() > 1) {
1020 return;
1021 }
1022 bool wasPaused = m_controller->isPaused();
1023 m_stateWindow = new LoadSaveState(m_controller);
1024 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1025 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1026 detachWidget(m_stateWindow);
1027 m_stateWindow = nullptr;
1028 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1029 });
1030 if (!wasPaused) {
1031 m_controller->setPaused(true);
1032 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1033 if (m_controller) {
1034 m_controller->setPaused(false);
1035 }
1036 });
1037 }
1038 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1039 m_stateWindow->setMode(ls);
1040 updateFrame();
1041 attachWidget(m_stateWindow);
1042}
1043
1044void Window::setupMenu(QMenuBar* menubar) {
1045 installEventFilter(m_shortcutController);
1046
1047 menubar->clear();
1048 m_actions.addMenu(tr("&File"), "file");
1049
1050 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1051
1052#ifdef USE_SQLITE3
1053 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1054 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1055#endif
1056
1057 addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1058 this->selectSave(false);
1059 }, "file");
1060 addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1061 this->selectSave(true);
1062 }, "file");
1063
1064 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1065
1066#ifdef M_CORE_GBA
1067 Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1068 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1069 }, "file");
1070#endif
1071
1072 m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1073
1074 Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1075
1076 m_actions.addMenu(tr("Recent"), "mru", "file");
1077 m_actions.addSeparator("file");
1078
1079 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1080 m_actions.addSeparator("file");
1081
1082 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1083 this->openStateWindow(LoadSave::LOAD);
1084 }, "file", QKeySequence("F10"));
1085 m_nonMpActions.append(loadState);
1086
1087 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1088 this->selectState(true);
1089 }, "file");
1090 m_nonMpActions.append(loadStateFile);
1091
1092 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1093 this->openStateWindow(LoadSave::SAVE);
1094 }, "file", QKeySequence("Shift+F10"));
1095 m_nonMpActions.append(saveState);
1096
1097 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1098 this->selectState(false);
1099 }, "file");
1100 m_nonMpActions.append(saveStateFile);
1101
1102 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1103 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1104
1105 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1106 m_controller->loadState();
1107 }, "quickLoad");
1108 m_nonMpActions.append(quickLoad);
1109
1110 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1111 m_controller->saveState();
1112 }, "quickSave");
1113 m_nonMpActions.append(quickSave);
1114
1115 m_actions.addSeparator("quickLoad");
1116 m_actions.addSeparator("quickSave");
1117
1118 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1119 m_controller->loadBackupState();
1120 }, "quickLoad", QKeySequence("F11"));
1121 m_nonMpActions.append(undoLoadState);
1122
1123 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1124 m_controller->saveBackupState();
1125 }, "quickSave", QKeySequence("Shift+F11"));
1126 m_nonMpActions.append(undoSaveState);
1127
1128 m_actions.addSeparator("quickLoad");
1129 m_actions.addSeparator("quickSave");
1130
1131 for (int i = 1; i < 10; ++i) {
1132 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1133 m_controller->loadState(i);
1134 }, "quickLoad", QString("F%1").arg(i));
1135 m_nonMpActions.append(quickLoad);
1136
1137 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1138 m_controller->saveState(i);
1139 }, "quickSave", QString("Shift+F%1").arg(i));
1140 m_nonMpActions.append(quickSave);
1141 }
1142
1143 m_actions.addSeparator("file");
1144 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1145
1146#ifdef M_CORE_GBA
1147 m_actions.addSeparator("file");
1148 Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1149 m_platformActions.insert(PLATFORM_GBA, importShark);
1150
1151 Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1152 m_platformActions.insert(PLATFORM_GBA, exportShark);
1153#endif
1154
1155 m_actions.addSeparator("file");
1156 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1157 GBAApp::app()->newWindow();
1158 }, "file");
1159
1160#ifndef Q_OS_MAC
1161 m_actions.addSeparator("file");
1162#endif
1163
1164 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1165
1166#ifndef Q_OS_MAC
1167 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1168#endif
1169
1170 m_actions.addMenu(tr("&Emulation"), "emu");
1171 addGameAction(tr("&Reset"), "reset", [this]() {
1172 m_controller->reset();
1173 }, "emu", QKeySequence("Ctrl+R"));
1174
1175 addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1176 m_controller->stop();
1177 }, "emu");
1178
1179#ifdef M_CORE_GBA
1180 Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1181 m_controller->yankPak();
1182 }, "emu");
1183 m_platformActions.insert(PLATFORM_GBA, yank);
1184#endif
1185 m_actions.addSeparator("emu");
1186
1187 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1188 if (m_controller) {
1189 m_controller->setPaused(paused);
1190 } else {
1191 m_pendingPause = paused;
1192 }
1193 }, "emu", QKeySequence("Ctrl+P"));
1194 connect(this, &Window::paused, pause, &Action::setActive);
1195
1196 addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1197 m_controller->frameAdvance();
1198 }, "emu", QKeySequence("Ctrl+N"));
1199
1200 m_actions.addSeparator("emu");
1201
1202 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1203 if (m_controller) {
1204 m_controller->setFastForward(held);
1205 }
1206 }, "emu", QKeySequence(Qt::Key_Tab));
1207
1208 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1209 m_controller->forceFastForward(value);
1210 }, "emu", QKeySequence("Shift+Tab"));
1211
1212 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1213 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1214 ffspeed->connect([this](const QVariant& value) {
1215 reloadConfig();
1216 }, this);
1217 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1218 ffspeed->setValue(QVariant(-1.0f));
1219 m_actions.addSeparator("fastForwardSpeed");
1220 for (int i = 2; i < 11; ++i) {
1221 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1222 }
1223 m_config->updateOption("fastForwardRatio");
1224
1225 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1226 if (m_controller) {
1227 m_controller->setRewinding(held);
1228 }
1229 }, "emu", QKeySequence("`"));
1230 m_nonMpActions.append(rewindHeld);
1231
1232 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1233 m_controller->rewind();
1234 }, "emu", QKeySequence("~"));
1235 m_nonMpActions.append(rewind);
1236
1237 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1238 m_controller->rewind(1);
1239 }, "emu", QKeySequence("Ctrl+B"));
1240 m_nonMpActions.append(frameRewind);
1241
1242 ConfigOption* videoSync = m_config->addOption("videoSync");
1243 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1244 videoSync->connect([this](const QVariant& value) {
1245 reloadConfig();
1246 }, this);
1247 m_config->updateOption("videoSync");
1248
1249 ConfigOption* audioSync = m_config->addOption("audioSync");
1250 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1251 audioSync->connect([this](const QVariant& value) {
1252 reloadConfig();
1253 }, this);
1254 m_config->updateOption("audioSync");
1255
1256 m_actions.addSeparator("emu");
1257
1258 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1259 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1260 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1261 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1262 m_inputController.setLuminanceLevel(10);
1263 }, "solar");
1264 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1265 m_inputController.setLuminanceLevel(0);
1266 }, "solar");
1267
1268 m_actions.addSeparator("solar");
1269 for (int i = 0; i <= 10; ++i) {
1270 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1271 m_inputController.setLuminanceLevel(i);
1272 }, "solar");
1273 }
1274
1275#ifdef M_CORE_GB
1276 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1277 PrinterView* view = new PrinterView(m_controller);
1278 openView(view);
1279 m_controller->attachPrinter();
1280 }, "emu");
1281 m_platformActions.insert(PLATFORM_GB, gbPrint);
1282#endif
1283
1284#ifdef M_CORE_GBA
1285 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1286 m_platformActions.insert(PLATFORM_GBA, bcGate);
1287#endif
1288
1289 m_actions.addMenu(tr("Audio/&Video"), "av");
1290 m_actions.addMenu(tr("Frame size"), "frame", "av");
1291 for (int i = 1; i <= 8; ++i) {
1292 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1293 Action* setSize = m_frameSizes[i];
1294 showNormal();
1295 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1296 if (m_controller) {
1297 size = m_controller->screenDimensions();
1298 }
1299 size *= i;
1300 m_savedScale = i;
1301 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1302 resizeFrame(size);
1303 setSize->setActive(true);
1304 }, "frame");
1305 setSize->setExclusive(true);
1306 if (m_savedScale == i) {
1307 setSize->setActive(true);
1308 }
1309 m_frameSizes[i] = setSize;
1310 }
1311 QKeySequence fullscreenKeys;
1312#ifdef Q_OS_WIN
1313 fullscreenKeys = QKeySequence("Alt+Return");
1314#else
1315 fullscreenKeys = QKeySequence("Ctrl+F");
1316#endif
1317 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1318
1319 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1320 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1321 lockAspectRatio->connect([this](const QVariant& value) {
1322 if (m_display) {
1323 m_display->lockAspectRatio(value.toBool());
1324 }
1325 if (m_controller) {
1326 m_screenWidget->setLockAspectRatio(value.toBool());
1327 }
1328 }, this);
1329 m_config->updateOption("lockAspectRatio");
1330
1331 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1332 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1333 lockIntegerScaling->connect([this](const QVariant& value) {
1334 if (m_display) {
1335 m_display->lockIntegerScaling(value.toBool());
1336 }
1337 if (m_controller) {
1338 m_screenWidget->setLockIntegerScaling(value.toBool());
1339 }
1340 }, this);
1341 m_config->updateOption("lockIntegerScaling");
1342
1343 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1344 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1345 resampleVideo->connect([this](const QVariant& value) {
1346 if (m_display) {
1347 m_display->filter(value.toBool());
1348 }
1349 }, this);
1350 m_config->updateOption("resampleVideo");
1351
1352 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1353 ConfigOption* skip = m_config->addOption("frameskip");
1354 skip->connect([this](const QVariant& value) {
1355 reloadConfig();
1356 }, this);
1357 for (int i = 0; i <= 10; ++i) {
1358 skip->addValue(QString::number(i), i, &m_actions, "skip");
1359 }
1360 m_config->updateOption("frameskip");
1361
1362 m_actions.addSeparator("av");
1363
1364 ConfigOption* mute = m_config->addOption("mute");
1365 mute->addBoolean(tr("Mute"), &m_actions, "av");
1366 mute->connect([this](const QVariant& value) {
1367 reloadConfig();
1368 }, this);
1369 m_config->updateOption("mute");
1370
1371 m_actions.addMenu(tr("FPS target"),"target", "av");
1372 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1373 QMap<double, Action*> fpsTargets;
1374 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1375 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1376 }
1377 m_actions.addSeparator("target");
1378 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1379 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1380
1381 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1382 reloadConfig();
1383 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1384 bool enableSignals = iter.value()->blockSignals(true);
1385 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1386 iter.value()->blockSignals(enableSignals);
1387 }
1388 }, this);
1389 m_config->updateOption("fpsTarget");
1390
1391 m_actions.addSeparator("av");
1392
1393#ifdef USE_PNG
1394 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1395 m_controller->screenshot();
1396 }, "av", tr("F12"));
1397#endif
1398
1399#ifdef USE_FFMPEG
1400 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1401#endif
1402
1403#ifdef USE_MAGICK
1404 addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1405#endif
1406
1407 m_actions.addSeparator("av");
1408 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1409 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1410
1411 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1412
1413 m_actions.addMenu(tr("&Tools"), "tools");
1414 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1415
1416 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1417 if (!m_overrideView) {
1418 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1419 if (m_controller) {
1420 m_overrideView->setController(m_controller);
1421 }
1422 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1423 }
1424 m_overrideView->show();
1425 m_overrideView->recheck();
1426 }, "tools");
1427
1428 m_actions.addAction(tr("Game &Pak sensors..."), "sensorWindow", [this]() {
1429 if (!m_sensorView) {
1430 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1431 if (m_controller) {
1432 m_sensorView->setController(m_controller);
1433 }
1434 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1435 }
1436 m_sensorView->show();
1437 }, "tools");
1438
1439 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1440
1441 m_actions.addSeparator("tools");
1442 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1443
1444#ifdef USE_DEBUGGERS
1445 m_actions.addSeparator("tools");
1446 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1447#ifdef USE_GDB_STUB
1448 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1449 m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1450#endif
1451#endif
1452 m_actions.addSeparator("tools");
1453
1454 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1455 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1456 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1457 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1458 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1459 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1460
1461#ifdef M_CORE_GBA
1462 Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1463 m_platformActions.insert(PLATFORM_GBA, ioViewer);
1464#endif
1465
1466 m_actions.addSeparator("tools");
1467 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1468 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1469 m_controller->endVideoLog();
1470 }, "tools");
1471
1472 ConfigOption* skipBios = m_config->addOption("skipBios");
1473 skipBios->connect([this](const QVariant& value) {
1474 reloadConfig();
1475 }, this);
1476
1477 ConfigOption* useBios = m_config->addOption("useBios");
1478 useBios->connect([this](const QVariant& value) {
1479 reloadConfig();
1480 }, this);
1481
1482 ConfigOption* buffers = m_config->addOption("audioBuffers");
1483 buffers->connect([this](const QVariant& value) {
1484 reloadConfig();
1485 }, this);
1486
1487 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1488 sampleRate->connect([this](const QVariant& value) {
1489 reloadConfig();
1490 }, this);
1491
1492 ConfigOption* volume = m_config->addOption("volume");
1493 volume->connect([this](const QVariant& value) {
1494 reloadConfig();
1495 }, this);
1496
1497 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1498 volumeFf->connect([this](const QVariant& value) {
1499 reloadConfig();
1500 }, this);
1501
1502 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1503 muteFf->connect([this](const QVariant& value) {
1504 reloadConfig();
1505 }, this);
1506
1507 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1508 rewindEnable->connect([this](const QVariant& value) {
1509 reloadConfig();
1510 }, this);
1511
1512 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1513 rewindBufferCapacity->connect([this](const QVariant& value) {
1514 reloadConfig();
1515 }, this);
1516
1517 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1518 allowOpposingDirections->connect([this](const QVariant& value) {
1519 reloadConfig();
1520 }, this);
1521
1522 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1523 saveStateExtdata->connect([this](const QVariant& value) {
1524 reloadConfig();
1525 }, this);
1526
1527 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1528 loadStateExtdata->connect([this](const QVariant& value) {
1529 reloadConfig();
1530 }, this);
1531
1532 ConfigOption* preload = m_config->addOption("preload");
1533 preload->connect([this](const QVariant& value) {
1534 m_manager->setPreload(value.toBool());
1535 }, this);
1536 m_config->updateOption("preload");
1537
1538 ConfigOption* showFps = m_config->addOption("showFps");
1539 showFps->connect([this](const QVariant& value) {
1540 if (!value.toInt()) {
1541 m_fpsTimer.stop();
1542 updateTitle();
1543 } else if (m_controller) {
1544 m_fpsTimer.start();
1545 m_frameTimer.start();
1546 }
1547 }, this);
1548
1549 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1550
1551 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1552 if (m_controller) {
1553 mCheatPressButton(m_controller->cheatDevice(), held);
1554 }
1555 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1556
1557 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1558 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1559 if (m_controller) {
1560 m_controller->setAutofire(GBA_KEY_A, held);
1561 }
1562 }, "autofire");
1563 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1564 if (m_controller) {
1565 m_controller->setAutofire(GBA_KEY_B, held);
1566 }
1567 }, "autofire");
1568 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1569 if (m_controller) {
1570 m_controller->setAutofire(GBA_KEY_L, held);
1571 }
1572 }, "autofire");
1573 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1574 if (m_controller) {
1575 m_controller->setAutofire(GBA_KEY_R, held);
1576 }
1577 }, "autofire");
1578 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1579 if (m_controller) {
1580 m_controller->setAutofire(GBA_KEY_START, held);
1581 }
1582 }, "autofire");
1583 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1584 if (m_controller) {
1585 m_controller->setAutofire(GBA_KEY_SELECT, held);
1586 }
1587 }, "autofire");
1588 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1589 if (m_controller) {
1590 m_controller->setAutofire(GBA_KEY_UP, held);
1591 }
1592 }, "autofire");
1593 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1594 if (m_controller) {
1595 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1596 }
1597 }, "autofire");
1598 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1599 if (m_controller) {
1600 m_controller->setAutofire(GBA_KEY_DOWN, held);
1601 }
1602 }, "autofire");
1603 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1604 if (m_controller) {
1605 m_controller->setAutofire(GBA_KEY_LEFT, held);
1606 }
1607 }, "autofire");
1608
1609 for (Action* action : m_gameActions) {
1610 action->setEnabled(false);
1611 }
1612
1613 m_shortcutController->rebuildItems();
1614 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1615}
1616
1617void Window::attachWidget(QWidget* widget) {
1618 m_screenWidget->layout()->addWidget(widget);
1619 m_screenWidget->unsetCursor();
1620 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1621}
1622
1623void Window::detachWidget(QWidget* widget) {
1624 m_screenWidget->layout()->removeWidget(widget);
1625}
1626
1627void Window::appendMRU(const QString& fname) {
1628 int index = m_mruFiles.indexOf(fname);
1629 if (index >= 0) {
1630 m_mruFiles.removeAt(index);
1631 }
1632 m_mruFiles.prepend(fname);
1633 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1634 m_mruFiles.removeLast();
1635 }
1636 updateMRU();
1637}
1638
1639void Window::updateMRU() {
1640 m_actions.clearMenu("mru");
1641 int i = 0;
1642 for (const QString& file : m_mruFiles) {
1643 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1644 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1645 setController(m_manager->loadGame(file), file);
1646 }, "mru", QString("Ctrl+%1").arg(i));
1647 ++i;
1648 }
1649 m_config->setMRU(m_mruFiles);
1650 m_config->write();
1651 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1652}
1653
1654Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1655 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1656 if (m_controller) {
1657 function();
1658 }
1659 }, menu, shortcut);
1660 m_gameActions.append(action);
1661 return action;
1662}
1663
1664template<typename T, typename V>
1665Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1666 return addGameAction(visibleName, name, [this, obj, method]() {
1667 if (m_controller) {
1668 (obj->*method)();
1669 }
1670 }, menu, shortcut);
1671}
1672
1673Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1674 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1675 if (m_controller) {
1676 function(value);
1677 }
1678 }, menu, shortcut);
1679 m_gameActions.append(action);
1680 return action;
1681}
1682
1683void Window::focusCheck() {
1684 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1685 return;
1686 }
1687 if (QGuiApplication::focusWindow() && m_autoresume) {
1688 m_controller->setPaused(false);
1689 m_autoresume = false;
1690 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1691 m_autoresume = true;
1692 m_controller->setPaused(true);
1693 }
1694}
1695
1696void Window::updateFrame() {
1697 QSize size = m_controller->screenDimensions();
1698 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1699 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1700 QPixmap pixmap;
1701 pixmap.convertFromImage(currentImage);
1702 m_screenWidget->setPixmap(pixmap);
1703 emit paused(true);
1704}
1705
1706void Window::setController(CoreController* controller, const QString& fname) {
1707 if (!controller) {
1708 return;
1709 }
1710 if (m_pendingClose) {
1711 return;
1712 }
1713
1714 if (m_controller) {
1715 m_controller->stop();
1716 QTimer::singleShot(0, this, [this, controller, fname]() {
1717 setController(controller, fname);
1718 });
1719 return;
1720 }
1721 if (!fname.isEmpty()) {
1722 setWindowFilePath(fname);
1723 appendMRU(fname);
1724 }
1725
1726 if (!m_display) {
1727 reloadDisplayDriver();
1728 }
1729
1730 if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1731 if (m_display->videoProxy()) {
1732 m_display->videoProxy()->attach(controller);
1733 }
1734
1735 int fb = m_display->framebufferHandle();
1736 if (fb >= 0) {
1737 controller->setFramebufferHandle(fb);
1738 }
1739 }
1740
1741 m_controller = std::shared_ptr<CoreController>(controller);
1742 m_inputController.recalibrateAxes();
1743 m_controller->setInputController(&m_inputController);
1744 m_controller->setLogger(&m_log);
1745 m_display->startDrawing(m_controller);
1746
1747 connect(this, &Window::shutdown, [this]() {
1748 if (!m_controller) {
1749 return;
1750 }
1751 m_controller->stop();
1752 disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1753 });
1754
1755 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1756 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1757 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1758 {
1759 connect(m_controller.get(), &CoreController::stopping, [this]() {
1760 m_controller.reset();
1761 });
1762 }
1763 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1764 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1765
1766#ifndef Q_OS_MAC
1767 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1768 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1769 if(isFullScreen()) {
1770 menuBar()->hide();
1771 }
1772 });
1773#endif
1774
1775 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1776 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1777 emit paused(false);
1778 });
1779
1780 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1781 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1782 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1783 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1784 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1785 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1786 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1787
1788 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1789 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1790 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1791 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1792 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1793
1794#ifdef USE_GDB_STUB
1795 if (m_gdbController) {
1796 m_gdbController->setController(m_controller);
1797 }
1798#endif
1799
1800#ifdef USE_DEBUGGERS
1801 if (m_console) {
1802 m_console->setController(m_controller);
1803 }
1804#endif
1805
1806#ifdef USE_MAGICK
1807 if (m_gifView) {
1808 m_gifView->setController(m_controller);
1809 }
1810#endif
1811
1812#ifdef USE_FFMPEG
1813 if (m_videoView) {
1814 m_videoView->setController(m_controller);
1815 }
1816#endif
1817
1818 if (m_sensorView) {
1819 m_sensorView->setController(m_controller);
1820 }
1821
1822 if (m_overrideView) {
1823 m_overrideView->setController(m_controller);
1824 }
1825
1826 if (!m_pendingPatch.isEmpty()) {
1827 m_controller->loadPatch(m_pendingPatch);
1828 m_pendingPatch = QString();
1829 }
1830
1831 m_controller->loadConfig(m_config);
1832 m_controller->start();
1833
1834 if (!m_pendingState.isEmpty()) {
1835 m_controller->loadState(m_pendingState);
1836 m_pendingState = QString();
1837 }
1838
1839 if (m_pendingPause) {
1840 m_controller->setPaused(true);
1841 m_pendingPause = false;
1842 }
1843}
1844
1845WindowBackground::WindowBackground(QWidget* parent)
1846 : QWidget(parent)
1847{
1848 setLayout(new QStackedLayout());
1849 layout()->setContentsMargins(0, 0, 0, 0);
1850}
1851
1852void WindowBackground::setPixmap(const QPixmap& pmap) {
1853 m_pixmap = pmap;
1854 update();
1855}
1856
1857void WindowBackground::setSizeHint(const QSize& hint) {
1858 m_sizeHint = hint;
1859}
1860
1861QSize WindowBackground::sizeHint() const {
1862 return m_sizeHint;
1863}
1864
1865void WindowBackground::setDimensions(int width, int height) {
1866 m_aspectWidth = width;
1867 m_aspectHeight = height;
1868}
1869
1870void WindowBackground::setLockIntegerScaling(bool lock) {
1871 m_lockIntegerScaling = lock;
1872}
1873
1874void WindowBackground::setLockAspectRatio(bool lock) {
1875 m_lockAspectRatio = lock;
1876}
1877
1878void WindowBackground::paintEvent(QPaintEvent* event) {
1879 QWidget::paintEvent(event);
1880 const QPixmap& logo = pixmap();
1881 QPainter painter(this);
1882 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1883 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1884 QSize s = size();
1885 QSize ds = s;
1886 if (m_lockAspectRatio) {
1887 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1888 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1889 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1890 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1891 }
1892 }
1893 if (m_lockIntegerScaling) {
1894 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1895 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1896 }
1897 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1898 QRect full(origin, ds);
1899 painter.drawPixmap(full, logo);
1900}