src/gba/renderers/video-software.h (view raw)
1#ifndef VIDEO_SOFTWARE_H
2#define VIDEO_SOFTWARE_H
3
4#include "gba-video.h"
5
6#include <pthread.h>
7
8struct GBAVideoSoftwareBackground {
9 int index;
10 int enabled;
11 int priority;
12 uint32_t charBase;
13 int mosaic;
14 int multipalette;
15 uint32_t screenBase;
16 int overflow;
17 int size;
18 int target1;
19 int target2;
20 uint16_t x;
21 uint16_t y;
22 uint32_t refx;
23 uint32_t refy;
24 uint16_t dx;
25 uint16_t dmx;
26 uint16_t dy;
27 uint16_t dmy;
28 uint32_t sx;
29 uint32_t sy;
30};
31
32enum BlendEffect {
33 BLEND_NONE = 0,
34 BLEND_ALPHA = 1,
35 BLEND_BRIGHTEN = 2,
36 BLEND_DARKEN = 3
37};
38
39enum {
40 GBA_COLOR_WHITE = 0x00F8F8F8
41};
42
43struct PixelFlags {
44 unsigned priority : 2;
45 unsigned isSprite : 1;
46 unsigned written : 1;
47 unsigned finalized : 1;
48 unsigned target1 : 1;
49 unsigned target2 : 1;
50};
51
52struct GBAVideoSoftwareRenderer {
53 struct GBAVideoRenderer d;
54
55 uint32_t* outputBuffer;
56 unsigned outputBufferStride;
57
58 union GBARegisterDISPCNT dispcnt;
59
60 uint32_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
61 struct PixelFlags flags[VIDEO_HORIZONTAL_PIXELS];
62
63 // BLDCNT
64 unsigned target1Obj;
65 unsigned target1Bd;
66 unsigned target2Obj;
67 unsigned target2Bd;
68 enum BlendEffect blendEffect;
69 uint32_t normalPalette[512];
70 uint32_t variantPalette[512];
71
72 uint16_t blda;
73 uint16_t bldb;
74 uint16_t bldy;
75
76 struct GBAVideoSoftwareBackground bg[4];
77 struct GBAVideoSoftwareBackground* sortedBg[4];
78
79 uint32_t* row;
80 int start;
81 int end;
82
83 pthread_mutex_t mutex;
84 pthread_cond_t upCond;
85 pthread_cond_t downCond;
86};
87
88void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
89
90#endif