CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7Bugfixes:
8 - LR35902: Fix core never exiting with certain event patterns
9 - GB Timer: Improve DIV reset behavior
10 - GBA Memory: Fix misaligned BIOS reads
11 - GBA BIOS: Fix MidiKey2Freq BIOS reads
12 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
13 - GB MBC: Fix SRAM dangling pointer with RTC games
14 - Windows: Fix Unicode directory handling
15 - Qt: Fix changing resolution of software renderer
16 - Qt: Fix setting overrides
17 - GBA Cheats: Fix GameShark ROM patches
18 - Qt: Fix cut off tiles and alignment issues in tile viewer
19Misc:
20 - SDL: Remove scancode key input
21 - GBA Video: Clean up unused timers
22 - Test: Add a basic test suite
23 - GBA Video: Allow multiple handles into the same tile cache
24 - VFS: Call msync when syncing mapped data
25 - GBA Video, GB Video: Colors are now fully scaled
26
270.5.1: (2016-10-05)
28Bugfixes:
29 - Core: Fix importing save games as read-only
30 - FFmpeg: Fix encoding AAC
31 - GB: Fix invalid STOP behavior on Game Boy Color
32 - GB: Initialize audio properly
33 - GB: Properly clear KEY1 bit 0 when switching speeds
34 - GB: Properly unload save files when unloading a ROM
35 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
36 - GB MBC: Fix MBC7 when size is incorrectly specified
37 - GB MBC: Fix RTC access when no save file is loaded
38 - GB SIO: Don't auto-clock external shift clock
39 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
40 - GB Video: Fix video frames getting missed when LCDC is off
41 - GB Video: Clear screen when LCDC is off
42 - GBA Cheats: Fix holding onto pointers that may get invalidated
43 - GBA Cheats: Fix key-activated CodeBreaker cheats
44 - GBA Cheats: Fix uninitialized memory getting freed when saving
45 - GBA Hardware: Improve Game Boy Player rumble behavior
46 - GBA Memory: Fix several unused I/O register read values
47 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
48 - LR35902: Fix events running with the wrong cycle active
49 - Qt: Fix "close" button on Overrides view
50 - Qt: Fix saving overrides
51 - Qt: Fix directory set unloading when replacing the ROM
52 - Qt: Fix patch loading
53 - Qt: Fix crash when saving an override if a game isn't loaded
54 - Qt: Fix showing default display driver as OpenGL (force 1.x)
55 - SDL: Attach rumble in SDL frontend
56 - Util: Fix PNG identification on files too small to be a PNG
57Misc:
58 - All: Only update version info if needed
59 - All: Split out install locations for Libretro and OpenEmu
60 - FFmpeg: Encoding cleanup
61 - GB: Reset active region when reloading ROM
62 - GB Memory: Initialize RAM pattern for GBC
63 - GB Video: Improved video timings
64 - Qt: Manage window sizes slightly better
65 - Qt: Remember scale option independent of core dimensions
66
670.5.0: (2016-09-19)
68Features:
69 - Game Boy support
70 - Support for encrypted CodeBreaker GBA cheats
71 - Emulation of Vast Fame protected GBA carts (taizou)
72 - Tile viewer
73 - Threaded rendering mode
74 - Libretro: Memory map and achievement support (leiradel)
75 - GUI: Add UI control remapping
76 - GUI: Add fast-forward
77 - Wii: 240p support
78 - 3DS: Adjustable screen darkening
79 - Ability to temporarily load a savegame
80 - Load specific files out of archives
81 - Automatic BIOS detection
82Bugfixes:
83 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
84 - Debugger: Fix GDB breakpoints
85 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
86 - GBA: Fix filehandle leak with savegames
87 - GBA: Timer 0 cannot be count up
88 - GBA: Count up timers should not count themselves
89 - GBA Memory: Fix mirror on non-overdumped Classic NES games
90 - GBA Memory: Fix ldm {pc}
91 - GBA Savedata: Fix savedata sync timer
92 - GBA Savedata: Only unmap savedata if present
93 - GBA Serialize: Savestates now properly store prefetch
94 - GBA Video: WIN0/1 take priority over OBJWIN
95 - GBA Video: Fix out-of-order OBJWIN
96 - PSP2: Fix GPU crash while exiting
97 - PSP2: Fix VSync
98 - PSP2: Fix accelerometer range
99 - PSP2: Actually load screen mode setting
100 - PSP2: Fix gyroscope direction
101 - PSP2: Delete threads after they return
102 - PSP2: Fix mapping/unmapping from not at 0
103 - Qt: Fix bug in software renderer scaling
104 - Qt: Fix hanging key press after disabling autofire
105 - Qt: Fix being unable to pause manually when using auto-pausing
106 - SDL: Fix axes being mapped wrong
107 - Util: Fix realloc semantics in utf16to8
108 - Util: Fix inserting too many items into a hash table
109 - VFS: Fix uninitialized varaible reading from 7z
110 - VFS: Fix reading multiple files from a 7z archive
111 - Wii: Fix framelimiting after a slowdown
112 - Wii: Fix garbage flash at startup
113Misc:
114 - 3DS: Use blip_add_delta_fast for a small speed improvement
115 - 3DS: Allow UTF-16 filenames
116 - 3DS: Port to using citro3D
117 - 3DS: Use system font for menus
118 - 3DS: Attempt to use Core 2 for threads
119 - 3DS: Adjustable filering
120 - 3DS: 3D banner
121 - All: Add QUIET parameter to silence CMake
122 - All: Faster memory read/write
123 - ARM7: Support forcing Thumb mode via MSR
124 - ARM7: Flush prefetch cache when loading CPSR via MSR
125 - ARM7: Clean up instruction decoding for future expandability
126 - Debugger: Support register and memory writes via GDB stub
127 - Debugger: Add software breakpoint support to gdb
128 - FFmpeg: Full support for libavcodec 56+
129 - GBA: Better debug logging if event processing breaks
130 - GBA Audio: Force audio DMAs to not increment destination
131 - GBA BIOS: Use custom ArcTan, not relying on OS
132 - GBA Hardware: Clean up dead code in GBP
133 - GBA Memory: Optimize stalling behavior
134 - GBA Memory: Optimize Load-/StoreMultiple
135 - GBA Savedata: Add realistic timing for EEPROM
136 - GBA Serialize: Savestates now store if CPU was halted
137 - GBA Video: Remove old slow path fallback
138 - GBA Video: Optimize sprite drawing
139 - GBA Video: Optimize mode 0 rendering
140 - GBA Video: Optimize compositing cases slightly
141 - GUI: Screenshot dimensions are now passed through
142 - GUI: Add back logging
143 - GUI: Only reload config if manually saved
144 - GUI: Increase scrolling speed
145 - OpenGL: Log shader compilation failure
146 - OpenGL: Add texSize uniform
147 - Qt: Make -g flag work in Qt build
148 - Qt: Simplify OpenGL context creation
149 - Qt: Thread startup improvements
150 - Qt: Make audio channel/video layer options shortcut mappable
151 - Qt: Remove some C99isms from C++ code
152 - Qt: Remove default autofire mappings
153 - Qt: Make reseting when pasued frame-accurate
154 - Qt: Rearchitect game closing codepath
155 - PSP2: Use system font for menus
156 - PSP2: Add rumble for PS TV
157 - PSP2: Add fit-to-height screen mode
158 - PSP2: Sync files per descriptor
159 - PSP2: Allow UTF-8 filenames
160 - PSP2: Screenshots are now saved into the Photo Gallery
161 - PSP2: Stop underclocking when menuing
162 - SDL: Increase default audio buffer size to 1024 samples
163 - SDL: More responsive rumble
164 - Util: Add Vector GetConstPointer
165 - Util: Add rtrim
166 - Util: Add endswith
167 - VFS: Improve zip file detection
168 - Wii: Add pixelated resample filter
169 - Windows: Add native VDir support
170 - Util: Add PRIz macro for libc versions that don't support %z
171
1720.4.1: (2016-07-11)
173Bugfixes:
174 - All: Fix several file handle leaks
175 - All: Fix instruction tables getting zeroed when linking sometimes
176 - ARM7: Fix flags on SBC/RSC
177 - ARM7: Fix setting spsr privilege bits when spsr is empty
178 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
179 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
180 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
181 - GBA Memory: Fix executing code from OBJ region of VRAM
182 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
183 - GBA Serialize: Fix loading savegames from savestates
184 - OpenGL: Correct boolean vector strcmp strings for uniforms
185 - Qt: Fix sending gameStopped twice
186 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
187 - Qt: Fix initial state of key mapping
188 - Qt: Initialize m_useBios
189 - SDL: Fix joystick initialization on BSD
190 - SDL: Fix potential joystick crash in games with rumble
191 - SDL: Fix SDL 1.2 build
192 - SDL: Fix sporadic crash when deinitializing audio
193 - Shaders: Fix AGS-001 shader with some bad drivers
194 - Util: Use closesocket on Windows
195 - Util: Fix socket bind addresses
196 - VFS: Fix reading 7z archives without rewinding first
197 - VFS: VFileFromFD should not open directories
198 - Wii: Fix tilting direction
199 - Util: Fix realloc semantics in utf16to8
200Misc:
201 - All: Allow use of external minizip library
202 - Debugger: CLI debugger now exits when end-of-stream is reached
203 - FFmpeg: Update dependencies on Ubuntu
204 - GBA: Slightly optimize GBAProcessEvents
205 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
206 - GBA Video: Null renderer should return proper register values
207 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
208 - Qt: Add preset for DualShock 4
209 - Qt: Update 360 input profile on OS X to reflect newer drivers
210 - Qt: Remove use of NaN
211 - Qt: Canonicalize file paths when loading games
212 - Qt: Add refresh button to controller editing
213 - SDL: Remove default gamepad mappings
214 - Util: Fix intermittent build failure on OS X
215 - VFS: VFile.sync now updates modified time
216
2170.4.0: (2016-02-02)
218Features:
219 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
220 - I/O viewer
221 - Booting of multiboot images
222 - Customization of GIF recording
223 - Libretro: Cheat code support
224 - Support for GLSL shaders
225 - ROM information view
226 - Support for VBA-style cheat codes
227 - Savestates now store creation timestamps
228 - Key autofire
229 - Libretro: Allow blocking opposing directional input
230 - OpenEmu core for OS X
231 - Libretro: Settings for using BIOS and skipping intro
232 - Libretro: Customizable idle loop removal
233 - Implemented cycle counting for sprite rendering
234 - Cleaner, unified settings window
235 - Added a setting for pausing when the emulator is not in focus
236 - Customizable paths for save games, save states, screenshots and patches
237 - Controller hotplugging
238 - Ability to store save games and active cheats within savestates
239Bugfixes:
240 - ARM7: Fix sign of unaligned LDRSH
241 - ARM7: Fix decoding of some ARM ALU instructions with shifters
242 - Debugger: Fix watchpoints in gdb
243 - GBA: Fix warnings when creating and loading savestates
244 - GBA: Fix Iridion II savetype
245 - GBA BIOS: Fix misaligned CpuSet
246 - GBA Cheats: Fix cheats setting the Action Replay version
247 - GBA Hardware: Fix GPIO on big endian
248 - GBA Memory: Fix DMA register writing behavior
249 - GBA Memory: Fix DMAs triggering two cycles early
250 - Libretro: Fix aspect ratio
251 - Qt: Fix some potential crashes with the gamepad mapping
252 - Qt: Fix keys being mapped incorrectly when loading configuration file
253 - Util: Fix PowerPC PNG read/write pixel order
254 - Util: Fix excessive memory allocation when decoding a PNG
255 - VFS: Fix VFileReadline and remove _vfdReadline
256Misc:
257 - All: Improved PowerPC support
258 - All: Fix some undefined behavior warnings
259 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
260 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
261 - GBA: Implement bad I/O register loading
262 - GBA: Allow jumping to OAM and palette RAM
263 - GBA BIOS: Finish implementing RegisterRamReset
264 - GBA Config: Add "override" layer for better one-time configuration
265 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
266 - GBA Memory: Use a dynamically sized mask for ROM memory
267 - GBA Memory: Implement several unimplemented memory access types
268 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
269 - GBA RR: Starting from savestate now embeds the savegame
270 - GBA RR: Add preliminary SRAM support for VBM loading
271 - GBA RR: Add support for resets in movies
272 - GBA Video: Remove lastHblank, as it is implied
273 - Libretro: Use anonymous memory mappers for large blocks of memory
274 - Libretro: Add install target for libretro core
275 - Qt: Window size command line options are now supported
276 - Qt: Increase usability of key mapper
277 - Qt: Add 'Apply' button to settings window
278 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
279 - Qt: Allow use of modifier keys as input
280 - Qt: Optimize log viewer
281 - Qt: Added button for breaking into the GDB debugger
282 - Qt: Add box for showing duration of rewind
283 - SDL: Support fullscreen in SDL 1.2
284 - SDL: Allow GBASDLAudio to be used without a thread context
285 - Util: Use VFile for configuration
286 - Util: Add MutexTryLock
287
2880.3.2: (2015-12-16)
289Bugfixes:
290 - ARM7: Fix STRT/STRBT
291 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
292 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
293 - Libretro: Fix problems with rumble not turning off
294 - GBA: Fix idle skip state being retained between games
295 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
296 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
297 - GBA BIOS: Fix Sqrt sign
298 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
299 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
300 - GBA Memory: Fix DMA behavior for SRAM accesses
301 - GBA Memory: Fix Store8 to OBJ VRAM
302 - GBA Memory: Fix alignment of LDM/STM on SRAM
303 - GBA Memory: Fix unaligned out-of-bounds ROM loads
304 - GBA Memory: Fix timing of DMAs
305 - GBA Video: Fix _mix for 15-bit color
306 - GBA Video: Fix OAM and palette initialization
307 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
308 - Qt: Use safer isLoaded check in GameController
309 - Qt: Fix a race condition in PainterGL that could lead to a crash
310 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
311 - Qt: Fix font size in memory viewer
312 - Qt: Fix a crash in the memory viewer
313 - Qt: Add additional checks in CheatModel to prevent crashes
314 - Qt: Fix race condition with setting sample rate
315 - Qt: Fix crash when closing multiplayer windows
316 - Qt: Fix resetting while paused
317Misc:
318 - GBA Audio: Implement missing flags on SOUNDCNT_X register
319 - Qt: Add mute option to menu
320
3210.3.1: (2015-10-24)
322Bugfixes:
323 - ARM7: Fix instruction decoding of Thumb shifts
324 - GBA: Deinit savegame when unloading a ROM
325 - GBA: Fix BIOS check on big endian
326 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
327 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
328 - GBA Audio: Fix audio channels being silenced at the wrong time
329 - GBA Memory: Fix bad BIOS Load16 on big endian
330 - GBA Memory: Fix bad Load8 on big endian
331 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
332 - GBA Video: Fix edge case with sprite blend modes and semitransparency
333 - GBA Video: Fix objwin and blending interaction on sprites
334 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
335 - Libretro: Fix a memory leak with the render buffer
336 - Qt: Windows no longer spawn in the top left on first launch
337 - Qt: Fix install path of XDG desktop file with DESTDIR
338 - Qt: Fix drag and drop on Windows
339 - Qt: Reenable double buffering, as disabling it broke some Windows configs
340 - VFS: Fix return values of VFileFILE.read and .write
341Misc:
342 - All: Reset next event to cycles instead of zero to interrupt
343 - All: Add --version flag
344 - ARM7: Force disable LTO on two files to work around a GCC bug
345 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
346 - GBA: Better memory handling with PNG savestates
347 - GBA: Additional savestate sanity checks
348 - GBA: Check for cycle count being too high
349 - GBA Audio: Allow GBAAVStream to have no video callback
350 - GBA BIOS: Implement RegisterRamReset for SIO registers
351 - Qt: Remove useless help icons in dialogs
352 - Qt: Prevent savestate window from opening while in multiplayer
353 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
354 - Qt: Dropping multiplayer windows works more cleanly now
355
3560.3.0: (2015-08-16)
357Features:
358 - Ability to hide individual background layers, or OBJs
359 - Ability to mute individual audio channels
360 - Palette viewer and exporter
361 - Volume control
362 - More shortcuts are editable (e.g. quick save/load)
363 - Rewind now shows the frame after rewinding
364 - Import/Export of GameShark/Action Replay snapshots
365 - Add "Step backwards" item for single increment rewind
366 - Deadzone estimation for game controllers
367 - Analog inputs can be used for shortcuts
368 - Menu items for specific solar sensor brightness levels
369 - Remappable controls for tilt and gyroscope sensors
370 - Status messages for actions taken while a game is running (e.g. save/load state)
371 - Memory inspector
372 - Screensaver can now be suspended while a game is running
373 - Load/save the most recent savestate slot
374 - Support varible speed (PWM) rumble
375 - Ability to cap fast forward speed
376 - Finer control over FPS target
377 - Holdable shortcut for rewinding one frame at a time
378 - Ability to boot directly into the BIOS
379 - Preliminary support for yanking out the game pak while a game is running
380 - Thumb-drive mode by putting a file called portable.ini in the same folder
381 - Configurable display driver, between software and OpenGL
382 - Undo-able savestate loading and saving
383 - Controller profiles now store shortcut settings
384 - Default controller profiles for several common controllers
385 - Libretro now supports BIOS, rumble and solar sensor
386 - Implement BIOS call Stop, for sleep mode
387 - Automatically load patches, if found
388 - Improved video synchronization
389 - Configurable audio output sample rate
390Bugfixes:
391 - ARM7: Fix SWI and IRQ timings
392 - ARM7: Fix Thumb MUL timing
393 - ARM7: Fix timing of multiplies to use N cycles
394 - ARM7: ARMHotplugDetach should call deinit
395 - Debugger: Fix use-after-free in breakpoint clearing code
396 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
397 - GBA: Cap audio FIFO read size during deserialization
398 - GBA: Check for corrupted savestates when loading
399 - GBA: Check for improperly sized savestates when loading
400 - GBA: Check for savestates made from differently sized ROMs
401 - GBA: Fix calls to endian-independent loadstores
402 - GBA: Fix timing of reading from timer registers
403 - GBA: Ensure cycles never go negative
404 - GBA Audio: Force audio FIFOs to 32-bit
405 - GBA Audio: Fix audio pitch changing when adjusting buffer size
406 - GBA Audio: Fix sample order in audio channel 3
407 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
408 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
409 - GBA Memory: Improve Thumb open bus behavior
410 - GBA Memory: Fix potential DMA issue when loading a savestate
411 - GBA Memory: Fix load/store multiple video memory waitstates
412 - GBA SIO: Fix reseting when there are SIO devices attached
413 - GBA Video: Blended sprites should never have other effects applied
414 - GBA Video: Fix out-of-bounds tiles in mosaic
415 - GBA Video: Fix windows not affecting sprites
416 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
417 - GBA Video: Fix timing on first scanline
418 - Qt: Better cleanup when a game crashes
419 - Qt: Fix open ROM dialog filtering for archive formats
420 - Qt: Cap the maximum number of multiplayer windows
421 - Qt: Fix maximum year in sensor override
422 - Qt: Fix window being too tall after exiting fullscreen
423 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
424 - Qt: Fix analog buttons not getting unmapped
425 - Qt: Fix passing command line options
426 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
427 - SDL: Fix SDL build when OpenGL is missing
428 - Util: Allow loading IPS patches that grow the ROM
429 - VFS: Fix resource leaks if some allocations fail
430 - VFS: Fix line-reading to return proper values
431 - Video: Fix an issue with very long filenames
432 - Util: Fix formatting of floats
433Misc:
434 - All: Add --help flag for command line programs
435 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
436 - All: Enable static linking for Windows
437 - All: Enable static linking for OS X
438 - All: Threads are now named
439 - All: Proper handling of Unicode file paths
440 - ARM7: Add emulation for Undefined CPU mode
441 - ARM7: Reduce the size of the Thumb instruction table
442 - GBA: Add status log level
443 - GBA: GBARewind now returns how many states it has rewound
444 - GBA: SIO logging layer
445 - GBA BIOS: Stub out SoundBias
446 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
447 - GBA: Don't include GBACLIDebugger struct unless needed
448 - GBA: Savedata is now synced shortly after data finishes being written
449 - GBA: Process multiple timer events at once, if necessary
450 - GBA Audio: Implement audio reset for channels A/B
451 - GBA Audio: Process multiple audio events at once, if necessary
452 - GBA Hardware: Backport generic RTC source into core
453 - GBA Input: Allow axes and buttons to be mapped to the same key
454 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
455 - GBA SIO: Add a dummy driver for Normal mode
456 - GBA Thread: Add functionality for running callbacks on the GBA thread
457 - GBA Thread: Split GBASync into a separate file
458 - GBA Video: Refactor software renderer into separate files
459 - GBA Video: Slightly optimize mode 0 mosaic rendering
460 - Debugger: Free watchpoints in addition to breakpoints
461 - Qt: Handle saving input settings better
462 - Qt: Move GL frame drawing back onto its own thread
463 - Qt: Fast forward (held) option moved from Other to Emulation menu
464 - Qt: Show version info in window title
465 - Qt: Migrate multiplayer window handling into GBAApp
466 - Qt: Unified file opening and saving with last location
467 - Qt: Fix windows being resizable when they shouldn't have been
468 - Qt: Only hide cursor in full screen
469 - Qt: Replace pause-after-frame mutex with an atomic
470 - Qt: Add application icon and XDG desktop files
471 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
472 - Qt: Don't save window size when entering fullscreen
473 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
474 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
475 - Qt: Increase usability of key mapper
476 - Qt: Show checkmark for window sizes
477 - Qt: Set window path to loaded ROM
478 - Perf: Ability to load savestates immediately on launch
479 - SDL: Properly check for initialization
480 - SDL: Clean up initialization functions
481 - SDL: Clean up GL context
482 - Util: Allow disabling the threading code entirely
483 - VFS: Add sync method to force syncing with backing
484
4850.2.1: (2015-05-13)
486Bugfixes:
487 - All: Fix sanitize-deb script not cleaning up after itself
488 - All: Fix dependencies for libavcodec on Debian-derived platforms
489 - ARM7: Handle writeback for PC in addressing modes 2 and 3
490 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
491 - ARM7: Fix ARM multiply instructions when PC is a destination register
492 - Debugger: Fix use-after-free in breakpoint clearing code
493 - Debugger: Fix boundary conditions in tab completion
494 - GBA: Fix timers not updating timing when writing to only the reload register
495 - GBA: Fix rewind boundary conditions
496 - GBA: Add initial I/O register settings for background matrix registers
497 - GBA: Fix hang when loading a savestate if sync to video is enabled
498 - GBA: Handle out-of-bounds I/O access
499 - GBA: Fix bounds-checking on EEPROM access
500 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
501 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
502 - GBA Memory: Allow SRAM to be 64kB
503 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
504 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
505 - GBA Video: Fix second frame mode 5
506 - Perf: Fix race condition if a game crashes immediately on start
507 - Qt: Fix Display object leak when closing a window
508 - Qt: Fix .deb dependencies
509 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
510 - Qt: Fix window not regaining focus after exiting savestate window
511 - Qt: Fix regression where video would not record if the game had already started
512 - Qt: Fix potential crash if a gamepad causes focus to change
513 - Qt: Fix controller axis querying
514 - Qt: Fix multiplayer windows opening as the wrong size
515 - Qt: Fix controllers sometimes not loading the right profile
516 - SDL: Fix boundary conditions for joystick adjustments
517 - SDL: Allocate properly sized input maps
518 - SDL: Fix potential build issues when Qt and SDL2 are in use
519 - Util: Fix resource leak in UTF-8 handling code
520 - Util: Fix a null-pointer issue when attempting to delete a key
521 - VFS: Fix resource leaks if some allocations fail
522 - Video: Fix an issue with very long filenames
523Misc:
524 - GBA Memory: Soft-crash if jumping past the end of a ROM
525 - Qt: Show multiplayer numbers in window title
526 - Qt: Solar sensor can have shortcuts set
527
5280.2.0: (2015-04-03)
529Features:
530 - Support for gamepad axes, e.g. analog sticks or triggers
531 - Add scale presets for up to 6x
532 - Settings window
533 - Bilinear resampling option
534 - Add option to skip BIOS start screen
535 - List of recently opened games
536 - Support for games using the Solar Sensor
537 - Better audio resampling via blip-buf
538 - Game Pak overrides dialog for setting savetype and sensor values
539 - Support for games using the tilt sensor
540 - Remappable shortcuts for keyboard and gamepad
541 - Rewinding of emulation
542 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
543 - Support IPv6
544 - Save directory of last loaded file
545 - Support BPS patches
546 - Automatically detect and optimize out idle loops
547 - Configurable game overrides
548 - Support loading 7-Zip files
549 - Drag and drop game loading
550 - Cheat code support
551 - Runtime configurable audio driver
552 - Libretro core for use with RetroArch and other front-ends
553 - Controller profiles for setting different bindings for different controllers
554 - Ability to lock aspect ratio
555 - Local link cable support
556 - Ability to switch which game controller is in use per instance
557 - Ability to prevent opposing directional input
558 - Warning dialog if an unimplemented BIOS feature is called
559 - Debugger: Add CLI "frame", frame advance command
560 - Debugger: Add CLI functions for writing to memory
561 - Debugger: Add CLI functions for examining memory regions
562 - Debugger: Add CLI function for writing a register
563Bugfixes:
564 - ARM7: Extend prefetch by one stage
565 - ARM7: Fix cycle counting for loads
566 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
567 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
568 - GBA: Initialize gba.sync to null
569 - GBA: Fix timer initialization
570 - GBA Audio: Support 16-bit writes to FIFO audio
571 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
572 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
573 - GBA BIOS: Fix BIOS prefetch after reset
574 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
575 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
576 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
577 - GBA Memory: Fix I cycles that had been moved to ARM7 core
578 - GBA Memory: Fix cycle counting for 32-bit load/stores
579 - GBA RR: Fix fallthrough error when reading tags from a movie
580 - GBA Thread: Fix possible hang when loading an archive
581 - GBA Thread: Fix possible deadlock in video sync
582 - Perf: Fix crash when the GBA thread fails to start
583 - Qt: Fix crash starting a GDB stub if a game isn't loaded
584 - Qt: Fix crash when adjusting settings after closing a game
585 - Qt: Fix crash when starting GDB stub after closing a game
586 - Qt: Fix patch loading while a game is running
587 - Qt: Fix crash when loading a game after stopping GDB server
588 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
589 - Qt: Fix crash when attempting to pause if a game is not running
590 - SDL: Properly clean up if a game doesn't launch
591 - Util: Fix sockets on Windows
592Misc:
593 - All: Enable link-time optimization
594 - Debugger: Watchpoints now work on STM/LDM instructions
595 - Debugger: Clean up GDB stub network interfacing
596 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
597 - Debugger: Merge Thumb BL instructions when disassembling
598 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
599 - Debugger: Watchpoints now report address watched (fixes #68)
600 - Debugger: Add support for soft breakpoints
601 - Debugger: Make I/O register names be addresses instead of values
602 - Debugger: Rename read/write commands
603 - GBA: Improve accuracy of event timing
604 - GBA: Add API for getting Configuration structs for overrides and input
605 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
606 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
607 - GBA: Move A/V stream interface into core
608 - GBA: Savestates now take into account savedata state machines (fixes #109)
609 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
610 - GBA Memory: Simplify memory API and use fixed bus width
611 - GBA Thread: Make GBASyncWaitFrameStart time out
612 - GBA Video: Start video at the last scanline instead of the first
613 - Qt: Optimize logo drawing
614 - Qt: Move frame upload back onto main thread
615 - Qt: Remember window position
616 - Qt: Double-clicking on the window toggles full screen
617 - Util: Use proper locale for reading and writing float values
618
6190.1.1: (2015-01-24)
620Bugfixes:
621 - ARM7: Fix LDM writeback to a register already written
622 - GBA: Fix timers 2 and 3 updating incorrectly
623 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
624 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
625 - GBA Audio: Properly initialize audio FIFO channels
626 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
627 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
628 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
629 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
630 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
631 - GBA BIOS: Fix HuffUnComp boundary conditions
632 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
633 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
634 - GBA Memory: Filter out top nybble of DMA addresses
635 - GBA Memory: Properly bounds-check VRAM accesses
636 - GBA Memory: Fix initial DMA state
637 - GBA Thread: Allow halted games to exit cleanly
638 - GBA Video: Fix blend issues with obscured middle layers
639 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
640 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
641 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
642 - GBA Video: Fix sprite boundary conditions with mosaic
643 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
644 - Qt: Fix issue with set frame sizes being the wrong height
645 - Qt: Fix emulator crashing when full screen if a game is not running
646 - Qt: Fix window focus issues
647 - Qt: Properly set default video recording settings
648 - Qt: Fix a race condition when a game crashes immediately
649 - Qt: Fix some cases where key mapping can break if focus is adjusted
650 - Qt: Fix crash if a game pauses before any frames are shown
651 - Debugger: Negative PC-relative loads now properly subtract the offset
652 - Debugger: Align PC-relative loads in Thumb
653 - Debugger: Fix watchpoints triggering too late
654 - Debugger: Fix binary print putting spaces between digits
655 - Video: Ensure FFmpeg encoder has audio frames
656 - Video: Fix uncompressed PCM audio recording
657 - Video: Fix FFmpeg crashing when the file extension is wrong
658 - Util: Fix SOCKET_FAILED macro
659Misc:
660 - GBA: Exit cleanly on FATAL if the port supports it
661 - GBA Memory: Implement 16- and 32-bit loads from SRAM
662 - Qt: Disable sync to video by default
663 - Qt: Handle a game crash without crashing
664 - Qt: Set default log level to FATAL, ERROR and WARN
665 - Qt: Clarify some phrasing in the menus
666 - Qt: Clear active buttons when focus is lost
667
6680.1.0: (2014-12-13)
669 - Initial release