CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19Bugfixes:
20 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
21 - GB Serialize: Fix audio state loading
22 - GB Video: Fix dot clock timing being slightly wrong
23 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
24 - ARM: Fix MSR when T bit is set
25 - GB Serialize: Fix game title check
26 - GB: Revamp IRQ handling based on new information
27 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
28 - GB Video: Fix loading states while in mode 3
29 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
30 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
31 - GB Timer: Minor accuracy improvements
32 - GB Audio: Clock frame events on DIV
33 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
34 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
35 - GBA Savedata: Fix savedata modified time updating when read-only
36 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
37 - GBA Video: Start timing mid-scanline when skipping BIOS
38 - Core: Fix audio sync breaking when interrupted
39 - Qt: Improve FPS timer stability
40 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
41 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
42 - GBA BIOS: Fix BitUnPack final byte
43 - GB I/O: DMA register is R/W
44 - GB Video: Fix SCX timing
45 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
46 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
47Misc:
48 - GBA Timer: Use global cycles for timers
49 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
50 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
51 - Qt: Redo GameController into multiple classes
52 - Test: Restructure test suite into multiple executables
53 - Python: Integrate tests from cinema test suite
54 - Util: Don't build crc32 if the function already exists
55 - GBA: Implement display start DMAs
56 - Qt: Prevent window from being created off-screen
57 - Qt: Add option to disable FPS display
58 - GBA: Improve multiboot image detection
59 - GB MBC: Remove erroneous bank 0 wrapping
60 - GBA Cheats: Allow multiple ROM patches in the same slot
61 - GB: Skip BIOS option now works
62 - Libretro: Add frameskip option
63 - GBA Memory: 64 MiB GBA Video cartridge support
64 - PSP2: Use system enter key by default
65 - 3DS: Remove deprecated CSND interface
66 - Qt: Options to mess around with layer placement
67 - GBA Savedata: Remove ability to disable realistic timing
68 - Qt: Add load alternate save option
69 - GB Audio: Improved audio quality
70 - GB, GBA Audio: Increase max audio volume
71 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
72 - GB Video: Darken colors in GBA mode
73 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
74 - FFmpeg: Support lossless h.264 encoding
75 - Feature: Added loading savestates from command line
76 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
77 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
78
790.6.3: (2017-04-14)
80Bugfixes:
81 - GB Audio: Revert unsigned audio changes
82 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
83 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
84
850.6.2: (2017-04-03)
86Bugfixes:
87 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
88 - 3DS: Fix opening files in directory names with trailing slashes
89 - LR35902: Fix watchpoints not reporting new value
90 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
91 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
92 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
93 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
94 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
95 - GBA: Fix SharkPort saves for EEPROM games
96 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
97 - GBA BIOS: Fix incorrect exit condition in LZ77
98 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
99 - GBA Cheats: Fix slide codes not initializing properly
100 - GBA DMA: ROM reads are forced to increment
101 - GBA Hardware: RTC accuracy improvements
102 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
103 - GBA Memory: Fix copy-on-write memory leak
104 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
105 - GBA Savedata: Fix crash when resizing flash
106 - GBA Video: Force align 256-color tiles
107 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
108 - PSP2: Fix issues causing poor audio
109 - Python: Fix package directory
110 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
111 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
112 - Wii: Fix screen tear when unpausing
113 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
114Misc:
115 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
116 - GB MBC: Remove erroneous bank 0 wrapping
117 - GBA: Improve multiboot image detection
118 - PSP2: Use system enter key by default
119
1200.6.1: (2017-10-01)
121Bugfixes:
122 - GB, GBA: Fix crashes when attempting to identify null VFiles
123 - GB, GBA: Fix sync to video with frameskip
124 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
125 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
126 - GB Core: Fix palette loading when loading a foreign config
127 - GB MBC: Pocket Cam memory should be accessible without enabling
128 - GB MBC: Fix SRAM sizes 4 and 5
129 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
130 - GB MBC: Fix RTC loading when file size is off
131 - GB Memory: Initialize peripheral pointers
132 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
133 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
134 - GB Memory: Actually load latch time from savestate
135 - GB Serialize: Fix deserializing video STAT
136 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
137 - GB Video: Fix potential hang when ending mode 0
138 - GB Video: Fix read mode when enabling LCD
139 - GBA: Reset active region as needed when loading a ROM
140 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
141 - GBA BIOS: Use core's VRAM variable instead of renderer's
142 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
143 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
144 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
145 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
146 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
147 - Python: Fix importing .gb or .gba before .core
148 - Qt: Fix command line debugger closing second game
149 - Qt: Fix LOG argument order
150 - Qt: Fix timezone issues with time overrides
151 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
152 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
153Misc:
154 - CMake: Fix CPack dependencies for libpng 1.6
155 - GBA: Detect hardware for Pokémon FireRed ROM hacks
156 - GBA Cheats: Improve detection of raw cheats
157 - Qt: Don't rebuild library view if style hasn't changed
158 - Qt: Allow overrides to be saved before a game is loaded
159 - Qt: Hide mouse immediately when loading
160 - SDL: Fix 2.0.5 build on macOS under some circumstances
161 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
162
1630.6.0: (2017-07-16)
164Features:
165 - Library view
166 - Sprite viewer
167 - Debugging console
168 - Improved memory viewer
169 - Memory search
170 - Command line ability to override configuration values
171 - Add option to allow preloading the entire ROM before running
172 - Add option for whether rewinding restores save games
173 - Savestates now contain any RTC override data
174 - Add option to lock video to integer scaling
175 - LR35902: Watchpoints
176 - LR35902/GB-Z80 disassembler
177 - GB: Tile viewer
178 - GB: Video/audio channel enabling/disabling
179 - GB: Symbol table support
180 - GB MBC: Add MBC1 multicart support
181 - GBA: Support printing debug strings from inside a game
182 - GBA: Better cheat type autodetection
183 - Implement keypad interrupts
184 - Configuration of gamepad hats
185 - Video log recording for testing and bug reporting
186 - Debugger: Segment/bank support
187 - Debugger: Execution tracing
188 - Qt: German translation (by Lothar Serra Mari)
189 - Qt: Spanish translation (by Kevin López)
190 - Qt: Italian translation (by theheroGAC)
191Bugfixes:
192 - ARM7: Fix MLA/*MULL/*MLAL timing
193 - Core: Fix crash with rewind if savestates shrink
194 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
195 - Core: Fix directory sets crashing on close if base isn't properly detached
196 - FFmpeg: Fix overflow and general issues with audio encoding
197 - GB: Fix flickering when screen is strobed quickly
198 - GB: Fix STAT blocking
199 - GB MBC: Fix ROM bank overflows getting set to bank 0
200 - GB MBC: Fix swapping carts not detect new MBC
201 - GB Timer: Improve DIV reset behavior
202 - GB Timer: Fix DIV batching if TAC changes
203 - GB Video: Reset renderer when loading state
204 - GBA: Fix multiboot ROM loading
205 - GBA: Fix multiboot loading resulting in too small WRAM
206 - GBA BIOS: Implement BitUnPack
207 - GBA BIOS: Fix ArcTan sign in HLE BIOS
208 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
209 - GBA BIOS: Fix INT_MIN/-1 crash
210 - GBA Hardware: Fix crash if a savestate lies about game hardware
211 - GBA I/O: Handle audio registers specially when deserializing
212 - GBA Memory: Improve initial skipped BIOS state
213 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
214 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
215 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
216 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
217 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
218 - LR35902: Fix core never exiting with certain event patterns
219 - LR35902: Fix pc overflowing current region off-by-one
220 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
221 - OpenGL: Fix some shaders causing offset graphics
222 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
223 - Qt: Fix window icon being stretched
224 - Qt: Fix data directory path
225 - Qt: Fix timing issues on high refresh rate monitors
226 - Qt: Fix linking after some windows have been closed
227 - Qt: Fix crash when changing audio settings after a game is closed
228 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
229 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
230 - Qt: Fix game unpausing after frame advancing and refocusing
231 - SDL: Fix game crash check
232 - SDL: Fix race condition with audio thread when starting
233 - SDL: Fix showing version number
234 - Test: Fix crash when loading invalid file
235 - Test: Fix crash when fuzzing fails to load a file
236 - Test: Don't rely on core for frames elapsed
237 - Test: Fix crash when loading invalid file
238 - Test: Fix crash when fuzzing fails to load a file
239 - Tools: Fix recurring multiple times over the same library
240 - Util: Fix overflow when loading invalid UPS patches
241 - Util: Fix highest-fd socket not being returned by SocketAccept
242 - Windows: Fix VDir.rewind
243Misc:
244 - All: Add C++ header guards
245 - All: Move time.h include to common.h
246 - 3DS, PSP2, Wii: Last directory loaded is saved
247 - CMake: Add ability to just print version string
248 - Core: New, faster event timing subsystem
249 - Core: Clean up some thread state checks
250 - Core: Add generic checksum function
251 - Core: Cores can now have multiple sets of callbacks
252 - Core: Restore sleep callback
253 - Core: Move rewind diffing to its own thread
254 - Core: Ability to enumerate and modify video and audio channels
255 - Core: List memory segments in the core
256 - Core: Move savestate creation time to extdata
257 - Core: Config values can now be hexadecimal
258 - Core: Improved threading interrupted detection
259 - Debugger: Modularize CLI debugger
260 - Debugger: Make building with debugging aspects optional
261 - Debugger: Add functions for read- or write-only watchpoints
262 - Debugger: Make attaching a backend idempotent
263 - Debugger: Add mDebuggerRunFrame convenience function
264 - Feature: Move game database from flatfile to SQLite3
265 - Feature: Support ImageMagick 7
266 - Feature: Make -l option explicit
267 - FFmpeg: Return false if a file fails to open
268 - FFmpeg: Force MP4 files to YUV420P
269 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
270 - GB: Reset with initial state of DIV register
271 - GB MBC: New MBC7 implementation
272 - GB Audio: Simplify envelope code
273 - GB Audio: Improve initial envelope samples
274 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
275 - GB Video: Improved video timings
276 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
277 - GBA, GB: ROM is now unloaded if a patch is applied
278 - GBA DMA: Refactor DMA out of memory.c
279 - GBA DMA: Move DMAs to using absolute timing
280 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
281 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
282 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
283 - GBA Memory: Support reading/writing POSTFLG
284 - GBA Memory: Remove unused prefetch cruft
285 - GBA Timer: Improve accuracy of timers
286 - GBA Video: Clean up unused timers
287 - GBA Video: Allow multiple handles into the same tile cache
288 - GBA Video, GB Video: Colors are now fully scaled
289 - GBA Video: Optimize when BLD* registers are written frequently
290 - OpenGL: Add xBR-lv2 shader
291 - Qt: Move last directory setting from qt.ini to config.ini
292 - Qt: Improved HiDPI support
293 - Qt: Expose configuration directory
294 - Qt: Merge "Save" and "OK" buttons in shader options
295 - Qt: Automatically load controller profile when plugged in
296 - Qt: Rename "Resample video" option to "Bilinear filtering"
297 - Qt: Remove audio thread
298 - Qt: Remove audio buffer sizing in AudioProcessorQt
299 - Qt: Re-enable QtMultimedia on Windows
300 - Qt: Make "Mute" able to be bound to a key
301 - Qt: Add .gb/.gbc files to the extension list in Info.plist
302 - Qt: Relax hard dependency on OpenGL
303 - Qt: Better highlight active key in control binding
304 - SDL: Remove scancode key input
305 - SDL: Automatically map controllers when plugged in
306 - Test: Add a basic test suite
307 - Util: Add size counting to Table
308 - Util: Add 8-bit PNG write support
309 - Util: Tune patch-fast extent sizes
310 - VFS: Call msync when syncing mapped data
311 - VFS: Allow truncating memory chunk VFiles
312 - VFS: Fix some minor VFile issues with FILEs
313 - VFS: Optimize expanding in-memory files
314 - VFS: Add VFileFIFO for operating on circle buffers
315Changes from beta 1:
316Features:
317 - Qt: Italian translation (by theheroGAC)
318 - Qt: Updated German translation
319Bugfixes:
320 - GB Audio: Fix incorrect channel 4 iteration
321 - GB Audio: Fix zombie mode bit masking
322 - GB Serialize: Fix timer serialization
323 - GB Video: Fix LYC regression
324 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
325 - GBA Timer: Fix count-up timing overflowing timer 3
326 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
327 - Qt: Fix memory search close button (fixes mgba.io/i/769)
328 - Qt: Fix window icon being stretched
329 - Qt: Fix initial window size (fixes mgba.io/i/766)
330 - Qt: Fix data directory path
331 - Qt: Fix controls not saving on non-SDL builds
332 - Qt: Fix translation initialization (fixes mgba.io/i/776)
333 - Qt: Fix patch loading while a game is running
334 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
335 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
336 - Qt: Fix GL-less build
337 - Qt: Fix Software renderer not handling alpha bits properly
338 - Qt: Fix screen background improperly stretching
339 - SDL: Fix cheats not loading
340Misc:
341 - GB Serialize: Add MBC state serialization
342 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
343 - GBA Timer: Improve accuracy of timers
344 - PSP2: Update toolchain to use vita.cmake
345 - Qt: Add language selector
346 - Qt: Minor test fixes
347 - Qt: Move shader settings into main settings window
348 - Qt: Dismiss game crashing/failing dialogs when a new game loads
349 - Qt: Properly ship Qt translations
350 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
351
3520.6 beta 1: (2017-06-29)
353 - Initial beta for 0.6
354
3550.5.2: (2016-12-31)
356Bugfixes:
357 - All: Fix fullscreen config option being ignored
358 - ARM7: PSR mode bits should not get sign extended
359 - GB: Fix audio not being deinitialized
360 - GB: Fix crash when masking savedata
361 - GB: Properly initialize sramRealVf variable
362 - GB Audio: Fix serialization of channel 3 and NR52 properties
363 - GB Audio: Reset envelope timer when reseting sound channel
364 - GB MBC: Fix SRAM dangling pointer with RTC games
365 - GB MBC: Fix initializing MBC when no ROM is loaded
366 - GB Memory: Fix patching ROM bank 0
367 - GB Memory: Fix starting HDMAs during mode 0
368 - GB Memory: Fix HDMA5 value after DMA completes
369 - GB Video: Initialize LCDC in renderer
370 - GB Video: Hblank IRQs should mask LYC=LY IRQs
371 - GBA: Fix IRQs firing after already being cleared
372 - GBA: Only unhalt CPU if appropriate bit is set in IE
373 - GBA: Add savegame override for Crash Bandicoot 2
374 - GBA BIOS: Fix MidiKey2Freq BIOS reads
375 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
376 - GBA Cheats: Fix GameShark ROM patches
377 - GBA I/O: Mask off WAITCNT bits that cannot be written
378 - GBA Memory: Fix misaligned BIOS reads
379 - GBA Memory: Fix VCOUNT being writable
380 - GBA Video: Fix out of bounds sprite transforms
381 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
382 - Libretro: Fix disabling BIOS
383 - Libretro: Fix Game Boy savestates and audio
384 - Qt: Fix changing resolution of software renderer
385 - Qt: Fix setting overrides
386 - Qt: Fix cut off tiles and alignment issues in tile viewer
387 - Qt: Only reset window dimensions when first shown
388 - Qt: Fix Qt Multimedia audio driver on big endian
389 - Qt: Fix Apply button for key and controller configurations
390 - VFS: Fix resizing memory chunks when not needed
391 - Windows: Fix Unicode directory handling
392Misc:
393 - GB, GBA: Prevent loading null ROMs
394 - GB Audio: Initialize wave RAM to GBC values
395 - GB Memory: Reset ROM bank when loading a ROM
396 - PSP2: Improved controller rumble
397
3980.5.1: (2016-10-05)
399Bugfixes:
400 - Core: Fix importing save games as read-only
401 - FFmpeg: Fix encoding AAC
402 - GB: Fix invalid STOP behavior on Game Boy Color
403 - GB: Initialize audio properly
404 - GB: Properly clear KEY1 bit 0 when switching speeds
405 - GB: Properly unload save files when unloading a ROM
406 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
407 - GB MBC: Fix MBC7 when size is incorrectly specified
408 - GB MBC: Fix RTC access when no save file is loaded
409 - GB SIO: Don't auto-clock external shift clock
410 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
411 - GB Video: Fix video frames getting missed when LCDC is off
412 - GB Video: Clear screen when LCDC is off
413 - GBA Cheats: Fix holding onto pointers that may get invalidated
414 - GBA Cheats: Fix key-activated CodeBreaker cheats
415 - GBA Cheats: Fix uninitialized memory getting freed when saving
416 - GBA Hardware: Improve Game Boy Player rumble behavior
417 - GBA Memory: Fix several unused I/O register read values
418 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
419 - LR35902: Fix events running with the wrong cycle active
420 - Qt: Fix "close" button on Overrides view
421 - Qt: Fix saving overrides
422 - Qt: Fix directory set unloading when replacing the ROM
423 - Qt: Fix patch loading
424 - Qt: Fix crash when saving an override if a game isn't loaded
425 - Qt: Fix showing default display driver as OpenGL (force 1.x)
426 - SDL: Attach rumble in SDL frontend
427 - Util: Fix PNG identification on files too small to be a PNG
428Misc:
429 - All: Only update version info if needed
430 - All: Split out install locations for Libretro and OpenEmu
431 - FFmpeg: Encoding cleanup
432 - GB: Reset active region when reloading ROM
433 - GB Memory: Initialize RAM pattern for GBC
434 - GB Video: Improved video timings
435 - Qt: Manage window sizes slightly better
436 - Qt: Remember scale option independent of core dimensions
437
4380.5.0: (2016-09-19)
439Features:
440 - Game Boy support
441 - Support for encrypted CodeBreaker GBA cheats
442 - Emulation of Vast Fame protected GBA carts (taizou)
443 - Tile viewer
444 - Threaded rendering mode
445 - Libretro: Memory map and achievement support (leiradel)
446 - GUI: Add UI control remapping
447 - GUI: Add fast-forward
448 - Wii: 240p support
449 - 3DS: Adjustable screen darkening
450 - Ability to temporarily load a savegame
451 - Load specific files out of archives
452 - Automatic BIOS detection
453Bugfixes:
454 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
455 - Debugger: Fix GDB breakpoints
456 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
457 - GBA: Fix filehandle leak with savegames
458 - GBA: Timer 0 cannot be count up
459 - GBA: Count up timers should not count themselves
460 - GBA Memory: Fix mirror on non-overdumped Classic NES games
461 - GBA Memory: Fix ldm {pc}
462 - GBA Savedata: Fix savedata sync timer
463 - GBA Savedata: Only unmap savedata if present
464 - GBA Serialize: Savestates now properly store prefetch
465 - GBA Video: WIN0/1 take priority over OBJWIN
466 - GBA Video: Fix out-of-order OBJWIN
467 - PSP2: Fix GPU crash while exiting
468 - PSP2: Fix VSync
469 - PSP2: Fix accelerometer range
470 - PSP2: Actually load screen mode setting
471 - PSP2: Fix gyroscope direction
472 - PSP2: Delete threads after they return
473 - PSP2: Fix mapping/unmapping from not at 0
474 - Qt: Fix bug in software renderer scaling
475 - Qt: Fix hanging key press after disabling autofire
476 - Qt: Fix being unable to pause manually when using auto-pausing
477 - SDL: Fix axes being mapped wrong
478 - Util: Fix realloc semantics in utf16to8
479 - Util: Fix inserting too many items into a hash table
480 - VFS: Fix uninitialized varaible reading from 7z
481 - VFS: Fix reading multiple files from a 7z archive
482 - Wii: Fix framelimiting after a slowdown
483 - Wii: Fix garbage flash at startup
484Misc:
485 - 3DS: Use blip_add_delta_fast for a small speed improvement
486 - 3DS: Allow UTF-16 filenames
487 - 3DS: Port to using citro3D
488 - 3DS: Use system font for menus
489 - 3DS: Attempt to use Core 2 for threads
490 - 3DS: Adjustable filering
491 - 3DS: 3D banner
492 - All: Add QUIET parameter to silence CMake
493 - All: Faster memory read/write
494 - ARM7: Support forcing Thumb mode via MSR
495 - ARM7: Flush prefetch cache when loading CPSR via MSR
496 - ARM7: Clean up instruction decoding for future expandability
497 - Debugger: Support register and memory writes via GDB stub
498 - Debugger: Add software breakpoint support to gdb
499 - FFmpeg: Full support for libavcodec 56+
500 - GBA: Better debug logging if event processing breaks
501 - GBA Audio: Force audio DMAs to not increment destination
502 - GBA BIOS: Use custom ArcTan, not relying on OS
503 - GBA Hardware: Clean up dead code in GBP
504 - GBA Memory: Optimize stalling behavior
505 - GBA Memory: Optimize Load-/StoreMultiple
506 - GBA Savedata: Add realistic timing for EEPROM
507 - GBA Serialize: Savestates now store if CPU was halted
508 - GBA Video: Remove old slow path fallback
509 - GBA Video: Optimize sprite drawing
510 - GBA Video: Optimize mode 0 rendering
511 - GBA Video: Optimize compositing cases slightly
512 - GUI: Screenshot dimensions are now passed through
513 - GUI: Add back logging
514 - GUI: Only reload config if manually saved
515 - GUI: Increase scrolling speed
516 - OpenGL: Log shader compilation failure
517 - OpenGL: Add texSize uniform
518 - Qt: Make -g flag work in Qt build
519 - Qt: Simplify OpenGL context creation
520 - Qt: Thread startup improvements
521 - Qt: Make audio channel/video layer options shortcut mappable
522 - Qt: Remove some C99isms from C++ code
523 - Qt: Remove default autofire mappings
524 - Qt: Make reseting when pasued frame-accurate
525 - Qt: Rearchitect game closing codepath
526 - PSP2: Use system font for menus
527 - PSP2: Add rumble for PS TV
528 - PSP2: Add fit-to-height screen mode
529 - PSP2: Sync files per descriptor
530 - PSP2: Allow UTF-8 filenames
531 - PSP2: Screenshots are now saved into the Photo Gallery
532 - PSP2: Stop underclocking when menuing
533 - SDL: Increase default audio buffer size to 1024 samples
534 - SDL: More responsive rumble
535 - Util: Add Vector GetConstPointer
536 - Util: Add rtrim
537 - Util: Add endswith
538 - VFS: Improve zip file detection
539 - Wii: Add pixelated resample filter
540 - Windows: Add native VDir support
541 - Util: Add PRIz macro for libc versions that don't support %z
542
5430.4.1: (2016-07-11)
544Bugfixes:
545 - All: Fix several file handle leaks
546 - All: Fix instruction tables getting zeroed when linking sometimes
547 - ARM7: Fix flags on SBC/RSC
548 - ARM7: Fix setting spsr privilege bits when spsr is empty
549 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
550 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
551 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
552 - GBA Memory: Fix executing code from OBJ region of VRAM
553 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
554 - GBA Serialize: Fix loading savegames from savestates
555 - OpenGL: Correct boolean vector strcmp strings for uniforms
556 - Qt: Fix sending gameStopped twice
557 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
558 - Qt: Fix initial state of key mapping
559 - Qt: Initialize m_useBios
560 - SDL: Fix joystick initialization on BSD
561 - SDL: Fix potential joystick crash in games with rumble
562 - SDL: Fix SDL 1.2 build
563 - SDL: Fix sporadic crash when deinitializing audio
564 - Shaders: Fix AGS-001 shader with some bad drivers
565 - Util: Use closesocket on Windows
566 - Util: Fix socket bind addresses
567 - VFS: Fix reading 7z archives without rewinding first
568 - VFS: VFileFromFD should not open directories
569 - Wii: Fix tilting direction
570 - Util: Fix realloc semantics in utf16to8
571Misc:
572 - All: Allow use of external minizip library
573 - Debugger: CLI debugger now exits when end-of-stream is reached
574 - FFmpeg: Update dependencies on Ubuntu
575 - GBA: Slightly optimize GBAProcessEvents
576 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
577 - GBA Video: Null renderer should return proper register values
578 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
579 - Qt: Add preset for DualShock 4
580 - Qt: Update 360 input profile on OS X to reflect newer drivers
581 - Qt: Remove use of NaN
582 - Qt: Canonicalize file paths when loading games
583 - Qt: Add refresh button to controller editing
584 - SDL: Remove default gamepad mappings
585 - Util: Fix intermittent build failure on OS X
586 - VFS: VFile.sync now updates modified time
587
5880.4.0: (2016-02-02)
589Features:
590 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
591 - I/O viewer
592 - Booting of multiboot images
593 - Customization of GIF recording
594 - Libretro: Cheat code support
595 - Support for GLSL shaders
596 - ROM information view
597 - Support for VBA-style cheat codes
598 - Savestates now store creation timestamps
599 - Key autofire
600 - Libretro: Allow blocking opposing directional input
601 - OpenEmu core for OS X
602 - Libretro: Settings for using BIOS and skipping intro
603 - Libretro: Customizable idle loop removal
604 - Implemented cycle counting for sprite rendering
605 - Cleaner, unified settings window
606 - Added a setting for pausing when the emulator is not in focus
607 - Customizable paths for save games, save states, screenshots and patches
608 - Controller hotplugging
609 - Ability to store save games and active cheats within savestates
610Bugfixes:
611 - ARM7: Fix sign of unaligned LDRSH
612 - ARM7: Fix decoding of some ARM ALU instructions with shifters
613 - Debugger: Fix watchpoints in gdb
614 - GBA: Fix warnings when creating and loading savestates
615 - GBA: Fix Iridion II savetype
616 - GBA BIOS: Fix misaligned CpuSet
617 - GBA Cheats: Fix cheats setting the Action Replay version
618 - GBA Hardware: Fix GPIO on big endian
619 - GBA Memory: Fix DMA register writing behavior
620 - GBA Memory: Fix DMAs triggering two cycles early
621 - Libretro: Fix aspect ratio
622 - Qt: Fix some potential crashes with the gamepad mapping
623 - Qt: Fix keys being mapped incorrectly when loading configuration file
624 - Util: Fix PowerPC PNG read/write pixel order
625 - Util: Fix excessive memory allocation when decoding a PNG
626 - VFS: Fix VFileReadline and remove _vfdReadline
627Misc:
628 - All: Improved PowerPC support
629 - All: Fix some undefined behavior warnings
630 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
631 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
632 - GBA: Implement bad I/O register loading
633 - GBA: Allow jumping to OAM and palette RAM
634 - GBA BIOS: Finish implementing RegisterRamReset
635 - GBA Config: Add "override" layer for better one-time configuration
636 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
637 - GBA Memory: Use a dynamically sized mask for ROM memory
638 - GBA Memory: Implement several unimplemented memory access types
639 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
640 - GBA RR: Starting from savestate now embeds the savegame
641 - GBA RR: Add preliminary SRAM support for VBM loading
642 - GBA RR: Add support for resets in movies
643 - GBA Video: Remove lastHblank, as it is implied
644 - Libretro: Use anonymous memory mappers for large blocks of memory
645 - Libretro: Add install target for libretro core
646 - Qt: Window size command line options are now supported
647 - Qt: Increase usability of key mapper
648 - Qt: Add 'Apply' button to settings window
649 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
650 - Qt: Allow use of modifier keys as input
651 - Qt: Optimize log viewer
652 - Qt: Added button for breaking into the GDB debugger
653 - Qt: Add box for showing duration of rewind
654 - SDL: Support fullscreen in SDL 1.2
655 - SDL: Allow GBASDLAudio to be used without a thread context
656 - Util: Use VFile for configuration
657 - Util: Add MutexTryLock
658
6590.3.2: (2015-12-16)
660Bugfixes:
661 - ARM7: Fix STRT/STRBT
662 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
663 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
664 - Libretro: Fix problems with rumble not turning off
665 - GBA: Fix idle skip state being retained between games
666 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
667 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
668 - GBA BIOS: Fix Sqrt sign
669 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
670 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
671 - GBA Memory: Fix DMA behavior for SRAM accesses
672 - GBA Memory: Fix Store8 to OBJ VRAM
673 - GBA Memory: Fix alignment of LDM/STM on SRAM
674 - GBA Memory: Fix unaligned out-of-bounds ROM loads
675 - GBA Memory: Fix timing of DMAs
676 - GBA Video: Fix _mix for 15-bit color
677 - GBA Video: Fix OAM and palette initialization
678 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
679 - Qt: Use safer isLoaded check in GameController
680 - Qt: Fix a race condition in PainterGL that could lead to a crash
681 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
682 - Qt: Fix font size in memory viewer
683 - Qt: Fix a crash in the memory viewer
684 - Qt: Add additional checks in CheatModel to prevent crashes
685 - Qt: Fix race condition with setting sample rate
686 - Qt: Fix crash when closing multiplayer windows
687 - Qt: Fix resetting while paused
688Misc:
689 - GBA Audio: Implement missing flags on SOUNDCNT_X register
690 - Qt: Add mute option to menu
691
6920.3.1: (2015-10-24)
693Bugfixes:
694 - ARM7: Fix instruction decoding of Thumb shifts
695 - GBA: Deinit savegame when unloading a ROM
696 - GBA: Fix BIOS check on big endian
697 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
698 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
699 - GBA Audio: Fix audio channels being silenced at the wrong time
700 - GBA Memory: Fix bad BIOS Load16 on big endian
701 - GBA Memory: Fix bad Load8 on big endian
702 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
703 - GBA Video: Fix edge case with sprite blend modes and semitransparency
704 - GBA Video: Fix objwin and blending interaction on sprites
705 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
706 - Libretro: Fix a memory leak with the render buffer
707 - Qt: Windows no longer spawn in the top left on first launch
708 - Qt: Fix install path of XDG desktop file with DESTDIR
709 - Qt: Fix drag and drop on Windows
710 - Qt: Reenable double buffering, as disabling it broke some Windows configs
711 - VFS: Fix return values of VFileFILE.read and .write
712Misc:
713 - All: Reset next event to cycles instead of zero to interrupt
714 - All: Add --version flag
715 - ARM7: Force disable LTO on two files to work around a GCC bug
716 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
717 - GBA: Better memory handling with PNG savestates
718 - GBA: Additional savestate sanity checks
719 - GBA: Check for cycle count being too high
720 - GBA Audio: Allow GBAAVStream to have no video callback
721 - GBA BIOS: Implement RegisterRamReset for SIO registers
722 - Qt: Remove useless help icons in dialogs
723 - Qt: Prevent savestate window from opening while in multiplayer
724 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
725 - Qt: Dropping multiplayer windows works more cleanly now
726
7270.3.0: (2015-08-16)
728Features:
729 - Ability to hide individual background layers, or OBJs
730 - Ability to mute individual audio channels
731 - Palette viewer and exporter
732 - Volume control
733 - More shortcuts are editable (e.g. quick save/load)
734 - Rewind now shows the frame after rewinding
735 - Import/Export of GameShark/Action Replay snapshots
736 - Add "Step backwards" item for single increment rewind
737 - Deadzone estimation for game controllers
738 - Analog inputs can be used for shortcuts
739 - Menu items for specific solar sensor brightness levels
740 - Remappable controls for tilt and gyroscope sensors
741 - Status messages for actions taken while a game is running (e.g. save/load state)
742 - Memory inspector
743 - Screensaver can now be suspended while a game is running
744 - Load/save the most recent savestate slot
745 - Support varible speed (PWM) rumble
746 - Ability to cap fast forward speed
747 - Finer control over FPS target
748 - Holdable shortcut for rewinding one frame at a time
749 - Ability to boot directly into the BIOS
750 - Preliminary support for yanking out the game pak while a game is running
751 - Thumb-drive mode by putting a file called portable.ini in the same folder
752 - Configurable display driver, between software and OpenGL
753 - Undo-able savestate loading and saving
754 - Controller profiles now store shortcut settings
755 - Default controller profiles for several common controllers
756 - Libretro now supports BIOS, rumble and solar sensor
757 - Implement BIOS call Stop, for sleep mode
758 - Automatically load patches, if found
759 - Improved video synchronization
760 - Configurable audio output sample rate
761Bugfixes:
762 - ARM7: Fix SWI and IRQ timings
763 - ARM7: Fix Thumb MUL timing
764 - ARM7: Fix timing of multiplies to use N cycles
765 - ARM7: ARMHotplugDetach should call deinit
766 - Debugger: Fix use-after-free in breakpoint clearing code
767 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
768 - GBA: Cap audio FIFO read size during deserialization
769 - GBA: Check for corrupted savestates when loading
770 - GBA: Check for improperly sized savestates when loading
771 - GBA: Check for savestates made from differently sized ROMs
772 - GBA: Fix calls to endian-independent loadstores
773 - GBA: Fix timing of reading from timer registers
774 - GBA: Ensure cycles never go negative
775 - GBA Audio: Force audio FIFOs to 32-bit
776 - GBA Audio: Fix audio pitch changing when adjusting buffer size
777 - GBA Audio: Fix sample order in audio channel 3
778 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
779 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
780 - GBA Memory: Improve Thumb open bus behavior
781 - GBA Memory: Fix potential DMA issue when loading a savestate
782 - GBA Memory: Fix load/store multiple video memory waitstates
783 - GBA SIO: Fix reseting when there are SIO devices attached
784 - GBA Video: Blended sprites should never have other effects applied
785 - GBA Video: Fix out-of-bounds tiles in mosaic
786 - GBA Video: Fix windows not affecting sprites
787 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
788 - GBA Video: Fix timing on first scanline
789 - Qt: Better cleanup when a game crashes
790 - Qt: Fix open ROM dialog filtering for archive formats
791 - Qt: Cap the maximum number of multiplayer windows
792 - Qt: Fix maximum year in sensor override
793 - Qt: Fix window being too tall after exiting fullscreen
794 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
795 - Qt: Fix analog buttons not getting unmapped
796 - Qt: Fix passing command line options
797 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
798 - SDL: Fix SDL build when OpenGL is missing
799 - Util: Allow loading IPS patches that grow the ROM
800 - VFS: Fix resource leaks if some allocations fail
801 - VFS: Fix line-reading to return proper values
802 - Video: Fix an issue with very long filenames
803 - Util: Fix formatting of floats
804Misc:
805 - All: Add --help flag for command line programs
806 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
807 - All: Enable static linking for Windows
808 - All: Enable static linking for OS X
809 - All: Threads are now named
810 - All: Proper handling of Unicode file paths
811 - ARM7: Add emulation for Undefined CPU mode
812 - ARM7: Reduce the size of the Thumb instruction table
813 - GBA: Add status log level
814 - GBA: GBARewind now returns how many states it has rewound
815 - GBA: SIO logging layer
816 - GBA BIOS: Stub out SoundBias
817 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
818 - GBA: Don't include GBACLIDebugger struct unless needed
819 - GBA: Savedata is now synced shortly after data finishes being written
820 - GBA: Process multiple timer events at once, if necessary
821 - GBA Audio: Implement audio reset for channels A/B
822 - GBA Audio: Process multiple audio events at once, if necessary
823 - GBA Hardware: Backport generic RTC source into core
824 - GBA Input: Allow axes and buttons to be mapped to the same key
825 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
826 - GBA SIO: Add a dummy driver for Normal mode
827 - GBA Thread: Add functionality for running callbacks on the GBA thread
828 - GBA Thread: Split GBASync into a separate file
829 - GBA Video: Refactor software renderer into separate files
830 - GBA Video: Slightly optimize mode 0 mosaic rendering
831 - Debugger: Free watchpoints in addition to breakpoints
832 - Qt: Handle saving input settings better
833 - Qt: Move GL frame drawing back onto its own thread
834 - Qt: Fast forward (held) option moved from Other to Emulation menu
835 - Qt: Show version info in window title
836 - Qt: Migrate multiplayer window handling into GBAApp
837 - Qt: Unified file opening and saving with last location
838 - Qt: Fix windows being resizable when they shouldn't have been
839 - Qt: Only hide cursor in full screen
840 - Qt: Replace pause-after-frame mutex with an atomic
841 - Qt: Add application icon and XDG desktop files
842 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
843 - Qt: Don't save window size when entering fullscreen
844 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
845 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
846 - Qt: Increase usability of key mapper
847 - Qt: Show checkmark for window sizes
848 - Qt: Set window path to loaded ROM
849 - Perf: Ability to load savestates immediately on launch
850 - SDL: Properly check for initialization
851 - SDL: Clean up initialization functions
852 - SDL: Clean up GL context
853 - Util: Allow disabling the threading code entirely
854 - VFS: Add sync method to force syncing with backing
855
8560.2.1: (2015-05-13)
857Bugfixes:
858 - All: Fix sanitize-deb script not cleaning up after itself
859 - All: Fix dependencies for libavcodec on Debian-derived platforms
860 - ARM7: Handle writeback for PC in addressing modes 2 and 3
861 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
862 - ARM7: Fix ARM multiply instructions when PC is a destination register
863 - Debugger: Fix use-after-free in breakpoint clearing code
864 - Debugger: Fix boundary conditions in tab completion
865 - GBA: Fix timers not updating timing when writing to only the reload register
866 - GBA: Fix rewind boundary conditions
867 - GBA: Add initial I/O register settings for background matrix registers
868 - GBA: Fix hang when loading a savestate if sync to video is enabled
869 - GBA: Handle out-of-bounds I/O access
870 - GBA: Fix bounds-checking on EEPROM access
871 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
872 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
873 - GBA Memory: Allow SRAM to be 64kB
874 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
875 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
876 - GBA Video: Fix second frame mode 5
877 - Perf: Fix race condition if a game crashes immediately on start
878 - Qt: Fix Display object leak when closing a window
879 - Qt: Fix .deb dependencies
880 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
881 - Qt: Fix window not regaining focus after exiting savestate window
882 - Qt: Fix regression where video would not record if the game had already started
883 - Qt: Fix potential crash if a gamepad causes focus to change
884 - Qt: Fix controller axis querying
885 - Qt: Fix multiplayer windows opening as the wrong size
886 - Qt: Fix controllers sometimes not loading the right profile
887 - SDL: Fix boundary conditions for joystick adjustments
888 - SDL: Allocate properly sized input maps
889 - SDL: Fix potential build issues when Qt and SDL2 are in use
890 - Util: Fix resource leak in UTF-8 handling code
891 - Util: Fix a null-pointer issue when attempting to delete a key
892 - VFS: Fix resource leaks if some allocations fail
893 - Video: Fix an issue with very long filenames
894Misc:
895 - GBA Memory: Soft-crash if jumping past the end of a ROM
896 - Qt: Show multiplayer numbers in window title
897 - Qt: Solar sensor can have shortcuts set
898
8990.2.0: (2015-04-03)
900Features:
901 - Support for gamepad axes, e.g. analog sticks or triggers
902 - Add scale presets for up to 6x
903 - Settings window
904 - Bilinear resampling option
905 - Add option to skip BIOS start screen
906 - List of recently opened games
907 - Support for games using the Solar Sensor
908 - Better audio resampling via blip-buf
909 - Game Pak overrides dialog for setting savetype and sensor values
910 - Support for games using the tilt sensor
911 - Remappable shortcuts for keyboard and gamepad
912 - Rewinding of emulation
913 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
914 - Support IPv6
915 - Save directory of last loaded file
916 - Support BPS patches
917 - Automatically detect and optimize out idle loops
918 - Configurable game overrides
919 - Support loading 7-Zip files
920 - Drag and drop game loading
921 - Cheat code support
922 - Runtime configurable audio driver
923 - Libretro core for use with RetroArch and other front-ends
924 - Controller profiles for setting different bindings for different controllers
925 - Ability to lock aspect ratio
926 - Local link cable support
927 - Ability to switch which game controller is in use per instance
928 - Ability to prevent opposing directional input
929 - Warning dialog if an unimplemented BIOS feature is called
930 - Debugger: Add CLI "frame", frame advance command
931 - Debugger: Add CLI functions for writing to memory
932 - Debugger: Add CLI functions for examining memory regions
933 - Debugger: Add CLI function for writing a register
934Bugfixes:
935 - ARM7: Extend prefetch by one stage
936 - ARM7: Fix cycle counting for loads
937 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
938 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
939 - GBA: Initialize gba.sync to null
940 - GBA: Fix timer initialization
941 - GBA Audio: Support 16-bit writes to FIFO audio
942 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
943 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
944 - GBA BIOS: Fix BIOS prefetch after reset
945 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
946 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
947 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
948 - GBA Memory: Fix I cycles that had been moved to ARM7 core
949 - GBA Memory: Fix cycle counting for 32-bit load/stores
950 - GBA RR: Fix fallthrough error when reading tags from a movie
951 - GBA Thread: Fix possible hang when loading an archive
952 - GBA Thread: Fix possible deadlock in video sync
953 - Perf: Fix crash when the GBA thread fails to start
954 - Qt: Fix crash starting a GDB stub if a game isn't loaded
955 - Qt: Fix crash when adjusting settings after closing a game
956 - Qt: Fix crash when starting GDB stub after closing a game
957 - Qt: Fix patch loading while a game is running
958 - Qt: Fix crash when loading a game after stopping GDB server
959 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
960 - Qt: Fix crash when attempting to pause if a game is not running
961 - SDL: Properly clean up if a game doesn't launch
962 - Util: Fix sockets on Windows
963Misc:
964 - All: Enable link-time optimization
965 - Debugger: Watchpoints now work on STM/LDM instructions
966 - Debugger: Clean up GDB stub network interfacing
967 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
968 - Debugger: Merge Thumb BL instructions when disassembling
969 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
970 - Debugger: Watchpoints now report address watched (fixes #68)
971 - Debugger: Add support for soft breakpoints
972 - Debugger: Make I/O register names be addresses instead of values
973 - Debugger: Rename read/write commands
974 - GBA: Improve accuracy of event timing
975 - GBA: Add API for getting Configuration structs for overrides and input
976 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
977 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
978 - GBA: Move A/V stream interface into core
979 - GBA: Savestates now take into account savedata state machines (fixes #109)
980 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
981 - GBA Memory: Simplify memory API and use fixed bus width
982 - GBA Thread: Make GBASyncWaitFrameStart time out
983 - GBA Video: Start video at the last scanline instead of the first
984 - Qt: Optimize logo drawing
985 - Qt: Move frame upload back onto main thread
986 - Qt: Remember window position
987 - Qt: Double-clicking on the window toggles full screen
988 - Util: Use proper locale for reading and writing float values
989
9900.1.1: (2015-01-24)
991Bugfixes:
992 - ARM7: Fix LDM writeback to a register already written
993 - GBA: Fix timers 2 and 3 updating incorrectly
994 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
995 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
996 - GBA Audio: Properly initialize audio FIFO channels
997 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
998 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
999 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1000 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1001 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1002 - GBA BIOS: Fix HuffUnComp boundary conditions
1003 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1004 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1005 - GBA Memory: Filter out top nybble of DMA addresses
1006 - GBA Memory: Properly bounds-check VRAM accesses
1007 - GBA Memory: Fix initial DMA state
1008 - GBA Thread: Allow halted games to exit cleanly
1009 - GBA Video: Fix blend issues with obscured middle layers
1010 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1011 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1012 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1013 - GBA Video: Fix sprite boundary conditions with mosaic
1014 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1015 - Qt: Fix issue with set frame sizes being the wrong height
1016 - Qt: Fix emulator crashing when full screen if a game is not running
1017 - Qt: Fix window focus issues
1018 - Qt: Properly set default video recording settings
1019 - Qt: Fix a race condition when a game crashes immediately
1020 - Qt: Fix some cases where key mapping can break if focus is adjusted
1021 - Qt: Fix crash if a game pauses before any frames are shown
1022 - Debugger: Negative PC-relative loads now properly subtract the offset
1023 - Debugger: Align PC-relative loads in Thumb
1024 - Debugger: Fix watchpoints triggering too late
1025 - Debugger: Fix binary print putting spaces between digits
1026 - Video: Ensure FFmpeg encoder has audio frames
1027 - Video: Fix uncompressed PCM audio recording
1028 - Video: Fix FFmpeg crashing when the file extension is wrong
1029 - Util: Fix SOCKET_FAILED macro
1030Misc:
1031 - GBA: Exit cleanly on FATAL if the port supports it
1032 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1033 - Qt: Disable sync to video by default
1034 - Qt: Handle a game crash without crashing
1035 - Qt: Set default log level to FATAL, ERROR and WARN
1036 - Qt: Clarify some phrasing in the menus
1037 - Qt: Clear active buttons when focus is lost
1038
10390.1.0: (2014-12-13)
1040 - Initial release