all repos — mgba @ 6d3764d800a77c4587b0ce15d4e54bc9401a86fa

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  1medusa alpha 2: (Future)
  2Features:
  3 - DS Audio: Add PSG audio
  4 - DS Video: Add display capture blending
  5 - DS Slot-1: Improve savedata setup via IPC sniffing
  6Bugfixes:
  7 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
  8 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
  9 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
 10 - DS Video: Capture with alpha bit set
 11 - DS Video: Bitmap sprites use alpha bit for transparent
 12 - DS GX: Fix 4-color texture coordinates
 13 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
 14 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
 15 - DS Video: Enable overflow bit on extended affine modes
 16 - DS Video: Fix extended mode 0 without extended palettes
 17 - DS Video: Fix caputre stride
 18 - DS Video: Fix affine transformations in video capture
 19 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
 20 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
 21 - DS GX: Allow viewport to change in the middle of a frame
 22 - DS GX: Properly mask address for slot 2 4x4-texel textures
 23 - DS Slot-1: Emulate initial SPI command delay
 24 - DS: Fix exposed CPU frequencies and audio timing
 25 - DS Audio: Fix audio sampling slightly too quickly
 26 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
 27 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
 28 - DS Timers: Fix ARM9 timers running too fast
 29Misc:
 30 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
 31 - DS Memory: Ensure DS9 I/O is 8-byte aligned
 32 - ARM9: Implement SMLAW<y> and SMULW<y>
 33 - Qt: Add .nds files to the extension list in Info.plist
 34 - ARM9: Implement STRD/LDRD
 35 - DS: Attempt to detect if a game is homebrew
 36 - Qt: Add .srl as an extension for DS ROMs
 37 - FFmpeg: Allow framerate to be adjusted
 38 - DS Slot-1: Emulate KEY delay
 39
 400.6.0: (Future)
 41Features:
 42 - GBA: Support printing debug strings from inside a game
 43 - GBA: Better cheat type autodetection
 44 - GB: Tile viewer
 45 - Sprite viewer
 46 - Debugging console
 47 - Improved memory viewer
 48 - GB: LR35902/GB-Z80 disassembler
 49 - Configuration of gamepad hats
 50 - Qt: Spanish translation (by Kevin López)
 51 - Add option for whether rewinding restores save games
 52 - Qt: German translation (by Lothar Serra Mari)
 53 - Savestates now contain any RTC override data
 54 - Command line ability to override configuration values
 55 - Add option to allow preloading the entire ROM before running
 56 - GB: Video/audio channel enabling/disabling
 57 - Add option to lock video to integer scaling
 58Bugfixes:
 59 - LR35902: Fix core never exiting with certain event patterns
 60 - GB Timer: Improve DIV reset behavior
 61 - GBA Memory: Improve initial skipped BIOS state
 62 - GBA BIOS: Implement BitUnPack
 63 - ARM7: Fix MLA/*MULL/*MLAL timing
 64 - GBA: Fix multiboot ROM loading
 65 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 66 - LR35902: Fix pc overflowing current region off-by-one
 67 - GB MBC: Fix ROM bank overflows getting set to bank 0
 68 - Qt: Fix timing issues on high refresh rate monitors
 69 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 70 - Util: Fix overflow when loading invalid UPS patches
 71 - Tools: Fix recurring multiple times over the same library
 72 - GBA I/O: Handle audio registers specially when deserializing
 73 - Util: Fix highest-fd socket not being returned by SocketAccept
 74 - Qt: Fix linking after some windows have been closed
 75 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 76 - Windows: Fix VDir.rewind
 77 - SDL: Fix game crash check
 78 - SDL: Fix race condition with audio thread when starting
 79 - GB: Fix flickering when screen is strobed quickly
 80 - FFmpeg: Fix overflow and general issues with audio encoding
 81 - Qt: Fix crash when changing audio settings after a game is closed
 82 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 83 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 84 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 85 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 86 - Core: Fix crash with rewind if savestates shrink
 87 - Test: Fix crash when loading invalid file
 88 - GBA Hardware: Fix crash if a savestate lies about game hardware
 89 - Test: Fix crash when fuzzing fails to load a file
 90 - GBA: Fix multiboot loading resulting in too small WRAM
 91Misc:
 92 - SDL: Remove scancode key input
 93 - GBA Video: Clean up unused timers
 94 - Test: Add a basic test suite
 95 - GBA Video: Allow multiple handles into the same tile cache
 96 - VFS: Call msync when syncing mapped data
 97 - GBA Video, GB Video: Colors are now fully scaled
 98 - VFS: Allow truncating memory chunk VFiles
 99 - Debugger: Modularize CLI debugger
100 - Core: Clean up some thread state checks
101 - Debugger: Make building with debugging aspects optional
102 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
103 - GBA Memory: Support reading/writing POSTFLG
104 - Util: Add size counting to Table
105 - Qt: Move last directory setting from qt.ini to config.ini
106 - 3DS, PSP2, Wii: Last directory loaded is saved
107 - GB Audio: Simplify envelope code
108 - GB Audio: Improve initial envelope samples
109 - Debugger: Add functions for read- or write-only watchpoints
110 - GBA DMA: Refactor DMA out of memory.c
111 - GBA DMA: Move DMAs to using absolute timing
112 - All: Add C++ header guards
113 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
114 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
115 - Qt: Improved HiDPI support
116 - Qt: Expose configuration directory
117 - Feature: Move game database from flatfile to SQLite3
118 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
119 - VFS: Fix some minor VFile issues with FILEs
120 - Core: Add generic checksum function
121 - Feature: Support ImageMagick 7
122 - All: Move time.h include to common.h
123 - CMake: Add ability to just print version string
124 - Qt: Merge "Save" and "OK" buttons in shader options
125 - SDL: Automatically map controllers when plugged in
126 - Qt: Automatically load controller profile when plugged in
127 - OpenGL: Add xBR-lv2 shader
128 - GBA, GB: ROM is now unloaded if a patch is applied
129 - Util: Add 8-bit PNG write support
130 - Qt: Rename "Resample video" option to "Bilinear filtering"
131 - GBA Video: Optimize when BLD* registers are written frequently
132 - Core: Cores can now have multiple sets of callbacks
133 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
134 - Qt: Remove audio thread
135 - Qt: Remove audio buffer sizing in AudioProcessorQt
136 - Qt: Re-enable QtMultimedia on Windows
137 - FFmpeg: Return false if a file fails to open
138 - FFmpeg: Force MP4 files to YUV420P
139 - Qt: Make "Mute" able to be bound to a key
140 - Core: Restore sleep callback
141 - Qt: Add .gb/.gbc files to the extension list in Info.plist
142 - Feature: Make -l option explicit
143 - Core: Ability to enumerate and modify video and audio channels
144 - Debugger: Make attaching a backend idempotent
145
146medusa alpha 1: (2017-04-08)
147Features:
148 - Partial DS Support
149Bugfixes:
150 - SDL: Prevent crash on cores with no audio
151 - ARM7: Decode MCR/MRC
152 - ARM7: Clean up instruction decoding for future expandability
153 - Core: Don't save state if core fails to serialize
154
1550.5.2: (2016-12-31)
156Bugfixes:
157 - All: Fix fullscreen config option being ignored
158 - ARM7: PSR mode bits should not get sign extended
159 - GB: Fix audio not being deinitialized
160 - GB: Fix crash when masking savedata
161 - GB: Properly initialize sramRealVf variable
162 - GB Audio: Fix serialization of channel 3 and NR52 properties
163 - GB Audio: Reset envelope timer when reseting sound channel
164 - GB MBC: Fix SRAM dangling pointer with RTC games
165 - GB MBC: Fix initializing MBC when no ROM is loaded
166 - GB Memory: Fix patching ROM bank 0
167 - GB Memory: Fix starting HDMAs during mode 0
168 - GB Memory: Fix HDMA5 value after DMA completes
169 - GB Video: Initialize LCDC in renderer
170 - GB Video: Hblank IRQs should mask LYC=LY IRQs
171 - GBA: Fix IRQs firing after already being cleared
172 - GBA: Only unhalt CPU if appropriate bit is set in IE
173 - GBA: Add savegame override for Crash Bandicoot 2
174 - GBA BIOS: Fix MidiKey2Freq BIOS reads
175 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
176 - GBA Cheats: Fix GameShark ROM patches
177 - GBA I/O: Mask off WAITCNT bits that cannot be written
178 - GBA Memory: Fix misaligned BIOS reads
179 - GBA Memory: Fix VCOUNT being writable
180 - GBA Video: Fix out of bounds sprite transforms
181 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
182 - Libretro: Fix disabling BIOS
183 - Libretro: Fix Game Boy savestates and audio
184 - Qt: Fix changing resolution of software renderer
185 - Qt: Fix setting overrides
186 - Qt: Fix cut off tiles and alignment issues in tile viewer
187 - Qt: Only reset window dimensions when first shown
188 - Qt: Fix Qt Multimedia audio driver on big endian
189 - Qt: Fix Apply button for key and controller configurations
190 - VFS: Fix resizing memory chunks when not needed
191 - Windows: Fix Unicode directory handling
192Misc:
193 - GB, GBA: Prevent loading null ROMs
194 - GB Audio: Initialize wave RAM to GBC values
195 - GB Memory: Reset ROM bank when loading a ROM
196 - PSP2: Improved controller rumble
197
1980.5.1: (2016-10-05)
199Bugfixes:
200 - Core: Fix importing save games as read-only
201 - FFmpeg: Fix encoding AAC
202 - GB: Fix invalid STOP behavior on Game Boy Color
203 - GB: Initialize audio properly
204 - GB: Properly clear KEY1 bit 0 when switching speeds
205 - GB: Properly unload save files when unloading a ROM
206 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
207 - GB MBC: Fix MBC7 when size is incorrectly specified
208 - GB MBC: Fix RTC access when no save file is loaded
209 - GB SIO: Don't auto-clock external shift clock
210 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
211 - GB Video: Fix video frames getting missed when LCDC is off
212 - GB Video: Clear screen when LCDC is off
213 - GBA Cheats: Fix holding onto pointers that may get invalidated
214 - GBA Cheats: Fix key-activated CodeBreaker cheats
215 - GBA Cheats: Fix uninitialized memory getting freed when saving
216 - GBA Hardware: Improve Game Boy Player rumble behavior
217 - GBA Memory: Fix several unused I/O register read values
218 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
219 - LR35902: Fix events running with the wrong cycle active
220 - Qt: Fix "close" button on Overrides view
221 - Qt: Fix saving overrides
222 - Qt: Fix directory set unloading when replacing the ROM
223 - Qt: Fix patch loading
224 - Qt: Fix crash when saving an override if a game isn't loaded
225 - Qt: Fix showing default display driver as OpenGL (force 1.x)
226 - SDL: Attach rumble in SDL frontend
227 - Util: Fix PNG identification on files too small to be a PNG
228Misc:
229 - All: Only update version info if needed
230 - All: Split out install locations for Libretro and OpenEmu
231 - FFmpeg: Encoding cleanup
232 - GB: Reset active region when reloading ROM
233 - GB Memory: Initialize RAM pattern for GBC
234 - GB Video: Improved video timings
235 - Qt: Manage window sizes slightly better
236 - Qt: Remember scale option independent of core dimensions
237
2380.5.0: (2016-09-19)
239Features:
240 - Game Boy support
241 - Support for encrypted CodeBreaker GBA cheats
242 - Emulation of Vast Fame protected GBA carts (taizou)
243 - Tile viewer
244 - Threaded rendering mode
245 - Libretro: Memory map and achievement support (leiradel)
246 - GUI: Add UI control remapping
247 - GUI: Add fast-forward
248 - Wii: 240p support
249 - 3DS: Adjustable screen darkening
250 - Ability to temporarily load a savegame
251 - Load specific files out of archives
252 - Automatic BIOS detection
253Bugfixes:
254 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
255 - Debugger: Fix GDB breakpoints
256 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
257 - GBA: Fix filehandle leak with savegames
258 - GBA: Timer 0 cannot be count up
259 - GBA: Count up timers should not count themselves
260 - GBA Memory: Fix mirror on non-overdumped Classic NES games
261 - GBA Memory: Fix ldm {pc}
262 - GBA Savedata: Fix savedata sync timer
263 - GBA Savedata: Only unmap savedata if present
264 - GBA Serialize: Savestates now properly store prefetch
265 - GBA Video: WIN0/1 take priority over OBJWIN
266 - GBA Video: Fix out-of-order OBJWIN
267 - PSP2: Fix GPU crash while exiting
268 - PSP2: Fix VSync
269 - PSP2: Fix accelerometer range
270 - PSP2: Actually load screen mode setting
271 - PSP2: Fix gyroscope direction
272 - PSP2: Delete threads after they return
273 - PSP2: Fix mapping/unmapping from not at 0
274 - Qt: Fix bug in software renderer scaling
275 - Qt: Fix hanging key press after disabling autofire
276 - Qt: Fix being unable to pause manually when using auto-pausing
277 - SDL: Fix axes being mapped wrong
278 - Util: Fix realloc semantics in utf16to8
279 - Util: Fix inserting too many items into a hash table
280 - VFS: Fix uninitialized varaible reading from 7z
281 - VFS: Fix reading multiple files from a 7z archive
282 - Wii: Fix framelimiting after a slowdown
283 - Wii: Fix garbage flash at startup
284Misc:
285 - 3DS: Use blip_add_delta_fast for a small speed improvement
286 - 3DS: Allow UTF-16 filenames
287 - 3DS: Port to using citro3D
288 - 3DS: Use system font for menus
289 - 3DS: Attempt to use Core 2 for threads
290 - 3DS: Adjustable filering
291 - 3DS: 3D banner
292 - All: Add QUIET parameter to silence CMake
293 - All: Faster memory read/write
294 - ARM7: Support forcing Thumb mode via MSR
295 - ARM7: Flush prefetch cache when loading CPSR via MSR
296 - ARM7: Clean up instruction decoding for future expandability
297 - Debugger: Support register and memory writes via GDB stub
298 - Debugger: Add software breakpoint support to gdb
299 - FFmpeg: Full support for libavcodec 56+
300 - GBA: Better debug logging if event processing breaks
301 - GBA Audio: Force audio DMAs to not increment destination
302 - GBA BIOS: Use custom ArcTan, not relying on OS
303 - GBA Hardware: Clean up dead code in GBP
304 - GBA Memory: Optimize stalling behavior
305 - GBA Memory: Optimize Load-/StoreMultiple
306 - GBA Savedata: Add realistic timing for EEPROM
307 - GBA Serialize: Savestates now store if CPU was halted
308 - GBA Video: Remove old slow path fallback
309 - GBA Video: Optimize sprite drawing
310 - GBA Video: Optimize mode 0 rendering
311 - GBA Video: Optimize compositing cases slightly
312 - GUI: Screenshot dimensions are now passed through
313 - GUI: Add back logging
314 - GUI: Only reload config if manually saved
315 - GUI: Increase scrolling speed
316 - OpenGL: Log shader compilation failure
317 - OpenGL: Add texSize uniform
318 - Qt: Make -g flag work in Qt build
319 - Qt: Simplify OpenGL context creation
320 - Qt: Thread startup improvements
321 - Qt: Make audio channel/video layer options shortcut mappable
322 - Qt: Remove some C99isms from C++ code
323 - Qt: Remove default autofire mappings
324 - Qt: Make reseting when pasued frame-accurate
325 - Qt: Rearchitect game closing codepath
326 - PSP2: Use system font for menus
327 - PSP2: Add rumble for PS TV
328 - PSP2: Add fit-to-height screen mode
329 - PSP2: Sync files per descriptor
330 - PSP2: Allow UTF-8 filenames
331 - PSP2: Screenshots are now saved into the Photo Gallery
332 - PSP2: Stop underclocking when menuing
333 - SDL: Increase default audio buffer size to 1024 samples
334 - SDL: More responsive rumble
335 - Util: Add Vector GetConstPointer
336 - Util: Add rtrim
337 - Util: Add endswith
338 - VFS: Improve zip file detection
339 - Wii: Add pixelated resample filter
340 - Windows: Add native VDir support
341 - Util: Add PRIz macro for libc versions that don't support %z
342 - GBA: Better debug logging if event processing breaks
343
3440.4.1: (2016-07-11)
345Bugfixes:
346 - All: Fix several file handle leaks
347 - All: Fix instruction tables getting zeroed when linking sometimes
348 - ARM7: Fix flags on SBC/RSC
349 - ARM7: Fix setting spsr privilege bits when spsr is empty
350 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
351 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
352 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
353 - GBA Memory: Fix executing code from OBJ region of VRAM
354 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
355 - GBA Serialize: Fix loading savegames from savestates
356 - OpenGL: Correct boolean vector strcmp strings for uniforms
357 - Qt: Fix sending gameStopped twice
358 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
359 - Qt: Fix initial state of key mapping
360 - Qt: Initialize m_useBios
361 - SDL: Fix joystick initialization on BSD
362 - SDL: Fix potential joystick crash in games with rumble
363 - SDL: Fix SDL 1.2 build
364 - SDL: Fix sporadic crash when deinitializing audio
365 - Shaders: Fix AGS-001 shader with some bad drivers
366 - Util: Use closesocket on Windows
367 - Util: Fix socket bind addresses
368 - VFS: Fix reading 7z archives without rewinding first
369 - VFS: VFileFromFD should not open directories
370 - Wii: Fix tilting direction
371 - Util: Fix realloc semantics in utf16to8
372Misc:
373 - All: Allow use of external minizip library
374 - Debugger: CLI debugger now exits when end-of-stream is reached
375 - FFmpeg: Update dependencies on Ubuntu
376 - GBA: Slightly optimize GBAProcessEvents
377 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
378 - GBA Video: Null renderer should return proper register values
379 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
380 - Qt: Add preset for DualShock 4
381 - Qt: Update 360 input profile on OS X to reflect newer drivers
382 - Qt: Remove use of NaN
383 - Qt: Canonicalize file paths when loading games
384 - Qt: Add refresh button to controller editing
385 - SDL: Remove default gamepad mappings
386 - Util: Fix intermittent build failure on OS X
387 - VFS: VFile.sync now updates modified time
388
3890.4.0: (2016-02-02)
390Features:
391 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
392 - I/O viewer
393 - Booting of multiboot images
394 - Customization of GIF recording
395 - Libretro: Cheat code support
396 - Support for GLSL shaders
397 - ROM information view
398 - Support for VBA-style cheat codes
399 - Savestates now store creation timestamps
400 - Key autofire
401 - Libretro: Allow blocking opposing directional input
402 - OpenEmu core for OS X
403 - Libretro: Settings for using BIOS and skipping intro
404 - Libretro: Customizable idle loop removal
405 - Implemented cycle counting for sprite rendering
406 - Cleaner, unified settings window
407 - Added a setting for pausing when the emulator is not in focus
408 - Customizable paths for save games, save states, screenshots and patches
409 - Controller hotplugging
410 - Ability to store save games and active cheats within savestates
411Bugfixes:
412 - ARM7: Fix sign of unaligned LDRSH
413 - ARM7: Fix decoding of some ARM ALU instructions with shifters
414 - Debugger: Fix watchpoints in gdb
415 - GBA: Fix warnings when creating and loading savestates
416 - GBA: Fix Iridion II savetype
417 - GBA BIOS: Fix misaligned CpuSet
418 - GBA Cheats: Fix cheats setting the Action Replay version
419 - GBA Hardware: Fix GPIO on big endian
420 - GBA Memory: Fix DMA register writing behavior
421 - GBA Memory: Fix DMAs triggering two cycles early
422 - Libretro: Fix aspect ratio
423 - Qt: Fix some potential crashes with the gamepad mapping
424 - Qt: Fix keys being mapped incorrectly when loading configuration file
425 - Util: Fix PowerPC PNG read/write pixel order
426 - Util: Fix excessive memory allocation when decoding a PNG
427 - VFS: Fix VFileReadline and remove _vfdReadline
428Misc:
429 - All: Improved PowerPC support
430 - All: Fix some undefined behavior warnings
431 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
432 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
433 - GBA: Implement bad I/O register loading
434 - GBA: Allow jumping to OAM and palette RAM
435 - GBA BIOS: Finish implementing RegisterRamReset
436 - GBA Config: Add "override" layer for better one-time configuration
437 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
438 - GBA Memory: Use a dynamically sized mask for ROM memory
439 - GBA Memory: Implement several unimplemented memory access types
440 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
441 - GBA RR: Starting from savestate now embeds the savegame
442 - GBA RR: Add preliminary SRAM support for VBM loading
443 - GBA RR: Add support for resets in movies
444 - GBA Video: Remove lastHblank, as it is implied
445 - Libretro: Use anonymous memory mappers for large blocks of memory
446 - Libretro: Add install target for libretro core
447 - Qt: Window size command line options are now supported
448 - Qt: Increase usability of key mapper
449 - Qt: Add 'Apply' button to settings window
450 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
451 - Qt: Allow use of modifier keys as input
452 - Qt: Optimize log viewer
453 - Qt: Added button for breaking into the GDB debugger
454 - Qt: Add box for showing duration of rewind
455 - SDL: Support fullscreen in SDL 1.2
456 - SDL: Allow GBASDLAudio to be used without a thread context
457 - Util: Use VFile for configuration
458 - Util: Add MutexTryLock
459
4600.3.2: (2015-12-16)
461Bugfixes:
462 - ARM7: Fix STRT/STRBT
463 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
464 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
465 - Libretro: Fix problems with rumble not turning off
466 - GBA: Fix idle skip state being retained between games
467 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
468 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
469 - GBA BIOS: Fix Sqrt sign
470 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
471 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
472 - GBA Memory: Fix DMA behavior for SRAM accesses
473 - GBA Memory: Fix Store8 to OBJ VRAM
474 - GBA Memory: Fix alignment of LDM/STM on SRAM
475 - GBA Memory: Fix unaligned out-of-bounds ROM loads
476 - GBA Memory: Fix timing of DMAs
477 - GBA Video: Fix _mix for 15-bit color
478 - GBA Video: Fix OAM and palette initialization
479 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
480 - Qt: Use safer isLoaded check in GameController
481 - Qt: Fix a race condition in PainterGL that could lead to a crash
482 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
483 - Qt: Fix font size in memory viewer
484 - Qt: Fix a crash in the memory viewer
485 - Qt: Add additional checks in CheatModel to prevent crashes
486 - Qt: Fix race condition with setting sample rate
487 - Qt: Fix crash when closing multiplayer windows
488 - Qt: Fix resetting while paused
489Misc:
490 - GBA Audio: Implement missing flags on SOUNDCNT_X register
491 - Qt: Add mute option to menu
492
4930.3.1: (2015-10-24)
494Bugfixes:
495 - ARM7: Fix instruction decoding of Thumb shifts
496 - GBA: Deinit savegame when unloading a ROM
497 - GBA: Fix BIOS check on big endian
498 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
499 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
500 - GBA Audio: Fix audio channels being silenced at the wrong time
501 - GBA Memory: Fix bad BIOS Load16 on big endian
502 - GBA Memory: Fix bad Load8 on big endian
503 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
504 - GBA Video: Fix edge case with sprite blend modes and semitransparency
505 - GBA Video: Fix objwin and blending interaction on sprites
506 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
507 - Libretro: Fix a memory leak with the render buffer
508 - Qt: Windows no longer spawn in the top left on first launch
509 - Qt: Fix install path of XDG desktop file with DESTDIR
510 - Qt: Fix drag and drop on Windows
511 - Qt: Reenable double buffering, as disabling it broke some Windows configs
512 - VFS: Fix return values of VFileFILE.read and .write
513Misc:
514 - All: Reset next event to cycles instead of zero to interrupt
515 - All: Add --version flag
516 - ARM7: Force disable LTO on two files to work around a GCC bug
517 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
518 - GBA: Better memory handling with PNG savestates
519 - GBA: Additional savestate sanity checks
520 - GBA: Check for cycle count being too high
521 - GBA Audio: Allow GBAAVStream to have no video callback
522 - GBA BIOS: Implement RegisterRamReset for SIO registers
523 - Qt: Remove useless help icons in dialogs
524 - Qt: Prevent savestate window from opening while in multiplayer
525 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
526 - Qt: Dropping multiplayer windows works more cleanly now
527
5280.3.0: (2015-08-16)
529Features:
530 - Ability to hide individual background layers, or OBJs
531 - Ability to mute individual audio channels
532 - Palette viewer and exporter
533 - Volume control
534 - More shortcuts are editable (e.g. quick save/load)
535 - Rewind now shows the frame after rewinding
536 - Import/Export of GameShark/Action Replay snapshots
537 - Add "Step backwards" item for single increment rewind
538 - Deadzone estimation for game controllers
539 - Analog inputs can be used for shortcuts
540 - Menu items for specific solar sensor brightness levels
541 - Remappable controls for tilt and gyroscope sensors
542 - Status messages for actions taken while a game is running (e.g. save/load state)
543 - Memory inspector
544 - Screensaver can now be suspended while a game is running
545 - Load/save the most recent savestate slot
546 - Support varible speed (PWM) rumble
547 - Ability to cap fast forward speed
548 - Finer control over FPS target
549 - Holdable shortcut for rewinding one frame at a time
550 - Ability to boot directly into the BIOS
551 - Preliminary support for yanking out the game pak while a game is running
552 - Thumb-drive mode by putting a file called portable.ini in the same folder
553 - Configurable display driver, between software and OpenGL
554 - Undo-able savestate loading and saving
555 - Controller profiles now store shortcut settings
556 - Default controller profiles for several common controllers
557 - Libretro now supports BIOS, rumble and solar sensor
558 - Implement BIOS call Stop, for sleep mode
559 - Automatically load patches, if found
560 - Improved video synchronization
561 - Configurable audio output sample rate
562Bugfixes:
563 - ARM7: Fix SWI and IRQ timings
564 - ARM7: Fix Thumb MUL timing
565 - ARM7: Fix timing of multiplies to use N cycles
566 - ARM7: ARMHotplugDetach should call deinit
567 - Debugger: Fix use-after-free in breakpoint clearing code
568 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
569 - GBA: Cap audio FIFO read size during deserialization
570 - GBA: Check for corrupted savestates when loading
571 - GBA: Check for improperly sized savestates when loading
572 - GBA: Check for savestates made from differently sized ROMs
573 - GBA: Fix calls to endian-independent loadstores
574 - GBA: Fix timing of reading from timer registers
575 - GBA: Ensure cycles never go negative
576 - GBA Audio: Force audio FIFOs to 32-bit
577 - GBA Audio: Fix audio pitch changing when adjusting buffer size
578 - GBA Audio: Fix sample order in audio channel 3
579 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
580 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
581 - GBA Memory: Improve Thumb open bus behavior
582 - GBA Memory: Fix potential DMA issue when loading a savestate
583 - GBA Memory: Fix load/store multiple video memory waitstates
584 - GBA SIO: Fix reseting when there are SIO devices attached
585 - GBA Video: Blended sprites should never have other effects applied
586 - GBA Video: Fix out-of-bounds tiles in mosaic
587 - GBA Video: Fix windows not affecting sprites
588 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
589 - GBA Video: Fix timing on first scanline
590 - Qt: Better cleanup when a game crashes
591 - Qt: Fix open ROM dialog filtering for archive formats
592 - Qt: Cap the maximum number of multiplayer windows
593 - Qt: Fix maximum year in sensor override
594 - Qt: Fix window being too tall after exiting fullscreen
595 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
596 - Qt: Fix analog buttons not getting unmapped
597 - Qt: Fix passing command line options
598 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
599 - SDL: Fix SDL build when OpenGL is missing
600 - Util: Allow loading IPS patches that grow the ROM
601 - VFS: Fix resource leaks if some allocations fail
602 - VFS: Fix line-reading to return proper values
603 - Video: Fix an issue with very long filenames
604 - Util: Fix formatting of floats
605Misc:
606 - All: Add --help flag for command line programs
607 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
608 - All: Enable static linking for Windows
609 - All: Enable static linking for OS X
610 - All: Threads are now named
611 - All: Proper handling of Unicode file paths
612 - ARM7: Add emulation for Undefined CPU mode
613 - ARM7: Reduce the size of the Thumb instruction table
614 - GBA: Add status log level
615 - GBA: GBARewind now returns how many states it has rewound
616 - GBA: SIO logging layer
617 - GBA BIOS: Stub out SoundBias
618 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
619 - GBA: Don't include GBACLIDebugger struct unless needed
620 - GBA: Savedata is now synced shortly after data finishes being written
621 - GBA: Process multiple timer events at once, if necessary
622 - GBA Audio: Implement audio reset for channels A/B
623 - GBA Audio: Process multiple audio events at once, if necessary
624 - GBA Hardware: Backport generic RTC source into core
625 - GBA Input: Allow axes and buttons to be mapped to the same key
626 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
627 - GBA SIO: Add a dummy driver for Normal mode
628 - GBA Thread: Add functionality for running callbacks on the GBA thread
629 - GBA Thread: Split GBASync into a separate file
630 - GBA Video: Refactor software renderer into separate files
631 - GBA Video: Slightly optimize mode 0 mosaic rendering
632 - Debugger: Free watchpoints in addition to breakpoints
633 - Qt: Handle saving input settings better
634 - Qt: Move GL frame drawing back onto its own thread
635 - Qt: Fast forward (held) option moved from Other to Emulation menu
636 - Qt: Show version info in window title
637 - Qt: Migrate multiplayer window handling into GBAApp
638 - Qt: Unified file opening and saving with last location
639 - Qt: Fix windows being resizable when they shouldn't have been
640 - Qt: Only hide cursor in full screen
641 - Qt: Replace pause-after-frame mutex with an atomic
642 - Qt: Add application icon and XDG desktop files
643 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
644 - Qt: Don't save window size when entering fullscreen
645 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
646 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
647 - Qt: Increase usability of key mapper
648 - Qt: Show checkmark for window sizes
649 - Qt: Set window path to loaded ROM
650 - Perf: Ability to load savestates immediately on launch
651 - SDL: Properly check for initialization
652 - SDL: Clean up initialization functions
653 - SDL: Clean up GL context
654 - Util: Allow disabling the threading code entirely
655 - VFS: Add sync method to force syncing with backing
656
6570.2.1: (2015-05-13)
658Bugfixes:
659 - All: Fix sanitize-deb script not cleaning up after itself
660 - All: Fix dependencies for libavcodec on Debian-derived platforms
661 - ARM7: Handle writeback for PC in addressing modes 2 and 3
662 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
663 - ARM7: Fix ARM multiply instructions when PC is a destination register
664 - Debugger: Fix use-after-free in breakpoint clearing code
665 - Debugger: Fix boundary conditions in tab completion
666 - GBA: Fix timers not updating timing when writing to only the reload register
667 - GBA: Fix rewind boundary conditions
668 - GBA: Add initial I/O register settings for background matrix registers
669 - GBA: Fix hang when loading a savestate if sync to video is enabled
670 - GBA: Handle out-of-bounds I/O access
671 - GBA: Fix bounds-checking on EEPROM access
672 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
673 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
674 - GBA Memory: Allow SRAM to be 64kB
675 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
676 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
677 - GBA Video: Fix second frame mode 5
678 - Perf: Fix race condition if a game crashes immediately on start
679 - Qt: Fix Display object leak when closing a window
680 - Qt: Fix .deb dependencies
681 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
682 - Qt: Fix window not regaining focus after exiting savestate window
683 - Qt: Fix regression where video would not record if the game had already started
684 - Qt: Fix potential crash if a gamepad causes focus to change
685 - Qt: Fix controller axis querying
686 - Qt: Fix multiplayer windows opening as the wrong size
687 - Qt: Fix controllers sometimes not loading the right profile
688 - SDL: Fix boundary conditions for joystick adjustments
689 - SDL: Allocate properly sized input maps
690 - SDL: Fix potential build issues when Qt and SDL2 are in use
691 - Util: Fix resource leak in UTF-8 handling code
692 - Util: Fix a null-pointer issue when attempting to delete a key
693 - VFS: Fix resource leaks if some allocations fail
694 - Video: Fix an issue with very long filenames
695Misc:
696 - GBA Memory: Soft-crash if jumping past the end of a ROM
697 - Qt: Show multiplayer numbers in window title
698 - Qt: Solar sensor can have shortcuts set
699
7000.2.0: (2015-04-03)
701Features:
702 - Support for gamepad axes, e.g. analog sticks or triggers
703 - Add scale presets for up to 6x
704 - Settings window
705 - Bilinear resampling option
706 - Add option to skip BIOS start screen
707 - List of recently opened games
708 - Support for games using the Solar Sensor
709 - Better audio resampling via blip-buf
710 - Game Pak overrides dialog for setting savetype and sensor values
711 - Support for games using the tilt sensor
712 - Remappable shortcuts for keyboard and gamepad
713 - Rewinding of emulation
714 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
715 - Support IPv6
716 - Save directory of last loaded file
717 - Support BPS patches
718 - Automatically detect and optimize out idle loops
719 - Configurable game overrides
720 - Support loading 7-Zip files
721 - Drag and drop game loading
722 - Cheat code support
723 - Runtime configurable audio driver
724 - Libretro core for use with RetroArch and other front-ends
725 - Controller profiles for setting different bindings for different controllers
726 - Ability to lock aspect ratio
727 - Local link cable support
728 - Ability to switch which game controller is in use per instance
729 - Ability to prevent opposing directional input
730 - Warning dialog if an unimplemented BIOS feature is called
731 - Debugger: Add CLI "frame", frame advance command
732 - Debugger: Add CLI functions for writing to memory
733 - Debugger: Add CLI functions for examining memory regions
734 - Debugger: Add CLI function for writing a register
735Bugfixes:
736 - ARM7: Extend prefetch by one stage
737 - ARM7: Fix cycle counting for loads
738 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
739 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
740 - GBA: Initialize gba.sync to null
741 - GBA: Fix timer initialization
742 - GBA Audio: Support 16-bit writes to FIFO audio
743 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
744 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
745 - GBA BIOS: Fix BIOS prefetch after reset
746 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
747 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
748 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
749 - GBA Memory: Fix I cycles that had been moved to ARM7 core
750 - GBA Memory: Fix cycle counting for 32-bit load/stores
751 - GBA RR: Fix fallthrough error when reading tags from a movie
752 - GBA Thread: Fix possible hang when loading an archive
753 - GBA Thread: Fix possible deadlock in video sync
754 - Perf: Fix crash when the GBA thread fails to start
755 - Qt: Fix crash starting a GDB stub if a game isn't loaded
756 - Qt: Fix crash when adjusting settings after closing a game
757 - Qt: Fix crash when starting GDB stub after closing a game
758 - Qt: Fix patch loading while a game is running
759 - Qt: Fix crash when loading a game after stopping GDB server
760 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
761 - Qt: Fix crash when attempting to pause if a game is not running
762 - SDL: Properly clean up if a game doesn't launch
763 - Util: Fix sockets on Windows
764Misc:
765 - All: Enable link-time optimization
766 - Debugger: Watchpoints now work on STM/LDM instructions
767 - Debugger: Clean up GDB stub network interfacing
768 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
769 - Debugger: Merge Thumb BL instructions when disassembling
770 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
771 - Debugger: Watchpoints now report address watched (fixes #68)
772 - Debugger: Add support for soft breakpoints
773 - Debugger: Make I/O register names be addresses instead of values
774 - Debugger: Rename read/write commands
775 - GBA: Improve accuracy of event timing
776 - GBA: Add API for getting Configuration structs for overrides and input
777 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
778 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
779 - GBA: Move A/V stream interface into core
780 - GBA: Savestates now take into account savedata state machines (fixes #109)
781 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
782 - GBA Memory: Simplify memory API and use fixed bus width
783 - GBA Thread: Make GBASyncWaitFrameStart time out
784 - GBA Video: Start video at the last scanline instead of the first
785 - Qt: Optimize logo drawing
786 - Qt: Move frame upload back onto main thread
787 - Qt: Remember window position
788 - Qt: Double-clicking on the window toggles full screen
789 - Util: Use proper locale for reading and writing float values
790
7910.1.1: (2015-01-24)
792Bugfixes:
793 - ARM7: Fix LDM writeback to a register already written
794 - GBA: Fix timers 2 and 3 updating incorrectly
795 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
796 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
797 - GBA Audio: Properly initialize audio FIFO channels
798 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
799 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
800 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
801 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
802 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
803 - GBA BIOS: Fix HuffUnComp boundary conditions
804 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
805 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
806 - GBA Memory: Filter out top nybble of DMA addresses
807 - GBA Memory: Properly bounds-check VRAM accesses
808 - GBA Memory: Fix initial DMA state
809 - GBA Thread: Allow halted games to exit cleanly
810 - GBA Video: Fix blend issues with obscured middle layers
811 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
812 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
813 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
814 - GBA Video: Fix sprite boundary conditions with mosaic
815 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
816 - Qt: Fix issue with set frame sizes being the wrong height
817 - Qt: Fix emulator crashing when full screen if a game is not running
818 - Qt: Fix window focus issues
819 - Qt: Properly set default video recording settings
820 - Qt: Fix a race condition when a game crashes immediately
821 - Qt: Fix some cases where key mapping can break if focus is adjusted
822 - Qt: Fix crash if a game pauses before any frames are shown
823 - Debugger: Negative PC-relative loads now properly subtract the offset
824 - Debugger: Align PC-relative loads in Thumb
825 - Debugger: Fix watchpoints triggering too late
826 - Debugger: Fix binary print putting spaces between digits
827 - Video: Ensure FFmpeg encoder has audio frames
828 - Video: Fix uncompressed PCM audio recording
829 - Video: Fix FFmpeg crashing when the file extension is wrong
830 - Util: Fix SOCKET_FAILED macro
831Misc:
832 - GBA: Exit cleanly on FATAL if the port supports it
833 - GBA Memory: Implement 16- and 32-bit loads from SRAM
834 - Qt: Disable sync to video by default
835 - Qt: Handle a game crash without crashing
836 - Qt: Set default log level to FATAL, ERROR and WARN
837 - Qt: Clarify some phrasing in the menus
838 - Qt: Clear active buttons when focus is lost
839
8400.1.0: (2014-12-13)
841 - Initial release