src/feature/gui/gui-runner.h (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef GUI_RUNNER_H
7#define GUI_RUNNER_H
8
9#include "util/common.h"
10
11CXX_GUARD_START
12
13#include "core/config.h"
14#include "feature/gui/remap.h"
15#include "gba/hardware.h"
16#include "util/circle-buffer.h"
17#include "util/gui.h"
18
19enum mGUIInput {
20 mGUI_INPUT_INCREASE_BRIGHTNESS = GUI_INPUT_USER_START,
21 mGUI_INPUT_DECREASE_BRIGHTNESS,
22 mGUI_INPUT_SCREEN_MODE,
23 mGUI_INPUT_SCREENSHOT,
24 mGUI_INPUT_FAST_FORWARD,
25};
26
27struct mGUIBackground {
28 struct GUIBackground d;
29 struct mGUIRunner* p;
30
31 color_t* screenshot;
32 int screenshotId;
33};
34
35struct mCore;
36struct mGUIRunnerLux {
37 struct GBALuminanceSource d;
38 int luxLevel;
39};
40
41struct mGUIRunner {
42 struct mCore* core;
43 struct GUIParams params;
44
45 struct mGUIBackground background;
46 struct mGUIRunnerLux luminanceSource;
47
48 struct mInputMap guiKeys;
49 struct mCoreConfig config;
50 struct GUIMenuItem* configExtra;
51 size_t nConfigExtra;
52
53 struct GUIInputKeys* keySources;
54
55 const char* port;
56 float fps;
57 int64_t lastFpsCheck;
58 int32_t totalDelta;
59 struct CircleBuffer fpsBuffer;
60
61 void (*setup)(struct mGUIRunner*);
62 void (*teardown)(struct mGUIRunner*);
63 void (*gameLoaded)(struct mGUIRunner*);
64 void (*gameUnloaded)(struct mGUIRunner*);
65 void (*prepareForFrame)(struct mGUIRunner*);
66 void (*drawFrame)(struct mGUIRunner*, bool faded);
67 void (*drawScreenshot)(struct mGUIRunner*, const color_t* pixels, unsigned width, unsigned height, bool faded);
68 void (*paused)(struct mGUIRunner*);
69 void (*unpaused)(struct mGUIRunner*);
70 void (*incrementScreenMode)(struct mGUIRunner*);
71 void (*setFrameLimiter)(struct mGUIRunner*, bool limit);
72 uint16_t (*pollGameInput)(struct mGUIRunner*);
73};
74
75void mGUIInit(struct mGUIRunner*, const char* port);
76void mGUIDeinit(struct mGUIRunner*);
77void mGUIRun(struct mGUIRunner*, const char* path);
78void mGUIRunloop(struct mGUIRunner*);
79
80CXX_GUARD_END
81
82#endif