src/platform/qt/SensorView.cpp (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SensorView.h"
7
8#include "GameController.h"
9#include "GamepadAxisEvent.h"
10#include "InputController.h"
11
12#include "core/core.h"
13#include "gba/gba.h"
14
15using namespace QGBA;
16
17SensorView::SensorView(GameController* controller, InputController* input, QWidget* parent)
18 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
19 , m_controller(controller)
20 , m_input(input)
21 , m_rotation(input->rotationSource())
22 {
23 m_ui.setupUi(this);
24
25 connect(m_ui.lightSpin, SIGNAL(valueChanged(int)), this, SLOT(setLuminanceValue(int)));
26 connect(m_ui.lightSlide, SIGNAL(valueChanged(int)), this, SLOT(setLuminanceValue(int)));
27
28 connect(m_ui.timeNoOverride, SIGNAL(clicked()), controller, SLOT(setRealTime()));
29 connect(m_ui.timeFixed, &QRadioButton::clicked, [controller, this] () {
30 controller->setFixedTime(m_ui.time->dateTime());
31 });
32 connect(m_ui.timeFakeEpoch, &QRadioButton::clicked, [controller, this] () {
33 controller->setFakeEpoch(m_ui.time->dateTime());
34 });
35 connect(m_ui.time, &QDateTimeEdit::dateTimeChanged, [controller, this] (const QDateTime&) {
36 m_ui.timeButtons->checkedButton()->clicked();
37 });
38 connect(m_ui.timeNow, &QPushButton::clicked, [controller, this] () {
39 m_ui.time->setDateTime(QDateTime::currentDateTime());
40 });
41
42 connect(m_controller, SIGNAL(luminanceValueChanged(int)), this, SLOT(luminanceValueChanged(int)));
43
44 m_timer.setInterval(2);
45 connect(&m_timer, SIGNAL(timeout()), this, SLOT(updateSensors()));
46 if (!m_rotation || !m_rotation->readTiltX || !m_rotation->readTiltY) {
47 m_ui.tilt->hide();
48 } else {
49 m_timer.start();
50 }
51
52 if (!m_rotation || !m_rotation->readGyroZ) {
53 m_ui.gyro->hide();
54 } else {
55 m_timer.start();
56 }
57
58 jiggerer(m_ui.tiltSetX, &InputController::registerTiltAxisX);
59 jiggerer(m_ui.tiltSetY, &InputController::registerTiltAxisY);
60 jiggerer(m_ui.gyroSetX, &InputController::registerGyroAxisX);
61 jiggerer(m_ui.gyroSetY, &InputController::registerGyroAxisY);
62
63 m_ui.gyroSensitivity->setValue(m_input->gyroSensitivity() / 1e8f);
64 connect(m_ui.gyroSensitivity, static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {
65 m_input->setGyroSensitivity(value * 1e8f);
66 });
67 m_input->stealFocus(this);
68}
69
70void SensorView::jiggerer(QAbstractButton* button, void (InputController::*setter)(int)) {
71 connect(button, &QAbstractButton::toggled, [this, button, setter](bool checked) {
72 if (!checked) {
73 m_jiggered = nullptr;
74 } else {
75 button->setFocus();
76 m_jiggered = [this, button, setter](int axis) {
77 (m_input->*setter)(axis);
78 button->setChecked(false);
79 button->clearFocus();
80 };
81 }
82 });
83 button->installEventFilter(this);
84}
85
86bool SensorView::event(QEvent* event) {
87 QEvent::Type type = event->type();
88 if (type == QEvent::WindowActivate || type == QEvent::Show) {
89 m_input->stealFocus(this);
90 } else if (type == QEvent::WindowDeactivate || type == QEvent::Hide) {
91 m_input->releaseFocus(this);
92 }
93 return QWidget::event(event);
94}
95
96bool SensorView::eventFilter(QObject*, QEvent* event) {
97 if (event->type() == GamepadAxisEvent::Type()) {
98 GamepadAxisEvent* gae = static_cast<GamepadAxisEvent*>(event);
99 gae->accept();
100 if (m_jiggered && gae->direction() != GamepadAxisEvent::NEUTRAL && gae->isNew()) {
101 m_jiggered(gae->axis());
102 }
103 return true;
104 }
105 return false;
106}
107
108void SensorView::updateSensors() {
109 GameController::Interrupter interrupter(m_controller);
110 if (m_rotation->sample &&
111 (!m_controller->isLoaded() || !(static_cast<GBA*>(m_controller->thread()->core->board)->memory.hw.devices & (HW_GYRO | HW_TILT)))) {
112 m_rotation->sample(m_rotation);
113 m_rotation->sample(m_rotation);
114 m_rotation->sample(m_rotation);
115 m_rotation->sample(m_rotation);
116 m_rotation->sample(m_rotation);
117 m_rotation->sample(m_rotation);
118 m_rotation->sample(m_rotation);
119 m_rotation->sample(m_rotation);
120 }
121 if (m_rotation->readTiltX && m_rotation->readTiltY) {
122 float x = m_rotation->readTiltX(m_rotation);
123 float y = m_rotation->readTiltY(m_rotation);
124 m_ui.tiltX->setValue(x / 469762048.0f); // TODO: Document this value (0xE0 << 21)
125 m_ui.tiltY->setValue(y / 469762048.0f);
126 }
127 if (m_rotation->readGyroZ) {
128 m_ui.gyroView->setValue(m_rotation->readGyroZ(m_rotation));
129 }
130}
131
132void SensorView::setLuminanceValue(int value) {
133 value = std::max(0, std::min(value, 255));
134 m_controller->setLuminanceValue(value);
135}
136
137void SensorView::luminanceValueChanged(int value) {
138 bool oldState;
139 oldState = m_ui.lightSpin->blockSignals(true);
140 m_ui.lightSpin->setValue(value);
141 m_ui.lightSpin->blockSignals(oldState);
142
143 oldState = m_ui.lightSlide->blockSignals(true);
144 m_ui.lightSlide->setValue(value);
145 m_ui.lightSlide->blockSignals(oldState);
146}