all repos — mgba @ 6d898542c765f4efc4a094c5ebd3f3465c36f417

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "ArchiveInspector.h"
  19#include "CheatsView.h"
  20#include "ConfigController.h"
  21#include "DebuggerConsole.h"
  22#include "DebuggerConsoleController.h"
  23#include "Display.h"
  24#include "GameController.h"
  25#include "GBAApp.h"
  26#include "GDBController.h"
  27#include "GDBWindow.h"
  28#include "GIFView.h"
  29#include "IOViewer.h"
  30#include "LoadSaveState.h"
  31#include "LogView.h"
  32#include "MultiplayerController.h"
  33#include "MemoryView.h"
  34#include "OverrideView.h"
  35#include "ObjView.h"
  36#include "PaletteView.h"
  37#include "ROMInfo.h"
  38#include "SensorView.h"
  39#include "SettingsView.h"
  40#include "ShaderSelector.h"
  41#include "ShortcutController.h"
  42#include "TileView.h"
  43#include "VideoView.h"
  44
  45#include "core/version.h"
  46#ifdef M_CORE_GB
  47#include "gb/gb.h"
  48#endif
  49#include "feature/commandline.h"
  50#include "util/nointro.h"
  51#include "util/vfs.h"
  52
  53using namespace QGBA;
  54
  55Window::Window(ConfigController* config, int playerId, QWidget* parent)
  56	: QMainWindow(parent)
  57	, m_log(0)
  58	, m_logView(new LogView(&m_log))
  59	, m_stateWindow(nullptr)
  60	, m_screenWidget(new WindowBackground())
  61	, m_logo(":/res/mgba-1024.png")
  62	, m_config(config)
  63	, m_inputController(playerId, this)
  64#ifdef USE_FFMPEG
  65	, m_videoView(nullptr)
  66#endif
  67#ifdef USE_MAGICK
  68	, m_gifView(nullptr)
  69#endif
  70#ifdef USE_GDB_STUB
  71	, m_gdbController(nullptr)
  72#endif
  73#ifdef USE_DEBUGGERS
  74	, m_console(nullptr)
  75#endif
  76	, m_mruMenu(nullptr)
  77	, m_shortcutController(new ShortcutController(this))
  78	, m_fullscreenOnStart(false)
  79	, m_autoresume(false)
  80	, m_wasOpened(false)
  81{
  82	setFocusPolicy(Qt::StrongFocus);
  83	setAcceptDrops(true);
  84	setAttribute(Qt::WA_DeleteOnClose);
  85	m_controller = new GameController(this);
  86	m_controller->setInputController(&m_inputController);
  87	updateTitle();
  88
  89	m_display = Display::create(this);
  90	m_shaderView = new ShaderSelector(m_display, m_config);
  91
  92	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  93	m_logo = m_logo; // Free memory left over in old pixmap
  94
  95	m_screenWidget->setMinimumSize(m_display->minimumSize());
  96	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  97	int i = 2;
  98	QVariant multiplier = m_config->getOption("scaleMultiplier");
  99	if (!multiplier.isNull()) {
 100		m_savedScale = multiplier.toInt();
 101		i = m_savedScale;
 102	}
 103#ifdef M_CORE_GBA
 104	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 105#endif
 106	m_screenWidget->setPixmap(m_logo);
 107	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 108	setCentralWidget(m_screenWidget);
 109
 110	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 111	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 112	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 113	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 114	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 115	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 116	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 117	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 118		unsigned width, height;
 119		context->core->desiredVideoDimensions(context->core, &width, &height);
 120		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 121		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 122		QPixmap pixmap;
 123		pixmap.convertFromImage(currentImage);
 124		m_screenWidget->setPixmap(pixmap);
 125		m_screenWidget->setLockAspectRatio(width, height);
 126	});
 127	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 128#ifndef Q_OS_MAC
 129	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 130	connect(m_controller, &GameController::gameUnpaused, [this]() {
 131		if(isFullScreen()) {
 132			menuBar()->hide();
 133		}
 134	});
 135#endif
 136	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 137	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 138	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 139	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 140	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 141	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 142	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 143	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 144	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 145	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 146	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 147	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 148	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 149	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 150	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 151	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 152	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 153	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 154	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 155	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 156	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 157	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 158	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 159	connect(m_display, &Display::hideCursor, [this]() {
 160		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 161			m_screenWidget->setCursor(Qt::BlankCursor);
 162		}
 163	});
 164	connect(m_display, &Display::showCursor, [this]() {
 165		m_screenWidget->unsetCursor();
 166	});
 167	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 168
 169	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 170	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 171	m_focusCheck.setInterval(200);
 172
 173	m_shortcutController->setConfigController(m_config);
 174	setupMenu(menuBar());
 175}
 176
 177Window::~Window() {
 178	delete m_logView;
 179
 180#ifdef USE_FFMPEG
 181	delete m_videoView;
 182#endif
 183
 184#ifdef USE_MAGICK
 185	delete m_gifView;
 186#endif
 187}
 188
 189void Window::argumentsPassed(mArguments* args) {
 190	loadConfig();
 191
 192	if (args->patch) {
 193		m_controller->loadPatch(args->patch);
 194	}
 195
 196	if (args->fname) {
 197		m_controller->loadGame(args->fname);
 198	}
 199
 200#ifdef USE_GDB_STUB
 201	if (args->debuggerType == DEBUGGER_GDB) {
 202		if (!m_gdbController) {
 203			m_gdbController = new GDBController(m_controller, this);
 204			m_gdbController->listen();
 205		}
 206	}
 207#endif
 208}
 209
 210void Window::resizeFrame(const QSize& size) {
 211	QSize newSize(size);
 212	m_screenWidget->setSizeHint(newSize);
 213	newSize -= m_screenWidget->size();
 214	newSize += this->size();
 215	resize(newSize);
 216}
 217
 218void Window::setConfig(ConfigController* config) {
 219	m_config = config;
 220}
 221
 222void Window::loadConfig() {
 223	const mCoreOptions* opts = m_config->options();
 224	reloadConfig();
 225
 226	// TODO: Move these to ConfigController
 227	if (opts->fpsTarget) {
 228		emit fpsTargetChanged(opts->fpsTarget);
 229	}
 230
 231	if (opts->audioBuffers) {
 232		emit audioBufferSamplesChanged(opts->audioBuffers);
 233	}
 234
 235	if (opts->sampleRate) {
 236		emit sampleRateChanged(opts->sampleRate);
 237	}
 238
 239	if (opts->width && opts->height) {
 240		resizeFrame(QSize(opts->width, opts->height));
 241	}
 242
 243	if (opts->fullscreen) {
 244		enterFullScreen();
 245	}
 246
 247	if (opts->shader) {
 248		struct VDir* shader = VDirOpen(opts->shader);
 249		if (shader) {
 250			m_display->setShaders(shader);
 251			m_shaderView->refreshShaders();
 252			shader->close(shader);
 253		}
 254	}
 255
 256	m_mruFiles = m_config->getMRU();
 257	updateMRU();
 258
 259	m_inputController.setConfiguration(m_config);
 260	m_controller->setUseBIOS(opts->useBios);
 261}
 262
 263void Window::reloadConfig() {
 264	const mCoreOptions* opts = m_config->options();
 265
 266	m_log.setLevels(opts->logLevel);
 267
 268	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 269	bool ok;
 270	int flags = saveStateExtdata.toInt(&ok);
 271	if (ok) {
 272		m_controller->setSaveStateExtdata(flags);
 273	}
 274
 275	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 276	flags = loadStateExtdata.toInt(&ok);
 277	if (ok) {
 278		m_controller->setLoadStateExtdata(flags);
 279	}
 280
 281	m_controller->setConfig(m_config->config());
 282	m_display->lockAspectRatio(opts->lockAspectRatio);
 283	m_display->filter(opts->resampleVideo);
 284
 285	if (opts->bios) {
 286		m_controller->loadBIOS(opts->bios);
 287	}
 288
 289	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 290}
 291
 292void Window::saveConfig() {
 293	m_inputController.saveConfiguration();
 294	m_config->write();
 295}
 296
 297QString Window::getFilters() const {
 298	QStringList filters;
 299	QStringList formats;
 300
 301#ifdef M_CORE_GBA
 302	QStringList gbaFormats{
 303		"*.gba",
 304#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 305		"*.zip",
 306#endif
 307#ifdef USE_LZMA
 308		"*.7z",
 309#endif
 310		"*.agb",
 311		"*.mb",
 312		"*.rom",
 313		"*.bin"};
 314	formats.append(gbaFormats);
 315	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 316#endif
 317
 318#ifdef M_CORE_GB
 319	QStringList gbFormats{
 320		"*.gb",
 321		"*.gbc",
 322#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 323		"*.zip",
 324#endif
 325#ifdef USE_LZMA
 326		"*.7z",
 327#endif
 328		"*.rom",
 329		"*.bin"};
 330	formats.append(gbFormats);
 331	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 332#endif
 333
 334	formats.removeDuplicates();
 335	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 336	return filters.join(";;");
 337}
 338
 339QString Window::getFiltersArchive() const {
 340	QStringList filters;
 341
 342	QStringList formats{
 343#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 344		"*.zip",
 345#endif
 346#ifdef USE_LZMA
 347		"*.7z",
 348#endif
 349	};
 350	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 351	return filters.join(";;");
 352}
 353
 354void Window::selectROM() {
 355	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 356	if (!filename.isEmpty()) {
 357		m_controller->loadGame(filename);
 358	}
 359}
 360
 361void Window::selectROMInArchive() {
 362	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 363	if (filename.isEmpty()) {
 364		return;
 365	}
 366	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 367	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector, filename]() {
 368		VFile* output = archiveInspector->selectedVFile();
 369		if (output) {
 370			m_controller->loadGame(output, filename);
 371		}
 372		archiveInspector->close();
 373	});
 374	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 375	archiveInspector->show();
 376}
 377
 378void Window::replaceROM() {
 379	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 380	if (!filename.isEmpty()) {
 381		m_controller->replaceGame(filename);
 382	}
 383}
 384
 385void Window::selectSave(bool temporary) {
 386	QStringList formats{"*.sav"};
 387	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 388	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 389	if (!filename.isEmpty()) {
 390		m_controller->loadSave(filename, temporary);
 391	}
 392}
 393
 394void Window::multiplayerChanged() {
 395	int attached = 1;
 396	MultiplayerController* multiplayer = m_controller->multiplayerController();
 397	if (multiplayer) {
 398		attached = multiplayer->attached();
 399	}
 400	if (m_controller->isLoaded()) {
 401		for (QAction* action : m_nonMpActions) {
 402			action->setDisabled(attached > 1);
 403		}
 404	}
 405}
 406
 407void Window::selectBIOS() {
 408	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 409	if (!filename.isEmpty()) {
 410		QFileInfo info(filename);
 411		m_config->setOption("bios", info.canonicalFilePath());
 412		m_config->updateOption("bios");
 413		m_config->setOption("useBios", true);
 414		m_config->updateOption("useBios");
 415		m_controller->loadBIOS(info.canonicalFilePath());
 416	}
 417}
 418
 419void Window::selectPatch() {
 420	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 421	if (!filename.isEmpty()) {
 422		m_controller->loadPatch(filename);
 423	}
 424}
 425
 426void Window::openView(QWidget* widget) {
 427	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 428	widget->setAttribute(Qt::WA_DeleteOnClose);
 429	widget->show();
 430}
 431
 432void Window::importSharkport() {
 433	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 434	if (!filename.isEmpty()) {
 435		m_controller->importSharkport(filename);
 436	}
 437}
 438
 439void Window::exportSharkport() {
 440	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 441	if (!filename.isEmpty()) {
 442		m_controller->exportSharkport(filename);
 443	}
 444}
 445
 446void Window::openSettingsWindow() {
 447	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 448	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 449	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 450	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 451	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 452	openView(settingsWindow);
 453}
 454
 455void Window::openAboutScreen() {
 456	AboutScreen* about = new AboutScreen();
 457	openView(about);
 458}
 459
 460template <typename T, typename A>
 461std::function<void()> Window::openTView(A arg) {
 462	return [=]() {
 463		T* view = new T(m_controller, arg);
 464		openView(view);
 465	};
 466}
 467
 468template <typename T>
 469std::function<void()> Window::openTView() {
 470	return [=]() {
 471		T* view = new T(m_controller);
 472		openView(view);
 473	};
 474}
 475
 476#ifdef USE_FFMPEG
 477void Window::openVideoWindow() {
 478	if (!m_videoView) {
 479		m_videoView = new VideoView();
 480		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 481		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 482		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 483		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 484		connect(m_controller, &GameController::gameStarted, [this]() {
 485			m_videoView->setNativeResolution(m_controller->screenDimensions());
 486		});
 487		if (m_controller->isLoaded()) {
 488			m_videoView->setNativeResolution(m_controller->screenDimensions());
 489		}
 490		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 491	}
 492	m_videoView->show();
 493}
 494#endif
 495
 496#ifdef USE_MAGICK
 497void Window::openGIFWindow() {
 498	if (!m_gifView) {
 499		m_gifView = new GIFView();
 500		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 501		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 502		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 503		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 504		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 505	}
 506	m_gifView->show();
 507}
 508#endif
 509
 510#ifdef USE_GDB_STUB
 511void Window::gdbOpen() {
 512	if (!m_gdbController) {
 513		m_gdbController = new GDBController(m_controller, this);
 514	}
 515	GDBWindow* window = new GDBWindow(m_gdbController);
 516	openView(window);
 517}
 518#endif
 519
 520#ifdef USE_DEBUGGERS
 521void Window::consoleOpen() {
 522	if (!m_console) {
 523		m_console = new DebuggerConsoleController(m_controller, this);
 524	}
 525	DebuggerConsole* window = new DebuggerConsole(m_console);
 526	openView(window);
 527}
 528#endif
 529
 530void Window::keyPressEvent(QKeyEvent* event) {
 531	if (event->isAutoRepeat()) {
 532		QWidget::keyPressEvent(event);
 533		return;
 534	}
 535	GBAKey key = m_inputController.mapKeyboard(event->key());
 536	if (key == GBA_KEY_NONE) {
 537		QWidget::keyPressEvent(event);
 538		return;
 539	}
 540	m_controller->keyPressed(key);
 541	event->accept();
 542}
 543
 544void Window::keyReleaseEvent(QKeyEvent* event) {
 545	if (event->isAutoRepeat()) {
 546		QWidget::keyReleaseEvent(event);
 547		return;
 548	}
 549	GBAKey key = m_inputController.mapKeyboard(event->key());
 550	if (key == GBA_KEY_NONE) {
 551		QWidget::keyPressEvent(event);
 552		return;
 553	}
 554	m_controller->keyReleased(key);
 555	event->accept();
 556}
 557
 558void Window::resizeEvent(QResizeEvent* event) {
 559	if (!isFullScreen()) {
 560		m_config->setOption("height", m_screenWidget->height());
 561		m_config->setOption("width", m_screenWidget->width());
 562	}
 563
 564	int factor = 0;
 565	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 566	if (m_controller->isLoaded()) {
 567		size = m_controller->screenDimensions();
 568	}
 569	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 570	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 571		factor = m_screenWidget->width() / size.width();
 572	} else {
 573		m_savedScale = 0;
 574	}
 575	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 576		bool enableSignals = iter.value()->blockSignals(true);
 577		iter.value()->setChecked(iter.key() == factor);
 578		iter.value()->blockSignals(enableSignals);
 579	}
 580
 581	m_config->setOption("fullscreen", isFullScreen());
 582}
 583
 584void Window::showEvent(QShowEvent* event) {
 585	if (m_wasOpened) {
 586		return;
 587	}
 588	m_wasOpened = true;
 589	resizeFrame(m_screenWidget->sizeHint());
 590	QVariant windowPos = m_config->getQtOption("windowPos");
 591	if (!windowPos.isNull()) {
 592		move(windowPos.toPoint());
 593	} else {
 594		QRect rect = frameGeometry();
 595		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 596		move(rect.topLeft());
 597	}
 598	if (m_fullscreenOnStart) {
 599		enterFullScreen();
 600		m_fullscreenOnStart = false;
 601	}
 602}
 603
 604void Window::closeEvent(QCloseEvent* event) {
 605	emit shutdown();
 606	m_config->setQtOption("windowPos", pos());
 607
 608	if (m_savedScale > 0) {
 609		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 610		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 611	}
 612	saveConfig();
 613	QMainWindow::closeEvent(event);
 614}
 615
 616void Window::focusInEvent(QFocusEvent*) {
 617	m_display->forceDraw();
 618}
 619
 620void Window::focusOutEvent(QFocusEvent*) {
 621	m_controller->setTurbo(false, false);
 622	m_controller->stopRewinding();
 623	m_controller->clearKeys();
 624}
 625
 626void Window::dragEnterEvent(QDragEnterEvent* event) {
 627	if (event->mimeData()->hasFormat("text/uri-list")) {
 628		event->acceptProposedAction();
 629	}
 630}
 631
 632void Window::dropEvent(QDropEvent* event) {
 633	QString uris = event->mimeData()->data("text/uri-list");
 634	uris = uris.trimmed();
 635	if (uris.contains("\n")) {
 636		// Only one file please
 637		return;
 638	}
 639	QUrl url(uris);
 640	if (!url.isLocalFile()) {
 641		// No remote loading
 642		return;
 643	}
 644	event->accept();
 645	m_controller->loadGame(url.toLocalFile());
 646}
 647
 648void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 649	if (event->button() != Qt::LeftButton) {
 650		return;
 651	}
 652	toggleFullScreen();
 653}
 654
 655void Window::enterFullScreen() {
 656	if (!isVisible()) {
 657		m_fullscreenOnStart = true;
 658		return;
 659	}
 660	if (isFullScreen()) {
 661		return;
 662	}
 663	showFullScreen();
 664#ifndef Q_OS_MAC
 665	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 666		menuBar()->hide();
 667	}
 668#endif
 669}
 670
 671void Window::exitFullScreen() {
 672	if (!isFullScreen()) {
 673		return;
 674	}
 675	m_screenWidget->unsetCursor();
 676	menuBar()->show();
 677	showNormal();
 678}
 679
 680void Window::toggleFullScreen() {
 681	if (isFullScreen()) {
 682		exitFullScreen();
 683	} else {
 684		enterFullScreen();
 685	}
 686}
 687
 688void Window::gameStarted(mCoreThread* context, const QString& fname) {
 689	MutexLock(&context->stateMutex);
 690	if (context->state < THREAD_EXITING) {
 691		emit startDrawing(context);
 692	} else {
 693		MutexUnlock(&context->stateMutex);
 694		return;
 695	}
 696	MutexUnlock(&context->stateMutex);
 697	foreach (QAction* action, m_gameActions) {
 698		action->setDisabled(false);
 699	}
 700#ifdef M_CORE_GBA
 701	foreach (QAction* action, m_gbaActions) {
 702		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 703	}
 704#endif
 705	multiplayerChanged();
 706	if (!fname.isEmpty()) {
 707		setWindowFilePath(fname);
 708		appendMRU(fname);
 709	}
 710	updateTitle();
 711	unsigned width, height;
 712	context->core->desiredVideoDimensions(context->core, &width, &height);
 713	m_display->setMinimumSize(width, height);
 714	m_screenWidget->setMinimumSize(m_display->minimumSize());
 715	if (m_savedScale > 0) {
 716		resizeFrame(QSize(width, height) * m_savedScale);
 717	}
 718	attachWidget(m_display);
 719
 720#ifndef Q_OS_MAC
 721	if (isFullScreen()) {
 722		menuBar()->hide();
 723	}
 724#endif
 725
 726	m_hitUnimplementedBiosCall = false;
 727	m_fpsTimer.start();
 728	m_focusCheck.start();
 729}
 730
 731void Window::gameStopped() {
 732#ifdef M_CORE_GBA
 733	foreach (QAction* action, m_gbaActions) {
 734		action->setDisabled(false);
 735	}
 736#endif
 737	foreach (QAction* action, m_gameActions) {
 738		action->setDisabled(true);
 739	}
 740	setWindowFilePath(QString());
 741	updateTitle();
 742	detachWidget(m_display);
 743	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 744	m_screenWidget->setPixmap(m_logo);
 745	m_screenWidget->unsetCursor();
 746#ifdef M_CORE_GB
 747	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 748#elif defined(M_CORE_GBA)
 749	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 750#endif
 751	m_screenWidget->setMinimumSize(m_display->minimumSize());
 752
 753	m_fpsTimer.stop();
 754	m_focusCheck.stop();
 755}
 756
 757void Window::gameCrashed(const QString& errorMessage) {
 758	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 759	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 760	                                     QMessageBox::Ok, this, Qt::Sheet);
 761	crash->setAttribute(Qt::WA_DeleteOnClose);
 762	crash->show();
 763}
 764
 765void Window::gameFailed() {
 766	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 767	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 768	                                    QMessageBox::Ok, this, Qt::Sheet);
 769	fail->setAttribute(Qt::WA_DeleteOnClose);
 770	fail->show();
 771}
 772
 773void Window::unimplementedBiosCall(int call) {
 774	if (m_hitUnimplementedBiosCall) {
 775		return;
 776	}
 777	m_hitUnimplementedBiosCall = true;
 778
 779	QMessageBox* fail = new QMessageBox(
 780	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 781	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 782	    QMessageBox::Ok, this, Qt::Sheet);
 783	fail->setAttribute(Qt::WA_DeleteOnClose);
 784	fail->show();
 785}
 786
 787void Window::tryMakePortable() {
 788	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 789	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 790	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 791	confirm->setAttribute(Qt::WA_DeleteOnClose);
 792	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 793	confirm->show();
 794}
 795
 796void Window::mustRestart() {
 797	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 798	                                      tr("Some changes will not take effect until the emulator is restarted."),
 799	                                      QMessageBox::Ok, this, Qt::Sheet);
 800	dialog->setAttribute(Qt::WA_DeleteOnClose);
 801	dialog->show();
 802}
 803
 804void Window::recordFrame() {
 805	m_frameList.append(QDateTime::currentDateTime());
 806	while (m_frameList.count() > FRAME_LIST_SIZE) {
 807		m_frameList.removeFirst();
 808	}
 809}
 810
 811void Window::showFPS() {
 812	if (m_frameList.isEmpty()) {
 813		updateTitle();
 814		return;
 815	}
 816	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 817	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 818	fps = round(fps) / 10.f;
 819	updateTitle(fps);
 820}
 821
 822void Window::updateTitle(float fps) {
 823	QString title;
 824
 825	m_controller->threadInterrupt();
 826	if (m_controller->isLoaded()) {
 827		const NoIntroDB* db = GBAApp::app()->gameDB();
 828		NoIntroGame game{};
 829		uint32_t crc32 = 0;
 830
 831		switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
 832	#ifdef M_CORE_GBA
 833		case PLATFORM_GBA: {
 834			GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
 835			crc32 = gba->romCrc32;
 836			break;
 837		}
 838	#endif
 839	#ifdef M_CORE_GB
 840		case PLATFORM_GB: {
 841			GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
 842			crc32 = gb->romCrc32;
 843			break;
 844		}
 845	#endif
 846		default:
 847			break;
 848		}
 849
 850		if (db && crc32) {
 851			NoIntroDBLookupGameByCRC(db, crc32, &game);
 852			title = QLatin1String(game.name);
 853		} else {
 854			char gameTitle[17] = { '\0' };
 855			mCore* core = m_controller->thread()->core;
 856			core->getGameTitle(core, gameTitle);
 857			title = gameTitle;
 858		}
 859	}
 860	MultiplayerController* multiplayer = m_controller->multiplayerController();
 861	if (multiplayer && multiplayer->attached() > 1) {
 862		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 863		for (QAction* action : m_nonMpActions) {
 864			action->setDisabled(true);
 865		}
 866	} else if (m_controller->isLoaded()) {
 867		for (QAction* action : m_nonMpActions) {
 868			action->setDisabled(false);
 869		}
 870	}
 871	m_controller->threadContinue();
 872	if (title.isNull()) {
 873		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 874	} else if (fps < 0) {
 875		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 876	} else {
 877		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 878	}
 879}
 880
 881void Window::openStateWindow(LoadSave ls) {
 882	if (m_stateWindow) {
 883		return;
 884	}
 885	MultiplayerController* multiplayer = m_controller->multiplayerController();
 886	if (multiplayer && multiplayer->attached() > 1) {
 887		return;
 888	}
 889	bool wasPaused = m_controller->isPaused();
 890	m_stateWindow = new LoadSaveState(m_controller);
 891	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 892	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 893	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 894		detachWidget(m_stateWindow);
 895		m_stateWindow = nullptr;
 896		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 897	});
 898	if (!wasPaused) {
 899		m_controller->setPaused(true);
 900		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 901	}
 902	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 903	m_stateWindow->setMode(ls);
 904	attachWidget(m_stateWindow);
 905}
 906
 907void Window::setupMenu(QMenuBar* menubar) {
 908	menubar->clear();
 909	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 910	m_shortcutController->addMenu(fileMenu);
 911	installEventFilter(m_shortcutController);
 912	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 913	                    "loadROM");
 914	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 915	                    "loadROMInArchive");
 916
 917	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 918
 919	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 920	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 921	m_gameActions.append(loadTemporarySave);
 922	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 923
 924	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 925	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 926
 927	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 928
 929	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 930	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 931	m_gameActions.append(romInfo);
 932	addControlledAction(fileMenu, romInfo, "romInfo");
 933
 934	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 935
 936	fileMenu->addSeparator();
 937
 938	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 939
 940	fileMenu->addSeparator();
 941
 942	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 943	loadState->setShortcut(tr("F10"));
 944	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 945	m_gameActions.append(loadState);
 946	m_nonMpActions.append(loadState);
 947	addControlledAction(fileMenu, loadState, "loadState");
 948
 949	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 950	saveState->setShortcut(tr("Shift+F10"));
 951	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 952	m_gameActions.append(saveState);
 953	m_nonMpActions.append(saveState);
 954	addControlledAction(fileMenu, saveState, "saveState");
 955
 956	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 957	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 958	m_shortcutController->addMenu(quickLoadMenu);
 959	m_shortcutController->addMenu(quickSaveMenu);
 960
 961	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 962	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 963	m_gameActions.append(quickLoad);
 964	m_nonMpActions.append(quickLoad);
 965	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 966
 967	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 968	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 969	m_gameActions.append(quickSave);
 970	m_nonMpActions.append(quickSave);
 971	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 972
 973	quickLoadMenu->addSeparator();
 974	quickSaveMenu->addSeparator();
 975
 976	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 977	undoLoadState->setShortcut(tr("F11"));
 978	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 979	m_gameActions.append(undoLoadState);
 980	m_nonMpActions.append(undoLoadState);
 981	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 982
 983	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 984	undoSaveState->setShortcut(tr("Shift+F11"));
 985	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 986	m_gameActions.append(undoSaveState);
 987	m_nonMpActions.append(undoSaveState);
 988	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 989
 990	quickLoadMenu->addSeparator();
 991	quickSaveMenu->addSeparator();
 992
 993	int i;
 994	for (i = 1; i < 10; ++i) {
 995		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 996		quickLoad->setShortcut(tr("F%1").arg(i));
 997		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 998		m_gameActions.append(quickLoad);
 999		m_nonMpActions.append(quickLoad);
1000		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1001
1002		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1003		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1004		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1005		m_gameActions.append(quickSave);
1006		m_nonMpActions.append(quickSave);
1007		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1008	}
1009
1010#ifdef M_CORE_GBA
1011	fileMenu->addSeparator();
1012	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1013	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1014	m_gameActions.append(importShark);
1015	m_gbaActions.append(importShark);
1016	addControlledAction(fileMenu, importShark, "importShark");
1017
1018	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1019	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1020	m_gameActions.append(exportShark);
1021	m_gbaActions.append(exportShark);
1022	addControlledAction(fileMenu, exportShark, "exportShark");
1023#endif
1024
1025	fileMenu->addSeparator();
1026	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1027	connect(multiWindow, &QAction::triggered, [this]() {
1028		GBAApp::app()->newWindow();
1029	});
1030	addControlledAction(fileMenu, multiWindow, "multiWindow");
1031
1032#ifndef Q_OS_MAC
1033	fileMenu->addSeparator();
1034#endif
1035
1036	QAction* about = new QAction(tr("About"), fileMenu);
1037	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1038	fileMenu->addAction(about);
1039
1040#ifndef Q_OS_MAC
1041	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1042#endif
1043
1044	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1045	m_shortcutController->addMenu(emulationMenu);
1046	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1047	reset->setShortcut(tr("Ctrl+R"));
1048	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1049	m_gameActions.append(reset);
1050	addControlledAction(emulationMenu, reset, "reset");
1051
1052	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1053	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1054	m_gameActions.append(shutdown);
1055	addControlledAction(emulationMenu, shutdown, "shutdown");
1056
1057#ifdef M_CORE_GBA
1058	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1059	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1060	m_gameActions.append(yank);
1061	m_gbaActions.append(yank);
1062	addControlledAction(emulationMenu, yank, "yank");
1063#endif
1064	emulationMenu->addSeparator();
1065
1066	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1067	pause->setChecked(false);
1068	pause->setCheckable(true);
1069	pause->setShortcut(tr("Ctrl+P"));
1070	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1071	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1072		pause->setChecked(true);
1073	});
1074	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1075	m_gameActions.append(pause);
1076	addControlledAction(emulationMenu, pause, "pause");
1077
1078	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1079	frameAdvance->setShortcut(tr("Ctrl+N"));
1080	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1081	m_gameActions.append(frameAdvance);
1082	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1083
1084	emulationMenu->addSeparator();
1085
1086	m_shortcutController->addFunctions(emulationMenu, [this]() {
1087		m_controller->setTurbo(true, false);
1088	}, [this]() {
1089		m_controller->setTurbo(false, false);
1090	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1091
1092	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1093	turbo->setCheckable(true);
1094	turbo->setChecked(false);
1095	turbo->setShortcut(tr("Shift+Tab"));
1096	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1097	addControlledAction(emulationMenu, turbo, "fastForward");
1098
1099	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1100	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1101	ffspeed->connect([this](const QVariant& value) {
1102		m_controller->setTurboSpeed(value.toFloat());
1103	}, this);
1104	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1105	ffspeed->setValue(QVariant(-1.0f));
1106	ffspeedMenu->addSeparator();
1107	for (i = 2; i < 11; ++i) {
1108		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1109	}
1110	m_config->updateOption("fastForwardRatio");
1111
1112	m_shortcutController->addFunctions(emulationMenu, [this]() {
1113		m_controller->startRewinding();
1114	}, [this]() {
1115		m_controller->stopRewinding();
1116	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1117
1118	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1119	rewind->setShortcut(tr("~"));
1120	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1121	m_gameActions.append(rewind);
1122	m_nonMpActions.append(rewind);
1123	addControlledAction(emulationMenu, rewind, "rewind");
1124
1125	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1126	frameRewind->setShortcut(tr("Ctrl+B"));
1127	connect(frameRewind, &QAction::triggered, [this] () {
1128		m_controller->rewind(1);
1129	});
1130	m_gameActions.append(frameRewind);
1131	m_nonMpActions.append(frameRewind);
1132	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1133
1134	ConfigOption* videoSync = m_config->addOption("videoSync");
1135	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1136	videoSync->connect([this](const QVariant& value) {
1137		reloadConfig();
1138	}, this);
1139	m_config->updateOption("videoSync");
1140
1141	ConfigOption* audioSync = m_config->addOption("audioSync");
1142	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1143	audioSync->connect([this](const QVariant& value) {
1144		reloadConfig();
1145	}, this);
1146	m_config->updateOption("audioSync");
1147
1148	emulationMenu->addSeparator();
1149
1150	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1151	m_shortcutController->addMenu(solarMenu);
1152	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1153	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1154	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1155
1156	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1157	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1158	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1159
1160	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1161	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1162	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1163
1164	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1165	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1166	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1167
1168	solarMenu->addSeparator();
1169	for (int i = 0; i <= 10; ++i) {
1170		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1171		connect(setSolar, &QAction::triggered, [this, i]() {
1172			m_controller->setLuminanceLevel(i);
1173		});
1174		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1175	}
1176
1177	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1178	m_shortcutController->addMenu(avMenu);
1179	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1180	m_shortcutController->addMenu(frameMenu, avMenu);
1181	for (int i = 1; i <= 6; ++i) {
1182		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1183		setSize->setCheckable(true);
1184		if (m_savedScale == i) {
1185			setSize->setChecked(true);
1186		}
1187		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1188			showNormal();
1189			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1190			if (m_controller->isLoaded()) {
1191				size = m_controller->screenDimensions();
1192			}
1193			size *= i;
1194			m_savedScale = i;
1195			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1196			resizeFrame(size);
1197			bool enableSignals = setSize->blockSignals(true);
1198			setSize->setChecked(true);
1199			setSize->blockSignals(enableSignals);
1200		});
1201		m_frameSizes[i] = setSize;
1202		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1203	}
1204	QKeySequence fullscreenKeys;
1205#ifdef Q_OS_WIN
1206	fullscreenKeys = QKeySequence("Alt+Return");
1207#else
1208	fullscreenKeys = QKeySequence("Ctrl+F");
1209#endif
1210	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1211
1212	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1213	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1214	lockAspectRatio->connect([this](const QVariant& value) {
1215		m_display->lockAspectRatio(value.toBool());
1216	}, this);
1217	m_config->updateOption("lockAspectRatio");
1218
1219	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1220	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1221	resampleVideo->connect([this](const QVariant& value) {
1222		m_display->filter(value.toBool());
1223	}, this);
1224	m_config->updateOption("resampleVideo");
1225
1226	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1227	ConfigOption* skip = m_config->addOption("frameskip");
1228	skip->connect([this](const QVariant& value) {
1229		reloadConfig();
1230	}, this);
1231	for (int i = 0; i <= 10; ++i) {
1232		skip->addValue(QString::number(i), i, skipMenu);
1233	}
1234	m_config->updateOption("frameskip");
1235
1236	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1237	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1238	if (!m_display->supportsShaders()) {
1239		shaderView->setEnabled(false);
1240	}
1241	addControlledAction(avMenu, shaderView, "shaderSelector");
1242
1243	avMenu->addSeparator();
1244
1245	ConfigOption* mute = m_config->addOption("mute");
1246	mute->addBoolean(tr("Mute"), avMenu);
1247	mute->connect([this](const QVariant& value) {
1248		reloadConfig();
1249	}, this);
1250	m_config->updateOption("mute");
1251
1252	QMenu* target = avMenu->addMenu(tr("FPS target"));
1253	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1254	fpsTargetOption->connect([this](const QVariant& value) {
1255		emit fpsTargetChanged(value.toFloat());
1256	}, this);
1257	fpsTargetOption->addValue(tr("15"), 15, target);
1258	fpsTargetOption->addValue(tr("30"), 30, target);
1259	fpsTargetOption->addValue(tr("45"), 45, target);
1260	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1261	fpsTargetOption->addValue(tr("60"), 60, target);
1262	fpsTargetOption->addValue(tr("90"), 90, target);
1263	fpsTargetOption->addValue(tr("120"), 120, target);
1264	fpsTargetOption->addValue(tr("240"), 240, target);
1265	m_config->updateOption("fpsTarget");
1266
1267#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1268	avMenu->addSeparator();
1269#endif
1270
1271#ifdef USE_PNG
1272	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1273	screenshot->setShortcut(tr("F12"));
1274	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1275	m_gameActions.append(screenshot);
1276	addControlledAction(avMenu, screenshot, "screenshot");
1277#endif
1278
1279#ifdef USE_FFMPEG
1280	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1281	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1282	addControlledAction(avMenu, recordOutput, "recordOutput");
1283	m_gameActions.append(recordOutput);
1284#endif
1285
1286#ifdef USE_MAGICK
1287	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1288	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1289	addControlledAction(avMenu, recordGIF, "recordGIF");
1290#endif
1291
1292	avMenu->addSeparator();
1293	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1294	m_shortcutController->addMenu(videoLayers, avMenu);
1295
1296	for (int i = 0; i < 4; ++i) {
1297		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1298		enableBg->setCheckable(true);
1299		enableBg->setChecked(true);
1300		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1301		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1302	}
1303
1304	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1305	enableObj->setCheckable(true);
1306	enableObj->setChecked(true);
1307	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1308	addControlledAction(videoLayers, enableObj, "enableOBJ");
1309
1310	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1311	m_shortcutController->addMenu(audioChannels, avMenu);
1312
1313	for (int i = 0; i < 4; ++i) {
1314		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1315		enableCh->setCheckable(true);
1316		enableCh->setChecked(true);
1317		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1318		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1319	}
1320
1321	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1322	enableChA->setCheckable(true);
1323	enableChA->setChecked(true);
1324	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1325	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1326
1327	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1328	enableChB->setCheckable(true);
1329	enableChB->setChecked(true);
1330	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1331	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1332
1333	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1334	m_shortcutController->addMenu(toolsMenu);
1335	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1336	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1337	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1338
1339	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1340	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1341	addControlledAction(toolsMenu, overrides, "overrideWindow");
1342
1343	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1344	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1345	addControlledAction(toolsMenu, sensors, "sensorWindow");
1346
1347	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1348	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1349	m_gameActions.append(cheats);
1350	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1351
1352	toolsMenu->addSeparator();
1353	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1354	                    "settings");
1355
1356	toolsMenu->addSeparator();
1357
1358#ifdef USE_DEBUGGERS
1359	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1360	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1361	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1362#endif
1363
1364#ifdef USE_GDB_STUB
1365	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1366	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1367	m_gbaActions.append(gdbWindow);
1368	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1369#endif
1370	toolsMenu->addSeparator();
1371
1372	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1373	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1374	m_gameActions.append(paletteView);
1375	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1376
1377	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1378	connect(objView, &QAction::triggered, openTView<ObjView>());
1379	m_gameActions.append(objView);
1380	addControlledAction(toolsMenu, objView, "spriteWindow");
1381
1382	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1383	connect(tileView, &QAction::triggered, openTView<TileView>());
1384	m_gameActions.append(tileView);
1385	addControlledAction(toolsMenu, tileView, "tileWindow");
1386
1387	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1388	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1389	m_gameActions.append(memoryView);
1390	addControlledAction(toolsMenu, memoryView, "memoryView");
1391
1392#ifdef M_CORE_GBA
1393	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1394	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1395	m_gameActions.append(ioViewer);
1396	m_gbaActions.append(ioViewer);
1397	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1398#endif
1399
1400	ConfigOption* skipBios = m_config->addOption("skipBios");
1401	skipBios->connect([this](const QVariant& value) {
1402		reloadConfig();
1403	}, this);
1404
1405	ConfigOption* useBios = m_config->addOption("useBios");
1406	useBios->connect([this](const QVariant& value) {
1407		m_controller->setUseBIOS(value.toBool());
1408	}, this);
1409
1410	ConfigOption* buffers = m_config->addOption("audioBuffers");
1411	buffers->connect([this](const QVariant& value) {
1412		emit audioBufferSamplesChanged(value.toInt());
1413	}, this);
1414
1415	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1416	sampleRate->connect([this](const QVariant& value) {
1417		emit sampleRateChanged(value.toUInt());
1418	}, this);
1419
1420	ConfigOption* volume = m_config->addOption("volume");
1421	volume->connect([this](const QVariant& value) {
1422		reloadConfig();
1423	}, this);
1424
1425	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1426	rewindEnable->connect([this](const QVariant& value) {
1427		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1428	}, this);
1429
1430	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1431	rewindBufferCapacity->connect([this](const QVariant& value) {
1432		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1433	}, this);
1434
1435	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1436	allowOpposingDirections->connect([this](const QVariant& value) {
1437		m_inputController.setAllowOpposing(value.toBool());
1438	}, this);
1439
1440	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1441	saveStateExtdata->connect([this](const QVariant& value) {
1442		m_controller->setSaveStateExtdata(value.toInt());
1443	}, this);
1444
1445	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1446	loadStateExtdata->connect([this](const QVariant& value) {
1447		m_controller->setLoadStateExtdata(value.toInt());
1448	}, this);
1449
1450	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1451	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1452	exitFullScreen->setShortcut(QKeySequence("Esc"));
1453	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1454
1455	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1456	m_shortcutController->addMenu(autofireMenu);
1457
1458	m_shortcutController->addFunctions(autofireMenu, [this]() {
1459		m_controller->setAutofire(GBA_KEY_A, true);
1460	}, [this]() {
1461		m_controller->setAutofire(GBA_KEY_A, false);
1462	}, QKeySequence(), tr("Autofire A"), "autofireA");
1463
1464	m_shortcutController->addFunctions(autofireMenu, [this]() {
1465		m_controller->setAutofire(GBA_KEY_B, true);
1466	}, [this]() {
1467		m_controller->setAutofire(GBA_KEY_B, false);
1468	}, QKeySequence(), tr("Autofire B"), "autofireB");
1469
1470	m_shortcutController->addFunctions(autofireMenu, [this]() {
1471		m_controller->setAutofire(GBA_KEY_L, true);
1472	}, [this]() {
1473		m_controller->setAutofire(GBA_KEY_L, false);
1474	}, QKeySequence(), tr("Autofire L"), "autofireL");
1475
1476	m_shortcutController->addFunctions(autofireMenu, [this]() {
1477		m_controller->setAutofire(GBA_KEY_R, true);
1478	}, [this]() {
1479		m_controller->setAutofire(GBA_KEY_R, false);
1480	}, QKeySequence(), tr("Autofire R"), "autofireR");
1481
1482	m_shortcutController->addFunctions(autofireMenu, [this]() {
1483		m_controller->setAutofire(GBA_KEY_START, true);
1484	}, [this]() {
1485		m_controller->setAutofire(GBA_KEY_START, false);
1486	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1487
1488	m_shortcutController->addFunctions(autofireMenu, [this]() {
1489		m_controller->setAutofire(GBA_KEY_SELECT, true);
1490	}, [this]() {
1491		m_controller->setAutofire(GBA_KEY_SELECT, false);
1492	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1493
1494	m_shortcutController->addFunctions(autofireMenu, [this]() {
1495		m_controller->setAutofire(GBA_KEY_UP, true);
1496	}, [this]() {
1497		m_controller->setAutofire(GBA_KEY_UP, false);
1498	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1499
1500	m_shortcutController->addFunctions(autofireMenu, [this]() {
1501		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1502	}, [this]() {
1503		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1504	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1505
1506	m_shortcutController->addFunctions(autofireMenu, [this]() {
1507		m_controller->setAutofire(GBA_KEY_DOWN, true);
1508	}, [this]() {
1509		m_controller->setAutofire(GBA_KEY_DOWN, false);
1510	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1511
1512	m_shortcutController->addFunctions(autofireMenu, [this]() {
1513		m_controller->setAutofire(GBA_KEY_LEFT, true);
1514	}, [this]() {
1515		m_controller->setAutofire(GBA_KEY_LEFT, false);
1516	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1517
1518	foreach (QAction* action, m_gameActions) {
1519		action->setDisabled(true);
1520	}
1521}
1522
1523void Window::attachWidget(QWidget* widget) {
1524	m_screenWidget->layout()->addWidget(widget);
1525	m_screenWidget->unsetCursor();
1526	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1527}
1528
1529void Window::detachWidget(QWidget* widget) {
1530	m_screenWidget->layout()->removeWidget(widget);
1531}
1532
1533void Window::appendMRU(const QString& fname) {
1534	int index = m_mruFiles.indexOf(fname);
1535	if (index >= 0) {
1536		m_mruFiles.removeAt(index);
1537	}
1538	m_mruFiles.prepend(fname);
1539	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1540		m_mruFiles.removeLast();
1541	}
1542	updateMRU();
1543}
1544
1545void Window::updateMRU() {
1546	if (!m_mruMenu) {
1547		return;
1548	}
1549	for (QAction* action : m_mruMenu->actions()) {
1550		delete action;
1551	}
1552	m_mruMenu->clear();
1553	int i = 0;
1554	for (const QString& file : m_mruFiles) {
1555		QAction* item = new QAction(file, m_mruMenu);
1556		item->setShortcut(QString("Ctrl+%1").arg(i));
1557		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1558		m_mruMenu->addAction(item);
1559		++i;
1560	}
1561	m_config->setMRU(m_mruFiles);
1562	m_config->write();
1563	m_mruMenu->setEnabled(i > 0);
1564}
1565
1566QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1567	addHiddenAction(menu, action, name);
1568	menu->addAction(action);
1569	return action;
1570}
1571
1572QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1573	m_shortcutController->addAction(menu, action, name);
1574	action->setShortcutContext(Qt::WidgetShortcut);
1575	addAction(action);
1576	return action;
1577}
1578
1579void Window::focusCheck() {
1580	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1581		return;
1582	}
1583	if (QGuiApplication::focusWindow() && m_autoresume) {
1584		m_controller->setPaused(false);
1585		m_autoresume = false;
1586	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1587		m_autoresume = true;
1588		m_controller->setPaused(true);
1589	}
1590}
1591
1592WindowBackground::WindowBackground(QWidget* parent)
1593	: QLabel(parent)
1594{
1595	setLayout(new QStackedLayout());
1596	layout()->setContentsMargins(0, 0, 0, 0);
1597	setAlignment(Qt::AlignCenter);
1598}
1599
1600void WindowBackground::setSizeHint(const QSize& hint) {
1601	m_sizeHint = hint;
1602}
1603
1604QSize WindowBackground::sizeHint() const {
1605	return m_sizeHint;
1606}
1607
1608void WindowBackground::setLockAspectRatio(int width, int height) {
1609	m_aspectWidth = width;
1610	m_aspectHeight = height;
1611}
1612
1613void WindowBackground::paintEvent(QPaintEvent*) {
1614	const QPixmap* logo = pixmap();
1615	if (!logo) {
1616		return;
1617	}
1618	QPainter painter(this);
1619	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1620	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1621	QSize s = size();
1622	QSize ds = s;
1623	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1624		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1625	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1626		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1627	}
1628	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1629	QRect full(origin, ds);
1630	painter.drawPixmap(full, *logo);
1631}