CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9 - ROM information view
10 - Support for VBA-style cheat codes
11 - Savestates now store creation timestamps
12 - Key autofire
13 - Libretro: Allow blocking opposing directional input
14 - OpenEmu core for OS X
15 - Libretro: Settings for using BIOS and skipping intro
16 - Libretro: Customizable idle loop removal
17 - Implemented cycle counting for sprite rendering
18 - Cleaner, unified settings window
19 - Added a setting for pausing when the emulator is not in focus
20 - Customizable paths for save games, save states, screenshots and patches
21 - Controller hotplugging
22Bugfixes:
23 - Util: Fix PowerPC PNG read/write pixel order
24 - VFS: Fix VFileReadline and remove _vfdReadline
25 - GBA Memory: Fix DMA register writing behavior
26 - GBA BIOS: Fix misaligned CpuSet
27 - ARM7: Fix sign of unaligned LDRSH
28 - GBA: Fix warnings when creating and loading savestates
29 - GBA Memory: Fix DMAs triggering two cycles early
30 - GBA Hardware: Fix GPIO on big endian
31 - Util: Fix excessive memory allocation when decoding a PNG
32 - GBA: Fix Iridion II savetype
33 - Libretro: Fix aspect ratio
34 - Qt: Fix some potential crashes with the gamepad mapping
35 - Debugger: Fix watchpoints in gdb
36 - ARM7: Fix decoding of some ARM ALU instructions with shifters
37 - Qt: Fix keys being mapped incorrectly when loading configuration file
38 - GBA Cheats: Fix cheats setting the Action Replay version
39Misc:
40 - Qt: Window size command line options are now supported
41 - Qt: Increase usability of key mapper
42 - GBA Memory: Use a dynamically sized mask for ROM memory
43 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
44 - SDL: Support fullscreen in SDL 1.2
45 - Libretro: Use anonymous memory mappers for large blocks of memory
46 - Qt: Add 'Apply' button to settings window
47 - GBA Video: Remove lastHblank, as it is implied
48 - GBA Config: Add "override" layer for better one-time configuration
49 - SDL: Allow GBASDLAudio to be used without a thread context
50 - All: Improved PowerPC support
51 - All: Fix some undefined behavior warnings
52 - Util: Use VFile for configuration
53 - GBA Memory: Implement several unimplemented memory access types
54 - GBA: Implement bad I/O register loading
55 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
56 - Util: Add MutexTryLock
57 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
58 - Qt: Allow use of modifier keys as input
59 - Qt: Optimize log viewer
60 - GBA RR: Starting from savestate now embeds the savegame
61 - Libretro: Add install target for libretro core
62 - 3DS: Update to new ctrulib API
63 - GBA RR: Add preliminary SRAM support for VBM loading
64 - GBA RR: Add support for resets in movies
65 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
66 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
67 - Qt: Added button for breaking into the GDB debugger
68 - GBA BIOS: Finish implementing RegisterRamReset
69 - GBA: Allow jumping to OAM and palette RAM
70
710.3.2: (2015-12-16)
72Bugfixes:
73 - ARM7: Fix STRT/STRBT
74 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
75 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
76 - Libretro: Fix problems with rumble not turning off
77 - GBA: Fix idle skip state being retained between games
78 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
79 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
80 - GBA BIOS: Fix Sqrt sign
81 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
82 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
83 - GBA Memory: Fix DMA behavior for SRAM accesses
84 - GBA Memory: Fix Store8 to OBJ VRAM
85 - GBA Memory: Fix alignment of LDM/STM on SRAM
86 - GBA Memory: Fix unaligned out-of-bounds ROM loads
87 - GBA Memory: Fix timing of DMAs
88 - GBA Video: Fix _mix for 15-bit color
89 - GBA Video: Fix OAM and palette initialization
90 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
91 - Qt: Use safer isLoaded check in GameController
92 - Qt: Fix a race condition in PainterGL that could lead to a crash
93 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
94 - Qt: Fix font size in memory viewer
95 - Qt: Fix a crash in the memory viewer
96 - Qt: Add additional checks in CheatModel to prevent crashes
97 - Qt: Fix race condition with setting sample rate
98 - Qt: Fix crash when closing multiplayer windows
99 - Qt: Fix resetting while paused
100Misc:
101 - GBA Audio: Implement missing flags on SOUNDCNT_X register
102 - Qt: Add mute option to menu
103
1040.3.1: (2015-10-24)
105Bugfixes:
106 - ARM7: Fix instruction decoding of Thumb shifts
107 - GBA: Deinit savegame when unloading a ROM
108 - GBA: Fix BIOS check on big endian
109 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
110 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
111 - GBA Audio: Fix audio channels being silenced at the wrong time
112 - GBA Memory: Fix bad BIOS Load16 on big endian
113 - GBA Memory: Fix bad Load8 on big endian
114 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
115 - GBA Video: Fix edge case with sprite blend modes and semitransparency
116 - GBA Video: Fix objwin and blending interaction on sprites
117 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
118 - Libretro: Fix a memory leak with the render buffer
119 - Qt: Windows no longer spawn in the top left on first launch
120 - Qt: Fix install path of XDG desktop file with DESTDIR
121 - Qt: Fix drag and drop on Windows
122 - Qt: Reenable double buffering, as disabling it broke some Windows configs
123 - VFS: Fix return values of VFileFILE.read and .write
124Misc:
125 - All: Reset next event to cycles instead of zero to interrupt
126 - All: Add --version flag
127 - ARM7: Force disable LTO on two files to work around a GCC bug
128 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
129 - GBA: Better memory handling with PNG savestates
130 - GBA: Additional savestate sanity checks
131 - GBA: Check for cycle count being too high
132 - GBA Audio: Allow GBAAVStream to have no video callback
133 - GBA BIOS: Implement RegisterRamReset for SIO registers
134 - Qt: Remove useless help icons in dialogs
135 - Qt: Prevent savestate window from opening while in multiplayer
136 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
137 - Qt: Dropping multiplayer windows works more cleanly now
138
1390.3.0: (2015-08-16)
140Features:
141 - Ability to hide individual background layers, or OBJs
142 - Ability to mute individual audio channels
143 - Palette viewer and exporter
144 - Volume control
145 - More shortcuts are editable (e.g. quick save/load)
146 - Rewind now shows the frame after rewinding
147 - Import/Export of GameShark/Action Replay snapshots
148 - Add "Step backwards" item for single increment rewind
149 - Deadzone estimation for game controllers
150 - Analog inputs can be used for shortcuts
151 - Menu items for specific solar sensor brightness levels
152 - Remappable controls for tilt and gyroscope sensors
153 - Status messages for actions taken while a game is running (e.g. save/load state)
154 - Memory inspector
155 - Screensaver can now be suspended while a game is running
156 - Load/save the most recent savestate slot
157 - Support varible speed (PWM) rumble
158 - Ability to cap fast forward speed
159 - Finer control over FPS target
160 - Holdable shortcut for rewinding one frame at a time
161 - Ability to boot directly into the BIOS
162 - Preliminary support for yanking out the game pak while a game is running
163 - Thumb-drive mode by putting a file called portable.ini in the same folder
164 - Configurable display driver, between software and OpenGL
165 - Undo-able savestate loading and saving
166 - Controller profiles now store shortcut settings
167 - Default controller profiles for several common controllers
168 - Libretro now supports BIOS, rumble and solar sensor
169 - Implement BIOS call Stop, for sleep mode
170 - Automatically load patches, if found
171 - Improved video synchronization
172 - Configurable audio output sample rate
173Bugfixes:
174 - ARM7: Fix SWI and IRQ timings
175 - ARM7: Fix Thumb MUL timing
176 - ARM7: Fix timing of multiplies to use N cycles
177 - ARM7: ARMHotplugDetach should call deinit
178 - Debugger: Fix use-after-free in breakpoint clearing code
179 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
180 - GBA: Cap audio FIFO read size during deserialization
181 - GBA: Check for corrupted savestates when loading
182 - GBA: Check for improperly sized savestates when loading
183 - GBA: Check for savestates made from differently sized ROMs
184 - GBA: Fix calls to endian-independent loadstores
185 - GBA: Fix timing of reading from timer registers
186 - GBA: Ensure cycles never go negative
187 - GBA Audio: Force audio FIFOs to 32-bit
188 - GBA Audio: Fix audio pitch changing when adjusting buffer size
189 - GBA Audio: Fix sample order in audio channel 3
190 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
191 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
192 - GBA Memory: Improve Thumb open bus behavior
193 - GBA Memory: Fix potential DMA issue when loading a savestate
194 - GBA Memory: Fix load/store multiple video memory waitstates
195 - GBA SIO: Fix reseting when there are SIO devices attached
196 - GBA Video: Blended sprites should never have other effects applied
197 - GBA Video: Fix out-of-bounds tiles in mosaic
198 - GBA Video: Fix windows not affecting sprites
199 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
200 - GBA Video: Fix timing on first scanline
201 - Qt: Better cleanup when a game crashes
202 - Qt: Fix open ROM dialog filtering for archive formats
203 - Qt: Cap the maximum number of multiplayer windows
204 - Qt: Fix maximum year in sensor override
205 - Qt: Fix window being too tall after exiting fullscreen
206 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
207 - Qt: Fix analog buttons not getting unmapped
208 - Qt: Fix passing command line options
209 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
210 - SDL: Fix SDL build when OpenGL is missing
211 - Util: Allow loading IPS patches that grow the ROM
212 - VFS: Fix resource leaks if some allocations fail
213 - VFS: Fix line-reading to return proper values
214 - Video: Fix an issue with very long filenames
215 - Util: Fix formatting of floats
216Misc:
217 - All: Add --help flag for command line programs
218 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
219 - All: Enable static linking for Windows
220 - All: Enable static linking for OS X
221 - All: Threads are now named
222 - All: Proper handling of Unicode file paths
223 - ARM7: Add emulation for Undefined CPU mode
224 - ARM7: Reduce the size of the Thumb instruction table
225 - GBA: Add status log level
226 - GBA: GBARewind now returns how many states it has rewound
227 - GBA: SIO logging layer
228 - GBA BIOS: Stub out SoundBias
229 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
230 - GBA: Don't include GBACLIDebugger struct unless needed
231 - GBA: Savedata is now synced shortly after data finishes being written
232 - GBA: Process multiple timer events at once, if necessary
233 - GBA Audio: Implement audio reset for channels A/B
234 - GBA Audio: Process multiple audio events at once, if necessary
235 - GBA Hardware: Backport generic RTC source into core
236 - GBA Input: Allow axes and buttons to be mapped to the same key
237 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
238 - GBA SIO: Add a dummy driver for Normal mode
239 - GBA Thread: Add functionality for running callbacks on the GBA thread
240 - GBA Thread: Split GBASync into a separate file
241 - GBA Video: Refactor software renderer into separate files
242 - GBA Video: Slightly optimize mode 0 mosaic rendering
243 - Debugger: Free watchpoints in addition to breakpoints
244 - Qt: Handle saving input settings better
245 - Qt: Move GL frame drawing back onto its own thread
246 - Qt: Fast forward (held) option moved from Other to Emulation menu
247 - Qt: Show version info in window title
248 - Qt: Migrate multiplayer window handling into GBAApp
249 - Qt: Unified file opening and saving with last location
250 - Qt: Fix windows being resizable when they shouldn't have been
251 - Qt: Only hide cursor in full screen
252 - Qt: Replace pause-after-frame mutex with an atomic
253 - Qt: Add application icon and XDG desktop files
254 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
255 - Qt: Don't save window size when entering fullscreen
256 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
257 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
258 - Qt: Increase usability of key mapper
259 - Qt: Show checkmark for window sizes
260 - Qt: Set window path to loaded ROM
261 - Perf: Ability to load savestates immediately on launch
262 - SDL: Properly check for initialization
263 - SDL: Clean up initialization functions
264 - SDL: Clean up GL context
265 - Util: Allow disabling the threading code entirely
266 - VFS: Add sync method to force syncing with backing
267
2680.2.1: (2015-05-13)
269Bugfixes:
270 - All: Fix sanitize-deb script not cleaning up after itself
271 - All: Fix dependencies for libavcodec on Debian-derived platforms
272 - ARM7: Handle writeback for PC in addressing modes 2 and 3
273 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
274 - ARM7: Fix ARM multiply instructions when PC is a destination register
275 - Debugger: Fix use-after-free in breakpoint clearing code
276 - Debugger: Fix boundary conditions in tab completion
277 - GBA: Fix timers not updating timing when writing to only the reload register
278 - GBA: Fix rewind boundary conditions
279 - GBA: Add initial I/O register settings for background matrix registers
280 - GBA: Fix hang when loading a savestate if sync to video is enabled
281 - GBA: Handle out-of-bounds I/O access
282 - GBA: Fix bounds-checking on EEPROM access
283 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
284 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
285 - GBA Memory: Allow SRAM to be 64kB
286 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
287 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
288 - GBA Video: Fix second frame mode 5
289 - Perf: Fix race condition if a game crashes immediately on start
290 - Qt: Fix Display object leak when closing a window
291 - Qt: Fix .deb dependencies
292 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
293 - Qt: Fix window not regaining focus after exiting savestate window
294 - Qt: Fix regression where video would not record if the game had already started
295 - Qt: Fix potential crash if a gamepad causes focus to change
296 - Qt: Fix controller axis querying
297 - Qt: Fix multiplayer windows opening as the wrong size
298 - Qt: Fix controllers sometimes not loading the right profile
299 - SDL: Fix boundary conditions for joystick adjustments
300 - SDL: Allocate properly sized input maps
301 - SDL: Fix potential build issues when Qt and SDL2 are in use
302 - Util: Fix resource leak in UTF-8 handling code
303 - Util: Fix a null-pointer issue when attempting to delete a key
304 - VFS: Fix resource leaks if some allocations fail
305 - Video: Fix an issue with very long filenames
306Misc:
307 - GBA Memory: Soft-crash if jumping past the end of a ROM
308 - Qt: Show multiplayer numbers in window title
309 - Qt: Solar sensor can have shortcuts set
310
3110.2.0: (2015-04-03)
312Features:
313 - Support for gamepad axes, e.g. analog sticks or triggers
314 - Add scale presets for up to 6x
315 - Settings window
316 - Bilinear resampling option
317 - Add option to skip BIOS start screen
318 - List of recently opened games
319 - Support for games using the Solar Sensor
320 - Better audio resampling via blip-buf
321 - Game Pak overrides dialog for setting savetype and sensor values
322 - Support for games using the tilt sensor
323 - Remappable shortcuts for keyboard and gamepad
324 - Rewinding of emulation
325 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
326 - Support IPv6
327 - Save directory of last loaded file
328 - Support BPS patches
329 - Automatically detect and optimize out idle loops
330 - Configurable game overrides
331 - Support loading 7-Zip files
332 - Drag and drop game loading
333 - Cheat code support
334 - Runtime configurable audio driver
335 - Libretro core for use with RetroArch and other front-ends
336 - Controller profiles for setting different bindings for different controllers
337 - Ability to lock aspect ratio
338 - Local link cable support
339 - Ability to switch which game controller is in use per instance
340 - Ability to prevent opposing directional input
341 - Warning dialog if an unimplemented BIOS feature is called
342 - Debugger: Add CLI "frame", frame advance command
343 - Debugger: Add CLI functions for writing to memory
344 - Debugger: Add CLI functions for examining memory regions
345 - Debugger: Add CLI function for writing a register
346Bugfixes:
347 - ARM7: Extend prefetch by one stage
348 - ARM7: Fix cycle counting for loads
349 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
350 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
351 - GBA: Initialize gba.sync to null
352 - GBA: Fix timer initialization
353 - GBA Audio: Support 16-bit writes to FIFO audio
354 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
355 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
356 - GBA BIOS: Fix BIOS prefetch after reset
357 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
358 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
359 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
360 - GBA Memory: Fix I cycles that had been moved to ARM7 core
361 - GBA Memory: Fix cycle counting for 32-bit load/stores
362 - GBA RR: Fix fallthrough error when reading tags from a movie
363 - GBA Thread: Fix possible hang when loading an archive
364 - GBA Thread: Fix possible deadlock in video sync
365 - Perf: Fix crash when the GBA thread fails to start
366 - Qt: Fix crash starting a GDB stub if a game isn't loaded
367 - Qt: Fix crash when adjusting settings after closing a game
368 - Qt: Fix crash when starting GDB stub after closing a game
369 - Qt: Fix patch loading while a game is running
370 - Qt: Fix crash when loading a game after stopping GDB server
371 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
372 - Qt: Fix crash when attempting to pause if a game is not running
373 - SDL: Properly clean up if a game doesn't launch
374 - Util: Fix sockets on Windows
375Misc:
376 - All: Enable link-time optimization
377 - Debugger: Watchpoints now work on STM/LDM instructions
378 - Debugger: Clean up GDB stub network interfacing
379 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
380 - Debugger: Merge Thumb BL instructions when disassembling
381 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
382 - Debugger: Watchpoints now report address watched (fixes #68)
383 - Debugger: Add support for soft breakpoints
384 - Debugger: Make I/O register names be addresses instead of values
385 - Debugger: Rename read/write commands
386 - GBA: Improve accuracy of event timing
387 - GBA: Add API for getting Configuration structs for overrides and input
388 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
389 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
390 - GBA: Move A/V stream interface into core
391 - GBA: Savestates now take into account savedata state machines (fixes #109)
392 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
393 - GBA Memory: Simplify memory API and use fixed bus width
394 - GBA Thread: Make GBASyncWaitFrameStart time out
395 - GBA Video: Start video at the last scanline instead of the first
396 - Qt: Optimize logo drawing
397 - Qt: Move frame upload back onto main thread
398 - Qt: Remember window position
399 - Qt: Double-clicking on the window toggles full screen
400 - Util: Use proper locale for reading and writing float values
401
4020.1.1: (2015-01-24)
403Bugfixes:
404 - ARM7: Fix LDM writeback to a register already written
405 - GBA: Fix timers 2 and 3 updating incorrectly
406 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
407 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
408 - GBA Audio: Properly initialize audio FIFO channels
409 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
410 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
411 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
412 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
413 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
414 - GBA BIOS: Fix HuffUnComp boundary conditions
415 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
416 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
417 - GBA Memory: Filter out top nybble of DMA addresses
418 - GBA Memory: Properly bounds-check VRAM accesses
419 - GBA Memory: Fix initial DMA state
420 - GBA Thread: Allow halted games to exit cleanly
421 - GBA Video: Fix blend issues with obscured middle layers
422 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
423 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
424 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
425 - GBA Video: Fix sprite boundary conditions with mosaic
426 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
427 - Qt: Fix issue with set frame sizes being the wrong height
428 - Qt: Fix emulator crashing when full screen if a game is not running
429 - Qt: Fix window focus issues
430 - Qt: Properly set default video recording settings
431 - Qt: Fix a race condition when a game crashes immediately
432 - Qt: Fix some cases where key mapping can break if focus is adjusted
433 - Qt: Fix crash if a game pauses before any frames are shown
434 - Debugger: Negative PC-relative loads now properly subtract the offset
435 - Debugger: Align PC-relative loads in Thumb
436 - Debugger: Fix watchpoints triggering too late
437 - Debugger: Fix binary print putting spaces between digits
438 - Video: Ensure FFmpeg encoder has audio frames
439 - Video: Fix uncompressed PCM audio recording
440 - Video: Fix FFmpeg crashing when the file extension is wrong
441 - Util: Fix SOCKET_FAILED macro
442Misc:
443 - GBA: Exit cleanly on FATAL if the port supports it
444 - GBA Memory: Implement 16- and 32-bit loads from SRAM
445 - Qt: Disable sync to video by default
446 - Qt: Handle a game crash without crashing
447 - Qt: Set default log level to FATAL, ERROR and WARN
448 - Qt: Clarify some phrasing in the menus
449 - Qt: Clear active buttons when focus is lost
450
4510.1.0: (2014-12-13)
452 - Initial release