src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "IOViewer.h"
27#include "LoadSaveState.h"
28#include "LogView.h"
29#include "MultiplayerController.h"
30#include "MemoryView.h"
31#include "OverrideView.h"
32#include "PaletteView.h"
33#include "ROMInfo.h"
34#include "SensorView.h"
35#include "SettingsView.h"
36#include "ShaderSelector.h"
37#include "ShortcutController.h"
38#include "VideoView.h"
39
40extern "C" {
41#include "platform/commandline.h"
42#include "util/nointro.h"
43#include "util/vfs.h"
44}
45
46using namespace QGBA;
47
48#if defined(__WIN32) || defined(__OpenBSD__)
49// This is a macro everywhere except MinGW and OpenBSD, it seems
50using std::isnan;
51#endif
52
53Window::Window(ConfigController* config, int playerId, QWidget* parent)
54 : QMainWindow(parent)
55 , m_log(0)
56 , m_logView(new LogView(&m_log))
57 , m_stateWindow(nullptr)
58 , m_screenWidget(new WindowBackground())
59 , m_logo(":/res/mgba-1024.png")
60 , m_config(config)
61 , m_inputController(playerId, this)
62#ifdef USE_FFMPEG
63 , m_videoView(nullptr)
64#endif
65#ifdef USE_MAGICK
66 , m_gifView(nullptr)
67#endif
68#ifdef USE_GDB_STUB
69 , m_gdbController(nullptr)
70#endif
71 , m_mruMenu(nullptr)
72 , m_shortcutController(new ShortcutController(this))
73 , m_playerId(playerId)
74 , m_fullscreenOnStart(false)
75 , m_autoresume(false)
76{
77 setFocusPolicy(Qt::StrongFocus);
78 setAcceptDrops(true);
79 setAttribute(Qt::WA_DeleteOnClose);
80 m_controller = new GameController(this);
81 m_controller->setInputController(&m_inputController);
82 m_controller->setOverrides(m_config->overrides());
83 updateTitle();
84
85 m_display = Display::create(this);
86 m_shaderView = new ShaderSelector(m_display, m_config);
87
88 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
89 m_logo = m_logo; // Free memory left over in old pixmap
90
91 m_screenWidget->setMinimumSize(m_display->minimumSize());
92 m_screenWidget->setSizePolicy(m_display->sizePolicy());
93 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
94 m_screenWidget->setPixmap(m_logo);
95 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
96 setCentralWidget(m_screenWidget);
97
98 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
99 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
100 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
101 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
102 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
103 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
104 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
105 connect(m_controller, &GameController::gamePaused, [this]() {
106 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
107 VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
108 QPixmap pixmap;
109 pixmap.convertFromImage(currentImage);
110 m_screenWidget->setPixmap(pixmap);
111 m_screenWidget->setLockAspectRatio(3, 2);
112 });
113 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
114#ifndef Q_OS_MAC
115 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
116 connect(m_controller, &GameController::gameUnpaused, [this]() {
117 if(isFullScreen()) {
118 menuBar()->hide();
119 }
120 });
121#endif
122 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
123 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
124 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
125 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
126 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
127 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
128 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
129 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
130 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
131 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
132 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
133 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
134 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
135 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
136 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
137 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
138 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
139 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
140 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
141 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
142 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
143 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
144 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
145 connect(m_display, &Display::hideCursor, [this]() {
146 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
147 m_screenWidget->setCursor(Qt::BlankCursor);
148 }
149 });
150 connect(m_display, &Display::showCursor, [this]() {
151 m_screenWidget->unsetCursor();
152 });
153 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
154
155 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
156 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
157 m_focusCheck.setInterval(200);
158
159 m_shortcutController->setConfigController(m_config);
160 setupMenu(menuBar());
161}
162
163Window::~Window() {
164 delete m_logView;
165
166#ifdef USE_FFMPEG
167 delete m_videoView;
168#endif
169
170#ifdef USE_MAGICK
171 delete m_gifView;
172#endif
173}
174
175void Window::argumentsPassed(GBAArguments* args) {
176 loadConfig();
177
178 if (args->patch) {
179 m_controller->loadPatch(args->patch);
180 }
181
182 if (args->fname) {
183 m_controller->loadGame(args->fname);
184 }
185}
186
187void Window::resizeFrame(int width, int height) {
188 QSize newSize(width, height);
189 m_screenWidget->setSizeHint(newSize);
190 newSize -= m_screenWidget->size();
191 newSize += size();
192 resize(newSize);
193}
194
195void Window::setConfig(ConfigController* config) {
196 m_config = config;
197}
198
199void Window::loadConfig() {
200 const GBAOptions* opts = m_config->options();
201 reloadConfig();
202
203 // TODO: Move these to ConfigController
204 if (opts->fpsTarget) {
205 emit fpsTargetChanged(opts->fpsTarget);
206 }
207
208 if (opts->audioBuffers) {
209 emit audioBufferSamplesChanged(opts->audioBuffers);
210 }
211
212 if (opts->sampleRate) {
213 emit sampleRateChanged(opts->sampleRate);
214 }
215
216 if (opts->width && opts->height) {
217 resizeFrame(opts->width, opts->height);
218 }
219
220 if (opts->fullscreen) {
221 enterFullScreen();
222 }
223
224 if (opts->shader) {
225 struct VDir* shader = VDirOpen(opts->shader);
226 if (shader) {
227 m_display->setShaders(shader);
228 m_shaderView->refreshShaders();
229 shader->close(shader);
230 }
231 }
232
233 m_mruFiles = m_config->getMRU();
234 updateMRU();
235
236 m_inputController.setConfiguration(m_config);
237}
238
239void Window::reloadConfig() {
240 const GBAOptions* opts = m_config->options();
241
242 m_log.setLevels(opts->logLevel);
243
244 m_controller->setOptions(opts);
245 m_display->lockAspectRatio(opts->lockAspectRatio);
246 m_display->filter(opts->resampleVideo);
247
248 if (opts->bios) {
249 m_controller->loadBIOS(opts->bios);
250 }
251
252 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
253}
254
255void Window::saveConfig() {
256 m_inputController.saveConfiguration();
257 m_config->write();
258}
259
260void Window::selectROM() {
261 QStringList formats{
262 "*.gba",
263#ifdef USE_LIBZIP
264 "*.zip",
265#endif
266#ifdef USE_LZMA
267 "*.7z",
268#endif
269 "*.agb",
270 "*.mb",
271 "*.rom",
272 "*.bin"};
273 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
274 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
275 if (!filename.isEmpty()) {
276 m_controller->loadGame(filename);
277 }
278}
279
280void Window::replaceROM() {
281 QStringList formats{
282 "*.gba",
283#ifdef USE_LIBZIP
284 "*.zip",
285#endif
286#ifdef USE_LZMA
287 "*.7z",
288#endif
289 "*.rom",
290 "*.bin"};
291 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
292 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
293 if (!filename.isEmpty()) {
294 m_controller->replaceGame(filename);
295 }
296}
297
298void Window::multiplayerChanged() {
299 disconnect(nullptr, this, SLOT(multiplayerChanged()));
300 int attached = 1;
301 MultiplayerController* multiplayer = m_controller->multiplayerController();
302 if (multiplayer) {
303 attached = multiplayer->attached();
304 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
305 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
306 m_playerId = multiplayer->playerId(m_controller);
307 }
308 if (m_controller->isLoaded()) {
309 for (QAction* action : m_nonMpActions) {
310 action->setDisabled(attached > 1);
311 }
312 }
313}
314
315void Window::selectBIOS() {
316 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
317 if (!filename.isEmpty()) {
318 m_config->setOption("bios", filename);
319 m_config->updateOption("bios");
320 m_config->setOption("useBios", true);
321 m_config->updateOption("useBios");
322 m_controller->loadBIOS(filename);
323 }
324}
325
326void Window::selectPatch() {
327 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
328 if (!filename.isEmpty()) {
329 m_controller->loadPatch(filename);
330 }
331}
332
333void Window::openView(QWidget* widget) {
334 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
335 widget->setAttribute(Qt::WA_DeleteOnClose);
336 widget->show();
337}
338
339void Window::importSharkport() {
340 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
341 if (!filename.isEmpty()) {
342 m_controller->importSharkport(filename);
343 }
344}
345
346void Window::exportSharkport() {
347 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
348 if (!filename.isEmpty()) {
349 m_controller->exportSharkport(filename);
350 }
351}
352
353void Window::openSettingsWindow() {
354 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
355 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
356 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
357 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
358 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
359 openView(settingsWindow);
360}
361
362void Window::openOverrideWindow() {
363 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
364 openView(overrideWindow);
365}
366
367void Window::openSensorWindow() {
368 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
369 openView(sensorWindow);
370}
371
372void Window::openCheatsWindow() {
373 CheatsView* cheatsWindow = new CheatsView(m_controller);
374 openView(cheatsWindow);
375}
376
377void Window::openPaletteWindow() {
378 PaletteView* paletteWindow = new PaletteView(m_controller);
379 openView(paletteWindow);
380}
381
382void Window::openMemoryWindow() {
383 MemoryView* memoryWindow = new MemoryView(m_controller);
384 openView(memoryWindow);
385}
386
387void Window::openIOViewer() {
388 IOViewer* ioViewer = new IOViewer(m_controller);
389 openView(ioViewer);
390}
391
392void Window::openAboutScreen() {
393 AboutScreen* about = new AboutScreen();
394 openView(about);
395}
396
397void Window::openROMInfo() {
398 ROMInfo* romInfo = new ROMInfo(m_controller);
399 openView(romInfo);
400}
401
402#ifdef USE_FFMPEG
403void Window::openVideoWindow() {
404 if (!m_videoView) {
405 m_videoView = new VideoView();
406 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
407 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
408 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
409 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
410 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
411 }
412 m_videoView->show();
413}
414#endif
415
416#ifdef USE_MAGICK
417void Window::openGIFWindow() {
418 if (!m_gifView) {
419 m_gifView = new GIFView();
420 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
421 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
422 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
423 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
424 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
425 }
426 m_gifView->show();
427}
428#endif
429
430#ifdef USE_GDB_STUB
431void Window::gdbOpen() {
432 if (!m_gdbController) {
433 m_gdbController = new GDBController(m_controller, this);
434 }
435 GDBWindow* window = new GDBWindow(m_gdbController);
436 openView(window);
437}
438#endif
439
440void Window::keyPressEvent(QKeyEvent* event) {
441 if (event->isAutoRepeat()) {
442 QWidget::keyPressEvent(event);
443 return;
444 }
445 GBAKey key = m_inputController.mapKeyboard(event->key());
446 if (key == GBA_KEY_NONE) {
447 QWidget::keyPressEvent(event);
448 return;
449 }
450 m_controller->keyPressed(key);
451 event->accept();
452}
453
454void Window::keyReleaseEvent(QKeyEvent* event) {
455 if (event->isAutoRepeat()) {
456 QWidget::keyReleaseEvent(event);
457 return;
458 }
459 GBAKey key = m_inputController.mapKeyboard(event->key());
460 if (key == GBA_KEY_NONE) {
461 QWidget::keyPressEvent(event);
462 return;
463 }
464 m_controller->keyReleased(key);
465 event->accept();
466}
467
468void Window::resizeEvent(QResizeEvent* event) {
469 if (!isFullScreen()) {
470 m_config->setOption("height", m_screenWidget->height());
471 m_config->setOption("width", m_screenWidget->width());
472 }
473
474 int factor = 0;
475 if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
476 event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
477 factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
478 }
479 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
480 bool enableSignals = iter.value()->blockSignals(true);
481 if (iter.key() == factor) {
482 iter.value()->setChecked(true);
483 } else {
484 iter.value()->setChecked(false);
485 }
486 iter.value()->blockSignals(enableSignals);
487 }
488
489 m_config->setOption("fullscreen", isFullScreen());
490}
491
492void Window::showEvent(QShowEvent* event) {
493 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
494 QVariant windowPos = m_config->getQtOption("windowPos");
495 if (!windowPos.isNull()) {
496 move(windowPos.toPoint());
497 } else {
498 QRect rect = frameGeometry();
499 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
500 move(rect.topLeft());
501 }
502 if (m_fullscreenOnStart) {
503 enterFullScreen();
504 m_fullscreenOnStart = false;
505 }
506}
507
508void Window::closeEvent(QCloseEvent* event) {
509 emit shutdown();
510 m_config->setQtOption("windowPos", pos());
511 saveConfig();
512 QMainWindow::closeEvent(event);
513}
514
515void Window::focusInEvent(QFocusEvent*) {
516 m_display->forceDraw();
517}
518
519void Window::focusOutEvent(QFocusEvent*) {
520 m_controller->setTurbo(false, false);
521 m_controller->stopRewinding();
522 m_controller->clearKeys();
523}
524
525void Window::dragEnterEvent(QDragEnterEvent* event) {
526 if (event->mimeData()->hasFormat("text/uri-list")) {
527 event->acceptProposedAction();
528 }
529}
530
531void Window::dropEvent(QDropEvent* event) {
532 QString uris = event->mimeData()->data("text/uri-list");
533 uris = uris.trimmed();
534 if (uris.contains("\n")) {
535 // Only one file please
536 return;
537 }
538 QUrl url(uris);
539 if (!url.isLocalFile()) {
540 // No remote loading
541 return;
542 }
543 event->accept();
544 m_controller->loadGame(url.toLocalFile());
545}
546
547void Window::mouseDoubleClickEvent(QMouseEvent* event) {
548 if (event->button() != Qt::LeftButton) {
549 return;
550 }
551 toggleFullScreen();
552}
553
554void Window::enterFullScreen() {
555 if (!isVisible()) {
556 m_fullscreenOnStart = true;
557 return;
558 }
559 if (isFullScreen()) {
560 return;
561 }
562 showFullScreen();
563#ifndef Q_OS_MAC
564 if (m_controller->isLoaded() && !m_controller->isPaused()) {
565 menuBar()->hide();
566 }
567#endif
568}
569
570void Window::exitFullScreen() {
571 if (!isFullScreen()) {
572 return;
573 }
574 m_screenWidget->unsetCursor();
575 menuBar()->show();
576 showNormal();
577}
578
579void Window::toggleFullScreen() {
580 if (isFullScreen()) {
581 exitFullScreen();
582 } else {
583 enterFullScreen();
584 }
585}
586
587void Window::gameStarted(GBAThread* context) {
588 char title[13] = { '\0' };
589 MutexLock(&context->stateMutex);
590 if (context->state < THREAD_EXITING) {
591 emit startDrawing(context);
592 } else {
593 MutexUnlock(&context->stateMutex);
594 return;
595 }
596 MutexUnlock(&context->stateMutex);
597 foreach (QAction* action, m_gameActions) {
598 action->setDisabled(false);
599 }
600 multiplayerChanged();
601 if (context->fname) {
602 setWindowFilePath(context->fname);
603 appendMRU(context->fname);
604 }
605 updateTitle();
606 attachWidget(m_display);
607
608#ifndef Q_OS_MAC
609 if (isFullScreen()) {
610 menuBar()->hide();
611 }
612#endif
613
614 m_hitUnimplementedBiosCall = false;
615 m_fpsTimer.start();
616 m_focusCheck.start();
617}
618
619void Window::gameStopped() {
620 foreach (QAction* action, m_gameActions) {
621 action->setDisabled(true);
622 }
623 setWindowFilePath(QString());
624 updateTitle();
625 detachWidget(m_display);
626 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
627 m_screenWidget->setPixmap(m_logo);
628 m_screenWidget->unsetCursor();
629
630 m_fpsTimer.stop();
631 m_focusCheck.stop();
632}
633
634void Window::gameCrashed(const QString& errorMessage) {
635 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
636 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
637 QMessageBox::Ok, this, Qt::Sheet);
638 crash->setAttribute(Qt::WA_DeleteOnClose);
639 crash->show();
640}
641
642void Window::gameFailed() {
643 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
644 tr("Could not load game. Are you sure it's in the correct format?"),
645 QMessageBox::Ok, this, Qt::Sheet);
646 fail->setAttribute(Qt::WA_DeleteOnClose);
647 fail->show();
648}
649
650void Window::unimplementedBiosCall(int call) {
651 if (m_hitUnimplementedBiosCall) {
652 return;
653 }
654 m_hitUnimplementedBiosCall = true;
655
656 QMessageBox* fail = new QMessageBox(
657 QMessageBox::Warning, tr("Unimplemented BIOS call"),
658 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
659 QMessageBox::Ok, this, Qt::Sheet);
660 fail->setAttribute(Qt::WA_DeleteOnClose);
661 fail->show();
662}
663
664void Window::tryMakePortable() {
665 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
666 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
667 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
668 confirm->setAttribute(Qt::WA_DeleteOnClose);
669 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
670 confirm->show();
671}
672
673void Window::mustRestart() {
674 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
675 tr("Some changes will not take effect until the emulator is restarted."),
676 QMessageBox::Ok, this, Qt::Sheet);
677 dialog->setAttribute(Qt::WA_DeleteOnClose);
678 dialog->show();
679}
680
681void Window::recordFrame() {
682 m_frameList.append(QDateTime::currentDateTime());
683 while (m_frameList.count() > FRAME_LIST_SIZE) {
684 m_frameList.removeFirst();
685 }
686}
687
688void Window::showFPS() {
689 if (m_frameList.isEmpty()) {
690 updateTitle();
691 return;
692 }
693 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
694 float fps = (m_frameList.count() - 1) * 10000.f / interval;
695 fps = round(fps) / 10.f;
696 updateTitle(fps);
697}
698
699void Window::updateTitle(float fps) {
700 QString title;
701
702 m_controller->threadInterrupt();
703 if (m_controller->isLoaded()) {
704 const NoIntroDB* db = GBAApp::app()->gameDB();
705 NoIntroGame game;
706 if (db && NoIntroDBLookupGameByCRC(db, m_controller->thread()->gba->romCrc32, &game)) {
707 title = QLatin1String(game.name);
708 } else {
709 char gameTitle[13] = { '\0' };
710 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
711 title = gameTitle;
712 }
713 }
714 MultiplayerController* multiplayer = m_controller->multiplayerController();
715 if (multiplayer && multiplayer->attached() > 1) {
716 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
717 }
718 m_controller->threadContinue();
719 if (title.isNull()) {
720 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
721 } else if (isnan(fps)) {
722 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
723 } else {
724 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
725 }
726}
727
728void Window::openStateWindow(LoadSave ls) {
729 if (m_stateWindow) {
730 return;
731 }
732 MultiplayerController* multiplayer = m_controller->multiplayerController();
733 if (multiplayer && multiplayer->attached() > 1) {
734 return;
735 }
736 bool wasPaused = m_controller->isPaused();
737 m_stateWindow = new LoadSaveState(m_controller);
738 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
739 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
740 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
741 detachWidget(m_stateWindow);
742 m_stateWindow = nullptr;
743 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
744 });
745 if (!wasPaused) {
746 m_controller->setPaused(true);
747 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
748 }
749 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
750 m_stateWindow->setMode(ls);
751 attachWidget(m_stateWindow);
752}
753
754void Window::setupMenu(QMenuBar* menubar) {
755 menubar->clear();
756 QMenu* fileMenu = menubar->addMenu(tr("&File"));
757 m_shortcutController->addMenu(fileMenu);
758 installEventFilter(m_shortcutController);
759 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
760 "loadROM");
761 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
762 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
763 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
764
765 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
766
767 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
768 connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
769 m_gameActions.append(romInfo);
770 addControlledAction(fileMenu, romInfo, "romInfo");
771
772 m_mruMenu = fileMenu->addMenu(tr("Recent"));
773
774 fileMenu->addSeparator();
775
776 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
777
778 fileMenu->addSeparator();
779
780 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
781 loadState->setShortcut(tr("F10"));
782 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
783 m_gameActions.append(loadState);
784 m_nonMpActions.append(loadState);
785 addControlledAction(fileMenu, loadState, "loadState");
786
787 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
788 saveState->setShortcut(tr("Shift+F10"));
789 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
790 m_gameActions.append(saveState);
791 m_nonMpActions.append(saveState);
792 addControlledAction(fileMenu, saveState, "saveState");
793
794 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
795 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
796 m_shortcutController->addMenu(quickLoadMenu);
797 m_shortcutController->addMenu(quickSaveMenu);
798
799 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
800 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
801 m_gameActions.append(quickLoad);
802 m_nonMpActions.append(quickLoad);
803 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
804
805 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
806 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
807 m_gameActions.append(quickSave);
808 m_nonMpActions.append(quickSave);
809 addControlledAction(quickSaveMenu, quickSave, "quickSave");
810
811 quickLoadMenu->addSeparator();
812 quickSaveMenu->addSeparator();
813
814 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
815 undoLoadState->setShortcut(tr("F11"));
816 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
817 m_gameActions.append(undoLoadState);
818 m_nonMpActions.append(undoLoadState);
819 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
820
821 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
822 undoSaveState->setShortcut(tr("Shift+F11"));
823 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
824 m_gameActions.append(undoSaveState);
825 m_nonMpActions.append(undoSaveState);
826 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
827
828 quickLoadMenu->addSeparator();
829 quickSaveMenu->addSeparator();
830
831 int i;
832 for (i = 1; i < 10; ++i) {
833 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
834 quickLoad->setShortcut(tr("F%1").arg(i));
835 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
836 m_gameActions.append(quickLoad);
837 m_nonMpActions.append(quickLoad);
838 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
839
840 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
841 quickSave->setShortcut(tr("Shift+F%1").arg(i));
842 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
843 m_gameActions.append(quickSave);
844 m_nonMpActions.append(quickSave);
845 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
846 }
847
848 fileMenu->addSeparator();
849 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
850 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
851 m_gameActions.append(importShark);
852 addControlledAction(fileMenu, importShark, "importShark");
853
854 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
855 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
856 m_gameActions.append(exportShark);
857 addControlledAction(fileMenu, exportShark, "exportShark");
858
859 fileMenu->addSeparator();
860 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
861 connect(multiWindow, &QAction::triggered, [this]() {
862 GBAApp::app()->newWindow();
863 });
864 addControlledAction(fileMenu, multiWindow, "multiWindow");
865
866#ifndef Q_OS_MAC
867 fileMenu->addSeparator();
868#endif
869
870 QAction* about = new QAction(tr("About"), fileMenu);
871 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
872 fileMenu->addAction(about);
873
874#ifndef Q_OS_MAC
875 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
876#endif
877
878 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
879 m_shortcutController->addMenu(emulationMenu);
880 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
881 reset->setShortcut(tr("Ctrl+R"));
882 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
883 m_gameActions.append(reset);
884 addControlledAction(emulationMenu, reset, "reset");
885
886 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
887 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
888 m_gameActions.append(shutdown);
889 addControlledAction(emulationMenu, shutdown, "shutdown");
890
891 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
892 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
893 m_gameActions.append(yank);
894 addControlledAction(emulationMenu, yank, "yank");
895 emulationMenu->addSeparator();
896
897 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
898 pause->setChecked(false);
899 pause->setCheckable(true);
900 pause->setShortcut(tr("Ctrl+P"));
901 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
902 connect(m_controller, &GameController::gamePaused, [this, pause]() {
903 pause->setChecked(true);
904 });
905 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
906 m_gameActions.append(pause);
907 addControlledAction(emulationMenu, pause, "pause");
908
909 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
910 frameAdvance->setShortcut(tr("Ctrl+N"));
911 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
912 m_gameActions.append(frameAdvance);
913 m_nonMpActions.append(frameAdvance);
914 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
915
916 emulationMenu->addSeparator();
917
918 m_shortcutController->addFunctions(emulationMenu, [this]() {
919 m_controller->setTurbo(true, false);
920 }, [this]() {
921 m_controller->setTurbo(false, false);
922 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
923
924 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
925 turbo->setCheckable(true);
926 turbo->setChecked(false);
927 turbo->setShortcut(tr("Shift+Tab"));
928 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
929 addControlledAction(emulationMenu, turbo, "fastForward");
930
931 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
932 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
933 ffspeed->connect([this](const QVariant& value) {
934 m_controller->setTurboSpeed(value.toFloat());
935 }, this);
936 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
937 ffspeed->setValue(QVariant(-1.0f));
938 ffspeedMenu->addSeparator();
939 for (i = 2; i < 11; ++i) {
940 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
941 }
942 m_config->updateOption("fastForwardRatio");
943
944 m_shortcutController->addFunctions(emulationMenu, [this]() {
945 m_controller->startRewinding();
946 }, [this]() {
947 m_controller->stopRewinding();
948 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
949
950 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
951 rewind->setShortcut(tr("`"));
952 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
953 m_gameActions.append(rewind);
954 m_nonMpActions.append(rewind);
955 addControlledAction(emulationMenu, rewind, "rewind");
956
957 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
958 frameRewind->setShortcut(tr("Ctrl+B"));
959 connect(frameRewind, &QAction::triggered, [this] () {
960 m_controller->rewind(1);
961 });
962 m_gameActions.append(frameRewind);
963 m_nonMpActions.append(frameRewind);
964 addControlledAction(emulationMenu, frameRewind, "frameRewind");
965
966 ConfigOption* videoSync = m_config->addOption("videoSync");
967 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
968 videoSync->connect([this](const QVariant& value) {
969 m_controller->setVideoSync(value.toBool());
970 }, this);
971 m_config->updateOption("videoSync");
972
973 ConfigOption* audioSync = m_config->addOption("audioSync");
974 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
975 audioSync->connect([this](const QVariant& value) {
976 m_controller->setAudioSync(value.toBool());
977 }, this);
978 m_config->updateOption("audioSync");
979
980 emulationMenu->addSeparator();
981
982 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
983 m_shortcutController->addMenu(solarMenu);
984 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
985 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
986 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
987
988 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
989 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
990 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
991
992 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
993 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
994 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
995
996 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
997 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
998 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
999
1000 solarMenu->addSeparator();
1001 for (int i = 0; i <= 10; ++i) {
1002 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1003 connect(setSolar, &QAction::triggered, [this, i]() {
1004 m_controller->setLuminanceLevel(i);
1005 });
1006 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1007 }
1008
1009 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1010 m_shortcutController->addMenu(avMenu);
1011 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1012 m_shortcutController->addMenu(frameMenu, avMenu);
1013 for (int i = 1; i <= 6; ++i) {
1014 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1015 setSize->setCheckable(true);
1016 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1017 showNormal();
1018 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
1019 bool enableSignals = setSize->blockSignals(true);
1020 setSize->setChecked(true);
1021 setSize->blockSignals(enableSignals);
1022 });
1023 m_frameSizes[i] = setSize;
1024 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1025 }
1026 QKeySequence fullscreenKeys;
1027#ifdef Q_OS_WIN
1028 fullscreenKeys = QKeySequence("Alt+Return");
1029#else
1030 fullscreenKeys = QKeySequence("Ctrl+F");
1031#endif
1032 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1033
1034 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1035 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1036 lockAspectRatio->connect([this](const QVariant& value) {
1037 m_display->lockAspectRatio(value.toBool());
1038 }, this);
1039 m_config->updateOption("lockAspectRatio");
1040
1041 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1042 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1043 resampleVideo->connect([this](const QVariant& value) {
1044 m_display->filter(value.toBool());
1045 }, this);
1046 m_config->updateOption("resampleVideo");
1047
1048 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1049 ConfigOption* skip = m_config->addOption("frameskip");
1050 skip->connect([this](const QVariant& value) {
1051 m_controller->setFrameskip(value.toInt());
1052 }, this);
1053 for (int i = 0; i <= 10; ++i) {
1054 skip->addValue(QString::number(i), i, skipMenu);
1055 }
1056 m_config->updateOption("frameskip");
1057
1058 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1059 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1060 if (!m_display->supportsShaders()) {
1061 shaderView->setEnabled(false);
1062 }
1063 addControlledAction(avMenu, shaderView, "shaderSelector");
1064
1065 avMenu->addSeparator();
1066
1067 ConfigOption* mute = m_config->addOption("mute");
1068 mute->addBoolean(tr("Mute"), avMenu);
1069 mute->connect([this](const QVariant& value) {
1070 m_controller->setMute(value.toBool());
1071 }, this);
1072 m_config->updateOption("mute");
1073
1074 QMenu* target = avMenu->addMenu(tr("FPS target"));
1075 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1076 fpsTargetOption->connect([this](const QVariant& value) {
1077 emit fpsTargetChanged(value.toFloat());
1078 }, this);
1079 fpsTargetOption->addValue(tr("15"), 15, target);
1080 fpsTargetOption->addValue(tr("30"), 30, target);
1081 fpsTargetOption->addValue(tr("45"), 45, target);
1082 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1083 fpsTargetOption->addValue(tr("60"), 60, target);
1084 fpsTargetOption->addValue(tr("90"), 90, target);
1085 fpsTargetOption->addValue(tr("120"), 120, target);
1086 fpsTargetOption->addValue(tr("240"), 240, target);
1087 m_config->updateOption("fpsTarget");
1088
1089#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1090 avMenu->addSeparator();
1091#endif
1092
1093#ifdef USE_PNG
1094 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1095 screenshot->setShortcut(tr("F12"));
1096 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1097 m_gameActions.append(screenshot);
1098 addControlledAction(avMenu, screenshot, "screenshot");
1099#endif
1100
1101#ifdef USE_FFMPEG
1102 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1103 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1104 addControlledAction(avMenu, recordOutput, "recordOutput");
1105#endif
1106
1107#ifdef USE_MAGICK
1108 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1109 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1110 addControlledAction(avMenu, recordGIF, "recordGIF");
1111#endif
1112
1113 avMenu->addSeparator();
1114 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1115
1116 for (int i = 0; i < 4; ++i) {
1117 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1118 enableBg->setCheckable(true);
1119 enableBg->setChecked(true);
1120 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1121 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1122 }
1123
1124 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1125 enableObj->setCheckable(true);
1126 enableObj->setChecked(true);
1127 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1128 addControlledAction(videoLayers, enableObj, "enableOBJ");
1129
1130 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1131
1132 for (int i = 0; i < 4; ++i) {
1133 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1134 enableCh->setCheckable(true);
1135 enableCh->setChecked(true);
1136 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1137 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1138 }
1139
1140 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1141 enableChA->setCheckable(true);
1142 enableChA->setChecked(true);
1143 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1144 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1145
1146 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1147 enableChB->setCheckable(true);
1148 enableChB->setChecked(true);
1149 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1150 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1151
1152 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1153 m_shortcutController->addMenu(toolsMenu);
1154 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1155 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1156 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1157
1158 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1159 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1160 addControlledAction(toolsMenu, overrides, "overrideWindow");
1161
1162 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1163 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1164 addControlledAction(toolsMenu, sensors, "sensorWindow");
1165
1166 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1167 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1168 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1169
1170#ifdef USE_GDB_STUB
1171 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1172 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1173 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1174#endif
1175
1176 toolsMenu->addSeparator();
1177 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1178 "settings");
1179
1180 toolsMenu->addSeparator();
1181
1182 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1183 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1184 m_gameActions.append(paletteView);
1185 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1186
1187 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1188 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1189 m_gameActions.append(memoryView);
1190 addControlledAction(toolsMenu, memoryView, "memoryView");
1191
1192 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1193 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1194 m_gameActions.append(ioViewer);
1195 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1196
1197 ConfigOption* skipBios = m_config->addOption("skipBios");
1198 skipBios->connect([this](const QVariant& value) {
1199 m_controller->setSkipBIOS(value.toBool());
1200 }, this);
1201
1202 ConfigOption* useBios = m_config->addOption("useBios");
1203 useBios->connect([this](const QVariant& value) {
1204 m_controller->setUseBIOS(value.toBool());
1205 }, this);
1206
1207 ConfigOption* buffers = m_config->addOption("audioBuffers");
1208 buffers->connect([this](const QVariant& value) {
1209 emit audioBufferSamplesChanged(value.toInt());
1210 }, this);
1211
1212 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1213 sampleRate->connect([this](const QVariant& value) {
1214 emit sampleRateChanged(value.toUInt());
1215 }, this);
1216
1217 ConfigOption* volume = m_config->addOption("volume");
1218 volume->connect([this](const QVariant& value) {
1219 m_controller->setVolume(value.toInt());
1220 }, this);
1221
1222 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1223 rewindEnable->connect([this](const QVariant& value) {
1224 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1225 }, this);
1226
1227 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1228 rewindBufferCapacity->connect([this](const QVariant& value) {
1229 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1230 }, this);
1231
1232 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1233 rewindBufferInterval->connect([this](const QVariant& value) {
1234 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1235 }, this);
1236
1237 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1238 allowOpposingDirections->connect([this](const QVariant& value) {
1239 m_inputController.setAllowOpposing(value.toBool());
1240 }, this);
1241
1242 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1243 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1244 exitFullScreen->setShortcut(QKeySequence("Esc"));
1245 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1246
1247 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1248 m_shortcutController->addMenu(autofireMenu);
1249
1250 m_shortcutController->addFunctions(autofireMenu, [this]() {
1251 m_controller->setAutofire(GBA_KEY_A, true);
1252 }, [this]() {
1253 m_controller->setAutofire(GBA_KEY_A, false);
1254 }, QKeySequence("W"), tr("Autofire A"), "autofireA");
1255
1256 m_shortcutController->addFunctions(autofireMenu, [this]() {
1257 m_controller->setAutofire(GBA_KEY_B, true);
1258 }, [this]() {
1259 m_controller->setAutofire(GBA_KEY_B, false);
1260 }, QKeySequence("Q"), tr("Autofire B"), "autofireB");
1261
1262 m_shortcutController->addFunctions(autofireMenu, [this]() {
1263 m_controller->setAutofire(GBA_KEY_L, true);
1264 }, [this]() {
1265 m_controller->setAutofire(GBA_KEY_L, false);
1266 }, QKeySequence(), tr("Autofire L"), "autofireL");
1267
1268 m_shortcutController->addFunctions(autofireMenu, [this]() {
1269 m_controller->setAutofire(GBA_KEY_R, true);
1270 }, [this]() {
1271 m_controller->setAutofire(GBA_KEY_R, false);
1272 }, QKeySequence(), tr("Autofire R"), "autofireR");
1273
1274 m_shortcutController->addFunctions(autofireMenu, [this]() {
1275 m_controller->setAutofire(GBA_KEY_START, true);
1276 }, [this]() {
1277 m_controller->setAutofire(GBA_KEY_START, false);
1278 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1279
1280 m_shortcutController->addFunctions(autofireMenu, [this]() {
1281 m_controller->setAutofire(GBA_KEY_SELECT, true);
1282 }, [this]() {
1283 m_controller->setAutofire(GBA_KEY_SELECT, false);
1284 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1285
1286 m_shortcutController->addFunctions(autofireMenu, [this]() {
1287 m_controller->setAutofire(GBA_KEY_UP, true);
1288 }, [this]() {
1289 m_controller->setAutofire(GBA_KEY_UP, false);
1290 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1291
1292 m_shortcutController->addFunctions(autofireMenu, [this]() {
1293 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1294 }, [this]() {
1295 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1296 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1297
1298 m_shortcutController->addFunctions(autofireMenu, [this]() {
1299 m_controller->setAutofire(GBA_KEY_DOWN, true);
1300 }, [this]() {
1301 m_controller->setAutofire(GBA_KEY_DOWN, false);
1302 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1303
1304 m_shortcutController->addFunctions(autofireMenu, [this]() {
1305 m_controller->setAutofire(GBA_KEY_LEFT, true);
1306 }, [this]() {
1307 m_controller->setAutofire(GBA_KEY_LEFT, false);
1308 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1309
1310 foreach (QAction* action, m_gameActions) {
1311 action->setDisabled(true);
1312 }
1313}
1314
1315void Window::attachWidget(QWidget* widget) {
1316 m_screenWidget->layout()->addWidget(widget);
1317 m_screenWidget->unsetCursor();
1318 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1319}
1320
1321void Window::detachWidget(QWidget* widget) {
1322 m_screenWidget->layout()->removeWidget(widget);
1323}
1324
1325void Window::appendMRU(const QString& fname) {
1326 int index = m_mruFiles.indexOf(fname);
1327 if (index >= 0) {
1328 m_mruFiles.removeAt(index);
1329 }
1330 m_mruFiles.prepend(fname);
1331 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1332 m_mruFiles.removeLast();
1333 }
1334 updateMRU();
1335}
1336
1337void Window::updateMRU() {
1338 if (!m_mruMenu) {
1339 return;
1340 }
1341 m_mruMenu->clear();
1342 int i = 0;
1343 for (const QString& file : m_mruFiles) {
1344 QAction* item = new QAction(file, m_mruMenu);
1345 item->setShortcut(QString("Ctrl+%1").arg(i));
1346 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1347 m_mruMenu->addAction(item);
1348 ++i;
1349 }
1350 m_config->setMRU(m_mruFiles);
1351 m_config->write();
1352 m_mruMenu->setEnabled(i > 0);
1353}
1354
1355QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1356 addHiddenAction(menu, action, name);
1357 menu->addAction(action);
1358 return action;
1359}
1360
1361QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1362 m_shortcutController->addAction(menu, action, name);
1363 action->setShortcutContext(Qt::WidgetShortcut);
1364 addAction(action);
1365 return action;
1366}
1367
1368void Window::focusCheck() {
1369 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1370 return;
1371 }
1372 if (QGuiApplication::focusWindow() && m_autoresume) {
1373 m_controller->setPaused(false);
1374 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1375 m_autoresume = true;
1376 m_controller->setPaused(true);
1377 }
1378}
1379
1380WindowBackground::WindowBackground(QWidget* parent)
1381 : QLabel(parent)
1382{
1383 setLayout(new QStackedLayout());
1384 layout()->setContentsMargins(0, 0, 0, 0);
1385 setAlignment(Qt::AlignCenter);
1386}
1387
1388void WindowBackground::setSizeHint(const QSize& hint) {
1389 m_sizeHint = hint;
1390}
1391
1392QSize WindowBackground::sizeHint() const {
1393 return m_sizeHint;
1394}
1395
1396void WindowBackground::setLockAspectRatio(int width, int height) {
1397 m_aspectWidth = width;
1398 m_aspectHeight = height;
1399}
1400
1401void WindowBackground::paintEvent(QPaintEvent*) {
1402 const QPixmap* logo = pixmap();
1403 if (!logo) {
1404 return;
1405 }
1406 QPainter painter(this);
1407 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1408 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1409 QSize s = size();
1410 QSize ds = s;
1411 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1412 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1413 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1414 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1415 }
1416 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1417 QRect full(origin, ds);
1418 painter.drawPixmap(full, *logo);
1419}