src/gba/supervisor/thread.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "thread.h"
7
8#include "arm.h"
9#include "gba/gba.h"
10#include "gba/cheats.h"
11#include "gba/serialize.h"
12#include "gba/supervisor/config.h"
13#include "gba/rr/mgm.h"
14#include "gba/rr/vbm.h"
15
16#include "debugger/debugger.h"
17
18#include "util/patch.h"
19#include "util/png-io.h"
20#include "util/vfs.h"
21
22#include "platform/commandline.h"
23
24#include <signal.h>
25
26static void _loadGameDir(struct GBAThread* threadContext);
27
28static const float _defaultFPSTarget = 60.f;
29
30#ifndef DISABLE_THREADING
31#ifdef USE_PTHREADS
32static pthread_key_t _contextKey;
33static pthread_once_t _contextOnce = PTHREAD_ONCE_INIT;
34
35static void _createTLS(void) {
36 pthread_key_create(&_contextKey, 0);
37}
38#elif _WIN32
39static DWORD _contextKey;
40static INIT_ONCE _contextOnce = INIT_ONCE_STATIC_INIT;
41
42static BOOL CALLBACK _createTLS(PINIT_ONCE once, PVOID param, PVOID* context) {
43 UNUSED(once);
44 UNUSED(param);
45 UNUSED(context);
46 _contextKey = TlsAlloc();
47 return TRUE;
48}
49#endif
50
51static void _changeState(struct GBAThread* threadContext, enum ThreadState newState, bool broadcast) {
52 MutexLock(&threadContext->stateMutex);
53 threadContext->state = newState;
54 if (broadcast) {
55 ConditionWake(&threadContext->stateCond);
56 }
57 MutexUnlock(&threadContext->stateMutex);
58}
59
60static void _waitOnInterrupt(struct GBAThread* threadContext) {
61 while (threadContext->state == THREAD_INTERRUPTED) {
62 ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
63 }
64}
65
66static void _waitUntilNotState(struct GBAThread* threadContext, enum ThreadState oldState) {
67 MutexLock(&threadContext->sync.videoFrameMutex);
68 bool videoFrameWait = threadContext->sync.videoFrameWait;
69 threadContext->sync.videoFrameWait = false;
70 MutexUnlock(&threadContext->sync.videoFrameMutex);
71
72 while (threadContext->state == oldState) {
73 MutexUnlock(&threadContext->stateMutex);
74
75 MutexLock(&threadContext->sync.videoFrameMutex);
76 ConditionWake(&threadContext->sync.videoFrameRequiredCond);
77 MutexUnlock(&threadContext->sync.videoFrameMutex);
78
79 MutexLock(&threadContext->sync.audioBufferMutex);
80 ConditionWake(&threadContext->sync.audioRequiredCond);
81 MutexUnlock(&threadContext->sync.audioBufferMutex);
82
83 MutexLock(&threadContext->stateMutex);
84 ConditionWake(&threadContext->stateCond);
85 }
86
87 MutexLock(&threadContext->sync.videoFrameMutex);
88 threadContext->sync.videoFrameWait = videoFrameWait;
89 MutexUnlock(&threadContext->sync.videoFrameMutex);
90}
91
92static void _pauseThread(struct GBAThread* threadContext, bool onThread) {
93 threadContext->state = THREAD_PAUSING;
94 if (!onThread) {
95 _waitUntilNotState(threadContext, THREAD_PAUSING);
96 }
97}
98
99struct GBAThreadStop {
100 struct GBAStopCallback d;
101 struct GBAThread* p;
102};
103
104static void _stopCallback(struct GBAStopCallback* stop) {
105 struct GBAThreadStop* callback = (struct GBAThreadStop*) stop;
106 if (callback->p->stopCallback(callback->p)) {
107 _changeState(callback->p, THREAD_EXITING, false);
108 }
109}
110
111static THREAD_ENTRY _GBAThreadRun(void* context) {
112#ifdef USE_PTHREADS
113 pthread_once(&_contextOnce, _createTLS);
114#elif _WIN32
115 InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
116#endif
117
118 struct GBA gba;
119 struct ARMCore cpu;
120 struct Patch patch;
121 struct GBACheatDevice cheatDevice;
122 struct GBAThread* threadContext = context;
123 struct ARMComponent* components[GBA_COMPONENT_MAX] = { 0 };
124 struct GBARRContext* movie = 0;
125 int numComponents = GBA_COMPONENT_MAX;
126
127 ThreadSetName("CPU Thread");
128
129#if !defined(_WIN32) && defined(USE_PTHREADS)
130 sigset_t signals;
131 sigemptyset(&signals);
132 pthread_sigmask(SIG_SETMASK, &signals, 0);
133#endif
134
135 GBACreate(&gba);
136 ARMSetComponents(&cpu, &gba.d, numComponents, components);
137 ARMInit(&cpu);
138 gba.sync = &threadContext->sync;
139 threadContext->gba = &gba;
140 threadContext->cpu = &cpu;
141 gba.logLevel = threadContext->logLevel;
142 gba.logHandler = threadContext->logHandler;
143 gba.stream = threadContext->stream;
144
145 struct GBAThreadStop stop;
146 if (threadContext->stopCallback) {
147 stop.d.stop = _stopCallback;
148 stop.p = threadContext;
149 gba.stopCallback = &stop.d;
150 }
151
152 gba.idleOptimization = threadContext->idleOptimization;
153#ifdef USE_PTHREADS
154 pthread_setspecific(_contextKey, threadContext);
155#elif _WIN32
156 TlsSetValue(_contextKey, threadContext);
157#endif
158
159 if (threadContext->audioBuffers) {
160 GBAAudioResizeBuffer(&gba.audio, threadContext->audioBuffers);
161 } else {
162 threadContext->audioBuffers = GBA_AUDIO_SAMPLES;
163 }
164
165 if (threadContext->renderer) {
166 GBAVideoAssociateRenderer(&gba.video, threadContext->renderer);
167 }
168
169 if (threadContext->rom) {
170 GBALoadROM(&gba, threadContext->rom, threadContext->save, threadContext->fname);
171
172 struct GBACartridgeOverride override;
173 const struct GBACartridge* cart = (const struct GBACartridge*) gba.memory.rom;
174 memcpy(override.id, &cart->id, sizeof(override.id));
175 if (GBAOverrideFind(threadContext->overrides, &override)) {
176 GBAOverrideApply(&gba, &override);
177 }
178 if (threadContext->hasOverride) {
179 GBAOverrideApply(&gba, &threadContext->override);
180 }
181
182 if (threadContext->patch && loadPatch(threadContext->patch, &patch)) {
183 GBAApplyPatch(&gba, &patch);
184 }
185 }
186
187 if (threadContext->bios && GBAIsBIOS(threadContext->bios)) {
188 GBALoadBIOS(&gba, threadContext->bios);
189 }
190
191 if (threadContext->movie) {
192 struct VDir* movieDir = VDirOpen(threadContext->movie);
193#ifdef USE_LIBZIP
194 if (!movieDir) {
195 movieDir = VDirOpenZip(threadContext->movie, 0);
196 }
197#endif
198 if (movieDir) {
199 struct GBAMGMContext* mgm = malloc(sizeof(*mgm));
200 GBAMGMContextCreate(mgm);
201 if (!GBAMGMSetStream(mgm, movieDir)) {
202 mgm->d.destroy(&mgm->d);
203 } else {
204 movie = &mgm->d;
205 }
206 } else {
207 struct VFile* movieFile = VFileOpen(threadContext->movie, O_RDONLY);
208 if (movieFile) {
209 struct GBAVBMContext* vbm = malloc(sizeof(*vbm));
210 GBAVBMContextCreate(vbm);
211 if (!GBAVBMSetStream(vbm, movieFile)) {
212 vbm->d.destroy(&vbm->d);
213 } else {
214 movie = &vbm->d;
215 }
216 }
217 }
218 }
219
220 ARMReset(&cpu);
221
222 if (movie) {
223 gba.rr = movie;
224 movie->startPlaying(movie, false);
225 GBARRInitPlay(&gba);
226 }
227
228 if (threadContext->skipBios) {
229 GBASkipBIOS(&cpu);
230 }
231
232 if (!threadContext->cheats) {
233 GBACheatDeviceCreate(&cheatDevice);
234 threadContext->cheats = &cheatDevice;
235 }
236 if (threadContext->cheatsFile) {
237 GBACheatParseFile(threadContext->cheats, threadContext->cheatsFile);
238 }
239 GBACheatAttachDevice(&gba, threadContext->cheats);
240
241 if (threadContext->debugger) {
242 threadContext->debugger->log = GBADebuggerLogShim;
243 GBAAttachDebugger(&gba, threadContext->debugger);
244 ARMDebuggerEnter(threadContext->debugger, DEBUGGER_ENTER_ATTACHED, 0);
245 }
246
247 GBASIOSetDriverSet(&gba.sio, &threadContext->sioDrivers);
248
249 if (threadContext->volume == 0) {
250 threadContext->volume = GBA_AUDIO_VOLUME_MAX;
251 }
252 if (threadContext->mute) {
253 gba.audio.masterVolume = 0;
254 } else {
255 gba.audio.masterVolume = threadContext->volume;
256 }
257
258 gba.keySource = &threadContext->activeKeys;
259
260 if (threadContext->startCallback) {
261 threadContext->startCallback(threadContext);
262 }
263
264 _changeState(threadContext, THREAD_RUNNING, true);
265
266 while (threadContext->state < THREAD_EXITING) {
267 if (threadContext->debugger) {
268 struct ARMDebugger* debugger = threadContext->debugger;
269 ARMDebuggerRun(debugger);
270 if (debugger->state == DEBUGGER_SHUTDOWN) {
271 _changeState(threadContext, THREAD_EXITING, false);
272 }
273 } else {
274 while (threadContext->state == THREAD_RUNNING) {
275 ARMRunLoop(&cpu);
276 }
277 }
278
279 int resetScheduled = 0;
280 MutexLock(&threadContext->stateMutex);
281 while (threadContext->state > THREAD_RUNNING && threadContext->state < THREAD_EXITING) {
282 if (threadContext->state == THREAD_PAUSING) {
283 threadContext->state = THREAD_PAUSED;
284 ConditionWake(&threadContext->stateCond);
285 }
286 if (threadContext->state == THREAD_INTERRUPTING) {
287 threadContext->state = THREAD_INTERRUPTED;
288 ConditionWake(&threadContext->stateCond);
289 }
290 if (threadContext->state == THREAD_RUN_ON) {
291 if (threadContext->run) {
292 threadContext->run(threadContext);
293 }
294 threadContext->state = threadContext->savedState;
295 ConditionWake(&threadContext->stateCond);
296 }
297 if (threadContext->state == THREAD_RESETING) {
298 threadContext->state = THREAD_RUNNING;
299 resetScheduled = 1;
300 }
301 while (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_INTERRUPTED) {
302 ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
303 }
304 }
305 MutexUnlock(&threadContext->stateMutex);
306 if (resetScheduled) {
307 ARMReset(&cpu);
308 if (threadContext->skipBios) {
309 GBASkipBIOS(&cpu);
310 }
311 }
312 }
313
314 while (threadContext->state < THREAD_SHUTDOWN) {
315 _changeState(threadContext, THREAD_SHUTDOWN, false);
316 }
317
318 if (threadContext->cleanCallback) {
319 threadContext->cleanCallback(threadContext);
320 }
321
322 threadContext->gba = 0;
323 ARMDeinit(&cpu);
324 GBADestroy(&gba);
325 if (&cheatDevice == threadContext->cheats) {
326 GBACheatDeviceDestroy(&cheatDevice);
327 }
328
329 if (movie) {
330 movie->destroy(movie);
331 free(movie);
332 }
333
334 threadContext->sync.videoFrameOn = false;
335 ConditionWake(&threadContext->sync.videoFrameAvailableCond);
336 ConditionWake(&threadContext->sync.audioRequiredCond);
337
338 return 0;
339}
340
341void GBAMapOptionsToContext(const struct GBAOptions* opts, struct GBAThread* threadContext) {
342 if (opts->useBios) {
343 threadContext->bios = VFileOpen(opts->bios, O_RDONLY);
344 } else {
345 threadContext->bios = 0;
346 }
347 threadContext->frameskip = opts->frameskip;
348 threadContext->volume = opts->volume;
349 threadContext->mute = opts->mute;
350 threadContext->logLevel = opts->logLevel;
351 if (opts->rewindEnable) {
352 threadContext->rewindBufferCapacity = opts->rewindBufferCapacity;
353 threadContext->rewindBufferInterval = opts->rewindBufferInterval;
354 } else {
355 threadContext->rewindBufferCapacity = 0;
356 }
357 threadContext->skipBios = opts->skipBios;
358 threadContext->sync.audioWait = opts->audioSync;
359 threadContext->sync.videoFrameWait = opts->videoSync;
360
361 if (opts->fpsTarget) {
362 threadContext->fpsTarget = opts->fpsTarget;
363 }
364
365 if (opts->audioBuffers) {
366 threadContext->audioBuffers = opts->audioBuffers;
367 }
368
369 threadContext->idleOptimization = opts->idleOptimization;
370}
371
372void GBAMapArgumentsToContext(const struct GBAArguments* args, struct GBAThread* threadContext) {
373 if (args->dirmode) {
374 threadContext->gameDir = VDirOpen(args->fname);
375 threadContext->stateDir = threadContext->gameDir;
376 } else {
377 GBAThreadLoadROM(threadContext, args->fname);
378 }
379 threadContext->fname = args->fname;
380 threadContext->patch = VFileOpen(args->patch, O_RDONLY);
381 threadContext->cheatsFile = VFileOpen(args->cheatsFile, O_RDONLY);
382 threadContext->movie = args->movie;
383}
384
385bool GBAThreadStart(struct GBAThread* threadContext) {
386 // TODO: error check
387 threadContext->activeKeys = 0;
388 threadContext->state = THREAD_INITIALIZED;
389 threadContext->sync.videoFrameOn = true;
390 threadContext->sync.videoFrameSkip = 0;
391
392 threadContext->rewindBuffer = 0;
393 threadContext->rewindScreenBuffer = 0;
394 int newCapacity = threadContext->rewindBufferCapacity;
395 int newInterval = threadContext->rewindBufferInterval;
396 threadContext->rewindBufferCapacity = 0;
397 threadContext->rewindBufferInterval = 0;
398 GBARewindSettingsChanged(threadContext, newCapacity, newInterval);
399
400 if (!threadContext->fpsTarget) {
401 threadContext->fpsTarget = _defaultFPSTarget;
402 }
403
404 bool bootBios = threadContext->bootBios && threadContext->bios;
405
406 if (threadContext->rom && (!GBAIsROM(threadContext->rom) || bootBios)) {
407 threadContext->rom->close(threadContext->rom);
408 threadContext->rom = 0;
409 }
410
411 if (threadContext->gameDir) {
412 _loadGameDir(threadContext);
413 }
414
415 if (!threadContext->rom && !bootBios) {
416 threadContext->state = THREAD_SHUTDOWN;
417 return false;
418 }
419
420 threadContext->save = VDirOptionalOpenFile(threadContext->stateDir, threadContext->fname, "sram", ".sav", O_CREAT | O_RDWR);
421
422 MutexInit(&threadContext->stateMutex);
423 ConditionInit(&threadContext->stateCond);
424
425 MutexInit(&threadContext->sync.videoFrameMutex);
426 ConditionInit(&threadContext->sync.videoFrameAvailableCond);
427 ConditionInit(&threadContext->sync.videoFrameRequiredCond);
428 MutexInit(&threadContext->sync.audioBufferMutex);
429 ConditionInit(&threadContext->sync.audioRequiredCond);
430
431 threadContext->interruptDepth = 0;
432
433#ifdef USE_PTHREADS
434 sigset_t signals;
435 sigemptyset(&signals);
436 sigaddset(&signals, SIGINT);
437 sigaddset(&signals, SIGTRAP);
438 pthread_sigmask(SIG_BLOCK, &signals, 0);
439#endif
440
441 MutexLock(&threadContext->stateMutex);
442 ThreadCreate(&threadContext->thread, _GBAThreadRun, threadContext);
443 while (threadContext->state < THREAD_RUNNING) {
444 ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
445 }
446 MutexUnlock(&threadContext->stateMutex);
447
448 return true;
449}
450
451bool GBAThreadHasStarted(struct GBAThread* threadContext) {
452 bool hasStarted;
453 MutexLock(&threadContext->stateMutex);
454 hasStarted = threadContext->state > THREAD_INITIALIZED;
455 MutexUnlock(&threadContext->stateMutex);
456 return hasStarted;
457}
458
459bool GBAThreadHasExited(struct GBAThread* threadContext) {
460 bool hasExited;
461 MutexLock(&threadContext->stateMutex);
462 hasExited = threadContext->state > THREAD_EXITING;
463 MutexUnlock(&threadContext->stateMutex);
464 return hasExited;
465}
466
467bool GBAThreadHasCrashed(struct GBAThread* threadContext) {
468 bool hasExited;
469 MutexLock(&threadContext->stateMutex);
470 hasExited = threadContext->state == THREAD_CRASHED;
471 MutexUnlock(&threadContext->stateMutex);
472 return hasExited;
473}
474
475void GBAThreadEnd(struct GBAThread* threadContext) {
476 MutexLock(&threadContext->stateMutex);
477 _waitOnInterrupt(threadContext);
478 threadContext->state = THREAD_EXITING;
479 if (threadContext->gba) {
480 threadContext->gba->cpu->halted = false;
481 }
482 ConditionWake(&threadContext->stateCond);
483 MutexUnlock(&threadContext->stateMutex);
484 MutexLock(&threadContext->sync.audioBufferMutex);
485 threadContext->sync.audioWait = 0;
486 ConditionWake(&threadContext->sync.audioRequiredCond);
487 MutexUnlock(&threadContext->sync.audioBufferMutex);
488
489 MutexLock(&threadContext->sync.videoFrameMutex);
490 threadContext->sync.videoFrameWait = false;
491 threadContext->sync.videoFrameOn = false;
492 ConditionWake(&threadContext->sync.videoFrameRequiredCond);
493 ConditionWake(&threadContext->sync.videoFrameAvailableCond);
494 MutexUnlock(&threadContext->sync.videoFrameMutex);
495}
496
497void GBAThreadReset(struct GBAThread* threadContext) {
498 MutexLock(&threadContext->stateMutex);
499 _waitOnInterrupt(threadContext);
500 threadContext->state = THREAD_RESETING;
501 ConditionWake(&threadContext->stateCond);
502 MutexUnlock(&threadContext->stateMutex);
503}
504
505void GBAThreadJoin(struct GBAThread* threadContext) {
506 ThreadJoin(threadContext->thread);
507
508 MutexDeinit(&threadContext->stateMutex);
509 ConditionDeinit(&threadContext->stateCond);
510
511 MutexDeinit(&threadContext->sync.videoFrameMutex);
512 ConditionWake(&threadContext->sync.videoFrameAvailableCond);
513 ConditionDeinit(&threadContext->sync.videoFrameAvailableCond);
514 ConditionWake(&threadContext->sync.videoFrameRequiredCond);
515 ConditionDeinit(&threadContext->sync.videoFrameRequiredCond);
516
517 ConditionWake(&threadContext->sync.audioRequiredCond);
518 ConditionDeinit(&threadContext->sync.audioRequiredCond);
519 MutexDeinit(&threadContext->sync.audioBufferMutex);
520
521 int i;
522 for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
523 if (threadContext->rewindBuffer[i]) {
524 GBADeallocateState(threadContext->rewindBuffer[i]);
525 }
526 }
527 free(threadContext->rewindBuffer);
528 free(threadContext->rewindScreenBuffer);
529
530 if (threadContext->rom) {
531 threadContext->rom->close(threadContext->rom);
532 threadContext->rom = 0;
533 }
534
535 if (threadContext->save) {
536 threadContext->save->close(threadContext->save);
537 threadContext->save = 0;
538 }
539
540 if (threadContext->bios) {
541 threadContext->bios->close(threadContext->bios);
542 threadContext->bios = 0;
543 }
544
545 if (threadContext->patch) {
546 threadContext->patch->close(threadContext->patch);
547 threadContext->patch = 0;
548 }
549
550 if (threadContext->gameDir) {
551 if (threadContext->stateDir == threadContext->gameDir) {
552 threadContext->stateDir = 0;
553 }
554 threadContext->gameDir->close(threadContext->gameDir);
555 threadContext->gameDir = 0;
556 }
557
558 if (threadContext->stateDir) {
559 threadContext->stateDir->close(threadContext->stateDir);
560 threadContext->stateDir = 0;
561 }
562}
563
564bool GBAThreadIsActive(struct GBAThread* threadContext) {
565 return threadContext->state >= THREAD_RUNNING && threadContext->state < THREAD_EXITING;
566}
567
568void GBAThreadInterrupt(struct GBAThread* threadContext) {
569 MutexLock(&threadContext->stateMutex);
570 ++threadContext->interruptDepth;
571 if (threadContext->interruptDepth > 1 || !GBAThreadIsActive(threadContext)) {
572 MutexUnlock(&threadContext->stateMutex);
573 return;
574 }
575 threadContext->savedState = threadContext->state;
576 _waitOnInterrupt(threadContext);
577 threadContext->state = THREAD_INTERRUPTING;
578 threadContext->gba->cpu->nextEvent = 0;
579 ConditionWake(&threadContext->stateCond);
580 _waitUntilNotState(threadContext, THREAD_INTERRUPTING);
581 MutexUnlock(&threadContext->stateMutex);
582}
583
584void GBAThreadContinue(struct GBAThread* threadContext) {
585 MutexLock(&threadContext->stateMutex);
586 --threadContext->interruptDepth;
587 if (threadContext->interruptDepth < 1 && GBAThreadIsActive(threadContext)) {
588 threadContext->state = threadContext->savedState;
589 ConditionWake(&threadContext->stateCond);
590 }
591 MutexUnlock(&threadContext->stateMutex);
592}
593
594void GBARunOnThread(struct GBAThread* threadContext, void (*run)(struct GBAThread*)) {
595 MutexLock(&threadContext->stateMutex);
596 threadContext->run = run;
597 _waitOnInterrupt(threadContext);
598 threadContext->savedState = threadContext->state;
599 threadContext->state = THREAD_RUN_ON;
600 threadContext->gba->cpu->nextEvent = 0;
601 ConditionWake(&threadContext->stateCond);
602 _waitUntilNotState(threadContext, THREAD_RUN_ON);
603 MutexUnlock(&threadContext->stateMutex);
604}
605
606void GBAThreadPause(struct GBAThread* threadContext) {
607 bool frameOn = threadContext->sync.videoFrameOn;
608 MutexLock(&threadContext->stateMutex);
609 _waitOnInterrupt(threadContext);
610 if (threadContext->state == THREAD_RUNNING) {
611 _pauseThread(threadContext, false);
612 threadContext->frameWasOn = frameOn;
613 frameOn = false;
614 }
615 MutexUnlock(&threadContext->stateMutex);
616
617 GBASyncSetVideoSync(&threadContext->sync, frameOn);
618}
619
620void GBAThreadUnpause(struct GBAThread* threadContext) {
621 bool frameOn = threadContext->sync.videoFrameOn;
622 MutexLock(&threadContext->stateMutex);
623 _waitOnInterrupt(threadContext);
624 if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
625 threadContext->state = THREAD_RUNNING;
626 ConditionWake(&threadContext->stateCond);
627 frameOn = threadContext->frameWasOn;
628 }
629 MutexUnlock(&threadContext->stateMutex);
630
631 GBASyncSetVideoSync(&threadContext->sync, frameOn);
632}
633
634bool GBAThreadIsPaused(struct GBAThread* threadContext) {
635 bool isPaused;
636 MutexLock(&threadContext->stateMutex);
637 _waitOnInterrupt(threadContext);
638 isPaused = threadContext->state == THREAD_PAUSED;
639 MutexUnlock(&threadContext->stateMutex);
640 return isPaused;
641}
642
643void GBAThreadTogglePause(struct GBAThread* threadContext) {
644 bool frameOn = threadContext->sync.videoFrameOn;
645 MutexLock(&threadContext->stateMutex);
646 _waitOnInterrupt(threadContext);
647 if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
648 threadContext->state = THREAD_RUNNING;
649 ConditionWake(&threadContext->stateCond);
650 frameOn = threadContext->frameWasOn;
651 } else if (threadContext->state == THREAD_RUNNING) {
652 _pauseThread(threadContext, false);
653 threadContext->frameWasOn = frameOn;
654 frameOn = false;
655 }
656 MutexUnlock(&threadContext->stateMutex);
657
658 GBASyncSetVideoSync(&threadContext->sync, frameOn);
659}
660
661void GBAThreadPauseFromThread(struct GBAThread* threadContext) {
662 bool frameOn = true;
663 MutexLock(&threadContext->stateMutex);
664 _waitOnInterrupt(threadContext);
665 if (threadContext->state == THREAD_RUNNING) {
666 _pauseThread(threadContext, true);
667 frameOn = false;
668 }
669 MutexUnlock(&threadContext->stateMutex);
670
671 GBASyncSetVideoSync(&threadContext->sync, frameOn);
672}
673
674void GBAThreadLoadROM(struct GBAThread* threadContext, const char* fname) {
675 threadContext->rom = VFileOpen(fname, O_RDONLY);
676 threadContext->gameDir = 0;
677#if USE_LIBZIP
678 if (!threadContext->gameDir) {
679 threadContext->gameDir = VDirOpenZip(fname, 0);
680 }
681#endif
682#if USE_LZMA
683 if (!threadContext->gameDir) {
684 threadContext->gameDir = VDirOpen7z(fname, 0);
685 }
686#endif
687}
688
689static void _loadGameDir(struct GBAThread* threadContext) {
690 threadContext->gameDir->rewind(threadContext->gameDir);
691 struct VDirEntry* dirent = threadContext->gameDir->listNext(threadContext->gameDir);
692 while (dirent) {
693 struct Patch patchTemp;
694 struct VFile* vf = threadContext->gameDir->openFile(threadContext->gameDir, dirent->name(dirent), O_RDONLY);
695 if (!vf) {
696 dirent = threadContext->gameDir->listNext(threadContext->gameDir);
697 continue;
698 }
699 if (!threadContext->rom && GBAIsROM(vf)) {
700 threadContext->rom = vf;
701 } else if (!threadContext->patch && loadPatch(vf, &patchTemp)) {
702 threadContext->patch = vf;
703 } else {
704 vf->close(vf);
705 }
706 dirent = threadContext->gameDir->listNext(threadContext->gameDir);
707 }
708}
709
710void GBAThreadReplaceROM(struct GBAThread* threadContext, const char* fname) {
711 GBAUnloadROM(threadContext->gba);
712
713 if (threadContext->rom) {
714 threadContext->rom->close(threadContext->rom);
715 threadContext->rom = 0;
716 }
717
718 if (threadContext->save) {
719 threadContext->save->close(threadContext->save);
720 threadContext->save = 0;
721 }
722
723 GBAThreadLoadROM(threadContext, fname);
724 if (threadContext->gameDir) {
725 _loadGameDir(threadContext);
726 }
727
728 threadContext->fname = fname;
729 threadContext->save = VDirOptionalOpenFile(threadContext->stateDir, threadContext->fname, "sram", ".sav", O_CREAT | O_RDWR);
730
731 GBARaiseIRQ(threadContext->gba, IRQ_GAMEPAK);
732 GBALoadROM(threadContext->gba, threadContext->rom, threadContext->save, threadContext->fname);
733}
734
735#ifdef USE_PTHREADS
736struct GBAThread* GBAThreadGetContext(void) {
737 pthread_once(&_contextOnce, _createTLS);
738 return pthread_getspecific(_contextKey);
739}
740#elif _WIN32
741struct GBAThread* GBAThreadGetContext(void) {
742 InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
743 return TlsGetValue(_contextKey);
744}
745#else
746struct GBAThread* GBAThreadGetContext(void) {
747 return 0;
748}
749#endif
750
751#ifdef USE_PNG
752void GBAThreadTakeScreenshot(struct GBAThread* threadContext) {
753 unsigned stride;
754 void* pixels = 0;
755 struct VFile* vf = VDirOptionalOpenIncrementFile(threadContext->stateDir, threadContext->gba->activeFile, "screenshot", "-", ".png", O_CREAT | O_TRUNC | O_WRONLY);
756 threadContext->gba->video.renderer->getPixels(threadContext->gba->video.renderer, &stride, &pixels);
757 png_structp png = PNGWriteOpen(vf);
758 png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
759 bool success = PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
760 PNGWriteClose(png, info);
761 vf->close(vf);
762 if (success) {
763 GBALog(threadContext->gba, GBA_LOG_STATUS, "Screenshot saved");
764 }
765}
766#endif
767
768#else
769struct GBAThread* GBAThreadGetContext(void) {
770 return 0;
771}
772#endif