all repos — mgba @ 6dda6cc8414103fd7bd901e588e55a892d669ad5

mGBA Game Boy Advance Emulator

src/platform/qt/GameController.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "GameController.h"
  7
  8#include "AudioProcessor.h"
  9#include "InputController.h"
 10#include "LogController.h"
 11#include "MultiplayerController.h"
 12#include "VFileDevice.h"
 13
 14#include <QDateTime>
 15#include <QThread>
 16
 17#include <ctime>
 18
 19extern "C" {
 20#include "gba/audio.h"
 21#include "gba/gba.h"
 22#include "gba/serialize.h"
 23#include "gba/sharkport.h"
 24#include "gba/renderers/video-software.h"
 25#include "gba/supervisor/config.h"
 26#include "util/vfs.h"
 27}
 28
 29using namespace QGBA;
 30using namespace std;
 31
 32GameController::GameController(QObject* parent)
 33	: QObject(parent)
 34	, m_drawContext(new uint32_t[256 * 256])
 35	, m_threadContext()
 36	, m_activeKeys(0)
 37	, m_inactiveKeys(0)
 38	, m_logLevels(0)
 39	, m_gameOpen(false)
 40	, m_audioThread(new QThread(this))
 41	, m_audioProcessor(AudioProcessor::create())
 42	, m_pauseAfterFrame(false)
 43	, m_videoSync(VIDEO_SYNC)
 44	, m_audioSync(AUDIO_SYNC)
 45	, m_fpsTarget(-1)
 46	, m_turbo(false)
 47	, m_turboForced(false)
 48	, m_turboSpeed(-1)
 49	, m_wasPaused(false)
 50	, m_audioChannels{ true, true, true, true, true, true }
 51	, m_videoLayers{ true, true, true, true, true }
 52	, m_inputController(nullptr)
 53	, m_multiplayer(nullptr)
 54	, m_stateSlot(1)
 55	, m_backupLoadState(nullptr)
 56	, m_backupSaveState(nullptr)
 57{
 58	m_renderer = new GBAVideoSoftwareRenderer;
 59	GBAVideoSoftwareRendererCreate(m_renderer);
 60	m_renderer->outputBuffer = (color_t*) m_drawContext;
 61	m_renderer->outputBufferStride = 256;
 62
 63	GBACheatDeviceCreate(&m_cheatDevice);
 64
 65	m_threadContext.state = THREAD_INITIALIZED;
 66	m_threadContext.debugger = 0;
 67	m_threadContext.frameskip = 0;
 68	m_threadContext.bios = 0;
 69	m_threadContext.renderer = &m_renderer->d;
 70	m_threadContext.userData = this;
 71	m_threadContext.rewindBufferCapacity = 0;
 72	m_threadContext.cheats = &m_cheatDevice;
 73	m_threadContext.logLevel = GBA_LOG_ALL;
 74
 75	m_lux.p = this;
 76	m_lux.sample = [](GBALuminanceSource* context) {
 77		GameControllerLux* lux = static_cast<GameControllerLux*>(context);
 78		lux->value = 0xFF - lux->p->m_luxValue;
 79	};
 80
 81	m_lux.readLuminance = [](GBALuminanceSource* context) {
 82		GameControllerLux* lux = static_cast<GameControllerLux*>(context);
 83		return lux->value;
 84	};
 85	setLuminanceLevel(0);
 86
 87	m_threadContext.startCallback = [](GBAThread* context) {
 88		GameController* controller = static_cast<GameController*>(context->userData);
 89		controller->m_audioProcessor->setInput(context);
 90		context->gba->luminanceSource = &controller->m_lux;
 91		GBARTCGenericSourceInit(&controller->m_rtc, context->gba);
 92		context->gba->rtcSource = &controller->m_rtc.d;
 93		context->gba->rumble = controller->m_inputController->rumble();
 94		context->gba->rotationSource = controller->m_inputController->rotationSource();
 95		context->gba->audio.forceDisableCh[0] = !controller->m_audioChannels[0];
 96		context->gba->audio.forceDisableCh[1] = !controller->m_audioChannels[1];
 97		context->gba->audio.forceDisableCh[2] = !controller->m_audioChannels[2];
 98		context->gba->audio.forceDisableCh[3] = !controller->m_audioChannels[3];
 99		context->gba->audio.forceDisableChA = !controller->m_audioChannels[4];
100		context->gba->audio.forceDisableChB = !controller->m_audioChannels[5];
101		context->gba->video.renderer->disableBG[0] = !controller->m_videoLayers[0];
102		context->gba->video.renderer->disableBG[1] = !controller->m_videoLayers[1];
103		context->gba->video.renderer->disableBG[2] = !controller->m_videoLayers[2];
104		context->gba->video.renderer->disableBG[3] = !controller->m_videoLayers[3];
105		context->gba->video.renderer->disableOBJ = !controller->m_videoLayers[4];
106		controller->m_fpsTarget = context->fpsTarget;
107
108		if (GBALoadState(context, context->stateDir, 0)) {
109			VFile* vf = GBAGetState(context->gba, context->stateDir, 0, true);
110			if (vf) {
111				vf->truncate(vf, 0);
112			}
113		}
114		controller->gameStarted(context);
115	};
116
117	m_threadContext.cleanCallback = [](GBAThread* context) {
118		GameController* controller = static_cast<GameController*>(context->userData);
119		controller->gameStopped(context);
120	};
121
122	m_threadContext.frameCallback = [](GBAThread* context) {
123		GameController* controller = static_cast<GameController*>(context->userData);
124		if (GBASyncDrawingFrame(&controller->m_threadContext.sync)) {
125			controller->frameAvailable(controller->m_drawContext);
126		} else {
127			controller->frameAvailable(nullptr);
128		}
129		if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
130			GBAThreadPauseFromThread(context);
131			controller->gamePaused(&controller->m_threadContext);
132		}
133	};
134
135	m_threadContext.stopCallback = [](GBAThread* context) {
136		if (!context) {
137			return false;
138		}
139		GameController* controller = static_cast<GameController*>(context->userData);
140		if (!GBASaveState(context, context->stateDir, 0, true)) {
141			return false;
142		}
143		QMetaObject::invokeMethod(controller, "closeGame");
144		return true;
145	};
146
147	m_threadContext.logHandler = [](GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
148		static const char* stubMessage = "Stub software interrupt: %02X";
149		static const char* savestateMessage = "State %i loaded";
150		static const char* savestateFailedMessage = "State %i failed to load";
151		if (!context) {
152			return;
153		}
154		GameController* controller = static_cast<GameController*>(context->userData);
155		if (level == GBA_LOG_STUB && strncmp(stubMessage, format, strlen(stubMessage)) == 0) {
156			va_list argc;
157			va_copy(argc, args);
158			int immediate = va_arg(argc, int);
159			va_end(argc);
160			controller->unimplementedBiosCall(immediate);
161		} else if (level == GBA_LOG_STATUS) {
162			// Slot 0 is reserved for suspend points
163			if (strncmp(savestateMessage, format, strlen(savestateMessage)) == 0) {
164				va_list argc;
165				va_copy(argc, args);
166				int slot = va_arg(argc, int);
167				va_end(argc);
168				if (slot == 0) {
169					format = "Loaded suspend state";
170				}
171			} else if (strncmp(savestateFailedMessage, format, strlen(savestateFailedMessage)) == 0) {
172				va_list argc;
173				va_copy(argc, args);
174				int slot = va_arg(argc, int);
175				va_end(argc);
176				if (slot == 0) {
177					return;
178				}
179			}
180		}
181		if (level == GBA_LOG_FATAL) {
182			QMetaObject::invokeMethod(controller, "crashGame", Q_ARG(const QString&, QString().vsprintf(format, args)));
183		} else if (!(controller->m_logLevels & level)) {
184			return;
185		}
186		QString message(QString().vsprintf(format, args));
187		if (level == GBA_LOG_STATUS) {
188			controller->statusPosted(message);
189		}
190		controller->postLog(level, message);
191	};
192
193	connect(&m_rewindTimer, &QTimer::timeout, [this]() {
194		GBARewind(&m_threadContext, 1);
195		emit frameAvailable(m_drawContext);
196		emit rewound(&m_threadContext);
197	});
198	m_rewindTimer.setInterval(100);
199
200	m_audioThread->setObjectName("Audio Thread");
201	m_audioThread->start(QThread::TimeCriticalPriority);
202	m_audioProcessor->moveToThread(m_audioThread);
203	connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
204	connect(this, SIGNAL(gameStopped(GBAThread*)), m_audioProcessor, SLOT(pause()));
205	connect(this, SIGNAL(gamePaused(GBAThread*)), m_audioProcessor, SLOT(pause()));
206	connect(this, SIGNAL(gameUnpaused(GBAThread*)), m_audioProcessor, SLOT(start()));
207	connect(this, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(pollEvents()));
208}
209
210GameController::~GameController() {
211	m_audioThread->quit();
212	m_audioThread->wait();
213	disconnect();
214	clearMultiplayerController();
215	closeGame();
216	GBACheatDeviceDestroy(&m_cheatDevice);
217	delete m_renderer;
218	delete[] m_drawContext;
219	delete m_backupLoadState;
220}
221
222void GameController::setMultiplayerController(MultiplayerController* controller) {
223	if (controller == m_multiplayer) {
224		return;
225	}
226	clearMultiplayerController();
227	m_multiplayer = controller;
228	controller->attachGame(this);
229}
230
231void GameController::clearMultiplayerController() {
232	if (!m_multiplayer) {
233		return;
234	}
235	m_multiplayer->detachGame(this);
236	m_multiplayer = nullptr;
237}
238
239void GameController::setOverride(const GBACartridgeOverride& override) {
240	m_threadContext.override = override;
241	m_threadContext.hasOverride = true;
242}
243
244void GameController::setOptions(const GBAOptions* opts) {
245	setFrameskip(opts->frameskip);
246	setAudioSync(opts->audioSync);
247	setVideoSync(opts->videoSync);
248	setSkipBIOS(opts->skipBios);
249	setUseBIOS(opts->useBios);
250	setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
251	setVolume(opts->volume);
252	setMute(opts->mute);
253
254	threadInterrupt();
255	m_threadContext.idleOptimization = opts->idleOptimization;
256	threadContinue();
257}
258
259#ifdef USE_GDB_STUB
260ARMDebugger* GameController::debugger() {
261	return m_threadContext.debugger;
262}
263
264void GameController::setDebugger(ARMDebugger* debugger) {
265	threadInterrupt();
266	if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
267		GBADetachDebugger(m_threadContext.gba);
268	}
269	m_threadContext.debugger = debugger;
270	if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
271		GBAAttachDebugger(m_threadContext.gba, m_threadContext.debugger);
272	}
273	threadContinue();
274}
275#endif
276
277void GameController::loadGame(const QString& path, bool dirmode) {
278	closeGame();
279	if (!dirmode) {
280		QFile file(path);
281		if (!file.open(QIODevice::ReadOnly)) {
282			postLog(GBA_LOG_ERROR, tr("Failed to open game file: %1").arg(path));
283			return;
284		}
285		file.close();
286	}
287
288	m_fname = path;
289	m_dirmode = dirmode;
290	openGame();
291}
292
293void GameController::bootBIOS() {
294	closeGame();
295	m_fname = QString();
296	m_dirmode = false;
297	openGame(true);
298}
299
300void GameController::openGame(bool biosOnly) {
301	if (biosOnly && (!m_useBios || m_bios.isNull())) {
302		return;
303	}
304
305	m_gameOpen = true;
306
307	m_pauseAfterFrame = false;
308
309	if (m_turbo) {
310		m_threadContext.sync.videoFrameWait = false;
311		m_threadContext.sync.audioWait = false;
312	} else {
313		m_threadContext.sync.videoFrameWait = m_videoSync;
314		m_threadContext.sync.audioWait = m_audioSync;
315	}
316
317	m_threadContext.gameDir = 0;
318	m_threadContext.bootBios = biosOnly;
319	if (biosOnly) {
320		m_threadContext.fname = nullptr;
321	} else {
322		m_threadContext.fname = strdup(m_fname.toUtf8().constData());
323		if (m_dirmode) {
324			m_threadContext.gameDir = VDirOpen(m_threadContext.fname);
325			m_threadContext.stateDir = m_threadContext.gameDir;
326		} else {
327			GBAThreadLoadROM(&m_threadContext, m_threadContext.fname);
328		}
329	}
330
331	if (!m_bios.isNull() && m_useBios) {
332		m_threadContext.bios = VFileDevice::open(m_bios, O_RDONLY);
333	} else {
334		m_threadContext.bios = nullptr;
335	}
336
337	if (!m_patch.isNull()) {
338		m_threadContext.patch = VFileDevice::open(m_patch, O_RDONLY);
339	}
340
341	m_inputController->recalibrateAxes();
342
343	if (!GBAThreadStart(&m_threadContext)) {
344		m_gameOpen = false;
345		emit gameFailed();
346	}
347}
348
349void GameController::loadBIOS(const QString& path) {
350	if (m_bios == path) {
351		return;
352	}
353	m_bios = path;
354	if (m_gameOpen) {
355		closeGame();
356		openGame();
357	}
358}
359
360void GameController::yankPak() {
361	if (!m_gameOpen) {
362		return;
363	}
364	threadInterrupt();
365	GBAYankROM(m_threadContext.gba);
366	threadContinue();
367}
368
369void GameController::replaceGame(const QString& path) {
370	if (!m_gameOpen) {
371		return;
372	}
373
374	m_fname = path;
375	threadInterrupt();
376	m_threadContext.fname = strdup(m_fname.toLocal8Bit().constData());
377	GBAThreadReplaceROM(&m_threadContext, m_threadContext.fname);
378	threadContinue();
379}
380
381void GameController::loadPatch(const QString& path) {
382	if (m_gameOpen) {
383		closeGame();
384		m_patch = path;
385		openGame();
386	} else {
387		m_patch = path;
388	}
389}
390
391void GameController::importSharkport(const QString& path) {
392	if (!m_gameOpen) {
393		return;
394	}
395	VFile* vf = VFileDevice::open(path, O_RDONLY);
396	if (!vf) {
397		postLog(GBA_LOG_ERROR, tr("Failed to open snapshot file for reading: %1").arg(path));
398		return;
399	}
400	threadInterrupt();
401	GBASavedataImportSharkPort(m_threadContext.gba, vf, false);
402	threadContinue();
403	vf->close(vf);
404}
405
406void GameController::exportSharkport(const QString& path) {
407	if (!m_gameOpen) {
408		return;
409	}
410	VFile* vf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
411	if (!vf) {
412		postLog(GBA_LOG_ERROR, tr("Failed to open snapshot file for writing: %1").arg(path));
413		return;
414	}
415	threadInterrupt();
416	GBASavedataExportSharkPort(m_threadContext.gba, vf);
417	threadContinue();
418	vf->close(vf);
419}
420
421void GameController::closeGame() {
422	if (!m_gameOpen) {
423		return;
424	}
425	m_rewindTimer.stop();
426	if (GBAThreadIsPaused(&m_threadContext)) {
427		GBAThreadUnpause(&m_threadContext);
428	}
429	GBAThreadEnd(&m_threadContext);
430	GBAThreadJoin(&m_threadContext);
431	if (m_threadContext.fname) {
432		free(const_cast<char*>(m_threadContext.fname));
433		m_threadContext.fname = nullptr;
434	}
435
436	m_patch = QString();
437
438	for (size_t i = 0; i < GBACheatSetsSize(&m_cheatDevice.cheats); ++i) {
439		GBACheatSet* set = *GBACheatSetsGetPointer(&m_cheatDevice.cheats, i);
440		GBACheatSetDeinit(set);
441		delete set;
442	}
443	GBACheatSetsClear(&m_cheatDevice.cheats);
444
445	m_gameOpen = false;
446	emit gameStopped(&m_threadContext);
447}
448
449void GameController::crashGame(const QString& crashMessage) {
450	closeGame();
451	emit gameCrashed(crashMessage);
452	emit gameStopped(&m_threadContext);
453}
454
455bool GameController::isPaused() {
456	if (!m_gameOpen) {
457		return false;
458	}
459	return GBAThreadIsPaused(&m_threadContext);
460}
461
462void GameController::setPaused(bool paused) {
463	if (!m_gameOpen || m_rewindTimer.isActive() || paused == GBAThreadIsPaused(&m_threadContext)) {
464		return;
465	}
466	if (paused) {
467		m_pauseAfterFrame.testAndSetRelaxed(false, true);
468	} else {
469		GBAThreadUnpause(&m_threadContext);
470		emit gameUnpaused(&m_threadContext);
471	}
472}
473
474void GameController::reset() {
475	GBAThreadReset(&m_threadContext);
476}
477
478void GameController::threadInterrupt() {
479	if (m_gameOpen) {
480		GBAThreadInterrupt(&m_threadContext);
481	}
482}
483
484void GameController::threadContinue() {
485	if (m_gameOpen) {
486		GBAThreadContinue(&m_threadContext);
487	}
488}
489
490void GameController::frameAdvance() {
491	if (m_rewindTimer.isActive()) {
492		return;
493	}
494	if (m_pauseAfterFrame.testAndSetRelaxed(false, true)) {
495		setPaused(false);
496	}
497}
498
499void GameController::setRewind(bool enable, int capacity, int interval) {
500	if (m_gameOpen) {
501		threadInterrupt();
502		GBARewindSettingsChanged(&m_threadContext, enable ? capacity : 0, enable ? interval : 0);
503		threadContinue();
504	} else {
505		if (enable) {
506			m_threadContext.rewindBufferInterval = interval;
507			m_threadContext.rewindBufferCapacity = capacity;
508		} else {
509			m_threadContext.rewindBufferInterval = 0;
510			m_threadContext.rewindBufferCapacity = 0;
511		}
512	}
513}
514
515void GameController::rewind(int states) {
516	threadInterrupt();
517	if (!states) {
518		GBARewindAll(&m_threadContext);
519	} else {
520		GBARewind(&m_threadContext, states);
521	}
522	threadContinue();
523	emit frameAvailable(m_drawContext);
524	emit rewound(&m_threadContext);
525}
526
527void GameController::startRewinding() {
528	if (!m_gameOpen || m_rewindTimer.isActive()) {
529		return;
530	}
531	m_wasPaused = isPaused();
532	bool signalsBlocked = blockSignals(true);
533	setPaused(true);
534	blockSignals(signalsBlocked);
535	m_rewindTimer.start();
536}
537
538void GameController::stopRewinding() {
539	if (!m_rewindTimer.isActive()) {
540		return;
541	}
542	m_rewindTimer.stop();
543	bool signalsBlocked = blockSignals(true);
544	setPaused(m_wasPaused);
545	blockSignals(signalsBlocked);
546}
547
548void GameController::keyPressed(int key) {
549	int mappedKey = 1 << key;
550	m_activeKeys |= mappedKey;
551	if (!m_inputController->allowOpposing()) {
552		if ((m_activeKeys & 0x30) == 0x30) {
553			m_inactiveKeys |= mappedKey ^ 0x30;
554			m_activeKeys ^= mappedKey ^ 0x30;
555		}
556		if ((m_activeKeys & 0xC0) == 0xC0) {
557			m_inactiveKeys |= mappedKey ^ 0xC0;
558			m_activeKeys ^= mappedKey ^ 0xC0;
559		}
560	}
561	updateKeys();
562}
563
564void GameController::keyReleased(int key) {
565	int mappedKey = 1 << key;
566	m_activeKeys &= ~mappedKey;
567	if (!m_inputController->allowOpposing()) {
568		if (mappedKey & 0x30) {
569			m_activeKeys |= m_inactiveKeys & (0x30 ^ mappedKey);
570			m_inactiveKeys &= ~0x30;
571		}
572		if (mappedKey & 0xC0) {
573			m_activeKeys |= m_inactiveKeys & (0xC0 ^ mappedKey);
574			m_inactiveKeys &= ~0xC0;
575		}
576	}
577	updateKeys();
578}
579
580void GameController::clearKeys() {
581	m_activeKeys = 0;
582	m_inactiveKeys = 0;
583	updateKeys();
584}
585
586void GameController::setAudioBufferSamples(int samples) {
587	threadInterrupt();
588	redoSamples(samples);
589	threadContinue();
590	QMetaObject::invokeMethod(m_audioProcessor, "setBufferSamples", Q_ARG(int, samples));
591}
592
593void GameController::setAudioChannelEnabled(int channel, bool enable) {
594	if (channel > 5 || channel < 0) {
595		return;
596	}
597	m_audioChannels[channel] = enable;
598	if (m_gameOpen) {
599		switch (channel) {
600		case 0:
601		case 1:
602		case 2:
603		case 3:
604			m_threadContext.gba->audio.forceDisableCh[channel] = !enable;
605			break;
606		case 4:
607			m_threadContext.gba->audio.forceDisableChA = !enable;
608			break;
609		case 5:
610			m_threadContext.gba->audio.forceDisableChB = !enable;
611			break;
612		}
613	}
614}
615
616void GameController::setVideoLayerEnabled(int layer, bool enable) {
617	if (layer > 4 || layer < 0) {
618		return;
619	}
620	m_videoLayers[layer] = enable;
621	if (m_gameOpen) {
622		switch (layer) {
623		case 0:
624		case 1:
625		case 2:
626		case 3:
627			m_threadContext.gba->video.renderer->disableBG[layer] = !enable;
628			break;
629		case 4:
630			m_threadContext.gba->video.renderer->disableOBJ = !enable;
631			break;
632		}
633	}
634}
635
636void GameController::setFPSTarget(float fps) {
637	threadInterrupt();
638	m_fpsTarget = fps;
639	m_threadContext.fpsTarget = fps;
640	if (m_turbo && m_turboSpeed > 0) {
641		m_threadContext.fpsTarget *= m_turboSpeed;
642	}
643	redoSamples(m_audioProcessor->getBufferSamples());
644	threadContinue();
645}
646
647void GameController::setSkipBIOS(bool set) {
648	threadInterrupt();
649	m_threadContext.skipBios = set;
650	threadContinue();
651}
652
653void GameController::setUseBIOS(bool use) {
654	threadInterrupt();
655	m_useBios = use;
656	threadContinue();
657}
658
659void GameController::loadState(int slot) {
660	if (slot > 0 && slot != m_stateSlot) {
661		m_stateSlot = slot;
662		m_backupSaveState.clear();
663	}
664	GBARunOnThread(&m_threadContext, [](GBAThread* context) {
665		GameController* controller = static_cast<GameController*>(context->userData);
666		if (!controller->m_backupLoadState) {
667			controller->m_backupLoadState = new GBASerializedState;
668		}
669		GBASerialize(context->gba, controller->m_backupLoadState);
670		if (GBALoadState(context, context->stateDir, controller->m_stateSlot)) {
671			controller->frameAvailable(controller->m_drawContext);
672			controller->stateLoaded(context);
673		}
674	});
675}
676
677void GameController::saveState(int slot) {
678	if (slot > 0) {
679		m_stateSlot = slot;
680	}
681	GBARunOnThread(&m_threadContext, [](GBAThread* context) {
682		GameController* controller = static_cast<GameController*>(context->userData);
683		VFile* vf = GBAGetState(context->gba, context->stateDir, controller->m_stateSlot, false);
684		if (vf) {
685			controller->m_backupSaveState.resize(vf->size(vf));
686			vf->read(vf, controller->m_backupSaveState.data(), controller->m_backupSaveState.size());
687			vf->close(vf);
688		}
689		GBASaveState(context, context->stateDir, controller->m_stateSlot, true);
690	});
691}
692
693void GameController::loadBackupState() {
694	if (!m_backupLoadState) {
695		return;
696	}
697
698	GBARunOnThread(&m_threadContext, [](GBAThread* context) {
699		GameController* controller = static_cast<GameController*>(context->userData);
700		if (GBADeserialize(context->gba, controller->m_backupLoadState)) {
701			GBALog(context->gba, GBA_LOG_STATUS, "Undid state load");
702			controller->frameAvailable(controller->m_drawContext);
703			controller->stateLoaded(context);
704		}
705		delete controller->m_backupLoadState;
706		controller->m_backupLoadState = nullptr;
707	});
708}
709
710void GameController::saveBackupState() {
711	if (m_backupSaveState.isEmpty()) {
712		return;
713	}
714
715	GBARunOnThread(&m_threadContext, [](GBAThread* context) {
716		GameController* controller = static_cast<GameController*>(context->userData);
717		VFile* vf = GBAGetState(context->gba, context->stateDir, controller->m_stateSlot, true);
718		if (vf) {
719			vf->write(vf, controller->m_backupSaveState.constData(), controller->m_backupSaveState.size());
720			vf->close(vf);
721			GBALog(context->gba, GBA_LOG_STATUS, "Undid state save");
722		}
723		controller->m_backupSaveState.clear();
724	});
725}
726
727void GameController::setVideoSync(bool set) {
728	m_videoSync = set;
729	if (!m_turbo) {
730		threadInterrupt();
731		m_threadContext.sync.videoFrameWait = set;
732		threadContinue();
733	}
734}
735
736void GameController::setAudioSync(bool set) {
737	m_audioSync = set;
738	if (!m_turbo) {
739		threadInterrupt();
740		m_threadContext.sync.audioWait = set;
741		threadContinue();
742	}
743}
744
745void GameController::setFrameskip(int skip) {
746	m_threadContext.frameskip = skip;
747}
748
749void GameController::setVolume(int volume) {
750	threadInterrupt();
751	m_threadContext.volume = volume;
752	if (m_gameOpen) {
753		m_threadContext.gba->audio.masterVolume = volume;
754	}
755	threadContinue();
756}
757
758void GameController::setMute(bool mute) {
759	threadInterrupt();
760	m_threadContext.mute = mute;
761	if (m_gameOpen) {
762		m_threadContext.gba->audio.masterVolume = mute ? 0 : m_threadContext.volume;
763	}
764	threadContinue();
765}
766
767void GameController::setTurbo(bool set, bool forced) {
768	if (m_turboForced && !forced) {
769		return;
770	}
771	if (m_turbo == set && m_turboForced == forced) {
772		// Don't interrupt the thread if we don't need to
773		return;
774	}
775	m_turbo = set;
776	m_turboForced = set && forced;
777	enableTurbo();
778}
779
780void GameController::setTurboSpeed(float ratio) {
781	m_turboSpeed = ratio;
782	enableTurbo();
783}
784
785void GameController::enableTurbo() {
786	threadInterrupt();
787	if (!m_turbo) {
788		m_threadContext.fpsTarget = m_fpsTarget;
789		m_threadContext.sync.audioWait = m_audioSync;
790		m_threadContext.sync.videoFrameWait = m_videoSync;
791	} else if (m_turboSpeed <= 0) {
792		m_threadContext.fpsTarget = m_fpsTarget;
793		m_threadContext.sync.audioWait = false;
794		m_threadContext.sync.videoFrameWait = false;
795	} else {
796		m_threadContext.fpsTarget = m_fpsTarget * m_turboSpeed;
797		m_threadContext.sync.audioWait = true;
798		m_threadContext.sync.videoFrameWait = false;
799	}
800	redoSamples(m_audioProcessor->getBufferSamples());
801	threadContinue();
802}
803
804void GameController::setAVStream(GBAAVStream* stream) {
805	threadInterrupt();
806	m_threadContext.stream = stream;
807	if (m_gameOpen) {
808		m_threadContext.gba->stream = stream;
809	}
810	threadContinue();
811}
812
813void GameController::clearAVStream() {
814	threadInterrupt();
815	m_threadContext.stream = nullptr;
816	if (m_gameOpen) {
817		m_threadContext.gba->stream = nullptr;
818	}
819	threadContinue();
820}
821
822#ifdef USE_PNG
823void GameController::screenshot() {
824	GBARunOnThread(&m_threadContext, GBAThreadTakeScreenshot);
825}
826#endif
827
828void GameController::reloadAudioDriver() {
829	QMetaObject::invokeMethod(m_audioProcessor, "pause", Qt::BlockingQueuedConnection);
830	int samples = m_audioProcessor->getBufferSamples();
831	delete m_audioProcessor;
832	m_audioProcessor = AudioProcessor::create();
833	m_audioProcessor->setBufferSamples(samples);
834	m_audioProcessor->moveToThread(m_audioThread);
835	connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
836	connect(this, SIGNAL(gameStopped(GBAThread*)), m_audioProcessor, SLOT(pause()));
837	connect(this, SIGNAL(gamePaused(GBAThread*)), m_audioProcessor, SLOT(pause()));
838	connect(this, SIGNAL(gameUnpaused(GBAThread*)), m_audioProcessor, SLOT(start()));
839	if (isLoaded()) {
840		m_audioProcessor->setInput(&m_threadContext);
841		QMetaObject::invokeMethod(m_audioProcessor, "start");
842	}
843}
844
845void GameController::setLuminanceValue(uint8_t value) {
846	m_luxValue = value;
847	value = std::max<int>(value - 0x16, 0);
848	m_luxLevel = 10;
849	for (int i = 0; i < 10; ++i) {
850		if (value < GBA_LUX_LEVELS[i]) {
851			m_luxLevel = i;
852			break;
853		}
854	}
855	emit luminanceValueChanged(m_luxValue);
856}
857
858void GameController::setLuminanceLevel(int level) {
859	int value = 0x16;
860	level = std::max(0, std::min(10, level));
861	if (level > 0) {
862		value += GBA_LUX_LEVELS[level - 1];
863	}
864	setLuminanceValue(value);
865}
866
867void GameController::setRealTime() {
868	m_rtc.override = GBARTCGenericSource::RTC_NO_OVERRIDE;
869}
870
871void GameController::setFixedTime(const QDateTime& time) {
872	m_rtc.override = GBARTCGenericSource::RTC_FIXED;
873	m_rtc.value = time.toMSecsSinceEpoch() / 1000;
874}
875
876void GameController::setFakeEpoch(const QDateTime& time) {
877	m_rtc.override = GBARTCGenericSource::RTC_FAKE_EPOCH;
878	m_rtc.value = time.toMSecsSinceEpoch() / 1000;
879}
880
881void GameController::updateKeys() {
882	int activeKeys = m_activeKeys;
883	activeKeys |= m_activeButtons;
884	activeKeys &= ~m_inactiveKeys;
885	m_threadContext.activeKeys = activeKeys;
886}
887
888void GameController::redoSamples(int samples) {
889#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
890	float sampleRate = 0x8000;
891	float ratio;
892	if (m_threadContext.gba) {
893		sampleRate = m_threadContext.gba->audio.sampleRate;
894	}
895	ratio = GBAAudioCalculateRatio(sampleRate, m_threadContext.fpsTarget, m_audioProcess->sampleRate());
896	m_threadContext.audioBuffers = ceil(samples / ratio);
897#else
898	m_threadContext.audioBuffers = samples;
899#endif
900	if (m_threadContext.gba) {
901		GBAAudioResizeBuffer(&m_threadContext.gba->audio, m_threadContext.audioBuffers);
902	}
903	QMetaObject::invokeMethod(m_audioProcessor, "inputParametersChanged");
904}
905
906void GameController::setLogLevel(int levels) {
907	threadInterrupt();
908	m_logLevels = levels;
909	threadContinue();
910}
911
912void GameController::enableLogLevel(int levels) {
913	threadInterrupt();
914	m_logLevels |= levels;
915	threadContinue();
916}
917
918void GameController::disableLogLevel(int levels) {
919	threadInterrupt();
920	m_logLevels &= ~levels;
921	threadContinue();
922}
923
924void GameController::pollEvents() {
925	if (!m_inputController) {
926		return;
927	}
928
929	m_activeButtons = m_inputController->pollEvents();
930	updateKeys();
931}