CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Add mute option in homebrew ports
6 - Add status indicators for fast-forward and mute in homebrew ports
7 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
8 - Support for unlicensed BBD Game Boy mapper
9 - Support for unlicensed Hitek Game Boy mapper
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12Emulation fixes:
13 - ARM: Fix ALU reading PC after shifting
14 - ARM: Fix STR storing PC after address calculation
15 - GB: Partially fix timing for skipped BIOS
16 - GB Audio: Fix initial sweep state
17 - GB Audio: Fix serializing sweep time
18 - GB Audio: Fix deserializing audio channels 2 and 3
19 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
20 - GB MBC: Fix MBC1 mode changing behavior
21 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
22 - GBA: Fix timing advancing too quickly in rare cases
23 - GBA Audio: Fix deserializing SOUNDCNT_L
24 - GBA Audio: Fix stereo in XQ audio
25 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
26 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
27 - GBA BIOS: Implement dummy sound driver calls
28 - GBA BIOS: Improve HLE BIOS timing
29 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
30 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
31 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
32 - GBA DMA: Fix ordering and timing of overlapping DMAs
33 - GBA Hardware: Fix GB Player detection on big endian platforms
34 - GBA Memory: Improve gamepak prefetch timing
35 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
36 - GBA SIO: Fix copying Normal mode transfer values
37 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
38 - GBA SIO: Fix deseralizing SIO registers
39 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
40 - GBA Video: Fix Hblank timing
41 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
42 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
43 - SM83: Emulate HALT bug
44Other fixes:
45 - 3DS: Redo video sync to be more precise
46 - 3DS: Fix crash with libctru 2.0 when exiting
47 - 3DS: Fix thread cleanup
48 - All: Improve export headers (fixes mgba.io/i/1738)
49 - Core: Ensure ELF regions can be written before trying
50 - Core: Fix reported ROM size when a fixed buffer size is used
51 - Core: Fix memory leak loading ELF files
52 - Debugger: Don't skip undefined instructions when debugger attached
53 - FFmpeg: Fix some small memory leaks
54 - FFmpeg: Fix encoding of time base
55 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
56 - GBA: Fix endianness issues in renderer proxy
57 - GBA Core: Fix memory leak when loading symbols
58 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
59 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
60 - Qt: Fix a race condition in the frame inspector
61 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
62 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
63 - mGUI: Fix closing down a game if an exit is signalled
64 - mVL: Fix injecting accidentally draining non-injection buffer
65 - SM83: Simplify register pair access on big endian
66 - VFS: Fix directory node listing on some filesystems
67Misc:
68 - 3DS: Use "wide mode" where applicable for slightly better filtering
69 - GB: Allow pausing event loop while CPU is blocked
70 - GBA: Allow pausing event loop while CPU is blocked
71 - Debugger: Keep track of global cycle count
72 - FFmpeg: Add looping option for GIF/APNG
73 - mGUI: Show battery percentage
74 - Qt: Renderer can be changed while a game is running
75 - Qt: Add hex index to palette view
76 - Qt: Add transformation matrix info to sprite view
77 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
78 - Util: Reset vector size on deinit
79 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
80
810.8.3: (2020-08-03)
82Emulation fixes:
83 - ARM: Fix LDM^ writeback to user-mode register
84 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
85 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
86 - GB MBC: Fix MBC1 RAM enable bit selection
87 - GB MBC: Fix MBC2 bit selection
88 - GB Memory: Fix OAM DMA from top 8 kB
89 - GB Video: Always initialize palette
90 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
91 - GBA Video: Fix invalid read in mode 4 mosaic
92 - GBA Video: Fix color of disabled screen
93 - SM83: Fix flags on little endian PowerPC
94Other fixes:
95 - 3DS: Fix garbage on borders of scaled screens
96 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
97 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
98 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
99 - CMake: Fix build with libzip 1.7
100 - CMake: Add missing dllexports.h file to dev installation
101 - GB Core: Fix extracting SRAM when none is present
102 - GBA: Fix leak if attempting to load BIOS multiple times
103 - GBA Memory: Fix instability on Wii when using AGBPrint
104 - GBA Savedata: Fix extracting save when not yet configured in-game
105 - Qt: Fix file handle leak on opening an invalid ROM
106 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
107 - Qt: Add missing option for Wisdom Tree in overrides list
108 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
109 - Util: Fix crash if PNG header fails to write
110 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
111 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
112Misc:
113 - FFmpeg: Use range coder for FFV1 to reduce output size
114 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
115 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
116
1170.8.2: (2020-06-14)
118Emulation fixes:
119 - ARM: Fix timing on Thumb shift instructions
120 - GB: Fix GBC game registers after skipping BIOS
121 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
122 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
123 - GBA: Add missing RTC overrides for Legendz games
124 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
125 - GBA SIO: Fix Multiplayer busy bit
126 - GBA SIO: Fix double-unloading active driver
127 - GBA Timers: Fix deserializing count-up timers
128 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
129 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
130 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
131 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
132 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
133 - GBA Video: Fix sprite/backdrop blending regression
134Other fixes:
135 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
136 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
137 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
138 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
139 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
140 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
141 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
142 - GBA: Reject incorrectly sized BIOSes
143 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
144 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
145 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
146Misc:
147 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
148 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
149 - Qt: Disable Replace ROM option when no game loaded
150 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
151 - Qt: Set icon for Discord Rich Presence
152 - Qt: Show a warning when save file can't be opened
153
1540.8.1: (2020-02-16)
155Emulation fixes:
156 - GB Serialize: Fix timing bug loading channel 4 timing
157 - GBA: Fix multiboot entry point while skipping BIOS
158 - GBA BIOS: Fix undefined instruction HLE behavior
159 - GBA DMA: Fix invalid audio DMA parameters
160 - GBA Memory: Misaligned SRAM writes are ignored
161 - GBA Serialize: Fix serializing DMA transfer register
162 - GBA Serialize: Fix audio DMA timing deserialization
163 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
164 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
165 - GBA Video: Fix OpenGL sprite flag priority
166Other fixes:
167 - Core: Fix race condition initializing thread proxy
168 - Core: Fix integer overflow in ELF loading
169 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
170 - FFmpeg: Disallow recording video with no audio nor video
171 - GBA: Automatically skip BIOS for multiboot ROMs
172 - Qt: Only dynamically reset video scale if a game is running
173 - Qt: Fix race condition with proxied video events
174 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
175 - Qt: Fix missing OSD messages
176 - Qt: Fix crash unloading shaders
177 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
178 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
179 - Qt: Fix window title not updating after shutting down game
180 - Qt: Fix GIF view not allowing manual filename entry
181 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
182 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
183 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
184 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
185 - Util: Fix crash reading invalid ELFs
186 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
187Misc:
188 - FFmpeg: Add more presets
189 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
190 - SDL: Use DirectSound audio driver by default on Windows
191 - Switch: Make OpenGL scale adjustable while running
192
1930.8.0: (2020-01-21)
194Features:
195 - Improved logging configuration
196 - One-Player BattleChip/Progress/Beast Link Gate support
197 - Add Game Boy Color palettes for original Game Boy games
198 - Debugger: Add unary operators and memory dereferencing
199 - GB: Expose platform information to CLI debugger
200 - Support Discord Rich Presence
201 - Debugger: Add tracing to file
202 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
203 - OpenGL renderer with high-resolution upscaling support
204 - Experimental high level "XQ" audio for most GBA games
205 - Interframe blending for games that use flicker effects
206 - Frame inspector for dissecting and debugging rendering
207 - Switch: Option to use built-in brightness sensor for Boktai
208 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
209 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
210 - Cheats: Add support for loading Libretro-style cht files
211 - GBA Cheats: Add support for loading EZ Flash-style cht files
212 - Support for unlicensed Wisdom Tree Game Boy mapper
213 - Qt: Add export button for tile view (closes mgba.io/i/1507)
214 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
215 - GB: Yanking gamepak now supported
216 - Qt: Memory range dumping (closes mgba.io/i/1298)
217Emulation fixes:
218 - GB: Fix using boot ROM with MMM01 games
219 - GB Audio: Only reset channel 3 sample in DMG mode
220 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
221 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
222 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
223 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
224 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
225 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
226 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
227 - GB Video: Fix color scaling in AGB mode
228 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
229 - GBA: Reset now reloads multiboot ROMs
230 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
231Other fixes:
232 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
233 - FFmpeg: Drain recording buffers
234 - GB: Fix reading ROM immediately after unmapping BIOS
235 - GB SIO: Fix lockstep failing games aren't reloaded
236 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
237 - Libretro: Fix crash changing allowing opposing directions (hhromic)
238 - Qt: Fix some Qt display driver race conditions
239 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
240 - Qt: Only show emulator restart warning once per settings saving
241 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
242 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
243 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
244Misc:
245 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
246 - Core: Add keysRead callback
247 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
248 - Core: Add more memory search ops (closes mgba.io/i/1510)
249 - Debugger: Make tracing compatible with breakpoints/watchpoints
250 - Debugger: Print breakpoint/watchpoint number when inserting
251 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
252 - FFmpeg: Support audio-only recording
253 - GB Memory: Support running from blocked memory
254 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
255 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
256 - GBA Savedata: EEPROM performance fixes
257 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
258 - Debugger: Add breakpoint and watchpoint listing
259 - mGUI: Remember name and position of last loaded game
260 - OpenGL: Only resize textures when needed
261 - Qt: Don't unload ROM immediately if it crashes
262 - Qt: Support switching webcams
263 - Qt: Cap window size on start to monitor size
264 - Qt: Open a message box for Qt frontend errors
265 - Qt: Increase maximum magnifications and scaling
266 - Qt: Add native FPS button to settings view
267 - Qt: Improve sync code
268 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
269 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
270 - Qt: Remove What's This icon from dialogs
271 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
272 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
273 - Qt: Show list of all sprites in sprite view
274 - Qt: Add option for disabling OSD messages
275 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
276 - SM83: Support PC-relative opcode decoding
277 - Switch: Dynamic display resizing
278 - Switch: Support file associations
279 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
280Changes from beta 1:
281Emulation fixes:
282 - ARM: Fix STR writeback pipeline stage
283 - ARM: Partially fix LDM/STM writeback with empty register list
284 - ARM: Fix stepping when events are pending
285 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
286 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
287 - GBA Timers: Improve timer startup emulation
288 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
289 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
290 - GBA Video: Fix effects blending improperly in some non-last windows
291 - GBA Video: Copy higher priority target 1 flag
292Other fixes:
293 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
294 - Core: Fix uninitialized memory issues with graphics caches
295 - Core: Return null for out of bounds cached tile VRAM querying
296 - GBA Video: Fix OpenGL fragment data binding
297 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
298 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
299 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
300 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
301 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
302 - Qt: Fix several cases where shader selections don't get saved
303 - Qt: Fix division by zero error in invalid TilePainter state
304 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
305 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
306 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
307 - Qt: Fix inability to clear default keybindings
308 - Qt: Release held actions if they get rebound
309 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
310 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
311 - Vita: Fix analog controls (fixes mgba.io/i/1554)
312 - Wii: Fix game fast-forwarding after slowing down
313 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
314Misc:
315 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
316 - GBA: Trim non-movie ROMs to 32 MiB if applicable
317 - GBA Audio: Redo channel 4 batching for GBA only
318 - GBA I/O: Stop logging several harmless invalid register reads
319 - GBA Video: Changing OpenGL scaling no longer requires restart
320 - Debugger: Separate aliases from main commands
321 - Debugger: Print break-/watchpoint ID when breaking in CLI
322 - Debugger: Minor interface cleanup
323 - SDL: Use controller GUID instead of name
324 - SM83: Rename LR35902 to SM83
325 - Tools: Allow using threaded renderer in perf.py
326 - Tools: Clean up unused argument in mgba-perf
327
3280.8 beta 1: (2019-10-20)
329- Initial beta for 0.8
330
3310.7.3: (2019-09-15)
332Emulation fixes:
333 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
334 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
335 - GB Audio: Improve channel 4 supersampling
336 - GB Printer: Reset printer buffer index after printing
337 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
338 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
339 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
340 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
341 - GBA Memory: Fix STM/LDM to invalid VRAM
342 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
343 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
344Other fixes:
345 - Core: Fix crashes if core directories aren't set
346 - Core: Fix crash when exiting game with cheats loaded
347 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
348 - GBA Cheats: Fix PARv3 Thumb hooks
349 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
350 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
351 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
352 - Qt: Fix race conditions initializing GDB stub
353 - Qt: Improve cheat view UX
354 - Libretro: Fix crash changing allowing opposing directions (hhromic)
355 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
356 - Switch: Fix threading-related crash on second launch
357Misc:
358 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
359 - Qt: Show error message if file failed to load
360
3610.7.2: (2019-05-25)
362Emulation fixes:
363 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
364 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
365 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
366 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
367 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
368 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
369 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
370 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
371 - GBA Video: Fix scanline cache with scale factor change edge cases
372 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
373 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
374Other fixes:
375 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
376 - All: Fix several memory leaks
377 - GB Core: Fix toggling WIN and OBJ being swapped
378 - GBA: Fix skipping BIOS on irregularly sized ROMs
379 - CMake: Fix .deb imagemagick dependencies
380 - FFmpeg: Improve initialization reliability and cleanup
381 - FFmpeg: Fix audio conversion producing gaps
382 - LR35902: Fix disassembly of several CB-prefix instructions
383 - LR35902: Fix trailing whitespace in disassembly
384 - Qt: More app metadata fixes
385 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
386 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
387 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
388 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
389 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
390 - Qt: Fix bounded fast forward with Qt Multimedia
391 - Qt: Fix saving settings with native FPS target
392 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
393Misc:
394 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
395 - Qt: Improve camera initialization
396 - Vita: Improved frame drawing speed
397
3980.7.1: (2019-02-24)
399Bugfixes:
400 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
401 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
402 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
403 - GB, GBA Serialize: Fix loading two states in a row
404 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
405 - GBA DMA: Fix Display Start DMAs
406 - GBA DMA: Fix DMA start/end timing
407 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
408 - GBA Memory: Fix a few AGBPrint crashes
409 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
410 - GBA SIO: Prevent writing read-only multiplayer bits
411 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
412 - Python: Fix crash when deleting files owned by library
413 - Python: Make sure GB link object isn't GC'd before GB object
414 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
415 - Qt: Fix tile and sprite views not always displaying at first
416 - Qt: Fix audio context holding onto closed game controller
417 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
418 - Qt: Fix window icon on X11
419 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
420 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
421 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
422Misc:
423 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
424 - Qt: Updated Italian translation (by Vecna)
425
4260.7.0: (2019-01-26)
427Features:
428 - ELF support
429 - Game Boy Camera support
430 - Qt: Set default Game Boy colors
431 - Game Boy Printer support
432 - Super Game Boy support
433 - Customizable autofire speed
434 - Ability to set default Game Boy model
435 - Map viewer
436 - Automatic cheat loading and saving
437 - GameShark and Action Replay button support
438 - AGBPrint support
439 - Debugger: Conditional breakpoints and watchpoints
440 - Ability to select GB/GBC/SGB BIOS on console ports
441 - Optional automatic state saving/loading
442 - Access to ur0 and uma0 partitions on the Vita
443 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
444 - GBA: ARMIPS/A22i-style and ELF symbol table support
445 - Initial Switch port
446Bugfixes:
447 - ARM: Fix MSR when T bit is set
448 - Core: Fix audio sync breaking when interrupted
449 - Core: Fix ordering events when scheduling during events
450 - FFmpeg: Fix encoding audio/video queue issues
451 - GB: Revamp IRQ handling based on new information
452 - GB: Fix IRQ disabling on the same T-cycle as an assert
453 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
454 - GB Audio: Clock frame events on DIV
455 - GB Audio: Fix channel 3 reset value
456 - GB Audio: Fix channel 4 initial LFSR
457 - GB Audio: Fix channel 1, 2 and 4 reset timing
458 - GB I/O: DMA register is R/W
459 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
460 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
461 - GB, GBA Savedata: Fix unmasking savedata crash
462 - GB Serialize: Fix audio state loading
463 - GB Serialize: Fix game title check
464 - GB Serialize: Fix IRQ pending/EI pending confusion
465 - GB Timer: Minor accuracy improvements
466 - GB Video: Fix dot clock timing being slightly wrong
467 - GB Video: Fix loading states while in mode 3
468 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
469 - GB Video: Fix SCX timing
470 - GB, GBA Video: Don't call finishFrame twice in thread proxy
471 - GBA: Reset WAITCNT properly
472 - GBA BIOS: Fix BitUnPack final byte
473 - GBA BIOS: Fix BitUnPack narrowing
474 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
475 - GBA DMA: Fix temporal sorting of DMAs of different priorities
476 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
477 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
478 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
479 - GBA Savedata: Fix savedata modified time updating when read-only
480 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
481 - GBA Serialize: Fix loading states in Hblank
482 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
483 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
484 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
485 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
486 - GBA Video: Start timing mid-scanline when skipping BIOS
487 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
488 - GBA Video: Make layer disabling work consistently
489 - PSP2: Fix more issues causing poor audio
490 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
491 - Qt: Improve FPS timer stability
492 - Util: Fix wrapping edge cases in RingFIFO
493Misc:
494 - 3DS: Remove deprecated CSND interface
495 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
496 - Core: Remove broken option for whether rewinding restores save games
497 - Feature: Added loading savestates from command line
498 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
499 - FFmpeg: Support lossless h.264 encoding
500 - FFmpeg: Support lossless VP9 encoding
501 - GBA Cheats: Allow multiple ROM patches in the same slot
502 - GB: Skip BIOS option now works
503 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
504 - GB Audio: Improved audio quality
505 - GB, GBA Audio: Increase max audio volume
506 - GB MBC: Remove erroneous bank 0 wrapping
507 - GB Video: Darken colors in GBA mode
508 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
509 - GBA: Implement display start DMAs
510 - GBA: Improve multiboot image detection
511 - GBA Memory: 64 MiB GBA Video cartridge support
512 - GBA Savedata: Remove ability to disable realistic timing
513 - GBA Timer: Use global cycles for timers
514 - Libretro: Add frameskip option
515 - mGUI: Add fast forward toggle
516 - PSP2: Use system enter key by default
517 - Python: Integrate tests from cinema test suite
518 - Qt: Redo GameController into multiple classes
519 - Qt: Prevent window from being created off-screen
520 - Qt: Add option to disable FPS display
521 - Qt: Options to mess around with layer placement
522 - Qt: Add load alternate save option
523 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
524 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
525 - Test: Restructure test suite into multiple executables
526 - Util: Don't build crc32 if the function already exists
527 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
528Changes from beta 1:
529Features:
530 - Libretro: Add Game Boy cheat support
531 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
532 - Switch: Rumble support
533 - Switch: Rotation support
534 - Switch: Screen stretching options
535 - Qt: State file load/save menu options
536 - Windows installer
537 - Tile viewer now has adjustable width
538 - Python: Experimental audio API
539Bugfixes:
540 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
541 - Core: Remember to deinit proxy ring FIFO
542 - Core: Reroot timing list when (de)scheduling
543 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
544 - GB MBC: Fix MBC30 SRAM
545 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
546 - GB Video: Fix SGB border hole size
547 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
548 - GBA: Fix GB Player features
549 - GBA I/O: SOUNDCNT_HI is readable when sound is off
550 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
551 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
552 - Libretro: Fix adding codes with hooks
553 - PSP2: Fix audio crackling after fast forward
554 - PSP2: Fix audio crackling when buffer is full
555 - Qt: Fix jumbled background when paused
556 - Qt: Fix FPS counter on Windows
557 - Qt: Fix focus issues with load/save state overlay
558 - Switch: Fix incorrect mapping for fast forward cap
559 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
560 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
561 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
562 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
563 - Qt: Ensure FATAL logs reach log view
564 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
565Misc:
566 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
567 - Debugger: Minor text fixes
568 - Debugger: Readability improvements (fixes mgba.io/i/1238)
569 - GB: Improved SGB2 support
570 - GB Audio: Skip frame if enabled when clock is high
571 - Libretro: Reduce rumble callbacks
572 - mGUI: Add SGB border configuration option
573 - mGUI: Add support for different settings types
574 - Python: Minor API improvements
575 - Qt: Ensure camera image is valid
576 - Qt: Debugger console history
577 - Qt: Detect presence of GL_ARB_framebuffer_object
578 - Qt: Minor memory view tweaks
579 - Res: Improve modeling of AGB/AGS screen in shaders
580 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
581 - Wii: Expose stretch configuration in settings
582 - Wii: Stretch now sets pixel-accurate mode size cap
583
5840.7 beta 1: (2018-09-24)
585- Initial beta for 0.7
586
5870.6.3: (2018-04-14)
588Bugfixes:
589 - GB Audio: Revert unsigned audio changes
590 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
591 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
592
5930.6.2: (2018-04-03)
594Bugfixes:
595 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
596 - 3DS: Fix opening files in directory names with trailing slashes
597 - LR35902: Fix watchpoints not reporting new value
598 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
599 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
600 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
601 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
602 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
603 - GBA: Fix SharkPort saves for EEPROM games
604 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
605 - GBA BIOS: Fix incorrect exit condition in LZ77
606 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
607 - GBA Cheats: Fix slide codes not initializing properly
608 - GBA DMA: ROM reads are forced to increment
609 - GBA Hardware: RTC accuracy improvements
610 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
611 - GBA Memory: Fix copy-on-write memory leak
612 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
613 - GBA Savedata: Fix crash when resizing flash
614 - GBA Video: Force align 256-color tiles
615 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
616 - PSP2: Fix issues causing poor audio
617 - Python: Fix package directory
618 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
619 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
620 - Wii: Fix screen tear when unpausing
621 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
622Misc:
623 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
624 - GB MBC: Remove erroneous bank 0 wrapping
625 - GBA: Improve multiboot image detection
626 - PSP2: Use system enter key by default
627
6280.6.1: (2017-10-01)
629Bugfixes:
630 - GB, GBA: Fix crashes when attempting to identify null VFiles
631 - GB, GBA: Fix sync to video with frameskip
632 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
633 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
634 - GB Core: Fix palette loading when loading a foreign config
635 - GB MBC: Pocket Cam memory should be accessible without enabling
636 - GB MBC: Fix SRAM sizes 4 and 5
637 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
638 - GB MBC: Fix RTC loading when file size is off
639 - GB Memory: Initialize peripheral pointers
640 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
641 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
642 - GB Memory: Actually load latch time from savestate
643 - GB Serialize: Fix deserializing video STAT
644 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
645 - GB Video: Fix potential hang when ending mode 0
646 - GB Video: Fix read mode when enabling LCD
647 - GBA: Reset active region as needed when loading a ROM
648 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
649 - GBA BIOS: Use core's VRAM variable instead of renderer's
650 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
651 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
652 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
653 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
654 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
655 - Python: Fix importing .gb or .gba before .core
656 - Qt: Fix command line debugger closing second game
657 - Qt: Fix LOG argument order
658 - Qt: Fix timezone issues with time overrides
659 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
660 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
661Misc:
662 - CMake: Fix CPack dependencies for libpng 1.6
663 - GBA: Detect hardware for Pokémon FireRed ROM hacks
664 - GBA Cheats: Improve detection of raw cheats
665 - Qt: Don't rebuild library view if style hasn't changed
666 - Qt: Allow overrides to be saved before a game is loaded
667 - Qt: Hide mouse immediately when loading
668 - SDL: Fix 2.0.5 build on macOS under some circumstances
669 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
670
6710.6.0: (2017-07-16)
672Features:
673 - Library view
674 - Sprite viewer
675 - Debugging console
676 - Improved memory viewer
677 - Memory search
678 - Command line ability to override configuration values
679 - Add option to allow preloading the entire ROM before running
680 - Add option for whether rewinding restores save games
681 - Savestates now contain any RTC override data
682 - Add option to lock video to integer scaling
683 - LR35902: Watchpoints
684 - LR35902/GB-Z80 disassembler
685 - GB: Tile viewer
686 - GB: Video/audio channel enabling/disabling
687 - GB: Symbol table support
688 - GB MBC: Add MBC1 multicart support
689 - GBA: Support printing debug strings from inside a game
690 - GBA: Better cheat type autodetection
691 - Implement keypad interrupts
692 - Configuration of gamepad hats
693 - Video log recording for testing and bug reporting
694 - Debugger: Segment/bank support
695 - Debugger: Execution tracing
696 - Qt: German translation (by Lothar Serra Mari)
697 - Qt: Spanish translation (by Kevin López)
698 - Qt: Italian translation (by theheroGAC)
699Bugfixes:
700 - ARM7: Fix MLA/*MULL/*MLAL timing
701 - Core: Fix crash with rewind if savestates shrink
702 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
703 - Core: Fix directory sets crashing on close if base isn't properly detached
704 - FFmpeg: Fix overflow and general issues with audio encoding
705 - GB: Fix flickering when screen is strobed quickly
706 - GB: Fix STAT blocking
707 - GB MBC: Fix ROM bank overflows getting set to bank 0
708 - GB MBC: Fix swapping carts not detect new MBC
709 - GB Timer: Improve DIV reset behavior
710 - GB Timer: Fix DIV batching if TAC changes
711 - GB Video: Reset renderer when loading state
712 - GBA: Fix multiboot ROM loading
713 - GBA: Fix multiboot loading resulting in too small WRAM
714 - GBA BIOS: Implement BitUnPack
715 - GBA BIOS: Fix ArcTan sign in HLE BIOS
716 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
717 - GBA BIOS: Fix INT_MIN/-1 crash
718 - GBA Hardware: Fix crash if a savestate lies about game hardware
719 - GBA I/O: Handle audio registers specially when deserializing
720 - GBA Memory: Improve initial skipped BIOS state
721 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
722 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
723 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
724 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
725 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
726 - LR35902: Fix core never exiting with certain event patterns
727 - LR35902: Fix pc overflowing current region off-by-one
728 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
729 - OpenGL: Fix some shaders causing offset graphics
730 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
731 - Qt: Fix window icon being stretched
732 - Qt: Fix data directory path
733 - Qt: Fix timing issues on high refresh rate monitors
734 - Qt: Fix linking after some windows have been closed
735 - Qt: Fix crash when changing audio settings after a game is closed
736 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
737 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
738 - Qt: Fix game unpausing after frame advancing and refocusing
739 - SDL: Fix game crash check
740 - SDL: Fix race condition with audio thread when starting
741 - SDL: Fix showing version number
742 - Test: Fix crash when loading invalid file
743 - Test: Fix crash when fuzzing fails to load a file
744 - Test: Don't rely on core for frames elapsed
745 - Test: Fix crash when loading invalid file
746 - Test: Fix crash when fuzzing fails to load a file
747 - Tools: Fix recurring multiple times over the same library
748 - Util: Fix overflow when loading invalid UPS patches
749 - Util: Fix highest-fd socket not being returned by SocketAccept
750 - Windows: Fix VDir.rewind
751Misc:
752 - All: Add C++ header guards
753 - All: Move time.h include to common.h
754 - 3DS, PSP2, Wii: Last directory loaded is saved
755 - CMake: Add ability to just print version string
756 - Core: New, faster event timing subsystem
757 - Core: Clean up some thread state checks
758 - Core: Add generic checksum function
759 - Core: Cores can now have multiple sets of callbacks
760 - Core: Restore sleep callback
761 - Core: Move rewind diffing to its own thread
762 - Core: Ability to enumerate and modify video and audio channels
763 - Core: List memory segments in the core
764 - Core: Move savestate creation time to extdata
765 - Core: Config values can now be hexadecimal
766 - Core: Improved threading interrupted detection
767 - Debugger: Modularize CLI debugger
768 - Debugger: Make building with debugging aspects optional
769 - Debugger: Add functions for read- or write-only watchpoints
770 - Debugger: Make attaching a backend idempotent
771 - Debugger: Add mDebuggerRunFrame convenience function
772 - Feature: Move game database from flatfile to SQLite3
773 - Feature: Support ImageMagick 7
774 - Feature: Make -l option explicit
775 - FFmpeg: Return false if a file fails to open
776 - FFmpeg: Force MP4 files to YUV420P
777 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
778 - GB: Reset with initial state of DIV register
779 - GB MBC: New MBC7 implementation
780 - GB Audio: Simplify envelope code
781 - GB Audio: Improve initial envelope samples
782 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
783 - GB Video: Improved video timings
784 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
785 - GBA, GB: ROM is now unloaded if a patch is applied
786 - GBA DMA: Refactor DMA out of memory.c
787 - GBA DMA: Move DMAs to using absolute timing
788 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
789 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
790 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
791 - GBA Memory: Support reading/writing POSTFLG
792 - GBA Memory: Remove unused prefetch cruft
793 - GBA Timer: Improve accuracy of timers
794 - GBA Video: Clean up unused timers
795 - GBA Video: Allow multiple handles into the same tile cache
796 - GBA Video, GB Video: Colors are now fully scaled
797 - GBA Video: Optimize when BLD* registers are written frequently
798 - OpenGL: Add xBR-lv2 shader
799 - Qt: Move last directory setting from qt.ini to config.ini
800 - Qt: Improved HiDPI support
801 - Qt: Expose configuration directory
802 - Qt: Merge "Save" and "OK" buttons in shader options
803 - Qt: Automatically load controller profile when plugged in
804 - Qt: Rename "Resample video" option to "Bilinear filtering"
805 - Qt: Remove audio thread
806 - Qt: Remove audio buffer sizing in AudioProcessorQt
807 - Qt: Re-enable QtMultimedia on Windows
808 - Qt: Make "Mute" able to be bound to a key
809 - Qt: Add .gb/.gbc files to the extension list in Info.plist
810 - Qt: Relax hard dependency on OpenGL
811 - Qt: Better highlight active key in control binding
812 - SDL: Remove scancode key input
813 - SDL: Automatically map controllers when plugged in
814 - Test: Add a basic test suite
815 - Util: Add size counting to Table
816 - Util: Add 8-bit PNG write support
817 - Util: Tune patch-fast extent sizes
818 - VFS: Call msync when syncing mapped data
819 - VFS: Allow truncating memory chunk VFiles
820 - VFS: Fix some minor VFile issues with FILEs
821 - VFS: Optimize expanding in-memory files
822 - VFS: Add VFileFIFO for operating on circle buffers
823Changes from beta 1:
824Features:
825 - Qt: Italian translation (by theheroGAC)
826 - Qt: Updated German translation
827Bugfixes:
828 - GB Audio: Fix incorrect channel 4 iteration
829 - GB Audio: Fix zombie mode bit masking
830 - GB Serialize: Fix timer serialization
831 - GB Video: Fix LYC regression
832 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
833 - GBA Timer: Fix count-up timing overflowing timer 3
834 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
835 - Qt: Fix memory search close button (fixes mgba.io/i/769)
836 - Qt: Fix window icon being stretched
837 - Qt: Fix initial window size (fixes mgba.io/i/766)
838 - Qt: Fix data directory path
839 - Qt: Fix controls not saving on non-SDL builds
840 - Qt: Fix translation initialization (fixes mgba.io/i/776)
841 - Qt: Fix patch loading while a game is running
842 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
843 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
844 - Qt: Fix GL-less build
845 - Qt: Fix Software renderer not handling alpha bits properly
846 - Qt: Fix screen background improperly stretching
847 - SDL: Fix cheats not loading
848Misc:
849 - GB Serialize: Add MBC state serialization
850 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
851 - GBA Timer: Improve accuracy of timers
852 - PSP2: Update toolchain to use vita.cmake
853 - Qt: Add language selector
854 - Qt: Minor test fixes
855 - Qt: Move shader settings into main settings window
856 - Qt: Dismiss game crashing/failing dialogs when a new game loads
857 - Qt: Properly ship Qt translations
858 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
859
8600.6 beta 1: (2017-06-29)
861 - Initial beta for 0.6
862
8630.5.2: (2016-12-31)
864Bugfixes:
865 - All: Fix fullscreen config option being ignored
866 - ARM7: PSR mode bits should not get sign extended
867 - GB: Fix audio not being deinitialized
868 - GB: Fix crash when masking savedata
869 - GB: Properly initialize sramRealVf variable
870 - GB Audio: Fix serialization of channel 3 and NR52 properties
871 - GB Audio: Reset envelope timer when reseting sound channel
872 - GB MBC: Fix SRAM dangling pointer with RTC games
873 - GB MBC: Fix initializing MBC when no ROM is loaded
874 - GB Memory: Fix patching ROM bank 0
875 - GB Memory: Fix starting HDMAs during mode 0
876 - GB Memory: Fix HDMA5 value after DMA completes
877 - GB Video: Initialize LCDC in renderer
878 - GB Video: Hblank IRQs should mask LYC=LY IRQs
879 - GBA: Fix IRQs firing after already being cleared
880 - GBA: Only unhalt CPU if appropriate bit is set in IE
881 - GBA: Add savegame override for Crash Bandicoot 2
882 - GBA BIOS: Fix MidiKey2Freq BIOS reads
883 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
884 - GBA Cheats: Fix GameShark ROM patches
885 - GBA I/O: Mask off WAITCNT bits that cannot be written
886 - GBA Memory: Fix misaligned BIOS reads
887 - GBA Memory: Fix VCOUNT being writable
888 - GBA Video: Fix out of bounds sprite transforms
889 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
890 - Libretro: Fix disabling BIOS
891 - Libretro: Fix Game Boy savestates and audio
892 - Qt: Fix changing resolution of software renderer
893 - Qt: Fix setting overrides
894 - Qt: Fix cut off tiles and alignment issues in tile viewer
895 - Qt: Only reset window dimensions when first shown
896 - Qt: Fix Qt Multimedia audio driver on big endian
897 - Qt: Fix Apply button for key and controller configurations
898 - VFS: Fix resizing memory chunks when not needed
899 - Windows: Fix Unicode directory handling
900Misc:
901 - GB, GBA: Prevent loading null ROMs
902 - GB Audio: Initialize wave RAM to GBC values
903 - GB Memory: Reset ROM bank when loading a ROM
904 - PSP2: Improved controller rumble
905
9060.5.1: (2016-10-05)
907Bugfixes:
908 - Core: Fix importing save games as read-only
909 - FFmpeg: Fix encoding AAC
910 - GB: Fix invalid STOP behavior on Game Boy Color
911 - GB: Initialize audio properly
912 - GB: Properly clear KEY1 bit 0 when switching speeds
913 - GB: Properly unload save files when unloading a ROM
914 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
915 - GB MBC: Fix MBC7 when size is incorrectly specified
916 - GB MBC: Fix RTC access when no save file is loaded
917 - GB SIO: Don't auto-clock external shift clock
918 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
919 - GB Video: Fix video frames getting missed when LCDC is off
920 - GB Video: Clear screen when LCDC is off
921 - GBA Cheats: Fix holding onto pointers that may get invalidated
922 - GBA Cheats: Fix key-activated CodeBreaker cheats
923 - GBA Cheats: Fix uninitialized memory getting freed when saving
924 - GBA Hardware: Improve Game Boy Player rumble behavior
925 - GBA Memory: Fix several unused I/O register read values
926 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
927 - LR35902: Fix events running with the wrong cycle active
928 - Qt: Fix "close" button on Overrides view
929 - Qt: Fix saving overrides
930 - Qt: Fix directory set unloading when replacing the ROM
931 - Qt: Fix patch loading
932 - Qt: Fix crash when saving an override if a game isn't loaded
933 - Qt: Fix showing default display driver as OpenGL (force 1.x)
934 - SDL: Attach rumble in SDL frontend
935 - Util: Fix PNG identification on files too small to be a PNG
936Misc:
937 - All: Only update version info if needed
938 - All: Split out install locations for Libretro and OpenEmu
939 - FFmpeg: Encoding cleanup
940 - GB: Reset active region when reloading ROM
941 - GB Memory: Initialize RAM pattern for GBC
942 - GB Video: Improved video timings
943 - Qt: Manage window sizes slightly better
944 - Qt: Remember scale option independent of core dimensions
945
9460.5.0: (2016-09-19)
947Features:
948 - Game Boy support
949 - Support for encrypted CodeBreaker GBA cheats
950 - Emulation of Vast Fame protected GBA carts (taizou)
951 - Tile viewer
952 - Threaded rendering mode
953 - Libretro: Memory map and achievement support (leiradel)
954 - GUI: Add UI control remapping
955 - GUI: Add fast-forward
956 - Wii: 240p support
957 - 3DS: Adjustable screen darkening
958 - Ability to temporarily load a savegame
959 - Load specific files out of archives
960 - Automatic BIOS detection
961Bugfixes:
962 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
963 - Debugger: Fix GDB breakpoints
964 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
965 - GBA: Fix filehandle leak with savegames
966 - GBA: Timer 0 cannot be count up
967 - GBA: Count up timers should not count themselves
968 - GBA Memory: Fix mirror on non-overdumped Classic NES games
969 - GBA Memory: Fix ldm {pc}
970 - GBA Savedata: Fix savedata sync timer
971 - GBA Savedata: Only unmap savedata if present
972 - GBA Serialize: Savestates now properly store prefetch
973 - GBA Video: WIN0/1 take priority over OBJWIN
974 - GBA Video: Fix out-of-order OBJWIN
975 - PSP2: Fix GPU crash while exiting
976 - PSP2: Fix VSync
977 - PSP2: Fix accelerometer range
978 - PSP2: Actually load screen mode setting
979 - PSP2: Fix gyroscope direction
980 - PSP2: Delete threads after they return
981 - PSP2: Fix mapping/unmapping from not at 0
982 - Qt: Fix bug in software renderer scaling
983 - Qt: Fix hanging key press after disabling autofire
984 - Qt: Fix being unable to pause manually when using auto-pausing
985 - SDL: Fix axes being mapped wrong
986 - Util: Fix realloc semantics in utf16to8
987 - Util: Fix inserting too many items into a hash table
988 - VFS: Fix uninitialized varaible reading from 7z
989 - VFS: Fix reading multiple files from a 7z archive
990 - Wii: Fix framelimiting after a slowdown
991 - Wii: Fix garbage flash at startup
992Misc:
993 - 3DS: Use blip_add_delta_fast for a small speed improvement
994 - 3DS: Allow UTF-16 filenames
995 - 3DS: Port to using citro3D
996 - 3DS: Use system font for menus
997 - 3DS: Attempt to use Core 2 for threads
998 - 3DS: Adjustable filering
999 - 3DS: 3D banner
1000 - All: Add QUIET parameter to silence CMake
1001 - All: Faster memory read/write
1002 - ARM7: Support forcing Thumb mode via MSR
1003 - ARM7: Flush prefetch cache when loading CPSR via MSR
1004 - ARM7: Clean up instruction decoding for future expandability
1005 - Debugger: Support register and memory writes via GDB stub
1006 - Debugger: Add software breakpoint support to gdb
1007 - FFmpeg: Full support for libavcodec 56+
1008 - GBA: Better debug logging if event processing breaks
1009 - GBA Audio: Force audio DMAs to not increment destination
1010 - GBA BIOS: Use custom ArcTan, not relying on OS
1011 - GBA Hardware: Clean up dead code in GBP
1012 - GBA Memory: Optimize stalling behavior
1013 - GBA Memory: Optimize Load-/StoreMultiple
1014 - GBA Savedata: Add realistic timing for EEPROM
1015 - GBA Serialize: Savestates now store if CPU was halted
1016 - GBA Video: Remove old slow path fallback
1017 - GBA Video: Optimize sprite drawing
1018 - GBA Video: Optimize mode 0 rendering
1019 - GBA Video: Optimize compositing cases slightly
1020 - GUI: Screenshot dimensions are now passed through
1021 - GUI: Add back logging
1022 - GUI: Only reload config if manually saved
1023 - GUI: Increase scrolling speed
1024 - OpenGL: Log shader compilation failure
1025 - OpenGL: Add texSize uniform
1026 - Qt: Make -g flag work in Qt build
1027 - Qt: Simplify OpenGL context creation
1028 - Qt: Thread startup improvements
1029 - Qt: Make audio channel/video layer options shortcut mappable
1030 - Qt: Remove some C99isms from C++ code
1031 - Qt: Remove default autofire mappings
1032 - Qt: Make reseting when pasued frame-accurate
1033 - Qt: Rearchitect game closing codepath
1034 - PSP2: Use system font for menus
1035 - PSP2: Add rumble for PS TV
1036 - PSP2: Add fit-to-height screen mode
1037 - PSP2: Sync files per descriptor
1038 - PSP2: Allow UTF-8 filenames
1039 - PSP2: Screenshots are now saved into the Photo Gallery
1040 - PSP2: Stop underclocking when menuing
1041 - SDL: Increase default audio buffer size to 1024 samples
1042 - SDL: More responsive rumble
1043 - Util: Add Vector GetConstPointer
1044 - Util: Add rtrim
1045 - Util: Add endswith
1046 - VFS: Improve zip file detection
1047 - Wii: Add pixelated resample filter
1048 - Windows: Add native VDir support
1049 - Util: Add PRIz macro for libc versions that don't support %z
1050
10510.4.1: (2016-07-11)
1052Bugfixes:
1053 - All: Fix several file handle leaks
1054 - All: Fix instruction tables getting zeroed when linking sometimes
1055 - ARM7: Fix flags on SBC/RSC
1056 - ARM7: Fix setting spsr privilege bits when spsr is empty
1057 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1058 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1059 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1060 - GBA Memory: Fix executing code from OBJ region of VRAM
1061 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1062 - GBA Serialize: Fix loading savegames from savestates
1063 - OpenGL: Correct boolean vector strcmp strings for uniforms
1064 - Qt: Fix sending gameStopped twice
1065 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1066 - Qt: Fix initial state of key mapping
1067 - Qt: Initialize m_useBios
1068 - SDL: Fix joystick initialization on BSD
1069 - SDL: Fix potential joystick crash in games with rumble
1070 - SDL: Fix SDL 1.2 build
1071 - SDL: Fix sporadic crash when deinitializing audio
1072 - Shaders: Fix AGS-001 shader with some bad drivers
1073 - Util: Use closesocket on Windows
1074 - Util: Fix socket bind addresses
1075 - VFS: Fix reading 7z archives without rewinding first
1076 - VFS: VFileFromFD should not open directories
1077 - Wii: Fix tilting direction
1078 - Util: Fix realloc semantics in utf16to8
1079Misc:
1080 - All: Allow use of external minizip library
1081 - Debugger: CLI debugger now exits when end-of-stream is reached
1082 - FFmpeg: Update dependencies on Ubuntu
1083 - GBA: Slightly optimize GBAProcessEvents
1084 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1085 - GBA Video: Null renderer should return proper register values
1086 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1087 - Qt: Add preset for DualShock 4
1088 - Qt: Update 360 input profile on OS X to reflect newer drivers
1089 - Qt: Remove use of NaN
1090 - Qt: Canonicalize file paths when loading games
1091 - Qt: Add refresh button to controller editing
1092 - SDL: Remove default gamepad mappings
1093 - Util: Fix intermittent build failure on OS X
1094 - VFS: VFile.sync now updates modified time
1095
10960.4.0: (2016-02-02)
1097Features:
1098 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1099 - I/O viewer
1100 - Booting of multiboot images
1101 - Customization of GIF recording
1102 - Libretro: Cheat code support
1103 - Support for GLSL shaders
1104 - ROM information view
1105 - Support for VBA-style cheat codes
1106 - Savestates now store creation timestamps
1107 - Key autofire
1108 - Libretro: Allow blocking opposing directional input
1109 - OpenEmu core for OS X
1110 - Libretro: Settings for using BIOS and skipping intro
1111 - Libretro: Customizable idle loop removal
1112 - Implemented cycle counting for sprite rendering
1113 - Cleaner, unified settings window
1114 - Added a setting for pausing when the emulator is not in focus
1115 - Customizable paths for save games, save states, screenshots and patches
1116 - Controller hotplugging
1117 - Ability to store save games and active cheats within savestates
1118Bugfixes:
1119 - ARM7: Fix sign of unaligned LDRSH
1120 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1121 - Debugger: Fix watchpoints in gdb
1122 - GBA: Fix warnings when creating and loading savestates
1123 - GBA: Fix Iridion II savetype
1124 - GBA BIOS: Fix misaligned CpuSet
1125 - GBA Cheats: Fix cheats setting the Action Replay version
1126 - GBA Hardware: Fix GPIO on big endian
1127 - GBA Memory: Fix DMA register writing behavior
1128 - GBA Memory: Fix DMAs triggering two cycles early
1129 - Libretro: Fix aspect ratio
1130 - Qt: Fix some potential crashes with the gamepad mapping
1131 - Qt: Fix keys being mapped incorrectly when loading configuration file
1132 - Util: Fix PowerPC PNG read/write pixel order
1133 - Util: Fix excessive memory allocation when decoding a PNG
1134 - VFS: Fix VFileReadline and remove _vfdReadline
1135Misc:
1136 - All: Improved PowerPC support
1137 - All: Fix some undefined behavior warnings
1138 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1139 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1140 - GBA: Implement bad I/O register loading
1141 - GBA: Allow jumping to OAM and palette RAM
1142 - GBA BIOS: Finish implementing RegisterRamReset
1143 - GBA Config: Add "override" layer for better one-time configuration
1144 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1145 - GBA Memory: Use a dynamically sized mask for ROM memory
1146 - GBA Memory: Implement several unimplemented memory access types
1147 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1148 - GBA RR: Starting from savestate now embeds the savegame
1149 - GBA RR: Add preliminary SRAM support for VBM loading
1150 - GBA RR: Add support for resets in movies
1151 - GBA Video: Remove lastHblank, as it is implied
1152 - Libretro: Use anonymous memory mappers for large blocks of memory
1153 - Libretro: Add install target for libretro core
1154 - Qt: Window size command line options are now supported
1155 - Qt: Increase usability of key mapper
1156 - Qt: Add 'Apply' button to settings window
1157 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1158 - Qt: Allow use of modifier keys as input
1159 - Qt: Optimize log viewer
1160 - Qt: Added button for breaking into the GDB debugger
1161 - Qt: Add box for showing duration of rewind
1162 - SDL: Support fullscreen in SDL 1.2
1163 - SDL: Allow GBASDLAudio to be used without a thread context
1164 - Util: Use VFile for configuration
1165 - Util: Add MutexTryLock
1166
11670.3.2: (2015-12-16)
1168Bugfixes:
1169 - ARM7: Fix STRT/STRBT
1170 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1171 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1172 - Libretro: Fix problems with rumble not turning off
1173 - GBA: Fix idle skip state being retained between games
1174 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1175 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1176 - GBA BIOS: Fix Sqrt sign
1177 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1178 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1179 - GBA Memory: Fix DMA behavior for SRAM accesses
1180 - GBA Memory: Fix Store8 to OBJ VRAM
1181 - GBA Memory: Fix alignment of LDM/STM on SRAM
1182 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1183 - GBA Memory: Fix timing of DMAs
1184 - GBA Video: Fix _mix for 15-bit color
1185 - GBA Video: Fix OAM and palette initialization
1186 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1187 - Qt: Use safer isLoaded check in GameController
1188 - Qt: Fix a race condition in PainterGL that could lead to a crash
1189 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1190 - Qt: Fix font size in memory viewer
1191 - Qt: Fix a crash in the memory viewer
1192 - Qt: Add additional checks in CheatModel to prevent crashes
1193 - Qt: Fix race condition with setting sample rate
1194 - Qt: Fix crash when closing multiplayer windows
1195 - Qt: Fix resetting while paused
1196Misc:
1197 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1198 - Qt: Add mute option to menu
1199
12000.3.1: (2015-10-24)
1201Bugfixes:
1202 - ARM7: Fix instruction decoding of Thumb shifts
1203 - GBA: Deinit savegame when unloading a ROM
1204 - GBA: Fix BIOS check on big endian
1205 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1206 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1207 - GBA Audio: Fix audio channels being silenced at the wrong time
1208 - GBA Memory: Fix bad BIOS Load16 on big endian
1209 - GBA Memory: Fix bad Load8 on big endian
1210 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1211 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1212 - GBA Video: Fix objwin and blending interaction on sprites
1213 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1214 - Libretro: Fix a memory leak with the render buffer
1215 - Qt: Windows no longer spawn in the top left on first launch
1216 - Qt: Fix install path of XDG desktop file with DESTDIR
1217 - Qt: Fix drag and drop on Windows
1218 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1219 - VFS: Fix return values of VFileFILE.read and .write
1220Misc:
1221 - All: Reset next event to cycles instead of zero to interrupt
1222 - All: Add --version flag
1223 - ARM7: Force disable LTO on two files to work around a GCC bug
1224 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1225 - GBA: Better memory handling with PNG savestates
1226 - GBA: Additional savestate sanity checks
1227 - GBA: Check for cycle count being too high
1228 - GBA Audio: Allow GBAAVStream to have no video callback
1229 - GBA BIOS: Implement RegisterRamReset for SIO registers
1230 - Qt: Remove useless help icons in dialogs
1231 - Qt: Prevent savestate window from opening while in multiplayer
1232 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1233 - Qt: Dropping multiplayer windows works more cleanly now
1234
12350.3.0: (2015-08-16)
1236Features:
1237 - Ability to hide individual background layers, or OBJs
1238 - Ability to mute individual audio channels
1239 - Palette viewer and exporter
1240 - Volume control
1241 - More shortcuts are editable (e.g. quick save/load)
1242 - Rewind now shows the frame after rewinding
1243 - Import/Export of GameShark/Action Replay snapshots
1244 - Add "Step backwards" item for single increment rewind
1245 - Deadzone estimation for game controllers
1246 - Analog inputs can be used for shortcuts
1247 - Menu items for specific solar sensor brightness levels
1248 - Remappable controls for tilt and gyroscope sensors
1249 - Status messages for actions taken while a game is running (e.g. save/load state)
1250 - Memory inspector
1251 - Screensaver can now be suspended while a game is running
1252 - Load/save the most recent savestate slot
1253 - Support varible speed (PWM) rumble
1254 - Ability to cap fast forward speed
1255 - Finer control over FPS target
1256 - Holdable shortcut for rewinding one frame at a time
1257 - Ability to boot directly into the BIOS
1258 - Preliminary support for yanking out the game pak while a game is running
1259 - Thumb-drive mode by putting a file called portable.ini in the same folder
1260 - Configurable display driver, between software and OpenGL
1261 - Undo-able savestate loading and saving
1262 - Controller profiles now store shortcut settings
1263 - Default controller profiles for several common controllers
1264 - Libretro now supports BIOS, rumble and solar sensor
1265 - Implement BIOS call Stop, for sleep mode
1266 - Automatically load patches, if found
1267 - Improved video synchronization
1268 - Configurable audio output sample rate
1269Bugfixes:
1270 - ARM7: Fix SWI and IRQ timings
1271 - ARM7: Fix Thumb MUL timing
1272 - ARM7: Fix timing of multiplies to use N cycles
1273 - ARM7: ARMHotplugDetach should call deinit
1274 - Debugger: Fix use-after-free in breakpoint clearing code
1275 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1276 - GBA: Cap audio FIFO read size during deserialization
1277 - GBA: Check for corrupted savestates when loading
1278 - GBA: Check for improperly sized savestates when loading
1279 - GBA: Check for savestates made from differently sized ROMs
1280 - GBA: Fix calls to endian-independent loadstores
1281 - GBA: Fix timing of reading from timer registers
1282 - GBA: Ensure cycles never go negative
1283 - GBA Audio: Force audio FIFOs to 32-bit
1284 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1285 - GBA Audio: Fix sample order in audio channel 3
1286 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1287 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1288 - GBA Memory: Improve Thumb open bus behavior
1289 - GBA Memory: Fix potential DMA issue when loading a savestate
1290 - GBA Memory: Fix load/store multiple video memory waitstates
1291 - GBA SIO: Fix reseting when there are SIO devices attached
1292 - GBA Video: Blended sprites should never have other effects applied
1293 - GBA Video: Fix out-of-bounds tiles in mosaic
1294 - GBA Video: Fix windows not affecting sprites
1295 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1296 - GBA Video: Fix timing on first scanline
1297 - Qt: Better cleanup when a game crashes
1298 - Qt: Fix open ROM dialog filtering for archive formats
1299 - Qt: Cap the maximum number of multiplayer windows
1300 - Qt: Fix maximum year in sensor override
1301 - Qt: Fix window being too tall after exiting fullscreen
1302 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1303 - Qt: Fix analog buttons not getting unmapped
1304 - Qt: Fix passing command line options
1305 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1306 - SDL: Fix SDL build when OpenGL is missing
1307 - Util: Allow loading IPS patches that grow the ROM
1308 - VFS: Fix resource leaks if some allocations fail
1309 - VFS: Fix line-reading to return proper values
1310 - Video: Fix an issue with very long filenames
1311 - Util: Fix formatting of floats
1312Misc:
1313 - All: Add --help flag for command line programs
1314 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1315 - All: Enable static linking for Windows
1316 - All: Enable static linking for OS X
1317 - All: Threads are now named
1318 - All: Proper handling of Unicode file paths
1319 - ARM7: Add emulation for Undefined CPU mode
1320 - ARM7: Reduce the size of the Thumb instruction table
1321 - GBA: Add status log level
1322 - GBA: GBARewind now returns how many states it has rewound
1323 - GBA: SIO logging layer
1324 - GBA BIOS: Stub out SoundBias
1325 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1326 - GBA: Don't include GBACLIDebugger struct unless needed
1327 - GBA: Savedata is now synced shortly after data finishes being written
1328 - GBA: Process multiple timer events at once, if necessary
1329 - GBA Audio: Implement audio reset for channels A/B
1330 - GBA Audio: Process multiple audio events at once, if necessary
1331 - GBA Hardware: Backport generic RTC source into core
1332 - GBA Input: Allow axes and buttons to be mapped to the same key
1333 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1334 - GBA SIO: Add a dummy driver for Normal mode
1335 - GBA Thread: Add functionality for running callbacks on the GBA thread
1336 - GBA Thread: Split GBASync into a separate file
1337 - GBA Video: Refactor software renderer into separate files
1338 - GBA Video: Slightly optimize mode 0 mosaic rendering
1339 - Debugger: Free watchpoints in addition to breakpoints
1340 - Qt: Handle saving input settings better
1341 - Qt: Move GL frame drawing back onto its own thread
1342 - Qt: Fast forward (held) option moved from Other to Emulation menu
1343 - Qt: Show version info in window title
1344 - Qt: Migrate multiplayer window handling into GBAApp
1345 - Qt: Unified file opening and saving with last location
1346 - Qt: Fix windows being resizable when they shouldn't have been
1347 - Qt: Only hide cursor in full screen
1348 - Qt: Replace pause-after-frame mutex with an atomic
1349 - Qt: Add application icon and XDG desktop files
1350 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1351 - Qt: Don't save window size when entering fullscreen
1352 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1353 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1354 - Qt: Increase usability of key mapper
1355 - Qt: Show checkmark for window sizes
1356 - Qt: Set window path to loaded ROM
1357 - Perf: Ability to load savestates immediately on launch
1358 - SDL: Properly check for initialization
1359 - SDL: Clean up initialization functions
1360 - SDL: Clean up GL context
1361 - Util: Allow disabling the threading code entirely
1362 - VFS: Add sync method to force syncing with backing
1363
13640.2.1: (2015-05-13)
1365Bugfixes:
1366 - All: Fix sanitize-deb script not cleaning up after itself
1367 - All: Fix dependencies for libavcodec on Debian-derived platforms
1368 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1369 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1370 - ARM7: Fix ARM multiply instructions when PC is a destination register
1371 - Debugger: Fix use-after-free in breakpoint clearing code
1372 - Debugger: Fix boundary conditions in tab completion
1373 - GBA: Fix timers not updating timing when writing to only the reload register
1374 - GBA: Fix rewind boundary conditions
1375 - GBA: Add initial I/O register settings for background matrix registers
1376 - GBA: Fix hang when loading a savestate if sync to video is enabled
1377 - GBA: Handle out-of-bounds I/O access
1378 - GBA: Fix bounds-checking on EEPROM access
1379 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1380 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1381 - GBA Memory: Allow SRAM to be 64kB
1382 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1383 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1384 - GBA Video: Fix second frame mode 5
1385 - Perf: Fix race condition if a game crashes immediately on start
1386 - Qt: Fix Display object leak when closing a window
1387 - Qt: Fix .deb dependencies
1388 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1389 - Qt: Fix window not regaining focus after exiting savestate window
1390 - Qt: Fix regression where video would not record if the game had already started
1391 - Qt: Fix potential crash if a gamepad causes focus to change
1392 - Qt: Fix controller axis querying
1393 - Qt: Fix multiplayer windows opening as the wrong size
1394 - Qt: Fix controllers sometimes not loading the right profile
1395 - SDL: Fix boundary conditions for joystick adjustments
1396 - SDL: Allocate properly sized input maps
1397 - SDL: Fix potential build issues when Qt and SDL2 are in use
1398 - Util: Fix resource leak in UTF-8 handling code
1399 - Util: Fix a null-pointer issue when attempting to delete a key
1400 - VFS: Fix resource leaks if some allocations fail
1401 - Video: Fix an issue with very long filenames
1402Misc:
1403 - GBA Memory: Soft-crash if jumping past the end of a ROM
1404 - Qt: Show multiplayer numbers in window title
1405 - Qt: Solar sensor can have shortcuts set
1406
14070.2.0: (2015-04-03)
1408Features:
1409 - Support for gamepad axes, e.g. analog sticks or triggers
1410 - Add scale presets for up to 6x
1411 - Settings window
1412 - Bilinear resampling option
1413 - Add option to skip BIOS start screen
1414 - List of recently opened games
1415 - Support for games using the Solar Sensor
1416 - Better audio resampling via blip-buf
1417 - Game Pak overrides dialog for setting savetype and sensor values
1418 - Support for games using the tilt sensor
1419 - Remappable shortcuts for keyboard and gamepad
1420 - Rewinding of emulation
1421 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1422 - Support IPv6
1423 - Save directory of last loaded file
1424 - Support BPS patches
1425 - Automatically detect and optimize out idle loops
1426 - Configurable game overrides
1427 - Support loading 7-Zip files
1428 - Drag and drop game loading
1429 - Cheat code support
1430 - Runtime configurable audio driver
1431 - Libretro core for use with RetroArch and other front-ends
1432 - Controller profiles for setting different bindings for different controllers
1433 - Ability to lock aspect ratio
1434 - Local link cable support
1435 - Ability to switch which game controller is in use per instance
1436 - Ability to prevent opposing directional input
1437 - Warning dialog if an unimplemented BIOS feature is called
1438 - Debugger: Add CLI "frame", frame advance command
1439 - Debugger: Add CLI functions for writing to memory
1440 - Debugger: Add CLI functions for examining memory regions
1441 - Debugger: Add CLI function for writing a register
1442Bugfixes:
1443 - ARM7: Extend prefetch by one stage
1444 - ARM7: Fix cycle counting for loads
1445 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1446 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1447 - GBA: Initialize gba.sync to null
1448 - GBA: Fix timer initialization
1449 - GBA Audio: Support 16-bit writes to FIFO audio
1450 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1451 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1452 - GBA BIOS: Fix BIOS prefetch after reset
1453 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1454 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1455 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1456 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1457 - GBA Memory: Fix cycle counting for 32-bit load/stores
1458 - GBA RR: Fix fallthrough error when reading tags from a movie
1459 - GBA Thread: Fix possible hang when loading an archive
1460 - GBA Thread: Fix possible deadlock in video sync
1461 - Perf: Fix crash when the GBA thread fails to start
1462 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1463 - Qt: Fix crash when adjusting settings after closing a game
1464 - Qt: Fix crash when starting GDB stub after closing a game
1465 - Qt: Fix patch loading while a game is running
1466 - Qt: Fix crash when loading a game after stopping GDB server
1467 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1468 - Qt: Fix crash when attempting to pause if a game is not running
1469 - SDL: Properly clean up if a game doesn't launch
1470 - Util: Fix sockets on Windows
1471Misc:
1472 - All: Enable link-time optimization
1473 - Debugger: Watchpoints now work on STM/LDM instructions
1474 - Debugger: Clean up GDB stub network interfacing
1475 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1476 - Debugger: Merge Thumb BL instructions when disassembling
1477 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1478 - Debugger: Watchpoints now report address watched (fixes #68)
1479 - Debugger: Add support for soft breakpoints
1480 - Debugger: Make I/O register names be addresses instead of values
1481 - Debugger: Rename read/write commands
1482 - GBA: Improve accuracy of event timing
1483 - GBA: Add API for getting Configuration structs for overrides and input
1484 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1485 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1486 - GBA: Move A/V stream interface into core
1487 - GBA: Savestates now take into account savedata state machines (fixes #109)
1488 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1489 - GBA Memory: Simplify memory API and use fixed bus width
1490 - GBA Thread: Make GBASyncWaitFrameStart time out
1491 - GBA Video: Start video at the last scanline instead of the first
1492 - Qt: Optimize logo drawing
1493 - Qt: Move frame upload back onto main thread
1494 - Qt: Remember window position
1495 - Qt: Double-clicking on the window toggles full screen
1496 - Util: Use proper locale for reading and writing float values
1497
14980.1.1: (2015-01-24)
1499Bugfixes:
1500 - ARM7: Fix LDM writeback to a register already written
1501 - GBA: Fix timers 2 and 3 updating incorrectly
1502 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1503 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1504 - GBA Audio: Properly initialize audio FIFO channels
1505 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1506 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1507 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1508 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1509 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1510 - GBA BIOS: Fix HuffUnComp boundary conditions
1511 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1512 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1513 - GBA Memory: Filter out top nybble of DMA addresses
1514 - GBA Memory: Properly bounds-check VRAM accesses
1515 - GBA Memory: Fix initial DMA state
1516 - GBA Thread: Allow halted games to exit cleanly
1517 - GBA Video: Fix blend issues with obscured middle layers
1518 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1519 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1520 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1521 - GBA Video: Fix sprite boundary conditions with mosaic
1522 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1523 - Qt: Fix issue with set frame sizes being the wrong height
1524 - Qt: Fix emulator crashing when full screen if a game is not running
1525 - Qt: Fix window focus issues
1526 - Qt: Properly set default video recording settings
1527 - Qt: Fix a race condition when a game crashes immediately
1528 - Qt: Fix some cases where key mapping can break if focus is adjusted
1529 - Qt: Fix crash if a game pauses before any frames are shown
1530 - Debugger: Negative PC-relative loads now properly subtract the offset
1531 - Debugger: Align PC-relative loads in Thumb
1532 - Debugger: Fix watchpoints triggering too late
1533 - Debugger: Fix binary print putting spaces between digits
1534 - Video: Ensure FFmpeg encoder has audio frames
1535 - Video: Fix uncompressed PCM audio recording
1536 - Video: Fix FFmpeg crashing when the file extension is wrong
1537 - Util: Fix SOCKET_FAILED macro
1538Misc:
1539 - GBA: Exit cleanly on FATAL if the port supports it
1540 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1541 - Qt: Disable sync to video by default
1542 - Qt: Handle a game crash without crashing
1543 - Qt: Set default log level to FATAL, ERROR and WARN
1544 - Qt: Clarify some phrasing in the menus
1545 - Qt: Clear active buttons when focus is lost
1546
15470.1.0: (2014-12-13)
1548 - Initial release